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Engineering Mechanics II
(Dynamics)
Chapter 12
Lecture 2
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Introduction
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Position
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Displacement
During a small interval of time
t, particle moves by a
distance s along the curve to
a new position P/ defined by
r = r + r
The
displacement
Velocity
r
vavg =
t
r dr
=
v lim
t 0 t
dt
1. dr is tangent to the curve at P
2. Direction of v is also tangent to the curve
3. As t 0, r approaches s, hence speed (v scalar) is
given by
ds
Thus speed can be obtained by
v=
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dt differentiating path function wrt time
Acceleration
Particle has vel v at t, at t + t, velocity is v/ = v + v
aavg
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v
=
t
dv d r
=
a =
2
dt dt
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Hodograph
Hodograph is the locus of the arrowhead of the velocity
vector
v will approach the tangent to the hodograph as t
goes to zero
Acceleration will always be tangent to the hodograph
and never tangential to the path
Velocity is always tangential to the path
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Curvilinear Motion :
Rectangular Components
1. Position:
r = xi + yj + zk
i, j, k frame of
reference is fixed
r=
x2 + y 2 + z 2
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Velocity
dr d
d
d
v = =( xi ) + ( yj ) + ( zk )
dt dt
dt
dt
d
dx
di
xi )
i+x
(=
dt
dt
dt
dr
v = =vx i + v y j + vz k
dt
Magnitude is given by
v=
vx + v y + vz
2
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Acceleration
dv
a = =a x i + a y j + a z k
dt
where
=
ax v=
v=
vz
x , ay
y , az
a=
ax + a y + a
2
2
z
Magnitude
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15
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compensates
for
the
downward
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The faster the bullet, the less time the bullet has to fall,
but the monkey also has less time to fall, so the speed
has no effect.
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Example:
Estimate the maximum distance a long jumper can
jump. Determine some reasonable values to use in
this problem.
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R = 28.125 ft
World Record by Bob Beamon in
Mexico Olympics in 1968 is 29ft 2.5 in
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The plane containing the n-t axes is called the osculating plane,
and in this case is fixed in the plane of motion
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V = vu t
Acceleration
Acceleration is the time
rate of change of velocity
a= v= vu t + vu t
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a=
v =
vu t + vu t =
anun + at u t
1. When particle moves along arc ds
in time dt, magnitude of ut does not
change (magnitude = 1)
2. Its direction changes to u/t
3. Thus u/t = ut + dut
4. Magnitude of dut= ut d =1x d
5. Direction is perpendicular to ut i.e.,
along un
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6. 15Therefore
dut = d un
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Normal
Since
ds=d; =
v
s
u t =
un =un =un
ds
dv dv ds dt dv ds
dv
at u t + anun where at =v =
= =v
a=
=
dt dt dt ds ds dt
ds
v2
an =
a= at2 + an2
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2.
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2 2
dy
1+
dx
=
2
d y
2
dx
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Cylindrical Components
1. In Some Engineering Problems, it is often
convenient to use Cylindrical Coordinate system
r, , z
2. If the problem is in plane we use Polar Coordinates
r,
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Polar Coordinates
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Position:
At any instant the position of the particle is defined
by the position vector
r = ru r
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Velocity
Instantaneous velocity is
obtained by taking time
derivative of r.
v= r= ru r + ru r
u r
=
u r lim
= lim
u
t 0 t
x t
u r = u
=
v vrur + v u
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Velocity
Graphically the velocity components are shown
vr = r and v = r
Magnitude of V is given by
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v= (r +(r
)
2
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Acceleration
a = v =
rur + rur + r u + r
u + r u
u = lim
ur
= lim
t 0 t
t 0 t
u = ur
+ 2r
ar =
r r 2 a = r
a ar ur + au
=
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Cylindrical Coordinates
In a space curve we have three
coordinates
(3
DOF)
for
=
rP rur + zu z
v= rur + r u + zu z
2
u +
a =
r-r ur + r+2r
zu z
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r,r,,
if we know two,
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