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Blackguard
The blackguard is a warrior that wields dark power for their own gain. Though often selfish, they are
not inherently evil, and can be heroes when they want to be. The source of their power is that of an
evil being or plane, but never a god. Their abilities are similar enough to paladins of evil gods, that
they are often confused with one another, which infuriates both sides.
LevelProficiency
Bonus
1st +2
2nd +2
3rd
4th
5th
6th
7th
8th
9th
10th
11th
12th
13th
14th
15th
16th
17th
18th
19th
20th
+2
+2
+3
+3
+3
+3
+4
+4
+4
+4
+5
+5
+5
+5
+6
+6
+6
+6
Features
Dark Sight, Dark Servant
Fighting Style, Spellcasting, Dark
Smite
Dark Health, Dark Corruption
Ability Score Improvement
Extra Attack
Aura of Fear
Dark Corruption feature
Ability Score Improvement
Aura of Agony
Improved Dark Smite
Ability Score Improvement
Withering Touch
Dark Corruption feature
Ability Score Improvement
Aura Improvements
Ability Score Improvement
Dark Corruption feature
Class Features
Hit Points
Hit Dice: 1d10 per cavalier level
st
st
level
Proficiencies
Armor: All armor, shields
Weapons: All simple weapons, martial weapons.
Tools: none
Saves: Strength, Wisdom
Skills: Choose two from Arcana, Athletics, Insight, Intimidation, Persuasion and Religion.
Dark Sight
Works like the warlock's invocation Devil's Sight.
Dark Servant
A spirit only you can see moves things at your will. Works like Mage Hand cantrip, with an added
ability. Dark servants can be told to annoy your enemies. As a reaction, you can have your dark
servant give disadvantage to an enemy making a skill roll or ability check. The dark servant isn't
Fighting Style
Like Paladins Fighting Style.
Spellcasting
Works the same as Paladins spellcasting class feature, but uses the Blackguard spell list. Use spell
slots table of paladin.
Dark Smite
Like Paladins Divine Smite, except it deals necrotic damage instead of radiant.
Dark Health
Like Paladins Divine Health.
Dark Corruption
At 3
rd
level you fully succumb to the corruption from your dark training. You choose from shadows
rd
th
th
(Shadow Master), death (Bone Lord), or fiends (Fiendish Champion) and gain features at 3 , 7 , 15 ,
th
and 20 .
In addition, each Dark Corruption has a list of associated spells. You gain access to these spells at the
levels specified in the Dark Corruption description. Once you gain access to a corruption spell, you
always have it prepared, and it doesnt count against the number of spells you can prepare each day.
Dark Corruption spells that arent on the Blackguard spell list are still considered Blackguard spells for
you.
th
th
th
th
When you reach 4 level, and again at 8 , 12 , 16 , and 19 , you can increase one ability score of
your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant
increase an ability score above 20 using this feature.
Extra Attack
Beginning at 5
your turn.
th
level, you can attack twice, instead of once, whenever you take the Attack action on
Aura of Fear
Enemies within 10 feet of you must make a charisma saving throw or be frightened. Enemies will
remain frightened while within the auras radius. An enemy that fails their saving throw is allowed
another saving throw each round. An enemy that succeeds on their saving throw is immune to your
Aura of Fear for the next 24 hours.
At 18
th
Aura of Agony
Enemies within 10 feet of you must make a wisdom saving throw or be wracked with pain giving
disadvantage to all their attack rolls, as well as all saving throws against your blackguard spells and
abilities. Enemies will remain in pain while within the auras radius. An enemy that fails their saving
throw is allowed another saving throw each round. An enemy that succeeds on their saving throw is
immune to your Aura of Agony for the next 24 hours.
At 18
th
Withering Touch
At 14
th
level you gain the ability to touch an enemy and absorb some of their life force. This acts like
rd
level slot, but doesnt require a spell slot and the target has
all their melee and ranged attack damage halved until the end of your next turn.
You can use this feature a number of times equal to your Charisma modifier (minimum of once). You
regain spent uses after a long rest.
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