Professional Documents
Culture Documents
Type
Mv
WS BS St To Wo In
At
Baleful Mask
Bonewood Staff
Squiggly Beast
7. Wurrzag's Revenge
Name
Shaman (1 , 155 pts)
Savage Orc Shaman
Name
Big Boss (2 , 103 pts)
Night Goblin Big Boss
350
Type
Mv
WS BS St To Wo In
At
[0]
[0]
[0]
[0]
[0]
[0]
1
In
4
3
3
3* 4
2
2
1/2
7
5+
2
Warpaint; Berserk Rage; Choppas; Size Matters - Orcs; Level 2 Upgrade; Hand Weapon;
Frenzy
155
1 Increases Warpaint save of bearer and unit to 5+, Wurrzag's save increased to 4+
Type
Mv
WS BS St To Wo In
At
[50]
1
MC
4
4
3
4* 4
3
4
3
6 4+ 6+
103
Hand Weapon; Short Bow; Spear; Light Armour; Shield; Fear Elves; Hatred (Dwarves); Volley
Fire
1
3D6
4
5
3
3
3
[0]
Extra Boingy: Gains Impact Hits (1) if you roll three 6s. Loners: May only join Squig
Hopper units. Supreme Bounder: May re-roll Random Movement as long as character still
alive. If in unit, re-roll for whole unit.; Hatred (Dwarves); Stomp; Swiftstride
Talisman of Protection 1 6+ Ward Save.
[15]
Name
Boyz Mob (31 , 361 pts)
Savage Orc Big'Uns
Name
Boyz Mob (10 , 110 pts)
Savage Orc Boyz
Name
Type
Mv
WS BS St To Wo In
At
31
In
4
4
3
4* 4
1
2
1/3
7
6+
Animosity; Berserk Rage; Choppas; Size Matters - Orcs; Musician ; Standard Bearer
Hand Weapon; Extra Hand Weapon; Warpaint; Frenzy
Type
Mv
WS BS St To Wo In
At
10
In
4
3
3
3* 4
1
2
1/3
7
6+
Animosity; Berserk Rage; Choppas; Size Matters - Orcs; Musician ; Standard Bearer
Hand Weapon; Extra Hand Weapon; Warpaint; Frenzy
Type
Mv
WS BS St To Wo In
At
110
Gigantic Spider
1
7
3
4
4
3
7
Forest Strider; Obstacle Strider; Cause Fear
Creeping Assault: Do not have to dismount to assault building. May not garrison.;
Attacks; Stomp; Swiftstride
Armour of Destiny 1 Heavy armour; 4+ Ward Save.
Created with Army Builder - Copyright (c) 1997-2013 Lone Wolf Development, Inc. All rights reserved.
361
154
[0]
Poisoned
[50]
Name
Type
Mv
WS BS St To Wo In
At
Name
Boyz Mob (15 , 155 pts)
Savage Orc Boyz
Name
Type
Mv
WS BS St To Wo In
At
420
Hand
15
In
4
3
3
3* 4
1
2
1/2
7
6+
Animosity; Berserk Rage; Choppas; Size Matters - Orcs; Musician ; Standard Bearer
Hand Weapon; Bow; Warpaint; Frenzy; Volley Fire
Type
Mv
WS BS St To Wo In
At
155
1
Mo
7
4
5 6
8
4
8
- 4+
320
Forest Strider; Obstacle Strider
Venom Surge: Before attacking nominate one attack and roll separately. This attack has the
Multiple Wounds (D6) rule.
Wall-crawler Treat ungarrisoned buildings as open terrain. May not finish move on or in
building.; Flinger; Forest Goblin Crew; Causes Terror; Immune to Psychology; Large Target;
Poisoned Attacks; Stubborn; Swiftstride; Thunder Stomp
Forest Goblin Crew 8
2
3
3
2
1
6
[0]
Crew are treated as part of the Spider. They may attack and shoot, but cannot be targeted in
return.; Short Bow; Spear; Volley Fire
Name
Type
Mv
WS BS St To Wo In
At
Name
1
Mo
6
3
3
6 5
6
3
*
10 6+
220
Longshanks: Ignore normal obstacles (e.g. walls), but test to fall over when you cross them;
Special Giant attacks; Fall Over; Giant Special Attacks; Warpaint; Causes Terror; Large Target;
Stubborn; Thunder Stomp
Type
Mv
WS BS St To Wo In
Name
Type
Mv
At
WS BS St To Wo In
At
[0]
1
WM
7
3
See rulebook p111 for Bolt Thrower rules
48", S6, Multiple Wounds (D3), Ignores Armour Saves.
Slipshod: If you roll a 1 To-Hit, roll on Stone Thrower Misfire table.
Goblin Crew 3
4
2
3
3 3
1
2
1
6
Hand Weapon; Fear Elves
Name
Type
Mv
WS BS St To Wo In
At
35
[0]
1
WM
7
3
See rulebook p111 for Bolt Thrower rules
48", S6, Multiple Wounds (D3), Ignores Armour Saves.
Slipshod: If you roll a 1 To-Hit, roll on Stone Thrower Misfire table.
Goblin Crew 3
4
2
3
3 3
1
2
1
6
Hand Weapon; Fear Elves
35
[0]
Total Cost:
2498
Option Footnotes
Bow
Extra Hand Weapon
Flinger
Great Weapon
Hand Weapon
Light Armour
Musician
Options
24" Range, Strength 3, Volley Fire.
+1 Attack, Requires two hands.
Range 12-48", S1(3), Multiple Wounds (D3), Stone Thrower, may fire if moved (but not marched), any unit
hit has Always Strikes Last rule until end of it's next turn, if Misfire just misses this turn.
+2 Strength, Always Strikes Last. Two-handed.
6+ Parry Save in Close Combat and on foot while fighting with a shield vs. models to the front.
6+ armour save.
+1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). Allows Swift
Reform.
Created with Army Builder - Copyright (c) 1997-2013 Lone Wolf Development, Inc. All rights reserved.
Shield
Short Bow
Spear
Standard Bearer
Warpaint
Giant Special Attacks
Berserk Rage
Choppas
Fall Over
Immune to Psychology
Created with Army Builder - Copyright (c) 1997-2013 Lone Wolf Development, Inc. All rights reserved.
Regeneration
Size Matters - Orcs
Stomp
Swiftstride
Thunder Stomp
Volley Fire
4+ Save. Wounds caused by flaming attacks stop regeneration for the remainder of the phase.
Do not take Panic tests caused by Snotlings, Squigs, or Goblins.
1 automatic hit at creature's Strength, Always Strikes Last.
When charging / fleeing, units made entirely of models with Swiftstride roll 3D6 and discard the lowest
instead of 2D6 for distance.
D6 automatic hits at creature's Strength, Always Strikes Last.
Half the models in third and subsequent ranks (rounding up) may shoot. A unit cannot Volley Fire if it
moved this turn or as a Stand & Shoot reaction.
Created with Army Builder - Copyright (c) 1997-2013 Lone Wolf Development, Inc. All rights reserved.