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VF-25 Messiah Aerospace-SuperiorityVariable Fighter

Vehicle Type: VF-25 Variable Fighter


Crew: 1 pilot (may be outfitted with additional rear seat).
Head Lasers (2 or 4) 50 each
Hip lasers (2) - 60 each
*Head - 125
Arms (2) - 300 each Hands (2)- 50 each
Back-Pack Thrusters (2: Batroid only)- 150 each
Legs & Thrusters (2) - 350 each
**Tail Rudders (2) 100 each
**Wings (2) - 200 each
Pilot Compartment / EPod - 150
Anti-Ballistic Shield (L.Arm) - 400
GU-22 Gunpod - 100
Main Body - 500
* Destroying the head will eliminate the laserguns and destroy all forms optical
enhancement. The range and targeting capabilities of radar and all other non-optical
sensors are reduced by 50%.
** Destroying a wing will make flight in an atmosphere impossible in gerwalk or
fighter modes; in space reduce dodge bonus by 2 points. Destroying a rudder will
reduce dodge bonus by 2 points and incur a -5% piloting penalty (double penalty if
both are destroyed).
Note: Armour is laser resistant (1/2 damage).
Speed
Running in Battroid Mode: 192kph. - 90kph. in Gerwalk form.
Leaping in Battroid Mode: 15m high or 21m lenghthwise, non-assisted. A thruster assisted jump will propel the unit 54.2m high, or
126m lengthwise without attaining flight. The leg thrusters may also be used to brake the speed of a fall. Gerwalk leaps can only be of
the assisted variety (same as above).
Flight Speed (Fighter mode): Mach 5.1+ at 10,000m, Mach 21+ at 30,000m or in space.
Flight Speed (GERWALK Mode): Mach 2.9+ at 10,000m, Mach 10.5+ at 30,000m or in space.
Flight Speed (Battroid Mode): Mach 1.1 at 10,000m, Mach 3.6 +at 30,000 or in space.
Notes: *Does not require an external booster to reach escape velocity.
*Maximum thrust is automatically limited in an atmosphere due to air-friction, and cooling problems with the air intakes.
Statistical Data
Height: 51.1ft / 15.59m in Battroid mode.
23.9ft / 7.3m in GERWALK mode.
13.2ft / 4.03m in Fighter mode.
Width: 19ft / 5.8m at shoulders in Battroid mode.
27.9ft / 8.5m in GERWALK mode.
28.9ft / 9.1m in Fighter mode with wingspan of 50.8ft / 15.5m with wings at full spread.
Length: 14.1ft / 4.3m in Battroid mode.
40ft / 12.2m in GERWALK mode.
61.5ft / 18.72m in Fighter mode.
Weight: 8.5 metric tons combat weight.
18 metric tons max ordinance loadout.
Physical Strength: equal to a robotic P.S. of 60
Cargo: Small compartment behind pilot seat.
Engines: Shinsei Industry/ P&W/ RR FF-3001A Stage II thermonuclear reaction turbine engines (X2; in legs), each producing
42,700kg of thrust. Designed for dual atmosphere/space use with optional concealed air intakes for use in an Earth-type atmosphere.
Two 2-dimensional independentent convergent/divergent exhausts are equipped on the FF-3001A for greater maneuverability and
V/STOL performance. In addition, several Pratt & Whitney HMM-9 high-maneuverability vernier thrusters are mounted on the
wingtips, vertical stabilizers, nose, and other key locations for added performance. 12 year life span.
Weapon Systems
1) Mauler RV-217C 12.7mm Lasers (1 -4, in head): A smaller version of the VF-11's head laser, but
still packing the same fire-power. Located dorsally in fighter & GERWALK modes; Though stowed
pointing rearwards, the lasers CAN rotate 180 degrees to cover the top and forward arcs as well. In Battroid
the lasers can cover any angle the pilot chooses in 270 degree arc vertically and 360 degrees laterally.
Range: 1220m

