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Architecture and programming of 8051 MCU's

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Chapter 6 : Examples

6.1 Basic connecting of the microcontroller

6.2 Additional components

6.3 Examples

Introduction
The purpose of this chapter is to provide basic information about microcontrollers that one needs to know
in order to be able to use them successfully in practice. This is why this chapter doesn't contain any super
interesting program or device schematic with amazing solutions. Instead, the following examples are
better proof that program writing is neither a privilege nor a talent issue, but the ability of simply putting
puzzle pieces together using directives. Rest assured that design and development of devices mainly
consists of the following method test-correct-repeat. Of course, the more you are in it, the more
complicated it becomes since the puzzle pieces are put together by both children and first-class
architects...

6.1 Basic connecting

As seen in the figure above, in order to enable the microcontroller to operate properly it is necessary to
provide:
Power supply:
Reset signal: and
Clock signal.
Clearly, it is about very simple circuits, but it does not have to be always like that. If the target device is
used for controlling expensive machines or maintaining vital functions, everything gets increasingly
complicated. However, this solution is sufficient for the time being...

Power supply
Even though this microcontroller can operate at different power supply voltages, why to test Murphys
low?! A 5V DC is most commonly used. The circuit, shown in the figure, uses a cheap integrated threeterminal positive regulator LM7805, and provides high-quality voltage stability and quite enough current to
enable the microcontroller and peripheral electronics to operate normally (enough current in this case
means 1Amp).

Reset signal
In order that the mucrocontroller can operate properly, a logic 0 (0V) must be applied to the reset pin RS.
The push button connecting the reset pin RS to power supply VCC is not necessary. However, it is almost
always provided because it enables the microcontroller safe return to normal operating conditions if
something goes wrong. 5V is brought to this pin, the microcontroller is reset and program starts execution
from the beginning.

Clock signal
Even though the microcontroller has a built-in oscillator, it cannot operate without two external capacitors
and quartz crystal which stabilize its operation and determines its frequency (operating speed of the
microcontroller).

Of course, it is not always possible to apply this solution so that there are always alternative ones. One of
them is to provide clock signal from a special source through invertor. See the figure on the left.

6.2 Additional components


Regardless of the fact that the microcontroller is a product of modern technology, it is of no use without
being connected to additional components. Simply put, the appearance of voltage on its pins means
nothing if not used for performing certain operations (turn something on/off, shift, display etc.).

Switches and Push buttons


There are no simpler devices than switches and push-buttons. This is the simplest way of detecting
appearance of a voltage on the microcontroller input pin.

Nevertheless, it is not so simple in practice... It is about contact bounce- a common problem with m e c h
a n i c a l switches. When the contacts strike together, their momentum and elasticity act together to
cause bounce. The result is a rapidly pulsed electrical current instead of a clean transition from zero to full
current. It mostly occurs due to vibrations, slight rough spots and dirt between contacts. This effect is
usually unnoticeable when using these components in everyday life because the bounce happens too

quickly. In other words, the whole this process does not last long (a few micro- or miliseconds), but it is
long enough to be registered by the microcontroller. When using only a push-button as a pulse counter,
errors occur in almost 100% of cases!

The simplest solution to this problem is to connect a simple RC circuit to suppress quick voltage changes.
Since the bounce period is not defined, the values of components are not precisely determined. In most
cases, it is recomended to use the values shown in figure below.
If complete stability is needed then radical measures should be taken. The output of the circuit, shown in
figure (RS flip-flop), will change its logic state only after detecting the first pulse triggered by contact
bounce. This solution is expensive (SPDT switch), but effecient, the problem is definitely solved. Since the
capacitor is not used, very short pulses can also be registered in this way.

In addition to these hardware solutions, there is also a simple software solution. When a program tests
the state of an input pin and detects a change, the check should be done one more time after a certain
delay. If the change is confirmed, it means that a switch or push button has changed its position. The
advantages of such solution are obvious: it is free of charge, effects of noises are eliminated and it can be
applied to the poorer quality contacts as well. Disadvantage is the same as when using RC filter, i.e.
pulses shorter than program delay cannot be registered.

Optocoupler

An optocoupler is a device commonly used to galvanically separate microcontrollers electronics from any
potentially dangerous current or voltage in its surroundings. Optocouplers usually have one, two or four
light sources (LED diodes) on their input while on their output, opposite to diodes, there is the same
number of elements sensitive to light (phototransistors, photo-thyristors or photo-triacs). The point is that
an optocoupler uses a short optical transmission path to transfer a signal between the elements of circuit,
while keeping them electrically isolated. This isolation makes sense only if diodes and photo-sensitive
elements are separately powered. In this way, the microcontroller and expensive additional electronics
are completely protected from high voltage and noises which are the most common cause of destroying,
damaging or unstable operation of electronic devices in practice. The most frequently used optocouplers
are those with phototransistors on their outputs. When using the optocoupler with internal base-to-pin 6
connection (there are also optocouplers without it), the base can be left unconnected. An optional
connection which lessens the effects of noises by eliminating very short pulses is presented by the broken
line in the figure.

Relay

A relays is an electrical switch that opens and closes under control of another electrical circuit. It is
therefore connected to ouput pins of the microcontroller and used to turn on/off high-power devices such
as motors, transformers, heaters, bulbs, antenna systems etc. These are almost always placed away
from the board sensitive components. There are various types of relays but all of them operate in the
same way. When a current flows through the coil, the relay is operated by an electromagnet to open or
close one or many sets of contacts. Similar to optocouplers, there is no galvanic connection (electrical
contact) between input and output circuits. Relays usually demand both higher voltage and current to start
operation, but there are also miniature ones which can be activated by a low current directly obtained
from a microcontroller pin.
The figure shows the solution specific to the 8051 microcontroller. A darlington transistor is used here to
activate relays because of its high current gain. This is not in accordance with rules, but is necessary in
the event that logic one activation is applied since the output current is then very low (pin acts as an
input).

In order to prevent the appearance of self-induction high voltage, caused by a sudden stop of current flow
through the coil, an inverted polarized diode is connected in parallel to the coil. The purpose of this diode
is to cut off the voltage peak.

Light-emitting diode (LED)


Light-emitting diodes are elements for light signalization in electronics. They are manufactured in different
shapes, colors and sizes. For their low price, low power consumption and simple use, they have almost
completely pushed aside other light sources, bulbs at first place. They perform similar to common diodes
with the difference that they emit light when current flows through them.

It is important to limit their current, otherwise they will be permanently destroyed. For this reason, a
conductor must be connected in parallel to an LED. In order to determine value of this conductor, it is
necessary to know diodes voltage drop in forward direction, which depends on what material a diode is
made from and what colour it is. Typical values of the most frequently used diodes are shown in table
below. As seen, there are three main types of LEDs. Standard ones get ful brightness at current of
20mA. Low Current diodes get ful brightness at ten times lower current while Super Bright diodes produce
more intensive light than Standard ones.
COLOR

TYPE

TYPICAL CURRENT ID (MA)

MAXIMAL CURRENT IF (MA)

V O LTAG E D R O P U D ( V )

Infrared

30

50

1.4

Red

Standard

20

30

1.7

Red

Super Bright

20

30

1.85

Red

Low Current

30

1.7

Orange

10

30

2.0

Green

Low Current

20

2.1

Yellow

20

30

2.1

Blue

20

30

4.5

White

25

35

4.4

Since the 8051 microcontroller can provide only low output current and since its pins are configured as
outputs when voltage provided on them is 0V, direct connecting to LEDs is performed as shown in figure
on the right (Low current LED, cathode is connected to the output pin).

LED displays
Basically, an LED display is nothing more than several LEDs moulded in the same plastic case. There are
many types of displays composed of several dozens of built in diodes which can display different
symbols.

Most commonly used is a so called 7-segment display. It is composed of 8 LEDs, 7 segments are
arranged as a rectangle for symbol displaying and there is an additional segment for decimal point
displaying. In order to simplify connecting, anodes and catodes of all diodes are connected to the
common pin so that there are common anode displays and common catode displays, respectively.
Segments are marked with the latters from A to G, plus dp, as shown in the figure on the left. On
connecting, each diode is treated separtely, which means that each must have its own current limiting
resistor.
Displays connected to the microcontroller usually occupy a large number of valuable I/O pins, which can
be a big problem especially if it is needed to display multy digit numbers. The problem is more than
obvious if, for example, it is needed to display two 6-digit numbers (a simple calculation shows that 96
output pins are needed in this case). The solution to this problem is called MULTIPLEXING. This is how
an optical illusion based on the same operating principle as a film camera is made. Only one digit is active
at a time, but they change their state so quickly making impression that all digits of a number are
simultaneously active.

Here is an explanation on the figure above. First a byte representing units is applied on a microcontroller
port and a transistor T1 is activated at the same time. After a while, the transistor T1 is turned off, a byte
representing tens is applied on a port and a transistor T2 is activated. This process is being cyclically
repeated at high speed for all digits and corresponding transistors.
The fact that the microcontroller is just a kind of miniature computer designed to understand only the
language of zeros and ones is fully expressed when displaying any digit. Namely, the microcontroller
doesn't know what units, tens or hundreds are, nor what ten digits we are used to look like. Therefore,
each number to be displayed must be prepared in the following way:
First of all, a multy digit number must be split into units, tens etc. in a particular subroutine. Then each of
these digits must be stored in special bytes. Digits get familiar format by performing masking. In other
words, a binary format of each digit is replaced by a different combination of bits in a simple subroutine.
For example, the digit 8 (0000 1000) is replaced by the binary number 0111 111 in order to activate all

LEDs displaying digit 8. The only diode remaining inactive in this case is reserved for the decimal point. If
a microcontroller port is connected to the display in such a way that bit 0 activates segment a, bit 1
activates segment b, bit 2 segment c etc., then the table below shows the mask for each digit.

