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Zerokid proudly presents...

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If you like the guide, please click the 'recommend' button at the top of this
webpage at GameFAQs :).
_______________________________________________________
Xenoblade Chronicles
Gem Guide for the Wii console
Written by and copyright (c) Zerokid 2010-Present
zero_kid(at)hotmail(dot)co(dot)uk
_______________________________________________________
Hey there. Thank you, first of all, for choosing this guide. Hopefully it will
answer any questions you have regarding Gems. If something is missing or you
feel a topic has not been explained well enough, please email me, and I'll try
to sort it out.
For the legal disclaimer, email policy and contribution instructions, please
refer to the end of this document.
___
Version 1.33
------------ Date: 11/03/2012 (UK dating system)
- Size: 78 KB
- Some excellent critical feedback from Mr. Mister has been incorporated into
this guide. The following information has been added regarding the following
subjects:
- Extra Talent Boost Gems don't further cut your auto-attack damage. Their
effect also applies to Sharla, for some strange reason.
- AP Up and EXP Up Gems only apply to battles, but not quests and location
discovery (more testing needed with regards to Riki's Yoink! Art).
- Debuff Resist doesn't protect against knockback and Blow-Down.
- Finally, he contributed an excellent section which tells you how to obtain
Mega Heat Gems if you only have one crystal or Gem of the desired quality.
Read section 05; 'Crafting Mega Heat Gems' to find the new addition.
- Finally, a typo fix stating that 'different debuffs from different sources
stack', which is trivially true, was changed to what I *meant* to say in
the first place: That the *same* debuffs from different sources stack.
- Many, many thanks indeed :).
As a disclaimer, this guide is probably contains some minor typos and mistakes.
If there's something you wish to correct, no matter how small, please email me
at the above address. Note that the address ends with '.co.uk'.
___
If this guide helped you, please consider making a small donation to me via
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Thank you :). If the guide didn't help you, remember how much it cost to use
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GameFAQs and any affiliates have permission to host this guide.
_______________________________________________________________________________
Table of Contents
_______________________________________________________________________________
Each section has a unique code inside square brackets. Use the Find (Ctrl + F)
feature in your browser / text editor, then punch in the code including the
square brackets to quickly be taken to the corresponding section.
[00] Basics
[01] Gem Database
[02] Best Gems
[03] Character Gem Setups
[04] Gem Crafting
[05] Crafting Mega Heat Gems
[06] Rank V Crystal Locations
[07] Outro
_______________________________________________________________________________
[00] Basics
_______________________________________________________________________________
Gems are items that you can attach to your weapons and armour which offer
certain battle advantages, such as extra stat boosts or resistance to status
effects. They are obtained either by completing quests, trading with NPCs, or
creating them from Crystals (see section 04 for details). The full list of Gems
can be found in the next section.
Now only equipment that is slotted, indicated by a blue 'S', can have Gems
attached. Depending on the gear, a weapon can have anywhere from 0-3 slots, and
each armour piece can have either one or no slots. Some gear is unique,
labelled with a pink 'U', and comes with pre-equipped Gems. Gems cannot be
removed from unique equipment. More information on equipment can be found in my
Weapon/Armour Guide on GameFAQs.
Gems have a number of properties:
Rank: Gems are ranked from I to VI, with higher numbers giving stronger value
effects. A Strength Up I Gem will give between 5-10 extra Strength, whereas a
rank VI Gem will give somewhere from 75-100 extra Strength. Note that the exact
values vary from Gem to Gem, but are always constant for that particular Gem.
What I mean by example is that I might have a Strength Up VI Gem that gives me
96 Strength, whereas you'll have one that gives 79 Strength. The range of
values I give is the range of possible values that any one particular Gem will
take.
Element: Refers to the colour of the Gem and which elements of Ether Crystals
can create that Gem. Fire = Red; Water = Blue; Earth = Orange; Wind = Green;
Electric = Yellow; Ice = Cyan.

Slot: 'Weapon' Gems can only be equipped in weapon slots. The case is similar
for 'Armour'. 'Any' means that the Gem can be equipped on either weapon or
armour slots. Note that just because a Gem is listed as Weapon-only doesn't
mean that UNIQUE slotted armour cannot have that gem pre-equipped. For example,
the Glory Gauntlets (Arm armour) come pre-equipped with Haste VI Gems, despite
Haste Gems being Weapon-only.
Sell: The sell value of the Gem. Sell price increases with the rank of the Gem,
with the in-game data being the value I have listed in the database.
I: 120%, II: 144%, III: 180%, IV: 216%, V: 240%, VI: 300%.
So, for example, a rank III Gem with a 'Sell' value of 200 will be worth 360G
if you sell it to a shop.
Max: The limit of the effect value this Gem can provide. For example, the
Strength Up VI Gem has a 'Max' property of 150. This means that if I equip two
Strength UP VI Gems with 100 Strength each, I'll only get a 150 total Strength
bonus, since the Max is 150. When you hit the Max with any set of Gems, the
value will show up in green text on your character's stat screen.
Note that for the ranks of each Gem's effect, a percentage within brackets
indicates the CHANCE for that effect to occur. No brackets indicates the
percentage that the effect of the gem is increased by. For example, Strength
Down I is listed as 2-4% (10%). This means the enemy's strength will be lowered
by 2-4%, with a 10% chance.
_______________________________________________________________________________
[01] Gem Database
_______________________________________________________________________________
_________
Attribute
_________
Strength Up / Element: Fire, Slot: Any, Sell: 200, Max: 150
I: 5-10, II: 15-20, III: 25-30, IV: 35-40, V: 45-50, VI: 75-100
Effect: Increases Strength.
Agility Up / Element: Wind, Slot: Any, Sell: 300, Max: 50
I: 2-6, II: 8-12, III: 14-18, IV: 20-24, V: 26-30, VI: 40-50
Effect: Increases Agility.
Ether Up / Element: Electric, Slot: Any, Sell: 150, Max: 150
I: 5-10, II: 15-20, III: 25-30, IV: 35-40, V: 45-50, VI: 75-100
Effect: Increases Ether.
Muscle Up / Element: Earth, Slot: Any, Sell: 150, Max: 100
I: 5-10, II: 15-20, III: 25-30, IV: 35-40, V: 45-50, VI: 75-100
Effect: Increases Phys Def.
Ether Def Up / Element: Ice, Slot: Any, Sell: 150, Max: 100
I: 5-10, II: 15-20, III: 25-30, IV: 35-40, V: 45-50, VI: 75-100
Effect: Increases Ether Def.
HP Up / Element: Water, Slot: Any, Sell: 350, Max: 50%
I: 2-6%, II: 8-12%, III: 14-18%, IV: 20-24%, V: 26-30%, VI: 40-50%
Effect: Increases Max HP.
Critical Up / Element: Earth, Slot: Weapon, Sell: 1750, Max: 25%
I: 2-4%, II: 6-8%, III: 10-12%, IV: 14-16%, V: 18-20%, VI: 22-25%

Effect: Increases Critical Rate.


Attack Stability / Element: Earth, Slot: Weapon, Sell: 500, Max: 50%
I: 4-10%, II: 12-18%, III: 20-26%, IV: 28-34%, V: 36-42%, VI: 44-50%
Effect: Increases weapon's minimum Attack.
Attack Plus / Element: Earth, Slot: Weapon, Sell: 750, Max: 50%
I: 4-10%, II: 12-18%, III: 20-26%, IV: 28-34%, V: 36-42%, VI: 44-50%
Effect: Increases weapon's maximum Attack.
Note: Due to the max damage glitch in Xenoblade Chronicles, whereby your
character's maximum Auto-Attack Damage can be no greater than their (minimum
Auto-Attack Damage + 99), Attack Plus Gems are largely useless unless paired
with Attack Stability Gems.
______
Attack
______
Electric Plus / Element: Electric, Slot: Weapon, Sell: 1000, Max: 100%
I: 5-10%, II: 15-20%, III: 25-30%, IV: 35-40%, V: 45-50%, VI: 75-100%
Effect: Increases damage dealt by electric attacks.
Double Attack / Element: Electric, Slot: Weapon, Sell: 400, Max: 50%
I: 2-6%, II: 8-12%, III: 14-18%, IV: 20-24%, V: 26-30%, VI: 40-50%
Effect: Gives a chance for auto-attacks to hit twice.
Spike / Element: Fire, Slot: Armour, Sell: 1000, Max: 250
I: 20-40, II: 60-80, III: 100-120, IV: 140-160, V: 180-200, VI: 220-250
Effect: Damages enemies by a set amount when they attack you.
Bleed Attack / Element: Wind, Slot: Weapon, Sell: 600, Max: 250 (30%)
I: 40-60 (10%), II: 70-90 (12%), III: 100-120 (16%), IV: 130-150 (20%),
V: 160-180 (25%), VI: 200-250 (30%)
Effect: Gives a chance to inflict Bleed status on enemies with auto-attacks,
damaging them for the given amount once every 2 seconds for 20 seconds.
Blaze Attack / Element: Fire, Slot: Weapon, Sell: 700, Max: 400 (30%)
I: 20-30 (10%), II: 40-50 (12%), III: 60-70 (16%), IV: 80-90 (20%),
V: 100-120 (25%), VI: 150-200 (30%)
Effect: Gives a chance to inflict Blaze status on enemies with auto-attacks,
damaging them for the given amount once every 2 seconds for 20 seconds.
Chill Attack / Element: Ice, Slot: Weapon, Sell: 700, Max: 300 (30%)
I: 10-20 (10%), II: 30-40 (12%), III: 50-60 (16%), IV: 70-80 (20%),
V: 90-100 (25%), VI: 120-150 (30%)
Effect: Gives a chance to inflict Chill status on enemies with auto-attacks,
damaging them for the given amount once every 2 seconds for 20 seconds.
Poison Attack / Element: Earth, Slot: Weapon, Sell: 900, Max: 500 (30%)
I: 40-60 (10%), II: 70-90 (12%), III: 100-120 (16%), IV: 130-150 (20%),
V: 160-180 (25%), VI: 200-250 (30%)
Effect: Gives a chance to inflict Poison status on enemies with auto-attacks,
damaging them for the given amount once every 2 seconds for 20 seconds.
Lightning Attack / Element: Electric, Slot: Weapon, Sell: 600, Max: 500
I: 20-40, II: 60-80, III: 100-120, IV: 140-160, V: 180-200, VI: 220-250
Effect: Adds an additional amount of electric damage on to auto-attacks.
Daze Up / Element: Electric, Slot: Weapon, Sell: 750, Max: 100%
I: 5-10%, II: 15-20%, III: 25-30%, IV: 35-40%, V: 45-50%, VI: 75-100%

Effect: Increases damage dealt to enemies inflicted with Daze status.