Mega-Damage: 2D6 per individual blast, 4D6 for dual mounted and 8D6 for a quad blast.
R.O.F.: as per pilots combined attacks; single or bursts of four pulses (1D6X10 damage per barrel, once per round).
Payload: Effectively unlimited.
2) Mauler RV-25 25mm Laser Cannons (2; 1 per leg): Two high powered laser cannons are built near the wing-roots of the VF-25
but are located on the hips near the air intakes in Gerwalk and Battroid mode. The lasers are used for dog fighting and strafing attacks,
and can be used in all modes.
Range: 1270m
Mega-Damage: 1D6X10+12 per twin blast, 6D6 per single shot (only if one laser is damaged).
R.O.F.: as per pilots combined attacks.
Payload: Effectively unlimited.
3) Howard GU-17A new model 5-barrel 58mm Gatling Gunpod: The GU-17A is a design throwback to the original GU-11 but
using hyper-velocity enhanced, smaller calibre ammunition. The result is firepower equal to or greater than previous gunpod designs,
and unequalled ranges without having to resort to E.M. / railgun technologies. Also includes gun-camera / CCTV system.
Range: 3200m
Mega-Damage: 3D4X10 per 30 round burst.
R.O.F.: as per pilots combined attacks.
Payload: 900 rounds internally loaded, equalling 30 bursts. Can not be reloaded in the field.
Note: Standard ammo rounds may be exchanged for AP, adding +10 to damage, plus AP effects.
4) Hard Points (6): 3 fixed hard-points are mounted per wing, totalling 6. SRM, MRM, LRM , and even High-Maneuverabilty MRM's
may be mounted on these weapon pylons.
Range: by missile type.
Mega-Damage: as per warhead type.
R.O.F.: one per pylon, or in salvo / volleys.
Payload (per pylon): MRHMM=1, LRM=1, MRM=3, SRM=5, Micro-Missile Pod=1 per wing, containing 12 MiMs
5) Howard PBS-03F Pinpoint Barrier System: The Messiah is equipped with a scaled down version of the same pinpoint barrier
system used by the SDF Macross. This P.B.S. may used defensively over the anti-ballistic shield, or offensively by projecting the field
over the mechs' fists, increasing punch damage.
Mega-Damage: Defensive; 150 MDC field (covering up to 10ft. diameter), regenerating 50 MDC every round unless the shields are
destroyed. Offensive Mode; 1D4X10+ punch.
R.O.F.: N.A.; as per pilots combined attacks.
Payload: see above. May only be used in one mode (offensive or defensive), per turn. Switching modes takes one action. Due to the
tremendous power requirements of the system, the head and wing lasers on the VF-25 cannot be used while the barrier is in operation.
6) MK II Energy Knife; Concealed inside the anti-ballistic shield is a serrated combat vibro-knife
(the size of a giant two-handed vibro sword to human scale power suits). This knife is especialy
effective for dealing with enemies that may have reactive or fractal armour, and is much more
versatile than the bayonet used on the VF-11s gunpod.
Mega-Damage: 5D6 MD+ punch & AP
7) Hand-to-Hand Combat Bonuses From VF-25 Training: This includes all bonuses.
*2 additional attacks per round added to pilot's. Add one extra attack at levels 3, 6, and 11.
*+3 to initiative
*+3 to strike
*+3 to parry, +4 to parry with shield.
*+3 to dodge in Battroid, +5 in Gerwalk, +7 in fighter mode.
*+3 autododge all modes (not limited to Battroid).
*Critical strike same as pilots.
Damage:
Restrained Punch - 1D6 M.D.
Full Strength Punch (G-mode) - 2D4 M.D.
Full Strength Punch (B-mode) - 3D6 M.D.
Power Punch (B-mode, 2 actions) - 5D6M.D.
Kick - 2D4 M.D.
Leap Kick - 3D6 M.D. + Critical
Flip/Throw - 1D6 M.D. +loss of initiative and one action that round.
Tackle/Ram - 2D6 M.D. +60% chance of knocking opponent down (loss of initiative, and one action that round).

