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Kingdoms of Amalur:

Reckoning
Game Guide
by guides.gamepressure.com

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Table of Contents:
Introduction .......................................................................................................................................6

Dalentarth..............................................................................................................................8
Walkthrough..........................................................................................................................8
Well of Souls .....................................................................................................................................8
Into the Light ...................................................................................................................................10
The Hunters Hunted........................................................................................................................18
Old Friends, New Foes ...................................................................................................................23
The Coming Strom ..........................................................................................................................30

Side missions .....................................................................................................................32


Odarath I - p. 1 ................................................................................................................................32
Odarath I - p. 2 ................................................................................................................................43
Odarath II - p. 1 ...............................................................................................................................53
Odarath II - p. 2 ...............................................................................................................................64
Odarath II - p. 3 ...............................................................................................................................75
Odarath II - p. 4 ...............................................................................................................................85
Odarath II - p. 5 .............................................................................................................................100
Glendara .......................................................................................................................................112
LorcaRane...................................................................................................................................126
Ettinmere.......................................................................................................................................134
Webwood - p. 1 .............................................................................................................................142
Webwood - p. 2 .............................................................................................................................152
Haxhi - p. 1....................................................................................................................................164
Haxhi - p. 2....................................................................................................................................173
The Sidhe......................................................................................................................................185
Ysa - p. 1.......................................................................................................................................194
Ysa - p. 2.......................................................................................................................................203
Ysa - p. 3.......................................................................................................................................214

Lorestones ........................................................................................................................225
Odarath .........................................................................................................................................225
Yolvan ...........................................................................................................................................231
Webwood ......................................................................................................................................234
Etinmere........................................................................................................................................239
Gorguath .......................................................................................................................................243
Glendara .......................................................................................................................................247
Haxhi .............................................................................................................................................252
The Sidhe......................................................................................................................................256
Summers End...............................................................................................................................260
Dalentarth......................................................................................................................................264
Castle Windemere.........................................................................................................................269
Spring............................................................................................................................................273
Summer.........................................................................................................................................279
Fall ................................................................................................................................................284

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Maps ..................................................................................................................................286
World map.....................................................................................................................................286
M1 Odarath I ..............................................................................................................................288
M2 Odarath II .............................................................................................................................290
M3 Glendara ..............................................................................................................................292
M4 LorcaRane..........................................................................................................................295
M5 Ettinmere..............................................................................................................................296
M6 Webwood .............................................................................................................................298
M7 Haxhi ....................................................................................................................................300
M8 The Sidhe.............................................................................................................................302
M9 Ysa .......................................................................................................................................304

Plains of Erathell...............................................................................................................306
Walkthrough......................................................................................................................306
The Great General ........................................................................................................................306
Breaking the Siege........................................................................................................................313

Side missions ...................................................................................................................315


The Wolds - p.1.............................................................................................................................315
The Wolds - p.2.............................................................................................................................323
The Wolds - p.3.............................................................................................................................330
Tala-Rane - p.1 .............................................................................................................................337
Tala-Rane - p.2 .............................................................................................................................344
Tala-Rane - p.3 .............................................................................................................................351
Tala-Rane - p.4 .............................................................................................................................360
Tala-Rane - p.5 .............................................................................................................................366
Tala-Rane - p.6 .............................................................................................................................376
Tala-Rane - p.7 .............................................................................................................................384
Tala-Rane - p.8 .............................................................................................................................392
Tala-Rane - p.9 .............................................................................................................................399
Kandrian I - p.1..............................................................................................................................403
Kandrian I - p.2..............................................................................................................................410
Kandrian II.....................................................................................................................................417
Tywili Coast - p.1...........................................................................................................................425
Tywili Coast - p.2...........................................................................................................................432
Tywili Coast - p.3...........................................................................................................................440
Rathir - p.1 ....................................................................................................................................446
Rathir - p.2 ....................................................................................................................................454
Rathir - p.3 ....................................................................................................................................462
Rathir - p.4 ....................................................................................................................................470
Galafor/Acatha - p.1 ......................................................................................................................480
Galafor/Acatha - p.2 ......................................................................................................................488
Forsaken Plain I - p.1 ....................................................................................................................494
Forsaken Plain I - p.2 ....................................................................................................................502
Forsaken Plain II ...........................................................................................................................508
Cradle of Summer .........................................................................................................................517

Lorestones ........................................................................................................................527
Introduction ...................................................................................................................................527
The Wolds .....................................................................................................................................527
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Tala-Rane .....................................................................................................................................531
Kandrian........................................................................................................................................535
Tywili Coast / Galafor ....................................................................................................................540
Forsaken Plain II/Cradle of Summer .............................................................................................545
Fall ................................................................................................................................................549
Summer.........................................................................................................................................552
Spring............................................................................................................................................561

Maps ..................................................................................................................................571
Maps - p.1 .....................................................................................................................................571
Maps - p.2 .....................................................................................................................................579

Detyre, Klurikon and Alabastra .......................................................................................587


Walkthrough......................................................................................................................587
An Old Friend ................................................................................................................................587
Enemies In High Places ................................................................................................................591
Breaking the Siege - p. 1...............................................................................................................596
Breaking the Siege - p. 2...............................................................................................................603
Silence Falls..................................................................................................................................611
Echoes of the Past ........................................................................................................................615
Pride Before A Fall ........................................................................................................................620
Taking Vengeance ........................................................................................................................627
Reckoning .....................................................................................................................................632

Side missions ...................................................................................................................641


The Red Marches - p. 1 ................................................................................................................641
The Red Marches - p. 2 ................................................................................................................649
Alserund - p. 1...............................................................................................................................657
Alserund - p. 2...............................................................................................................................665
Alserund - p. 3...............................................................................................................................673
Alserund - p. 4...............................................................................................................................682
Alserund - p. 5...............................................................................................................................690
The Hollowlands - p. 1 ..................................................................................................................698
The Hollowlands - p. 2 ..................................................................................................................704
Menetyre - p. 1 ..............................................................................................................................711
Menetyre - p. 2 ..............................................................................................................................717
Apotyre - p. 1.................................................................................................................................722
Apotyre - p. 2.................................................................................................................................731
Apotyre - p. 3.................................................................................................................................740
Apotyre - p. 4.................................................................................................................................749
Apotyre - p. 5.................................................................................................................................754
Adessa - p. 1 .................................................................................................................................763
Adessa - p. 2 .................................................................................................................................771
Adessa - p. 3 .................................................................................................................................778
Cursewood - p. 1...........................................................................................................................785
Cursewood - p. 2...........................................................................................................................793
The Midden ...................................................................................................................................798
The Keening..................................................................................................................................804
Drowned Forest - p. 1 ...................................................................................................................814
Drowned Forest - p. 2 ...................................................................................................................825

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Drowned Forest - p. 3 ...................................................................................................................834


Drowned Forest - p. 4 ...................................................................................................................844
Drowned Forest - p. 5 ...................................................................................................................850
Caeled Coast - p. 1 .......................................................................................................................857
Caeled Coast - p. 2 .......................................................................................................................864
Caeled Coast - p. 3 .......................................................................................................................874
Caeled Coast - p. 4 .......................................................................................................................881
Caeled Coast - p. 5 .......................................................................................................................888
High Fulgen - p. 1..........................................................................................................................893
High Fulgen - p. 2..........................................................................................................................899
Shadow Pass ................................................................................................................................908
Twilight Pass - p. 1........................................................................................................................910
Twilight Pass - p. 2........................................................................................................................917
Amaura..........................................................................................................................................921

Lorestones ........................................................................................................................932
The Red Marches..........................................................................................................................932
Alserund ........................................................................................................................................936
Spring............................................................................................................................................940
The Hollowlands............................................................................................................................943
Menetyre .......................................................................................................................................947
Summer.........................................................................................................................................951
Apotyre..........................................................................................................................................955
Klurikon .........................................................................................................................................959
Winter - p. 1...................................................................................................................................966
Winter - p. 2...................................................................................................................................975
Fall ................................................................................................................................................977
The Midden ...................................................................................................................................985
Caeled Coast ................................................................................................................................988
Alabastra .......................................................................................................................................992
Amaura..........................................................................................................................................995
Bhaile ..........................................................................................................................................1000

Maps ................................................................................................................................ 1003


World maps .................................................................................................................................1003
M1 - The Red Marches ...............................................................................................................1006
M2 - Alserund..............................................................................................................................1007
M3 - The Hollowlands .................................................................................................................1008
M4 - Menetyre .............................................................................................................................1010
M5 - Apotyre................................................................................................................................1011
M6 - Adessa ................................................................................................................................1013
M7 - Cursewood..........................................................................................................................1015
M8 - The Midden .........................................................................................................................1016
M9 - The Keening........................................................................................................................1017
M10 - Drowned Forest ................................................................................................................1018
M11 - Caeled Coast ....................................................................................................................1019
M12 - High Fulgen.......................................................................................................................1021
M13 - Shadow Pass ....................................................................................................................1022
M14 - Twilight Pass.....................................................................................................................1024
M15 - Amaura .............................................................................................................................1025

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Introduction

This guide to Kingdoms of Amalur: Reckoning contains a full description of all main and
side missions, including chapters dedicated to the Lorestones that can be found throughout
the game. Additionally the whole is enriched by a big amount of screenshots and maps,
making the exploration of the vast world of Amalur easier.
All the elements that might come in handy in any way during the adventure have been
marked on the maps:
dungeons
mission objective
quest givers
treasure
shrines
notes
hidden passages
lorestones

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Markings
Agarth M3(2) such marking means that Agarth can be found in Odarath I (map M3) in
location number 2. Such markings are used only with the nine largest maps found in the
Maps section.
point on the map
treasure
shrine
Lorestone
treasure or hidden passageway available only for a character with high enough Detect
Hidden
Michal Kwisc Chwistek (www.gryonline.pl)
Translated to English by Jakub cilgan Lasota

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Dalentarth
Walkthrough
Well of Souls
Well of Souls map

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Into the Light

After getting out of the dungeon, head to the point marked on the map M1(1) and speak to
Agarth.

Remember to choose the green dialogue options. That way you will gain two items which can
be used to regenerate health and mana.

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After the conversation, you will be attacked by a group of enemies. During the fight you will
gain information regarding the fate bar, found below the health gauge. You can charge it by
attacking enemies and performing special attacks.

With the arrival of the next group of enemies, your fate bar will charge automatically and you
will be enter the so-called rackoning mode (hold down LT+RT). Activating it will increase
your speed and the strength of your attacks. It lasts until you deplete the fate gauge or
perform the so-called fateshift, a finishing move performed on one of the weakened enemies.
A fateshift will not only kill the opponent, but also deal damage to all others. Just like with
normal finishing moves, a button which you need to tap will appear on-screen to increase the
amount of experience points that you gain.

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After the battle, speak with Agarth again. That way you will unlock the Dastinies, which you
can change each time you gain a new level. More cards will unlocked as you spend points
into given skill trees. The type of card that you unlock depends on where you invest the
points. Each combination has its own types of cards.

After the end of the conversation, you will receive a mission of finding a man named Arden,
who lives in Yolvan M2(6). The place will be marked on your map. On your way there you
should consider stopping at Gorhart, where you can find quite a bit of side missions and
merchants selling a wide variety of items.

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Inside of Erdens hut you will find a corpse of a man and a mysterious woman. Speak to her.
After a short conversation the creature will disappear and Agarth will appear in the door.

Fateweaver will inform you that you need to head to Dellach, a location found in Ettinmere
M5(13).

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Right before entering the dungeon, you will see Agarth fighting Ettins. Help him, speak to
him and head into the dungeon together.

Dellach map

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1 Artifact
2 Ettin War Priest
3 Theater of Fate
4 Ettinemere

Follow Agarth south-east, defeating the enemies your come across and opening the gates on
your way.

Behind one of them you will have to fight the Ettin War Priest. Defeat him quickly and speak
with your companion afterwards.

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At the end of the tunnel you will find you destination the Theater of Fate. Inside, defeat two
monsters and touch the Destiny Stone showed by Agarth. That way you will obtain the Codex
of Destiny.

However you wont be able to celebrate too long, as soon enough you will be attacked by a
Tuatha group. Quickly kill all the enemies and speak with the mysterious woman.

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She will give you the Old Friends, New Foes mission and Agarth the The Hunters Hunted.
The order in which you complete them doesnt matter.

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The Hunters Hunted

Agarth awaits you on the Didenhil tavern M3(6). He will give you a fire protection ring and let
you choose how to enter Tuaths hideout M3.5.

You can either attack from the front (western entrance) or sneak in from behind (eastern
entrance). The first option includes more fights and the second a tunnel filled with traps.

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Hunters Pit map

1 Traps
2 Beasts
3 Eyes of Tirnoch
4 Back exit
5 Front exit

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If you decide to sneak in from behind, head any way you like after entering the cave. Both
paths will lead you to the destination point marked on the map.

Dont forget to disarm the traps on your way and freeing the beasts that will help you fight
with the Tuatha. Reaching the mentioned chamber also requires lockpicks, using which you
will be able to open the locked gate.

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By choosing to attack from the front, you will have to be ready for more fights. Enemies will
await you behind almost every corner and in big groups. In this case however, you dont have
to worry about any traps.

After finally reaching the destination, defeat all the enemies together with Agarth and
afterwards approach the Artifact do destroy it.

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A short conversation with Gadflow will commence. Afterwards speak with your companion.

Before leaving the dungeon with him and ending the mission, Id recommend searching the
second part of the cave. You can find quite a lot of treasure there.

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Old Friends, New Foes

Start off by heading to the House of Ballads M2(9) and speaking with Alyn Shir. She can be
found at the Hall of Accolades.

With that done, speak to Glianal, sitting beside. You will learn a bit about the Codex of
Destiny, however sadly Fae wont be eager to tell you too much.

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After speaking with Alyn again, you will be sent to the tree known as Nyralim. It can be found
in the southern part of The Sidhe M8(17).

Caer Nyralim map

1 Lymarra
2 Nyralim

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After reaching Caer Nyralim M8(17), keep heading onwards. The tree can be found at the
very end of the path.

The ancient creature will tell you to kill the Troll leader, Gnarsh.

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In order to find her, head to Haxhi Dam in Haxhi M7(12). You will have to battle a Rock Troll
before being able to enter it.

Kill him quickly and head inside, where you will come across Alyn Shir. After a short
conversation she will join you and help in finding Gnarsh.

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Haxhi Dam map

1 Alyn Shir
2 Gnarsh
3 Exit

Keep heading onwards and apart from Trolls you will also come across Tuatha groups. Try
eliminating mages and archers in the first place and attack the warriors only afterwards.

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Gnarsh is waiting for you at the very end of the tunnel. Her attacks are almost identical to
the ones used by other Trolls, but deal far more damage. The best way of avoiding getting hit
is dealing 2-3 blows and quickly jumping backwards. Gnarsh is capable of leading out
combos, so dodge further than usual. Also remember about entering Reckoning mode by the
end of the battle to receive more experience points than usual.

With the fight over, speak to Alyn Shir and afterwards return to Nyralim.

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The tree will thank you for completing the mission and send you to the city of Ysa M8(9).
Apart from that, if you choose the middle option and succeed in persuasion, you will receive
an amulet which boosts your elemental resistance by 10%. After reaching the destination
point, the door will open and you will be able to enter the city of the immortal.

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The Coming Strom

After reaching the city of Ysa, speak with the man waiting behind the bridge and afterwards
head to the Court of Summer to meet the king. The entrance can be found at The Font
M9(15).

After reaching the throne room, use the Codex of Destiny on the nearby pedestal. A short
cinematic will start.

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After it ends, you will speak with King Titarion. The choice of dialogue options doesnt have
any influence on the further events.

Regardless of what words you use, the King will give you gold, the Fate Potion recipe and a
new Twist of Fate Unwritten One. It permanently increases the amount of gold and
experience points that you gain. After speaking with the King, you will have two new
missions available: An Old Friend and The Great General. You can complete them in any
order you like. Their description can be found in other parts of the guide, related with further
lands of Amalur.

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Side missions
Odarath I - p. 1
Map

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1 Gnome traitor
2 Agarth
3 Ugnar Odgray
4 Special Delivery Chest
5 Herc Adwold
6 Aery
7 Alchemist
8 Tavern
9 Father Dynwel
10 Krast brother I
11 Broter Egan
12 Sister Zelda
13 Reliquary
14 Gizela Wulflac
15 Agnur Farhal
16 Waterhall Down

Save the gnome

In the corner of the location you will find a gnome whos being attacked by a huge bear
M1(1). Defeat the beast and speak with the man.

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If you choose the upper option, you will let him go free. The lower option will result in killing
him. The middle one will also result in letting him go free, but you will also have a chance of
obtaining 200 gold.

Building Bridges

In order to begin this mission, speak with the soldier kneeling beside a wounded woman
M1(5). He will ask you to find a second Fae and obtain medicine from her.

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The woman can be found in the north M1(6).

She will tell you that the wounded woman can be healed by a Greater Healing potion. Buy it
at the Alchemist in Gorhart M1(7) and take it to the guard waiting at the tavern M1(8).

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You will be able to choose one of the two options. You can either head to the House of
Ballads M2(9) or Shieldering Keep M2(8). After deciding on one of them, speak with the
character marked in that location and afterwards return to the guard. You will therefore end
the mission. In return you will receive the Iron Longsword and Sturdy Buckler.

Recipe for trouble

Speak with the alchemist Nanne Hanri in Gorhart M1(7). You will learn that she has lost a
recipe for a very dangerous poison and doesnt know where her student Karth is. Agree to
help her and afterwards head to the ruins of Agnur Farhal M1(15).

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Agnur Farhal map

1 Karth Hilfred
2 Exit

The man youre looking for can be found right beside the first door. Speak to him and he will
attack you together with his companions. Kill all of them and afterwards head deeper into the
ruins. Your objective is destroying 10 poison boxes.

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The first 4 can be found inside the ruins. They all have been marked on the map. After
destroying them, leave the underground using the second exit. The other boxes can be found
in the northern part of the woods. Destroy them and return to Nanne Hanri to end the
mission M1(7).

Crisis of Faith

Father Dynwel M1(9) will ask you to find Brother Egan, who left for the woods and isnt
coming back for quite some time.

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The man can be found in the northern part of the location M1(11). Speak with him and
afterwards head to the Waterhall Down M1(16).

Waterhall Down map

1 First traps
2 Ammas Key - Autumn
3 Selkie Veil
4 Exit

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Inside, rejoin with Egan and head onwards while defeating enemies on your way.

Be very careful after reaching the flooded part of the cave. Magical traps will come out from
under the water and they can deal quite a lot of damage. In order to avoid getting hit,
perform fast dodges (B).

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Similar traps can be found around the treasure Egans looking for. Take it only after
disarming them. You can now leave the cave and follow your companion.

After reaching his camp, speak with the woman named Finna. It will turn out that she has
deceived Egan together her brother. If you choose the upper or lower option, you will need to
fight the thievish siblings. By choosing the middle one, you will be able to avoid conflict.

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The next thing you should do is speak with Brother Egan and afterwards head to Father
Dynwel M1(9). That way you will complete this mission.

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Odarath I - p. 2
Members Only
This mission becomes available after completing Crisis of Faith.

Speak to Sister Zelda whos standing beside the stairs leading to the chapel M1(12).

The woman will want you to steal the Ordination Tome from the Reliquary M1(13). The item
isnt guarded by anyone, so the mission shouldnt cause you much trouble.

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After obtaining the book, return to Zelda to finish the mission.

Out of the Past


This mission becomes available after completing Crisis of Faith.

Head to the Reliquary M1(13) and speak with Brother Delf. He will ask you to obtain the
daggers of his two former companions.

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The first one is Ugnar Odgray, who can be found in Gorhart M1(3). During the conversation
you will be able to choose to either use force or persuasion to convince the man to hand over
the dagger.

The second former bandit is Itran and you can find him at Haxhi M7(1). He will attack you
when only he notices you. Deplete him of most of his health and you will receive two offers.
You can either pay for the dagger or finish the fight and kill him.

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Regardless of your choice, after obtaining the last weapon you should head to the Red Legion
leader in Bloodstone Deep M3(18) to give him all three items.

You will receive yet another offer. Red Idward will ask you to kill Brother Delf. If you agree,
return to the Reliquary in Gorhart M1(13), press up on the D-pad and kill him. Beside his
body you will find a key which opens the nearby chest. A few useful items can be found
inside. As you leave the village, you might be attacked by the villagers. Dont fight them, as
with time they will forgive your crimes and you will be able to visit this area without any
problems.

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If you decide to refuse Idward, you will have to fight the Legion leader. Its not a difficult fight,
but try to kill the man as fast as possible as soon group of bandits will come to help.

After dealing with them, return to Brother Delf and finish the mission M1(13). Use the key
you received in return to open the nearby chest and take its content.

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Long Overdue

In order to begin this mission, head to the Reliquary M1(13) and examine the bookshelf
marked on the map. You objective is finding 100 books of Brother Til. They all have been
marked on the world map. A detailed description can be found in the further part of the
guide, dedicated to missions concerning the whole of Amalur.

The Commendation

The man in the tavern M1(8) is Ost Ordura a member of a group of mercenaries known as
Warsworn. He will agree to write a commendation if you complete a certain task. You will
have to find and kill the Krast brothers and afterwards bring their daggers to the mercenary.

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The first bandit can be found in the northern camp M1(10). The second one is in the further
part of the woods in the east M2(7).

Having obtained both daggers, return to Ordur. In return you will receive a prize of 156 gold
and a commendation for Shieldering Keep M2(8).

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Homecoming

Return to Horthart after completing all the missions to meet a woman named Gizela Wulflac
M1(14).

She will ask you to gain information regarding her husband, whos currently serving in the
army.

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For that, head to Didenhill and into the Three Lamps Inn M3(6). Inside you will find Camden
Wulflac.

Tell him of his worried wife and three dialogue options will appear. By choosing the upper or
lower you wont convince the man to return. You will now have to return to Gizela and lie
about the mans death or tell her the truth (the woman will then head to meet with him).

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If during the conversation with Camden you choose the middle option, you will have a chance
of convincing him to come back. In such case you can return to Gizela to finish the mission.
Regardless of what you say, you will receive the same prize.

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Odarath II - p. 1
M2 Odarath II

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Red In Tooth and Claw

On the path right beside the location entrance you will meet a man who considers himself a
wolf M2(1). He will ask you to find a well, the water of which can reverse the transformation.

You can find it a bit further to the east M2(2). Unfortunately the well will disappear after you
defeat its guards. Return to the quest giver.

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He will tell you that that the well indeed keeps changing its location. In order to find it, you
can head to one of the marked places and wait for water to appear or quickly run from one
area to another.

If you manage to find the well, use it and return to Ainmhi. The man will change into a wolf
and the mission will come to an end.

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Reprisal, Reprised

A woman named Penri Kell will ask you for help with a certain task M2(3). The first thing you
must do it obtaining trophies from four Antelopes.

The animals can be found in the southern part of the location. Kill them and take their heads
to your employer.

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Your next objective is putting the trophies onto the stone monument M2(5). Start off with the
eastern wall. Hang the others in a clockwise order.

With the last head on the ruins, you will have to defeat the Troll that will appear.

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You will find the ring beside its body.

Soon afterwards you will be approached by Penri Kell if you choose the upper option, you will
lose the ring and receive 396 gold in return. By choosing the middle option, you have a
chance of keeping the ring without bloodshed. The lower option ends with a fight for the ring,
however you wont find any gold beside Penri after killing her.

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Knowledge Lost

Nearby Shieldering Keep you will find a man pretending to be Oleandrer Sinclair M2(4). He
needs a potion which can be found inside the nearby keep M2(8).

It can be found inside a chest in the northern part of the building. In order to obtain it, you
however need to have a couple points invested into sneaking, otherwise the soldiers will
notice you and attack.

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Another way of obtaining the potion is brewing it yourself. For that, you would have to head
to any alchemy laboratory and mix Sky Blossom with Embereyes. In return for delivering the
brew, you will receive around 400 gold.

The Road Patrol

In order to begin this mission, speak to Tine Delfric who can be found in the Shieldering
Keep M2(8). Your objective is to protect the merchants who are being attacked by bandits.

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In the beginning however, you need to meet with Wyl Rendig. The man can be found in
Didenhil M3(3)

After a short conversation, head to Wardens Bridge in LorcaRane M4(1). There you will
meet an old friend Ost Ordura. Begin patrolling the nearby road with him and his squad.

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You need to successively move between the destination points M4(2) and look for hints, until
you eventually reach a carriage and get attacked by one Niskaru.

Kill the creature and afterwards speak with your companion. After the pays his respects to
the fallen, he will take you to the creatures lair, found nearby Brigand Hall Caverns M4(10).

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Kill all the monsters found there to finish the mission.

The Heart of Sibun


This mission becomes available after completing The Road Patrol.

Speak with Ost Ordura once again. The mercenary will offer you to head out with him to the
Brigand Hall Caverns M4(10). Agree to that and enter the cave.

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Odarath II - p. 2
Brigand Hall Caverns map

1 Traps
2 Lever
3 Fahrlangi Cultists
4 Niskaru Tyrant/Heart of Sibun
5 Exit

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Inside you need to once again speak to Ost for him to open the door which is blocking the
passage. On the other side theres a path full of traps, so walk carefully.

After reaching another wooden door, turn left and jump onto the lower level. The tunnel will
lead you to a lever which you can use to open the gate.

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Keep going onwards until and you will come across the Fahrlangi Cultists. After theyre dead,
Niskaru will appear and you will have to kill them as well.

The real fight however awaits you at the end of the tunnel. You will be attacked by the giant
Niskaru Tyrant.

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If you prefer ranged attacks, you above all have to dodge the monsters fire projectiles. As a
warrior or rogue, try evading backwards after dealing 2-3 hit. Therefore you will be able to
avoid getting hit by the monsters tail or claw.

When the fight comes to an end, pick up the nearby Heart of Sibun.

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You need to take this item to the Shieldering Keep and give it to Tine Delfric M2(8). This way
you will finish this mission and become a member of the brotherhood.

Speak to Tine again to receive another mission and the man will send you to the Helmgard
Keep. A description of this mission can be found in the next part of the guide, dedicated to
Plains of Erathell.

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Ungentle Beasts
This mission can be obtained from the Contract Board in Shieldering Keep M2(8).

In order to complete this mission, you need to head to the Overgrown Thicket M2(16).

Overgrown Thicket map

1 Book of Gentle Beasts


2 Exit

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Slashing through the enemies found inside, you need to eventually reach the book found at
the end of the tunnel.

Collect it and afterwards return to the keep to give it to Idwold Freward. In return you will
receive a prize of 500 gold.

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Rallying Cry
This mission can be obtained from the Contract Board in Shieldering Keep M2(8).

The Guild hasnt had any information from the camp in Ettinmere for quite some time
M5(10). You need to go there and investigate the situation. After reaching the destination
point, you will find the body of a soldier and a document with further information.

Your targets are four Shamans camping in Ettinmere. They can be found in four different
sides of the location M5(11).

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After theyre all dead, return to the Shieldering Keep M2(8) and report to Idwold Freward to
collect your prize.

A Brutal Contract
This mission can be obtained from the Contract Board in Shieldering Keep M2(8).

Accept the mission, find Declan Malus in Haxhi M7(2) and speak to him. The man will
inform you of Trolls living in the nearby woods M7(9). Your objective is killing all five of them.

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Fighting them is no different from the other Trolls you have met up until now. They only have
slightly more health and deal higher damage, so try to avoid most of their attacks.

With the last beast dead, speak to Declan and afterwards return to the Shieldering Keep
M2(8) and collect your prize from Idwold.

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Song of Sir Sagrell

Speak with Hallam the White in the House of Ballads M2(9) and volunteer to take place of
the great hero. Your objective will be killing the beast known as Grave Tresh, lurking in
Gorguath M2(17).

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Odarath II - p. 3
Gorguath map

1 Pledge Ficon
2 Heartvine
3 Grave Thresh
4 Sir Sagrells corpse

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Head to the marked dungeon and speak with Pledge Ficon. Offer him help in fighting the
beast and afterwards head west.

Your objectives are three Heartvine plants marked on the map. Pull them out by pressing A.

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With all of them gone, the Grave Thresh will show up.

In the beginning get rid of the weaker enemies and let your companion draw away the bigger
beasts attention. Only will all the enemies dead should you attack Thresh. Remember to run
away when he starts hitting the ground, as he can deal high damage which you cannot
block. Its a good moment to make use of a bow or ranged spells. You should also enter
Reckoning mode to make the fight easier and increase the number of experience points
gained.

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With the enemy dead, save your game, head north and take Sir Sagrells ring.

Another fight will begin, this time with two Threshes. If thats not enough, your companion
will also die at the very beginning of the fight. Id recommend quickly running east to the first
enemy and focusing solely on him. If youre lucky enough, the second enemy will just wait for
his turn on the other end of the location. After killing both monsters, collect the items that
they left, as theres a big chance of obtaining a very rare weapon. If youre not happy with
your loot, you can always load the game and try again.