Topple Up / Element: Wind, Slot: Weapon, Sell: 1000, Max: 100%
I: 5-10%, II: 15-20%, III: 25-30%, IV: 35-40%, V: 45-50%, VI: 75-100%
Effect: Increases damage dealt to enemies inflicted with Topple status.
Bleed Plus / Element: Wind, Slot: Weapon, Sell: 800, Max: 100%
I: 5-10%, II: 15-20%, III: 25-30%, IV: 35-40%, V: 45-50%, VI: 75-100%
Effect: Increases damage of Bleed status effect.
Blaze Plus / Element: Fire, Slot: Weapon, Sell: 800, Max: 100%
I: 5-10%, II: 15-20%, III: 25-30%, IV: 35-40%, V: 45-50%, VI: 75-100%
Effect: Increases damage of Blaze status effect.
Chill Plus / Element: Ice, Slot: Weapon, Sell: 800, Max: 100%
I: 5-10%, II: 15-20%, III: 25-30%, IV: 35-40%, V: 45-50%, VI: 75-100%
Effect: Increases damage of Chill status effect.
Poison Plus / Element: Earth, Slot: Weapon, Sell: 1000, Max: 100%
I: 5-10%, II: 15-20%, III: 25-30%, IV: 35-40%, V: 45-50%, VI: 75-100%
Effect: Increases damage of Poison status effect.
Strength Down / Element: Fire, Slot: Weapon, Sell: 750, Max: 25% (30%)
I: 2-4% (10%), II: 6-8% (12%), III: 10-12% (16%), IV: 14-16% (20%),
V: 18-20% (25%), VI: 22-25% (30%)
Effect: Gives a chance for auto-attacks to lower the enemy's Strength.
Agility Down / Element: Wind, Slot: Weapon, Sell: 1000, Max: 25% (30%)
I: 2-4% (10%), II: 6-8% (12%), III: 10-12% (16%), IV: 14-16% (20%),
V: 18-20% (25%), VI: 22-25% (30%)
Effect: Gives a chance for auto-attacks to lower the enemy's Agility.
Ether Down / Element: Earth, Slot: Weapon, Sell: 800, Max: 25% (30%)
I: 2-4% (10%), II: 6-8% (12%), III: 10-12% (16%), IV: 14-16% (20%),
V: 18-20% (25%), VI: 22-25% (30%)
Effect: Gives a chance for auto-attacks to lower the enemy's Ether.
Slow / Element: Ice, Slot: Weapon, Sell: 700, Max: (25%)
I: (5%), II: (8%), III: (12%), IV: (15%), V: (20%), VI: (25%)
Effect: Gives a chance for auto-attacks to inflict Slow status.
Bind / Element: Ice, Slot: Weapon, Sell: 550, Max: (25%)
I: (5%), II: (8%), III: (12%), IV: (15%), V: (20%), VI: (25%)
Effect: Gives a chance for auto-attacks to inflict Bind status.
HP Steal / Element: Water, Slot: Weapon, Sell: 1250, Max: 200 (25%)
I: 10-20 (5%), II: 30-40 (8%), III: 50-60 (12%), IV: 70-80 (15%),
V: 90-100 (20%), VI: 150-200 (25%)
Effect: Gives a chance for auto-attacks to recover some HP.
Paralysis / Element: Electric, Slot: Weapon, Sell: 750, Max: (25%)
I: (5%), II: (8%), III: (12%), IV: (15%), V: (20%), VI: (25%)
Effect: Gives a chance for auto-attacks to inflict Paralysis status.
Break / Element: Wind, Slot: Weapon, Sell: 1050, Max: (25%)
I: (5%), II: (8%), III: (12%), IV: (15%), V: (20%), VI: (25%)
Effect: Gives a chance for auto-attacks to inflict Break status.
Phys Def Down / Element: Electric, Slot: Weapon, Sell: 600, Max: 25% (30%)
I: 2-4% (10%), II: 6-8% (12%), III: 10-12% (16%), IV: 14-16% (20%),

V: 18-20% (25%), VI: 22-25% (30%)


Effect: Gives a chance for auto-attacks to reduce enemy's physical resistance.
Note: I said physical resistance, not Phys Def stat. That's because enemies
don't have a Phys Def stat. Instead, you increase the damage dealt to them.
However, instead of decreasing the enemy's defence to 75%, the percentage value
is actually stacked to YOUR damage output, so a 25% Phys def Down Gem means
your characters will do 125% damage. Also, this Gem is known to stack
additively with other non-Gem Phys Def Down effects, such as Shulk's Slit Edge.
This means that if Slit Edge reduces 'Phys Def' by 50% and a Phys Def Down Gem
reduces 'Phys Def' by 25%, it results in a total physical damage increase of
75%, so you'll deal 175% damage.
Ether Def Down / Element: Ice, Slot: Weapon, Sell: 400, Max: 25% (30%)
I: 2-4% (10%), II: 6-8% (12%), III: 10-12% (16%), IV: 14-16% (20%),
V: 18-20% (25%), VI: 22-25% (30%)
Effect: Gives a chance for auto-attacks to reduce enemy's Ether resistance.
Note: Read the above information for Phys Def Down Gem, only replace every
instance of the word 'physical' with the word 'Ether'.
First Attack Plus / Element: Electric, Slot: Weapon, Sell: 500, Max: 150%
I: 10-20%, II: 30-40%, III: 50-60%, IV: 70-80%, V: 90-100%, VI: 120-150%
Effect: Increases damage dealt by character's first hit.
Back Atk Plus / Element: Electric, Slot: Weapon, Sell: 2000, Max: 100%
I: 5-10%, II: 15-20%, III: 25-30%, IV: 35-40%, V: 45-50%, VI: 75-100%
Effect: Increases damage dealt when hitting the enemy from the rear.
_______
Defence
_______
Slow Resist / Element: Fire, Slot: Armour, Sell: 350, Max: 100%
I: 4-10%, II: 12-18%, III: 20-26%, IV: 28-34%, V: 36-50%, VI: 75-100%
Effect: Increases resistance to Slow status.
Bind Resist / Element: Fire, Slot: Armour, Sell: 500, Max: 100%
I: 4-10%, II: 12-18%, III: 20-26%, IV: 28-34%, V: 36-50%, VI: 75-100%
Effect: Increases resistance to Bind status.
Paralysis Resist / Element: Water, Slot: Armour, Sell: 500, Max: 100%
I: 4-10%, II: 12-18%, III: 20-26%, IV: 28-34%, V: 36-50%, VI: 75-100%
Effect: Increases resistance to Paralysis status.
Sleep Resist / Element: Fire, Slot: Armour, Sell: 350, Max: 100%
I: 4-10%, II: 12-18%, III: 20-26%, IV: 28-34%, V: 36-50%, VI: 75-100%
Effect: Increases resistance to Sleep status.
Confuse Resist / Element: Ice, Slot: Armour, Sell: 750, Max: 100%
I: 4-10%, II: 12-18%, III: 20-26%, IV: 28-34%, V: 36-50%, VI: 75-100%
Effect: Increases resistance to Confuse status.
Arts Seal Resist / Element: Wind, Slot: Armour, Sell: 600, Max: 100%
I: 4-10%, II: 12-18%, III: 20-26%, IV: 28-34%, V: 36-50%, VI: 75-100%
Effect: Increases resistance to Arts Seal status.
Daze Resist / Element: Electric, Slot: Armour, Sell: 1500, Max: 100%
I: 4-10%, II: 12-18%, III: 20-26%, IV: 28-34%, V: 36-50%, VI: 75-100%
Effect: Increases resistance to Daze status.
Topple Resist / Element: Wind, Slot: Armour, Sell: 1500, Max: 100%

I: 4-10%, II: 12-18%, III: 20-26%, IV: 28-34%, V: 36-50%, VI: 75-100%
Effect: Increases resistance to Topple status.
Lock-On Resist / Element: Ice, Slot: Armour, Sell: 650, Max: 100%
I: 4-10%, II: 12-18%, III: 20-26%, IV: 28-34%, V: 36-50%, VI: 75-100%
Effect: Increases resistance to Lock-On status.
Pierce Resist / Element: Electric, Slot: Armour, Sell: 850, Max: 100%
I: 4-10%, II: 12-18%, III: 20-26%, IV: 28-34%, V: 36-50%, VI: 75-100%
Effect: Increases resistance to Pierce status.
Note: Pierce is a rare status effect that sets your Phys Def and Ether Def
stats to zero for a period of time.
Divine Protect / Element: Earth, Slot: Armour, Sell: 1000, Max: 100%
I: 4-10%, II: 12-18%, III: 20-26%, IV: 28-34%, V: 36-50%, VI: 75-100%
Effect: Increases resistance to Instant Death attacks.
Debuff Resist / Element: Water, Slot: Armour, Sell: 2750, Max: 100%
I: 4-10%, II: 12-18%, III: 20-26%, IV: 28-34%, V: 36-50%, VI: 75-100%
Effect: Increases resistance to all status effects except Topple and Daze. Also
increases resistance to Instant Death attacks. Does not protect against
knockback and Blow-Down.
Note: At maximum (100%) value, this will protect against all self-inflicted
debuffs through Arts, such as the Phys Def reduction from Reyn's Berserker
Aura.
Good Footing / Element: Wind, Slot: Armour, Sell: 1250, Max: 100%
I: 4-10%, II: 12-18%, III: 20-26%, IV: 28-34%, V: 36-50%, VI: 75-100%
Effect: Increases resistance to the effects of Blow-Down.
Bleed Defence / Element: Earth, Slot: Armour, Sell: 750, Max: 100%
I: 2-4%, II: 6-8%, III: 10-12%, IV: 14-16%, V: 18-25%, VI: 50-75%
Effect: Reduces damage taken from Bleed status.
Blaze Defence / Element: Ice, Slot: Armour, Sell: 400, Max: 100%
I: 2-4%, II: 6-8%, III: 10-12%, IV: 14-16%, V: 18-25%, VI: 50-75%
Effect: Reduces damage taken from Blaze status.
Chill Defence / Element: Fire, Slot: Armour, Sell: 400, Max: 100%
I: 2-4%, II: 6-8%, III: 10-12%, IV: 14-16%, V: 18-25%, VI: 50-75%
Effect: Reduces damage taken from Chill status.
Poison Defence / Element: Water, Slot: Armour, Sell: 400, Max: 100%
I: 2-4%, II: 6-8%, III: 10-12%, IV: 14-16%, V: 18-25%, VI: 50-75%
Effect: Reduces damage taken from Poison status.
Spike Defence / Element: Water, Slot: Armour, Sell: 950, Max: 100%
I: 4-10%, II: 12-18%, III: 20-26%, IV: 28-34%, V: 36-50%, VI: 60-75%
Effect: Reduces damage taken from enemy Spike effects.
Physical Protect / Element: Earth, Slot: Armour, Sell: 400, Max: 50%
I: 4-10%, II: 12-18%, III: 20-26%, IV: 28-34%, V: 36-42%, VI: 44-50%
Effect: Reduces damage taken from physical attacks.
Note: Although the game doesn't say, this only lasts for about 30 seconds.
Ether Protect / Element: Ice, Slot: Armour, Sell: 300, Max: 50%
I: 4-10%, II: 12-18%, III: 20-26%, IV: 28-34%, V: 36-42%, VI: 44-50%
Effect: Reduces damage taken from Ether attacks.
Note: Although the game doesn't say, this only lasts for about 30 seconds.

