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com/pc/197006-crusader-no-remorse/faqs/1695
GameFAQs FAQs
Would you recommend this
FAQ? Yes No
FAQ by NSchwartzman
MENU
Date: Sun, 05 Jul 1998 13:46:32 -0400
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R
E
G
R
Walk around
Spacebar:
Draw weapon/fire weapon
Ctrl+forward arrow or J:
Jump
Ctrl+backward arrow:
Toggle crouching
Ctrl+left and right arrows:
Roll left/right(automatic crouch)
Alt+left and right arrows:
Sidestep left/right(automatically draw weapon)
Shift+forward arrow:
Run(automatically draw weapon)
Q or W:
Cycle through weapons
S:
Search for usable/takeable objects
Enter:
Use/pick up selected object
O or I:
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Shift+right button:
Run
Double-click:
Fire/holster weapon
1.1.4 Are there any editors?
---------------------------None that I know of, although there is a program, MOD2AMF.EXE,
included with Crusader that lets you convert .MOD files into .AMF files that
are compatible with Crusader. Read the README.TXT file for info on how to use
it.
1.2 Version History
------------------New features in version 1.21:
-
Enable codes
Switch codes on/off
Weapons, health, energy
God Mode
Hack mover(hold Shift and move things with mouse)
Display framework
Display current location
CD transfer display toggle
Misc. info
Display grid
Grid 2
Grid 3
Warp to level(1-15)
Set skill level(1-4)
Start in Easter Egg room
Drop a gun with CTRL+D and pick it up. The current clip will be
refilled.
Missions: 1-6
Hit Points: 20-35
Weapons: BA-40 or BA-41, no armor
Deadliness: Very Low
Description: A guy wearing a white helmet and black vest with the WEC logo
on it, black boots, and grey pants and shirt.
Fighting: In the beginning, ambush them to avoid injury. After you have a
shotgun and more clips, you can pretty much fight them without
fear of death or serious injury.
Soldier
Missions: 3-8
Hit Points: 110-130
Weapons: RP-32 or PA-31, Armor
Deadlines: Medium Low
Descriptions: A blue and white uniform, black boots.
Fighting: Not dangerous, but they are vicious and tenacious. Actually pretty
dangerous unless you have some heavier weapons than the pistol.
Special Forces
Missions: 5-12
Hit Points: 140-160
Weapons: RP-32 or PA-31, Ionic Shield
Deadliness: Medium
Descriptions: Completely concealed in a jet-black uniform with the WEC logo
on the chest.
Fighting: As long as your shield is still functioning, you won't have much
to worry about from these guys. If it isn't, you'll need to
dispatch them quickly.
Elite Forces
Missions: 8-15
Hit Points: 180-200
Weapons: PA-31 or AR-7, Ionic Shield
Deadliness: Dangerous(Deadly with AR-7)
Description: The uniform is still jet-black, but is more stream-lined, and
the WEC logo is more distinctive.
Fighting: These guys are typically hidden in some sniper position or
something, and armed heavily. Show no mercy: Waste them immediately
with a rocket or spider bomb.
Elite Forces II
Missions: 7-15
Hit Points: 100-125
Weapons: GL-303 or AR-7, Ionic Shield
Deadliness: Deadly
Fighting: They are only situated in sniper's nests, and never move. If you
can run by and hit them later with a spider bomb, do so.
Enforcer
Missions: 12-15
Hit Points: 180-240
Weapons: UV-9 or GL-303, Plasma Shield
Deadliness: Very Deadly
Description: Black and green uniform, black helmet, boots, and kneepads. WEC
logo on chest.
Fighting: Unless you have a Graviton shield, avoid direct combat with
Enforcers. Attack from behind or above at every oppurtunity.
Civilians
Missions: All
Hit Points: 5-30
Weapons: None
Deadliness: None
Descriptions: Hardhat workers, scientists, secretaries, and assistants
Fighting: Most civilians will surrender on sight, however, a few will have
the guts to sound a red alert and call for reinforcements. Kill
any civilian near an alarm panel. If you have absoloutely no
morals, you can kill civilians for their money.
Senators
Missions: Most
Hit Points: 25
Weapons: BA-40
Deadliness: Laughable
Description: A white male in a business suit.