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Having obtained the ring, return to the House of Ballads M2(9) and enter the Court of
Enchantments to end the mission.

Ballad of Bloody Bones


This mission becomes available after completing Song of Sir Sagrell.

In order to begin this mission, speak to Hallam the White who awaits you at the Court of
Enchantments (House of Ballads M2(9)). He will send you to King Wencen found in Ballads
Oratory in Etinmere M5(7).

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Speak with the ruler to learn that you can find Sir Farrara in Uduath M5(12).

Uduath map

1 Sir Farrara
2 Prisoner
3 Bloody Bones
4 Exit

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Head inside and keep going onwards until you see a fighting Fae. Help him and afterwards
save all the prisoners marked on the map.

With all the prisoners saved, you will encounter Bloody Bones. You can choose out of three
dialogue options, but in the end you will have to fight your interlocutor regardless of which
you decide on. Id recommend starting off with eliminating the three weaker monsters as fast
as possible and attacking Bloody Bones only after theyre dead. Fighting the single enemy
shouldnt cause you much trouble, just keep attacking him and he shouldnt even be able to
cast any spell. The second tactic implies focusing solely on the main enemy and dodging his
minions attacks. In both cases, remember to enter Reckoning mode before dealing the last
blow.

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After Bloody Bones dies, revive Sir Farrar and afterwards return to the House of Ballads
M2(9) to speak with the King in the Court of Enchantments.

Two Knights and a Troll


This mission becomes available after completing Ballad of Bloody Bones.

Speak to King Wencen in the House of Ballads M2(9). He will tell you to head to the Ballads
Library and speak with Tenhwa whos living there M7(3).

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The woman will ask you to head to the witchs hideout and recover five stolen artifacts.

Before heading out, firstly head onto the upper floor of the library to find a couple useful
items in the chest found there.

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The first Fae Cairn can be found nearby the Sunder Caverns entrance M7(11). The other
ones have been hidden inside the cave.

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Odarath II - p. 4
Sunder Caverns map

1 Sir Airmer
2 Fae Cairn
3 Nix the Troll
4 Exit

Head inside and speak to Sir Airmer to receive the second artifact from him.

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Follow the two warriors while killing the enemies on your way to find the next two items.

The last one is in possession of Nix the Troll, who can be found at the end of the tunnel. Kill
him just like any other Troll and take the artifact.

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Having obtained all five, you can return to the Ballads Library and speak to Tenhwa M7(3).
Fae will inform you that in order to free her, you have to use the obtained stones on the socalled Echostone.

It can be found in the southern part of the room.

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After hearing out all parts of the story, return to Tenhwa and choose the upper dialogue
option to dispel the spell and free the woman. The other two answers will draw weakening
curses onto you, so you better not make a mistake.

Your next destination is the House of Ballad M2(9). There, you have to speak with King
Wencen whos waiting for you. However as you enter the Court of Enchantments, instead of
the King you will come across the Maid of Windemere.

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Listen to what the witch has to say, leave the room and speak to Hallam standing by the
door.

This time you will be sent to The Sidhe to meet with Father Etair. He lives at the Bunkhouse
in St. Eadrics Mission M8(3). Unfortunately as you enter the upper floor of the building, you
will only find his dead body. Inform Brother Aedwin whos working outside about this.

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You now need to learn what Brother Etair was working on before his death. Return to his
house and look for the Desk Key. It can be found inside the chest in the basement and on the
shelf on the first floor. Use the key to open the desk nearby the entrance door.

Inside, you will find the Storage case.

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What Lies Beneath


This mission becomes available after completing Two knights and a Troll.

St. Eadrics Well map

1 Kobold Savage
2 Brother Wulf
3 Crystal
4 Exit

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After obtaining the Storage case, head to St. Eadrics Well M8(13), the entrance to which is a
well found in the mission area. Inside you need to find four hidden crystals. The first three
are in possession of the Kobolds, you need to kill all the marked beasts in order to gain them.

Moving on you will come across Brother Wulf. Speak to him and choose the lower and upper
dialogue option if you want to end up fighting him.

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Beside his corpse you will find the Whistle.

You can also choose the middle answer and test you Dispel skills. If you cussed, Brother
Wulf will give you the Whistle himself.

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Now head onto the island in the north and use the instrument on it. The last crystal will
appear, so quickly pick it up.

Take all four to the House of Ballads and give to Hallam M2(9).

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The Champions
This mission becomes available after completing What Lies Beneath.

After a short conversation, head to Windemere in the northern part of Odarath M2(10). There
you will meet with the Main, who will order you to obtain a special type of armour.

Its being worn by Sir Airmer and Sir Creth, who are fighting a bit further to the north
M2(11). Challenge one of them to a fight.

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Attack your enemy right after the fight begins and try killing him as fast as possible. Its very
important, as two monsters will appear soon afterwards.

With all the enemies dead, put on the armour and head through the wall of roots M2(12).

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Now you need to reach the middle of the Maids estate. You will meet with the woman right
before the chasm M2(13).

In order to get to the other side, you need to find the body of Sir Elswin in the river below
M2(14), revive (using the potion received at the beginning of the mission) and afterwards kill
once again.

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It will cause a bridge leading deeper into the Maids estate to appear.

On the other side you will have to fight with Sir Arimer or Sir Creth (depending on which one
you have killed before). Just like before, kill the main enemy as fast as possible and take care
of his minions afterwards.

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With the area clear, enter Summers End M2(18).

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Odarath II - p. 5
Summers End map

1 The Chantry
2 Bell Tower
3 Crystal
4 Castle Windemere
5 Exit

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Cursed Kingdom
This mission becomes available after completing The Champion.

After entering Summers End, speak with the woman standing nearby. The choices you make
during the conversation dont have any influence on the further course of the mission.

With the Maid gone, head to the building marked on the map (The Chantry) and speak with
Sagrell inside. Dont worry about the monsters on your way, they wont attack you unless
you do it first.

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Sagrell will inform you of the crystals thanks to which the Maid controls her army. Use the
Whistle obtained during What Lies Beneath and all of them will be marked on the map.

Its worth to assign the Whistle to a slot, as its effect unfortunately lasts for only a couple
second.

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After reaching the marked area, use the Whistle again and attack the blue stone. Destroy all
five in the same way and return to Sagrell afterwards. Remember that the monsters will be
hostile towards you once again on your way back.

After a short conversation your interlocutor will give you a very good shield and a key to the
nearby bell tower.

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You need to head onto the top of the building and pull the rope there to unlock the gate
leading inside the Maids castle.

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Castle Windemere map

1 Sir Farrara
2 Dame Oleyn
3 Queen Belmaid
4 King Wencen
5 Magical barrier
6 Maid of Windemere
7 Exit
8 Entrance

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The Hero and the Maid


This mission becomes available after completing Cursed Kingdom.

Inside the castle, keep heading onwards until you come across the crazy witch. A short
conversation later, you will receive an objective of finding four citizens of the House of
Ballads.

Sir Farrara can be found in the northern chamber. Speak to him and afterwards quickly kill.
Hes not a very demanding enemy.

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Your next targets should be Dame Oleyn and Queen Belmaid. Going towards them, look out
for the meat-eating plants growing by the walls and be sure not to enter the poisonous pool.

Before you begin fighting the women, make sure you are capable of activating Reckoning. Its
best to use it at the very beginning of the battle and kill Dame Oleyn as fast as possible, as
her spells can be really nasty. If you manage to, you can also try to eliminate the two beasts
that she summons. After their death, fighting Queen Belmaid herself will be just formality.

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With both women dead, head to the second wing of the estate and find King Wencen. This
time you wont be able to avoid the poisonous water, through try to run through it as fast as
possible to minimize the amount of health lost.

After a short conversation with the King, head together with him to the magical barrier. Your
companion will destroy it, give you the Kings Token and afterwards leave the place.

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You will need to face the Maid of Windemere all by yourself.

Throughout the fight, try to always kill the beasts summoned by the Maid in the first place.
Only after killing all of them should you attack the woman. Keep an eye on her movements at
all times. Her most dangerous attack is a large purple projectile which you need to evade.
Fight the other enemies at a certain distance from the witch, so that you have enough time to
react.

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The hardest part of the fight will begin after the Maid of Windemere is left with less than half
of her life. She will summon a Thresh, which isnt too hard on his own, but creates a deadly
duo with the Maid. Try to keep it as far from the main enemy as possible and kill fast. You
however need to remember not to attack the beast when it starts hitting the ground. During
that time its best to back out to a safe distance and dodge all the incoming projectiles.
Throughout the fight, you should also remember not to approach the plants by the wall. They
can bit really hard!

With the Thresh dead, the witch wont be too much of a threat anymore. Keep attacking her
until a conversation starts, during which you will be able to choose the Maids fate. If you
choose the middle or lower option, you will have to finish the fight. Just land a couple more
hits and the execution option (A) will appear. Sparring the Maid wont give you any
experience points and you will rule the House of Ballads together with her.

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Regardless of your choice, head to the mentioned location and speak to Hallam. This way you
will finish the mission and receive a Twist of Fate: Iconoclast.

Its a special card which permanently increases your characters stats.

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Glendara
M3 Glendara

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1 St. Hadwyns Mission


2 Brother Fallon
3 Didenhill

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4 Barclay House
5 Crafting Hall
6 Three Lamps Inn
7 Kaster Barclay
8 Plagueshield
9 Healers Cottage
10 Old Holn Millhouse
11 Luminitsas Cottage
12 Grim Onwig
13 Coilsbain Caverns
14 Coilsbain Ruins
15 Ironhold Passage
16 Mirals Path
17 Hunters Pit
18 Bloodstone Deep

Brother Fallons Beads

Speak to Brother Udo at St. Hadwyns Mission M3(1). He will tell you that one of the orders
members has gone missing. Hes been last seen heading out to Didenhil Village. You will be
given the task of finding the man.

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His body can be found in the southern part of the location M3(2). Defeat the bandits
standing beside him and search the corpse to find Brothers Fallon Bead which you should
take to Udo, therefore beginning another stage of the mission.

In order to strengthen the Bead, you need to pray by three shrines found beside Mitharu
missions. The first one can be found right next to the road, south of St. Hadwyns Mission
M3(1).

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The second one can be found at the Gorhart mission M1(9).

The third one is at St. Eadrics Mission M8(1).

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The Natural Order

Inside the village of Didenhil, you will meet a certain Kaster Barclay M3(7). He will give you a
mission of clearing the Coilsbain Caverns of the monster found inside.

The entrance can be found in the north-east M3(13).

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Coilsbane Caverns map

1 Jottun
2 Jottun Chieftein
3 Coilsbane Ruins
4 Exit

Head inside and keep going onwards until you come across two Jottuns. They are quite
strong but at the same time slow, so dodging their attacks shouldnt be a problem.

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With them dead, run to the end of the tunnel killing more warriors and their leader on your
way. Apart from having more health, the leader is no different from his minions. At the end of
the cave you will find a gate leading to Coilsbane Ruins. Head inside.

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Coilsbane Ruins map

1 Jottun
2 Balthasar
3 Coilsbane Caverns
4 Exit

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Behind the next door, defeat more Jottuns and head to the end of the tunnel. On your way
you will come across a man named Balthasar.

The conversation will let you make choices at two points. The first choice doesnt have any
influence. With the second one, choosing the upper, lower or left option will end with a fight.
The middle right might scare him and cause to run away.

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If you decide on using force, you shouldnt have any problems with eliminating him. Dodging
the skeletons, focus all of your attacks on your main target. You should attack at a very fast
pace, so that the enemy cant cast spells. With him dead, his minions will disappear as well.

You can now head out through the second end of the tunnel and return to the village to
collect your prize. Just speak to Kester Barclay M3(7).

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Plagueshield

The healer Astrid Frisk living it Didenhil M3(3) will ask you for help in obtaining three
Plagueshields which she needs to deal with the plague.

The locations where you can find them will be marked on your map M3(8).

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After obtaining them return to the woman M3(9) to receive 4 healing potions.

Gathering Flames

In order to begin the mission, search for a man named Murdoc Hain in Didenhil M3(3). He
will ask you to obtain two kinds of plants: Tinderwig and Scarwood Bark. The first one can be
found in Ironhold Passage M3(15) and the second in the northern part of the woods.
Tinderwig can also be found in the passage between Glendara and Haxhi.

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Ironhold Passage map

1 Exit

Having obtained both ingredients, connect them using the alchemy table to create the Minor
Blazing Salve. In order to finish the mission, you need to bring Murdoc the brewed potion
and both herbs that are used to create it.

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LorcaRane
M4 LorcaRane

1 Wardens Bridge
2 Patrol point
3 Jedda Kerning
4 Marga Sammoc
5 Dead Antelope
6 Oreyn Vilsar
7 Osduin
8 Seed
9 Tunis corpse
10 Brigand Hall Caverns
11 Ohns Stand
12 Brunuath

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Lost

On the bridge in the southern part of the woods you will meet a woman named Jedda
Kerning. Speak to her to receive a mission of finding her friend Turin.

The mans corpse can be found east from your location M4(9). Take the contract lying beside
him and return to Kerning. In return you will receive quite a lot of gold.

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The Antelope

In the western part of the location theres a woman searching for her friend, whos been
transformed into an Antelope M4(4).

The dead animal can be found a bit further to the north M4(5).

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Take the medallion lying beside the meat and afterwards speak with the man trapped in the
cage, namely Oreyn Vilsar M4(6). You can either free or leave him.

Regardless of your choice, return to Marga and tell her one of the three versions. The upper
and middle options will give you a ring and the lower will cause the woman to cry and leave
you with no prize.

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The Flowering

In the eastern part of the woods you will find a Fae named Osduin. The man will ask you to
find five Chrysalac seeds M4(8).

They will all be marked on your map.

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Having collected them, head to Brunuath M4(13). Inside the big room you will find Osduin,
who will tell you to plant the seeds in 5 locations.

Brunuath map

1 Osduin
2 Seed Receptacle
3 Exit

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Afterwards get onto the platform and kill all the beasts that will appear. With the last of them
dead, a short conversation will begin.

If you choose the lower or upper dialogue option, you will have to fight more monsters and
Osduin himself.

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If you intend to fight, you should eliminate the weaker enemies as fast as possible, before
moving on to the leader. By his body you will find a very powerful gem, raising the level of
multiple skills.

You can also obtain in a more peaceful manner. If during the conversation with Osduin you
choose the middle option and succeed in persuading him, the man will hand you over the
item without a fight and the mission therefore end.

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Ettinmere
M5 Ettinmere

1 Avicenn Etelle
2 Enconeg Holn
3 Holnstead
4 Nymph 1
5 Nymph 2
6 Nymph 3
7 Ballads Oratory
8 Rey Kildeen
9 Imeldas Charm
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10 The Warsworn camp


11 Ettin Shaman
12 Uduath
13 Dellach

Shine And Shadow

A gnome named Avicenn Etelle M5(1) has a mission for you. He wants you to recover an
ancient artifact from Dellach M5(13).

Dellach map
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1 Artifact
2 Ettin War Priest
3 Theatre of Fate
4 Exit

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The item can be found in the western part of the ruins, protected by a group of shamans. The
best way of fighting them is running to a chosen target, landing 2-3 hits and jumping away.
Keep repeating this until they all die and afterwards take the daggers from the body of the
biggest creature.

You can now return to Aviccen to collect your prize M5(1). As you speak with the gnome, its
worth to choose the middle dialogue option. If you succeed, you will not only receive gold but
also the daggers.

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The Fishermans Bride

Enconeg Holn the fisher M5(2) will ask you to find the Nymph which he has fallen in love
with.

Start off by heading to the first destination point M5(4) and defeating the wolves there. With
them dead, continue your search further to the south M5(5).

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On the hill you will have to fight an Ettin, after which Enconeg will run to you. You will learn
that the Nymph is in fact a monster.

Regardless of the chosen dialogue option, your next target is the woman-like monster M5(6).
Kill it to end the mission.

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Imeldas Charm
This mission becomes available after completing The Fishermans Bride.

Speak to Enconeg once again. This time the man will ask you to recover a memento of his
wife, stolen by one of the Ettins.

It can be found in the south-west part of the location M5(9).

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Having recovered the item from the monsters corpse, take it back to the fisherman M5(2) to
finish the mission.

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Webwood - p. 1
M6 Webwood

1 Farmer Remains
2 Garaner Vert
3 Vauner House
4 Abandoned House
5 The Silken Seat tavern

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6 Gossamer End
7 Garaners corpse
8 Ironhold Passage
9 Cartery Jayck
10 Canneroc
11 Urns
12 Shade River Caves
13 Castle Yolvan
14 Cathrus

Resting the Bones

While travelling through Webwood, you might come across one of the farmer remains M4(1).
Examine it to begin the mission.

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Your objective is to find all six skeletons which will be marked on the world map. Some of
them can be found in Webwood M4(1) and the others in Haxhi M7(5).

Having collected them all, place them into the urns in Canneroc M4(11). This way you will
end the mission.

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A Tangled Web

This mission will be given to you by Garaner Vert M4(2), who can be found in the village
Canneror. The man will ask you to find the leader of the local militia.

Meet with the quest giver in the southern part of the village to learn Garaners real
intentions. He wants to get rid of Barten and become leader himself. Regardless of whether
you agree or not, you will have to make the decision regarding killing the captain only after
finding him.

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For that, head to the Shade River Caves M6(12).

Shade River Caves map

1 Barten Minor
2 Exit

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The man is fighting a group of spiders at the end of the tunnel. Defeat the enemies and
afterwards speak to Barten.

You can now either kill the captain or tell him of Garaners traitorous plan.

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Afterwards return to Canneror and speak with the marked character. Depending on the
choice youve made it will be either Barten or Garaner. In return you will receive the key to
Gossamer End and access to the local blacksmith.

If you decided t save Barten, you will find Garaners body north-west of the village M6(7).

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Gossamer End
This mission becomes available after completing A Tangled Web.

In return for completing A Tangled Web you will receive the key to Gossamer End M6(6).
Enter the building, which from now on will serve you as a house.

You can use the mirror to change appearance and store items in the chest. Inside you will
also find a bed on which you can sleep and regenerate health and mana.

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After checking out your house, find Billis Aideh he will be walking around the village and
ask him to upgrade your house. It costs around 400 gold. Repeat this 5 more times to finish
the mission.

Cutting the Threads


This mission becomes available after completing A Tangled Web.

After completing A Tangled Web, Barter/Garaner will ask you to head to Castle Yolvan
M6(13), where you might find a way of getting rid of the spiders.

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The main entrance is blocked, so you have to use the hole in the south.

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Webwood - p. 2
Castle Yolvan map

1 Widow
2 Exit

After getting inside, examine the nearby Lorestone and the other stones will be marked on
the map. You need to listen to them to learn more about the spiders.

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After the last recording, you will hear a female voice. Head to the end of the tunnel to
examine its source and you will meet the legendary Widow. After a short chat the creature
will disappear and you will receive another task.

However before youre able to take care of it, you will first need to defeat the group of spiders
behind your back.

The Widows Wrath


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This mission becomes available after completing Cutting the Threads.

You first task is getting out of Castle Yolvan by using the passage marked on the map,
though you will need to fight a couple groups of Spiders before finally reaching it.

After finally getting out, head to Canneroc and speak to Garaner/Barten (defeating some
more Spiders beforehand).

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After a short conversation, you will learn that you should go to Cathrus M6(14). The
entrance to his dungeon can be found in the south-east corner of the location.

Cathrus map

1 The Widow
2 Exit

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At the very beginning of the tunnel you will once again meet The Widow. She will give you an
offer of killing all the citizens of Canneroc

If you agree, return to the village and enter The Silken Seat M6(5). In order to kill the citizens
found there, you first have to activate the mode in which you can attack the innocent by
pressing up on the D-pad. Before you however decide to begin the slaughter, you should
make sure you have completed all other missions in Canneroc, as they will become
inaccessible after completing this one.

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When youre done with the massacre, return to The Widow to collect your prize. She will give
you quite a lot of gold and low quality Fae Blades Crude Steel Blades of Yolvan.

If you refuse The Widow, she will disappear. You will find her at the end of tunnel full of
spiders.

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Fighting her isnt easy. First of all, she keeps calling in Spiders who will attack you and spit
venom. Dodge them by rolling around and try to run to the main enemy and attack her once
or twice. Jump away after the second attack hits to dodge the burning staff. Soon afterwards
The Widow will probably teleport herself to the opposite end of the location. You need to
chase her, avoiding the spiders and purple projectiles (B). Keep attacking with short series
and the spider master should soon be dead.

If youre having a hard time, remember about using Reckoning.

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Its best to use it at the very end of the battle, therefore increasing the amount of experience
gained.

With The Widow dead, return to the tavern in Canneroc M6(5) and speak with
Barten/Garaner to complete the mission. In return you will receive a big amount of gold and
2 Canneroc Gossamers.

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Hair of the Dog

Syllareta Vauner, who can be found at Vauner House M6(3), will ask you to obtain 15 Poison
Glands, required for creating healing potions. The ingredient can be gained from spiders
which appear all around Webwood.

In return you will receive two Venom Guard potions which decrease poison damage. You can
return to the healer from time to time to get more.

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Grim Harvest

Menri Togh in Canneroc M6(10) will ask you to investigate the farm of her parents which can
be found in the southern part of Haxhi M7(6).

After reaching the destination, enter the house on the farm and examine the body lying in
the basement on the right to find the Jaycks Knife. Its owner can be found at Canneroc in
Webwood M6(9).

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Speak to the man to receive a certain offer. In return for silence, Cartery will offer you 500
gold.

If you refuse, youre in for a short battle with the killer.

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Regardless of your choice, return to Menri to finish the mission.

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Haxhi - p. 1
M7 Haxhi

1 Itran the Shade


2 Declan Malus
3 Ballads Library
4 Fae Cairn
5 Farmer Remains
6 Togh Farm
7 Stellan Reitan
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8 Brother Padrics corpse


9 Rock Troll
10 Star Camp
11 Sunder Caverns
12 Haxhi Dam
13 Splitrock Depths

The Guided Hands

In order to begin the first mission for The Travelers, speak to Grim Onwig M7(12).

He will send you to a woman named Crilgarin, who is waiting for you in Star Camp M7(10).

Star Camp map

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1 Hierophant Shrine
2 Haxhi
3 LorcaRane

After a short conversation you will be sent to Hierophant Shrine. Pray by it to receive a
mission of obtaining three items.

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For the first one, head to the chapel at St. Eadrics Mission M8(2). Unfortunately if you dont
have too much pints invested in sneaking, in order to obtain the item you will need to kill a
group of priests and therefore enrage the other members of the Mission. Therefore Id suggest
either completing all the Mission quests beforehand or visit Fateweaver and increase your
sneaking skill.

In order to obtain the second item, head to Vorm Lodge in The Sidhe M8(4) and speak to
Gunnar Frode there.

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During the conversation you will have three options. You can either pay the man for the
artifacts, convince him to hand over the items with persuasion or not agree with his
conditions.

If you choose the third option, sneak onto the upper floor of the tavern (RB) and open the
chest marked on the map. Inside you will find a map with the location of Gunnars hideout
M8(6).

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Head to the marked location and take the item.

The third item can be found in the tavern in Didenhil M3(6). Its in the possession of the man
whos renting a room to the left of the exit. Approach him from behind, hide (RB) and
afterwards press A to steal Grilricas Medallion.

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Leave the tavern while still sneaking. This way you should avoid contact with the guards,
even if the man notices his loss.

With all three items, head back to Crilgarin whos waiting at the Star Camp M7(10). In return
for completing the mission you will receive gold, a couple items and become a member of The
Travelers.

The Silent Step


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This mission becomes available after completing The Guided Hands.

After completing The Guided Hands, speak to Crilgarin about another mission. the first you
have to do is gain Hierophants blessing.

The voice will inform you that in order to obtain Amatairs magic boots, you first need to find
his herald, Aergase. The woman is waiting for you nearby the ruins of Aodh M8(15).

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She will tell you that the item youre looking for is cursed and forces the wearer to constantly
kill. Thats why Amatair has locked himself in Arduath in the north M8(14).

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Haxhi - p. 2
Arduath map

1 Exit

You need to go there and find the madman.

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After getting inside, you will head Amatairs voice. The choice of dialogue options doesnt
matter too much, but if you succeed in persuasion you will receive The Hunters Friend
amulet. It increases damage and rises your sneaking skill by one point. When the
conversation comes to an end, the battle with the powerful Fae will begin.

The man can be found in the further part of the tunnel. If you have developed sneaking, try
to attack from cover, however keep in mind that your enemy wont die of just one hit. In
order to defeat him, you first need to learn how to fight him. Above all Amatair never loses
balance, so you wont be able to attack him too long as he will counter-attack and deal large
damage. Therefore you should only attack after he attacks himself and quickly jump
backwards.

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Dont use counterattacks as well. You will be able to block one attack, but the second one
will surely reach you. The best weapon against this enemy are ice traps used by rogues.
When only Amatair disappears, plant one right beside you. When he returns, stand so that
he steps onto one while running onto you. The trap will sometimes stun the hunter, giving
you a couple second to attack.

After receiving enough damage, you enemy will change his localization and move deeper into
the tunnel, which will be marked on your map. Run after him and try to begin each fight with
a surprise attack. When Amatair finally dies, take the boots and bring them to Crilgarin.

Jailbreak
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This mission becomes available after completing The Silent Step.

Once again meet with Crilgarin at the Star Camp M7(10). The woman will ask you to find one
of the guild members, who has been sent to LorcaRane.

The man can be found in the gnome fortress Ohns Stand M4(11).

Ohns Stand map

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1 Grim Onwig
2 Book
3 Gnome Centurion
4 Grims Stealth Kit
5 Corridor leading to the book
6 Corridor leading to the Centurion
7 Traps
8 Exit

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After reaching the destination, sneak into the cell and speak to Onwig. You can free him in
one of two ways.

The first implies obtaining the precious book in the north and bringing it to the gnome
leader. In order to reach the ancient book, use the path in the north-east. Jottuns can be
killed normally, but gnomes are better avoided by sneaking. After you obtain the book, the
gnomes wont pay attention to you anymore.

After a short chat with the gnome leader, return to Onwig and leave the dungeon together
with him.

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The second option implies stealing the key from the Centurion and take Onwigs gear from
the chest. You can do it silently by sneaking or brutally by killing all the enemies.

After returning to the prisoner, you will be able to decide whether you want to hand him over
the items or keep them for yourself. Regardless of your choice and how you complete the
mission, return to Crilgarin to collect you prize.

Keeper of the Keys


This mission becomes available after completing The Guided Hands.

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Find Agraivin Hand in the Star Camp M7(10) and speak to him. The man will ask you to
obtain three keys from three different prisons. A detailed description can be found in the next
part of the guide, dedicated to mission concerning the whole of Amalur.

The Height of Crime

A gnome named Stellan Reitan M7(7) will send you to the Splitrock Depths M7(13) to find
his companion and a very important journal. The cave can be found behind the river in the
east.

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Splitrock Depths map

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1 Desperos corpse
2 Exit

Keep heading south, while killing the beasts found inside.

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At the end of the tunnel you will find Desperos corpse and beside it the journal youre
looking for.

Bring it to Stellan and in return you will receive a quite big amount of gold.

Band of Brother Monks

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In order to begin this mission, head to the Splitrock Depths M7 (13) and leave it through the
eastern exit. To the right of the cave you will find the body of Brother Padric M7(8).

Examine the corpse and take the journal. You need to pick it up and bring to Brother Holt in
St. Eadrics Mission M8(1) to end the quest.

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The Sidhe
M8 Sidhe

1 St. Eadrics Mission


2 Chapel
3 Bunkhouse
4 Vorm Lodge
5 Searstalk
6 Gunnaras hideout
7 Brownies
8 Thresh
9 Ysa
10 Bertran

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11 Cassera
12 Aloren
13 St. Eadrics Well
14 Arduath
15 Aodh
16 Rundamir
17 Caer Nyralim

Aggressive Brownies

Sihtric Vorm, who can be found in Vorm Lodge M8(4), will ask you to get rid of the group of
monsters who are attacking the travellers.

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The beasts can be found in the south-east part of the location, nearby an abandoned carriage
M8(7). Get rid of them and afterwards return to Sihtric to collect your prize.

The Brownie Den


This mission becomes available after completing Aggressive Brownies.

Sihtric from Vorm Lodge M8(4) will give you another task. This time you have to head
together with him to Rundamir M8(16) and discover the cause of the increases aggression of
the wood creatures.

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Rundamir map

1 Crudok
2 Exit

Inside the dungeon you will need to speak with the man once again. You will learn that the
cause of the problems is the Crudok which lives in the cave.

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It can be found in the southern part of Rundamir.

In the beginning of the fight, eliminate the nearby Brownies as fast as possible, at the same
time dodging the Crudoks projectiles. Only with the weaker enemies dead should you take
care of their leader. Hes no different from the others of his kind who you fought in other
areas of the woods.

