Professional Documents
Culture Documents
Deity
alignment
xp
penalty:
CrossClass
Character Name
Player Name
Class
Level
Race
age:
height:
hair:
gender:
weight:
eyes:
Temp
Score Mod Temp
Score Mod
wounds/
current hp
subdual
damage
damage
temp hp
reduction
=
+
+
+
+
(con)
=
+
+
+
+
(dex)
=
+
+
+
+
(wis)
unarmored
speed:
L/M/H Load
Total Dex Mod Misc Mod
=
+
/
/
Strength
Size
Misc.
Temp.
Total
Base Attack
Mod
Mod
Mod
Mod
attack
/
/
/
/
=
+
+
+
+
bonus
Dexterity
Size
Misc.
Temp.
Total
Base Attack
Mod
Mod
Mod
Mod
attack
/
/
/
/
+
+
+
+
=
bonus
Armor
Shield Dexterity
Size
Natural
Misc.
Bonus
Bonus
Mod
Mod
Armor
Mod
= 10 +
+
+
+
+
+
AC
Flat Footed
Touch Attack
Total Armor
Total Arcane
AC
AC
Check Penalty
Spell Failure
Miss chance:
Spell resistance:
Damage:
Critical:
Range:
Weight:
Type:
Size:
Special properties:
Ammo:
Special properties:
Ammo:
Special properties:
Ammo:
Armor Bonus:
ARMOR/protective item:
Type:
Max dex bonus:
Arcane Spell Failure:
Speed:
Weight:
Check penalty:
Special properties:
Armor Bonus:
ARMOR/protective item:
Type:
Max dex bonus:
Arcane Spell Failure:
Speed:
Weight:
Check penalty:
Special properties:
NOTES:
Abilities
str
dex
con
int
wis
cha
Hit Points
Saves
fort
ref
will
Speed
Initiaive
Melee
Ranged
Armor Class
Size
Weight Carried
ng
cg
lg
ln n cn
le ne ce
Skills
Alchemy
Animal Empathy
Appraise*
Balance*
Bluff*
Climb*
Concentration*
Craft* (
Craft* (
Craft* (
Craft* (
Decipher Script
Diplomacy*
Disable Device
Disguise*
Escape Artist*
Forgery*
Gather Info*
Handle Animal
Heal*
Hide*
Innuendo
Intimidate*
Intuit Direction
Jump*
Knowledge (
Knowledge (
Knowledge (
Knowledge (
Listen*
Move Silently*
Open Lock
Perform* (
Pick Pocket
Profession (
Read Lips
Ride*
Scry*
Search*
Sense Motive*
Spellcraft
Spot*
Swim*
Tumble
Use Magic Device
Use Rope*
Wilderness Lore*
Misc. Max
Key Skill Ability
Ability Mod Mod Ranks Mod Ranks
Int
Cha
Int
Dex
Cha
Str
Con
) Int
) Int
) Int
) Int
Int
Cha
Int
Cha
Dex
Int
Cha
Cha
Wis
Dex
Wis
Cha
Wis
Str
) Int
) Int
) Int
) Int
Wis
Dex
Dex
) Cha
Dex
) Wis
Int
Dex
Int
Int
Wis
Int
Wis
Str
Dex
Cha
Dex
Wis
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Skills marked with * can be used normally even if the character has (0) skill ranks. Armor Check Penalty, if any, applies. -1 per 5 lb. of gear
Iron Kingdoms D20 Character Portfolio v1.1, 04/02. 2002 Privateer Press LLC. All rights reserved. Permission granted to reproduce for personal use only.
Visit us at privateerpress.com & ironkingdoms.com. For safety, wear goggles while operating.
Equipment
Magic Iems
Weight
Weight
Farthings (cp) :
Shields (sp) :
Crowns (gp) :
Towers (pp) :
Gems
Lifting / Encumbrance
Load
Light
Weight
Carried
Max
Dex
Check
Penalty
Languages
Movement
Run
(local)
1 Day
Walk
Med.