D I G I T S T O D I S P L AY

D I S P L AY S E G M E N T S
dp

In addition to digits from 0 to 9, some letters of alphabet - A, C, E, J, F, U, H, L, b, c, d, o, r, t - can also be


displayed by performing appropriate masking.
If the event that common chatode displays are used all units in the table should be replaced by zeros and
vice versa. Additionally, NPN transistors should be used as drivers as well.

Liquid Crystal Displays (LCD)


An LCD display is specifically manufactured to be used with microcontrollers, which means that it cannot
be activated by standard IC circuits. It is used for displaying different messages on a miniature liquid
crysal display.

The model described here is for its low price and great capabilities most frequently used in practice. It is
based on the HD44780 microcontroller (Hitachi) and can display messages in two lines with 16 characters
each. It displays all the letters of alphabet, Greek letters, punctuation marks, mathematical symbols etc. In
addition, it is possible to display symbols made up by the user. Other useful features include automatic
message shift (left and right), cursor appearance, LED backlight etc.

LCD Pins
There are pins along one side of a small printed board. These are used for connecting to the
microcontroller. There are in total of 14 pins marked with numbers (16 if it has backlight). Their function is
described in the table bellow:
FUNCTION

PIN NUMBER

NAME

L O G I C S T AT E

DESCRIPTION

Ground

Vss

0V

Power supply

Vdd

+5V

Contrast

Vee

0 - Vdd

RS

0
1

D0 D7 are interpreted as commands


D0 D7 are interpreted as data

R/W

0
1

Write data (from controller to LCD)


Read data (from LCD to controller)

0
1
From 1 to 0

Access to LCD disabled


Normal operating
Data/commands are transferred to LCD

D0

0/1

Bit 0 LSB

D1

0/1

Bit 1

D2

0/1

Bit 2

10

D3

0/1

Bit 3

11

D4

0/1

Bit 4

12

D5

0/1

Bit 5

13

D6

0/1

Bit 6

14

D7

0/1

Bit 7 MSB

Control of operating

Data / commands

LCD screen

An LCD screen consists of two lines each containing 16 characters. Each character consists of 5x8 or
5x11 dot matrix. This book covers the most commonly used display, i.e. the 5x8 character display.
Display contrast depends on the power supply voltage and whether messages are displayed in one or two
lines. For this reason, varying voltage 0-Vdd is applied on the pin marked as Vee. Trimmer potentiometer
is usually used for that purpose. Some LCD displays have built-in backlight (blue or green LEDs). When
used during operation, a current limiting resistor should be serially connected to one of the pins for
backlight power supply (similar to LEDs).

If there are no characters displayed or if all of them are dimmed when the display is on, the first thing that
should be done is to check the potentiometer for contrast regulation. Is it properly adjusted? The same
applies if the mode of operation has been changed (writing in one or two lines).

LCD Memory
The LCD display contains three memory blocks:
DDRAM Display Data RAM;
CGRAM Character Generator RAM; and
CGROM Character Generator ROM.

DDRAM Memory
DDRAM memory is used for storing characters to be displayed. The size of this memory is sufficient for
storing 80 characters. Some memory locations are directly connected to the characters on display.

It works quite simply: it is sufficient to configure the display so as to increment addresses automatically
(shift right) and set the starting address for the message that should be displayed (for example 00 hex).
After that, all characters sent through lines D0-D7 will be displayed in the message format we are used tofrom left to right. In this case, displaying starts from the first field of the first line since the address is 00
hex. If more than 16 characters are sent, then all of them will be memorized, but only the first sixteen
characters will be visible. In order to display the rest of them, a shift command should be used. Virtually,
everything looks as if the LCD display is a window which moves left-right over memory locations
containing different characters. This is how the effect of message moving on the screen is made.
If the cursor is on, it appears at the location which is currently addressed. In other words, when a
character appears at the cursor position, it will automatically move to the next addressed location.
Since this is a sort of RAM memory, data can be written to and read from it, but its contents is irretrievably
lost when the power goes off.

CGROM Memory
CGROM memory contains the default chracter map with all characters that can be displayed on the
screen. Each character is assigned to one memory location.

The addresses of CGROM memory locations match the characters of ASCII. If the program being
currently executed encounters a command send character P to port, then the binary value 0101 0000

appears on the port. This value is the ASCII equivalent to the character P. It is then written to LCD, which
results in displaying the symbol from 0101 0000 location of CGROM. In other words, the character P is
displayed. This applies to all letters of alphabet (capitals and small), but not to numbers.
As seen on the previous map, addresses of all digits are pushed forward by 48 relative to their values
(digit 0 address is 48, digit 1 address is 49, digit 2 address is 50 etc.). Accordingly, in order to display
digits correctly, each of them needs to be added a decimal number 48 prior to be sent to LCD.
From their inception till today, computers can recognize only numbers, but not letters. It means that all
data a computer swaps with a peripheral device has a binary format, even though the same is recognized
by the man as letters (keyboard is an excellent example). Every character matches the unique
combination of zeroes and ones. ASCII is character encoding based on the English alphabet. ASCII code
specifies correspondance between standard character symbols and their numerical equivalents.
CGRAM memory
Apart from standard characters, the LCD display can also display symbols defined by the user itself. It
can be any symbol in the size of 5x8 pixels. RAM memory called CGRAM in the size of 64 bytes enables
it.
Memory registers are 8 bits wide, but only 5 lower bits are used. Logic one (1) in every register represents
a dimmed dot, while 8 locations grouped together represent one character. It is best illustrated in figure
below:

Symbols are usually defined at the beginnig of the program by simply writing zeros and ones to registers
of CGRAM memory so that they form desired shapes. In order to display them it is sufficient to specify
their address. Pay attention to the first coloumn in the CGROM map of characters. It doesn't contain RAM

memory addresses, but symbols being discussed here. In this example, display 0 means - display ,
display 1 means - display etc.

LCD Basic Commands


All data transferred to LCD through the outputs D0-D7 will be interpreted as a command or a data, which
depends on the pin RS logic state:
RS = 1 - Bits D0-D7 are addresses of the characters to be displayed. LCD processor addresses one
character from the character map and displays it. The DDRAM address specifies the location on which
the character is to be displayed. This address is defined before the character is transferred or the address
of previously transferred character is automatically incremented.
RS = 0 - Bits D0 - D7 are commands which determine the display mode. The commands recognized by
the LCD are given in the table below:
COMMAND

RS

RW

D7

D6

D5

D4

D3

D2

D1

D0

EXECUTION TIME

Clear display

1.64mS

Cursor home

1.64mS

Entry mode set

I/D

40uS

Display on/off control

40uS

Cursor/Display Shift

D/C

R/L

40uS

Function set

DL

40uS

Set CGRAM address

Set DDRAM address

DDRAM address

40uS

Read BUSY flag (BF)

BF

DDRAM address

Write to CGRAM or DDRAM

D7

D6

D5

D4

D3

D2

D1

D0

40uS

Read from CGRAM or DDRAM

D7

D6

D5

D4

D3

D2

D1

D0

40uS

I/D 1 = Increment (by 1)


0 = Decrement (by 1)
S 1 = Display shift on
0 = Display shift off
D 1 = Display on
0 = Display off
U 1 = Cursor on

CGRAM address

40uS

R/L 1 = Shift right


0 = Shift left
DL 1 = 8-bit interface
0 = 4-bit interface
N 1 = Display in two lines
0 = Display in one line
F 1 = Character format 5x10 dots

0 = Cursor off
B 1 = Cursor blink on

0 = Character format 5x7 dots


D/C 1 = Display shift

0 = Cursor blink off

0 = Cursor shift

What is the Busy flag?


Compared to the microcontroller, the LCD is an extremely slow component. Because of this, it was
necessary to provide a signal which will, upon command execution, indicate that the display is ready to
receive a new data. That signal, called the busy flag, can be read from line D7. When the BF bit is cleared
(BF=0), the display is ready to receive a new data.

LCD Connection
Depending on how many lines are used for connecting the LCD to the microcontroller, there are 8-bit and
4-bit LCD modes. The appropriate mode is selected at the beginning of the operation. This process is
called initialization. 8-bit LCD mode uses outputs D0-D7 to transfer data in the way explained on the
previous page. The main purpose of 4-bit LED mode is to save valuable I/O pins of the microcontroller.
Only 4 higher bits (D4-D7) are used for communication, while other may be left unconnected. Each data
is sent to the LCD in two steps: four higher bits are sent first (normally through the lines D4-D7), then four
lower bits. Initialization enables the LCD to link and interpret received bits correctly. Data is rarely read
from the LCD (it is mainly transferred from the microcontroller to LCD) so that it is often possible to save
an extra I/O pin by simple connecting R/W pin to ground. Such saving has its price. Messages will be
normally displayed, but it will not be possible to read the busy flag since it is not possible to read the
display either.

Fortunately, there is a simple solution. After sending a character or a command it is important to give the
LCD enough time to do its job. Owing to the fact that execution of the slowest command lasts for
approximately 1.64mS, it will be sufficient to wait approximately 2mS for LCD.

