Professional Documents
Culture Documents
Marketing Management
(Hong Kong)
Marketing Management
in Practice
MODULE MKT10903
www.napier.ac.uk/business-school
2015 Edition
Author
Philip Snelle School of Marketing, Tourism & Languages Edinburgh Napier University
First published by Edinburgh Napier University, Edinburgh, Scotland 2015.
No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means
electronic, electrostatic, magnetic tape, mechanical, photocopying, recording or otherwise without permission in writing from
Edinburgh Napier University, 219 Colinton Road, Edinburgh, EH14 1DJ, Scotland.
Contents
Page
1.
2.
Module Guide
3.
11
4.
13
Philip Snelle
Module Leader
School of Marketing and Tourism & Languages
1.1
1.2
This student study guide has been written to support you as you work through this
module. This is a hands on module and does not follow the usual format. Therefore
any questions you may have must be raised during the week of delivery. Equally
important, we expect you to be present for all the classes and make a contribution to
the team. Your contribution is important not just for your own learning, but provides
stimulus for the learning for the whole group. In addition it provides ideas for the
ongoing development of the module. Therefore we are all part of a team to ensure
the successful delivery of the module.
As regards the structure and content of this module there are a number of points that
I would like to make. Firstly, this module is to be delivered in a teaching block of
around 30 hours by myself, or one of my colleagues. A copy of the slides and other
materials which we will use during these classes will be provided to you via the
Moodle website. After the teaching week, you are then expected to work individually
on your assignment.
1.3
Assessment
The assignment is an individual marketing plan based on the company you have
formed and its performance to date. You are asked to write a forward marketing plan
for this company. This is due to be submitted about four weeks after the delivery
week (the specific date will be notified to you). There is no examination.
Module Guide
2.1
Module Guide
Introduction
The module is quite different from anything else you will probably have studied. It is
based around a simulation game. It is similar to a game in that you can make
decisions, face the consequences and compete against the other players. However it
is much more than simply a game because it asks you to take all the knowledge
from previous strategy and marketing modules and put them into practice. You will
work in a management team to launch a new company design and launch new
products, price and promote them, whilst simultaneously analysing company and
market information, using your previous theoretical knowledge and making your
company a success!
This module aims to bring all the theory of the preceding marketing modules that you
have studied and apply this to a real marketing situation i.e. running a marketing
department for a simulated company and competing against other companies. You
will be using Executive, this is a commercially available programme based on the
European Car Industry which uses actual market data to set up and run your
company.
You will be given more details about the company you will run at the beginning of the
classes. Just as you would in real life you will make decisions about:
1.
2.
How your marketing department works and allocated roles of your team
members.
3.
You will buy and need to evaluate market research about the market, the
competitors and the customers.
4.
You will design new products, promotion strategies, pricing strategies, and you
will be able to invest money in R & D for new options.
5.
You will need to keep a close eye on the revenue, expenditure, costs of
production.
Just as in real life, not all of the data you would like is there and you have to make
decisions based on limited information. Also, you will be working in teams of people
having to split the workload between team members, and having to come to joint
decisions.
Module Guide
PowerPoint Slides
Moodle site containing the above plus all materials and any other data used
during the classes.
2.3
Please look through the Module work schedule contained in section 2.6 of this guide.
Attendance
Please note that you are not expected to do any work before you come to the classes
(see below). You are expected to attend classes for this module unless you
have exceptional circumstances.
In the Classes
There will be a small number of formal sessions where we will cover specific topics.
But most of the time will be taken up with supported group work. This means that you
will be working in a group of students to run your company.
Module Guide
Groups will be decided prior to the first class. These should normally be between 3
and 5 students, but there maybe more. Due to the complexity of the simulation, there
will be no more than nine companies working in each simulation.
Each of the 10 sessions has very clear requirements, and the timetabling of each
class is critical. You are competing against the other Teams in the room and the
simulation of the car industry. Every Team needs to submit decisions by the same
deadline.
After the Classes finish
After the simulation game is complete and you have been briefed on what is required
for your individual assignment i.e. How to write the Strategic Marketing Plan, you
have a few weeks to work individually on the plan (depending on the submission
date).
You will be able to access the simulation games on the website after class, so you
can go over the decisions made during the simulation if you would like to do so.
This assignment is an individual assignment so, while it is based on the situation you
find your company in at the end of the week, you should work on the forward section
of the plan on your own. It is intended that you do this work by yourself during the
weeks immediately following delivery.
2.4
You will either be working in a room with computers or on a laptop connected to the
internet during all sessions. You can also access the completed game after the
classes are over and before the assignment is handed in by accessing the website
using the passwords you have been given.
2.5
Overview of Topics
During the classes, there will be between 3 and 4 hours of formal teaching in
sessions that cover specific topics. The rest of the time I will be helping the groups
make their decisions. A copy of the PowerPoint slides, which I will be using during
the formal teaching sessions, will be provided to you via Moodle, for information.
The topics to be covered during these formal sessions are as follows.
Topic 1:
Module Overview the format of the module, the plan for the
week, the materials provided and how it will be assessed. This
initial session provides an overview of how the module will be run.