+3
-3
x4
Heavy
+1
-6
x3
Hustle
Run (3x)
Run (4x)
Iron Kingdoms D20 Character Portfolio v1.1, 04/02. 2002 Privateer Press LLC. All rights reserved. Permission granted to reproduce for personal use only.
Visit us at privateerpress.com & ironkingdoms.com. For safety, wear goggles while operating.
Character Name
age:
hair:
size:
handedness:
birth date:
skin:
weight:
nationality:
height:
sex:
eyes:
Appearance
Accomplishments
Background
Quote
Allies
Enemies
Iron Kingdoms D20 Character Portfolio v1.1, 04/02. 2002 Privateer Press LLC. All rights reserved. Permission granted to reproduce for personal use only.
Visit us at privateerpress.com & ironkingdoms.com. For safety, wear goggles while operating.
Companions / Familiars
Name
STR:
Class:
Race:
DEX:
CON:
INT:
Ref:
WIS:
AC:
Level:
Gender:
Speed:
Attacks:
AC:
Level:
Gender:
Speed:
Attacks:
AC:
Level:
Gender:
Speed:
Attacks:
AC:
Level:
Gender:
Speed:
Attacks:
CHA
Will:
Hit Points:
Initiative:
/
Name
STR:
Class:
Race:
DEX:
CON:
INT:
Ref:
WIS:
CHA
Will:
Hit Points:
Initiative:
/
Name
STR:
Class:
Race:
DEX:
CON:
INT:
Ref:
WIS:
CHA
Will:
Hit Points:
Initiative:
/
Name
STR:
Class:
Race:
DEX:
CON:
INT:
Ref:
WIS:
CHA
Will:
Hit Points:
Initiative:
/
Weapon
Damage:
Type:
Special properties:
Weapon
Damage:
Type:
Special properties:
Weapon
Damage:
Type:
Special properties:
Weapons / Armor
total attack bonus
Critical:
Size:
Critical:
Size:
Type:
Speed:
Special properties:
Weight:
Type:
Speed:
Special properties:
Range:
Ammo:
Critical:
Size:
Weight:
Type:
Speed:
Special properties:
Range:
Ammo:
Range:
Ammo:
Weight:
armor bonus
Max Dex Bonus:
Weight:
armor bonus
Max Dex Bonus:
Weight:
armor bonus
Max Dex Bonus:
Weight:
Iron Kingdoms D20 Character Portfolio v1.1, 04/02. 2002 Privateer Press LLC. All rights reserved. Permission granted to reproduce for personal use only.
Visit us at privateerpress.com & ironkingdoms.com. For safety, wear goggles while operating.
Spells
Readied
0th
Spell
Book
Code
Readied
3rd
Spell
Book
Code
Readied
6th
Spell
Book
Code
Spell Books
Name:
Code (A, 1, etc.):
PAGES USED
0th:
1st:
2nd:
3rd:
4th:
5th:
6th:
7th:
8th:
9th:
TOTAL
Weight:
Notes:
Name:
Code (A, 1, etc.):
PAGES USED
1st
4th
7th
0th:
1st:
2nd:
3rd:
4th:
5th:
6th:
7th:
8th:
9th:
TOTAL
Weight:
Notes:
Name:
Code (A, 1, etc.):
PAGES USED
0th:
1st:
2nd:
3rd:
4th:
5th:
6th:
7th:
8th:
9th:
TOTAL
Weight:
2nd
5th
8th
Notes:
Name:
Code (A, 1, etc.):
PAGES USED
0th:
1st:
2nd:
3rd:
4th:
5th:
6th:
7th:
8th:
9th:
TOTAL
Weight:
Notes:
Spell Components
Item
wt.
Item
wt. 9th
Spell Save
dc mod:
School Specialization
Spell
Spells/
Save DC LEVEL Day
0th
Prohibited Schools:
Bonus # Spells
Spells Known
0
1st
2nd
3rd
4th
5th
Clerical Domains
6th
7th
8th
Patron Deity:
Total Weight
9th
Iron Kingdoms D20 Character Portfolio v1.1, 04/02. 2002 Privateer Press LLC. All rights reserved. Permission granted to reproduce for personal use only.