Fighting: Kill all Senators, whether or not they are armed, for two
reasons: They take part in the global oppression of the populace,
and because they are loaded: You can rake in 50-100 credits from
one Senator, and possibly a Medikit.
Automated Enemies
----------------CS-35 Courier
Hit Points: 35-50
Weapons: None
Deadliness: None
Description: Black boxes on treads.
MS-40 Roaming Susan
Missions: All
Hit Points: 35-45
Weapons: BA-40 or BA-41, only takes 1/3 damage(except from explosions)
Deadliness: Low
Descriptions: Hard to describe... just a little gizmo that drives around and
shoots stuff.
Fighting: Not very deadly, but definitely annoying. A few BA-40 bullets will
kill them.
MS-110 Android
Missions: 6-15
Hit Points: 200
Weapons: RP-31, PA-31, only takes 1/3 damage(except from explosions)
Deadliness: Medium
Descriptions: Just a human-looking robot.
Fighting: They shoot very fast, and vaporize your shields quickly. Destroy
with a GL-303 rocket.
APP-4400 Thermatron
Missions: 3-15
Hit Points: 250
Weapons: RP-31, SG-A1, only takes 1/3 damage(except from explosions)
Deadliness: Medium
Description: A silver gun pod with legs.
Fighting: Shoots fairly quickly. Destroy them quickly with a GL-303 rocket.
APP-4210 Vetron
Missions: 7-15
Hit Points: 425-625(!)
Damage: 5
Power drain: 135 per shot
Cost: 2,250
Description: Fast-firing, good against Special Forces and for ambushes.
PA-21 Arbitrator
Damage: 45
Power drain: 25 per shot
Cost: 1,500
Description: Shoots laser beams quickly.
PA-31 Adjudicator
Damage: 45
Power drain: 35 per shot
Cost: 2,600
Description: A rifle version of the PA-21. Shoots even faster.
GL-303 Grenade launcher
Damage: 200
# of shots/clip: 10
Cost: 4,000
Description: Acts more like a rocket launcher than a grenade launcher<sigh>.
Still, it's very cool. Kills most enemies in one rocket.
AR-7 "Rico" Rocket launcher
Damage: 45-80 per shot, 3 shots/burst
# of shots/clip: 8
Cost: 4,500
Description: Fires three rockets at a time.
PL-1 Unifier
Damage: 35
Power drain: 80 per shot
Cost: 2,800
Description: Evaporates the bad guys. Doesn't leave a trace of them ever
even existing. If you want to turn a level into a ghost town,
use this.
UV-9 Pulsar
Damage: 110
Power drain: 210 per shot
Cost: 5,000
Description: Literally flays the skin, flesh, and organs off your enemies,
leaving only a skeleton.
Gadgets
------Spider bomb
Damage: 150
Blast radius: 10 feet
Cost: 250
Descriptions: Way cool. Great for when you can't come out of hiding or don't
feel like having a firefight.
Detpac
Damage: 150
Blast radius: 10 feet
Cost: 250
Description: Not as useful as spider bombs or landmines, but you can control
when they go off.
Land mine
Damage: 100
Blast radius: 10 feet
Cost: 200
Description: Place these anywhere an enemy will come from and you don't have
to go later. Just make sure you don't have to go that way
again!
EMP Inhibitor
Energy use: 2,000
Cost: 3,000
Description: Plays havoc with mechs, making them go crazy.
Medikit
Cost: 250
Description: Heals you a little bit. Very useful, try to always stay fully
stocked with them.
Batteries
--------Energy cell
Energy: Charges any battery to 1/3 capacity
Cost: 300
Description: Not very helpful for chemical batteries, but very useful with
fission and fusion batteries.
Chemical battery
Energy units: 2,500
Description: Sucks, upgrade to fission ASAP.
Fission battery
Energy units: 5,000
Description: The first decent battery available. You'll need at least a
fission battery if you plan on using the advanced shields and
laser weapons frequently.
Fusion battery
Energy units: 10,000
Description: The best battery. With this you can walk around with a Graviton
shield and UV-9 for quite awhile without running out of
energy- and you get the maximum boost from energy cells with
this.