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With the monster dead, Sihtric will give you the prize and thank for completing the mission.

Dangers of the Sidhe

After reaching the Vorm Lodge M8(4), speak to Arhaus Vorm. The man will ask you to find
the herbs which he needs to heal a sick woman.

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It can be found in the northern part of the woods M8(5).

Collect the herb, defeat the monsters that will appear and afterwards return to Arhaus to
collect your prize.

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Hunting the Thresh


This mission becomes available after completing Dangers of the Sidhe.

After you complete the previous mission, the woman in Vorm Lodge M8(4) will return to
health. Speak to her to receive a new mission.

This time you will have to eliminate the powerful Thresh, whose attacks can inflict a hard to
cure disease. The monster can be found in the south-east part of the location M8(8).

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Start off by getting rid of the weaker beasts as fast as possible and move to the main enemy
afterwards. Hes a bit more resistant than a normal Thresh, but besides that hes no
different.

With the monster dead, return to the woman to collect your prize and therefore finish the
mission.

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Ysa - p. 1
M9 Ysa

1 Brit Codgan
2 United Merchants Delegation
3 Embassy Hall
4 Worship Circle
5 Memory Walk
6 Squire Brio
7 Hall of Appointments
8 Lord Setter
9 Askers Alley
10 Sacred Pool
11 Lyceum Grove
12 Scholia Arcana Ambassy
13 The Threllis
14 Delving Hall
15 The Font

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16 Den of Night

Status Symbol

A man named Brit Codgan M9(1) will ask you to forge a weapon which he could sell to the
travellers who visit Ysa.

The required ingredients can be found, among others, in the United Merchants Delegation
M9(2). Theyre in the chests by the wall.

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Some of them need to be stolen thanks to sneaking. If youre not good at it, check out the
other city buildings. Its best to head to the Hall of Appointments, where you will be able to
empty the two chests.

After obtaining the four basic components needed for the Ysa Honor Brand, approach the
blacksmithing forge and use them to create four Faeblades. You need to bring them to Brit.
In return for each delivered weapon you will receive a certain amount of gold and after giving
all the weapons to the merchant, he will also reward you with some useful ingredients.

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Uprising

Head to the Embassy Hall M9(3) and speak with Mythany Keen whos standing in its middle.
Ask her about her problems and she will ask you to meet her at the Workship Circle M9(4).

Head there at dusk.

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The woman will inform you of Varanis plan of taking over the city. In order to prevent a
catastrophe, you need to head onto the Memory Walk M9(5) at night and find Ambassador
Brenner. You will have two options to choose from.

You can kill the Ambassador, destroy her dagger at the blacksmithing forge or sell at the
United Merchants Delegation M9(2) and afterwards inform Mythana about everything to end
the mission.

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In return you will receive gold, some herbs and a potion which increases your damage.

You can also talk with Brenner and accept her offer of murdering Mythana. If you decide to
do that, wait for the woman to be alone in the Worship Circle and get rid of her with a couple
quick hits.

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The next thing you need to do is head to the marked tavern in The Wolds and give the
daggers to the emissary found on the upper floor.

After a short conversation with the man, return to Ambassador Brenner to finish the
mission. In return you will receive gold and a medium (green) shield which can increase your
cold resistance.

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Oh, the Indignitaries

In the southern part of Ysa you can meet a man named Squire Brio M9(6) who will ask you
to convince the Kings guests to come to the audience in the proper order.

Lord Gorrenet can be found inside the Hall of Appointments M9(7).

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Lord Setter is waiting at the south-west part of town M9(8).

Lady Hartwen is hidden at the southern end of The Threllis and Lady Whenery inside Askers
Alley M9(9).

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Ysa - p. 2
The Threllis map

1 Lady Hartwen
2 Nomeron
3 Ballads Sanctuary
4 Seasons Sanctuary
5 Sacred Pool
6 Ysa

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Speak with each of them and try to make them tell you the whole truth by using persuasion.
After learning their preferences, you can return to Squire Brio. The proper order in which you
need to give is as follows:
1. Lady Hartwen
2. Lady Whenery
3. Lord Setter
4. Lord Gorrent

Try not to make a mistake, as you wont be able to repair it. In return for properly completing
the mission, Squire will give you a considerable amount of gold.

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One drop

This mission can be received from Nomeron, who you can found in the part of Ysa known as
The Threllis. The man will ask you to correct the flow of the so-called Font. In order to do
that, you first need to gather water from four magical Sacred Pools found inside the city
M9(10).

They can be found in the Court of Summer (The Font M9(15)), The Threllis M9(13), Memory
Walk M9(10) and the city gardens M9(10).

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After obtaining all the ingredients, head to the Lyceum Grove M9(11) and turn the regulator
found there. Just speak with Nomeron to end the mission and receive a pair of magical boots
in return.

Order of Operations

Inside Scholia Arcana Ambassy you will find a gnome named Jorum M9(12). He will give you
a mission of finding three thieves, who tried stealing the magical stones. All three are hiding
in the part of the woods known as The Sidhe.

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Bertran is lying dead in the south M8(10), Casseras body can be found between two lakes
M8(11) and Alorens in the northern part of the wood M8(12). Take their journals and return
to Jorum. The Gnome will ask you three questions and you will have to answer them.

Hints can be found in the recently obtained journals.

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The answer to the first question is Cassera, the second Bertran and third Alorena. If you
properly answer all three, you will receive gold and the Mages Gem (increases mana by 17%).
If you make a mistake, you will only receive gold.

Cureseeker

In order to begin this mission, you need to head to the Ballads Sanctuary and pick up the
rock by the shore.

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You need to use it on the nearby Echostone.

Listen to the ballad and you will receive a mission of planting a healing plant in different
parts of the world. They will all be marked on the map\.

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What Ales You

Inside Askers Alley M9(13), speak to Gertern Asker. The inn-keeper will ask you to retrieve a
plant known as Bristletongue, which he needs to brew a new kind of beverage.

In order to obtain this rare ingredient, you need to head to the Lyceum Groove M9(11) and
speak with Jakasen.

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In return for the plants location, the Fae will ask you to only drink one of his potions.

Listen to him and you will temporarily lose consciousness and wake up in Askers Alley. After
regaining control, head to The Font and you will find the plant in the eastern part of the
location M9(15).

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Bring it to the inn-keeper to finish the mission. In return you will receive not only quite a lot
of gold, but also a discount on all goods sold in the city.

Trial by Fire

Inside Scholia Arcana Ambassy M9(12), speak with Augra Tenet whos standing in the
middle. The woman will inform you that in order to join the guild, you first have to pass the
Trial of Initiation.

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For that, head to the Delving Hall M9(14) (Augra will give you the key) and speak with
Aethan Engar at the end of the tunnel.

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Ysa - p. 3
Delving Hall map

After a short chat, enter the nearby circle. Press A to begin the ritual.

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You will be taken to the first level of the Trial of Initiation, where you will need to fight a
couple groups of skeletons. Fight your way through the monsters and keep heading towards
the tunnel exit.

Trial of Initiation I map

1 Trial of Initiation 2
Trial of Initiation II map

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1 Sorceress

On the second level you will have to face Tuatha, though you shouldnt have too much
trouble fighting them.

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Your objective is reaching the Sorceress fighting beside the nearby river. Help her in the
battle and afterwards speak to her.

Regardless of the chosen dialogue option, you will be moved back to Delving Hall. You can
use persuasion to learn the mysterious womans name.

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After teleporting, speak to Aethan to finish the mission and become a member of the guild.

The Ruin of Aodh


This mission becomes available after completing Trial by Fire.

Once again meet with Aethan Engar in the Delving Hall M9(14).

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The man will send you to the ruins of Aodh M8(15) to examine the changes in magic which
have occurred there.

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Aodh map

1 Traps
2 Nuala Ignas
3 Exit

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Inside the dungeon theres a lot of fights and traps waiting for you, so be careful.

Keep heading onwards until you reach a big room where Nuala Ignas is waiting for you.

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Its worth to use the two nearby shrines before going to her. After a short chat, the fight will
begin.

Start off by eliminating the Sorceress minions as fast as possible, while avoiding the fire
projectiles that she launches.

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With the beasts dead, move to constantly attacking the Sorceress, so that she cannot cast
any spell.

She should die quite fast.

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Examine her corpse to find the Sun Stone. Take it and bring to Aethan, whos waiting at the
Delving Hall. You will receive yet another mission, the description of which can be found in
the next part of the guide, as it concerns a different area of Amalur.

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Lorestones
Odarath
Introduction
Lorestones are special stones which you can find all around Amalur. They serve the Fae to
store their famous ballads. If you find one of the stones and activate it, you will hear a short
recording describing a part of the story. Collecting all chapters of a given story is rewarded
with a permanent boost to your statistics. Below you can find a full list of localizations of all
the Lorestones in Dalentarth, sorted by sets.

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Odarath
Bonus: +4% Damage with Melee vs. Humans.

Odarath I map

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1 Lorestone

The stone can be found north of the village, nearby where Aery is sitting.

2 Lorestone

Beside the entrance to Agnur Farhal.

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3 Lorestone

Hidden on an island south of Waterhall Down.

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Odarath II map

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4 Lorestone

A bit further north-east of House of Ballads.

5 Lorestone

Beside the road, nearby the House of Ballads.

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Yolvan
Bonus: +10% Poison Damage vs. Fae.

Yolvan map

1 Lorestone

Right in the first chamber.

2 Lorestone
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Inside the first corridor, right behind the corner.

3 Lorestone

The third recording can be found inside the third room.

4 Lorestone

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The rock is standing in the very middle of the big room with the stone circle.

5 Lorestone

Hidden inside one of the small treasure rooms.

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Webwood
Bonus: +6% Fire Damage.

Webwood map

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1 Lorestone

Behind the western border of Canneroc.

2 Lorestone

Can be found nearby the southern road leading to Haxhi.

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3 Lorestone

Hidden at the southern edge of the location.

4 Lorestone

In order to reach this one, examine Wedwoods border north of the Shade River Caves.

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Haxhi map

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5 Lorestone

Can be found at the southern edge of Haxhi.

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Etinmere
Bonus: +3% Damage with Melee.

Ettinmere map

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1 Lorestone

Nearby the road going to Webwood.

2 Lorestone

At the eastern shore of the lake.

3 Lorestone
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At the edge of one of the southern islands.

4 Lorestone

The stone is hidden at the western edge of the location, nearby the abandoned Warsworn
camp.

5 Lorestone

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On an island furthest to the north-west on the lake.

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Gorguath
Bonus: +6% Damage with Faeblades.

Gorguath map

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1 Lorestone

The first stone can be found just right of the dungeon exit.

2 Lorestone

In order to obtain the second stone, turn right behind the first intersection and head to the
end of the tunnel.

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3 Lorestone

The third stone can be found north of the first Thresh.

4 Lorestone

In order to obtain this stone, you need to have at least 5 points in Detect Hidden. That way
you will see a secret passage on the left side of the corridor (just before the Thresh room). Go
through it, head forward and then turn right. The path will lead you to the destination.

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5 Lorestone

The fifth stone is hidden at the very end of the underground. You will see it after defeating
two Threshes.

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Glendara
Bonus: +4% Health.

Glendara map

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1 Lorestone

The stone can be found behind a big tree, nearby the path leading to Odarath.

2 Lorestone

The stone waits for you at the western edge of Didenhill.

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3 Lorestone

In order to find it, head to the south-west edge of the location and jump off the wooden
platform. The stone is below.

4 Lorestone

The stone has been hidden at the river shore, east of Didenhill.

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5 Lorestone

The last stone from this set can be found in the north-east part of Glendara, right beside the
road.

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Haxhi
Bonus: +3% Chance to Critical Hit vs. Fae.

Haxhi map

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1 Lorestone

The stone can be found beside a big intersection in the north-east part of the location.

2 Lorestone

A bit north from the first stone, at the edge of a rock.

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3 Lorestone

The third recording has been hidden by the mountains south of the road.

4 Lorestone

On a rock nearby the entrance to Splitrock Depths.

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5 Lorestone

Beside the southern road leading to Webwood.

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The Sidhe
Bonus: +6% Mana.

The Sidhe map

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1 Lorestone

On an island, beside the entrance to Ysa.

2 Lorestone

West of the ruins of Aodh.

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3 Lorestone

The stone is north of Rundamir.

4 Lorestone

Can be found inside a small cave at the southern edge of the location.

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5 Lorestone

The last stone is on the opposite side of the lake than the second one.

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Summers End
Bonus: +6% Damage with Hammers.

Odarath II north map

1 Lorestone

Beside a thorn wall blocking access to the northern part of Odarath II.

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2 Lorestone

The next one can be found on the other side, nearby a bridge leading to Summers End.

Summers End map

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3 Lorestone

On the edge of the rock above the river.

4 Lorestone

At the eastern edge of the location.

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5 Lorestone

Nearby the bell tower, beside a big tree.

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Dalentarth
Bonus: +8% Poison Resistance.

Odarath I map

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1 Lorestone

The stone can be found on the stone square nearby the road.
2 Lorestone

The recording has been left by the mountains in the northern part of the location.

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Care Nyralim map

3 Lorestone

In order to find the rock, you need to head to Caer Nyralim M1(17). The stone is standing by
the road leading to Nyralima.

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Ysa map

4 Lorestone

Just to the left of the city entrance.

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LorcaRane map

5 Lorestone

Beside the ruins, south of Brunuath.

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Castle Windemere
Bonus: +2% Chance to Critical Hit.

Castle Windemere map

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1 Lorestone

The first stone is found right beside the entrance.

2 Lorestone

The second stone has been hidden in the second chamber, where you fight Sir Ferrar.

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3 Lorestone

Inside the chamber in the east, where you fought Queen Belmaid and Dame Oleyn.

4 Lorestone

In the middle of the room with acid, where King Wencen was hiding.

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5 Lorestone

Inside the room in the north, right beside the stone wall.

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Spring
Bonus: +3% Health and Mana.

Odarath II map

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1 Lorestone

Right beside the shore of the river going through the middle of Odarath I.

Webwood map

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2 Lorestone

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In the passage between Odarath and Webwood.

LorcaRane map

3 Lorestone

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Between the rocks in the north-west corner of LorcaRane.

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Summer
Bonus: +1 Health Regen per Sec.

Odarath I map

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1 Lorestone

In the passage between the two Odarath locations.

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Webwood map

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2 Lorestone

The recording has been left by the road at the northern edge of Webwood.

LorcaRane map

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3 Lorestone

East of Wardens Bridge in LorcaRane.

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Fall
Bonus: +1% Mana Regen per Sec.

Agnur Farhal map

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1 Lorestone

Head up through the first intersection. At the end of the small tunnel you will find the stone.

2 Lorestone

The recording has been hidden in the northern part of the last big room.

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Maps
World map

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1 Odarath I
2 Odarath II
3 Glendara
4 Lorca Rane
5 Ettinmere
6 Webwood
7 Haxhi
8 The Sidhe
9 Ysa

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M1 Odarath I

1 Gnome traitor
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2 Agarth
3 Ugnar Odgray
4 Special Delivery Chest
5 Herc Adwold
6 Aery
7 Alchemist
8 Tavern
9 Father Dynwel
10 Krast brother I
11 Brother Egan
12 Sister Zelda
13 Reliquary
14 Gizela Wulflac
15 Waterhall Down
16 Agnur Farhal

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M2 Odarath II

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1 Ainmhi
2 Well
3 Penri Kell
4 Oleander Sinclair
5 Monument
6 Ardens Hut
7 Brother Krast II
8 Shieldering Keep
9 House of Ballads
10 Windemere
11 Sir Airmer/Sir Creth
12 Wall of Thorns
13 Weeping Gorge
14 Sir Elswins corpse
15 Sir Airmer/Sir Creth
16 Overgrown Thicket
17 Gorguath
18 Summers End

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M3 Glendara

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1 St. Hadwyns Mission


2 Brother Fallon
3 Didenhill
4 Barclay House
5 Crafting Hall
6 Three Lamps Inn
7 Kaster Barclay
8 Plagueshield
9 Healers Cottage
10 Old Holn Millhouse
11 Luminitsas Cottage
12 Grim Onwig
13 Coilsbain Caverns
14 Coilsbain Ruins
15 Ironhold Passage
16 Mirals Path
17 Hunters Pit
18 Bloodstone Deep

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M4 LorcaRane

1 Wardens Bridge
2 Patrol point
3 Jedda Kerning
4 Marga Sammoc
5 Dead Antelope
6 Oreyn Vilsar
7 Osduin
8 Seed
9 Turins corpse
10 Brigand Hall Caverns
11 Ohns Stand
12 Brunuath

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M5 Ettinmere

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1 Avicenn Etelle
2 Enconeg Holn
3 Holnstead
4 Nymph 1
5 Nymph 2
6 Nymph 3
7 Ballads Oratory
8 Rey Kildeen
9 Imeldas Charm
10 The Warsworn camp
11 Ettin Shaman
12 Uduath
13 Dellach

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M6 Webwood

1 Farmer remains
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2 Garaner Vert
3 Vauner House
4 Abandoned House
5 The Silken Seat tavern
6 Gossamer End
7 Garaners corpse
8 Ironhold Passage
9 Cartery Jayck
10 Canneroc
11 Urns
12 Shade River Caves
13 Castle Yolvan
14 Cathrus

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M7 Haxhi

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1 Itran the Shade


2 Declan Malus
3 Ballads Library
4 Fae Cairn
5 Farmer remains
6 Togh Farm
7 Stellan Reitan
8 Brother Padrics corpse
9 Rock Troll
10 Star Camp
11 Sunder Caverns
12 Haxhi Dam
13 Splitrock Depths

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M8 The Sidhe

1 St. Eadrics Mission


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2 Chapel
3 Bunkhouse
4 Vorm Lodge
5 Searstalk
6 Gunnars hideout
7 Brownies
8 Thresh
9 Ysa
10 Bertran
11 Cassera
12 Aloren
13 St. Eadrics Well
14 Arduath
15 Aodh
16 Rundamir
17 Caer Nyralim

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M9 Ysa

1 Brit Codgan
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2 United Merchants Delegation


3 Embassy Hall
4 Worship Circle
5 Memory Walk
6 Squire Brio
7 Hall of Appointments
8 Lord Setter
9 Askers Alley
10 Sacred Pool
11 Lyceum Grove
12 Scholia Arcana Ambassy
13 The Threllis
14 Delving Hall
15 The Font
16 Den of Night

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Plains of Erathell
Walkthrough
The Great General

After completing The Coming Strom, speak to Alyn Shir at the Court of Summer and
afterwards visit her at the Blue Bear Tavern M9(6).

The woman will then tell you that you should find and speak to General Tilera. She can be
found by the entrance to Urul Tusk at the Cradle of Summer M10(1).

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After a short conversation the woman will give you an item which you have to use on the
nearby stone M10(7).

Do it and you will be attacked by a Niskaru. Defeat it and speak to Tilera once again.

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You will learn that there are four similar stones that you have to activate. They can be found
at: Forsaken Plain M9(13), Acatha M7(14), Kandrian M3(7) and Tala-Rane M2(19). Each
time you use one a group of enemies will appear, so be careful.

Once youre done, return to the General and enter Urul-Tusk. Your objective is finding the
artifact known as the Piercing Light.

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Urul-Tusk map

1 Gate
2 Piercing Light
3 Exit

Keep heading forward while successfully killing Niskaru troops and eventually you will reach
a large stone gate. Open it by pressing the button on the right.

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The spear youre looking for can be found a bit further.

Tilera will try to take it out, while you protect her from the Niskaru.

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As you kill the first two groups, the demon Azaghaal will appear.

If youre having problems defeating him, you can use the platform in the middle. run around
it to avoid the enemys attacks.

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The Reckoning mode might also come in handy.

With the monster finally dead, speak with the General to finish the mission.

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Breaking the Siege


The mission will begin after completing The Great General.

Head to Rathir and speak to Elunda Carth in Upper City M8(27).

The man wont agree to send his army, but will lend you a group of refugees that are willing
to fight. Additionally, if you succeed in persuasion, he will give you an epic ring increasing
the damage you deal and gold dropped by the enemies.

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You can now go to the docks and take the ship to Mel Senshir. The further description can be
found in the section of the guide dedicated to the land of Klurikon.

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Side missions
The Wolds - p.1
M1 - The Wolds

1 Ayten
2 Cranalt
3 Stone circle
4 Rond Farm

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Ratofers Pawns

In the village of Ayten M1(1) you can find a man named Ratofer, who will ask you to sell his
item to the villagers in return for a share in the profit. You can take the items on at a time or
all at once. The difference is that by taking them one at a time the man will give you hints
how to sale them at a slightly better price and you will be able to sell one additional artifact.

With the first item (Bag of Ratofers Silverware), head to the nearby blacksmith shop.

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Before selling it to the blacksmith, approach the forge and salvage it. You will receive 100
gold that way.

The second item might interest the local alchemist.

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The third item is a pair of daggers, which a man named Fynwick Iver will happily buy.

In order to increase the price, you can place 1-2 stones in the weapon. The Sagecraft Altar
can be found inside the basement of the alchemists house.

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The fourth item that you receive is a ring which might interest a woman named Singing Nell.
In order to increase its value, you can clean it with the Acid Solution. It can be found in the
nearby tavern. Head onto the upper floor and open the chest on the left to find the phial
inside.

Use it on the rind and the woman will offer you some more gold.

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The last item you can sell can be found in the Corgan Hold in Tala-Rane M2(1).

Corgan Hold map

1 Skeleton with a note


2 Treasury door
3 Asters Chest
4 Ratofers Charter/Treasury key

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Its been hidden inside a chest in the north-west corner of the location.

After obtaining the scroll, take it to the innkeeper Gordan Lot in Ayten. Success in
persuasion to receive almost double the normal price.

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You can now return to Ratofer and finish the mission.

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The Wolds - p.2


Strict Accounts

The wife of the alchemist in Ayten M1(1) will ask you to recover the items that were
mistakenly delivered to her husbands clients. The first can be found inside the nearby
tavern. Head onto the first floor and empty the first chest on the left.

For the second one, head to the Iver House in Ayten. With the house empty, open the chest
found left of the bed and take the Invoice from Sigra Thorin.

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The third item can be found at the blacksmith. In order to steal it, you will need to sneak and
open the lock.

The fourth is inside Nells bag. The woman can be found in the eastern part of the village.
Wait for her to walk away and take the item.

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The last package can be found at Tala-Rane, beside the corpse of a merchant M2(3). As a
prize for returning the goods, the alchemists wife will give you mana and health potions and
additionally a potion that increases the amount of experience points you gain.

Ayten Circle

In the eastern part of Ayten M1(1) you will find a woman named Nell. She will ask you to
head to a stone circle in the south.

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In order to receive the blessing, you need to use the stones in the proper order. Otherwise a
Niskaru will appear and attack you. Start off by approaching each stone and examining its
name.

The proper order is as follows: Lowest, Low, Middle, High, Highest. After playing the melody,
return to Nell to finish this mission.

Rogue Harvest
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On the square in Ayten M1(1) you can find a bulletin board with a Bandits Bounty notice.
Accept the job.

From now on you will find a Freeman Armband beside each bandit you kill in The Wolds.
Bring them to Fywick Iver in Ayten to receive the prize.

Castors Wrath

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You will begin this mission by accepting The Bandit Leader job from the bulletin board in
Ayten M1(1). Your task is killing the bandit leader hiding in Tala-Rane. He can be found in
the western part of the location, surrounded by a band of thugs M2(5).

After killing him, head to Ayten in The Wolds M1(1) and speak with Fynwick Iver. He will give
you a prize for killing the bandit.

The Waters of Madness

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Head to Rond Farm M1(4) and speak with Alrette Rond there. The woman will ask you to find
the source of the river poisoning. It can be found in Cranalt M1(2).

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The Wolds - p.3


Strict Accounts

The wife of the alchemist in Ayten M1(1) will ask you to recover the items that were
mistakenly delivered to her husbands clients. The first can be found inside the nearby
tavern. Head onto the first floor and empty the first chest on the left.

For the second one, head to the Iver House in Ayten. With the house empty, open the chest
found left of the bed and take the Invoice from Sigra Thorin.

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The third item can be found at the blacksmith. In order to steal it, you will need to sneak and
open the lock.

The fourth is inside Nells bag. The woman can be found in the eastern part of the village.
Wait for her to walk away and take the item.

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The last package can be found at Tala-Rane, beside the corpse of a merchant M2(3). As a
prize for returning the goods, the alchemists wife will give you mana and health potions and
additionally a potion that increases the amount of experience points you gain.

Ayten Circle

In the eastern part of Ayten M1(1) you will find a woman named Nell. She will ask you to
head to a stone circle in the south.

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In order to receive the blessing, you need to use the stones in the proper order. Otherwise a
Niskaru will appear and attack you. Start off by approaching each stone and examining its
name.

The proper order is as follows: Lowest, Low, Middle, High, Highest. After playing the melody,
return to Nell to finish this mission.

Rogue Harvest
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On the square in Ayten M1(1) you can find a bulletin board with a Bandits Bounty notice.
Accept the job.

From now on you will find a Freeman Armband beside each bandit you kill in The Wolds.
Bring them to Fywick Iver in Ayten to receive the prize.

Castors Wrath

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You will begin this mission by accepting The Bandit Leader job from the bulletin board in
Ayten M1(1). Your task is killing the bandit leader hiding in Tala-Rane. He can be found in
the western part of the location, surrounded by a band of thugs M2(5).

After killing him, head to Ayten in The Wolds M1(1) and speak with Fynwick Iver. He will give
you a prize for killing the bandit.

The Waters of Madness

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Head to Rond Farm M1(4) and speak with Alrette Rond there. The woman will ask you to find
the source of the river poisoning. It can be found in Cranalt M1(2).

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Tala-Rane - p.1
M 2 - Tala-Rane

1 - Corgan Hold
2 Helmgard Keep
3 Merchants corpse
4 Blackshriek
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5 Castor Redhand
6 Jubal Caledus
7 Bodan Asters grave
8 Heric Asters grave
9 Aster Strongbox
10 King Fan
11 Warsworn Vault
12 Lanus Darvil
13 Dolve Wayle
14 Enton Asters grave
15 Rotclaw
16 Smiler
17 Kolmir
18 - Malgar
19 Ancient Windstone

Lock and Key


You will receive this mission after The Heart of Sibun, the description of which can be
found in the part of this guide dedicated to Dalentarth.

Start off by heading to the Helmgard Keep M2(2) and speaking with Grian Shane whos
sitting on the throne.

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The man will send you to the Warsworn Vault M2(11) in the southern part of Tala-Rane.

Before the warehouse entrance you will come across a guard. Speak to her and you will head
inside together.

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Warsworn Vault map

At the end of the vault you will be attacked by a group of thieves who you will have to kill.
With them dead, speak to the woman and head back to Helmgard Keep.

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Grian Shane will tell you that your companion is suspected of theft and has been locked in a
cell. Go speak to her.

Throughout the dialogue, you will be able to use persuasion twice. If both attempts succeed,
you will not only receive a key which you have to show to Grian, but also a key to a chest in
the northern part of the fortress.

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Inside of it you will find gold and a ring reducing elemental damage.

After speaking with Grian again, you will be sent to the blacksmith in Galador. Hes waiting
for you at the Locksmith in Tirins Rest M7(5). Defeat the bandits and speak to him to learn
that he made the key for Fennen.

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With the newly gained knowledge, head back to Helmgard Keep. In return you will receive an
epic sword and another quest.

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Tala-Rane - p.2
The House of No Doors
The mission will become available after completing Lock and Key.

You need to head to the Helmgard Keep dungeons and peak with the imprisoned Fenan. The
woman will tell you the name of the person for whom she copied the key.

Share this information with Grian and afterwards head to Tywili Coast to question Elbin
Meroch M5(12).

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If during the conversation you choose the lower or upper option, the man and his
companions are going to attack you. Focus all of your attacks on Elbin, as after you drain his
health low enough he will call off his soldiers and give you the bandits hideout location.
Choosing the middle dialogue option will let you gain the same knowledge but without blood
spill.

Afterwards you need to head to the underground of the Customs House M6(3) in Rathir. In
order to get inside, examine the locked window in the basement. You can choose the upper
option twice or use persuasion, with the second option letting you avoid fighting the two
guards.

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Catacombs map

1 Harst
2 Exit

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Keep heading forward after getting down and you will come across a man named Harst. You
will have a short conversation with him and eventually the mage will call his companions. In
order to defeat them, you should try eliminating the weaker enemies with AoE skills as fast
as possible.

With them dead, try to avoid the spells casted by the others by hiding behind the nearby
pillars. Leave Harst himself for the end.

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After the fight, leave the catacombs with the second exit and meet with Gwyn on the Quays
M6(24). She will give you a prize and another mission.

The Isle of Eamonn


You will unlock this mission after completing The House of No Door.