LCD Initialization
The LCD is automatically cleared when powered up. It lasts for approximately 15mS. After that, the
display is ready for operation. The mode of operation is set by default. It means that:

1. Display is cleared
2. Mode
o DL = 1 Communication through 8-bit interface
o N = 0 Messages are displayed in one line
o F = 0 Character font 5 x 8 dots

3. Display/Cursor on/off
o D = 0 Display off

o U = 0 Cursor off
o B = 0 Cursor blink off

4. Character entry
o ID = 1 Displayed addresses are automatically incremented by 1
o S = 0 Display shift off
Automatic reset is in most cases performed without any problems. In most cases, but not always! If for
any reason the power supply voltage does not reach ful value within 10mS, the display will start to
perform completely unpredictably. If the voltage supply unit is not able to meet this condition or if it is
needed to provide completely safe operation, the process of initialization is applied. Initialization, among
other things, causes a new reset enabling display to operate normally.
Refer to the figure below for the procedure on 8-bit initialization:

It is not a mistake!
In this algorithm, the same value is transferred three times in a row.
In case of 4-bit initialization, the procedure is as follows:

6.3 Examples
The schematic below is used in the several following examples:

Apart from components necessary for the operation of the microcontroller such as oscillator with
capacitors and the simplest reset circuit, there are also several LEDs and one push button. These are
used to indicate the operation of the program.
All LEDs are polarized in such a way that they are activated by driving a microcontroller pin low (logic 0).

LED Blinking
The purpose of this example is not to demonstrate the operation of LEDs, but the operating speed of the
microcontroller. Simply put, in order to enable LED blinking to be visible, it is necessary to provide

sufficient amount of time to pass between on/off states of LEDs. In this example time delay is provided by
executing a subroutine called Delay. It is a triple loop in which the program remains for approximately 0.5
seconds and decrements values stored in registers R0, R1 or R2. After returning from the subroutine, the
pin state is inverted and the same procedure is repeated...

;************************************************************************
;* PROGRAM NAME : Delay.ASM
;* DESCRIPTION: Program turns on/off LED on the pin P1.0
;* Software delay is used (Delay).
;************************************************************************
;BASIC DIRECTIVES
$MOD53
$TITLE(DELAY.ASM)
$PAGEWIDTH(132)
$DEBUG
$OBJECT
$NOPAGING

;STACK
DSEG

AT

03FH

STACK_START:

DS

040H

CSEG

AT

JMP

XRESET

ORG

100H

;RESET VECTORS

XRESET: MOV

;Reset vector

SP,#STACK_START

;Define Stack pointer

MOV

P1,#0FFh

;All pins are configured as inputs

CPL

P1.0

;Pin P1.0 state is inverted

LCALL

Delay

;Time delay

SJMP

LOOP

MOV

R2,#20

LOOP:

Delay:
;500 ms time delay

F02:

MOV

R1,#50

F01:

MOV

R0,#230

DJNZ

R0,$

DJNZ

R1,F01

DJNZ

R2,F02

END

;25 ms

;End of program

Using Watch-dog Timer


This example describes how the watch-dog timer should not operate. The watch-dog timer is properly
adjusted (nominal time for counting is 1024mS), but instruction used to reset it is intentionally left out so
that this timer always "wins". As a result, the microcontroller is reset (state in registers remains
unchanged), program starts execution from the beginning and the number in register R3 is incremented
by 1 and then copied to port P1.
LEDs display this number in binary format...

;************************************************************************
;* PROGRAM NAME : WatchDog.ASM
;* DESCRIPTION : After watch-dog reset, program increments number in
;* register R3 and shows it on port P1 in binary format.
;************************************************************************

;BASIC DIRECTIVES
$MOD53
$TITLE(WATCHDOG.ASM)
$PAGEWIDTH(132)
$DEBUG
$OBJECT
$NOPAGING

WMCON

DATA

96H

WDTEN

EQU

00000001B

; Watch-dog timer is enabled

PERIOD

EQU

11000000B

; Nominal Watch-dog period is set to be

1024ms

;RESET

VECTOR
CSEG

AT

JMP

XRESET

CSEG

0
; Reset vector

XRESET:

LAB:

ORG

100H

ORL

WMCON,#PERIOD

; Define Watch-dog period

ORL

WMCON,#WDTEN

; Watch-dog timer is enabled

MOV

A,R3

; R3 is moved to port 1

MOV

P1,A

INC

R3

; Register R3 is incremented by 1

SJMP

LAB

; Wait for watch-dog reset

END

; End of program

Timer T0 in mode 1
This program spends most of its time in an endless loop waiting for timer T0 to count up a full cycle.
When it happens, an interrupt is generated, routine TIM0_ISR is executed and logic zero (0) on port P1 is
shifted right by one bit. This is another way of demonstrating the operating speed of the microcontroller
since each shift means that counter T0 has counted up 2 16 pulses!

;************************************************************************
;* PROGRAM NAME : Tim0Mod1.ASM

;* DESCRIPTION: Program rotates "0" on port 1. Timer T0 in mode 1 is


;* used
;************************************************************************

;BASIC DIRECTIVES

$MOD53
$TITLE(TIM0MOD1.ASM)
$PAGEWIDTH(132)
$DEBUG
$OBJECT
$NOPAGING

;DECLARATION OF VARIABLES

;STACK

DSEG

AT

03FH

STACK_START:

DS

040H

;RESET VECTORS
CSEG

AT 0

JMP

XRESET

ORG

00BH

JMP

TIM0_ISR

ORG

100H

XRESET: MOV

; Reset vector

; Timer T0 reset vector

SP,#STACK_START

; Define Stack pointer

MOV

TMOD,#01H

; MOD1 is selected

MOV

A,#0FFH

MOV

P1,#0FFH

SETB

TR0

; Timer T0 is enabled

MOV

IE,#082H

; Interrupt enabled

CLR

LOOP1: SJMP

LOOP1

; Remain here

TIM0_ISR:

RRC

; Rotate accumulator A through Carry

MOV

P1,A

; Contents of accumulator A is moved to

flag

PORT1
RETI

END

; Return from interrupt

; End of program

Timer T0 in Split mode


Similarly to the previous example, the program spends most of its time in a loop called LOOP1. Since 16bit Timer T0 is split into two 8-bit timers, there are also two interrupt sources.
The first interrupt is generated after timer T0 reset. Routine TIM0_ISR in which logic zero (0) bit on port
P1 rotates is executed. Outside looking, it seems that LEDs move.
Another interrupt is generated upon Timer T1 reset. Routine TIM1_ISR in which the bit state DIRECTION
inverts is executed. Since this bit determines direction of bit rotation then the moving direction of LED is
also changed.
If you press a push button T1 at some point, a logic zero (0) on the P3.2 output will disable Timer T1.

;************************************************************************
;* PROGRAM NAME : Split.ASM

;* DESCRIPTION: Timer TL0 rotates bit on port P1, while TL1 determines
;* the rotation direction. Both timers operate in mode
;* 3. Logic zero (0) on output P3.2 disables rotation on port P1.
;************************************************************************

;BASIC DIRECTIVES

$MOD53
$TITLE(SPLIT.ASM)
$PAGEWIDTH(132)
$DEBUG
$OBJECT
$NOPAGING

;DECLARATION OF VARIABLES

BSEG

AT

;DECLARATION OF BIT-VARIABLES

SEMAPHORE:

DBIT

DIRECTION

BIT

SEMAPHORE

;STACK
DSEG

AT

03FH

STACK_START:

DS

040H

CSEG

AT

JMP

XRESET

ORG

00BH

JMP

TIM0_ISR

ORG

01BH

;RESET VECTORS

; Reset vector

; Timer T0 reset vector

JMP

TIM1_ISR

ORG

100H

; Timer T1 reset vector

XRESET: MOV

SP,#STACK_START

; Define Stack pointer

MOV

TMOD,#00001011B

; Define MOD3

MOV

A,#0FFH

MOV

P1,#0FFH

MOV

R0,#30D

SETB

TR0

; TL0 is turned on

SETB

TR1

; TL1 is turned on

MOV

IE,#08AH

; Interrupt enabled

CLR

CLR

DIRECTION

; Rotate to the right

SJMP

LOOP1

; Remain here

R0,LAB3

; Slow down rotation by 256 times

LOOP1:

TIM0_ISR:
DJNZ

JB

DIRECTION,LAB1

RRC

; Rotate contents of Accumulator

to the right through


; Carry flag

LAB1:

SJMP

LAB2

RLC

; Rotate contents of Accumulator

to the left through


; Carry flag
LAB2:

MOV

P1,A

; Contents of Accumulator is moved

to port P1
LAB3:

RETI

; Return from interrupt

TIM1_ISR:
DJNZ

R1,LAB4

; Slow down direction of rotation

R2,LAB4

; When time expires, change

by 256 times
DJNZ

rotation direction
CPL

SMER

MOV

R2,#30D

LAB4:

RETI

END

; End of program

Simultaneous use of timers T0 and T1


This program can be considered as continuation of the previous one. They share the same idea, but in
this case true timers T0 and T1 are used. In order to demonstrate the operation of both timers on the
same port at the same time, timer T0 reset is used to shift logic zero (0) on the port, while Timer T1 reset
is used to change rotation direction. This program spends most of its time in the loop LOOP1 waiting for
an interrupt to be caused by reset. By checking the DIRECTION bit, information on rotation direction of
both bits in accumulator as well as of moving port LED is obtained.