Special Systems and Notes


AUTO-PILOT: The VF-25 is equipped with a computerized auto-pilot, allowing
the pilot to relax or even sleep during long voyages. The auto- pilot can be
programmed with a single destination or a complex flight plan involving multiple
speeds, directions, and destinations. The onboard computer will alert the pilot when
the fighter is near its destination, and can also be set to automatically signal when
sensors detect objects near the mecha. The auto-pilot was designed with long intrasystem space journeys in mind.
COMBAT COMPUTER: The VF-25 is equipped with an advanced AI combat
computer that can store and analyze data during combat with hostile forces. Data
collected by the combat computer can be displayed on the virtual environment
cockpit of the mecha (see below), which allows the system to display large amounts
of data to the pilot and even highlight enemies and missile attacks with overlaid
graphics. The combat computer tracks and identifies specific enemy targets, and has
a database of over 10,000 images stored in memory. The computer can identify and
track up to 250 targets simultaneously.
ESCAPE POD: The entire reinforced cockpit of the VF-25 is a detachable escape pod that can be jettisoned when the mecha is
destroyed. The ejected cockpit does not contain thrusters, but does contain a powerful locator beacon and an integrated life support
system that can support the pilot for up to 24 hours after ejection. The pod is also equipped with parachutes in case of ejection in an
atmosphere. The combat computer is programmed to automatically eject the escape pod if the mecha is destroyed (main body MDC
reduced to 0), but this can be overridden if the pilot is feeling suicidal for some reason.
EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system that can pick up normal conversation up to
300 feet away.
HEAT AND RADIATION SHIELDS: Special shielding prevents the penetration of life threatening head and radiation. A radiation
detection and alarm system are linked with the shields and will sound an alarm if there is a rupture in the shields and what the levels of
radiation are.
HOMING SIGNAL: The escape pod of the VF-25 is equipped with a homing device that enables rescue teams to locate a disabled
craft or ejected life pod. The range of the signal is 400 miles (640 km). Most UN Spacy ships and variable fighters can locate and track
a homing signal, and the onboard computers will automatically notify their pilots if such a signal is detected.
LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for increased accuracy in the striking of enemy targets and is
partly responsible for the mecha's strike bonus.
LOUDSPEAKER: A loudspeaker system is built into the craft, which can be used to amplify the pilot's voice up to 90 decibels.
OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system projects a beam of infrared light that is invisible to the normal
eye, but detectable by the mecha's sensors. The system allows the pilot to detect hidden/concealed objects by their IR reflectiveness. The
beam will be visible to anyone with IR sensitive optics, however.
OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light image intensifier that emits no light of its own, but relies on
ambient light which is electronically amplified to produce a visible picture.
OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor that detects infrared radiation projected by
warm objects and converts that data into a false-color visible image. The system enables the pilot to see in the dark, in shadows, and
through smoke, and also adds a +10% bonus to pilots using a tracking skill.
RADAR: 200 mile (321 km) range.
RADIO/VIDEO COMMUNICATION: Long range, directional communications system with satellite relay capabilities. Range: 600
miles (960 km) or can be boosted indefinitely via satellite relay.
SELF-DESTRUCT: To prevent capture of an advanced variable fighter by the enemy, the pilot can activate the self-destruct system,
which will cause the fighter to explode after a delay of up to 60 minutes (time is set by the pilot). The explosive damage is contained
within a 20 foot (6 m) area and inflicts 1D6x10 M.D. to everything within the radius of the explosion. All internal systems are
obliterated. The escape pod will be automatically ejected prior to the explosion unless the pilot overrides the ejection sequence.

STANDARD SURVIVAL KIT: All UN Spacy VFs come equipped with a portable survival kit. Inside the small reinforced box is a
medium-sized flashlight, two hand flares, one rocket flare, a compass, infrared distancing binoculars, a small mirror, a pocket knife,
dehydrated and concentrated food (can be stretched into a five day supply for one person) and basic first aid items (aspirin, bandages,
disinfectants, etc.)
TACTICAL LIFE SUPPORT SYSTEM: The VF-25's cockpit is pressurized, and also provides additional air feeds to the pilot's
flight suit that provides him with pressurized breathing. The UN Spacy flight suit also contains an upper and lower g-suit that promotes
blood circulation even during high-g turns, thus decreasing the possibility of pilot's blacking out in combat. This is used in conjunction
with and as a back up to the Inertial Damping System.
INERTIAL DAMPING SYSTEM: ISC (Inertia Store Converter): Shinsei Industry Macross Frontier Arsenal / LAI Company selfdevelopment specification ISC/TO21. This is the first model of variable fighter to be equiped with a gravity control device. Though not
powerful enough to be used for propulsion, the counter-gravitic field can supress the massive G- forces that would otherwise cause the
pilot to pass out or be crushed.
X-GEAR SUB-MECHA CONTROL SYSTEM: Another inovation to the VF program is a specialized robotic exoskelleton & flight
system worn over the pilots flight suit. The arm-units open to reveal the H.O.T.A.S. controls, while the legs lock down to become the
pedal controls. An auxilary helmet (with basic sensors & optics), micro jet-pack with wings and 10mm rapidfire recoiless assault rifle
round out the X-Gear frame when deployed from the VF.
VIRTUAL ENVIRONMENT COCKPIT: The VF-25 is equipped with a cockpit layout that provides monitors below and around the
pilot in addition to the HUD cockpit dome. In flight, these monitors display what is below and behind the aircraft, giving the pilot a
tremendous field of view that is unparalled by any other aircraft (with the possible exception of the YF-21's brain-direct imaging
system). This wide view in addition to the combat computer's cockpit overlays give the VF-25 a +1 to dodge and initiative rolls in
addition to any other bonuses.
FBF-1000A Detachable Fold Booster: The VF-25 can be equipped with a disposable D-Fold engine,
allowing the fighter to travel FTL. Though effectively unlimited in range, the fold booster may only be used
once before needing 12 hours to recharge, and objective travel time is 20 LY per hour. . Requires a Space

Navigation skill roll with a -10% per 100 LY distance. To a maximum penalty of -50%. Beyond
that distance, accuracy degrades sharply, with even a successful space fold roll placing the VF 1D4
LY off course for every 100 LY travelled.

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