2.4 General Hints
----------------If you spot a robot in a booth, you can destroy the robot with some rockets
before it leaves the box.
You can "use" shootable switches instead of shooting them- save ammo!
If you're too close to a Vetron when it dies, the explosion will hurt or
kill you.
Shields only protect against bullets and lasers- nothing else.
Grating that looks darker than the rest is probably damaged and will not
support you(or the enemies, heh heh).
In a pinch, you can shoot down doors. One GL-303 rocket or two detpacs will
blow down a standard blast door. Destroying a door will set off an alarm.
Sometimes Weasel has a "sale" and all items are free!
On the No Remorse difficulty, anything goes as far as what weapons the
enemies can have.
2.5 Mission Descriptions
-----------------------Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Level
Gameshark codes
(codes were all found by brianj@htc.net)
Infinite Energy
801457D0
Infinite Magazines: RP-32
301457C8
Infinite Rounds: RP-32
310457C9
Infinite Detpacs
80145762
Infinite Spider Bombs
8014576E
Infinite Landmines
8014576A
Infinite Medi Kits
80145772
Infinite Batteries & Energy Cells
80145776
Infinite Blast Pacs
8014577A
0078
000A
000A
000A
000A
000A
000A
000A
000A
Cannon
2: HWQP
3: RLRQ
4: VZNF
Level 5: WD5S
Level 6: L1BT
Level 7: M2CV
Level 8: Q3DW
Level 9: P4FX
Level 10: O5GZ
Level 11: F6HO
Level 12: G7J1
Level 13: H8K2
Level 14: HGL3
Level 15: LFM4
Realtime level: NRTN
No Remorse
Level 2: JWQP
Level 3: SLRQ
Level 4: WZNF
Level 5: XD5S
Level 6: M1BT
Level 7: N2CV
Level 8: R3DW
Level 9: Q4FX
Level 10: 15GZ
Level 11: G6HO
Level 12: H7J1
Level 13: J8K2
Level 14: JGL3
Level 15: MFM4
Realtime level: PRTN
Pictures: XXXX
--------------------------------Section Four: Troubleshooting-------------------------------4.1 Troubleshooting
------------------Q. I'm at the Rebel Base, and when I try to warp to the next level, it
doesn't take me there, and the game hangs.
A. I don't know what causes this, but it is fixed in version 1.21. Hope you
have another saved game!
-----------Q. Every time I try to play, Crusader quits to DOS with an Out of Memory
error. What should I do?
A. You must have at least 6.7 megabytes of RAM free. The best solution is to
make a boot disk or use DOS's MEMMAKER command.
-----------Q. The videos are too slow.
A. Go to the Options menu and change "Video Large/Small" to Small.
-----------Q. Crusader runs too slow.
A. Go to the Options menu and change these settings:
Change
Change
Change
Change
Frame Skipping to On
Limit Blasts to On
Animations to Off
Digital Filtering to Off
you meet the system requirements. The most likely problem is that your
video speed is too slow.
-----------Q. I am not getting any sound when I play the game.
A. You may have selected incorrect settings for your sound card during the
installation process, so make sure that they are correct(run INSTALL.EXE
in your Crusader directory). Also, check your speaker connections and
volume.
-----------Q. My machine hangs during the install program's Sound Test.
A. You may have A) an IRQ conflict, B) the wrong sound card selected or
C) an incorrect sound card setting.
-----------Q. The mouse pointer is stuck in the upper left hand corner of the screen.
A. Your mouse driver may not be a Microsoft compatible mouse driver. Find
one that is compatible.
-----------Q. When I try to load Crusader: No Remorse, I get an error message reading,
"CRUSADER requires at least 6.8 megs of RAM."
A. The game is detecting that you have less than 6.8 megs of XMS memory
available. You must use the "-x 43" command-line parameter.
-----------Q. When I try to install/play Crusader: No Remorse on my system, an error
message tells me I do not have enough disk space. I have more than
what is required- what can I do?
A. If you are running a disk compression utility such as Microsoft's
DoubleSpace or DriveSpace, you may need to free up more space to install
the game. In general, it is recommended that you not use disk compression
utilities with Crusader.