;************************************************************************
;* PROGRAM NAME : Tim0Tim1.ASM
;* DESCRIPTION: Timer TO rotates bit on port P1 while Timer1
;* changes rotation direction. Both timers are configured to operate in mode
1.
;************************************************************************

;BASIC DIRECTIVES

$MOD53
$TITLE(TIM0TIM1.ASM)

$PAGEWIDTH(132)
$DEBUG
$OBJECT
$NOPAGING

;DECLARATION OF VARIABLES

BSEG

AT

;DECLARATION OF BIT-VARIABLES

SEMAPHORE:

DBIT

DIRECTION

BIT

SEMAPHORE

;STACK
DSEG
STACK_START:

AT

03FH

DS

040H

;RESET VECTORS
CSEG

AT

JMP

XRESET

; Reset vector

ORG

00BH

; Timer 0 Reset vector

JMP

TIM0_ISR

ORG

01BH

JMP

TIM1_ISR

ORG

100H

XRESET: MOV

; Timer 1 Reset vector

SP,#STACK_START

; Define Stack pointer

MOV

TMOD,#11H

; Select MOD1 for both timers

MOV

A,#0FFH

MOV

P1,#0FFH

MOV

R0,#30D

; R0 is initialized

SETB

TR0

; TIMER0 is turned on

SETB

TR1

; TIMER1 is turned on

MOV

IE,#08AH

; Timer0 and Timer1 Interrupt

CLR

CLR

DIRECTION

; Rotate to the right

SJMP

LOOP1

; Remain here

enabled

LOOP1:

TIM0_ISR:
JB

DIRECTION,LAB1

RRC A

; Rotate contents of accumulator

to the right through


; Carry flag

LAB1:

SJMP

LAB2

RLC

; Rotate contents of Accumulator

to the left through


; Carry flag

LAB2:

MOV

P1,A

; Contents of Accumulator is moved

to port P1
RETI

; Return from interrupt

TIM1_ISR:
DJNZ

R0,LAB3

; When time expires, change

rotation direction
CPL

DIRECTION

MOV

R0,#30D

; Initialize R0

LAB3:
RETI
END

; End of program

Using Timer T2
This example describes the use of Timer T2 configured to operate in Auto-Reload mode. In this very
case, LEDs are connected to port P3 while the push button used for forced timer reset (T2EX) is
connected to the P1.1 pin.
Program execution is similar to the previous examples. When timer ends counting, an interrupt is enabled
and subroutine TIM2_ISR is executed, thus rotating a logic zero (0) in accumulator and moving the
contents of accumulator to the P3 pin. At last, flags which caused an interrupt are cleared and program
returns to the loop LOOP1 where it remains until a new interrupt request arrives...
If push button T2EX is pressed, timer is temporarily reset. This push button resets timer, while push
button RESET resets the microcontroller.

;************************************************************************
;* PROGRAM NAME : Timer2.ASM
;* DESCRIPTION: Program rotates log. "0" on port P3. Timer2 determines
;* the speed of rotation and operates in auto-reload mode
;************************************************************************

;BASIC DIRECTIVES

$MOD53

$TITLE(TIMER2.ASM)
$PAGEWIDTH(132)
$DEBUG
$OBJECT
$NOPAGING

;DEFINITION OF VARIABLES

T2MOD

DATA

0C9H

DSEG

AT

03FH

STACK_START:

DS

040H

CSEG

AT

JMP

XRESET

; Reset vector

ORG

02BH

; Timer T2 Reset vector

;STACK

;RESET VECTORS

JMP

TIM2_ISR

ORG

100H

XRESET: MOV

LOOP1:

SP,#STACK_START

; Define Stack pointer

MOV

A,#0FFH

MOV

P3,#0FFH

MOV

RCAP2L,#0FH

MOV

RCAP2L,#01H

CLR

CAP2

; Enable 16-bit auto-reload mod

SETB

EXEN2

; Pin P1.1 reset is enabled

SETB

TR2

; Enable Timer T2

MOV

IE,#0A0H

; Interrupt is enabled

CLR

SJMP

LOOP1

; Prepare 16-bit auto-reload mode

; Remain here

TIM2_ISR:

RRC

; Rotate contents of Accumulator

to the right through


; Carry flag
MOV

P3,A

; Move the contents of Accumulator

CLR

TF2

; Clear timer T2 flag TF2

CLR

EXF2

; Clear timer T2 flag EXF2

A to PORT3

RETI

; Return from interrupt

END

; End of program

Using External Interrupt


Here is another example of interrupt execution. An external iterrupt is generated when a logic zero (0) is
present on pin P3.2 or P3.3. Depending on which input is active, one of two routines will be executed:
A logic zero (0) on the P3.2 pin initiates execution of interrupt routine Isr_Int0, thus incrementing number
in register R0 and copying it to port P0. Logic zero on the P3.3 pin initiates execution of subroutine
Isr_Int1, number in register R1 is incremented by 1 and then copied to port P1.
In short, each press on push buttons INT0 and INT1 will be counted and immediately shown in binary
format on appropriate port (LED which emitts light represents a logic zero (0)).

;************************************************************************
;* PROGRAM NAME : Int.ASM
;* DESCRIPTION : Program counts interrupts INT0 generated by appearance of
high-to-low
;* transition signal on pin P3.2 Result appears on port P0. Interrupts INT1
are also
;* counted up at the same time. They are generated byappearing high-to-low
transition
;* signal on pin P3. The result appears on port P1.
;************************************************************************

;BASIC DIRECTIVES

$MOD53
$TITLE(INT.ASM)
$PAGEWIDTH(132)
$DEBUG
$OBJECT
$NOPAGING

;RESET VECTORS

CSEG

AT

JMP

XRESET

; Reset vector

ORG

003H

; Interrupt routine address for INT0

JMP

Isr_Int0

ORG 013H

; Interrupt routine address for INT1

JMP

Isr_Int1

ORG

100H

MOV

TCON,#00000101B

XRESET:
; Interrupt INT0 is generated by

appearing
; high-to-low transition signal on pin
P3.2
; Interrupt INT0 is generated by
appearing
; high-to-low transition signal on pin
P3.3

LOOP:

MOV

IE,#10000101B

; Interrupt enabled

MOV

R0,#00H

; Counter starting value

MOV

R1,#00H

MOV

P0,#00H

; Reset port P0

MOV

P1,#00H

; Reset port P1

SJMP

LOOP

; Remain here

Isr_Int0:
INC R0

; Increment value of interrupt INT0

counter
MOV P0,R0
RETI

Isr_Int1:
INC R1

; Increment value of interrupt INT1

counter
MOV P1,R1
RETI
END

; End of program

Using LED display


The following examples describe the use of LED displays. Common chatode displays are used here,
which means that all built-in LEDs are polarized in such a way that their anodes are connected to the
microcontroller pins. Since the common way of thinking is that logic one (1) turns something on and logic
zero (0) turns something of, Low Current displays (low power consumption) and their diodes (segments)
are connected serially to resistors of relatively high resistance.
In order to save I/O pins, four LED displays are connected to operate in multiplex mode. It means that all
segments having the same name are connected to one output port each and only one display is active at
a time.
Tranzistors and segmenats on displays are quickly activated, thus making impression that all digits are
active simultaneously.

Writing digits on LED display


This program is a kind of warming up exerciese before real work starts. The purpose of this example is
to display something on any display. Multiplex mode is not used this time. Instead, digit 3 is displayed on
only one of them (first one on the right).
Since the microcontroller does not know how we write number 3, a small subroutine called Disp is used
(the microcontroller writes this number as 0000 0011). This subroutine enables all decimal digits (0-9) to
be displayed (masked). The principle of operation is simple. A number to be displayed is added to the
current address and program jump is executed. Different numbers require different jump length. Precisely
determined combination of zeroes and ones appears on each of these new locations (digit 1 mask, digit 2
mask...digit 9 mask). When this combination is transferred to the port, the display shows desired digit.

;************************************************************************
;* PROGRAM NAME : 7Seg1.ASM
;* DESCRIPTION: Program displays number "3" on 7-segment LED display
;************************************************************************

;BASIC DIRECTIVES

$MOD53
$TITLE(7SEG1.ASM)
$PAGEWIDTH(132)
$DEBUG
$OBJECT
$NOPAGING

;STACK
DSEG
STACK_START:

AT

03FH

DS

040H

;RESET VECTORS
AT

JMP

XRESET

ORG

100H

MOV

SP,#STACK_START

; Define Stack pointer

MOV

P1,#0

; Turn off all segments on displays

MOV

P3,#20h

; Activate display D4

MOV

A,#03

; Send number 3 to display

LCALL

Disp

; Perform appropriate masking for

XRESET:

CSEG

0
; Reset vector

LOOP:

the number

Disp:

MOV

P1,A

SJMP

LOOP

; Subroutine for displaying digits

INC

MOVC

A,@A+PC

RET
DB

3FH

; Digit 0 mask

DB

06H

; Digit 1 mask

DB

5BH

; Digit 2 mask

DB

4FH

; Digit 3 mask

DB

66H

; Digit 4 mask

DB

6DH

; Digit 5 mask

DB

7DH

; Digit 6 mask

DB

07H

; Digit 7 mask

DB

7FH

; Digit 8 mask

DB

6FH

; Digit 9 mask

END

; End of program

Writing and changing digits on LED display


This program is only an extended verson of the previous one. There is only one digit active- the first one
on the right, and there is no use of multiplexing. Unlike the previous example, all decimal numbers are
displayed (0-9). In order to enable digits to change at reasonable pace, a soubroutine L2 which causes a
short time delay is executed prior to each change occurs. Basically, the whole process is very simple and
takes place in the main loop called LOOP which looks as follows:

1. R3 is copied to Accumulator and subroutine for masking digits Disp is executed;


2. Accumulator is copied to the port and displayed;
3. The contents of the R3 register is incremented;
4. It is checked whether 10 cycles are counted or not. If it is, register R3 is reset in order to
enable counting to start from 0; and
5. Instruction labeled as L2 within subroutine is executed.