Auto-Atk Stealth / Element: Ice, Slot: Weapon, Sell: 550, Max: 50%
I: 2-6%, II: 8-12%, III: 14-18%, IV: 20-24%, V: 26-30%, VI: 40-50%
Effect: Reduces aggro accumulated from auto-attacking.
Arts Stealth / Element: Ice, Slot: Weapon, Sell: 800, Max: 50%
I: 2-6%, II: 8-12%, III: 14-18%, IV: 20-24%, V: 26-30%, VI: 40-50%
Effect: Reduces aggro accumulated from using Arts.
_______
Support
_______
Haste / Element: Wind, Slot: Weapon, Sell: 1700, Max: 50%
I: 4-10%, II: 12-18%, III: 20-26%, IV: 28-34%, V: 36-42%, VI: 44-50%
Effect: Increases auto-attack speed.
Damage Heal / Element: Water, Slot: Armour, Sell: 900, Max: 200 (30%)
I: 10-20 (10%), II: 30-40 (12%), III: 50-60 (16%), IV: 70-80 (20%),
V: 90-100 (25%), VI: 150-200 (30%)
Effect: Gives a chance to recover some HP when attacked.
Recovery Up / Element: Water, Slot: Armour, Sell: 500, Max: 50%
I: 2-6%, II: 8-12%, III: 14-18%, IV: 20-24%, V: 26-30%, VI: 40-50%
Effect: Increases amount of HP received when being healed.
Aura Heal / Element: Water, Slot: Armour, Sell: 1000, Max: 150
I: 10-20, II: 30-40, III: 50-60, IV: 70-80, V: 90-100, VI: 120-150
Effect: Recovers HP every 2 seconds while an Aura is active.
Arts Heal / Element: Water, Slot: Weapon, Sell: 1500, Max: 150
I: 5-10, II: 15-20, III: 25-30, IV: 35-40, V: 45-50, VI: 75-100
Effect: Recovers HP every time an Art is used.
Unbeatable / Element: Water, Slot: Armour, Sell: 1600, Max: 50%
I: 4-10%, II: 12-18%, III: 20-26%, IV: 28-34%, V: 36-42%, VI: 44-50%
Effect: Gives a chance to survive a lethal attack with 1HP remaining.
Note: This Gem still works even if your character has only 1HP remaining.
Daze Plus / Element: Electric, Slot: Weapon, Sell: 2500, Max: 100%
I: 5-10%, II: 15-20%, III: 25-30%, IV: 35-40%, V: 45-50%, VI: 75-100%
Effect: Increases duration of Daze status effect.
Topple Plus / Element: Wind, Slot: Weapon, Sell: 2500, Max: 100%
I: 5-10%, II: 15-20%, III: 25-30%, IV: 35-40%, V: 45-50%, VI: 75-100%
Effect: Increases duration of Topple status effect.
Buff Time Plus / Element: Fire, Slot: Armour, Sell: 750, Max: 150%
I: 10-20%, II: 30-40%, III: 50-60%, IV: 70-80%, V: 90-100%, VI: 120-150%
Effect: Increases duration of Gem buffs.
Note: The only Gem buffs available are Physical Protect and Ether Protect.
Debuff Plus / Element: Earth, Slot: Weapon, Sell: 900, Max: 150%
I: 10-20%, II: 30-40%, III: 50-60%, IV: 70-80%, V: 90-100%, VI: 120-150%
Effect: Increases duration of Gem debuffs.
Note: That is, if you use an Art to inflict a status effect instead of an autoattack with the appropriate mounted Gem, Debuff Plus will not take effect.
Weapon Power / Element: Fire, Slot: Weapon, Sell: 750, Max: 50%
I: 2-6%, II: 8-12%, III: 14-18%, IV: 20-24%, V: 26-30%, VI: 40-50%
Effect: Increases chance to activate weapon-mounted Gems.

Note: Only affects Gems which inflict a debuff or status effect. In other
words, ONLY the following Gems are affected: Bleed Attack, Blaze Attack, Chill
Attack, Poison Attack, Strength Down, Agility Down, Ether Down, Slow, Bind, HP
Steal, Paralysis, Break, Phys Def Down, Ether Def Down. In addition, the Weapon
Power Gem stacks additively, meaning that if you have for example a Poison
Attack Gem that activates with 30% chance and a Weapon Power Gem with a value
of 50%, you'll now have a (30 + 50)% = 80% chance to Poison the enemy.
Night Vision / Element: Earth, Slot: Weapon, Sell: 650, Max: 50%
I: 4-10%, II: 12-18%, III: 20-26%, IV: 28-34%, V: 36-42%, VI: 44-50%
Effect: Increases physical attack accuracy at night.
Initial Tension / Element: Fire, Slot: Any, Sell: 350, Max: 100%
I: 5-10%, II: 15-20%, III: 25-30%, IV: 35-40%, V: 45-50%, VI: 75-100%
Effect: Increases starting battle Tension.
Aggro Up / Element: Fire, Slot: Weapon, Sell: 1500, Max: 50%
I: 2-4%, II: 6-8%, III: 10-12%, IV: 14-16%, V: 18-20%, VI: 22-25%
Effect: Increases aggro accumulation.
Aggro Down / Element: Earth, Slot: Weapon, Sell: 1050, Max: 50%
I: 2-4%, II: 6-8%, III: 10-12%, IV: 14-16%, V: 18-20%, VI: 22-25%
Effect: Reduces aggro accumulation.
Tension Swing / Element: Electric, Slot: Armour, Sell: 500, Max: 50%
I: 4-10%, II: 12-18%, III: 20-26%, IV: 28-34%, V: 36-42%, VI: 44-50%
Effect: Makes it easier to gain and lose Tension.
Note: See my Arts Database for more information on Tension. The five Tension
ranges are, from lowest to highest, -50 or less, -49 to 0, 1 to 199, 200 to 249
and 250 or greater. Tension Swing decreases these values by the appropriate
percentage, making it easier to get high or low Tension. For example, a Tension
Swing Gem value of 50% will turn those values into -25 or less, -24 to 0, 1 to
99, 100 to 124, 125 or greater.
Daze Tension / Element: Electric, Slot: Weapon, Sell: 700, Max: 25
I: 2-4, II: 6-8, III: 10-12, IV: 14-16, V: 18-20, VI: 22-25
Effect: Increases Tension upon attacking an enemy inflicted with Daze status.
Revival HP Up / Element: Fire, Slot: Any, Sell: 500, Max: 30%
I: 4-6%, II: 8-10%, III: 12-14%, IV: 16-18%, V: 20-22%, VI: 24-30%
Effect: Increases amount of HP received when revived.
Talent Boost / Element: Fire, Slot: Weapon, Sell: 2750, Max: 12
I: 1-2, II: 3-4, III: 5-6, IV: 7-8, V: 9-10, VI: 11-12
Effect: Refills a percentage of the Talent Gauge by the stated amount per autoattack, but halves auto-attack damage.
Note: Equipping more than one Talent Boost does not halve your auto-attack
damage again; one or more Talent Boost Gems simply gives you a flat 50% damage
reduction. Sharla is also affected by these Gems--her Talent Gauge being
refilled is a *bad* thing, unlike every other character, so there is absolutely
no reason to equip her with them.
Heat Sink / Element: Ice, Slot: Weapon, Sell: 2250, Max: 75%
I: 4-10%, II: 12-18%, III: 20-26%, IV: 28-34%, V: 36-42%, VI: 44-50%
Effect: Reduces the amount that the Talent Gauge fills by when using Sharla's
Arts.
_____
Field
_____