-----------Q. I am trying to install the game to C:\GAMES\CRUSADER and I get an error
message that says the game is unable to create the directory. What can
I do?
A. You need to make the "GAMES" directory first, using either Microsoft
Windows File Manager, or the DOS "MD" command to create the directory.
After you do this, Crusader should install correctly.
-----------Q. Whenever I exit Crusader: No Remorse and go into an application that
includes sound, I get some popping or crackling. What can I do to solve
this?
A. If this problem occurs, you may need to reboot your system after exiting
the game. It should work properly after that.
-----------Q. I have a Pentium 66 Mhz or higher system, and an NEC triple spin CD-ROM.
At random times during the movies, my system will lock up. What can I do?
A. This problem was encountered during our Hardware Lab testing of Crusader:
No Remorse. It was isolated to NEC 3X Internal(Triple Spin) CD-ROM
drives(Model #CDR-510) on Pentium 66 Mhz or faster systems. This model
may generate bad data reads from which the Crusader: No Remorse movies
cannot recover. This error does not affect normal gameplay -- only the
movies.
The only solution is to change the "flicpath" parameter in CRUSADER.CFG
to something else, like "flicpath=flicsx". This causes the game to skip
all movies and rendered cutscenes.
-----------Q. "Can't find 300k sound fragment. Halted file MEMORY/PROTMEM.C, line 1527"
A. You do not have enough free EMS. Try running Memmaker.
-----------Q. "Fatal error 286.2250- load program failed- Bad .EXE file- C:\CRUSADER\
CRUSADER.EXE"
A. You are running HIMEM.SYS from the DOS directory and EMM386.EXE from
the Windows directory. EDit your system files so they both run from
the same directory.
-----------Q. I get a black screen after I try to save the game.
A. You are not running HIMEM.SYS.
-----------Q. Crusader crashes to DOS when I try to Quickload a saved game.
A. You do not have enough FILES in your CONFIG.SYS. Edit your CONFIG.SYS
so that FILES=40.
-----------Q. Whenever I try to install Crusader, the CD-ROM drive vibrates and the
install program hangs.
A. Press on the CD-ROM drive with your hands to prevent vibration, which
causes it to be unable to read the CD. Installation should work now.
-----------Q. I have gone through this chapter and still nothing works.
A. Contact Origin tech support with the error message written down. Also,
for Windows 95 troubleshooting, see the Troubleshooting chapter of the
section for Crusader: No Regret. On-line support is available at
http://www.origin.ea.com/tech.
4.1 Command line parameters
---------------------------?:
-demo:
-asylum:
-x 43:
================================
=Part Two - Crusader: No Regret=
================================
-----------------------------Section One: Basic Training----------------------------1.1 What is Crusader: No Regret?
-------------------------------Crusader: No Regret is a sequel to Crusader: No Remorse. It has 10
levels, and many new graphics, enemies, and weapons. The gameplay is
essentially the same.
1.2 How is it different from Crusader: No Remorse?
-------------------------------------------------These are the most noticeable changes to No Regret:
- Kick-ass intro movie
- Improved video sequences, with optional 16-bit color depth,
more of them, better acting
- Rockets/explosions blow men to bits instead of setting them on fire
- New movement options: Forward roll, kneeling sidestep
- New items: Mine detonator, spider mine, disruptor, radiation shield,
VIR imager, data pick
- New guns: XP-5 "Broiler", BK-16 "Crystallizer", LNR-81 "Liquifier"
- Missing guns: BA-40, BA-41, RP-22, PA-21
- New enemies: LMC guards(regular guards are missing), Elite Guard
Christmas mode: On Christmas eve and Christmas day, Crusader will activate
Christmas mode.
Another way is to use the JASSICA16 cheat, and then
quickload a saved game when the Christmas music starts.
Also, drop a gun with ALT+L, pick it up, and the clip will be refilled!
Cheat command-line parameters: These are the cheat command-line params:
-skill #
-warp #
-egg 250
Skill level(1-4)
Warp to level(1-10)
Start in Easter Egg room
Each level has its own Easter Egg room, and each of them has its
own secrets. Discovering these secrets will let you control where you enter
the level. Also, you can try using other "-egg #" params to enter a level at
a certain teleporter, but you'll have to experiment.