Gwyn on the Quays M6(24) will send you to the docks, so that you join Captain Fros
Gonthorm M6(25).

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Speak to him and afterwards take the ship to Eamonn Isle.

Eamonn Isle map

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1 Eamonns Fortress
2 Captain Fros Gonthorm

After reaching shore, head north-west to find the entrance to Eamonns Fortress.

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Tala-Rane - p.3
Eamonns Fortress map

1 Shrine
2 Exit

Inside the fortress you will have to fight more cultists. Fight them while moving towards the
shrine. There, the longest and hardest fight will begin.

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Waves of enemies will keep coming from the walls, so be sure youre prepared. If youre
feeling overwhelmed, you can always retreat deeper into the fortress.

With the last enemy dead, approach the painting on the wall and listen to what your
companion has to say.

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After she finishes, you will be able to return to the Captain and leave the island.

Afterwards head to the Shieldering Keep in Odarath to meet with Tin Delfric.

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The man will give you the title of an Oathbalde and give your some gifts, including a key
opening the chests in the fortress. He will also give you a new mission The Mystic
Hammer. Its description can be found in the part of the guide dedicated to Datyre.

Wrest from Peace

In order to receive the mission, you will have to accept the Wedding Ring from the bulletin
board in Helmgard Keep M2(2). Your objective is retrieving a ring from the Forsaken Plain.

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It can be found in one of the abandoned graves M8(8). Head back to Helmgard Kepp to
collect your prize.

Vanes Luck

In order to begin the mission, accept the Wanted: Freeman out law Grinning Vane form the
bulletin board in Helmgard Keep M2(2).

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Your objective is killing the leader of the bandits of Kandrian. He can be found in the Lucky
Mine M3(1).

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Lucky Mine map

1 Grinning Vane
2 Rialte Brocaire chest

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Try to kill the thug as fast as possible, as be will keep calling new companions and can really
hit hard. Attack him with series, so that he cannot counterattack. After the fight, take
Grinnings Armband and return to Helmgard Keep to collect your prize.

A Pilgrims Setback

In order to begin this mission, accept Stolen Scrolls from the bulletin board in Helmgard
Keep M2(2).

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You need to retrieve the stolen scrolls from the group of Kobolds found in the northern part
of the Forsaken Plain. The creatures can be found in Mull-Rane M9(12). Three Kobolds
carrying scrolls can be found in the southern wing of the ruins and two in the northern.

Having collected all the scrolls, return for you prize to Helmgard Keep.

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Tala-Rane - p.4
Niahms Labors

Nearby the stone bridge in Tala-Rane you will find the camp of Niahm Kent M2(16). The man
will ask you to kill three Kobold leaders hiding in the area.

Blackshriek can be found in the north-east corner of the plain M2(4).

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King Fan is hiding beside the road connecting Tala-Rane and Kandrian M2(10).

Rotclaw is hidden at the south-east edge of the location M2(15).

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With all the monsters dead, return to Niahm for the next objective.

This time you will need to deal with a Crudok called Smiler. He can be found nearby the
Corgan Hold M2(16), behind the waterfall. Throughout the fight, the monster will summon
weaker. Kill them in the first place and afterwards quickly get rid of the main enemy.

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The third monster that Niahma will want you to kill is known as Kolmir. Its an Ettin
inhabiting the south-east corner of the location M2(17). Just like before, eliminate his
minions first and only afterwards attack him. Fighting Kolmir isnt much different than the
other Ettins. The only different is that the beast has more health and deals higher damage
than usually.

The last target pointed by Niahm will be a Jottun called Malgar. The monster is waiting for
you nearby the southern road leading to The Wolds M2(18).

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The Unquiet Bride


This mission will become available after completing The Ruin of Aodh. Its description can
be found in the part of the guide dedicated to Dalentarth.

Start off be heading to Tala-Rane and meet with Jubal Caledus M2(6).

After a short conversation you will be attacked by a group of enemies. Kill all of them and
afterwards speak to Jubal again.

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The leader of the order will send you to Patrick Morkan in Kandrian. He can be found sitting
by the table in The Raven tavern M4(5).

After a short conversation, head to Larkaras room on the first floor of the tavern and search
the chest by the bed. Inside you will find a journal mentioning Tulan M4(6). You need to
examine it.

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Tala-Rane - p.5
Tulan map

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1 Lerkara Fel
2 Patrick Morkan
3 Morkans house
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By the end of the tunnel you will find an imprisoned Lerkara Fel.

Speak with the woman and afterwards head onwards until you come across a necromancer
and his wife.

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During the fight you should mainly focus on killing the man, as his resurrected wife will die
together with him.

After the fight, search the necromancers body, take his key and head inside Morkans house.

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Lerkara Fel can be found inside The Raven tavern M4(5). Speak to her and afterwards head
out to meet Savant Engar in Rathir.

The mage is waiting for you in the main hall of Scholia Arcana M6(20). He will send you out
on another mission.

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Shardfall
This mission will become available after completing The Unquiet Bride.

Inside the village of Emaire you need to find Anker Edmure. He is waiting for you inside his
house M9(9). After a short conversation you will learn of a strange cave inside which the
mans assistant has disappeared. In order to enter it, you will need a special warming
amulet. Anker can create one for you, but he still needs one ingredient the heart of Paragon
Barghest.

The beast can be found in the northern part of the location M9(10). Kill the creature and
afterwards take its heart to the mage. In return you will receive the Pandant of Warmth.
Having it equipped, head to Shardfall in Cradle of Summer M10(2).

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Shardfall map

1 Donnel Cuttys corpse


2 Cadoc Reen

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After entering the location, keep heading onwards while keeping an eye for any traps.

After a couple fights you will reach a room inside of which you will find a corpse of a man.
Search it and pick up Donnel Cuttys Ring.

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A bit further you will encounter Cadoc Reen. After a short conversation, the sorceress will
attack you.

Defeating her shouldnt cause you any problems. She uses basic spells and has rather weak
guards.

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After she dies, take the Frost Stone found beside her corpse. You need to bring it to Eran
Methneen at Scholia Arcana in Rathir.

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Tala-Rane - p.6
Before heading there however, speak with Anker Edmure whos waiting beside the cave
entrance. Ask him about his assistant (Donnel Cuty) and give him the ring. In return he will
give you gauntlets that boost your Sagecraft.

Lightning In a Bottle
In order to begin this mission, you need to complete Shardfall.

After speaking to Eran Mehneen at the Scholia Arcana M6(20), head to Skycrown M7(15).
There you have to meet with Savant Engar.

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Skycrown map

1 Skycrown Peak

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Inside the dungeon, keep heading onwards while consecutively killing the groups of enemies
and avoiding dangerous trap.

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Skycrown Peak map

1 Savant Engar

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At the end you will find a door leading to the Skycrown Peak, on the top of which you will
find the mage. Unfortunately, after a short conversation the man will disappear. Your new
objective will be finding his corpse.

Start off by heading to the passage connecting Acatha and Kandrian.

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After failing to find anything there, head to the south-west corner of the second location.

There you will find the mans corpse, possessed by a powerful witch. After a short
conversation the witch will attack you. The fight shouldnt cause you too much trouble.

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After Savants final death, search his body to find the Sun Stone and Strom Stune. Take both
items and bring them to the Scholia Arcana in Rathir.

You need to tell Eran Methneen the sad news inside the main room of the academy.

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A Crowded Mind
In order to begin this mission, you need to finish Lightning In a Bottle.

After speaking with Eran Mehneen at the Scholia Arcana M6(20), head to the Archsage
Quarters in the academy basement.

The first thing you need to do is examining the body of Archsage Saledus, lying nearby the
entrance. You will be therefore moved inside his dream.

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Tala-Rane - p.7
Dreamland map

1 Archsage Caledus
2 Key to The Mantle Passes
3 The Mantle Passes/ Key to o An Odd Patronage
4 The Humans Talent/ Key to The Wild Flame
5 Ambition
6 The Wild Flame
7 An Odd Patronage/ Key to The World I Left
8 Indifference
9 The World I Left/ Key to The Humans Talent

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Speak to Caledus ghost and afterwards head out to destroy the personifications of his faults.

Ambition can be found in the south and Indifference in the north. They both take forms of
mages.

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Throughout the fights you should eliminate the underlings as fast as possible and move to
the main targets afterwards.

With both enemies dead, head back to Caledus and collect you prize. It will be one of the
Twist of Fate cards, you can take either Fearless or Discipline. Both add points to
slightly different statistics.

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Fearless
+5% Elemental Damage
+1 to Sorcery Abilities

Disciplined
+5% Elemental Resistance
+1 to Sorcery Abilities

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Afterwards ask the mage to take you back to his sanctuary.

After getting there, head to the gardens of Scholia Arcana and speak to Caledus to therefore
finish the mission and receive the title of Savant.

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Revelation
In order to begin this mission, you need to finish A Crowded Mind.

Speak with Archsage Caledus in the gardens of Scholia Arcana M6(20) and you will be asked
to place the previously obtained stones in the pedestals of three statues.

They have been placed around the gardens.

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Once youre done with that, a portal will appear in the middle, from which Ciara Sydanus will
come out.

Speak to her and the final battle will begin.

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Throughout the fight the sorceress will mostly use pretty standard spells: tornadoes, ice
spheres or fireballs.

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Tala-Rane - p.8
The red marks left by her on the ground and exploding upon contact are an exception, so
look out not to touch them.

Ciara Sydanus wont be fighting you alone. From time to time, possessed mages and
skeletons will join the fight. Try killing them in the first place.

A good tactic of dodging the spells is hiding behind the nearby plants and attacking only
when the time is right.

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In order to finish the fight fast, enter Reckoning mode and focus solely on Ciara. Her death
will cause the other enemies to die as well.

After the battle you will be approached by Eran Methneen. You will be appointed the new
leader, receive the Archsages Ring and a key with which you can open all the chests in the
Archsage Quarters.

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A chest in which you can store your items and a mirror letting you change your appearance
will appear there as well.

Also dont forget to feed the domesticated Brownies :)

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The Aster Inheritance

In order to begin this mission, you need to head to Corgan Hold M2(1) and find a skeleton
with a note. The note contains instructions of obtaining the Aster Inheritance.

Corgan Hold map

1 Skeleton with a note


2 Treasury door
3 Asters chest
4 Ratofers Charter/Key to the treasury
You need to start off by retrieving the amulets of two brothers. They can be found inside the
graves found in Tala-Rane M2(14 and 15).

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After obtaining both, connect them by the grave of Enton Aster M2(14) into one artifact.

That way you will receive the key and map with location of all the Asters chests. Three chests
have been hidden on the plains of Tala-Rane M2(9), one inside Dolve Wayle M2(13) and one
in Corgan Hold M2(1). Use the map to see them. The effect however lasts for only a couple
seconds, so its better to use the maps in this guide. The mission will end after you open all
the chests.

Dangerous Games
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A gnome named Lanus Darvil M2(12) will give you some potions that change colour as its
owner kills a given number of monsters. You objective is killing 10 Kobolds, 5 Crudoks, 3
Ettins and 3 Juttons. All of these monsters can be found around Tala-Rane, but also in other
areas.

The enemies appear randomly, so its best to go across the whole area a couple times to find
all of them. You can of course do it while completing other tasks.

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Return all the phials to receive gold and the possibility to repeat this mission as many times
you like.

Bell, Book and Candle

In the southern part of the location you will come across a man named Faitir Scaith, who will
ask you for help in getting rid of a family curse. For the ritual, you will need three items: a
bell, book and candle. All three can be found in Dolve Wayle M2(13).

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Tala-Rane - p.9
Dolve Wayle map

1 Bell
2 Library
3 Scrivener
4 Candle/First Scaith
5 - Treasury
6 Asters chest

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Follow Fitir and you will reach the room with the bell. You will need to protect your
companion there, as the conducts the first part of the ritual.

The enemies wont be numerous, so you should handle them easily. The further road leads to
the library.

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As youre exploring the dungeons, Faitir will speak to you a couple times. The options you
choose dont matter, but if you succeed is persuasion, you will learn your companions true
intentions faster.

Inside the library you will have to fight The Scrivener. Its just an ordinary skeleton with more
life than usual, so defeat it quickly and protect Faitir as hes conducting the ritual. That way
you will obtain the book.

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The candle should be found in the next room, but it will turn out that one of Faitirs
ancestors (First Scaith) took it. The thief can be found at the end of the tunnels. Speak to
him and afterwards make a decision. You have two options: either kill Faitir and free his
ancestors or defeat First Scaith and therefore help your companion in creating his private
army.

Both fight are very similar, the only difference is that the First Scaith is aided by a group of
skeletons. Regardless of your choice, in return for completing the mission you will receive a
key to the nearby treasury and quite a lot of gold.

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Kandrian I - p.1
M3 Kandrian I

1 Lucky Mine
2 Derfels House
3 Tams Wagon
4 Caer Tosai
5 Altar
6 Rose of Kandrian
7 - Ancient Windstone

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Derfels Labors

Inside Derfels House M3(2), speak with the owner to receive a few mission form him.

At first you need to obtain a phial of Rialte Brocaire, hidden in the Lucky Mine M3(1), inside
a chest in the western part of the mine.

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Lucky Mine map

1 Grinning Vane
2 Rialte Brocaire chest

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Give it to the man and he will offer you a certain deal. If you complete 7 more assignments
for him, you will receive Erathell treasures in return.

Agree and afterwards take the letter to the innkeeper at The Raven in Mel Aglir M4(5).

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After a short chat, you will be able to return to Derfel for another mission.

This time you have to retrieve his former sword Hellbane, which lies in Kaldarian beside the
body of its last owner M4(11).

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Your next objective is to recover three items: the Circlet, Bloodstone and Rose of Kandrian.
During the conversation, ask Derfel about details regarding each of them and afterwards
head out to search for them.

The Rose of Kandrian can be found in the middle of the western part of Kandrian M3(6).
Before picking it up however, youre in for a short chat with a group of thieves.

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The Threadbare Circlet has been hidden inside a chest in the library of Scholia Arcana
M6(20). The chest is locked and protected by a spell, so be careful.

The Bloodstone is in possession of Kells Cafferty, who can be found in the Reedsong Inn
M7(2). Buy the last item from him. If you have developed persuasion, you might be able to
buy it for half the price.

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Kandrian I - p.2

Having obtained all the items, return to Derfel who will give you the last mission.

You need to head to Onarach M4(12) and reconstruct the precious crown.

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Onarach map

1 Hendi

You will be aided by a woman going by the name of Hendi, who you will meet after entering
the cave. Just speak to Fae and you will receive the item. Return it to Delfer.

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Your last task will be defeating the bandits in front of the house.

With them dead, you will receive access to Derfels treasury hidden behind the fireplace and
finish the mission.

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The Best Defence

Corporal Ivar, standing beside Tams Wagon M3(3), will ask you to kill a bandit named
Connovar.

He can be found inside the camp in the south.

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Quickly kill the man and return to collect the prize form Ivar.

The Tinkers Daughter

Bardan Tam, lying beside Tams Wagon M3(3), will give you a mission of retrieving his
kidnapped daughter from the bandits hands.

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The girl can be found inside Caer Tosai in the south M3(4). Shes waiting for you at the end
of the tunnel, guarded by a group of bandits.

Caer Tosai map

1 Julia Tam

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Speak to her and afterwards return to her father to collect your prize.

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Kandrian II
M4 Kandrian II

1 Mel Aglir
2 Kandrian Goods
3 Morkan House
4 Reed House
5 The Raven
6 - Tulan
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7 Kandrian Stockade
8 Kandrian Cove
9 Kandrian Keep
10 Virki
11 Three Swords corpse
12 - Onarach

The Lord Kadrian

Eli Tems, found inside The Raven tavern M4(5) will ask you to steal the ring of Lord
Kandrian, who lives inside the Kandrian Keep.

The item can be found inside the wardrobe inside its owners bedroom. Steal it when no ones
around and take it to Eli.

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The next step of the plan is enchanting the ring. In order to do that, head to the altar in the
western part of the region M3(5).

Place the ring on the stone and a group of skeletons will appear. Kill all of them and take the
item back.

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Bring it back to the gnome and you will be once again sent to Kandrian Keep.

This time you will have to enter it though the tunnel known as Kandrian Cove. Your mission
is placing the ring back from where you took it.

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Kandrian Cove map

1 Kandrian Keep

You can do it silently, by sneaking between the guards, or just kill everyone on your path.

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Regardless of your choice, after you return the ring you should head back to the gnome to
collect your prize.

Out of the Ruins

Inside the dungeons of Virki M4(10) you will come across Anele Cagren, who is trying to stop
the incoming Tuatha forces by locking the gates inside the cave. Help her in this task.

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You can also begin this mission by speaking to Pengaras in Pengaras Basement M5(3)

Virki map

1 Anele Cagren
2 Exit (Tywili Coast)
3 - Lever

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Three gates can be found in the eastern part of the tunnels, all guarded by units of bloodthirsty Tuatha. Kill the guard pull the lever to close the passage.

After completing the mission, leave the tunnels through the exit leading to Tywili Coast and
head to Tirins Rest to collect your prize from Anelas father M7(1).

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Tywili Coast - p.1


M5 Tywili Coast

1 The Blackened Hall


2 Culn
3 Pengaras Basement
4 - Rithen

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5 Meadrigal Fenn
6 Moon Camp
7 Dezerter
8 - Rathir
9 Clyeth Arne
10 Dolve Arne
11 Sacred spring
12 Elbin Meroch

Deserters Deserts

Nearby the Moon Camp you will meet a man named Meadrigal Fenn M5(5), who will ask you
to retrieve 5 bottles of Bogstaunch. A group of deserters took them.

Each one of them can be found somewhere around Tywili Coast M5(7)

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After obtaining all the bottles, return to Madrigal and finish the mission.

Something Borrowed
You will receive this mission after completing Jailbreak, the description of which can be
found in the part of the guide dedicated to Dalentarth.

The first you need to do is head to the Moon Camp M5(6) and speak with a man named Irion.

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He will send you to the nearby shrine of Hierophant, who will give you the mission of finding
three items: the Wyvyrn-Gifre Signer Ring, Chalice of Forced Vintage and Cowl of the Maiden.
They can all be found in the city of Rathir M5(8). The last one is also being searched for by a
woman going by the name of Maire Ganan.

In order to obtain the Chalice, head to the Seafoam Tavern M6(2) and speak with Veinrich
the Peddler on the upper floor. You will learn that hes in possession of the Chalice. You need
to steal it from him by using the sneaking skill. Its best to do it when the man goes to sleep.
If you get noticed, just pay the fine and leave with the artifact.

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The ring is in possession of Ebsol Wyvyrn-Grife, who most often can be found inside his
mansion in Rathir M6(18). In order to obtain it without raising suspicion, wait for the man to
go somewhere remote and pickpocket him then.

Unfortunately Ebsol sometimes might disappear after going through the door, so its worth to
save you game right after seeing him. If the bug doesnt disappear, just steal him beside
witnesses and pay the fine.

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The last artifact you need to steal can be found at the Temple of Lyria in Rathir M6(19). Go
there and speak with Maire, Queen of Cups. The woman stole the Cowl of the Maiden.

If you choose the lower dialogue option, you will need to steal the artifact from Maire by
sneaking. The upper option can be used to buy the item back. The middle option implies
trying to persuade her to give back the cowl.

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After obtaining the last item, return to Irion at the Moon Camp to collect your prize M5(6).

Going Rogue
This mission will become available after completing Something Borrowed.

Speak with Irion in the Moon Camp M5(6) and afterwards head to the Hierophant Shrine.

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Tywili Coast - p.2

The voice will tell you to steal a certain amulet from Rithen M5(4).

Throughout the mission you will be accompanied by a man named Phasmer Humm. Speak to
him and afterwards meet inside the ruins.

Rithen map
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1 Lever
2 Pressure plates
3 - Amulet
4 Grim Onwig

After a short conversation, keep going onwards until you rejoin your companion. He will ask
you to pull the nearby lever.

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A similar situation will occur inside the room with the spiky traps.

At the end of the tunnel you will come across a locked gate. In order to open it, you need to
stand on the two plates together with Phasmer.

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Behind the door theres an amulet which will immobilize your companion.

Now return to the start of the ruins and speak with Grim Onwig whos waiting for you there.
He will give you a stone that will heal Phasmer.

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When the man is free, meet with Onwig again and accept another mission.

Mirror, Mirror
This mission will become available after completing Going Rogue.

While in Rithen M5(4), speak with Grim Onwig. He will give you a mission of finding a certain
artifact located in the Blackened Hall M5(1).

Blackened Hall map


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1 Burus Boots
2 Erathil Sigil Stone
3 The Guardian
4 Glass of Ambient
5 Grim Onwig

After entering the ruins, pick up the boots and put them on. Burus Boots will protect you
from the fire traps which the corridor is filled with.

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You need to run across them very fast, as the boots will disappear after some time. If you
dont make it in time, you will have to consecutively disarm the mechanisms or run in
accordance with certain rules. The second line of traps launches in such a pattern that the
fire first appears in the middle and afterwards on the sides. Keep changing the direction
youre running to avoid getting damaged. The third set of traps works a bit differently. The
left side turns on first and afterwards the right.

As you reach the end, use the nearby Erathil Sigil Stone. It will turn off all the fire traps
behind you.

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In the further part of the ruins you will most of all have to fight Niskaru. The enemies will be
high in numbers, so be ready. Id suggest focusing mainly on AoE skills.

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Tywili Coast - p.3

Your last enemy will be The Guardian, found at the very end of the ruins. The enemy is quite
resistant, but not at all hard to defeat. Just keep him at distance, dodge his ranged attacks
and jump towards him often, using your strongest skills.

With the enemy finally dead, place the amulet on him and take the Glass of Ambient.

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You need to bring the artifact to Grim, whos waiting by the exit. That way you will end this
mission and receive a new one, the description of which can be found in the part of the guide
dedicated to Detyre.

Sartorial Splendor

Vulgar Donnoh at Moon Camp M5(6) will ask you to bring some old clothes which he could
turn into new ones. He will reward you with gold for each item.

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The tunics can be found in various places throughout Amalur. One of them is the Seafoam
Tavern in Rathir M6(2). The clothes can be found inside the cabinets on the upper floor.

Family Arms

In the northern part of Tywili Coast, Clyeth Arne M5(9) is looking for someone who can help
him in obtaining two items: a staff and talisman. Both artifacts can be found in Dolve Arne
M5(10), but you need a pass to get there.

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You can obtain in a couple ways:


1. Speak to Anwyr Hedef nearby the entrance and convince him to let you inside by using
persuasion.
2. Steal the pass from Anwyr by sneaking to him.
3. Speak to Reen Quiller in Moon Camp M5(6) and buy the pass.

Having obtained the necessary item, speak to Anwyr Hedef beside the gate and head inside.

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Dolve Arne map

1 Talisman
2 Staff
3 Maybryn Wine

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The talisman and staff can be found in the northern part of the fortress. Theyre guarded by a
couple large rats and spiders, but that shouldnt be too much of a challenge for you.

Having obtained both items, take them back to their owner. You will be able to decide which
to return and which to keep for yourself. Regardless of your choice you will receive the same
amount of gold and a random ring.
NOTICE! If you inform Anwyr Hedef of Clyeths whereabouts, he will be thrown into the
Rathir prison M6(10). In such case you will need to take both items there. It however doesnt
have any influence on the prize your receive or the dialogues.

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Rathir - p.1
M6 - Rathir

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1 Raf Klyr
2 Seafoam Tavern
3 Customs House
4 Abergast Residence
5 The Upper City
6 Alchemical Specialist
7 Pride of Pryderi
8 The Luminary Leaf
9 Gwalchmails Goods
10 City Watch
11 Officers Hall
12 Wending House
13 The Lower Tunnels
14 Orwin Dunn
15 Duel arena
16 Onfei Cather
17 House Anwon
18 House Wyvyrn-Girfe
20 Temple of Lyria
20 Scholia Arcana
21 Lower City
22 - Bridge
23 Lord Cras
24 Gwyn on the Quays
25 Fros Gonthorm
26 Elund Carth

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Every Sparrow Fallen

On the streets of Rathir you will come across a wounded man M6(1) who will ask you to
deliver a message to Selhi.

The woman is waiting for you at the Lower Tunnels M6(13).

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After a short conversation you will be sent to the city watch to get help M6(10).

Go to the City Watch and speak with Captain Eriad. He suspects that a certain Orwin Dunn
might be the murderer.

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If during the conversation with Selni you used persuasion, you might gain the same
knowledge by reading the note hidden in the City Watch. It however doesnt have any
influence on the further course of the mission.

Dunn can be found in the northern part of the city M6(14). The bandit will tell you that the
Captain is responsible for everything and that he now wants to frame you for the murder.

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Quickly kill the bandit and his subordinates and return to the Lower Tunnels to find Selni
and her companions being attacked by soldiers.

Help them in the fight to finish the mission. In return you will receive gold and a magic ring.

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A Second to a Duel

Inside the Seafoam Tavern, speak to Walen Forstid. The man is looking for someone who will
participate in a duel with him. Agree to help him and he will tell you the details of the plan.
The first thing you must do is obtain the Rose-of-Shadows. For that, head to the Lower
Tunnels M6(13).

There you will find a woman named Gelphyne, who will happily sell you the poison for a
certain price.

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Rathir - p.2

After obtaining the liquid, head to the Officers Hall M6(11) and speak with Daltan Eames
there.

He will tell you that he keeps his sword in a nearby chamber. Put the poison onto it and
afterwards return to Walen.

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The last thing you have to do is return to Jeibir at the docks and give his the ship name.

However as youre leaving the tavern, you will be stopped by the quest givers mother, who
will start asking you about her son. Tell her the truth to receive a certain offer. The woman
will ask you to change the ships name from The Maid of Fortune to The Ravenswing. You
can make the decision during the conversation with Jeibir.

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Regardless of your choice, head for the duel in the northern part of the city M6(15) and
watch the scene.

After a successful fraud, you will be able to collect your prize from Jeibir or Walens mother.
Both are identical.

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Tidings of War

Rhiad Guth from Rathir will ask you to gain the signatures of four citizens.

Varen Seawine can be found at the Seafoam Tavern M6(2).

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Ruhnir Wenson is waiting at one of the Wending Houses M6(12).

Afane Del is hiding himself in the Lower Tunnels M6(13). Inform him of the war and he will
start running until he eventually gets attacked by spiders.

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Defeat the monsters quickly and collect the signature. You can also do it during the first
meeting, if only you succeed in persuasion.

The last recruit is Maiwen of Wyvyrn-Gifre in Rathir M6(18). The woman will be very pleased
to sign the document.

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Having collected all the signatures, return to Rhiada Guth to get your prize.

Good with Locks

Wyl Werrenir in Rathir will ask you to obtain a certain item from the Storeroom in the
Customs House M6(3).

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The room is full of locked chests. The one youre looking for is the one in the room on the left,
in the lower right corner.

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Rathir - p.3

Take the Old Red Ledger and bring to Wyl.

Mixing Business

A woman named Carasta Arawyn in the Officers Hall M6(11) will ask you to make a deal
with the merchant Gwalchmai M6(9).

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In order to make that possible, you will receive the Maybryn Wine that the man loves. You
can also find it in Dolve Arne, among other places. You can get the best price by giving the
man two bottles and additionally using persuasion. Remember not to give him any more
wine, or Gwalchmai will give up on the transaction.

Dolve Arne map


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1 Talisman
2 Staff
3 Maybryn Wine

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After obtaining the contract, return to Carasta to collect your prize.

Bad Blood

Onfei Cather in Upper City M6(16) will inform her of the disease of her mistress son.

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Head to House of Anwon M6(17) and speak to Coriana Anwon. She will tell you that theres
only one type of medicine that can save her son. Its called Lapidus and can be found in
Actha.

You can find it in the southern part of the location M7(12).

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Pick the herb and take it to the sick Mallion and afterwards speak to him and his mother.

The woman will send you to the alchemist in Lower City M6(6). She will tell you what type of
poison was used in the wine and who she sold it to.

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With such knowledge, you can head to a guard in the City Watch M6(10).

Together with a group of guards, head to the Abergast Residence, where the poisoner is
M6(4). During the conversation you will have two chances to use persuasion. If you succeed
twice, the man will commit suicide. Otherwise, he will attack you.

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Start off the fight by using an AoE spell to eliminate the skeletons and only afterwards kill
the necromancer with the guards help.

When the fight comes to an end, return to Coriana Anwon whos standing beside her house
and collect your prize.

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Rathir - p.4
The Orison

Inside the Temple of Lyria you will meet Abelyra Seranon M6(19), who will inform you of
Lyrias blessing. In order to receive it, you will have to complete a series of tasks.

The first consists of filling an amphora with the water from three sacred springs.

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One of them can be found nearby the gates of Rathir M5(11).

The second runs between Galafor and the Forsaken Plain M7(6).

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The third can be found in the southern part of Galafor M7(6).

Having filled the amphora, return to the priestess to receive another task.