Quick Step / Element: Wind, Slot: Armour, Sell: 500, Max: 25%
I: 2-4%, II: 6-8%, III: 10-12%, IV: 14-16%, V: 18-20%, VI: 22-25%
Effect: Increases movement speed.
Earth Cloak / Element: Earth, Slot: Any, Sell: 500, Max: 60%
I: 2-10%, II: 12-20%, III: 22-30%, IV: 32-40%, V: 42-50%, VI: 52-60%
Effect: Reduces detection range of land-based enemies.
Aquatic Cloak / Element: Water, Slot: Any, Sell: 500, Max: 60%
I: 2-10%, II: 12-20%, III: 22-30%, IV: 32-40%, V: 42-50%, VI: 52-60%
Effect: Reduces detection range of aquatic enemies.
Aerial Cloak / Element: Wind, Slot: Any, Sell: 500, Max: 60%
I: 2-10%, II: 12-20%, III: 22-30%, IV: 32-40%, V: 42-50%, VI: 52-60%
Effect: Reduces detection range of airborne enemies.
Auto-Heal Up / Element: Water, Slot: Armour, Sell: 600, Max: 25%
I: 2-4%, II: 6-8%, III: 10-12%, IV: 14-16%, V: 18-20%, VI: 22-25%
Effect: Increases out-of-battle recovery rate.
Fall Defence / Element: Wind, Slot: Armour, Sell: 450, Max: 75%
I: 2-10%, II: 12-20%, III: 22-30%, IV: 32-40%, V: 42-50%, VI: 60-75%
Effect: Reduces damage taken from large falls.
Terrain Defence / Element: Water, Slot: Armour, Sell: 500, Max: 75%
I: 2-10%, II: 12-20%, III: 22-30%, IV: 32-40%, V: 42-50%, VI: 60-75%
Effect: Reduces damage taken from terrain hazards such as lava.
_______
Special
_______
EXP Up / Element: Fire, Slot: Any, Sell: 1750, Max: 200%
I: 5-10%, II: 15-20%, III: 25-30%, IV: 35-40%, V: 45-50%, VI: 75-100%
Effect: Increases EXP received from battles.
AP Up / Element: Water, Slot: Any, Sell: 1750, Max: 200%
I: 5-10%, II: 15-20%, III: 25-30%, IV: 35-40%, V: 45-50%, VI: 75-100%
Effect: Increases AP received from battles.
_______________________________________________________________________________
[02] Best Gems
_______________________________________________________________________________
So, what are the game's best Gems, you ask? Now you should note that unlike the
previous two sections, this information is very subjective, so feel free to
customise your characters' Gems in ways I don't mention here. These are meant
to be good guidelines for equipping your characters with awesome Gems, not setin-stone rules. I'll also be assuming you're in the end-game stages, since
before then, equipping whatever Gems you happen to find will more than suffice;
it will be overkill to try to Craft Gems at that point.
Agility Up VI - 50
-----------------In this game, Agility directly affects your accuracy and evasion rate. A point
of Agility equates to an extra percentage point in accuracy and evasion. So, if
a character with 100 Agility has, say, a 32% chance to dodge the enemy's
attack, then a character with 150 Agility has an 82% chance to dodge. Giving
your tank / fragile characters a hard +50% evasion rate is nothing to laugh at.

Double Attack VI - 50%


---------------------For your auto-attacking characters like Seven, a 50% chance to hit twice is a
godsend. The law of averages states that this Gem will give your auto-attacks a
flat 50% damage boost, far greater than any silly Strength Up or Attack Plus
Gems. In addition, auto-attacks raise the Talent Gauge, so again, the law of
averages states that your Talent Gauge will fill up 50% faster for Shulk, Reyn,
Dunban, Riki and Seven.
Topple Up/Plus VI - 100%
------------------Topple-Locking is kind of a battle mechanics exploit, whereby you fire up a
Chain Attack and load up all your Topple-inflicting Arts on to an enemy. Since
Topple duration (typically 3.0s) stacks, hitting say 5 times will Topple the
enemy for 15.0s. If you abuse this mechanic, you might as well use Topple Up to
double your damage against Toppled foes. In tandem with Double Attack and
Topple Plus (which doubles the amount of time the foe spends Toppled), the
amount of damage your characters start dealing becomes ridiculous.
Bleed/Blaze/Chill/Poison Plus VI - 100%
--------------------------------------For characters that inflict damage over time (DoT) status effects, these Gems
are a must have because they double the status effect's damage output. The
characters who would mainly abuse these Gems are Riki and Melia.
Phys Def Down VI - 25% (30%)
---------------------------Gem mechanics in this game are slightly odd. Much like DoT status effects
(Bleed, Blaze etc.), the same debuff coming from different characters will
stack additively. This means that if you put three Phys Def Down Gems at 25%
each on three auto-attacking characters, you have the potential to get a 75%
damage boost for as long as Phys Def Down debuff remains active. Even with just
one Gem, it's much better than Strength Up, since Phys Def Down helps out your
other allies, whereas Strength Up Gems only help the character who has those
Gems equipped.
Back Attack Plus VI - 100%
-------------------------If you have a dedicated tank, you can double another character's damage output,
as long as that character attacks from behind. That's powerful, especially when
combined with Shulk's Back Slash, for instance.
Debuff Resist VI - 100%
----------------------With total immunity to all debuffs (and Instant Death attacks!) except Topple
and Daze, this Gem hardly needs me to do it justice. It really shines when you
face high level Unique Monsters that have the cheap Instant Death Spike (Spike
is a kind of passive counter-attack, and it's annoying as hell).
Topple/Daze Resist VI - 100%
---------------------------Some high level Uniques will have Topple Spike, which instantly Topples you
when you attack them. Needless to say, you'll need this Gem to survive. Other
enemies will constantly inflict Daze on you. These Gems are certainly
situational, but you'll need them to survive the harder encounters. If the
monster you're fighting doesn't have Topple/Daze techniques, then obviously
swap these Gems out for something else.
Spike Defence VI - 75% (Max 100%)

--------------------------------Annoying high level monsters will make your life hell if you don't reduce their
Spike damage somehow. Try using Spike damage reducing skills as well if you
don't fancy equipping two Gems to have total Spike damage immunity.
Situational, but often necessary.
Auto-Atk/Arts Stealth VI - 50%
-----------------------------These Gems are better than Aggro Down Gems if you can only choose one, despite
only activating for one of either Arts or auto-attacks. Why? Because it has a
higher percentage value, decreasing aggro accumulation by 50%, as opposed to
Aggro Down's 25%. In addition, your characters will either primarily be using
auto-attacks (see: Seven, Dunban etc.) or Arts (Melia, Riki), so the
'restriction' on which moves you can use for aggro reduction isn't so bad.
Haste VI - 50%
-------------You'll only get a 45% Haste boost from using the Glory Gauntlets, but they're
useful since you don't have to use up a weapon Gem slot for Haste instead
(Haste Gems are typically weapon-only equips). Logic says that if you increase
your auto-attacking speed by 45%, you increase your auto-attack damage output
over time by 45%. Nice.
Aura Heal - 150
--------------Auto-recovery every 2.0s when in an Aura state? Sounds good.
Unbeatable VI - 50%
------------------This Gem gives you a 50% chance to be immune to death. Considering the silly
damage output of higher level foes, this is an incredible Gem, especially for
frailer characters.
Night Vision VI - 50%
--------------------A 50% accuracy boost at night sounds really lame, but you're gonna need it to
fight foes who have evasion stats through the roof.
Aggro Up/Down - 25% (Max 50%)
----------------------------Keep the aggro centred on your tank, and away from your frail spellcasters.
Auto-Atk/Arts Stealth are more useful I would say, but if you need the extra
boost, try using these Gems as well.
Heat Sink VI - 50% (Max 75%)
---------------------------If you're using Sharla to heal, which you should be, then a 50% Heat Sink Gem
will make her Talent Gauge fill up half as quickly. Meaning she's twice as
efficient with her healing, since she doesn't have to mess around due to
overheating. You can slap on another one if you wish to give her a 75%
reduction, which results in the Talent Gauge filling four times more slowly.
_______________________________________________________________________________
[03] Character Gem Setups
_______________________________________________________________________________
Okay, I'm first going to start off with the standard spiel for these kinds of
things: You don't have to follow this advice adamantly. Feel free to mix it up
or suggest better setups to me.

In addition, there is no best setup, since some monsters attack differently. If


you're facing a monster that has Topple Spike, you'll want to wear a Topple
Resist Gem. If you fight a monster that doesn't have Topple-inflicting attacks,
that previously awesome Gem becomes wasted. Since we have now established that
there is no one-size-fits-all approach, I'll be recommending a handful of
different Gems for each character as opposed to a set-in-stone setup.
All that being said though, there are some general guidelines as to the Gems a
character would be better off equipping...
Note: The following evaluations are centred around the idea that you aren't
going crazy with Topple-locking. If you are, replace some weapon Gems with
Topple Up 100% and you'll be dealing loads of damage. Also, Topple Plus can be
used on characters that have reliable Topple attacks--namely Reyn, Melia,
Dunban and Seven.
LV 99 stats are assuming you've learnt all skills for each character, they're
not skill linking anything and they're on a skill tree that doesn't increase
HP, Strength or Ether.
Many thanks to reader Randomness097 for the invaluable feedback on this
section. Without it, this section would be a lot less useful to you.
_____
Shulk
_____
LV 99 Stats - HP: 5135, Strength: 405, Ether: 417, Agility: 117
Recommended Weapon Gems:
- Double Attack 50%
- Phys Def Down 25%
- Back Attack Plus 100%
- Aggro Down 25%
- Night Vision 50%
- Talent Boost 12
Recommended Armour Gems:
- Agility 50
- Debuff Resist 100%
- Haste 45% (from Glory Gauntlets)
- Unbeatable 50%
- Topple Resist 100%
- Spike Defence 75%
This is sort of standard fare for physical attackers, with Double-Attack and
Phys Def Down being staple Gems to have. Back Attack Plus is nice on Shulk
because he shouldn't be tanking and it works well in tandem with Back Slash. If
he's pulling too much aggro though, go for an Aggro Down Gem instead.
Night Vision is sort of mandatory when facing high level foes, since the level
correction formula will really screw with your accuracy. Finally, if you're
using Shulk in a more defensive mindset--that is, using his Monado Arts to
prevent incoming damage--then a Talent Boost Gem will ensure that he is almost
always able to fire off a quick Monado Armour, with Monado Shield or Monado
Speed when deemed necessary.
Armour-wise, Debuff Resist and Agility should be used on pretty
physical attacking character. Glory Gauntlets are awesome since
more options for weapon Gems than armour ones, so save yourself
with Haste on your armour instead. Unbeatable is a bog-standard

much every
Shulk has way
a weapon slot
great Gem that

prevents an otherwise untimely death. Topple Resist and Spike Defence are
situational Gems that should be used against monsters with those respective
irritating attacks.
____
Reyn
____
LV 99 Stats - HP: 9991, Strength: 479, Ether: 269, Agility: 112
Recommended Weapon Gems:
- Attack Stability 50%
- Attack Plus 50%
- Phys Def Down 25%
- Aggro Up 25%
- Agility Down 25%
- Arts Heal 150
- Night Vision 50%
Recommended Armour Gems:
- Agility 50
- Debuff Resist 100%
- Unbeatable 50%
- Recovery Up 50%
- Aura Heal 150
- Topple Resist 100%
- Spike Defence 75%
Despite being a physical attacker, Reyn is better off using his Arts to
maintain aggro and unleash devastating attacks. Because of this, Double Attack
and Haste are significantly less useful. Instead, you could try Attack
Stability and Attack Plus. Reyn's best weapon, the Atomic Driver, has an Attack
range of 750-820, so with both those Gems that becomes 1125-1230. Of course,
the max damage glitch still applies (where the maximum Attack value is at most
the minimum Attack value + 99), so this is actually 1125-1224. A loss of 6
Attack points isn't a big deal.
Reyn's a tank, so slap Aggro Up in there since he'll probably be losing aggro
due to taking damage. If you're fine without it, Phys Def Down supports your
other team members. For a pure tanking set, go for Aggro Up, Agility Down and
Arts Heal. For a burst damage set, try Attack Stability, Attack Plus and Phys
Def Down. Night Vision will be necessary on high level foes that will otherwise
be difficult to hit.
Reyn has an easier time setting up with armour Gems, since Debuff Resist and
Unbeatable are standard options for all characters, and Agility 50 is a must on
physical attackers, especially tanking ones. Topple Resist and Spike Defence
are must-haves against enemies that have those moves, but otherwise Aura Heal
can be useful since Reyn is almost always in an Aura state and it'll relieve
some of the burden from your main healer. Recovery Up can also ease the burden
on your healer since Reyn's HP is so large.
______
Sharla
______
LV 99 Stats - HP: 4542, Strength: 359, Ether: 479, Agility: 121
Recommended Weapon Gems:
- Heat Sink 50%
- Arts Stealth 50%