Visit us at privateerpress.com & ironkingdoms.com. For safety, wear goggles while operating.
Notes
Iron Kingdoms D20 Character Portfolio v1.1, 04/02. 2002 Privateer Press LLC. All rights reserved. Permission granted to reproduce for personal use only.
Visit us at privateerpress.com & ironkingdoms.com. For safety, wear goggles while operating.
Introduction
We hope you enjoy this IRON KINGDOMS themed d20 character portfolio, no matter what kind of d20 fantasy campaign
you play. Well be making small changes to the file in the future, such as adding text fields for Acrobat usersso please dont mirror this file elsewhere, or it will get stale. You can always find the most current version at privateerpress.com.
Notes
Page 1: BasicsIf you are only going to take one piece of paper to the game table, this is it. We worked hard to fit all the most
critical character data onto this page. You will find a place to record your Speak Languages skill information on Page 2.
Page 2: Equipment, Movement, AbilitiesNothing out of the ordinary here, but note the Total Weight of Spell Components
entry at the end of the Equipment list. Carry over the weight for spell components listed on Page 5 if you are tracking that.
Money & Gems blockThese are the names of the most common coins used in the Kingdom of Cygnar. This lingo is understood everywhere, as Cygnaran is the common tongue of the Iron Kingdoms. While all nations have their own coinage, each share
these four types in common. This handy coincidence was actually negotiated during the Corvis Treaties, the summit that formed
the Iron Kingdoms from the ashes of the Orgoth occupation.
Page 3: PC ProfileIf like to write out a character history and keep track of accomplishments, this is the place.
Page 4: Companions, Weapons, ArmorThere is space on Page 1 for weapons and armor, but can you ever have too much? We
sure dont think so. If you are the same way, you can use this page to store the rest of your arsenal. Theres also room for notes on
companions and familiars.
Page 5: SpellsThose of you with spellcasting characters will want to print this page. Because this page has tools for both divine
and arcane casters, youll probably end up ignoring some of the components, unless you are a multiclassed caster, in which case we
suggest printing one copy for each type of spell you cast.
Spellcasters with a library to draw from, like wizards, should write down all of the spells they have and use the Readied checkboxes to indicate which are memorized. The Spell Book Code column can help you keep track of what spell is in what book, in
case your character gets lit on fire and some spellbooks get toasted. (What, am I the only one that happens to?)
Casters that dont use a library should just write down the spells they have preparedor you could write down all the spells you
commonly use, and use the Readied checkboxes to indicate which ones happen to be prepared for that day.
Lastly, to indicate a bonus spells from a specialization or clerical domain, use a B instead of an X in the Readied column, or
make some other note by the spell name.
Page 6: NotesOK, so its a blank page. But it looks fabulous. Doesnt your character deserve the best? We think so.
Version History
v1.0a, 02/25/02:
v1.0, 03/08/02:
v1.1, 04/15/02:
This electronic document contains terms which originate in the D20 System Rules Document (SRD), and is distributed
under the terms of the Open Gaming License. While many game terms in this character portfolio derive from the SRD, it
contains no new Open Game Content. This document is 2002, Privateer Press LLC. Permission is granted to photocopy or print this document for personal use only. Electronic redistribution is prohibited.
OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc.
and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All
Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or
rademark owners who have contributed Open Game Content;
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orm in which an existing work may be recast, transformed or
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ease, sell, broadcast, publicly display, transmit or otherwise disribute; (d)"Open Game Content" means the game mechanic
and includes the methods, procedures, processes and routines
o the extent such content does not embody the Product Identity
and is an enhancement over the prior art and any additional
ontent clearly identified as Open Game Content by the
Contributor, and means any work covered by this License,
ncluding translations and derivative works under copyright law,
but specifically excludes Product Identity. (e) "Product Identity"
means product and product line names, logos and identifying
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