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This time you need to head to the Lower Tunnels M6(13) and ridicule Nuer Bedlym, who
publicly objects the orders teachings. For that, you will have to choose the following dialogue
options: lower, upper, lower. You can also choose to use persuasion and focus on the middle
answers.

After finishing the show, return to the priestess and begin the last phase of the ritual. This
time you will have to give something to the order. There are three options:
1 - 10% experience.
2 - 77,200 gold.
3 A magic gem (sometimes you might face a bug and this option wont appear).
The best solution is sacrificing 10% of experience right after reaching a new level, that way
you will lose very little points. Regardless of your choice, you will receive a permanent
blessing that reduces the cost of spells by 5%.

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Lyrias Lost

Inside the Temple of Lyria, meet with Seila Twayn. The woman is searching for the so-called
Relic of Lyria which you can find all around the Plains of Erathell. In return for each of them,
you will receive a generous prize. The artifacts have been placed in the following locations:
Dolve Wayle, Dolve Arne, Virki, Rithen and Corgan Hold.

Learning Curve

At the Scholia Arcana Grounds M6(20) you will meet a gnome named Telemachus, who will
ask you to explore the Gloamthicket. The tunnels can be found in Acatha M7(13).

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Gloamthicket map

1 - Banshee

Go straight all the way and you will reach a chamber guarded by a group of monsters and a
banshee. The large beast will keep on calling new ones, so get rid of it in the first place.

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When it dies, you will be able to return to Telemachus to collect your prize.

A Page-Turner

Inside the library of Scholia Arcana M6(20) you should speak to Idris Theon. He will give you
a book using which you have to pass a certain exam.

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Start off by heading out onto the main square and pay a visit to Omnibus Arcana.

Your next destination is the bridge leading to Rathir M6(22). Having reached it, read the
magic book once again.

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This time it will lead you to Mel Aglir in Kandrian M4(1). The next location can be found
nearby the road connecting Kandrian and Tala-Rane.

Defeat a group of monsters, check the book once again and return to Idris who waiting at the
Scholia Arcana library.

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In order to gain more gold, you have to answer his question properly. The answer is
Principle of Observation. Choose it and you will end this mission.

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Galafor/Acatha - p.1
M7 Galafor/Acatha

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1 Tirins Rest
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2 Reedsong Inn
3 Tirins Sanctuary
4 Cergen & Brand Mercantile
5 - Locksmith
6 Sacred spring
7 Serabel Nareen
8 Adarus
9 Kandirs corpse
10 Fae urn
11 Peculiar green stone
12 Lapidus Root
13 - Gloamthicket
14 - Ancient Windstone
15 Skycrown
16 Burren Cove

Collections

The inn-keeper Meyra Maun in the Reedsong Inn M7(2) will ask you to donate some gold for
the army. If you do it, youll receive another task.

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You need to take the womans purse and take it to the nearby sanctuary M7(3).

After doing that, wait inside until midnight and a thief will appear.

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After a short conversation you will be able to either tell of his deeds and let him go free. In
both cases you will only receive experience points.

Tirins Secret

Gwastl Brad from the Cergen & Brand Mercantile M7(4) will tell you the secret of a certain
prisoner. If you use persuasion, you will also learn that hes being held in the Burren Cove
below the local sanctuary M7(3). Otherwise you will have to learn this from the citizens:
White Nila Kerna, Priestess Corelon, Meyry Maun (inn-keepers) and Floriana Brennaca.

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Having done that, head to the sanctuary and break into Burren Cove.

Burren Cove map

1 - Adar
2 - Exit

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Inside the cell on the left you will find the prisoner youre looking for. Speak to him to learn
that the keys are in possession of Nil Kern, while the words that can remove the magic
barrier are known by Priestess Corelon.

You can obtain the key in two ways, either by stealing it from Nils pocket, or persuading the
man to give it to you himself.

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The thing with Corelons spell wont be that easy. The woman wont want to admit to
imprisoning the Fae. In order to obtain the spell words, return to the sanctuary and enter the
upper floor. On one of the desks you will find a book with the proper spell.

After learning it, return to the Burren Cove and free Adar. In return you will receive a magical
crystal.

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Galafor/Acatha - p.2

You can also return to Priestess Corelon and intimidate her with persuasion to receive some
gold.

The Valley of the Blessed

Speak with Priestess Corelon in the middle of Tirins Rest M7(1) and afterwards enter and
exit the tavern. You should then be stopped by Graem Haille. The woman will ask you for
help in getting rid of a group of people inhabiting the northern part of Galafor.

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Go there and speak with Serabel Nareen M7(7). The woman will ask you to recover her wand
which she has lost in the ruins of Adarus M7(8).

Adarus map

1 Paling Wand

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Before heading there, you will once again meet the priestess. She will offer to buy back the
wand, should you find it. You however dont need to make the final decision just yet.

Inside the ruins, keep heading forward. The artifact youre looking for can be found at the
very end of the tunnels, protected by a group of monsters. Eliminate the Brownies as fast as
possible and afterwards get rid of Bog Thresh.

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You can take the wand to Serabel M7(7) or priestess Graem from Tirins Rest M7(1). The first
option will give you with quite a lot herbs and the second gold and a weak talisman.

The Secret of the Fae Pools

In the southern part of Galafor you will find the corpse of a man and his journal lying beside
M7(9). From it you will learn that was experimenting with some strange stones before finally
dying. Three of them can be found in the nearby urns M7(10).

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The fourth is inside the overturned carriage in Tirins Rest M7(11).

If you place them inside the urns in the proper order, you can summon a friendly Boggart or
gain a blessing.

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A friendly Boggart and experience points:


Eastern urn = Blue Stone
Northern urn = Purple Stone
Western urn = Red Stone

Blessing:
Eastern urn = Blue Stone
Northern urn = Green Stone
Western urn = Purple Stone
All other combinations dont have any effect or deal damage, so its best not to use them.

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Forsaken Plain I - p.1


M8 Forsaken Plain I

1 - Refugee Camp
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2 Bitter Cove
3 New Culn
4 Shining Labyrinth
5 Orieators Tomb
6 Idwa Widfrond
7 Azos tomb
8 Tomb with a ring

Buried Alive

Inside the Refugee Camp M8(1) you will meet a man named Ommer Vogard, who will ask you
to find his beloved one. The woman went with her friend to the Orieators Tomb and hasnt
come back. Go explore the dungeon.

Orieators Tomb map


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1 Llyra Turrelm
2 Lever

The tunnel is short but filled with traps, so be careful.

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At its end you will meet Lyra Turrelm and the other refugees.

Speak with the woman and afterwards return upstairs and pull the lever to switch off the
traps. that way you will make it possible for the others to leave the dungeon.

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In order to finish the mission, speak with Ommer Vogard at the Refugee Camp M8(1).

The Treasures of Culn

In the New Culn village M8(3) you will come across Lord Cras. The man will ask you to
recover treasures that could be used to rebuild the destroyed city. All five can be found in the
Bitter Cove M8(2).

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Bitter Cove map

1 Culn treasure

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After entering the cove, stick to the right side of the corridor and you will find a chest with
the first treasure inside. Just look out for the trap found right before it!

The second item is a big painting protected by Kobolds. It can be found beside the campfire.

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A bit further you can find the next chest, this time containing a necklace. Theres a trap
before it as well.

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Forsaken Plain I - p.2


The fourth treasure a decorated box has been hidden similarly. It can be found behind a
trap and a pile of crates.

The last item can be found at the very end of the tunnel and its a jade urn.

Having collected all the artifacts, return to New Culn to collect your prize.

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Lord Cras will tell you to follow his guard to where he stores his treasures. You will be able to
choose one of them.

Unfortunately as you reach the destination, it will turn out to be a trap. You have to kill Urlik
or persuade him that he was tricked as well.

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Your next objective is locating the false lord, whos hiding in Rathir. He can be found in the
northern part of the city M6(23).

During the conversation you can decide whether to leave him free in return for gold, or tell
the city guards of his crime. In the second case you will receive only experience points.

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Raising the Dead

In the northern part of the location you will come across a woman named Idwa Windfrond
M8(6). Shes searching for the grave of a certain wealthy merchant M8(7), which you can find
south of Bitter Cove.

Sadly it will turn out that the precious ring isnt there. Meet with Idwa again and afterwards
head out to find Britt Hagni.

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Hes waiting for you at the Blue Bear Tavern in Emaire M9(6). After a short chat he will
reveal his true identity to you. You now have a couple options to choose from.

By choosing the upper option the man will give you one ring, the lower wont get you any and
thanks to the middle one you have the chance of obtaining all three rings.

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When the conversation comes to an end, head to Idwa Windfrond whos waiting by the city
M9(7).

If you lie to her and tell that you havent found the man, you will receive a bag of gold. If you
tell her the truth, the reward will be a weak bow. The third option is available only if youve
obtained all three rings. You can then give them to Idwa.

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Forsaken Plain II
M9 Forsaken Plain II

1 Wane Emundas
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2 Bristlethorn
3 Edwin Hoswig
4 Emaire
5 Oddities and Curios
6 Blue Bear Tavern
7 Idwa Windfrond
8 Kalles Notes
9 Edmure Home
10 Paragon Barghest
11 Elrod Edman
12 Mull-Rane
13 - Ancient Windstone
14 Hagni House

Unlucky Charm

Nearby the road leading to the Cradle of Summer you can find Wane Emundas M9(1). Speak
to him and he will give you a mission of recovering a stolen amulet.

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A similar mission can be given to you by one of the thieves M9(3) waking nearby Emaire.

Regardless of who gives you this mission, you need to head to the north-west corner of
Cradle of Summer, where the second thief Gelt Far is waiting for you M10(3). Speak to
him and afterwards take the cursed item. You can take off the curse only in Syl in the southeast M10(4). Head there as fast as possible, as it will be very difficult to complete other
missions with the curse active. You can damage yourself with each attack, so try to stick
with the most powerful skills. The Sage Destiny card is a great solution for mages. It
replaces dodge with a teleport skill which also deals damage. Such attacks wont activate the
curse.

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Syl map

1 Ancient altar

When you finally manage to reach the end of the tunnel, youre in for a fight with a Bog
Thresh and a group of Brownies. Get rid of the weaker enemies with one AoE spell and
afterwards slowly eliminate the larger beast.

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After killing it, approach the nearby altar and take the curse off the amulet.

You can now return it to two people: Edwin Hoswig or Wane Emundas. The first one will give
you lockpicks (one prismere), a couple shards and one repair kit. The second can offer a few
thousand gold. The choice is up to you.

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Lifes Work

Inside the Blue Bear Tavern M9(6), you should meet with Odwald Bynothas. The man will
ask you to obtain four ancient documents.

Kallas Notes can be found in the abandoned camp west of Mull-Rane M9(8).

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Dulstans Notes have been hidden behind the secret door in Mull-Rane. You need a level 5
Detect Hidden.

Wildfrolds Notes are waiting for you in Luminary Leaf M6(8), on a shelf to the right of the
southern entrance. Unfortunately you have to steal them, so be ready to pay a fine if youre
not good enough at sneaking. The last item (Aewalds Notes) can be found in the Scholia
Arcana library M6(20). After obtaining all the documents, return to the Blue Bear Tavern
M9(6) to collect your prize.

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They Walk Among Us

At the suburbs of Emaire you can meet with the refugee leader Elrod Edman M9(11). Speak
to him and agree to investigate three people suspected of spying: Nag Fendar, Anred Amfast
and Froma Tonwald. You can either kill each of them (the guards wont chase you) or
persuade to stop spying.

Anred can be found in the Blue Bear Tavern M9(6).

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Froma Tonwald lives in New Culn M8(3).

Nag Fendar spies at the Refugee Camp M8(1).


Having dealt with all three spies, return to Elrod to finish the mission.

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Cradle of Summer
M10 Cradle of Summer

1 Urul-Tusk
2 Shardfall
3 Gelt Far
4 Syl
5 Spiders
6 Deep Slumber
7 Ancient Windstone

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Sisterly Love

In the northern part of the location you can encounter a woman named Lila Janick. She will
give you a mission of killing a group of spiders that prevent her from gathering alchemy
ingredients.

The beasts can be found in the western part of the woods M10(5).

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Kill them and Lila will give you a discount on her and her sisters services.

Rivener Tarsus

Head to the Deep Slumber M10(6) and speak with Lord Callor. He will tell you of three magic
staffs that have been stolen and destroyed by thieves. In order to recover them, you need to
head to the Forsaken Plain.

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The God Fang can be found at Hagni House in Emaire M9(14).

The Crack of Dawn is in possession of Purty, whos walking east of town. You can either steal
it or convince her to give it back with persuasion.

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The third piece can be found inside the ruins of Mull-Rane M9(12), its in possession of a
man named Erion Raff. He will agree to give it back for a certain price.

Mull-Rane map

1 Dulstans Notes
2 - Scroll
3 Erion Raff

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With all the fragments, return to Emaire M9(4) and use the blacksmith shop there. You can
find it behind the tavern.

You first need to destroy the three staffs and then create three new ones from the obtained
pieces.

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Each one of them needs to have one of three fragments: the Rivener Tarsus dowel,
Gloamfrost dowel and Enders Fire dowel. The other ingredients dont matter, you can buy
them or obtain by destroying weaker items.

After creating all three artifacts, speak to Lord Callor in Deep Slumber M10(6) to finish the
mission.

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Floodgates

During The Great General you will reach a moment in which you have to find and activate
four ancient stones. Teleport towards one of them and you will be taken to the Deep Slumber
M10(6). A Fae named Terenia is waiting for you there.

The woman will ask you for protection while she performs a magic ritual. Agree to help her
and the first wave of enemies will soon show up, in the form of flying Sprites.

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The second wave will consists of three Mountain Trolls, the third of Brownies and the fourth
of two Leanashe.

If some enemies happen to cause you any difficulty, remember about the Reckoning mode.
Try to deal with the enemies as fast as you can, so that they cannot kill the woman.

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After the last fight ends, speak to the Fae and collect your prize.

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Lorestones
Introduction
The Wolds
Bonus: +4% Health.

The Wolds map

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1 Lorestone

Nearby the Dalentarth entrance, beside a stone path.

2 Lorestone

Right beside a waterfall in the south-west part of the location.

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3 Lorestone

It can be found west of Rond Farm, on the top of the stone beside the road.

4 Lorestone

Between the ruin fragments, south of the passage to the Forsaken Plains.

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5 Lorestone

It can be found on the road leading to Tala-Rane.

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Tala-Rane
Bonus: +3% Gold Drops.

Tala-Rane map

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1 Lorestone

The first stone can be found a bit south of Corgan Hold.

2 Lorestone

The stone can be found on a rock nearby the road, in the southern part of the location.

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3 Lorestone

The stone has been placed on the intersection, nearby the passage to Kandrian.

4 Lorestone

In the south-east corner of the location, surrounded by mountains.

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5 Lorestone

East of Dolve Wayle, beside a rock wall.

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Kandrian
Bonus: +20% Bleeding Resistance.

Kandrian I map

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1 Lorestone

North of the path going through the middle of the location.

2 Lorestone

Hidden on a rock in the southern part of the location.

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3 Lorestone

Inside a narrow passage between two parts of Kandrian.

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Kandrian II map

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4 Lorestone

The stone stand in the middle of Mel Aglir.

5 - Lorestone

Can be found south-east of Mel Aglir, beside the river shore.

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Tywili Coast / Galafor


Bonus: +20% Health.

Tywili Coast map

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1 Lorestone

Beside the river, in the northern part of the location.

2 - Lorestone

On the road between Tywili Coats and Galafor.

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Galafor map

3 Lorestone
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At the edge of the rock in the northern part of the location.

4 Lorestone

At the top of one of the tall rocks.

5 Lorestone

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By the river shore, west of Gloamthicket.

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Forsaken Plain II/Cradle of Summer


Bonus: +10% Mana Stolen per Hit, +6% Chance to Steal Mana.

Forsaken Plain II map

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1 Lorestone

The stone can be found before the valley leading to the Cradle of Summer.

2 Lorestone

The stone is standing where the Forsaken Plain and Cradle of Summer connect.

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Cradle of Summer map

3 Lorestone

Right after heading out of the Forsaken Plains, you will see the stone standing on a small
cliff.
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4 Lorestone

The stone can be found north of Syl, beside a small precipice.

5 - Lorestone

Between the rivers in the southern part of the location.

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Fall
Bonus: + +1% Mana Regen per Sec.

Blackened Hall map

1 Lorestone

Inside the Blackened Hall M5(1), to the left of the exit.

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Mull-Rane map

2 Lorestone

The first stone in Mull-Rane M9(12) can be found at the northern edge of the location.

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3 Lorestone

The second is standing in the southern part of the ruins.

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Summer
Bonus: +1 Health Regen per Sec.

Kandrian II map

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1 - Lorestone

The stone is on a rock cliff in the eastern part of Kandrian II.

Galafor/Acatha map

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2 Lorestone

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The stone can be found nearby the road leading to the top of Skycrown.

Forsaken Plain I map

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3 Lorestone

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The stone is standing by the cliff beside the road.

Forsaken Plain II map

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4 Lorestone
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The stone has been hidden on a small hill, north of the main road.

Cradle of Summer map

5 Lorestone

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The stone can be found by the river in the northern part of the location.

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Spring
Bonus: +3% Health, +3% Mana.

Tywil Coast map

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1 Lorestone

The stone is standing by a river at the eastern edge of the location.

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Kandrian I map

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2 Lorestone

The stone can be found nearby the ruins in the north-east corner of the location.

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Kandrian II map

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3 Lorestone

The stone has been hidden in a small mountain spring in the north.

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Forsaken Plain I map

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4 Lorestone

The recording can be found on a small hill in the eastern part of the Forsaken Plain.

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Forsaken Plain II map

5 - Lorestone
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The stone is standing beside a large rock in the north.

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Maps
Maps - p.1
World map

1 The Wolds
2 Tala-Rane
3 Kandrian I
4 Kandrian II
5 Tywili Coast
6 Rathir
7 Galafor/Acatha
8 Forsaken Plain I
9 Forsaken Plain II
10 Cradle of Summer

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M1 - The Wolds

1 Ayten
2 Cranalt
3 Stone circle
4 Rond Farm

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M2 Tala-Rane

1 - Corgan Hold
2 Helmgard Keep
3 Merchants corpse
4 Blackshriek
5 Castor Redhand
6 Jubal Caledus
7 Bodan Asters grave
8 Heric Asters grave
9 Aster Strongbox
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10 King Fan
11 Warsworn Vault
12 Lanus Darvil
13 Dolve Wayle
14 Enton Asters grave
15 Rotclaw
16 Smiler
17 Kolmir
18 - Malgar
19 Ancient Windstone

M3 Kandrian I

1 Lucky Mine

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2 Derfels House
3 Tams Wagon
4 Caer Tosai
5 Shrine
6 Rose of Kandrian
7 Ancient Windstone

M4 Kandrian II

1 Mel Aglir

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2 Kandrian Goods
3 Morkan House
4 Reed House
5 The Raven
6 Tulan
7 Kandrian Stockade
8 Kandrian Cove
9 Kandrian Keep
10 Virki
11 Three Swords corpse
12 - Onarach

M5 Tywili Coast
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1 The Blackened Hall


2 Culn

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3 Pengaras Basement
4 Rithen
5 Meadrigal Fenn
6 Moon Camp
7 Deserter
8 - Rathir
9 Clyeth Arne
10 Dolve Arne
11 Sacred spring
12 Elbin Meroch

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Maps - p.2
M6 Rathir

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1 Raf Klyr
2 Seafoam Tavern
3 Customs House
4 Abergast Residence
5 The Upper City
6 Alchemical Specialist
7 Pride of Pryderi
8 The Luminary Leaf
9 Gwalchmails Goods
10 City Watch
11 Officers Hall
12 Wending House
13 The Lower Tunnels
14 Orwin Dunn
15 Duel arena
16 Onfei Cather
17 House Anwon
18 House Wyvyrn-Girfe
20 Temple of Lyria
20 Scholia Arcana
21 Lower City
22 - Bridge
23 Lord Cras
24 Gwyn on the Quays
25 Fros Gonthorm
26 Elund Carth

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M7 Galafor/Acatha

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1 Tirins Rest
2 Reedsong Inn
3 Tirins Sanctuary
4 Cergen & Brand Mercantile
5 Locksmith
6 Sacred spring
7 Serabel Nareen
8 Adarus
9 Kandirs corpse
10 Fae urn
11 Peculiar green stone
12 Lapidus Root
13 - Gloamthicket
14 - Ancient Windstone
15 Skycrown
16 Burren Cove

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M8 Forsaken Plain I

1 - Refugee Camp
2 Bitter Cove
3 New Culn
4 Shining Labyrinth
5 Orieators Tomb
6 Idwa Widfrond
7 Azos tomb
8 Tomb with a ring

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M9 Forsaken Plain II

1 Wane Emundas
2 Bristlethorn
3 Edwin Hoswig
4 Emaire
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5 Oddities and Curios


6 Blue Bear Tavern
7 Idwa Windfrond
8 Kalles Notes
9 Edmure Home
10 Paragon Barghest
11 Elrod Edman
12 Mull-Rane
13 - Ancient Windstone
14 Hagni House

M10 Cradle of Summer

1 Urul-Tusk
2 Shardfall
3 Gelt Far
4 Syl
5 Spiders
6 Deep Slumber
7 Ancient Windstone

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Detyre, Klurikon and Alabastra


Walkthrough
An Old Friend

After conversation with Agarth in House of Ballads youll be sent to The Hollowlands where
you have to meet a man named Octienne. Youll find him in Overlook Camp, to the west
M3(8). Talk to him and youll get more information about Hugues. The great inventor
probably hides in the cavern known as Saltwell Caverns M3(7).

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Map of Saltwell Caverns

1 Corpse of the assistant


2 Key to chest with supplies
3 Chest with supplies
4 Fomorous Hugues

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After getting inside, examine a corpse lying nearby and pick up a key and a note. A moment
later youll be attacked by a group of undead.

Once monsters are dead, continue with a corridor to the north.

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It will lead you to the laboratory, where youll find a scholar youre looking for. Talk to him
and then defend him against Assassins.

Once the last of them is dead, you can talk to Hugues again and complete the quest.

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Enemies In High Places


In order to make the mission available, complete the quest An Old Friend.

Youll get this mission from Famorous Hugues in Saltwell Caverns M3(7). The gnome will
send you to Adessa in order to get information about Templar Octienne.

After entering the city, a gnome will stop you and ask you to answer some questions. Your
choices do not matter. After the conversation youll receive a key to Sandstone Villa. It will be
your temporary home from now on.

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Your first objective in the town should be meeting a woman named Jorielle. Youll find her in
Domus Politica M6(3). Unfortunately the female gnome wont accept your evidence of
Octiennes treason. So you have to talk to him and get his confession of guilt.

A gnome who awaits you downstairs will tell you that you can find the man youre looking for
in Livrarium M6(14).

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After long conversation, the traitor will call guards and then flee to Scaffolding on the back of
the building.

Before you follow the gnome, prepare well for the long fight, without a possibility to rest. It is
very important to take with you any range weapon or spells.

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While chasing the gnome, youll be attacked by group of bandits from time to time. Try to kill
them first and then attack Octienne. Watch out for archers in particular, who sometimes are
not reachable with your sword or daggers.

Until his guards are alive, the gnome mage becomes immortal after few hits, so use the
reckoning mode only at the end of the wooden scaffolding, when all other enemies are dead.

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After the fight, talk to Jorielle. She will give you a card - Twist of Faith Unraveller and youll
complete the quest.

Unraveller
+5% Experience Bonus

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Breaking the Siege - p. 1


This mission will start after completing the quest The Great General. Its description can be
found in Plains of Erathell guide.

Go to the Rathir city and meet Elunda Carth in the Upper City.

The man wont agree to send his troops but will help you with some refugees ready to fight.
In addition, if you succeed with persuasion, he will give you epic ring which increases
physical damage and gold drops. You can now go to docks and sail to Mel Senshir.

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Once you get there, talk to Commander Owaiglyn. He will present you a battle plan and give
you some time to replenish your supplies at local merchants.

Once youre ready, meet Commander again and prepare for the fight.

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Map of Gates of Mel Senshire

1 Traps
2 - Ladders
3 Hostages
4 Ramparts
5 - Melwyn
6 Balor
7 Niskaru Tyrant

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On the city walls you'll be stopped by the general for a moment.

Once the conversation is over, keep running forward, killing enemies on your way. First you'll
encounter warriors and then two mages.

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A bit later you'll enter a room full of traps. Watch out for pendulums as well as underground
blades.

When you pass through them, you'll reach a wall fragment occupied by Tuatha. Enemies are
ascending high ladders, which you have to destroy. So attack them first and then deal with
warriors.

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After the fight you'll meet an old friend - Alyn Shir. She will replace you at ladders.

On the stairs one of soldiers will ask you to save his companions kept by Tuatha.

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In order to help them, select the southern path and then quietly kill the only guard with your
daggers. Once he's dead, you have to run into a chamber with hostages and quickly kill all
enemies using area abilities.

If you do not have developed sneaking ability, try to quickly kill the guard and then rapidly
save hostages. If you play as a mage, Meteor would be perfect in such situations.

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Breaking the Siege - p. 2

Move forward until you get to the outer part of walls, where you'll meet general. Now prepare
for a fight with Melwyn and mighty Belor.

At the beginning, try to kill pair of archers as fast as possible and then focus all your attacks
on the powerful sorcerer.

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From time to time the mage will be moving onto the large monster and directing its powerful
beam against you. To avoid getting hit, stand next to your companion. She will create a
protective shield that wills stop the beam.

Once you defeat Melwyn, a short cut-scene begins. Watch it and then go through the nearby
gate to next part of walls.

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After conversation with Agarthe run forward, killing next waves of Tuatha.

At some point you'll find yourself in a place attacked by Balor. Wait until he uses his laser
and then quickly hide behind a stone standing in the middle. Repeat the process to get to the
next part of walls.

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You'll encounter there other Tuatha and a Niskaru Tyrant. This opponent is quite strong but
so far you should learn a set of his attacks. Try to stun him as often as possible, so he can't
perform his powerful punches.

Once he is dead, go through the last gate and prepare for the fight with Balor.

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Contrary to appearances, this is one of the easiest battles. But you should be well familiar
with the enemy attacks. The most deadly attack is the yellow ray.

When you see that the creature's eye starts to open, run up to him as close as possible. Laser
will hit the ground behind you.

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However try to keep away from him for the most part of fighting. Thus you'll avoid his limbs.

In order to defeat the monster, you have to wait until he staffs one of his spikes in the
ground. You'll be able to attack him then.

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If you deal him some amount of damage, the beast will fall down for few seconds, becoming
an easy target. This is the best moment to use all your most powerful abilities.

Repeat dodges and attacks until you have an opportunity to finish the monster.

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Just press buttons shown on the screen and you'll finish the fight. As a reward you'll get
gold, a gem and a card Twist of Faith: Siegebreaker.

Siegebreaker
+4% Experience Bonus
+6% Damage

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Silence Falls
This quest is available after completing missions Breaking the Siege and Enemies In High
Places.

Map of Cursewood

1 Captain Drefan
2 Lost scout
3 Cydan
4 Dead warrior
5 Seven Widow Mine
6 Shattertier Mine
7 Foes Hearth
8 Mel Senshir
9 - Bisarane

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Your goal is to find allies in the land of Klurikon. First talk to Cydan standing in front of the
entrance to Mel Senshir M7(3).

The man will ask you to meet him in Foes' Hearth ruins. The entrance is located at the road
connecting Cursewood with The Midden M7(7). Once you get there, you'll receive a mission to
destroy three chantries located in different parts of Klurikon.

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First one can be found in the northern part of the Keening M9(1). Kill men standing around
it and then destroy all red crystals.

A second chantry is located in the south-east corner of Drowned Forest M10(2).

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A third one can be found in the north-west corner of the same location M10(2).

After destroying all chantries return to Cydan, who awaits you in Foes Hearth and collect
your reward.

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Echoes of the Past


To start the mission, complete first the quest Silence Falls.

First talk to Cydan in Foes' Hearth M7(7) and then meet Alyn Shir in the north-west corner
of Caeled Coast.

After short conversation, the woman will create a portal which will take you to Dannestar
Isle.

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Talk again to your companion and go to Dannestar Tower together.

Map of Dannestar Tower

1 Ventrinio

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Once you get inside, run up the stairs to the right and move forwards, killing enemies on
your way.

At the end you'll encounter a gnome named Ventrinio.

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After short conversation he starts to work with the well and you have to protect him.

There will be plenty of enemies but there are quite weak, so area abilities should do the trick
quickly.

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Once the process is over, talk to the gnome again to finish the quest.

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Pride Before A Fall


You'll receive whit mission from Ventrinio after completing the quest Echoes of the Past.

Head to the House of Pride in Caeled Coast where you'll meet Agarth. Talk to him and then
wait for gnome scientist to come.

He will give you an amulet protecting you from attacks of guardian of House of Pride.