- Electric Plus 100%


Recommended Armour Gems:
- Debuff Resist 100%
- Aura Heal 150
- Unbeatable 50%
- Ether Up 100
- Topple Resist 100%
- Spike Defence 75%
Sharla has a unique Gem setup due to the way her Talent Gauge works (find out
the exact mechanics in my Arts Guide here on GameFAQs). Heat Sink means you can
spend longer healing, and Arts Stealth decreases your aggro. Electric Plus
doubles the damage output of Thunder Bullet, her most reliable damaging move.
Ether users like Sharla don't need Agility as much; they don't
accuracy and hopefully she won't be primary target of anything
evaded. Unbeatable is standard. Aura Heal gives Sharla time to
people for healing rather than herself, so keep Drive Boost or
active.

need the
that could be
focus on other
Covert Stance

Ether Up directly boosts how much damage you heal; considering that Heal Blast
heals at about 10x your Ether stat and Heal Round at about 6x, that's 1000 or
600 extra HP healed. The last two Gems are situational depending on the monster
you're facing.
______
Dunban
______
LV 99 Stats - HP: 5530, Strength: 541, Ether: 350, Agility: 148
Recommended Weapon Gems:
- Double Attack 50%
- Phys Def Down 25%
- Agility Down 25%
- Strength Down 25%
- Night Vision 50%
Recommended Armour Gems:
- Agility 50
- Debuff Resist 100%
- Haste 45% (from Glory Gauntlets)
- Unbeatable 50%
- Recovery Up 50%
- Topple Resist 100%
- Spike Defence 75%
Haste, Double Attack and Phys Def Down are standard options on
attackers. Dunban's an evasive tank too, so using Agility Down
Down Gems on the foe not only benefit the whole party but also
incoming damage. Finally, Night Vision is sometimes annoyingly
those harder to hit foes.

physical
and Strength
decrease the
necessary for

His armour is standard fare--you just pick the best Gems dependant on the
situation. Haste is useful as always. Despite being a tank, Dunban doesn't need
many auto-recovery Gems because his Critical Drain skill restores HP when he
deals a critical hit. If you skill link Seven's 'all double attacks become
critical hits' skill, you'll find that Dunban is quite self-sufficient. If
you're worried though, you can put Recovery Up on him to help out.
It's worth noting that because Dunban avoids most incoming attacks, an Aggro Up

Gem isn't necessary to tank (getting damaged lowers aggro). Topple Resist and
Spike Defence are necessary against foes with those types of attacks.
_____
Melia
_____
LV 99 Stats - HP: 3752, Strength: 311, Ether: 634, Agility: 116
Recommended Weapon Gems:
- Poison Plus 100%
- Chill Plus 100%
- Blaze Plus 100%
- Arts Stealth 50%
Recommended Armour Gems:
- Debuff Resist 100%
- Aura Heal 150
- Unbeatable 50%
- Ether Up 100
- Topple Resist 100%
- Spike Defence 75%
Melia's primary method of dealing damage is with her powerful damage over time
spells, so doubling their damage output is the best way to go. These three
status effects will deal ridiculous damage. Note also that the same status
effects from different characters will stack, so the enemy can be under Poison
status from Melia and then also from say Riki at the same time. Replace one
with Arts Stealth if she's pulling too much aggro. Probably Blaze Plus.
Like Sharla, Melia doesn't need Agility since she specialises in Ether attacks.
Debuff Resist as always, since it's so damn useful, as well as Unbeatable. Aura
Heal is cool, especially if you're using Power Effect. Note that even when
you're not using Power Effect, Aura Heal will still take effect when Melia has
a full Talent Gauge, since that puts her in the Element Burst Aura.
Ether Up is kinda filler, but boosts the damage output of your damage over time
spells. Topple Resist and Spike Defence will have to replace some of your other
Gems against enemies that pack those effects though, I'm afraid.
____
Riki
____
LV 99 Stats - HP: 9674, Strength: 513, Ether: 399, Agility: 124
Recommended Weapon Gems:
- Poison Plus 100%
- Chill Plus 100%
- Blaze Plus 100%
Recommended Armour Gems:
- Agility 50
- Debuff Resist 100%
- Ether Up 100
- Recovery Up 50%
- Unbeatable 50%
- Topple Resist 100%
- Spike Defence 75%
Much like Melia, Riki's best source of damage output is by spamming Blaze,
Chill and Poison attacks. Riki can afford to go without Arts Stealth since he

has great HP and a reliable healing Art, so he can sponge attacks safely.
Armour-wise, Riki has again the standards of debuff Resist and Unbeatable, with
Topple Resist and Spike Defence as necessary. Since Riki will be sponging hits,
Agility will help him evade some attacks and Recovery Up will keep him topped
up when he uses the You Can Do It! healing Art. Ether Up increases the potency
of Riki's healing Art and also boosts the damage output of his attacks, since
Riki's Ether stat is somewhat unimpressive without it.
_____
Seven
_____
LV 99 Stats - HP: 6320, Strength: 597, Ether: 470, Agility: 138
Recommended Weapon Gems:
- Double Attack 50%
- Phys Def Down 25%
- Agility Down 25%
- Strength Down 25%
- Back Attack Plus 100%
- Night Vision 50%
Recommended Armour Gems:
- Agility 50
- Debuff Resist 100%
- Haste 45% (from Speed V Frame)
- Aggro Up 25% (from Power V Goggles)
- Unbeatable 50%
- Topple Resist 100%
- Spike Defence 75%
Haste and Double Attack are probably the best physical Gems in the game, but
Seven just makes them completely ridiculous. First, she has an Aura that, at
rank X, gives an extra 95% Haste and 25% Double Attack rate. Second, all her
Double Attacks become critical hits. Phys Def Down sweetens the deal, helping
out your otehr physical party members as well. Back Attack Plus just serves to
increase her damage output even further, especially when used in tandem with
Phys Def Down.
Still, if you want to, you can attach the Power V Frame instead of the Speed V
Frame for Aggro Up and play Seven like a tank. She's fairly powerful, has nice
Agility, and can pull aggro really well. Much like Dunban, Seven doesn't need
as many auto-recovery Gems because if you skill link Dunban's Critical Drain
skill (restores HP when he deals a critical hit) and have your own 'all double
attacks become critical hits' skill, you'll find that you rarely need manual
healing.
If you are doing this, definitely don't use Back Attack Plus, and instead opt
for either Strength Down or Agility Down to reduce incoming damage to your
party members. The situational Gems are all here too--use Night Vision, Topple
Resist and Spike Defence as and when you deem necessary.
_______________________________________________________________________________
[04] Gem Crafting
_______________________________________________________________________________
A little disclaimer: Gem crafting is a complicated process to understand at
first, and even harder to write about. Therefore, if something in this section
is not clear, let me know and I'll try to clarify it.

Basics
-----Many Gems in the game are obtained by completing quests or trading with NPCs,
but crafting your own Gems is the only way to get the game's best Gems. Once
you reach Colony 9, speak to the Gem Man. He is located at the Gem Man's Stall
landmark, north of the Ether Light Shop in the Commercial District. He'll allow
you to craft Gems if you have the required materials.
You can get the portable gem crafting machine by completing the quest 'The Gem
Man's Invention', which requires you to have rebuilt Colony 6 to Level 1 in all
areas (Nature, Commerce etc.). This allows you to craft Gems on the go. Gem
Crafting then becomes an option from the Items menu.
Items Required
-------------Gems are crafted from three different kinds of item: Ether crystals are
harvested from mining spots, and are used to create their respective element of
Gems as shown in the above table. Monster crystals are similar to Ether
crystals, but are dropped by monsters instead and can only be used to craft
certain Gems depending on the monster. Finally, you have cylinders, which are
bonus leftover items which are produced when crafting Gems.
Each of these types of item has a rank from I to V, which informs you what rank
of Gem will be crafted if you use that item. You must combine anywhere from 2-8
items, and they must all be of the same rank, to start the gem crafting
process.
Combining Items
--------------Each Gem crafting item will have a list of qualities matching some of the Gem
descriptions above. Crystals have up to four qualities, whereas cylinders only
have one. For example, a rank III Fire Crsytal might have Strength Up and
Weapon Power as two qualities. Each quality will have a percentage of up to or
including 99%, so that the Fire Crystal I just described might have say
Strength Up 46% and Weapon Power 94% as qualities.
To create a Gem, you must combine anywhere from two to eight items. The
percentages of any qualities that two items share are stacked additively. For
example, if I combine two crystals--crystal A with Strength Up 50% and Chill
Defence 75% as qualities, and crystal B with Strength Up 72% and Weapon Power
16%--the resulting combination of qualities will be Strength Up 122%, Chill
Defence 75% and Weapon Power 16%.
You can keep combining items this way, but as long as you have two different
items combined you can start the crafting process. However, if any quality
rises above 100%, you cannot add any more items and must start the crafting
process. In the example I just gave, Strength Up is at 122%, so I would be
forced to start the crafting process without adding any further items.
The aim of the game when Gem crafting is to increase the qualities as high as
possible. Any qualities over 100% will be turned into Gems. The higher the
quality percentage, the higher the value of the Gem's effect. Any qualities
under 100% have the opportunity to be turned into cylinders to be used in
future crafting sessions.
The Creation Process
-------------------Now that you have combined your items, the next step is to choose two
characters. One acts a 'shooter', the other as the 'engineer'. Shooters offer
bonuses which are unqiue to each character, whereas engineers are used to