2.2 The bad guys
---------------I have only included the new enemies in this chapter. For the rest,
see chapter 2.3 in the Crusader: No Remorse section.
EVERYTHING IN THIS CHAPTER IS FOR LOOSE CANNON DIFFICULTY ONLY!
LMC Guard
Missions: 1-3
Hit Points: 50-75
Weapons: RP-32, PA-21, GL-303
Deadliness: Low
Description: Sort of looks like an Enforcer.
Fighting: Only slightly more deadly than the guards of No Remorse.
Elite Guard
Missions: 10
Hit Points: 175-200
Weapons: UV-9, GL-303, LNR-81
Deadliness: Very Deadly
Description: Wears a red and gold suit, sunglasses.
Fighting: Two shotgun blasts at close range will drop one of these guys, but
it's safer to use a UV-9.
Also, the Senators are much more deadly now: They have BK-16s and EM-4s.
As a bonus, though, they almost always have a Medikit and Energy Cube.
Automated Enemies
----------------APP-4450 Avatron
Missions: 1-4
Hit Points: 200-300
Weapons: PA-31, AC-88
Deadliness: Medium
Description: A hulking green beast.
Fighting: Use a rocket launcher or UV-9, because they can drain your energy
quickly.
APP-5100 Cryotron
Missions: 7-10
Hit Points: 250-300
Weapons: BK-16
Deadliness: High
Description: A very strange looking, blue robot.
Fighting: Stay out of this things way if you don't have plenty of energy,
because it shoots fast. Also, be careful of the explosion when it
dies.
APP-7200 Cametron
Missions: 4-10
Hit Points: 250-300
Weapons: AC-88, LNR-81
Deadliness: Low-Medium
Description: They disguise themselves by morphing into a power generator,
watch station, statue, or soda machine. When unmorphed, they are short and
stocky, and a sort of gray-green color.
Fighting: Pathetically easy to kill, because you get to see it morphing
very slowly. Two GL-303 rockets will kill it on Loose Cannon.
2.3 Weapons and gadgets
----------------------I have only included the new weapons and items in this chapter. For
the others, see chapter 2.4 in the Crusader: No Remorse section.
ALL DAMAGES LISTED ARE FOR LOOSE CANNON DIFFICULTY ONLY!
Weapons
------BK-16 "Crystallizer"
Damage: 75-100 per shot
# of shots/clip: 20
Desc.: Takes about two hits to freeze a Special Forces man, then one hit from
anything will shatter them.
LNR-81 "Liquifier"
Damage: 125-150 per shot
# of shots/clip: 20
Desc.: The enemy vaporizes into green mist, leaving only a puddle behind.
XP-5 "Broiler"
Damage: 100-125 per shot
Power drain: 140 per shot
Desc.: Causes the enemies to fall apart into bloody pieces. Takes three hits
to kill an Elite Forces man on Loose Cannon.
Gadgets
------Spider mine
Damage: 150
Blast Radius: 3 meters
Description: Very cool. Throw it forward, and it seeks out enemies to blow
up.
Disruptor
Description: Drop these on teleporters that are warping in enemies and enjoy
the show.
Mine detonator
Description: Another very cool item. Get near a group of mines, use the
detonator, and all of the mines will blow up.
Pocket betty
Damage: 150 per mine
Description: Like a bouncing betty, but has only four "mines". Still, it
makes big explosions. Also, press B again after launching the
mines to have the betty itself blow up.
Radiation shield
Energy Use: 100 per second
Description: Protects you from radiation, but it drains your energy.
VIR imager
Energy Use: 100 per second
Description: Allows you to see infrared beams, but drains your energy.
Data pick
Description: A data pick is a one-shot item that unlocks any keypad or
cardreader, in case you get stuck.
2.4 General hints
----------------(For more hints, see chapter 2.5 in the Crusader: No Remorse section)
Blow up everything you see, especially crates and barrels. Items are hidden
in unusual places, and often you will find a new toy or an entire secret
area.
You can roll under the hover-mines.
Using the VIR will reveal hidden mines. Thanks to rolander@pacific.net
for the info.