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Talk to Fae and let him hit you few times.

When attacks have no results, he will propose you a fair fight without using powers.

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If you win it, you'll be able to go inside and get to Alabastra. But before you do this, speak
with Agart again. He will give a group of warriors.

Map of House of Pride

1 Knave of Pride
2 Witch Knight Myrna
3 - Altar

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Once you get inside, keep running forward, killing all Tuatha on your way.

In one of the corridors you'll encounter Fae, who will ask you to kill the invaders' leader
Witch Knight Myrna.

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You'll meet her in further chamber.

The fight is easy because witch uses spells which can be broken by your companions. If you
attack quickly, your opponent won't be able to attack you back.

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After defeating the enemy move a little further and destroy Gadflow altar standing nearby.

Now you can talk to Knave again and complete the task. As a reward you'll receive a card
Twist of Fate Unstoppable Force.

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Unstoppable Force
+6% Physical Damage
+7% Gold

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Taking Vengeance

After completing the mission Pride Before A Fall, leave the House of Pride from Alabastra
side and meet your companions. Alyn Shir will present you a plan of defeating Gadflow.
According to it, you have to go to House of Vengeance in Amaura location. The rest of the
team will awaits you there.

First meet Cydan M10(1).

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Moments later Agarth will join you. Together youll go to House of Vengeance M10(2). Your
goal is to kill local leader - Cur.

Map of House of Vengeance

1 Cur
2 Bhaile

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Youll find him at very end, defeating few groups of Tuatha earlier.

The fight with this opponent is not so easy. From the beginning he will be supported by large
group of guards and additionally he will be summoning groups of Niskaru from time to time.

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Cur can use magic as well as sword, so be very careful, regardless of the distance between
you and your enemy.

When you see that the man teleports himself, prepare to fight Niskaru. Only after the death
of the last beast, start attacking leader of Tuatha.

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Once he is dead collect item lying next to him and then head to the location called Bhaile.

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Reckoning

Once you get to Bhaile, youll meet your old friend Alyn Shir. She will accompany you in
fight with Gadflow, telling you also about your past.

Map of Bhaile

1 Alyn Shir
2 Court of Winter

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The king of all Tuatha can be found in Court of Winter, at the end of Bhaile.

A fight with him is divided in three phases, which change from time to time. In first phase
your enemy creates two copies of himself, which must be destroyed as fast as possible. Youll
recognize them by red glow surrounding them.

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In second phase Gadflow teleports himself to the opposite side of the chamber and places red
explosive circles on the floor. He also casts mighty fire missiles at you. When this phase
begins, step into few circles to make some room and then try to avoid missiles.

After a while mines will disappear and the third phase of the fight begins. During it Gadflow
fights like any other mage opponent. So this is the time when you should inflict him most
damage.

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These all three phases will repeat until you defeat Gadflow. Unfortunately, it turns out that it
was only an illusion. The real enemy can be found in the cavern of Amethyn.

At the end of the tunnel in Throne Room youll encounter a powerful she-dragon Tirnoch. But
before you get there, youll have to defeat few ghosts created from your own power.
Fortunately these opponents are not too strong.

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A fight with Tirnoch begins right after a long cut-scene. This is the last boss in the game so
you might consider using the best enhancing potions you have.

During the fight the dragon mostly uses two types of attack. First she summons three
crystals, which fly towards you (you have to dodge just before being hit to avoid damage) and
then she summons a ghost using your power. These phases repeat until you fully charge the
fate bar.

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Once you do this, start the Reckoning mode. Thus youll stun your enemy and be able to
inflict her some damage.

If you hurt dragon fair enough, youll be move to another part of the location.

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Next phases of the fight are almost the same as previously. Only the number of summoned
ghosts increases.

When Tineroch is almost dead, a button appears over her head.

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Press it and youll deal the final blow, thus ending the game. Congratulations!

Remember that after completing the main plot, you can still complete side quests. Their
description can be found of course in this guide. For defeating the dragon youll receive a
card Twist of Fate (Destiny Defiant) and a manor in Rathir.

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Destiny Defiant
+5% Damage
+5% Damage Resistance
+10% Mana
+10% Health

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Side missions
The Red Marches - p. 1
M1 - The Red Marches

1 - Strange Merchant
2 Tomb of Fyragnos entrance
3 - Galette
4 Galette Tunnels
5 Tomb of Fyragnos exit

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Strange Merchant

Right after entering Red Marches from Alserund, youll encounter a strange man M1(1). As it
quickly turns out, he is a member of group of bandits that has murdered people in the
nearby village. Prepare for a short fight.

His Brothers Keeper

In the Galette village M1(3) talk to Com Alba, who will ask you to find his brother, Giran. He
hides along with the rest of cultists on the other side of Tomb of Fyragnos M1(2).

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Map of Tomb of Fyragnos

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1 - Exit
2 Clearing
3 - Cistern
4 Oasis
5 Gate
6 Lord Niskaru

After getting underground, follow Com, killing groups of enemies and avoiding traps.

Eventually youll get to a small clearing, where Giran awaits you. Regardless of selected
dialog options, after short conversation the man will attack you along with some other
cultists. Kill them quickly and then talk to your companion, thus ending the mission.

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Her Righteous Fury


To unlock this mission you have to complete previous mission His Brothers Keeper.

In the Galette village M1(3) talk to a woman named Eathe Dunbert. You have to go with her
to Tomb of Fyragnos M1(2) and poison cultists water source.

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Map of Tomb of Fyragnos

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1 - Exit
2 Clearing
3 - Cistern
4 Oasis
5 Gate
6 Lord Niskaru

Once you get inside, head south and on the second crossing turn to the east. On the left you
should locate an exit leading to the water cistern.

When you get to the bridge, cultists will attack you. New groups will be appearing until Eathe
poisons 5 corpses. It is best to let go at the beginning of the fight and allow the woman to
poison attackers with arrows. When you see a green cloud surrounding enemies, just finish
them off.

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After the fight talk to your companion. She will give you reward and a key to the
underground. If youve already completed the mission Worth Fighting For you will also get a
new quest Into the Breach.

Worth Fighting For

Galette M1(3) resident, Hreid Amelthoe, will ask you for help in finding a treasure. During
the conversation you can use persuasion. If you succeed, after completing the task you'll
receive greater reward. The treasure is hidden in underground called Galette Tunnels M1(4).

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The Red Marches - p. 2


Map of Galette Tunnels

1 Treasury
2 Bertsa
3 - Alsers

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Go there with the man and talk to him right after getting inside. First of all you have to clear
tunnels out of kobolds.

Once all creatures are dead, return with Hreid to the treasury. The man will ask you to find
bodies of his former companions: Bertsa and Alsers. Both are marked on the above map.

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After finding the right corpses, Hreid will come to you and find a sequence which opens the
treasury. Thus you'll be able to pull a lever opening the gate.

Once you get inside, talk to your companion and then defeat a group of cultists.

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After the fight Hreid will give you a reward and a magic ring. The mission is over.

Into the Breach


This mission becomes available after completing the tasks Her Righteous Fury and Worth
Fighting For.

First go to Galette M1(3) and talk to Colm Alba.

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Map of Tomb of Fyragnos

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1 - Exit
2 Clearing
3 - Cistern
4 Oasis
5 Gate
6 Lord Niskaru

After a short conversation you'll have to deal with lord Niskaru, who hides in underground of
Tomb of Fyragnos M1(2). In order to find him, follow your companions.

Kill all cultists on your way until you reach the door, which open with a switch in the
ground. One person has to stay here, so the rest can go further. Choose one of your
companions to do this task. The best choice is Eathe Dunbert. The rest will support you
during the fight with the demon.

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Once Fyragnos appears on the clearing, attack him but let Hreid get all hits.

This fight is slightly different than other battles with Niskaru Lords. When your opponent
loses certain amount of his HP, he will become immortal and summon group of Niskaru. You
have to defeat weaker demons to attack Fyragnos again.

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This situation repeats several times, until your opponent dies.

Talk then to one of your companions to complete the task.

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Alserund - p. 1
M2 - Alserund

1 Caverns of Ingress
2 Frama Aedic
3 Circle of Engard
4 House of Valor
5 Caer Elatha
6 Fellfire Pit
7 Eagons Tomb
8 - Pura
9 Eldric Orhelm

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Kidnapped

On the road leading to the east you'll encounter a woman named Frama Eadic M2(2). She
will tell you that her husband was kidnapped by a group of Fae.

These creatures took men to Circle of Engard on the north M2(3). Once you get there, talk to
their leader, Florion.

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Fae will tell you that Frama's husband is cursed. In order to heal him, you have to go to
Caverns of Ingress M2(1) and find a magic plant hidden there.

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Map of Caverns of Ingress

1 Waterfall
2 Stone
3 Tree
4 - Thresh

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First thing you should do, when you get there, is to find three switches. One of them is
located next to the waterfall.

Another one stand next to the high stone.

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A third switch is located next to the tree in the cavern.

Activation of each mechanism results with receiving one of three curses. They reduce damage
you inflict as well as your defenses, so before the fight with a guard of the plant you might
use a shrine located in the underground.

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Your main opponent is Thresh, well known from previous quests. Killing him should not be a
problem for you.

Once the monster is dead, search his body and take Kora Petel. You have to bring it to
Florion.

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Fae will use it to create an elixir, which you should give to Alard Aedic standing near. Once
he drinks it, your mission is over.

Fellfire Bloom
This mission becomes available after completing the mission Kidnapped.

Talk to Florion again (Circle of Engard M2(3)) and he will give you a task to get a plant which
grows only in w Fellfire Pit M2(6).

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Alserund - p. 2
Map of Fellfire Pit

1 Guard
2 Fellfire Bloom

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After entering the cavern, go to the left until you encounter a guard of underground. It is
mighty Niskaru Tyrant. In order to defeat this monster, try to keep a distance and perform
quick attacks after his punches. If it gets too dangerous, you can hide behind the nearby
rock.

After the fight pick up a fragment of a Fellfire Bloom which grows nearby and bring it to
Florion.

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The Crossing
This quest becomes available only after completing the mission Fellfire Bloom.

go to the Circle of Engard M2(3) and talk to Fae named Florion, who stands there. The man
will order you quite complicated task, which begins with a fight.

Your opponents is Pura, which can be found to the west M2(8).

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At the beginning get rid of beasts summoned by the woman, as fast as possible, and then
attack Fae. She uses two types of spells. Fire projectiles can be blocked with a shield and
tornados can be avoided with a dodge in the last moment.

When you win, Pura will give you an amulet, which you have to show to a guard at Caer
Elatha M2(5). He will then unlock you a passage to a further part of underground.

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Map of Caer Elatha

1 - Guard
2 The Crossing

Keep going forwards until you reach a place called The Crossing. Talk to Fae named Halcyor
there. He will tell you that he is responsible for a sickness among his brothers.

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Regardless of your choices during the conversation, prepare for the fight with Halcyor. The
man will summon two beasts, which have to be eliminated first. Once they are dead, "take
care" of mad Fae.

Once he is dead, put the plant on the nearby altar and then return to talk to the
underground guard.

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Your last target is Circle of Engard. Meet Florion and complete the quest.

The Mystic Hammer


You'll unlock this quest after completing the mission The Isle of Eamonn (its description
can be found in a guide for Plains of Erathell).

Your objective is to get remains of powerful artifact, which is located in the underground of
Eagonns Tomb M2(7). You can find it in the center of the chamber.

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Once you get the item, bring it to Gwyn Anwy from Ironfast Keep in Menetyre. The woman
will tell you that you should meet in ruins called Hall of the Firstsworn M4(5).

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Alserund - p. 3
Map of Hall of the Firstsworn

1 Secret passage
2 - Forge

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Once you get inside, turn to the east and head to the south. Thus you'll get to the secret
corridor leading to the forge.

Try to pass it until a barrier which block it, disappears.

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On the other side you'll find a forge, where you can forge the ancient artifact.

Once you are done, you'll receive another mission.

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The Mountain Prison


In order to make this task available, complete the mission The Mystic Hammer.

First you have to get to the Cloudrest Passage in The Hollowlands M3(15) and get to the top
of the mountain, defeating opponents on your wait. In the fight you'll be accompanied by a
group of companions.

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Map of Cloudrest Passage

1 Hollow Lands
2 Cloudrest Peak
3 - Blockade

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Right before leaving the cavern, the way will be blocked by a strange pillar. Destroy it with a
hammer gained in the previous mission (Mystic Hammer) and leave the tunnel.

Once you get outside you'll encounter more such blockades, additionally guarded by groups
of Niskaru.

Go through them until you get to the place, where mighty demon is summoned. Break the
ritual and talk to a man named Anru Besin. Regardless of your choices a moments later
you'll start fighting Alfar.

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At the beginning your opponent will hide and your task will be to get rid of group of cultists.
Once they all are dead, Anru will join the fight.

The man will summon a group of Niskaru for help - you should kill them first. Leave only one
demon alive, because he will be healed all the time by his master.

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Anru himself has not many attacks. He will use only purple projectiles, which must be
avoided from a large distance.

Once the opponent is finally dead, a demon voice will speak to you. You can now decide
whether you want to let him into your body or reject him. In the first case you'll receive the
task Khamazandu's Gift. In the second you'll be able to go away and talk to Gwyn Anwy
waiting for you near.

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The woman will send you to Hall of the Firstsworn w Menetyre M4(5), where you'll complete
the quest, get the title of Truesworn and a card Twist of Faith Truesworn.

Truesworn
+1 Might Abilities
+10% Critical Hit vs. Niskaru
+6& Stun Duration

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Alserund - p. 4
Khamazandus Gift
You'll receive this mission after completing the mission The Mountain Prison and accepting
Khamazandu proposal.

First talk to Gwyn Anwy, standing near the altar and then kill her.

Once she is dead, you can pick up a helmet of dead Anru Besin.

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Your next targets are all other members of Firstsworn. You'll find them in Hall of the
Firstsworn in Menetyre M4(5).

After a short greeting mercenaries will attack you. Get rid of them quickly and then take a
key to Warsworn Vault in Tala-Rane searching Grian Shane's body.

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Once you get there, look for an artifact called Heart of Sibun. Once you pick it up, you'll
complete the task and receive a card Twist of Faith Forsworn. But remember that by
completing this mission you will lock a possibility of completing all other missions received
by Warsworn members.

Forsworn
+10% Physical Damage
+1 Might Abilities
+5% Fire Damage

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Earning Valor

Go to the House of Valor M2(4) and meet Jakin Madsen. He will sign you for arena fights.

Inside the Gladiator Pit you have to choose a companion who will help you during the fight.
Aesa Alfarinn is a rogue, Helga Swanwhite is a mage and Vigor Broadshield is a warrior. It is
best to choose a helper with different class than your hero.

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After selection, go to the arena. Prepare for a fight with Remus Bloodhawk and his
mercenaries.

Once they all are dead, return to Jakin to collect your reward.

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The man will send you also to the Gambling Den, so you can talk to Jokull Fengard. He will
give you a good rogue helmet.

Magic Men
In order to receive this mission you have to complete the task Earning Valor first.

After collecting helmet from Jokull in the Gambling Pit, talk again to Jakin. Prepare for the
next fight on the arena. Your opponents are three mages. I suggest taking warrior or rogue
against them.

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As always with this type of confrontation, first get rid of weaker enemies and then focus all
your attacks on their leader - Bodine Borgue. Now go to Jakin and collect your reward (gloves
for warrior).

Simply Mercenary
To make this task available, complete the mission Magic Men first.

This is yet another fight on the arena, ordered by Jakin. This time your opponents are
archers.

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It is best to choose a good warrior or rogue against them.

As reward you'll get warrior leg gear.

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Alserund - p. 5
A Valorous Proposition
To unlock this quest, complete the mission Simply Mercenary first.

First talk to Jakin and then go to the nearby Champion's Manor. Tyr Magnus wants to talk
with you there.

The man will offer you a fight, where you can make double money. But you have to fight
alone. Regardless of your choice, prepare for a lonely fight with a warrior called Mad Man and
his two rogues.

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Get rid of weaker enemies first and then defeat their leader.

As a reward you'll receive gold and good pair of shoes. In order to finish the quest, meet Tyr
Magnus again.

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A Viper For All Seasons


To make this quest available, complete the mission A Valorous Proposition first.

Talk to Jakin and go to the arena to fight with Holden LaFayette and his team. Your main
opponent is a warrior with a spear, so you should take a heavy armored companion with you.

While he takes Holden's hits, you can easily kill the rest of enemies.

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After LaFayette's dead three mages will appear on the arena, so be prepared for a longer
fight. As a reward for winning the fight you'll receive gold and two armors.

Meeting with Magnus


To make this quest available, complete the mission A Viper For All Seasons first.

First talk to Jakin and then go to the east where you are supposed to meet Magnus. But
instead of him you'll encounter an assassin there. If you succeed with a persuasion, you
won't have to fight with him.

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After dealing an issue with the bandit, return to the arena to help your companions. But first
you'll have to defeat a group of guards guarding the passage.

Once you get to the arena, you'll be attacked by two large trolls. Fortunately you won't have
to fight them alone. Let your companions draw attention of monsters, while you can attack
them from behind. After the death of the last enemy, return to Jakin to collect your reward.

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Championship Match
To make this quest available, first complete the mission Meeting with Magnus.

This time Jakin will send you to the last fight. If you can win it, you will be known as arena
champion.

Your opponent is Tyr Magnus and his companions. This fight is not easy, so you may use
Reckoning mode during it. Thus you should quickly get rid of weaker opponents and easily
defeat Magnus after that.

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As a reward you'll get gold, powerful sword and a card Twist of Faith Undisputed
Champion.

Undisputed Champion
+5% Damage
+5% Damage Resistance

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You will also become an owner of Champions Manor and arena. You can collect your income
at Jokull Fangard, who stands on the stair nearby.

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The Hollowlands - p. 1
M3 - The Hollowlands

1 Motus Mining Outpost


2 Enser Garrou
3 Canyon Hill Mine
4 Aurenda
5 - Shadowthorn
6 Duneshead Mine
7 Saltwell Caverns
8 Overlook Camp
9 Aurenda's light
10 - Calovar
11 Century Flower
12 Aron Excavations Mine
13 - Bloodbane

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14 Mad miner
15 Cloudrest Passage

Fae at the Mine

Before getting into Motus Mining Outpost M3(1), talk to Apul Vire. The gnome will ask you to
find one of his friends, Enser.

He awaits you to the east from the camp M3(2). Together youll go to the top of the hill, in
direction of Canyon Hill Mine M3(3).

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Prepare for three fights with monsters along your way. First youll encounter Boggarts and
then Sprites.

Once you defeat them all, talk to Fae named Aurenda M3(4). Enser will tell you that you have
to get back a stone called Aurendas Light and bring it to a woman in Shadowthorn.

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Youll find the stone in center of Hollowlands M3(9), next to bandits corpse.

Map of Shadowthorn

1 - Aurenda

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Bring the stone to the end of Shadowthorn, where youll fight two Ancient Leanshe.

When both monsters are dead, talk to Aurenda sitting nearby.

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After short conversation youll be able to return to Enser to complete the task. Youll find the
gnome in Motus Mining Outpost M3(1).

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The Hollowlands - p. 2
Miners In the Sand
To make this quest available, first complete the mission Fae at the Mine.

Apule Vire from Motus Mining Outpost will ask you to talk to Fae named Calovar. Apule
suspects that he cursed miners. You can find him in the central part of the location M3(10).

He will tell you that the real cause of problems of miners is Edgar Aron, who hides now in
Aron Excavations Mine M3(12). You have to take back from him a magical artifact.

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After short conversation youll be attacked by a group of beasts. Defeat them and then decide
about life of Edgar. Regardless of your choice, youll get Calovars Relic. But before you kill
the man, complete the task Bloodbane. After Edgars death you wouldnt be able to do this.

With use of Calovars Relic you can heal a group of mad miners M3(14). Approach each of
them and use a stone.

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When all miners are healthy, collect your reward from Apule.

You will finish this mission giving back artifact to Calovar.

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Aron Excavations
This task will appear after completing the mission Miners In the Sand. Youll become then
an owner of Arons mine, which is located in the northern part of Hollowlands M3(12).

Visit the mine and the office and then talk to two workers. You can collect money from
Vincent Helvern and order him office upgrades. To complete this task, you have to upgrade
the office three times, spending for that about 10,000 coins.

Bon Anjar is responsible for developing the mine. Buy three upgrades and youll finish the
mission. The mine will be enlarged and youll find there some new treasures.

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Bloodbane

Once youre inside Motus Mining Outpost, meet a man named Odvar, who will inform you
about a reward for killing Crudok - Bloodbane.

In order to find him, you have first talk to Edgar Aron, who can be found in front of Aron
Excavations Mine M3(12). He will tell you about group called Brownies, which always
accompanies Crudok. When you kill smaller enemies, their leader should appear.

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You can find beasts to the south-east M3(13).

After defeating Crudok, return to Capstan to collect your reward.

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The Century Flowers

Talk to Fae named Calovar M3(10) and youll receive a mission. You have to make three
Century Flowers in Hollowlands bloom M3(11).

Each of them must be first attacked with fire (fire weapon or a spell) and then you have to
use a received item on them.

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Menetyre - p. 1
M4 - Menetyre

1 Tearscotter Mine
2 Orsinian Paige
3 Hurvars Doorsil
4 Ironfast Keep
5 Hall of the Firstsworn
6 Efyr Dynnwel
7 Jottun Grist
8 Fennwrac Flower
9 Spidersac Ichor

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Making Enemies

Not far from a road leading to Alserund, youll meet a gnome named Orsinian Paige M4(2).
He will order you to get kobolds totem from Tearscotter Mine M4(1).

This item can be found at the end of the tunnel, guarded by group of kobolds. Pick it up and
bring it to Orsinian.

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The gnome will order you another task then. This time you have to go to the south, kill three
chosen Jottun and place kobolds daggers in their corpses. Thus you will start a war between
two tribes.

Together with the gnome watch the battle between beasts which takes place on the southern
end of the location.

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When only Ragnarr is left on the battlefield, jump down and kill him.

Thus youll finish the task and ne able to collect your reward from Orsinian.

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Whereabouts Unknown
This task is available on the Ironfast Keep quest board M4(4).

You have to go to Alserund and find missing Eldric Orhelm M2(9). Unfortunately in the
marked place youll find only his corpse. Take a staff lying next to him and bring it to Ironfast
Keep.

WARNING! As soon as you grab the item, a group of enemies will attack you, so be prepared.

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Running with Scalpels


This task is available on the Ironfast Keep quest board M4(4).

First go to Adrith Deofrit in Ironfast Keep and take a package from her. You have to deliver it
to Vian Cevrus from Adessa.

The man can be found in Basilica Gnostra M6(13) in The Isles district. After delivering the
package, the mission is over.

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Menetyre - p. 2
Spider Season
This task is available on the Ironfast Keep quest board M4(4).

Your objective is to get eight Spider Stingers, which can be found by bodies of dead spiders.
These monsters can be found in entire Menetyre, but many of them are located in canyons
on the south-east.

When you collect proper amount of stingers, bring them to Adrith Deofrit in Ironfast Keep.

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A Masters Touch

A smith from Ironfast Keep M4(4) asks you for help in reforging a damaged sword. In order to
do this, you have to go to smith hermit Efyr Dynnwel.

Youll find him at the high hill in the southern part of the location M4(6).

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\
It appears that he is sick and asks you for getting three ingredients of medicine: Jottun Grist
M4(7), Fennwrac Flower M4(8) and Spidersac Ichor M4(9).

When you bring him all these ingredients, he will agree to reforge the blade but he needs one
more item to do this. You have to go to Hurvars Doorsill M4(3).

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Map of Hurvars Doorsill

1 Masters Tallow

Youll find Masters Tollew in a chest, in the north-western part of the ruins.

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Bring it to the smith, who waits for you in Ironfast Keep M4(4). Thus youll finish the task
and receive mighty one-hand sword.

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Apotyre - p. 1
M5 - Apotyre

1 Motus Mining (Day 51)


2 Darkvari Mine
3 Zungar Shaft
4 Whitestone
5 Motus Mining Headquarters
6 Cynric Quarry
7 Sun Camp
8 Snaketail Grotto
9 Steg Darkvari

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10 Convits Cavern
11 Skoria Mine
12 - Adessa

Bone Town

Next to the entrance to the Whitestone village M5(4) youll meet a man named Beorn.

The guard will order you to go to the city hall and talk to the mayor. He will give you a
mission to retrieve some documents, which can be found in Motus Mining Headquarterts
M5(5).

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Once you get inside the building, head to the first floor. Documents are lying in one of the
racks there (Deed to Skoria Mine).

When you bring them back to the mayor, he will send you to Cynric Quarry M5(6), to find
Adath Skoria, who hides there.

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Map of Cynric Quarry

1 Culminite deposit
2 Adath Skoria

Talk to refugee and then meet Whitestone mayor. You can now decide whether you want to
cooperate with authorities or help Adath. If you choose second option, go to the nearby shop
and meet Skoria. In both cases youll receive the same new task.

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Opening a Vein
This task is available after completing the mission Bone Town
Whether you want to help mayor or Adath Skoria, youll be sent to Skoria Mine M5(11), to
find tyrenium deposit there.

Map of Skoria Mine

1 Sample of tyrenium

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Once you get inside, talk to the man standing behind bars. If youre helping Adath, show him
received ring and he will let you in. If you cooperate with mayor, youll have to bribe him or
lie to him using persuasion.

A sample youre looking for is located in a cart at the very end of the tunnel. Bring it back to
your employer.

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Depending on your previous choices, your next task will be to kill either mayor or Adath. In
case of Eswin you will have also a possibility of getting him into a prison, if you succeed with
persuasion.

Once youre done with it, return to your employer to collect your reward and finish the task.

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Runaways

In a center of Whitestone you can see a cage, with Steg Darkvari imprisoned inside. Talk to
the man and agree to help him to escape.

Captain Beorn has a key to the cage. When he gets to the bridge leading to the town, talk to
him. You can use persuasion to get the key or bribe him. There is also a possibility to
pickpocket him.

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After obtaining the key, open the cage and youll receive another task. Steg will ask you to
bring him a treasure, so he can start a new life. The treasure can be found in undergrounds
of Darkvari Mine M5(2).

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Apotyre - p. 2
Map of Darkavir Mine

1 Stegs treasure

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At the end of the mine youll find a chest with Mysterious Parchment inside.

When you leave the underground youll encounter Stegs beloved, who will ask you to give her
the document back. You can agree or refuse. If you choose the second option, youll have to
fight her. You can also use persuasion, so youll avoid the fight and keep the map.

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Whether option you choose, return to Steg to finish the mission M5(9). If you still have the
map, he will let you keep it. You can find it in your backpack, in section Consumables.
After using it, Stegs family treasure will be marked on the map.

Dinner Time

While being in Whitestone M5(4), go to the inn and talk to the barmaid Bera Grastar. Youll
learn from her that shes out of meat to serve customers.

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In order to get it, go to the one of nearby mines and defeat rats living there. She will be
grateful for the meat.

Missing Keys

On the floor of the inn in Whitestone M5(4) you can encounter one of the Travelers guild
members. She will give you the task to steal a valuable item from mayor house.

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In order to get there, you have to obtain the proper key first. Youll find it in the closet on the
floor of the town hall.

Once you get underground, go forwards lockpicking doors on your way.

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Eventually youll reach a room with a locked chest. Inside youll find document youre looking
for - Confession of Mayor Taklari.

You have to bring it to Lina, who can be found near the Sun Camp M5(7). During
conversation you can choose three options. If you do not want anything in exchange for the
letter, she will give you average quality daggers and a bucklet. The middle dialog option
doesnt change anything. If you demand money, she will give you about 5,000 gold.

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The Messenger

On the first floor of the inn in Whitestone M5(1) youll meet Squire Coran, who delivers
notices about dead soldiers. Agree to help him in this unpleasant task.

A death notice about Joanne Gortan should be delivered to Vonne Gortan in Whitestone
M5(4).

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Notice about fate of Mal Dydyn is meant for Plagueshield Dydyn in Ironfast Keep M4(4).

A third san recipient can be found in Plains of Erathell Rathir. He awaits you in The
Luminary Leaf.

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The last person is Fridi Edstar, who is found in the inn in Mel Senshir. Once you deliver all
notices, return to the quest giver to collect your reward.

Tinkers Task

In the Sun Camp youll find a man named Harriset Donnel. Talk to him. He is looking for any
iron items. If you find anything with iron in its name, just bring it to Harisset and youll
receive some money. This task is repeatable.

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Apotyre - p. 3
Outside the Box
Youll receive this quest after completing the mission Mirror, Mirror. Its description can be
found in Plains of Erathell guide.

First head to the Sun Camp M5(7) and talk to Argine, who lives there.

She will send you to a local Hierophant shrine, where youll receive a mission to steal the
masters pick. It is in possession of Eloren Criet in Adessa.

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Youll find her in Laboratories M5(9).