control the flames used while crafting. The exact details for each character
can be found in the next sub-section.
There are three different flame types, each of which has different effects. You
don't get to choose which type of flame you use, as they are automatically
decided by your engineers:
Strong flame - Red - Increases one quality by 3-10%.
Medium flame - Blue - Increases all qualities by 1-5%.
Gentle flame - Green - Increases the cylinder gauge by 30-70%.
Remember when I said that one of the items you could use to craft Gems was a
cylinder? If, at the end of your gem crafting process, you have some qualities
left that are under 100%, you can choose to put the quality into a cylinder to
be used in future crafting sessions. How many cylinders you can create depends
on how many times you have filled the cylinder gauge while crafting.
The cylinder gauge is a green bar located to the right of the qualities list,
and a number is displayed at the top of it. Every time the bar is filled, the
number increases and the bar begins to refill afresh. At the end of the
crafting process, that number indicates how many leftover qualities under 100%
you can choose to turn into cylinders.
Gem crafting takes place over a number of turns. In each turn, the
crystals'/cylinders' qualities are increased and the cylinder gauge rises.
Ocassionally, your characters will enter a Fever state, in which they increase
the qualities/cylinder gauge 3-10 (!) times in one turn. There is also a
chance, based on your entire party affinity, that you will receive support from
another member of your party which improves the rate at which your qualities go
up. This party support is often the key factor is creating very high strength
Gems.
The number of turns taken depends on the affinity between the two characters.
The higher the affinity, the higher the number of turns available in one
crafting session. There are five affinity stages: Yellow hexagon, green square,
blue circle, purple cloud and pink heart. The yellow hexagon gives you 3-5
turns, which steadily increases until you get a pink heart which gives 10-15
turns.
_____________________
Shooter/Engineer Properties
--------------------------Shooters have the following properties:
Shulk - Fever Plus: Gets into a Fever easily when crafting.
Reyn - Strong Bonus: Qualities grow stronger with a strong flame.
Fiora - Cylinder Plus: Crafting begins with 3 full cylinder gauges.
Sharla - Gentle Bonus: Cylinder Gauge fills up more with gentle flame.
Dunban - Combo Master: Qualities grow stronger when flame is constant.
Melia - Medium Bonus: Qualities grow stronger with a medium flame.
Riki - Impatient Shooter: Gem crafting process happens twice in a row.
Engineers have the following properties:
____________________________________
Name
Strong
Medium
Gentle
-----------------------------------Shulk Average Average Good
Reyn
Great
Poor
Poor
Fiora Terrible Great
Terrible
Sharla Poor
Good
Average
Dunban Good
Poor
Average

Melia Poor
Great
Poor
Riki
Terrible Terrible Great
____________________________________
There are obviously some better combinations of characters depending on what
you want to do.
Heat and Mega Heat
-----------------If, during the crafting process, any quality rises to 200%, then when the
crafting process is complete you will earn a Gem of one rank higher than the
materials you used. For example, you use rank II crystals and achieve Heat
status, you'll get a Rank III Gem instead.
At this point, the word 'HEAT' will hide the actual percentage value of the
quality. However, if you can keep pushing the quality as high as 300%, it will
attain Mega Heat status. In this case, two Gems of increased rank are produced,
and both of them will have the maximum effect value for that Gem. Thus, a Rank
VI Strength Up Gem, which has an effect value of 75-100, will always give 100
extra Strength if created with the Mega Heat status.
Considering that only rank V crystals and cylinders exist in the game, the only
way to create the game's best Gems is through the Mega Heat status.
And the best way to do that would be to read the next section :).
_______________________________________________________________________________
[05] Crafting Mega Heat Gems
_______________________________________________________________________________
You should know the basics of Gem crafting before you read this section. Lucky
for you, you can learn them in the previous section.
As you know, you'll need to take Mega Heat status into account to craft the
game's best Gems, so I'll teach you how to go about it. You should be fairly
late in the game to make this happen--you will absolutely need the party
support bonus that comes from having a high affinity among all your party
members.
First, choose the type of Gem that you want to craft. Find crystals that have
that quality. It doesn't matter what the other qualities are really, although
if they're good you might want to try and create cylinders for them as well.
We're going to try to separate our chosen quality into cylinders, since
cylinders only have one quality. Then when we start crafting our Gem, we can
combine two cylinders. That way, each turn can be spent increasing that lone
quality. This will mean that instead of a spread of low value qualities, the
turns are focused on creating one high value quality.
So when we start crafting our desired Gem, we want the quality as high as
possible so that we're as close to 300% as possible, which is where Mega Heat
status is obtained. However, since you cannot add any more crystals to combine
once any quality is above 100%, the best combination you can aim for is 198%
from two 99% cylinders.
Therefore, we want as high a quality as possible from the cylinder we are
trying to create right now, without hitting 100%. The best characters to
separate qualities into cylinders are Sharla as the shooter and Riki as the
engineer. They excel at using gentle flames, which pushes the cylinder gauge
higher and doesn't provide huge bonuses to the qualities.

Depending on the characters' affinity level, you'll have to judge how many
qualities to start crafting with. For example, if you have an Ether Up quality
of 50% and Sharla and Riki get 5-8 turns from their affinity, I'd put the Ether
Up quality in with two other junk qualities. That would, on average, push the
Ether Up quality to just above 80%.
If their affinity is higher, you'll have
for the fact that more turns equals more
over 100%. Generally, the more qualities
hit 100%, but the quality will rise more
reset when you accidentally create a Gem

to add more junk qualities to account


chance to push the desired quality
you add, the less likely you are to
slowly. Of course, save regularly and
instead of a cylinder.

Anyway, combine as many crystals/cylinders as you want, and use as many


crafting processes as it takes to push that chosen quality up to just above
80%. Of course, the closer you can get to 99% the better.
Once you have two cylinders with the desired qualities as above 80%, its time
to start the creation process for real. You should be as close to 198% as you
can get, but 160% or around that is fairly safe I would say (although it is
quite possible at lower percentages). You're pushing for 300% to get the Mega
Heat Gems. Combine the two cylinders and use a combination of characters that
favours strong flames and has high affinity.
A great pair to use for this exercise is shooter Shulk and engineer Reyn. All
their mucking around in Colony 9 in the early game stages will boost their
affinity, and Reyn excels in using strong flames, which boosts one quality
sharply. With a bit of luck (and some save scumming, if necessary), two brand
new max value Gems will be yours. Dunban is also a good shooter if you have
high affinity between him and Reyn.
Mega Heat Gems with only one crystal/Gem
---------------------------------------Reader Mr. Mister contributed the main idea behind this section. The scenario
is this: You only have one quality of a cylinder or Gem, say Strength Up, and
you can't be bothered to go and find another one. Considering that we have one
quality which is at most 99%, is it possible to push that to 300% and achieve
Mega Heat status?
This is, of course, a lot more difficult than doing it with two cylinders/Gems
of that quality, but it can be done. The trick is to use the combination of
Dunban as the shooter and Fiora as the engineer. Consider what Mr. Mister has
to say (my additions in square brackets):
Fiora has a good chance of giving you only Medium flame, even with 15
turns. If that happens, and not counting party interventions, then
you'll enhance every quality by (n^2 + n)/2, where n is the number of
turns.
This amounts to a 55 increase at 10 turns, and 120 at 15. But if you
can get a single fever state, then it can still go up to 136, 153, 171
[etc. The mean number of turns you'll get if Dunban and Fiora have max
affnity and you get one fever is] 13 turns including a fever of 6-7
turns [= roughly 20 turns in total, for an increase of 210 for EACH
quality]. You reach 300 at 24 turns, so best-case-scenario with a
single fever, or almost anything involving two fevers, guarantees a
Mega Heat on EVERYTHING you threw at the furnace.
If you take party interventions into account, then you can Mega Heat
two qualities [each starting from roughly 80%] without a fever more

easily than it would take Shulk-Reyn to Mega Heat a specific one of


them.
TL;DR version: Fantastic advice there for those rare crystal drops--get Dunban
and Fiora's affinity as high as possible, and then, with a bit of luck with
your fevers and party interventions, you'll Mega Heat all of the Gems and
crystals you throw into the furnace. Again, very many thanks to Mr. Mister for
that excellent piece of advice.
_______________________________________________________________________________
[06] Rank V Crystal Locations
_______________________________________________________________________________
The best way to find the Gem you're looking for is with the Ctrl + F find
feature in your browser / text editor. Let me know if I've spelt anything
wrong.
Ether Deposits
-------------Tephra Cave:
- Fire Ether Deposit - 2F Heavenly Window
Revival HP Up, Initial Tension, Strength Up, Bind Resist
- Fire Ether Deposit - 1F Bone Corridor
Blaze Plus, Slow Resist
- Earth Ether Deposit - 1F Vilia Lake
Muscle Up, Attack Stability
- Earth Ether Deposit - 1F Forgotten Cave
Poison Attack, Poison Plus, Bleed Defence, Divine Protect
Ether Mine (Colony 6 LV 5 Nature required):
- Earth Ether Deposit - GF Drainage Control Room
Bleed Defence, Muscle Up
- Wind Ether Deposit - GF Test Pit 3
Agility Up, Agility Down
- Fire Ether Deposit - GF Test Pit 2
Strength Up, Bind Resist
- Water Ether Deposit - GF Glowmoss Lake
Poison Defence, HP Up
- Electric Ether Deposit - GF Central Terminal
Electric Plus, Ether Up
- Fire Ether Deposit - GF Central Terminal
Strength Down, Strength Up, Aggro Up, Weapon Power
- Ice Ether Deposit - GF Observation Point
Blaze Defence, Arts Stealth, Auto-Atk Stealth, Ether Def Up
- Ice Ether Deposit - GF Test Pit 4
Blaze Defence, Ether Def Up
Colony 6 (Colony 6 LV 5 Nature required):
- Water Ether Deposit - Pod Depot
Paralysis Resist, HP Up
- Wind Ether Deposit - Drainage Outlet
Fall Defence, Agility Up
Bionis' Interior:
- Water Ether Deposit - LL First Lung
Aquatic Cloak, Aura Heal
- Earth Ether Deposit - Terminal Vein
Attack Plus, Muscle Up
- Wind Ether Deposit - Pars Sympathica Tower
Aerial Cloak, Bleed Plus