;************************************************************************
;* PROGRAM NAME: 7Seg2.ASM
;* DESCRIPTION: Program writes numbers 0-9 on 7-segment LED display
;************************************************************************

;BASIC DIRECTIVES

$MOD53
$TITLE(7SEG2.ASM)
$PAGEWIDTH(132)
$DEBUG
$OBJECT
$NOPAGING

;STACK
DSEG

AT

03FH

DS

040H

CSEG

AT

JMP

XRESET

ORG

100H

MOV

SP,#STACK_START

; Define Stack pointer

MOV

R3,#0

; Counter initial value

MOV

P1,#0

; Turn off all display segments

MOV

P3,#20h

; Activate display D4

MOV

A,R3

STACK_START:

;RESET VECTORS

XRESET:

LOOP:

; Reset vector

LCALL

Disp

; Perform appropriate masking for

number in
; Accumulator
MOV

P1,A

INC

R3

; Increment number in register by

CJNE

R3,#10,L2

; Check whether the number 10 is

MOV

R3,#0

; If it is, reset counter

MOV

R2,#20

; 500 mS time delay

F02:

MOV

R1,#50

; 25 mS

F01:

MOV

R0,#230

DJNZ

R0,$

DJNZ

R1,F01

DJNZ

R2,F02

SJMP

LOOP

in R3

L2:

Disp:

; Subroutine for writing digits

INC

MOVC

A,@A+PC

RET
DB

3FH

; Digit 0 mask

DB

06H

; Digit 1 mask

DB

5BH

; Digit 2 mask

DB

4FH

; Digit 3 mask

DB

66H

; Digit 4 mask

DB

6DH

; Digit 5 mask

DB

7DH

; Digit 6 mask

DB

07H

; Digit 7 mask

DB

7FH

; Digit 8 mask

DB

6FH

; Digit 9 mask

END

; End of program

Writing two-digit number on LED display


It is time for time multiplexing! This is the simplest example which displays the number 23 on two displays
in such a way that one of them displays units, while the other displays tens. The most important thing in
the program is time synchronization. Otherwise, everything is very simple. Transistor T4 enables display
D4 and at the same time a bit combination corresponding to the digit 3 is set on the port. After that,

transistor T4 is disabled and the whole process is repeated using transistor T3 and display D3 in order to
display digit 2. This procedure must be continuosly repeated in order to make impression that both
displays are active at the same time.

;************************************************************************
;* PROGRAM NAME: 7Seg3.ASM
;* DESCRIPTION: Program displays number "23" on 7-segment LED display
;************************************************************************

;BASIC DIRECTIVES

$MOD53
$TITLE(7SEG3.ASM)
$PAGEWIDTH(132)
$DEBUG
$OBJECT
$NOPAGING

;STACK
DSEG

AT

03FH

STACK_START:

DS

040H

CSEG

AT

JMP

XRESET

ORG

100H

XRESET:

MOV

SP,#STACK_START

; Define Stack pointer

LOOP:

MOV

P1,#0

; Turn off all display segments

MOV

P3,#20h

; Activate display D4

MOV

A,#03

; Write digit 3 on display D4

LCALL

Disp

; Find appropriate mask for

MOV

P1,A

; Put the mask on the port

MOV

P1,#0

; Turn off all dislay segments

MOV

P3,#10h

; Activate display D3

MOV

A,#02

; Write digit 2 on display D3

;RESET VECTORS

; Reset vector

that digit

LCALL

Disp

; Find mask for that digit

MOV

P1,A

; Put the mask on the port

SJMP

LOOP

; Return to the label LOOP

Disp:

; Subroutine for writing digits


INC

MOVC

A,@A+PC

RET
DB

3FH

; Digit 0 mask

DB

06H

; Digit 1 mask

DB

5BH

; Digit 2 mask

DB

4FH

; Digit 3 mask

DB

66H

; Digit 4 mask

DB

6DH

; Digit 5 mask

DB

7DH

; Digit 6 mask

DB

07H

; Digit 7 mask

DB

7FH

; Digit 8 mask

DB

6FH

; Digit 9 mask

END

; End of program

Using four digit LED display


In this example all four displays, instead of two, are active so that it is possible to write numbers from 0 to
9999. Here, the number 1 234 is displayed. After initialization, the program remains in the loop LOOP
where digital multiplexing is performed. The subroutine Disp is used to convert binary numbers into
corresponding combinations of bits for the purpose of activating display lighting segments.

;************************************************************************
;* PROGRAM NAME : 7Seg5.ASM
;* DESCRIPTION : Program displays number"1234" on 7-segment LED display
;************************************************************************

;BASIC DIRECTIVES

$MOD53
$TITLE(7SEG5.ASM)
$PAGEWIDTH(132)
$DEBUG
$OBJECT

$NOPAGING

;STACK
DSEG

AT

03FH

DS

040H

CSEG

AT

JMP

XRESET

ORG

100H

XRESET:

MOV

SP,#STACK_START

; Define Stack pointer

LOOP:

MOV

P1,#0

; Turn off all display segments

MOV

P3,#20h

; Activate display D4

MOV

A,#04

; Write digit 4 on display D4

LCALL

Disp

; Find mask for that digit

STACK_START:

;RESET VECTORS

; Reset vector

MOV

P1,A

; Put the mask on the port

MOV

P1,#0

; Turn off all display segments

MOV

P3,#10h

; Activate display D3

MOV

A,#03

; Write digit 3 on display D3

LCALL

Disp

; Find mask for that digit

MOV

P1,A

; Put the mask on the port

MOV

P1,#0

; Turn off all display segments

MOV

P3,#08h

; Activate display D2

MOV

A,#02

; Write digit 2 on display D2

LCALL

Disp

; Find mask for that digit

MOV

P1,A

; Put the mask on the port

MOV

P1,#0

; Turn off all display segments

MOV

P3,#04h

; Activate display D1

MOV

A,#01

; Write digit 1 on display D1

LCALL

Disp

; Find mask for that digit

MOV

P1,A

; Put the mask on the port

SJMP

LOOP

; Return to the lable LOOP

Disp:

; Subroutine for writing digits


INC

MOVC

A,@A+PC

RET
DB

3FH

; Digit 0 mask

DB

06H

; Digit 1 mask

DB

5BH

; Digit 2 mask

DB

4FH

; Digit 3 mask

DB

66H

; Digit 4 mask

DB

6DH

; Digit 5 mask

DB

7DH

; Digit 6 mask

DB

07H

; Digit 7 mask

DB

7FH

; Digit 8 mask

DB

6FH

; Digit 9 mask

END ; End of program

LED display as a two digit counter

Things are getting complicated... In addition to two digit multiplexing, the microcontroller also performs
other operations. In this example, contents of registers R2 and R3 are incremented in order to display
number counting (97, 98, 99, 00, 01, 02...).
This time, transistors which activate displays remain turned on for 25mS. The soubroutine Delay is in
charge of that. Even though digits shift much slower now, it is still not slow enough to make impression of
simultaneous operation. After both digits of a number blink for 20 times, the number on displays is
incremented by 1 and the whole procedure is repeated.

;************************************************************************
;* PROGRAM NAME : 7Seg4.ASM
;* DESCRIPTION: Program displays numbers 0-99 on 7-segment LED displays
;************************************************************************

;BASIC DIRECTIVES

$MOD53
$TITLE(7SEG4.ASM)
$PAGEWIDTH(132)
$DEBUG
$OBJECT
$NOPAGING

;STACK
DSEG

AT

03FH

DS

040H

CSEG

AT

JMP

XRESET

ORG

100H

MOV

SP,#STACK_START

; Define Stack pointer

MOV

R2,#0

; Counter starting value

MOV

R3,#0

MOV

R4,#0

INC

R4

STACK_START:

;RESET VECTORS

XRESET:

LOOP:

; Reset vector

;Wait for display to be

"refreshed" for 100 times


CJNE

R4,#20d,LAB1

;before incrementing the counter

MOV

R4,#0

MOV

P1,#0

; Turn off all display segments

INC

R2

; Increment Register containing

units by 1
CJNE

R2,#10d,LAB1

MOV

R2,#0

; Reset units

INC

R3

; Increment Register with tens

CJNE

R3,#10d,LAB1

MOV

R3,#0

; Reset tens

MOV

P3,#20h

; Activate display D4

MOV

A,R2

; Copy Register containing units

LCALL

Disp

; Call mask for that digit

MOV

P1,A

; Write units on display D4

LCALL

Delay

; 25ms delay

MOV

P1,#0

; Turn off all display segments

by 1

LAB1:

to A

MOV

P3,#10h

; Activate display D3

MOV

A,R3

; Copy Register contaning tens

LCALL

Disp

; Call mask for that digit

MOV

P1,A

; Write tens on display D3

LCALL

Delay

; 25ms delay

SJMP

LOOP

MOV

R1,#50

MOV

R0,#250

DJNZ

R0,$

DJNZ

R1,F01

to A

Delay:

F01:

; 5 ms delay

RET

Disp:

; Subroutine for displaying

digits
INC

MOVC

A,@A+PC

RET
DB

3FH

; Digit 0 mask

DB

06H

; Digit 1 mask

DB

5BH

; Digit 2 mask

DB

4FH

; Digit 3 mask

DB

66H

; Digit 4 mask

DB

6DH

; Digit 5 mask

DB

7DH

; Digit 6 mask

DB

07H

; Digit 7 mask

DB

7FH

; Digit 8 mask

DB

6FH

; Digit 9 mask

END

; End of program

Handling EEPROM
This program writes data to on-chip EEPROM memory. In this case, the data is a hexadecimal number 23
which is to be written to the location with address 00.
To make sure that this number is correctly written, the same location of EEPROM is read 10mS later in
order to compare these two numbers. If they match, F will be displayed. Otherwise, E will be displayed on
the LED display (Error).