Talk to her and use gold or persuasion to get information on the item youre looking for. It
turns out that it was taken to the armory M5(7).

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Only guards can stay inside the building, so use sneaking once you get there. A box with
pick can be found at the back of the location. You can also run there quickly, pick up the
item and pay a fine for trespassing.

Unfortunately the box is locked and youll find only a note next to it. Bring it back to Argine
in Sun Camp M5(7).

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The woman will send you to the Motus Mining Headquarters M5(5). In undergrounds you will
find a mechanism which can unlock the box. Use it and then take a damaged pick to Argine.

Classic Misdirection
This task becomes available after completing the mission Outside the Box.

First talk to Argine in Sun Camp M5(7) and then pray at the Hierophants shrine.

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Youll be sent for a meeting with Maun Cointaker, who can be found in Convicts Cavern
M5(10).

Break in and talk to the man. He will give you one of three key to his treasury in Snaketail
Grotto M5(8).

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Map of Snaketail Grotto

1 Maun Cointakers treasury


2 Chest with a key

Inside youll see two groups of bandits fighting with each other. Kill all opponents and then
collect two other keys.

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In one of the chests youll find Zungar Key and in other Darkvari Key. Use them to open the
thief hideout.

But you wont find anything valuable inside. Youll find only a letter, which you have to bring
to Argine.

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But instead of getting back to Sun Camp, talk to Grim Onwig waiting next to the exit from
underground. He will give you another quest.

The Purloined Letters


This task becomes available after completing the mission Classic Misdirection

Grim Onwig will ask you to steal some book from undergrounds of Livrarium in Adessa
M6(14).

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Go there and meet Phasmer Humm. After short conversation the man will show you a
descend to the basement, located in the floor.

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Apotyre - p. 4
Map of Forbidden Hall

1 Book
2 Chest with a puzzle

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Underground tunnels are patrolled by groups of gnomes. You can sneak between them or
defeat them in an open fight. The book youre looking for is located in the south-western part
of the location. But before you steal it, open the chest surrounded by magic, stone statues. In
order to do this, you have to light all of stones. It is not easy task, because when you use the
statue, you light on/off this statue and its 2 neighbors.

At the beginning do so, that only two stones next to each other are turned off. Lets call
them A and B.

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Once you have such situation, use two stones standing in front of them (on the other side of
the circle). After that activate again stones A and B. Youll get a combination, where only two
statues net to each other are lightened.

Now you have only to activate two other trios and the chest will be unlocked. Inside youll
find key which opens the door to the treasury with the book.

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After collecting the artifact, leave the underground and meet Grim Onwig in Hospitalis
Quarters M6(10). As a reward for the book he will give you gold and a book of stealth.

Thick as Thieves
To start this task, you have to complete the mission The Purloined Letters.

First talk to Grim Onwig in Hospitalis Quarters in Adessa M6(10). He will present you a plan
to imprison Hierophant.

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Your task is to get to Sun Camp M5(7) and get to the Hierophants Den. The entrance is
located in the hole at the cemetery.

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Apotyre - p. 5
Map of Hierophants Den

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1 - Crilgarin
2 Guard with powder
3 Blocked passage
4 Hierophants wing
5 Onwigs wing
6 - Exit

Once you get underground, youll encounter Argine. She will offer you to betray rebels and
join her. However decision you make during the conversation is not binding.

Regardless of your choice, go to meet Crilgarin who awaits you nearby.

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She will tell you about magic powder, which allows avoiding a guard blocking the passage. A
bag of this mysterious powder is in possession of one of the enemies in the southern part of
the location. Kill him and take the item.

You have to use it in the northern corridor, which will lead to the large chamber. Youll have
to make final decision there.

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If you turn west, through Onwig and other rebels, at the end of the corridor youll be attacked
by Argine. If you turn east, youll support Hierophant and fight with Onwig.

Both fights are not so difficult. The only difference is that the woman uses spells and the
man uses sword.

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Once the opponent is dead, place a book at him and jump down from the rock to the left.

Run forwards, killing enemies along your way, until you get to the tunnel exit, where Grimm
Onwig/Argine will give you a card Twist of Faith. In case of a rebel it is The Chariot.
Hierophant will give you Temperance

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The Chariot
+1 Finesse Abilities
+6% Piercing Damage

Temperance
+1 Finesse Abilities
+6% Evade Chance
For completing this task youll receive also armor set Shadowskin, which is perfect for any
rogue.

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The Zungras

This quest is available at the quest board in Whitestone M5(4).

Your task is to clear the mine Zungar Shaft M5(3) out of bandits. Once you kill all enemies,
return to Hera Orhelm to collect your reward.

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The Cynrics

This quest is available at the quest board in Whitestone M5(4).

Your task is to clear the mine Cynric Quarry M5(6) out of bandits. Once you kill all enemies,
return to Hera Orhelm to collect your reward.

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The Darkvari

This quest is available at the quest board in Whitestone M5(4).

Your task is to clear the mine Darkvari Mine M5(2) out of bandits. Once you kill all enemies,
return to Hera Orhelm to collect your reward.

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Adessa - p. 1
M6 - Adessa

1 Sandstone Villa
2 Adessa Prison
3 Domus Politica
4 Arcadium
5 The Isles

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6 Preatorian Garrison
7 Armory
8 Adessa Mine
9 - Laboratories
10 Hospitalis Quarters
11 Grand Bursars
12 Forum
13 Basilica Gnostra
14 Livrarium
15 The Walls

New In Town

Inside Sandstone Villa M6(1) talk to Decanus Bruten, who will give you a bunch of letters.
Each of their senders claims that has an important mission for you. If you complete one of
them, youll end the mission. Available quests are: Community Service, Return to Sender
and Applied Science.

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Applied Science
After getting to Sandstone Villa M6(1) youll receive bunch of letters. Their senders ask you
for a meeting. One of them is Feride Ouet from city laboratory M6(9).

Talk to him and then go to the nearby mine M6(8).

Map of Adesse Mine

1 Feride Ouet

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Your research is to fight with successive groups of opponents: Brownie, Boggart and Kobolds.

Finally, a mountain Troll will attack you.

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Once all creatures are dead, talk the scientist and youll learn where Templar Jorielle stays.
Youll also receive a set of elixirs as a reward.

Return to Sender
After getting to Sandstone Villa M6(1) youll receive bunch of letters. Their senders ask you
for a meeting. One of them is Courdan Passant from city Domus Politica M6(3).

The gnome will ask you to retrieve a letter which was sent by mistake. It should be in
possession of a courier who probably has stopped in Sun Camp M5(7) in Apotyre.

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After conversation with the woman youll learn that the letter was thrown near the mine
Cynric Quarry M5(6).

Youll find it under wooden scaffolding.

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Get it back to Passant and then look for Scholar Airncourt. She stays in Basilica Gnostra
M6(13) in the district The Isles.

Talk to the woman and then return to the quest giver to end your mission. He will tell you
where you can find Templar Jorielle.

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Community Service
After getting to Sandstone Villa M6(1) youll receive bunch of letters. Their senders ask you
for a meeting. One of them is Reddle Mane from Hospitalis Quarters M6(10).

Youll find him in his office at the top of the building. The man will ask you to answer two of
many petitions posted by citizens. You can find them on a contract board. These are three
tasks: The Tithes that Bind, Hand-Delivered and Shipping Error. When you complete
two mission, return to Reddle to collect your reward. He will tell you where to find Templar
Jorielle.

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Adessa - p. 2
The Tithes that Bind
This task is available at the quest board in Hospitalis Quarters.

In order to complete it, you have to convince three merchants to give some money on charity.
Driadore Sele can be found in Arcadium M6(4).

Renerit Vale and Sari Cemble work at the nearby market.

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If you persuade them with a threat, they will increase prices. But if you use persuasion,
youll avoid raise. After completing the task, return to Hospitalis Quarters to collect your
reward.

Shiping Error
This task is available at the quest board in Hospitalis Quarters.

Your objective is to destroy 6 chests, which are located in a city armory M6(10).

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If someone notices that youre inside the building, guards will be alarmed. So use stealth.
You can also run quickly inside, do your job and then pay a fine to guards. When youre
done, collect your reward in Hospitalis Quarters.

Hand-Delivered
This task is available at the quest board in Hospitalis Quarters.

This missions objective is to deliver a letter to Esklad Teiner imprisoned in city prison M6(2).
He is located at the end of the location. Give him a letter and then return to Hospitalis
Quarters to collect your reward.

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Under Watch
This quest becomes available after completing the mission New In Town.

First go to Domus Politica and talk to Templar Jorielle located on the floor. She will tell you
that your bodyguard, Bruten, is probably a hired spy. So you have to ask him about it.

The gnome can be found in previous location Sandstone Villa. After short conversation he
will attack you along with his men. The fight is not so difficult.

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Once enemies are dead, return to Jorielle to warn her. As a reward youll get gold and a paper
proving that youre owner of Sandstone Villa.

Sandstone Villa
This quest becomes available after completing the mission Under Watch
When you become the building owner, you can renovate it. So go to Grand Bursars M6(11)
and talk to Suner Pome. You can order him three renovations, which cost about 15,000 gold
in total. Once all renovations are done, the quest is over.

Lab Assistant

When you get to the city laboratory M6(9), talk to a gnome named Daedinnear.

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He will ask you to get rid of magic barriers on chests in his room on the first floor.

Protections are very easy, so you should not have problems with taking them off. Once youre
done, return to the gnome to collect your reward. This task is repeatable (each time the level
of spells is the same).

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Executive Orders

A gnome living in Grand Bursars M6(11) will ask you to retrieve some book. Youll find it in
Motus Mining Headquarters M5(5).

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Adessa - p. 3
A Silver Tongue

In the district The Isles M6(5) youll meet Audern Reis. The gnome will ask you to participate
in some experiment.

It is run by Scholar Nerenne who awaits you in Basilica Gnostra M6(13).

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An experiment is about answering the gnomes questions in incomprehensible language.


Correct answers are:
1. Bottom right.
2. Top left.
3. Top right.

If you answer as shown above, youll get gold and few elixirs.

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Paper Trail

Inside Livarium M6(14) in the district The Isles examine a book Chapter I: Preliminery
Plans lying on the table. Thus you will start a quest which is about collecting all its parts.

A second book can be found in a city garrison M6(6), near the sparing arena entrance.

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A third chapter is hidden in a city laboratory M6(9). It is located on the upper floor of the
western wing of the building.

A fourth book is located in the upper level of Domus Politica M6(3).

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Fifth part is located in the left wing of Grand Bursars.

A sixth book can be found in Arcadium M6(4).

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A seventh part is located in Basilic Gnostra M6(13).

An eight chapter lies on the bookshelf in Forum M6(12).

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It will lead you back to Livrarium, where youll find the last part of the book, increasing
persuasion.

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Cursewood - p. 1
M7 Cursewood

1 Captain Drefan
2 Lost scout
3 Cydan
4 Dead warrior
5 Seven Widow Mine
6 Shattertier Mine
7 Foes Hearth
8 Mel Senshir
9 - Bisarane

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Malicious Practices

Inside a hospital in Mel Senshir talk to Matrim Hawkins. The man is mad but youll learn
from him about mysterious destroyed tower. It is worth to explore it.

Map of Mel Senshir

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1 Hospital
2 Prison
3 Broken Tower
4 - Tavern
5 Bronwen Senn
6 Aedran Tyr

Once you get inside, keep going forwards and then descend to a second level of
undergrounds.

Youll encounter there Corialia Scathe. You can kill her (top dialog option) or get her order to
kill Hawkins (bottom dialog option). In the second case in addition to XP youll receive also
amulet which increases fire resistance. The fight with Hawkins is also much easier than a
duel with the mage.

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Rite of Honor

Bronwen Senn from Mel Senshir will offer you a fight with five best warriors from local
garrison. If you agree, youll be moved to arena.

Map of Mel Senshir

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1 Hospital
2 Prison
3 Broken Tower
4 - Tavern
5 Bronwen Senn
6 Aedran Tyr

The first opponent is Enion Gaius, a warrior with sword. The second one is Tarrick Smith,
who uses a spear.

The third opponent, Sephedra Wyll, fights with daggers and a fourth one, Aedran Tyr, is a
heavy armored knight.

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The fifth opponent is Regna Senn, who uses Faeblades. Most of fights are quite demanding,
but you cant die during them. If you lose your all HP, youll just lose the fight and youll be
able to start the fight over.

After defeating all five warriors, youll deal with Bronwen Senn. The fight is really long,
because she got lot HP, but besides this it is not more difficult than other fights. Once you
win, talk to your opponent and collect your reward.

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Remembrance

Meet Aedran Tyr in Mel Senhir, who will ask you to find a body of certain man.

Youll find the corpse in the southern part of Cursewood, surrounded by corpses of Tuatha
M7(4).

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Pick up a journal which lies next to the warrior and bring it to Aedren.

The quest ends now.

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Cursewood - p. 2
Eyes and Ears

Near the gates of Mel Senshir youll meet captain Drefen M7(1), who will ask you for a small
favor.

You have to find three of his scouts, who disappeared on swamps M7(1)/ M8(1). Meet them
(or search their corpses) and then return to collect your reward.

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Deadeye

One of captain Drefen scout awaits you near the entrance to Shattertier Mine M7(6). He will
ask you to kill an assassin called Deadeye. Murderer hides in the nearby mine.

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Map of Shattertier Mine

1 - Deadeye
2 Foes Hearth

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He will be helped by two Bolgan during the fight, so you should kill them first.

Deadeye himself is not a big challenge.

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Once the bandit is dead, return to Elias Hurk to collect your reward.

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The Midden
M8 The Midden

1 Lost scout
2 House of Sorrows
3 Proving Halls
4 Venris corpse
5 Tinehil
6 Pierced corpse
7 Meathgras Den
8 House of Sorrows
9 Corpse for cremation

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A Time to Reap

Near the camp, south from Proving Halls M8(3), youll meet Fae entitled The Headsman.

Talk to him and then defeat him in the fight.

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Once he falls on the ground, meet Betheli waiting nearby and end the quest.

In Memoriam
In order to make the mission available, complete the quest A Time to Reap

In the camp south from Proving Halls M8(3) youll meet missionary Kreger. He will ask you to
recover earrings from dead soldiers. Their bodies are scattered over The Midden M8(6).

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For each earring youll receive more than 1,000 gold, so it is worth to look for them. It is best
to collect these items during completing rest of quests.

Elfs Best Friend


In order to make the mission available, complete the quest A Time to Reap

Zanvil Whit from the camp south from Proving Halls M1(6) will ask you to find a corpse of
one of the scouts (Venris) M2(4).

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In order to find him, follow the wolf, protecting him from enemies.

There will be plenty of fight but fortunately the wolf is very lively and avoids hits. The greatest
threat is Crudocks, so always try to kill them first.

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If wolf dies, go to the marked place M2(4) without him and pick up a document lying next to
the corpse.

Give Zanvil the paper thus ending the quest.

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The Keening
M9 The Keening

1 Prismere Chantries
2 Audra Firan
3 Jottun Runelord
4 Ghennig
5 Fallen Hall
6 - Liordran
7 - Rahnil

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Witch Knight of Ghennig

In the eastern part of the location youll meet a woman imprisoned in the cage M9(2). Audra
Firan will ask you to get the key, which is in possession of one of the Jottun. Youll find him
a bit further to the north M9(3).

After killing the beast open the gate and talk to the woman again.

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Together with her you have to go to Ghennig ruins, where youll fight with Witch Knight
Khleran.

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Map of Ghennig

1 - Khleran

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Once you get inside, keep going to the right. At the end of the stairs youll encounter Khleran
with bodyguards.

During the fight first try to kill a group of Jottun. Your companion should take care of the
main enemy in the meantime. Once beasts are dead, focus all your attacks against Tuathas
leader. You have to watch out for his fast attacks, because they can inflict huge damage.

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After his death, Audra will say goodbye, thus ending the quest.

True to the Cycle

Near the large crossing youll encounter Fae named Liordran M9(6). He will give you a task to
place a ring in undergrounds of his beloved - Ragnil.

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An entrance can be found to the south M9(7), but before you get there, prepare for a fight
with Niskaru Lord, Horrinox. This fight is really challenging, so I suggest starting it in
Reckoning mode. Your opponents attacks are standard for this type of beast, but he has a
lot of HP and deals a lot of damage.

Once your opponent is dead, go further into tunnel.

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Map of Rahnil

1 - Altar

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A ring youve received from Liordan must be placed on the altar at the end of the
undergrounds.

But before you can reach it, prepare for many fights with Bogarts, Sprites and Threshes, that
inhabit Rahnil.

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When you finally complete the quest, return to Fae to collect your reward. Youll meet him
next to the tunnel entrance.

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Drowned Forest - p. 1
M10 Drowned Forest

1 Alfar Camp
2 Prismiere Chantries
3 Sanctuary Grotto
4 - Banshean
5 Bonnlach
6 Ariel Perien
7 Deod Dungaras
8 Sioran Crypt
9 - Bisarane

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Spawning Pools

Meet Sinon Carrag in Alfar Camp M10(1). He will ask you to get rid of Banshean responsible
for Murghan plague M10(4).

One of the creatures can be found in the south-western corner of the locations. Rest two can
be found on the north. During the fight with them remember about killing weaker monsters
first. Banshean alone are not a big challenge.

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When the last opponent is dead, return to Alfar Camp to collect your reward.

Artifacts and Castles

Ariel Peried, who can be found in the western part of Drowned Forest M10(6), will ask you to
search for her kidnapped assistant.

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Agree to do this and then head north M10(7). A corpse of the man can be found in a small
forest occupied by Banshean.

Defeat the beast and pick up Ariels bag. You have to bring it to the gnome, who awaits you
next to the entrance to Bonnlach ruins M10(5).

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After short conversation go to the abandoned castle together with the gnome. Your task is to
find an artifact which is located in the library.

Map of Bonnlach

1 - Artifact

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Youll find the library in the south-eastern corner of tunnels. Take the item from a chest,
thus ending the mission.

The Sorrows Call

On the road connecting Cursewood and Drowned Forest youll meet a man named Bisarane
M10(9). He will offer you a first quest for House of Sorrows.

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At the beginning you have to go to Proving Halls in The Midden M8(3). Bisarane will give you
further instructions there.

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Map of Proving Halls

1 Taibreah
2 Cadoroc
3 Bisarane
4 House of Sorrows

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Keep going through the tunnel until you meet Fae named Taibreah.

After short conversation youll be attacked by Ettin. Defeat the beast and move forwards.

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In the next chamber youll have to talk to Bisarane again. Dialog options you choose do not
matter at all.

Your second task is to find a poisoned Fae boy named Cadoroc. Youll find him bit further to
the north. Decide about his fate and then go to meet again the leader of House of Sorrows.

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And again choice of dialog options doesnt matter. Regardless of your previous choices, at the
end youll receive an amulet which increases HP regeneration when your current HP is below
20%.

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Drowned Forest - p. 2
Voices of the Dead
This mission becomes available after completing the quest The Sorrows Call.

First talk to Bisarane in Proving Halls and then meet him in nearby House of Sorrows. He
will ask you then to escort a certain woman, who must examine body of murdered Fae.
Responsible for murder is man named Cadoroc.

Taibreah await you next to the entrance to House of Sorrows.

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Follow her to the indicated place, killing creatures on your way. You have to protect the
woman against them, but this is not difficult task, because Fae can use spells quite well.

After getting to the destination, Taibreah will start a ritual during which youll be attacked by
three waves of enemies. First of them consists of plain Boggart and in the second youll see
two Barghast.

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Third wave is the last and the most difficult. Youll be attacked by group of Boggart and Bog
Tresha. It is worth to use Reckoning mode now. If you do not have it, try to get rid of Boggart
before the bigger beasts starts his attacks. Otherwise it might be difficult to perform any
attack by your hero. After all enemies are dead, talk to your companion. She will send you to
Sioran Crypt M10(8) in Drowned Forest, where you can find Cadoroc.

Map of Sioran Crypt

1 - Cadoroc

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You can find the man in the western part of the undergrounds. The shortest way to him
leads through the hidden passage to the left. But you must have certain level of Detect
Hidden skill to use the passage.

Your opponent uses Faeblades in the fight, so especially mages should be careful not to be
hit.

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Around in the middle of the battle spiders will join the fight, but they should not be a big
problem.

Once all enemies are dead, return to House of Sorrows and talk to Taibrah waiting for you
next to the entrance. Youll get reward and the next quest.

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A House Divided
To get an access to this quest, complete the mission Voices of the Dead.

Fae named Taibreah will ask you to save king Bisarane, who fights rebels in House of
Sorrows. You have to get into the building through undergrounds called Proving Halls M8(3).

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Map of Proving Halls

1 Taibreah
2 Cadoroc
3 Bisarane
4 House of Sorrows

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After getting to the tunnel keep going forwards, fighting waves of Bolgan. The passage is
located at the end of the location.

Inside House of Sorrows turn left and youll get to the place where Bisarane awaits you.

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The man will tell you story of his house and send together with Taibreah to ruins of Fallen
Hall M9(5). The entrance can be found in The Keening.

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Drowned Forest - p. 3
Map of Fallen Hall

1 Saturnyn
2 Sigil-Stone
3 - Myrcyr

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Once you get inside, move to the south until you see a leader of rebels, Saturnyn. He will
hide behind three magical doors.

In order to open them you will need Sigilstones, which are located in the undergrounds. First
of them stand next to you on the right.

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The second stone is located in the western part of Fallen Fall and the third stone can be
found in the eastern part of this location.

Each stone is guarded by a group of enemies so prepare for lot of fights.

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After using all mechanism, go through the gate and start the fight with Myrcyr.

The opponent is not really strong, but will be supported by a group of Tuatha attacking from
behind you. So watch out not to be surprised by them.

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When you take most of the enemys HP, the fight will be over.

Now you have to return to House of Sorrows and talk to Biserane. He will give you reward
and the next quest.

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The Eldest
This quest becomes available after completing mission A House Divided.

Talk to Biserane in w House of Sorrows M8(2). He will send you ton Damalroc M11(1) ruins
in Caeled Coast.

The entrance is guarded by large Baenshean, so be prepared for fight.

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Map of Damalroc

1 The Scale
2 Caelrod
3 Alarane

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Inside ruins keep going to the south-east, to a place called The Scale. Youll find there a
switch. When you activate it, a group of enemies will appear. Kill all enemies to open the gate
on the left.

A corridor behind the gate will lead to you to Fae names Caelrod. Talk to him and agree to
find his companion.

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In order to find this woman, go back to the beginning of The Scales and then use the switch
again. Another group of monsters will appear. Kill them to open the gate on the right.

Behind the gate youll encounter Alarane. After short conversation she will go to the nearby
chamber, where you have to meet her again.

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The Weeping King


To unlock this quest, you have to complete the mission The Eldest.

Alarane from Damalroc ruins M11(1) will order you to find the key to a magic hidden in
ruins. In this quest youll be accompanied by Caelrod (mage) or Alarane (rogue). The choice is
yours. If you have range based character, I recommend Alarane, while warrior would need
Caelrods help.

A key youre looking for is located in the Sinsear undergrounds in the southern part of
Caelled Coast M11(5). Once you get inside, talk to your companion and move together to the
tunnels.

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Drowned Forest - p. 4
Map of Sinsear

1 Voitve of Leaf
2 Votive of Flame
3 Votive of Water
4 The Crying Eyes
5 - Key

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In order to get to the key, you have to obtain three other items, guarded by groups of beasts.

Votive of Leaf can be found at the copse of Bog Thresha.

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Votive of Flame is in possession of Sprite Flame Champion.

Votive of Water is guarded by Banshen Priestess.

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After obtaining all items, go to so called The Crying Eyes. These are three statues. A water
will flow from their eyes, if you stand on the plate in front of them. Make each statue to cry
and then use the nearby levers in same order (left, right, middle).

When youre done, the gate will open and youll be able to get inside to get the key.

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Bring the artifact to Biserane in House of Sorrows and youll discover the terrible truth. Fae
will betray you and as it turns out, he is a servant of Gadflow.

Once the conversation is over, youll be attacked by a group of Tuatha, led by mercenary
Myrcyr. Kill quickly his helpers and then wait until he attacks Taibreah. He wont pay
attention on you then, so you will be able to attack him.

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Once he is dead, youll get another quest.

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Drowned Forest - p. 5
Such Sweet Sorrow
To make the quest available, complete the mission The Weeping King.

After conversation with Taibreah in House of Sorrows M8(2) youll be transported to Esharra.

Meet there Fae again and then go to the first Energy Nexus.

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You have to turn off 4 such machines, and each of them is heavily guarded.

During the fight with guards let your companion takes first attacks and focus on summoned
creatures. Once they are dead, attack guards.

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After turning off the last machine go to the center of the location, where you will meet
Bisarane.

Regardless of dialog choices, after a short conversation the fight with mighty Fae begins. If
you fight him from a distance, you have to avoid his powerful violet projectiles, which deal
huge damage. Character preferring melee should hit several times and then get back.
Otherwise they will be hit by shock wave caused by Bisaranes staff hitting the ground.

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In addition to standard attacks, the mage will be summoning also groups of helpers. These
are in order: Tuatha, Banshean, Skeletons and Niskaru. To make the fight easier, let
Taibreah get most of the hits, so you can kill weaker enemies one by one. If you are targeted
by Bisarane, run somewhere and hide behind some wall.

After killing the mage, talk to your companion and wait until she finishes the ritual.

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You will be then transported back to a real world, where youll encounter a strange staff. Pick
it up and youll get w powerful weapon (Sorrow) and a card Twist of Fate Child of Autumn.

Child of Autumn
+5% Elemental Damage
+5% Damage vs. Fae

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On the Hunt
To make the quest available, complete the mission The Sorrows Call.

Go to House of Sorrows in The Midden and talk to Malthon who awaits you there. The man
will ask you to kill some beast. But first you have to lure it back to its den.

So go to The Midden and burn corpses of four soldiers M8(8).

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Kingdoms of Amalur: Reckoning Game Guide

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When all corpses disappear, youll be able to get inside Meathgras Den M8(7) and kill the
beast. Monster is surrounded by large group of Brownies. Kill them first with area abilities.
The fight with main opponent doesnt differ from other battles with regular Banshean.

After Meatgr death, leave the cavern and collect your reward from Fae next to the entrance.

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Kingdoms of Amalur: Reckoning Game Guide

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Caeled Coast - p. 1
M11 Caeled Coast

1 Damalroc
2 Odis Camp
3 Bolgan camp
4 Aloff the Hunter
5 - Sinsear
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6 Castle Gastyr
7 - Cliffs
8 Chernobogs altar
9 Ansillas Camp
10 General Fynn
11 Castle Ansilla
12 - Seawatch
13 House of Pride
14 Private Cornall
15 - Doll

Brun the Bard

After getting to Odis Camp M11(2) talk to bard Bruno.

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He will order you to clear Bolgan camp to the south M11(3) out of beasts. When you kill both
creatures, wait for bard and take another mission.

This time your goal is the gate of Gastyr M11(6) ruins. You have to kill creatures which
gathered in front of the gate. Three Bolgars shouldnt be a problem.

When the bard appears, agree for the third mission. You will have to get rid of another
Bolgan, which can be found on nearby cliffs M11(7).

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Kill quickly two beasts and wait for Bruno. He will tell you the rest of the story.

After listening to it, you can offer him your help in finding his mothers letter. The document
can be found in ruins of Gastyr M11(6) castle.

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Map of Castle Gastyr

1 Hillared Gastyr
2 Racinon
3 - Letter

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After getting inside, talk to the woman standing on the east and accept the quest The Last
Gastyr.

During completing it, you will get to the place where the letter is located.

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Bring the document to the bard, thus ending the mission.

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Caeled Coast - p. 2
Worthy of Chernobog

In the north-eastern corner of the location youll meet hunter named Aloff M11(4). He will tell
you about beast called Chernobog. You need 10 eyes of Bolgan to summon it.

These creatures inhabit entire Klurikon, so you should have no problems with gathering their
eyes.

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When you collect them all, bring them to the Chernobogs altar M11(8).

After lightning two fireplaces, the creature will appear.

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The opponent fights as standard Bolgan, but he has slightly more HP and deals more
damage, so try to dodge his attacks.

Once the beast is dead, the mission ends.

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The Last Gastyr

After getting inside the castle Gastyr ruins M11(6), turn to the east and talk to Hillared
Gastyr.

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Map of Castle Gastyr

1 Hillared Gastyr
2 Racinon
3 - Letter

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The woman will ask you to help her and kill Racinon, who stays at the end of tunnels. In
order to find him, follow the woman killing enemies on your way.

A fight with the priest doesnt differ from standard fights with mages. Let Hillared takes
damage and you quickly kill the opponent.

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Once he is dead, the woman will give you a sword and gold.

The Ladys Children

Go to Ansilas Camp M11(9) and talk to Private Janara, She will ask you to find five doll,
which were belonging to Lady Clara Ansilla.