- Ice Ether Deposit - Terminal Nerve Tower


Arts Stealth, Ether Def Up
- Fire Ether Deposit - Spinal Nerve Tower
Strength Up, Spike
- Electric Ether Deposit - Second Lung
Electric Plus, Ether Up
Monster Crystals
---------------Monster crystals are only dropped from silver and gold chests. Don't waste your
time searching for one in a wooden chest, because it won't happen. Most
monsters drop a crystal from a silver or gold chest with a 31.3% chance.
The best way to find your desired crystal is to first find the monster that
drops it and kill it. If it drops a wooden chest, save and then reload to
respawn the monster. Start again. If it drops a silver or gold chest, save your
game, then open it. If you don't get the crystal, reload and repeat until you
nab it.
Colony 9:
- Rare Flamii Crystal - Opulent Flamii - Anti-Air Battery 2
- Rare Flamii Crystal - Resplendent Flamii - Anti-Air Battery 1/2
- Rare Flamii Crystal - Flailing Bracken - Anti-Air Battery 2
Ether Up, Ether Def Up, Weapon Power
- Rare Rhana Crystal - Vicious Rhana - 'Getting to Know Minnie' quest
Bleed Attack, Bleed Plus, Divine Protect
Tephra Cave:
- Rare Arachno Crystal - Vilae Arachno - 2F Heavenly Window
- Rare Arachno Crystal - Panasowa Arachno - 2F Heavenly Window
Break, Daze Plus, Buff Time Plus
- Rare Arachno Crystal - Jada Arachno - 1F Bone Corridor
- Rare Arachno Crystal - Jadals Arachno - 1F Bone Corridor
- Rare Arachno Crystal - Plump Sprahda - 1F Bafalgar Tomb
Auto-Atk Stealth, Paralysis, Topple Plus
- Rare Vang Crystal - Brabilam Vang - 1F Bone Corridor
- Rare Vang Crystal - Musical Vanflare - 1F Bone Corridor
Fall Defence, Bleed Defence, Bleed Plus
- Rare Quadwing Crystal - Rhoen Quadwing - 1F Bone Corridor
Lock-On Resist, Attack Plus, Ether Def Down
- Rare Lizard Crystal - Dorsiar Lizard - 1F Forgotten Cave
Aggro Down, Haste, Auto-Atk Stealth
- Rare Brog Crystal - Young Brog - 2F Heavenly Window
Revival HP Up, Earth Cloak, Daze Resist
- Rare Bunniv Crystal - Flasel Bunniv - 2F Heavenly Window
Strength Up, Physical Protect, Topple Resist
- Rare Bunniv Crystal - Fascia Bunniv - 2F Heavenly Window
- Rare Bunniv Crystal - Judicious Bunnitzol - 1F Forgotten Cave
Strength Up, Divine Protect, Ether Protect
- Rare Wisp Crystal - Femuny Wisp - 1F Forgotten Cave
Attack Stability, Electric Plus
- Rare Gogol Crystal - Sonicia Gogol - 2F Heavenly Window
Strength Up, Bleed Attack, Weapon Power
- Rare Gogol Crystal - Erratic Goliante - 2F Heavenly Window
Strength Up, Topple Resist, Physical Protect
- Rare Gogol Crystal - Reckless Zanden - 'Battling Brutes' quest
Strength Up, Ether Protect, Divine Protect
- Rare Tokilos Crystal - Protective Torquidon - 2F Heavenly Window
Quick Step, Attack Plus, Damage Heal
- Rare Electric Cylinder - Reckless Galdon - GF Hidden Warehouse

Ether Up, Ether Def Up


- Rare Queen Crystal - Dazzling Tolosnia - 'The Blood of Bafalgar' quest
Muscle Up, Aggro Up, Revival HP Up
- Rare Queen Crystal - Firework - GF Hidden Warehouse
Bleed Attack, Bind, Debuff Plus
Bionis' Leg:
- Rare Gogol Crystal - Gluttony Gogol - LL Raguel Bridge North
- Rare Gogol Crystal - Greed Gogol - LL Raguel Bridge South
- Rare Gogol Crystal - Territorial Rotbart - LL Gaur Plain
- Rare Gogol Crystal - Immovable Gonzalez - UL Spiral Valley
Strength Up, Physical Protect, Topple Resist
- Rare Tokilos Crystal - Leg Tokilos - UL Zax Guidepost
Quick Step, Damage Heal, Attack Plus
- Rare Flamii Crystal - Lahar Flamii - UL Sprial Valley
Ether Up, Ether Def Up, Weapon Power
- Rare Tirkin Crystal - Field Altrich - LL Crevasse Waterfall
Lock-On Resist, Paralysis, Chill Attack
- Rare Torta Crystal - Armoured Rockwell - LL Viliera Hill
Arts Seal Resist, Aggro Up, Good Footing
Colony 6:
- Rare Dragon Crystal - Demon King Dragoia - 'Defend Colony 6' quest
Blaze Attack, Blaze Plus, First Attack Plus
Satorl Marsh:
- Rare Venus Crystal - Frost Nebula - Sororal Statues
Chill Plus, Lock-On Resist, Spike Defence, Ether Down
- Rare Feris Crystal - Green Feris - Barren Moor
- Rare Feris Crystal - Veteran Yozel - Silent Obelisk
Aggro Up, Ether Down, Back Atk Plus
- Rare Quadwing Crystal - Grove Quadwing - Barren Moor
Electric Plus, Daze Tension, Quick Step
- Rare Rhogul Crystal - Satorl Rhogul - Barren Moor
Initial Tension, Spike Defence, Topple Plus
- Rare Torta Crystal - Satorl Torta - Altar of Fate
Arts Seal Resist, Aggro Up, Good Footing
- Rare Gogol Crystal - Baelfael Gogol - Soter Ruins
- Rare Gogol Crystal - Baelzeb Gogol - Soter Ruins
- Rare Gogol Crystal - Indomitable Daulton - Soter Ruins
Strength Up, Divine Protect, Ether Protect
- Rare Queen Crystal - Eternal Palsadia - Exile Fortress
Bleed Attack, Bind, Debuff Plus
- Rare Bunnia Crystal - Despotic Arsene - Glowing Obelisk
Critical Up, Poison Defence, Spike Defence, Topple Resist
- Rare Pterix Crystal - Radiant Pterix - 'The Imperial Ceremony' quest
Bionis' Interior:
- Rare Selua Crystal - Jelly Selua - LL Third Lung
Aerial Cloak, Confuse Resist, Spike Defence, Strength Up
- Rare Selua Crystal - Largo Selua - LL Second Lung
- Rare Selua Crystal - Active Impulso - LL Second Lung
Bind Resist, Spike Defence, Slow Resist, Arts Seal Resist
- Rare Selua Crystal - Wool Selua - LL Spinal Nerve Tower
- Rare Selua Crystal - Victorious Gross - LL Pars Sympathica Tower
Blaze Attack, Ether Protect, Bleed Attack, Ether Def Down
- Rare Selua Crystal - Chimai Selua - LL Venous Plexus
- Rare Selua Crystal - Officer Robusto - LL Venous Plexus
Damage Heal, Spike Defence, HP Up, Revival HP Up
- Rare Telethia Crystal - Licorne Telethia - LL Second Lung

Lock-On Resist, Ether Def Down, Attack Plus


- Rare Telethia Crystal - Gigas Telethia - LL Venous Plexus
- Rare Telethia Crystal - Ghostly Mahatos - LL Terminal Nerve Tower
First Attack Plus, Topple Resist, Auto-Heal Up
Makna Forest:
- Rare Mammut Crystal - Laeklit Mammut - Village Entrance
Pierce Resist, Arts Stealth, Slow
- Rare Mars Crystal - Bagrus Nebula - Waypoint beacon
Weapon Power, EXP Up, Spike, Spike Defence
- Rare Pterix Crystal - Korlba Pterix - Abyss Basin
- Rare Pterix Crystal - Illustrious Golteus - Abyss Basin
Blaze Attack, HP Steal, Aura Heal
- Rare Sauros Crystal - Deinos Sauros - Windmill Pavilion
- Rare Sauros Crystal - Magnificent Digalus - Decayed Forest
Unbeatable, Debuff Resist, Double Attack
- Rare Lexos Crystal - Unreliable Rezno - 'Final Challenge of the Sage' quest
Initial Tension, Spike Defence, Topple Plus
Eryth Sea:
- Rare Kromar Crystal - Trava Kromar - Kromar Coast
Initial Tension, Aggro Up, Aura Heal
- Rare Kromar Crystal - Zeldi Kromar - Anu Shore
- Rare Kromar Crystal - Goldi Kromar - Kromar Coast
Auto-Atk Stealth, Topple Plus, Paralysis
- Rare Kromar Crystal - Lograt Kromar - Anu Shore
- Rare Kromar Crystal - Stormy Belagon - Kromar Coast
Ether Up, Slow, Spike Defence
- Rare Telethia Crystal - Arel Telethia - Alcamoth
Aggro Down, Haste, Auto-Atk Stealth
- Rare Telethia Crystal - Aora Telethia - Alcamoth
Break, Buff Time Plus, Daze Plus
- Rare Telethia Crystal - Asara Telethia - Alcamoth
- Rare Telethia Crystal - Deadly Medorlo - Central Seal Island
Lock-On Resist, Ether Def Down, Attack Plus
- Rare Tude Crystal - Carbon Tude - Hovering Reef 9
- Rare Tude Crystal - Sacred Zagamei - Hovering Reef 9
Good Footing, Terrain Defence, Topple Up
- Rare Rhana Crystal - Eryth Rhana - Anu Shore
- Rare Rhana Crystal - Bizarre Ragoel - Anu Shore
Revival HP Up, Earth Cloak, Daze Resist
- Rare Grady Crystal - Sol Grady - Anu Shore
Chill Attack, Spike Defence, Spike
- Rare Jupiter Crystal - Bulganon Nebula - Hovering Reef 4
Ether Up, Phys Def Down, Spike Defence, Pierce Resist
- Rare Lexos Crystal - Clamorous Dablon - Sleeping Dragon Isle
Lightning Attack, Aquatic Cloak, Back Atk Plus
High Entia Tomb:
- Rare Telethia Crystal - Furious Jozan - Telethia Laboratory
Lock-On Resist, Ether Def Down, Attack Plus
Valak Mountain:
- Rare Slobos Crystal - Glory Slobos - UL Three Sage Summit
- Rare Slobos Crystal - Gloria Slobos - UL Three Sage Summit
- Rare Slobos Crystal - Final Marcus - UL Three Sage Summit
Chill Attack, Spike, Spike Defence
- Rare Eks Crystal - Setor Eks - UL Bionis' Right Elbow
- Rare Eks Crystal - Feltl Eks - UL Bionis' Right Elbow
Quick Step, Daze Tension, Topple Plus