;************************************************************************
;* PROGRAM NAME: EEProm1.ASM
;* DESCRIPTION: Programming EEPROM at address 0000hex and displaying message
;* on LED display.
;************************************************************************

;BASIC DIRECTIVES

$MOD53
$TITLE(EEPROM1.ASM)
$PAGEWIDTH(132)
$DEBUG
$OBJECT
$NOPAGING

WMCON

DATA

96H

EEMEN

EQU

00001000B

enabled

; Access to internal EEPROM is

EEMWE

EQU

00010000B

; Write to EEPROM is enabled

TEMP

DATA

030H

; Define Auxiliary register

THE END

EQU

071H

; Display "F"

ERROR

EQU

033H

; Display "E"

DSEG

AT

03FH

DS

040H

CSEG

AT

JMP

XRESET

ORG

100H

MOV

IE,#00

MOV

SP,#STACK_START

;STACK

STACK_START:

;RESET VECTORS

XRESET:

; Reset vector

; All interrupts are disabled

MOV

DPTR,#0000H

; Choose location address in

ORL

WMCON,#EEMEN

; Access to EEPROM is enabled

ORL

WMCON,#EEMWE

; Write to EEPROM is enabled

MOV

TEMP,#23H

; Number written to EEPROM is

MOV

A,TEMP

; register TEMP and Accumulator

MOVX

@DPTR,A

; Write byte to EEPROM

CALL

DELAY

; 10ms delay

MOVX

A,@DPTR

; Read the same location and

A,TEMP,ERROR

; If they don't match, jump to

MOV

A,#KRAJ

; Display F (correct)

MOV

P1,A

XRL

WMCON,#EEMWE

; Write to EEPROM is disabled

XRL

WMCON,#EEMEN

; Access to EEPROM is disabled

SJMP

LOOP1

; Remain here

EEPROM

moved to

compare to TEMP,
CJNE
label ERROR

LOOP1:

ERROR:

MOV

A,#ERROR

MOV

P1,A

LOOP2:

SJMP

LOOP2

DELAY:

MOV

A,#0AH

MOV

R3,A

LOOP3:

NOP

LOOP4:

DJNZ

B,LOOP4

LOOP5:

DJNZ

B,LOOP5

DJNZ

R3,LOOP3

; Display E (error)

; Delay

RET

END

; End of program

Data reception via UART


In order to enable successful UART serial communication, it is necessary to meet specific rules of the
RS232 standard. It primarily refers to voltage levels required by this standard. Accordingly, -10V stands
for logic one (1) in the message, while +10V stands for logic zero (0). The microcontroller converts
accurately data into serial format, but its power supply voltage is only 5V. Since it is not easy to convert
0V into 10V and 5V into -10V, this operation is on both transmit and receive side left to a specialized IC
circuit. Here, the MAX232 by MAXIM is used because it is widespread, cheap and reliable.

This example shows how to receive message sent by a PC. Timer T1 generates boud rate. Since the
11.0592 MHz quartz crystal is used here, it is easy to obtain standard baud rate which amouts to 9600
bauds. Each received data is immediately transferred to port P1 pins.

;************************************************************************
;* PROGRAM NAME : UartR.ASM
;* DESCRIPTION: Each data received from PC via UART appears on the port
;* P1.
;*

;************************************************************************

;BASIC DIRECTIVES

$MOD53
$TITLE(UARTR.ASM)
$PAGEWIDTH(132)
$DEBUG
$OBJECT
$NOPAGING

;STACK
DSEG

AT

03FH

DS

040H

CSEG

AT

JMP

XRESET

STACK_START:

;RESET VECTORS

; Reset vector

ORG

023H

; Starting address of UART interrupt

JMP

IR_SER

ORG

100H

MOV

IE,#00

; All interrupts are disabled

MOV

SP,#STACK_START

; Initialization of Stack pointer

MOV

TMOD,#20H

; Timer1 in mode2

MOV

TH1,#0FDH

; 9600 baud rate at the frequency of

routine

XRESET:

; 11.0592MHz

LOOP:

MOV

SCON,#50H

; Receiving enabled, 8-bit UART

MOV

IE,#10010000B

; UART interrupt enabled

CLR

TI

; Clear transmit flag

CLR

RI

; Clear receive flag

SETB

TR1

; Start Timer1

SJMP

LOOP

; Remain here

IR_SER:

JNB

RI,OUTPUT

; If any data is received,


; move it to the port

OUTPUT

MOV

A,SBUF

MOV

P1,A

CLR

RI

; P1

; Clear receive flag

RETI

END

; End of program

Data transmission via UART


This program describes how to use UART to transmit data. A sequence of numbers (0-255) is transmitted
to a PC at 9600 baud rate. The MAX 232 is used as a voltage regulator.

;************************************************************************
;* PROGRAM NAME : UartS.ASM
;* DESCRIPTION: Sends values 0-255 to PC.
;************************************************************************

;BASIC DIRECTIVES

$MOD53
$TITLE(UARTS.ASM)
$PAGEWIDTH(132)
$DEBUG
$OBJECT
$NOPAGING

;STACK
DSEG

AT

03FH

DS

040H

CSEG

AT

JMP

XRESET

ORG

100H

STACK_START:

;RESET VECTORS

; Reset vector

XRESET:

MOV

IE,#00

; All interrupts are disabled

MOV

SP,#STACK_START

; Initialization of Stack pointer

MOV

TMOD,#20H

; Timer1 in mode 2

MOV

TH1,#0FDH

; 9600 baud rate at the frequency of


; 11.0592MHz

MOV

SCON,#40H

; 8-bit UART

CLR

TI

; Clear transmit bit

CLR

RI

; Clear receive flag

MOV

R3,#00H

; Reset caunter

SETB

TR1

; Start Timer 1

START:

MOV

SBUF,R3

; Move number from counter to a PC

LOOP1:

JNB

TI,LOOP1

; Wait here until byte transmission is


; complete

CLR

TI

; Clear transmit bit

INC

R3

; Increment the counter value by 1

CJNE

R3,#00H,START

; If 255 bytes are not sent return to

the
; label START

LOOP:

SJMP

LOOP

END

; Remain here

; End of program

Writing message on LCD display


This example uses the most frequently used type of LCD which displays text in two lines with 16
characters each. In order to save I/O ports, only 4 pins are used for communication here. In this way each
byte is transmitted in two steps: first higher then lower nible.
LCD needs to be initialized at the beginning of the program. Besides, parts of the program which repeat in
the program create special subroutines. All this may seem extremely complicated, but the whole program
basically performs several simple operations and displaysMikroelektronika Razvojni sistemi.

*************************************************************************
;* PROGRAM NAME : Lcd.ASM
;* DESCRIPRTION : Program for testing LCD display. 4-bit communication
;* is used. Program does not check BUSY flag but uses program delay
;* between 2 commands. PORT1 is used for connection
;* to the microcontroller.
;************************************************************************

;BASIC DIRECTIVES

$MOD53
$TITLE(LCD.ASM)
$PAGEWIDTH(132)
$DEBUG
$OBJECT
$NOPAGING

;Stack
DSEG

AT

0E0h

Stack_Start:

DS

020h

Start_address

EQU

0000h

;Reset vectors
CSEG

AT

ORG

Start_address

JMP

Inic

Inic:

ORG

Start_address+100h

MOV

IE,#00

MOV

SP,#Stack_Start

CALL

LCD_inic

; All interrupts are disabled

; Initialize LCD

;*************************************************
;* MAIN PROGRAM
;*************************************************

START:

MOV

A,#80h

; Next character will appear on

CALL

LCD_status

; location in the first line of

MOV

A,#'M'

; Display character M.

CALL

LCD_putc

; Call subroutine for character

A,#'i'

; Display character i.

the first

LCD display.

transmission.
MOV

CALL

LCD_putc

MOV

A,#'k'

CALL

LCD_putc

MOV

A,#'r'

CALL

LCD_putc

MOV

A,#'o'

CALL

LCD_putc

MOV

A,#'e'

CALL

LCD_putc

MOV

A,#'l'

CALL

LCD_putc

MOV

A,#'e'

CALL

LCD_putc

MOV

A,#'k'

CALL

LCD_putc

MOV

A,#'t'

CALL

LCD_putc

MOV

A,#'r'

; Display character k.

; Display character r.

; Display character o.

; Display character e.

; Display character l.

; Display character e.

; Display character k.

; Display character t.

; Display character r.

CALL

LCD_putc

MOV

A,#'o'

CALL

LCD_putc

MOV

A,#'n'

CALL

LCD_putc

MOV

A,#'i'

CALL

LCD_putc

MOV

A,#'k'

CALL

LCD_putc

MOV

A,#'a'

CALL

LCD_putc

MOV

A,#0c0h

; Next character will appear on

CALL

LCD_status

; location in the second line

MOV

A,#'R'

; Display character R.

CALL

LCD_putc

; Call subroutine for character

; Display character o.

; Display character n.

; Display character i.

; Display character k.

; Display character a.

the first

of LCD display.

transmission.

MOV

A,#'a'

CALL

LCD_putc

MOV

A,#'z'

CALL

LCD_putc

MOV

A,#'v'

CALL

LCD_putc

MOV

A,#'o'

CALL

LCD_putc

MOV

A,#'j'

CALL

LCD_putc

MOV

A,#'n'

CALL

LCD_putc

MOV

A,#'i'

CALL

LCD_putc

MOV

A,#' '

CALL

LCD_putc

MOV

A,#'s'

CALL

LCD_putc

; Display character a.

; Display character z.

; Display character v.