Watch all of your datalink messages! They often contain useful information
that will prove invaluable to beating your current mission.
1:
2:
3:
4:
5:
6:
7:
8:
9:
10:
|
------
|
|
|
|
|
|
--------------------------|
C
CTTT
CTTT
TTT
There is a hidden switch behind the energy machine. Flip it and step
onto the revealed teleporter(bring a radiation shield).
2.6.3 Mission Four
-----------------Hidden way: For a shortcut and some neat goodies,
enemies. There is a section of floor
Blow them up with a detpac or spider
have to blow up some boxes to reveal
the card, return, and open the door.
goodies in the safe.
Bathroom: In one of the bathrooms, there is a worker on the john who says,
"I think I'm gonna fart!". Walk up next to him and press G to get
some medikits and energy cubes.
2.6.4 Mission Five
-----------------Fusion battery: There is a room, just before the area with the first medical
machine, where there is a keycard slot hidden behind crates.
Blow up the crates, find the card, and use the slot. You'll
have to kill some guards, but it's worth it.
2.6.5 Mission Six
----------------Fusion battery: In the first room, there is a fusion battery hidden
underneath the snack machine/Cametron.
Easter Egg: When you get to the Ore Seperator, don't blow it up immediately.
Instead, jump across the conveyor belts onto the other side
of the platform. Walk south and use the keypad there. Then walk
down the platform some more until you come to the health machine.
Next to the machine there is a pad on the floor. Step on it and
destroy the trap. Step on the pad again. Now use the teleporter.
AR-7: Somewhere in this level is an elevator pad with a switch to
operate it, but the switch blows up when you use it. To ride the pad,
first place a detpac underneath it. Then, use the switch and jump on
the pad. Blow up the barrels to reveal a teleporter.
2.6.8 Mission Seven
------------------Disruptor: In the room containing the tram, one of the teleporters has a
disruptor placed on it. You must remove the disruptor to beat the
level. If you are playing on Mama's Boy, the disruptor will not
be there.
2.6.7 Mission Eight
------------------Solartron: To take control of a Solartron, first get past the part near the
beginning with the grid on the floor. Kill the Enforcers and
shoot the shootable switch hidden near the glass. When you hit it,
a room opens up and there is a Solartron, computer station, and
footlocker.
Liquifier: To get a Liquifier gun, first clear the big room with the three
Solartrons and generators. The generators in the middle of the
room(surrounded by a fence) are above a secret. Blow up the
floor underneath them and drop down. Once in the tube, blow up
all of the panels in the walls. You'll have to kill some men,
but you'll get plenty of stuff.
2.6.8 Mission Nine
-----------------Hidden passageway: Near the beginning of this level, there is a large black
elevator pad. Go up the pad, step to the far left end of
it and jump off. Walk down and open the footlocker to
get the keycard. Now jump back down, use the card on the
slot, and walk through the entrance- but don't use the
computer station, or you'll be sorry!
Elevator: Near the Central Computer Core, there is a walkway that if you
step onto it, an Enforcer rides an elevator up. Kill him, then
step onto the elevator. You will go down to a secret area. By the
way, there is a keycard hidden behind the first android.
Room o' secrets: After the above secret, you will eventually come to a room
that has an Enforcer kneeling on some grating. Kill him,
and blow up the grating with some detpacs. Drop down to
get a bunch of goodies.
Also in this room, blow up all of the boxes in the lowerrighthand corner to reveal a system of ventilation ducts.
2.6.9 Mission Ten
----------------Hidden Telepad: About mid-way through the level are some crates stacked up
like a pyramid. The crates are located near a pillar
surrounded by glass. Destroy all the crates and step on
the pressure plate. This opens the way to a telepad inside
the pillar. Blow away all the glass and step on the telepad
to skip some of the level.
Chairman Draygan: To kill Chairman Draygan, roll right and activate the desk
switch. Roll left and forward to the enclosed space with
a keypad. Operate the keypad, and roll up to the computer
station. Kill Draygan with the Solartron.
--------------------------------Section Three: Troubleshooting-------------------------------3.1 Troubleshooting
------------------Most questions that you have with Crusader: No Regret can be answered
by the Crusader: No Remorse troubleshooting section, so if the answer you need