Module Guide
Topic 2:
Topic 3:
Topic 4:
Topic 5:
As regards Topic 4, the purpose of the session is to briefly consider how various
theoretical models might be used in relation to the evaluation of the game data. We
will not be able go through a detailed explanation of the techniques that you may
wish to use in your assignment - these are reminder classes and you should have
already have learnt these topics in previous modules.
If you do not feel comfortable with some of the models and frameworks mentioned
you will have an opportunity to ask me during the classes. If you are very unsure
about a model or framework then it is recommended that you refer to a textbook prior
to the classes.
Module Guide
2.6
The key to doing well in this module is one thing attendance. You should ensure
that you attend all classes during the 10 sessions.
You can think of the following schedule as merely a ready reckoner for you to judge
how well you are keeping to the pace of the Module and hopefully it will be of help to
you in your own study planning. This module is different from the others because it is
taught intensively over 30 hours and then you need to schedule your own time over
the next few weeks in order to prepare the Assignment.
An example of the how your time might be organised is shown below. This may vary
according to location.
Week 1 (Date)
Day
Date
Session
Class
Morning
Afternoon
Morning
Afternoon
Morning
Afternoon
Morning
Afternoon
Morning
Afternoon
Week 2 (Date)
Week 3 (Date)
Week 4 (Date)
Week 5 (Date)
Module Guide
Please note that the amount of time you have to work on your own to develop your
plan may vary. Please check your submission date with your Local Administrator and
adjust your work schedule accordingly.
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Below is a list of key textbooks, which you may find particularly useful to complement
your studies. However, it is not compulsory for you to buy these books you should
only do so if you want to study some of the topics this module further.
Textbooks
Title:
Authors:
Publisher:
Butterworth Heinemann
Published:
2008
ISBN:
978-0-7506-8271-8
Title:
Authors:
Publisher:
Wiley
Published:
2011
ISBN:
978-0-470-66997-6
Title:
Authors:
Publisher:
Published:
2004
ISBN:
978-0-7506-5938-3
Journals
You will not find it very necessary to look up any academic journals for this module
as this is an applied module
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12
There is only one assessment for this module and that is in the form of a coursework
assignment. The date for submission of your assignment will be advised to you. It is a
written formal document of a Strategic Marketing Plan for the company you have
analysed.
4.1
Guidance notes
Assignment Guidelines
Please note it is very easy to become involved with the detail of this game and lose
focus of the strategy of the company and the competition. This report should aim to
link strategy and theory to the activities in the game. Your assignment should be no
longer than around 3000-4000 words. It should contain the following sections:
1.
2.
Marketing Plan for the next 3 Years (i.e. Years 8, 9 and 10).
This is the main body of the document and should include:
Mission Statement
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Advertising (details)
Explain how the tactics will support the overall strategic plan.
Other information
Always remember to reference any material you have used to write your report and
include a List of References at the end. The report should be a formal report with a
Table of Contents, page numbers etc.
The report must be typewritten in Arial font 12pt, with margins of at least 2cm. Line
spacing should be set at 1.5 and there should be good use of Titles and Sub titles.
Word count: your report should be a target length of 3000 words and a maximum of
4000 words (excluding bibliography, references and appendices these will not be
marked). The word count must be stated clearly on the front cover of your report. If
you exceed the maximum you will be penalised.
4.2
Below is a schedule, to help you judge what you need to do to achieve any given
mark range. Please note this is a general description of how you might achieve a
certain percentage and may not apply to all elements of your coursework.
Less than 40% - a poor assignment, the student has not addressed the assignment
properly. There may little evidence of a properly structured marketing plan,
no clear identification of the strategy, or use of any frameworks and
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15
4.3
Assessment Criteria
The assessment criteria for the individually written Coursework Assignment are
shown below:
SECTION
% allocated
10
20
60
10
100
You will be given feedback on your completed assignment based on these criteria.
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4.4
Plagiarism
Plagiarism is the publication of the ideas, or the expression of the ideas of another,
as ones own (Oxford English Dictionary). Some dictionaries use the term stealing.
Plagiarism is not permitted in assessments at Edinburgh Napier University.
Student Disciplinary Regulations (SDR) 11.2 categorises plagiarism as Academic
Misconduct. Some examples are:
Major examples of plagiarism include the following
copying large sections, from an academic or other source (e.g. book, internet
article) without acknowledging that source by referencing it
Using original reference obtained from a textbook but not reading original
material
OK
NOT OK
Every time you submit any piece of work for assessment, you will be required to fill in
a declaration form. By signing this form, you confirm that you have understood
plagiarism as it is defined by Edinburgh Napier University. You are also confirming
that you have not plagiarised.
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There is no text book for this module. Nevertheless you will probably use books or
other material to help you write the marketing plan. Whenever you do so, you should
ensure that the material is correctly referenced.
We will penalise any plagiarism under the Universitys plagiarism regulations
Depending on the seriousness of your offence, this could involve marks being
deducted or, in the most serious cases, you being awarded a mark of 0 for the
assignment. YOU HAVE BEEN WARNED.
We do not apply the full plagiarism penalty to use of material from the classes, but we
deduct some marks for non-original work if it is relied on extensively.
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