; Display character o.

; Display character j.

; Display character n.

; Display character i.

; Display character .

; Display character s.

MOV

A,#'i'

; Display character i.

CALL

LCD_putc

MOV

A,#'s'

CALL

LCD_putc

MOV

A,#'t'

CALL

LCD_putc

MOV

A,#'e'

CALL

LCD_putc

MOV

A,#'m'

CALL

LCD_putc

MOV

A,#'i'

CALL

LCD_putc

MOV

R0,#20d

; Wait time (20x10ms)

CALL

Delay_10ms

MOV

DPTR,#LCD_DB

; Clear display

MOV

A,#6d

CALL

LCD_inic_status

; Display character s.

; Display character t.

; Display character e.

; Display character m.

; Display character i.

MOV

R0,#10d

CALL

Delay_10ms

JMP

START

; Wait time(10x10ms)

;*********************************************
;* Subroutine for wait time (T= r0 x 10ms)
;*********************************************

Delay_10ms:

MOV

R5,00h

; 1+(1+(1+2*r7+2)*r6+2)*r5

MOV

R6,#100d

; (if r7>10)

MOV

R7,#100d

; 2*r5*r6*r7

DJNZ

R7,$

; $ indicates current

DJNZ

R6,$-4

DJNZ

R5,$-6

approximately

instruction.

RET

;
****************************************************************************
**********
;* SUBROUTINE: LCD_inic
;* DESCRIPTION: Subroutine for LCD initialization.
;*
;* (is used with 4-bit interface, under condition that pins DB4-7 on LCD
;* are connected to pins PX.4-7 on microcontrollers ports, i.e. four higher
;* bits on the port are used).
;*
;* NOTE: It is necessary to define port pins for controlling LCD operation:
;* LCD_enable, LCD_read_write, LCD_reg_select,similar to port for connection
to LCD.
;* It is also necessary to define addresses for the first character in each
;* line.
;
****************************************************************************
**********

LCD_enable
LCD.

BIT

P1.3

; Bit for activating pin E on

LCD_read_write BIT

P1.1

; Bit for activating pin RW on

P1.2

; Bit for activating pin RS on

LCD.
LCD_reg_select BIT
LCD.
LCD_port

SET

P1

; Port for connection to LCD.

Busy

BIT

P1.7

; Port pin on which Busy flag

00h

; Address of the first message

appears.

LCD_Start_I_red

EQU

character
; in the first line of LCD
display.
LCD_Start_II_red EQU

40h

; Address of the first message

character
; in the second line of LCD
display.

LCD_DB:

DB

00111100b

; 0 -8b, 2/1 lines, 5x10/5x7

DB

00101100b

; 1 -4b, 2/1 lines, 5x10/5x7

DB

00011000b

; 2 -Display/cursor shift,

format

format

right/left

DB

00001100b

; 3 -Display ON, cursor OFF,

DB

00000110b

; 4 -Increment mode, display

DB

00000010b

; 5 -Display/cursor home

DB

00000001b

; 6 -Clear display

DB

00001000b

; 7 -Display OFF, cursor OFF,

cursor blink off

shift off

cursor blink off

LCD_inic:
;*****************************************

MOV

DPTR,#LCD_DB

MOV

A,#00d

; Triple initialization in 8-

bit
CALL

LCD_inic_status_8

; mode is performed at the

MOV

A,#00d

; (in case of slow increment of

CALL

LCD_inic_status_8

; power supply when the power

beginning

supply is on

MOV

A,#00d

lcall LCD_inic_status_8

MOV

A,#1d

; Change from 8-bit into

CALL

LCD_inic_status_8

; 4-bit mode

MOV

A,#1d

CALL

LCD_inic_status

MOV

A,#3d

; As from this point the

program executes in
;4-bit mode
CALL

LCD_inic_status

MOV

A,#6d

CALL

LCD_inic_status

MOV

A,#4d

CALL

LCD_inic_status

RET

LCD_inic_status_8:

;******************************************
PUSH

MOVC

A,@A+DPTR

CLR

LCD_reg_select

; RS=0 - Write command

CLR

LCD_read_write

; R/W=0 - Write data on LCD

MOV

B,LCD_port

; Lower 4 bits from LCD port

ORL

B,#11110000b

ORL

A,#00001111b

ANL

A,B

MOV

LCD_port,A

; Data is moved from A to LCD

SETB

LCD_enable

; high-to-low transition signal

are memorized

port

; is generated on the LCD's EN


pin
CLR

LCD_enable

MOV

B,#255d

; Time delay in case of

DJNZ

B,$

; during initialization

improper reset

DJNZ B,$
DJNZ B,$

POP B
RET

LCD_inic_status:
;
****************************************************************************
MOVC

A,@A+DPTR

CALL

LCD_status

RET

;
****************************************************************************
;* SUBROUTINE: LCD_status
;* DESCRIPTION: Subroutine for defining LCD status.
;
****************************************************************************

LCD_status:

accumulator

PUSH

MOV

B,#255d

DJNZ

B,$

DJNZ

B,$

DJNZ

B,$

CLR

LCD_reg_select

CALL

LCD_port_out

SWAP

; RS=O: Command is sent to LCD

; Nibles are swapped in

DJNZ

B,$

DJNZ

B,$

DJNZ

B,$

CLR

LCD_reg_select

CALL

LCD_port_out

POP

; RS=0: Command is sent to LCD

RET

;
****************************************************************************
;* SUBROUTINE: LCD_putc
;* DESCRIPTION: Sending character to be displayed on LCD.
;
****************************************************************************

LCD_putc:

PUSH

MOV

B,#255d

DJNZ

B,$

SETB

LCD_reg_select

CALL

LCD_port_out

SWAP

DJNZ

B,$

SETB

LCD_reg_select

CALL

LCD_port_out

POP

; RS=1: Character is sent to

LCD

; Nibles are swapped in

accumulator

; RS=1: Character is sent to

LCD

RET

;
****************************************************************************
;* SUBROUTINE: LCD_port_out
;* DESCRIPTION: Sending commands or characters on LCD display

;
****************************************************************************

LCD_port_out:

PUSH

ACC

PUSH

MOV

B,LCD_port

ORL

B,#11110000b

ORL

A,#00001111b

ANL

A,B

MOV

LCD_port,A

; Data is copied from A to LCD

SETB

LCD_enable

; high-to-low transition signal

; Lower 4 bits of LCD port are

memorized

port

; is generated on the LCD's EN


pin
CLR

LCD_enable

POP

POP

ACC

RET

END

; End of program

Binary to decimal number conversion


When using LED and LCD displays, it is often necessary to convert numbers from binary to decimal. For
example, if some register contains a number in binary format that should be displayed on a three digit
LED display it is first necessary to convert it to decimal format. In other words, it is necessary to define
what should be displayed on the most right display (units), middle display (tens) and most left display
(hundreds).
The subroutine below performs conversion of one byte. Binary number is stored in the accumulator, while
digits of that number in decimal format are stored in registers R3, R2 and accumulator (units, tens and
hundreds, respectively).

;************************************************************************
;* SUBROUTINE NAME : BinDec.ASM
;* DESCRIPTION : Content of accumulator is converted into three decimal
digits
;************************************************************************

BINDEC:

MOV

B,#10d

; Store decimal number 10 in B

DIV

AB

; A:B. Remainder remains in B

MOV

R3,B

; Move units to register R3

MOV

B,#10d

; Store decimal number 10 in B

DIV

AB

; A:B. Remainder remains in B

MOV

R2,B

; Move tens to register R2

MOV

B,#10d

; Store decimal number 10 in B

DIV

AB

; A:B. Remainder remains in B

MOV

A,B

; Move hundreds to accumulator

RET

; Return to the main program

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TOC
Chapter 1
Chapter 2
Chapter 3

Chapter
Chapter
Chapter
Chapter

4
5
6
7

Chapter 7 : Development systems

7.1 At the end - from the beginning...

7.2 Easy8051A Development system

7.1 At the end - from the beginning...


What is always the most difficult thing to do? You have bought the microcontroller, you have learned
everything about its circuits and registers, you have a great idea how to apply all your knowledge in
practice. But the most difficult thing to do is to start...

How to start working?


A microcontroller is a good-natured genie in the bottle and no extra knowledge is required to use it.
In order to create a device controlled by the microcontroller, it is necessary to provide the simplest PC,
program for compiling and simple device to transfer the code from PC to the chip itself.
Even though the whole process is quite logical, there are often some queries, not because it is
complicated, but for numerous variations. Lets take a look.

Writing program in assembly language


In order to write a program for the microcontroller, a specialized program in the Windows environment
may be used. It may, but it does not have to... When using such a software, there are numerous tools
which facilitate the operation (simulator tool comes first), which is an obvious advantage. But there is also
another ways to write a program. Basically, text is the only thing that matters. Any program for text
processing can be used for this purpose. The point is to write all instructions in such an order they should
be executed by the microcontroller, observe the rules of assembly language and write instructions exactly
as they are defined. In other words, you just have to follow the program idea. Thats all!

;RESET

VECTOR
CSEG

AT

JMP

XRESET

0
; Reset vector

CSEG

XRESET:

ORG

100H

ORL

WMCON,#PERIOD

; Define Watch-dog period

ORL

WMCON,#WDTEN

; Watch-dog timer is enabled

To enable the compiler to operate successfully, it is necessary that a document containing this program
has the extension, .asm in its name, for example: Program asm.
When a specialized program (mplab) is used, this extension will be automatically added. If any other
program for text processing (Notepad) is used then the document should be saved and renamed. For
example: Program.txt -> Program.asm. This procedure is not necessarily performed. The document may
be saved in original format while its text may be copied to the programmer for further use.