- Rare Ponio Crystal - Wandering Amon - UL Bionis' Right Elbow


Quick Step, Daze Tension, Topple Plus
- Rare Lexos Crystal - Exposure Wolfol - LL Lava Cave
Quick Step, Daze Tension, Topple Plus
- Rare Behemoth Crystal - Blizzard Belgazas - LL Great Glacier
Talent Boost, AP Up, Topple Plus, Divine Protect
- Rare Dragon Crystal - Avalanche Abaasy - UL Three Sage Summit
Debuff Resist, Topple Up, Daze Up, Topple Plus
Fallen Arm:
- Rare Antol Crystal - Powerful Eligos - LL Digit 1
Break, Daze Plus, Buff Time Plus
- Rare Pterix Crystal - Wicked Sallos - UL Distant Fingertip
Break, Aura Heal, Arts Heal
- Rare Earth Cylinder - Ancient Daedala - LL Silver Wreckage
- Rare Ice Cylinder - Ancient Daedala - LL Silver Wreckage
Night Vision, Heat Sink
Prison Island:
- Rare Laia Crystal - Newgate Laia - GF Bridge of Grief
- Rare Laia Crystal - Masterful Gigapur - 5F Travalga Bridge
Arts Seal Resist, Aggro Up, Blaze Defence
- Rare Mercury Crystal - Randa Nebula - GF Bridge of Grief
- Rare Mercury Crystal - Ageless Moabit - GF Damaged Transporter
Attack Stability, Muscle Up, Bleed Defence, Spike Defence
- Rare Barg Crystal - Babeli Barg - GF Central Hall
- Rare Barg Crystal - Abnormal Clone Barg - GF First Sanctum
- Rare Barg Crystal - Majestic Clone Barg - GF Second Sanctum
Electric Plus, Daze Tension, Quick Step
- Rare Saturn Crystal - Fiume Nebula - GF Central Hall
Terrain Defence, Spike Defence, Paralysis Resist, Recovery Up
- Rare Obart Crystal- Obart Obart - 1F Banquet Hall
Strength Up, Bleed Attack, Weapon Power
- Rare Deinos Crystal - Babel Deinos - 1F Banquet Hall
- Rare Deinos Crystal - Serene Imlaly - 1F Banquet Hall
Attack Stability, Ether Protect, Electric Plus
- Rare Ageshu Crystal - Tored Ageshu - 1F Banquet Hall
- Rare Ageshu Crystal - Cold Ageshu - 1F Kitchen
Poison Defence, Bleed Defence, Arts Stealth
- Rare Behemoth Crystal - Sanjibla Behemoth - 2F Behemoth Nest
Muscle Up, Revival HP Up, Aggro Up
- Rare Mars Crystal - Cratere Nebula - 1F Kitchen
- Rare Mars Crystal - Inferno Heinrich - 1F Kitchen
Bind Resist, Blaze Attack, Revival HP Up, Spike Defence
- Rare Venus Crystal - Gracile Nebula - 3F Empty Throne
Ether Def Down, Spike Defence, Chill Plus, Lock-On Resist
- Rare Uranus Crystal - Uragano Nebula - 4F Great Canyon
Spike Defence, Bleed Plus, Arts Seal Resist, Quick Step
- Rare Balgas Crystal - Fiendish Auburn - 4F Gravina Bridge
Chill Defence, Sleep Resist, Tension Swing
- Rare Balgas Crystal - Babel Deinos - 4F Gravina Bridge
Attack Stability, Ether Protect, Electric Plus
- Rare Balgas Crystal - Babeli Barg - 4F Gravina Bridge
Electric Plus, Quick Step, Daze Tension
- Rare Jupiter Crystal - Solare Nebula - 5F Corridor of Silence
Ether Up, Phys Def Down, Spike Defence, Pierce Resist
- Rare Egel Crystal - Gimran Egel - 5F Travalga Bridge
Fall Defence, Bleed Defence, Bleed Plus
_______________________________________________________________________________

[07] Outro
_______________________________________________________________________________
_______________
Version History
_______________
Version 1.23
------------ Date: 05/03/2012 (UK dating system)
- Size: 75 KB
- Some fixes courtesy of reader allgdnamesrgone (who is working on a Xenoblade
Bestiary which I am very much looking forward to seeing): Officer Robusto
drops Spike Defence crystals, not Spike Crystals; and it's called Debuff
Plus, not Debuff Time Plus. Much obliged.
Version 1.22
------------ Date: 18/12/2012 (UK dating system)
- Size: 74 KB
- Some minor Gem setup adjustments.
Version 1.21
------------ Date: 14/12/2012
- Size: 74 KB
- Added Rank V Crystal Locations section! Now you can find whatever crystals
you need for your rank VI Mega Heat Gems.
- Changed description of affinity and how many turns it awards you.
- Rewrote the Mega Heat section for clarity.
- Some cleanup.
Version 1.11
------------ Date: 12/12/2012 (UK dating system)
- Size: 60 KB
- Massive overhaul to Gem Setups guide. Many thanks to reader Randomness097,
whose critiques were invaluable and will help improve your Gem setups
immensely.
Version 1.01
------------ Date: 10/12/2012 (UK dating system)
- Size: 54 KB
- Added some information regarding party support.
- Gave exact percentage values for quality growth for each type of flame.
- Gave exact details of the Fever state.
- Some minor cleanup.
Version 1.00
------------ Date: 09/12/2012
- Size: 53 KB
- Contains the sections Basics, Gem Database, Best Gems, Character Gem Setups,
Gem Crafting and Crafting Mega Heat Gems.
____
FAQs
____

Q1: Is the Lightning Attack Gem boosted by the Electric Plus Gem?
A1: Yes, but only the additional damage granted by Lightning Attack is boosted.
For example, if you deal 200 damage with a standard auto-attack and have a
Lightning Attack Gem that increases damage by 50, then an Electric Plus Gem
which boosts damage by 100% will only boost that extra 50 damage granted by
Lightning Attack. A 100% boost to 50 is 100, so you'll do 200 + 100 = 300
damage.
Q2: What is Blow-Down?
A2: Ever been up against an enemy that explodes or uses a big gust of wind to
hurl you into the air? That's Blow-Down. After your characters hit the floor
and get back up, they're likely to be in the Daze status effect. Equipping the
Good Footing Gem may prevent Blow-Down. If it does, the Daze status that is
usually applied afterwards does not take effect either.
Q3: Where's the love for the Critical Up Gem?
A3: There is none. With no skills learned, a Critical Up VI Gem will provide a
25% extra chance to critical hit, and critical hits themselves deal an extra
25% damage. Law of averages says this equates to a 6.25% damage boost over
time, which is pathetic compared to Haste 45% and Double Attack 50%. Even with
skill links included, it still pales in comparison.
*Spoilers below*
Besides, skill linking Critical Combo (all Double Attacks become critical hits)
from Seven means that you'll be getting critical hits most of the time anyway.
*End spoilers*
________________
Legal Disclaimer
________________
Official Disclaimer
------------------This guide may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright. Any characters, names, places or miscellaneous objects are
copyright of their respective companies. Breaking any of these rules is in
direct violation of copyright law.
Small Print
----------Hm. Copyright. Well, I'd appreciate it if you
work and sell it or claim it as your own. Oh,
'personal, private use', it should be obvious
wish--I wouldn't want you to waste more paper

didn't totally just rip off my


and if you're printing it for
that you can edit and cut as you
than was necessary!

Websites
-------I am only uploading this guide to the GameFAQs and its affiliates, simply
because I can't be bothered to send updates to loads of sites.
___________________
Contact Information
___________________
Contact me only by email at

zero_kid(at)hotmail(dot)co(dot)uk
where '(at)' is '@' and '(dot)' is '.' (all without quotation marks).
I would include email guidelines, but I don't want to risk sounding like a
condescending twat. Basically, don't make your email moronic and I'll answer it
as long as I'm working on this guide. And try to make the subject something
relevant. 'Xenoblade Gem Guide' would be nice.
_______
Credits
_______
Sites
----- GameFAQs: THE resource for all things walkthrough.
- Xenobladedata: Fantastic data source.
- http://blog.daum.net/ftosslove/84: Rank V crystal location data was found
here, but there were a few errors that needed fixing up.
- Glass Giant: The ASCII Art header came from here.
Companies
--------- Monolith Soft and Nintendo: For one of the greatest RPGs I've played in a
long time.
People
------ Randomness097: Made some incredibly useful contributions to the Gem setup
section. Much appreciated.
- Mr. Mister: Thouroughly critiqued the guide and offered a list of fixes and
improvements which I duly incorporated. Also pretty much contributed the subsection on how to get Mega Heat Gems starting with one quality. For a full
list of improvements given, see the version history for version 1.33. Many
thanks!
- My girlfriend: For buying me this game, and just being great in general :P.
__________
Conclusion
__________
Dear Reader,
Well, here it is. I hope you enjoyed the guide and found it useful. If not and
you'd like to see it improved, please drop me an email.
If you liked the guide, be sure to recommend it on GameFAQs--I'd love for it to
become a 'starred' guide! And, if you have some spare change burning a hole in
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That's it for now guys--thanks for reading!

Zerokid

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