You are on page 1of 11

THE REVOLUTION OF PHILIPPINE HEROES

(TROPH)

A RESEARCH PROJECT PROPOSAL

Presented to the faculty of the


College of Computer Studies
Undergraduate Programs
AMA Computer College
Calamba Campus

By:
Espiritu, Edilberto Jhun III
Sales, Marjorie Apple Mae
Taada, Dhon August

In Partial Fulfilment
Of The Requirement for the Degree
Bachelor of Science in Information Technology

March 2014

APPROVAL SHEET

This Research and Development special project entitled Educational Game about
Philippine History using Android Application, prepared and submitted by Edilberto Jhun
Espiritu III, Marjorie Apple Mae D. Sales, Dhon August Taada in partial fulfilment of the
requirements for the degree of Bachelor of Science in Information Technology (BSIT) had been
presented and passed Oral and Software examination.
ZYRIX RYAN FAGELA
Software Project Adviser

Approved by Panel of Examiners for Oral and Software Examination with a grade of _____

JOHN BOSCO JAVELLANA


Panelist

BELJON LIM
Panelist

VALERIE G. SILVERIO MSIT


Panelist

Accepted and approved in partial fulfilment of the requirements for the degree Bachelor of
Science in Information Technology (BSIT).

LOIDA L. MALABONGA
Chairwoman of Committee / School Director

ACKNOWLEDGEMENTS
First of all, we would like to thank God, the Almighty, for having made everything
possible by giving us strength and courage to this project.
We would like to express our sincere gratitude to our advisor Prof. Zyrix Ryan Fagela for
the continuous support of our thesis research, for his patience, motivation, enthusiasm, and
immense knowledge. His guidance helped us in all the time of research and writing of this thesis.
Your advice on both research as well as on our career have been priceless.
Besides to our advisor, We would like to thank the rest of our thesis panelists: Prof. John
Bosco Javellana, Prof.Beljon Lim, and Prof. Valerie Silverio, for their encouragement, insightful
comments, hard questions. To the School Director Ms. Loida Malabongafor improving the
quality of education.
We thank our close friends for the stimulating discussions, for the sleepless nights we
were working together before deadlines, and for all the fun we have had in the last three months.
A special thanks to our family. Words cannot express how grateful we are for all of the
sacrifices that theyve made on our behalf. Theyre prayer for us was what sustained us thus far
and for supporting us financially throughout this project.

ABSTRACT

In this application, the user could learn and gain knowledge about Philippine History in
the time of Revolution. This system was designed to make a game application enjoyable at the
same time, to give value and learn about our Philippine history. The use of this android
application allows the user to explore different places around the country and the heroes in the
times of Philippine Revolution. This system would make the user remind Filipinos struggle for
independence, the heroic experiences that the Filipinos had done just to get independence for the
country. To feel the courage of the heroes that fought and died for Filipinos, also to know how
the civilization began. Learning and to remember what happened in the past while having fun
with games.
The proponents decided to use three-dimensional (3D) animation Role Playing Games
(RPG). In 3D games, the action and defense games are most popular because it is easy to play for
the new player. 3D games give better visualization and it looks very live. It is one of the most
essential parts of the gamer to develop the games that are more interactive and easy to play.

TABLE OF CONTENTS

Acknowledgement ........................................................................................................................iii
Abstract .........................................................................................................................................iv
Table of Contents ..........................................................................................................................v
List of Appendices .....................................................................................................................viii
List of Tables ................................................................................................................................ix
List of Figures ................................................................................................................................x
CHAPTER I:
Introduction ...................................................................................................................................1
Introduction..........................................................................................................................1
Background of the Study ...................................................................................................2
Statement of the Problem ...................................................................................................3
Objectives of the Study........................................................................................................4
Significance of the Study ...................................................................................................5
Scope and Limitation of the Study.......................................................................................6
Definition of Terms ............................................................................................................7

CHAPTER II:
Materials and Methods..................................................................................................................9
Methods Used in Developing the System............................................................................9
Requirements Planning ....................................................................................................10

User Design........................................................................................................................10
Construction .....................................................................................................................11
Implementation..................................................................................................................11
Model Used in Developing the System.............................................................................12
Tools and Technologies Used in Developing the System.................................................13
Techniques Used in Developing the System.....................................................................15

CHAPTER III:
Results and Discussion......................................................................................................,..........17
Use Case Diagram ............................................................................................................17
Activity Diagram ..............................................................................................................18
System Evaluation Results ................................................................................................21
Data Representation...........................................................................................................23

CHAPTER IV:
Summary, Conclusion, and Recommendations.......................................................................28
Summary of the Study.......................................................................................................28
Findings of the Study........................................................................................................29
Conclusion.........................................................................................................................29
Recommendations..............................................................................................................30
Bibliography ................................................................................................................................31
Appendices ..................................................................................................................................33
A. Survey Questionnaires.................................................................................................33
B. Users Manual ............................................................................................................34
C. Source Code.................................................................................................................39
RESUME......................................................................................................................................58

LIST OF APPENDICES

Appendices A.................................................................................................................................33
Appendices B.................................................................................................................................34
Appendices C.................................................................................................................................39

LIST OF TABLES

Table 1.0 Results of Evaluation of The Revolution of Philippine Heroes (TROPH)


android game.12
Table 2.0 Minimum Software Requirement..12

LIST OF FIGURES

Figure 1.0 Rapid Application Development (RAD) lifecycle........................................................9


9

Figure 2.0 Use Case Diagram of TROPH.................................................................................17


Figure 3.0 Activity Diagram of the Game Sequence....................................................................18
Figure 3.1 Activity Diagram of the Game Information................................................................19
Figure 3.2 Activity Diagram of Quit the Game............................................................................20
Figure 4.0 Evaluation results on the softwares Functionality......................................................23
Figure 4.1 Evaluation results on the softwares Usability............................................................24
Figure 4.2 Evaluation results on the softwares User-Friendly....................................................25
Figure 4.3 Evaluation results on the softwares Efficiency..........................................................25
Figure 4.4 Evaluation results on the softwares Reliability..........................................................26
Figure 4.5 Evaluation results on the softwares Portability..........................................................26
Figure 4.6 Summary Evaluation of The Revolution of Philippine Heroes (TROPH)...............27
Figure 5.0 Logo of The Revolution of Philippine Heroes.........................................................35
Figure 5.1 Menu Screen................................................................................................................35
Figure 5.2 Loading Screen............................................................................................................36
Figure 5.3 Game Scene.................................................................................................................37
Figure 5.4 Lapu-lapu.....................................................................................................................38
Figure 5.5 Magellan......................................................................................................................39

10

Figure 5.6 Spanish Conqueror......................................................................................................39


Figure 5.7 Scene............................................................................................................................39

11

You might also like