Compiling a program
The microcontroller does not undrestand assembly language as such. That is why it is necessary to
compile the program into machine language. It is more than simple when a specialized program (mplab)
is used because a compiler is a part of the software. Just one click on the appropriate icon solves the
problem and a new document with .hex extension appears. It is actually the same program, only compiled
into machine language which the microcontroller perfectly understands. Such documentation is commonly
named hex code and seemingly represents a meaningless sequence of numbers in hexadecimal
number system.

:03000000020100FA1001000075813F
7590FFB29012010D80F97A1479D40

90110003278589EAF3698E8EB25B
A585FEA2569AD96E6D8FED9FAD
AF6DD00000001FF255AFED589EA
F3698E8EB25BA585FEA2569AD96
DAC59700D00000278E6D8FED9FA
DAF6DD00000001FF255AFED8FED
9FADAF6DD000F7590FFB29013278
E6D8FED9FADAF6DD00000001FF2
55AFED589EAF3698E8EB25BA585
FEA2569AD96DAC59D9FADAF6D
D00000001FF255AFED8FED9FADA
F6DD000F7590FFB29013278E6D82
78E6D8FED9FA589EAF3698E8EB2
5BA585FEA2569AD96DAF6DD000
00001FF2DAF6DD00000001FF255A
ADAF6DD00000001FF255AFED8FE
D9FA

In the event that other software for program writing in assembly language is used, a special software for
compiling the program must be installed and used as follows - set up the compiler, open the document
with .asm extension and compile. The result is the same- a new document with extension .hex. The only
problem now is that it is stored in your PC.

Programming a microcontroller
In order to transfer a hex code to the microcontroller, it is necessary to provide a cable for serial
communication and a special device, called programmer, with software. There are several ways to do it.
A large number of programs and electronic circuits having this purpose can be found on the Internet. Do
as follows: open hex code document, set a few parameters and click the icon for compiling. After a while,
a sequence of zeros and ones will be programmed into the microcontroller through the serial connection
cable and programmer hardware. What's left is to place the programmed chip into the taget device. In the
event that it is necessary to make some changes in the program, the previous procedure may be
repeated an unlimited number of times.

The end or...?


This section briefly describes the use of MPLAB and programmer software developed by
Mikroelektronika. Everything is very simple...

Start the program Mikroelektronika Asm51 Console. The window appears...


...Open a new document: File -> New. Write your program or copy text...
... Save and name your document: File -> Save As... (Document name is limited to 8 characters!)
Finally, to compile program into HEX code select: Project -> Build or click the 'play' icon.
If everything works properly, the computer will respond with a short report.

The program is written and successfully compiled. All that's left is to dump the program to the
microcontroller. For this purpose it is necessary to have a software that takes the written and compiled
program and passes it to the microcontroller.
Start the program 8051 Flash_setup.exe...

Program installation is performed as usually - just click Next, Accept, Next...


...and finally - Finish!
The program has been installed and ready for use. The settings are easily performed so that there is no
need for additional explanations (the type of the microcontroller, frequency and clock oscillator etc.).
Connect the PC and programmer via a USB cable;
Load the HEX code using command: File -> Load HEX; and
Click the 'Write' push button and wait...

Thats all! The microcontroller is programmed and everything is ready for operation. If you are not
satisfied, make some changes in the program and repeat the procedure. Until when? Until you feel
satisfied...

Development systems

A device which in the testing program phase can simulate any environment is called a development
system. Apart from the programmer, the power supply unit and the microcontrollers socket, the
development system contains elements for input pin activation and output pin monitoring. The simplest
version has every pin connected to one push button and one LED as well. A high quality version has LED
displays, LCD displays, temperature sensors and all other elements which can be supplied with the target
device. These peripherals can be connected to the MCU via miniature jumpers. In this way, the whole
program may be tested in practice during its development stage, because the microcontroller doesn't
know or care whether its input is activated by a push button or a sensor built in a real device.

7.2 Easy8051A Development System


The Easy8051A development system is a high-quality development system used for programming 8051
compatible microcontrollers manufactured by Atmel. In addition to chip programming, this system enables
all the parts of the program to be tested as it contains most components which are normally built in real
devices.
The Easy8051A development system consists of:
Sockets for placing microcontrollers in (14, 16, 20 and 40- pin packages)

Connector for external power supply (DC 12V)


USB programmer
Power Supply Selector (external or via USB cable)
8 Mhz Quartz Crystal Oscillator
32 LEDs for output pin state indication
32 push buttons for input pin activation
Four 7-segment LED displays in multiplex mode
Graphic LCD display
Alphanumeric LCD display (4- or 8- bit mode)
Connector and driver for serial communication RS232
Digital thermometer DS1820
12- bit A/D converter (MCP3204)
12- bit D/A converter (MCP4921)
Reference voltage source 4.096V (MCP1541)
Multiple-pin connectors for direct access to I/O ports
The following text describes in short some circuits within this development system. It is rather illustration
of its features than complete manual. Besides, by learning about this device, one understands that
microcontrollers and its tools are intended to everybody, not only to the privileged.

Sockets

All microcontrollers manufactured by Atmel appear in a few standard DIP packages. In order to enable
their programming using one device, corresponding pins (having the same name) on sockets are
connected in parallel. As a result, by being placed in the appropriate socket, each microcontroller is
automatically properly connected. Figure on the right shows a microcontroller in 40-pin package and
connection of one of its I/O pins (P1.5). As seen, the pin can be connected to an external device
(connector PORT1), LED (microswitch SW2), push button or resistor through connectors. In the last two
cases, polarity of voltage is selected using on-board jumpers.

Programmer

The purpose of the programmer is to transfer HEX code from PC to appropriate pins and provide regular
voltage levels during chip programming as well. For this development system, the programmer is built in it
and should be connected to PC via USB cable. When the process of programming is completed, pins
used for it are automatically available for other application.

Development system power supply

There is a connector on the development board enabling commection to external power supply source
(AC/DC, 8-16V). Besides, voltage necessary for device operation can also be obtained from PC via USB
cable. Jumper J5 is used for power supply selection.

8MHz Oscillator

The EASY8051A development system has built-in oscillator used as a clock signal generator. The
frequency of this oscillator is stabilized by 8Hz quartz crystal. Besides, it is also possible to select internal
RC oscillator during chip programming,.

LEDs for output pin state indication

Each I/O port pin is connected to one LED which enables visual indication of its logic state. In the event
that the presence of directly polarized LEDs and serial resistors is not acceptable in some applications,
DIP switch SW2 enables them to be disconnected from the port.

Push buttons for input pin activation

Similar to LEDs, each I/O port pin is connected to one push button on the development board. It enables
simple activation of input pins. Jumper J6 is used for selecting voltage polarity (+ or -) brought to pins by
pressing appropriate push button.

7-segment LED displays

Being often applied in the industry, four high-performance LED displays set in multiplex mode belong to
the development system. Display segments are connected to the port P0 via resistors. Transistor drivers
used for activating individual digits are connected to the first four port P1 pins. It enables programs using
7-segment displays to be tested with minimum use of I/O ports. Similar to LEDs, DIP switch SW2 enables
transistor drivers to be disconnected from microcontroller pins.

LCD displays

The EASY8051A development system provides connection to eather graphic or alphanumeric LCD
display. Both types of displays are connected by being placed into appropriate connector and by switching

position of the jumper J8. If displays are not in use, all pins used for their operation are available for other
applications. Apart from connectors, there is also a potentiometer for contrast regulation on the board.

Serial communication via RS232

In order to enable programs using serial communication to be tested, the development system has built in
standard 9-pin SUB-D connector. The MAX232 is used as a voltage regulator.
Similar to other built-in circuits, electronics supporting serial communication can be enabled or disabled
by using jumpers J9 and J10.

DS1820 Digital thermometer

Temperature measurement is one of the most common tasks of devices which operate in the industry. For
this reason, there is a circuit DS1820 on the EASY8051A development system which measures
temperature in the range of -55 to +125oC with accuracy greater than 0.50. Results of measurement are
transferred via serial communication to the pins P3.3 or P2.7. Jumper J7 is used for selecting pins for
data reception. In the event that no jumper is installed, port pins are available for other applications.

12-bit A/D converter MCP3204

A built-in 12-bit AD Converter MCP3204 has four input channels connected to on-board connectors. Data
are interchanged with the microcontroller via SPI serial communication system using pins P1.5, P1.6,
P1.7 and P3.5. If A/D converter is not in use, these pins can be used for other applications (DIP switch
SW1). In order to check operation, there is a potentiometer on the development board used as a variable
voltage source. It can be brought to the converters input pins using one of four jumpers J12. As a special
convenience, a reference voltage source MCP1541 (4,096V) is built in. Jumper J11 is used to select
whether converter will use this voltage or 5V.

12-bit D/A converter MCP4921

Digital to analog conversion (D/A) is another operation ofen performed by the microcontroller in practice.
For this reason, there is a special on-board chip which interchanges data with the microcontroller via SPI
communication system. It can also generate analog voltage in 12-bit resolution on its output pin. When it
is not in use, all microcontroller pins are available for other applications using DIP switch SW1. Similar to
A/D converter, jumper J11 is used for selecting reference voltage.

Connectors for direct access to I/O ports

In order to enable microcontroller ports to be directly connected to additional components, each of them is
connected to one on-board connector. Besides, two pins of each connector are connected to power
supply voltage while each pin can be connected to + or - polarity of voltage via resistors (pull up or pull
down resistors). Presence and connection of these resistors are determined by jumpers. Jumper J3 which
controls port P3 is shown in figure on the right.

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