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First doll is located to the north from Ansilas Camp M11(15).

Next two dolls are hidden in undergrounds of Castle Ansilla M11(11).

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Map of Castle Ansilla

1 Private Gautliffe
2 Exit
3 Doll Asnilly
4 Lever
5 Ticneri
6 Tils Collection
7 Soulbind cure
8 - Conni

Fourth doll is in possession of Tuatha soldier, who stays neat the exit from Castle Ansilla
M11(15).

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Youll find fifth doll in Seawatch ruins.

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Caeled Coast - p. 3
Map of Seawatch

1 Doll Asnilly
2 Asnillas family heirloom
3 Byrn Elgar

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Bring all dolls to Janara and youll give to average items and gold.

The Blades and the Seal

Drewn Ansilla from Ansilas Camp M11(9) wants to retrieve his family heirloom but first he
has to get the key to open the locked chest.

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Map of Castle Gastyr

1 Hillared Gastyr
2 Racinon
3 - Letter

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The key is in possession of Hillared Gastyr, who you will find inside Castle Gastyr M11(6).
Talk to the woman and select dialog option about the key (at the bottom).

You will get the item if you succeed with persuasion.

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Map of Seawatch

1 Doll Asnilly
2 Asnillas family heirloom
3 Byrn Elgar

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After that go to Seawatch M11(12) ruins and open indicated chest. You have to take out if it
Royal Seal of Ansilla and Verdant Blades and then bring both items to Drewn.

Ghosts of Seawatch

Inside ruins of Seawatch M11(12) youll meet steward Byrn Elgar, who will order you a task
to bring back all servants working in the castle. Youll also automatically become an owner of
the manor.

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A first person you have to meet is alchemist Connie imprisoned in Castle Ansilla M11(11).

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Caeled Coast - p. 4
Map of Castle Ansilla

1 Private Gautliffe
2 Exit
3 Doll Asnilly
4 Lever
5 Ticneri
6 Tils Collection
7 Soulbind cure
8 - Conni

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Talk to her and then find a key to her cell. Youll find it in the eastern wing of the castle.

After opening the bars, go to Byrn for further instructions.

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This time you have to find Erion Odi, who stays at Odis Camp M11(2). He will refuse to go
back to the castle, if you wont find any replacement for him.

A good material for new sergeant is a man called Cornall. He awaits you in the western part
of the location M11(14). Talk to the soldier and convince him to replace Erion using
persuasion.

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After that you can take Odi with you.

A next person you have to look for is Astor Colliane.

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Youll find him in the center of Mel Senshir M7(8).

The gnome will agree to help you but first you have to get certain dagger for him. It is in
possession of Fridi Edstar, who stays in the nearby inn.

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In order to get the item, you can steal or buy it, or even to persuade the woman to give you
the dagger.

When you bring back the artifact to the gnome, you can go with him to your manor. Talk to
Byrn to end the quest.

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The Lost Squad

In the central part of the southern Caeled Coast you will meet general Fynn M11(10). His
squad was attacked by Tuatha. The man will ask you to find his soldiers and to help him in
the fight.

So go to Castle Ansilla M11(11), passing through the nearby tunnel.

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Caeled Coast - p. 5
Map of Castle Ansilla

1 Private Gautliffe
2 Exit
3 Doll Asnilly
4 Lever
5 Ticneri
6 Tils Collection
7 Soulbind cure
8 - Conni

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As it turns out, there is only one alive - Ridge Gautliffer. Youll find him in the third large
chamber.

Help him in the fight and then talk to him. He will tell you that Tuathas leader is the man
named Ticneri.

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Run after the man until you reach the lever, which unlocks a passage to the chamber with
enemy.

Once you get inside, a large Tuatha squad will attack you. Kill weaker enemies with area
abilities and then attack Ticneri.

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The priest is not a tough opponent, but just before his death he will put a curse on you,
which decreases your mana by 50%.

To get rid of the curse you have to get the cure from the eastern wing of ruins.

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Take it out of the chest and drink it.

Once you are healthy again, return to the general to end the mission. He awaits you in Odis
Camp M11(2).

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High Fulgen - p. 1
M12 High Fulgen

1 Camp Moondown
2 Glasspillar Caves
3 Bolgan Master
4 Primordia
5 Whispering Caves
6 Mercenaries camp
7 Guard tower
8 - Ventrinio

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The Siege of Moondown

In Camp Moondown M12(1) talk to captain Canwen, who will ask you for help in defending
the camp.

Agree and then follow the woman and together defeat a squad of Tuatha.

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When all enemies are dead, youll get a task to find local healer. Youll find him in the cavern
called Glasspillar Caves M12(2).

Map of Glasspillar Caves

1 Master Bolgan
2 Healer Colm
3 Colms bag

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After defeating guards, talk to Calm. It turns out that he is wounded and needs Master
Healing Potion.

You can give him your own elixir, prepare the cure on the nearby alchemic table or find
healers bag.

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His backpack can be found in the chamber on the east. It is protected with a spell, but do
not worry you wont be hurt if you cant get rid of it. Colm can neutralize a curse.

When the man is healthy again, walk him to the exit from the cavern and return to
Moondown Camp M12(2).

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This time Canwen will ask you to look for blacksmith, who is missing in Whispering Caves
M12(5).

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High Fulgen - p. 2
Map of Whispering Caves

1 Blacksmith
2 - Staff

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The woman is locked in the cage, which can be open with the nearby lever. But first defeat all
guards.

After short conversation youll learn that the woman looks for a magic staff, which is hidden
in this cavern.

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Agree to help her in her search and run after Anella.

Once you approach the artifact, youll be attacked by a group of enemies. Quickly kill all
opponents, watching out for your companion.

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After the fight pick up the item and walk the woman to the exit.

Back in the camp, captain Canwen will ask you again to help in the fight with Tuatha.

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Once the last opponent is dead, youll be sent to mercenaries camp to the south M12(6).
Talk there with their leader named Gorem Kane.

You can pay him to help Moondown camp, use persuasion to do this or complete a simple
task.

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The mission is to burn down three Tuathas guard towers. Youll find them on the western
edge of the location M12(7). First kill all guards and then burn down the towers with received
torch.

When you finish your task, mercenaries will agree to help Moondown.

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Return to the camp and meet the captain again. She will ask you to make a speech to boost
soldiers morale. Regardless of dialog option you choose, you will succeed.

You have to walk through the camp now and stop the last Tuathas attack. After the death of
the last enemy, talk to Canwen. You will end the quest and receive random reward.

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Bolgan Bane

Knave of Pride, who stays in Camp Moondown M12(1), will order you a task to kill three
Bolgan masters, located nearby.

Two of them can be found on the surface and the third hides inside Glasspillar Caves
M12(2).

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Map of Glasspillar Caves

1 Master Bolgan
2 Healer Colm
3 Colms bag

Once the last creature is dead, return to Camp Moondown to collect your reward.

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Shadow Pass
M13 - Shadow Pass

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1 Ariad Camp

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2This
Dark
Glow Caverns

Kingdoms of Amalur: Reckoning Game Guide

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Twilight Pass - p. 1
M14 Twilight Pass

1 Ashmor
2 Glowlode Mine
3 - Weconai
4 Eventide
5 Eventides treasure
6 Echoing Light Mine
7 Witch Knight
8 Gask

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Gask

In the place called Ashmor M14(1) youll meet Aluck, who will order you to kill leader of
Tuatha, Gask.

But before you do this, you have to get rid of two his helpers, Witch Knights. Youll find them
in the eastern part of Twilight Pass M14(7).

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Once they are dead, you can deal with Gask, who awaits you at the end of mountain path
M14(8). Your opponent uses standard spells, so the fight with him shouldnt take long.

After his death, leave the Tuathas camp and talk to Aluck standing behind the barricade,
thus ending the mission.

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Ordo

Inside undergrounds of Weconai M14(3) youll meet Ordo imprisoned in the cage.

Free him by pressing a switch to the right. Youll get another task. The man will ask you to
help him in search for a woman, who promised to change his fate. Maura is imprisoned at
the end of the undergrounds.

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Run forwards until you reach the closed gate. Your companion can open it, but it will take
some time. You have to protect him against creatures which attack you.

After eliminating the third wave of enemies, the path will be unlocked.

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It will lead you to the chamber, where youll find a woman Ordo was talking about. After
short conversation youll learn that she lied to your companion and she only wants his life.
She also wants to kill you. In order to complete this quest, select the top dialog option.
Otherwise Ordo will die and youll fail the mission.

Regardless of your choice, prepare for the fight. Try to kill her as fast as possible, because in
later phase of the fight Cave Banshean will appear on the battlefield and your companion is
not very helpful.

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When the witch is dead, talk to Ordo and end the quest.

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Kingdoms of Amalur: Reckoning Game Guide

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Twilight Pass - p. 2
Bareth

Inside Echoing Light Mine undergrounds youll encounter Nel imprisoned in cage. Free her
by pulling nearby lever and then obtain the task to find a man called Bareth.

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Kingdoms of Amalur: Reckoning Game Guide

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Map of Echoing Light Mine

1 Nel
2 Barteh
3 Medallion
4 - Cryamor

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A corpse of the man can be found in the west part of the mine. Unfortunately you wont find
a medallion Nel is looking for.

The item can be found in a pile of rubble, near the iron gate.

Take it and then go to the end of tunnel to kill Cryamor.

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Once Tuatha is dead, you can return to Nel to end the mission. As a reward youll obtain a
key which opens Eventides treasure hidden in Twilight Pass M14(5).

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Amaura
M15 Amaura

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1 Cydan
2 House of Vengeance
3 Cann-Rane
4 Prismare Basin
5 - Sorrogweth Fungus

Master Belne

In undergrounds of Cann-Rane M15(3) youll meet Fae called Master Belne, who will order
you to retrieve a damaged sword which is in possession of Tuatha Overlord.

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Map of Cann-Rane

1 Master Belne
2 Tuatha Overlord
3 Master Farraglen
4 Crystal
5 Master Kiftal
6 Magic barrier
7 Witch Knight Anira

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Kill indicated opponents and then take Shattered Tuatha Weapon to quest giver.

The blacksmith will be able to forge from it three types of weapon: a sword, a staff and
daggers. Choose the weapon you prefer and end the mission.

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Master Farraglen

Inside Cann-Rane M15(3) find Fae named Farraglen. Youll receive a task to gather three rare
gems.

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Map of Cann-Rane

1 Master Belne
2 Tuatha Overlord
3 Master Farraglen
4 Crystal
5 Master Kiftal
6 Magic barrier
7 Witch Knight Anira

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All of them are hidden in chest in the undergrounds.

When you get them, Farraglan will make a special game out of them.

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Master Kiftal
To make this quest available, complete missions Master Farraglen and Master Belne.

Inside dungeons of Cann-Rane M15(3) find Master Kiftal and talk to her. The woman will ask
you to gather Sorrogweth Fungus, thank to which youll be able to pass the magic barrier.

Fungus can be found east from the cavern of Prismere Basin. It grows on one of the rocks
M15(5).

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Kingdoms of Amalur: Reckoning Game Guide

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Bring it back to Kiftal and youll receive a magic elixir as reward.

Heroes Shall Not Pass


In order to make the mission available, complete the quest Master Kiftal.

Fae named Kiftal from Cann-Rane M15(3) will give you elixir, which allows you to pass the
magic barrier on the east.

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Behind the barrier youll fight Witch Knight Anira. At the beginning get rid of her
bodyguards and then take care of the warrior. During the fight you might use a weapon you
obtained in the quest Master Belne. Use the gem which gave you Master Ferraglen on the
weapon and it will inflict 15% more damage against Tuatha.

Once the opponent is dead, return to Kiftal to end the mission and collect reward.

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Lorestones
The Red Marches
Lorestones are special stones located around Amalur that serve Fae race to save their famous
ballads. When you find one of them and activate it, a short recording with a part of history
will start. Completing all chapters of specific story is also rewarded with permanent bonus for
your hero stats. Below youll find a description of locations of each Lorestones in Detyre,
Klurikon and Alabastra, according to sets to which they belong.
Bonus: +20% Burning Duration.

Map of The Red Marches

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1 Lorestone

It is located on a hill south from Galette M1(3).

2 - Lorestone

To get the second stone, go to the Tomb of Fyragnos M1(2) and leave the underground with a
south exit. A stone stands on the rock edge to the left.

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Kingdoms of Amalur: Reckoning Game Guide

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3 - Lorestone

A third recording is located at the bottom of deep canyon, next to the entrance to Galette
Tunnels M1(4).

4 - Lorestone

A stone is hidden in a small valley on south-east. To get there, enter Tomb of Fyragnos
M1(2)and leave underground with south exit. A key to the door which blocks further way can
be obtained during completing quests from Galette M1(3).

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5 - Lorestone

The last stone stand on the edge of the abyss in the north-eastern corner of the location.

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Kingdoms of Amalur: Reckoning Game Guide

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Alserund
Bonus: +5% Armor.

Map of Alserund

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1 Lorestone

Youll find the stone behind rocks next to the entrance to House of Valor M2(4).

2 - Lorestone

The stone stands next to the road leading to Menetyre.

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Kingdoms of Amalur: Reckoning Game Guide

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3 - Lorestone

It is hidden on the hill, west from House of Valor M2(4).

4 - Lorestone

On the south from a road leading to The Sidhe youll find a large hill. You can get there from
the north. The fourth stone is located there.

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Kingdoms of Amalur: Reckoning Game Guide

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5 - Lorestone

The last stone can be found on the similar hill, but this time it is located to the south from
the road connecting Alsrund and The Hollowlands.

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Spring
Bonus: +3% Health, +3% Mana.

Map of Alserund

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Kingdoms of Amalur: Reckoning Game Guide

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1 Lorestone

It is hidden next to the high rock to the north from Caer Elatha M2(5).

Map of The Hollowlands

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Kingdoms of Amalur: Reckoning Game Guide

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2 - Lorestone

The stone stands on the road connecting The Hollowlands and Menetyre.

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Kingdoms of Amalur: Reckoning Game Guide

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The Hollowlands
Bonus: +6 Fire Resistance

Map of The Hollowlands

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Kingdoms of Amalur: Reckoning Game Guide

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1 Lorestone

The first stone can be found at the end of a short canyon in the south-eastern part of the
location.

2 - Lorestone

The second stone stands on the road connecting The Hollowlands and Menetyre.

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3 - Lorestone

The third recording is hidden in the south-eastern corner of the location.

4 - Lorestone

The stone is located in the southern part of the location, north-west from Duneshead Mine
M3(6).

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5 - Lorestone

The last stone can be found in the center of the location, near Calovara M3(10).

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Kingdoms of Amalur: Reckoning Game Guide

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Menetyre
Bonus: +6% Armor

Map of Menetyre

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Kingdoms of Amalur: Reckoning Game Guide

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1 Lorestone

The first stone can be found at the edge of the high hill. A way to it leads from The
Hollowlands.

2 - Lorestone

This recording stands in the canyon full of spider webs, near the passage to Apotyre.

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3 - Lorestone

This stone is located in the river flowing through the northern part of the location. Youll find
it directly below Hurvars Doorsil M4(3).

4 - Lorestone

The stone stand between two high arches, at the bottom of the canyon.

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5 - Lorestone

The last recording is located at the top of a hill to the south of this location. It is hidden near
to Hermit Smith M4(6).

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Kingdoms of Amalur: Reckoning Game Guide

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Summer
Bonus: +1% Health regen per second.

Map of Menetyre

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1 Lorestone

The stone stand on the high hill in the eastern part of Menetyre. You can get there with the
road leading from The Hollowlands.

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Map of Apotyre

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954 / 1028

2 - Lorestone

The stone stand next to the entrance to Adessa.

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955 / 1028

Apotyre
Bonus: +4% Health.

Map of Apotyre

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Kingdoms of Amalur: Reckoning Game Guide

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1 Lorestone

The first recording can be found in a canyon connecting Menetyre and Apotyre.

2 - Lorestone

The second stone stand near the entrance to Zungar Shaft M5(3).

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3 - Lorestone

The stone is located on a rocky river bank, on the east end of the location.

4 - Lorestone

The recording can be found near the entrance to Cynric Quarry M5(6). It is located next to
wooden scaffolding.

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5 - Lorestone

The last stone stand to the west from back exit from Zungar Shaft.

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Kingdoms of Amalur: Reckoning Game Guide

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Klurikon
Bonus: -10% Equip Requirements.

Map of Cursewood

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1 Lorestone

The stone stand in the western part of Cursewood, near the entrance to Seven Widow Mine.

2 - Lorestone

The recording can be found near the passage leading to The Midden.

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Map of The Keening

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3 - Lorestone

The stone stands near the entrance to Ghenning, next to high cliff.

Map of Drowned Forest

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4 - Lorestone

The stone stand at the sea side, near the entrance to Bonnlach undergrounds.

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Kingdoms of Amalur: Reckoning Game Guide

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Map of Caeled Coast

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Kingdoms of Amalur: Reckoning Game Guide

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5 - Lorestone

Youll find this stone in Bolgan Camp in the northern part of Caeled Coast.

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Kingdoms of Amalur: Reckoning Game Guide

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Winter - p. 1
Bonus: +10% Ice Resistance.

Map of Cursewood

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1 Lorestone

The stone stand near the road in the southern part of the location.

Map of The Midden

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Kingdoms of Amalur: Reckoning Game Guide

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2 - Lorestone

The stone is located in the northern part of the location, near the Tinehil undergrounds.

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Map of The Keening

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Kingdoms of Amalur: Reckoning Game Guide

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3 - Lorestone

The stone is located on the cliff edge near the entrance to Rahnil undergrounds.

Map of Drowned Forest

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4 - Lorestone

Youll find this stone in a small forest in the northern part of Drowned Forest.

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Map of Caeled Coast

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Kingdoms of Amalur: Reckoning Game Guide

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5 - Lorestone

The stone is located near the entrance to House of Pride, next to the road connecting
Klurikon and Alabastra.

Map of High Fulgen

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Kingdoms of Amalur: Reckoning Game Guide

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6 Lorestone

The stone stand next to the road connecting High Fulgen and Shadow Pass.

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Kingdoms of Amalur: Reckoning Game Guide

975 / 1028

Winter - p. 2
Map of Shadow Pass

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976 / 1028

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7 Lorestone

Kingdoms of Amalur: Reckoning Game Guide

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Fall
Bonus: +1 Mana regen per second.

Map of Foes Hearth

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1 Lorestone

Youll find this stone in undergrounds of Foes Hearth, near the passage to Shattertier Mine.

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Kingdoms of Amalur: Reckoning Game Guide

979 / 1028

Map of Damalroc

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980 / 1028

2 - Lorestone

The recording is hidden in Damalroc dungeons in the northern part of Caeled Coast.

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Kingdoms of Amalur: Reckoning Game Guide

981 / 1028

Map of Weconai

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Kingdoms of Amalur: Reckoning Game Guide

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3 - Lorestone

Youll find this stone in the southern part of Weconai undergrounds. The entrance is located
in Twilight Pass.

4 - Lorestone

The recording is located in the same undergrounds as the previous stone, but youll find it
only after passing through entire tunnel.

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Kingdoms of Amalur: Reckoning Game Guide

983 / 1028

Map of Mordus-Torr

1 Shadow Pass

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Kingdoms of Amalur: Reckoning Game Guide

984 / 1028

5 Lorestone

The stone stands in the center of Mordus-Torr undergrounds.

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Kingdoms of Amalur: Reckoning Game Guide

985 / 1028

The Midden
Bonus: +6% Bleeding Damage.

Map of The Midden

1 Lorestone

The stone stands south from the entrance to Proving Halls.

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Kingdoms of Amalur: Reckoning Game Guide

986 / 1028

2 - Lorestone

Youll find this recording in the south-eastern corner of the location.

3 - Lorestone

The stone is located on the rock at the river bank in the northern part of The Midden.

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Kingdoms of Amalur: Reckoning Game Guide

987 / 1028

4 - Lorestone

The stone is hidden on the rock near the small lake.

5 - Lorestone

The stone stand next to the large skeleton in the central part of the location.

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Kingdoms of Amalur: Reckoning Game Guide

988 / 1028

Caeled Coast
Bonus: +3% Damage with Ranged.

Map of Caeled Coast

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Kingdoms of Amalur: Reckoning Game Guide

989 / 1028

1 Lorestone

The stone stands next to the road, near the passage leading to Drowned Forest.

2 - Lorestone

Youll find this stone on cliffs in the western part of the location.

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Kingdoms of Amalur: Reckoning Game Guide

990 / 1028

3 - Lorestone

The recording is located next to the road connecting the northern and the southern parts of
Caeled Coast.

4 - Lorestone

It is located next to the river, north from Castle Ansilla.

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Kingdoms of Amalur: Reckoning Game Guide

991 / 1028

5 - Lorestone

The stone stands next to the entrance to Sinsear undergrounds.

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Kingdoms of Amalur: Reckoning Game Guide

992 / 1028

Alabastra
Bonus: +4% Damage Resistance.

Map of High Fuigen

1 Lorestone

Youll find the stone west from Camp Moondown, in northern part of High Fulgen.

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Kingdoms of Amalur: Reckoning Game Guide

993 / 1028

Map of Shadow Pass

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Kingdoms of Amalur: Reckoning Game Guide

994 / 1028

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2 - Lorestone

Kingdoms of Amalur: Reckoning Game Guide

995 / 1028

Amaura
Bonus: +6% Critical Hit Damage with Magic.

Map of Amaura

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Kingdoms of Amalur: Reckoning Game Guide

996 / 1028

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Kingdoms of Amalur: Reckoning Game Guide

997 / 1028

1 Lorestone

The stone stands next to the high rock near the southern entrance to Cann-Rane.

2 - Lorestone

Youll find the recording over the abyss near the northern entrance to Cann-Rane.

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Kingdoms of Amalur: Reckoning Game Guide

998 / 1028

3 - Lorestone

The stone is located next to the road north from Prismere Basin.

4 - Lorestone

The stone stands over the abyss in the eastern part of the location.

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Kingdoms of Amalur: Reckoning Game Guide

999 / 1028

5 - Lorestone

Youll find this recording next to the waterfall in the south-western corner of the location.

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Kingdoms of Amalur: Reckoning Game Guide

1000 / 1028

Bhaile
Bonus: +10% HP and Mana.

Map of Bhaile

1 Lorestone

The first stone stands near the place where you met Alyn Shir.

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Kingdoms of Amalur: Reckoning Game Guide

1001 / 1028

2 - Lorestone

The second stone can be found a bit further to the south.

3 - Lorestone

The third stone is located north from the previous one, next to the cliff.

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Kingdoms of Amalur: Reckoning Game Guide

1002 / 1028

4 - Lorestone

The fourth stone stands in the northern part of Bhaile.

5 - Lorestone

The last stone is located at the end of the path leading to Court of Winter.

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Kingdoms of Amalur: Reckoning Game Guide

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Maps
World maps
Detyre

1 The Red Marches


2 Alserund
3 The Hollowlands
4 Menetyre
5 Apotyre
6 - Adessa

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Kingdoms of Amalur: Reckoning Game Guide

1004 / 1028

Map of Klurikon

7 Cursewood
8 The Midden
9 The Keening
10 Drowned Forest
11 Caeled Coast

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Kingdoms of Amalur: Reckoning Game Guide

1005 / 1028

Map of Alabastra

12 High Fulgen
13 Shadow Pass
14 Twilight Pass
15 Amaura

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Kingdoms of Amalur: Reckoning Game Guide

1006 / 1028

M1 - The Red Marches

1 - Strange Merchant
2 Tomb of Fyragnos entrance
3 - Galette
4 Galette Tunnels
5 Exit z Tomb of Fyragnos

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Kingdoms of Amalur: Reckoning Game Guide

1007 / 1028

M2 - Alserund

1 Caverns of Ingress
2 Frama Aedic
3 Circle of Engard
4 House of Valor
5 Caer Elatha
6 Fellfire Pit
7 Eagons Tomb
8 - Pura
9 Eldric Orhelm

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Kingdoms of Amalur: Reckoning Game Guide

1008 / 1028

M3 - The Hollowlands

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Kingdoms of Amalur: Reckoning Game Guide

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1 Motus Mining Outpost


2 Enser Garrou
3 Canyon Hill Mine
4 Aurenda
5 - Shadowthorn
6 Duneshead Mine
7 Saltwell Caverns
8 Overlook Camp
9 Aurendas light
10 - Calovar
11 Century Flower
12 Aron Excavations Mine
13 - Bloodbane
14 Mad miner
15 Cloudrest Passage

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Kingdoms of Amalur: Reckoning Game Guide

1010 / 1028

M4 - Menetyre

1 Tearscotter Mine
2 Orsinian Paige
3 Hurvars Doorsil
4 Ironfast Keep
5 Hall of the Firstsworn
6 Efyr Dynnwel
7 Jottun Grist
8 Fennwrac Flower
9 Spidersac Ichor

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Kingdoms of Amalur: Reckoning Game Guide

1011 / 1028

M5 - Apotyre

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Kingdoms of Amalur: Reckoning Game Guide

1012 / 1028

1 Motus Mining (Day 51)


2 Darkvari Mine
3 Zungar Shaft
4 Whitestone
5 Motus Mining Headquarters
6 Cynric Quarry
7 Sun Camp
8 Snaketail Grotto
9 Steg Darkvari
10 Convits Cavern
11 Skoria Mine
12 - Adessa

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Kingdoms of Amalur: Reckoning Game Guide

1013 / 1028

M6 - Adessa

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Kingdoms of Amalur: Reckoning Game Guide

1014 / 1028

1 Sandstone Villa
2 Adessa Prison
3 Domus Politica
4 Arcadium
5 The Isles
6 Preatorian Garrison
7 Armory
8 Adessa Mine
9 - Laboratories
10 Hospitalis Quarters
11 Grand Bursars
12 Forum
13 Basilica Gnostra
14 Livrarium
15 The Walls

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Kingdoms of Amalur: Reckoning Game Guide

1015 / 1028

M7 - Cursewood

1 Captain Drefan
2 Lost scout
3 Cydan
4 Dead warrior
5 Seven Widow Mine
6 Shattertier Mine
7 Foes Hearth
8 Mel Senshir
9 - Bisarane

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Kingdoms of Amalur: Reckoning Game Guide

1016 / 1028

M8 - The Midden

1 Lost scout
2 House of Sorrows
3 Proving Halls
4 Venris corpse
5 Tinehil
6 Pierced corpse
7 Meathgras Den
8 House of Sorrows
9 Corpse for cremation

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Kingdoms of Amalur: Reckoning Game Guide

1017 / 1028

M9 - The Keening

1 Prismere Chantries
2 Audra Firan
3 Jottun Runelord
4 Ghennig
5 Fallen Hall
6 - Liordran
7 - Rahnil

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Kingdoms of Amalur: Reckoning Game Guide

1018 / 1028

M10 - Drowned Forest

1 Alfar Camp
2 Prismiere Chantries
3 Sanctuary Grotto
4 - Banshean
5 Bonnlach
6 Ariel Perien
7 Deod Dungaras
8 Sioran Crypt
9 - Bisarane

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Kingdoms of Amalur: Reckoning Game Guide

1019 / 1028

M11 - Caeled Coast

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Kingdoms of Amalur: Reckoning Game Guide

1020 / 1028

1 Damalroc
2 Odis Camp
3 Bolgan camp
4 Aloff the Hunter
5 - Sinsear
6 Castle Gastyr
7 - Cliffs
8 Chernobogs altar
9 Ansillas Camp
10 General Fynn
11 Castle Ansilla
12 - Seawatch
13 House of Pride
14 Private Cornall
15 - Doll

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Kingdoms of Amalur: Reckoning Game Guide

1021 / 1028

M12 - High Fulgen

1 Camp Moondown
2 Glasspillar Caves
3 Bolgan Master
4 Primordia
5 Whispering Caves
6 Mercenaries camp
7 Guard tower
8 - Ventrinio

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Kingdoms of Amalur: Reckoning Game Guide

1022 / 1028

M13 - Shadow Pass

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Kingdoms of Amalur: Reckoning Game Guide

1023 / 1028

1 Ariad Camp

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2This
Dark
Glow Caverns

Kingdoms of Amalur: Reckoning Game Guide

1024 / 1028

M14 - Twilight Pass

1 Ashmor
2 Glowlode Mine
3 - Weconai
4 Eventide
5 Eventides treasure
6 Echoing Light Mine
7 Witch Knight
8 Gask

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Kingdoms of Amalur: Reckoning Game Guide

1025 / 1028

M15 - Amaura

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Kingdoms of Amalur: Reckoning Game Guide

1026 / 1028

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Kingdoms of Amalur: Reckoning Game Guide

1027 / 1028

1 Cydan
2 House of Vengeance
3 Cann-Rane
4 Prismare Basin
5 - Sorrogweth Fungus

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Kingdoms of Amalur: Reckoning Game Guide

1028 / 1028

Best Game Guides on Net at:


http://guides.gamepressure.com

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