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Kyle A.

Peplow
4913 Keatons Crest Drive, Orlando, FL 32837
407-405-0619
http://www.kyle-peplow.com
Kyle.A.Peplow@gmail.com
SKILLS
Programming Languages: C/C++, C#, Java, ActionScript, SQL, HLSL, Cg
Software/Technologies: Visual Studio, Perforce, Havok Vision Engine, Ignite Engine, XNA,
Direct X, OpenGL, NUnit, CXXTest, MySQL Server, MS Offi ce, Linux
(Fedora/CentOS/Redhat/Ubuntu), Microsoft SQL Server 2010, Code Collaborator
PROJECTS
Plushy Knight (2012-2013) Programmer

A 3D Story Driven Adventure game where the player accompanies, aids, and defends a
non-playable character on her Journey to resolve her grief.

Build C++ Components for use in Havok Vision Engine.

Design and implement Real Time Camera system for both interactive and noninteractive elements for use during game play and Cinematic Sequences in C++.

Design and implement Player Interface and Character Control in C++.

Design and implement respective tools for Camera Systems and Cinematic Sequences
in C# for use with Vision Level Editor.

Elemental Shards (2011-Present) Programmer/Designer (Project on temporary


Hiatus)

A 2D Puzzle Combat Game written in XNA/C# for PC and PlayStation Mobile/C#.

Implement visual eff ects using HLSL and Cg utilizing Shader Model 3.0 for in game
Eff ects and reducing texture memory footprint.

Confi gurable (via xml fi le) 2D Particle Emitters to be modifi ed with a C# Tool

Design and implement Core Gameplay, Graphics, and Audio Systems.

EXPERIENCE
EA Sports (Tiburon) Software Engineer on Core Football
Gameplay

Aug 2012-Dec
2012

Confi guring Microsoft SQL Server permissions for Procedures for use by Play Designer
on Footballs Central Game Play Tools.

Developed User Friendly Read Only mode and Error Display system for Play Designer
(C#).

Upgraded GameStateViewer C++ for integration into newly developed Animation


System so it would work with the existing GameStateViewer tool written in C#.

EA Sports (Tiburon) Software Engineer on Core Football


Graphics

Jan 2013 Jan 2014

Maintenance and Feature Expansion of Tools (C#) and Pipeline (C++) Support on Ignite
Engine for Madden 25 (2014) and NCAA Football 14 on PlayStation 3, PlayStation 4,
Xbox One, and Xbox 360

Graphics Stability Engineer on Madden 15 for PlayStation 4 and Xbox One handing task
distribution and ownership for Asserts and Crashes found on Automation and Bots

Insuring stability across three separate code branches depots on perforce.

Maintenance of Shaders (HLSL), C++ Engine Code, C++/CLI, tools in C#

IRON GALAXY STUDIOS (Orlando) Software Engineer on Dive


Kick

Jan 2014 May


2014

Maintenance and Feature Expansion of Tools (C#) and Pipeline (C++) Support on Phyre
Engine (SCEE) for DIVE KICK on PlayStation 4 and Xbox One

Phyre Engine Upgrade/Maintenance (PS4/XB1/Vita)

Feature implementation of Services Error Handling (PS4/XB1), Leaderboard XBL


implementation, Leaderboard UI implementation (player entry select), XB1
Achievements, and PS4 Trophies.

Maintenance of Shaders (HLSL and Cg), C++ Engine Code, C++, tools in C#.

IRON GALAXY STUDIOS (FL) Software Engineer on Killer


Instinct

June 2014 - Present

Integration of Scaleform and implementation of new User Interaface for Killer Instinct
Season 2

Other Tasks Pending

EDUCATION
University of Central Florida
Orlando, FL

2009

B.S., Computer Science

University of Central Florida Florida Interactive Entertainment


Academy
Orlando, FL
M.S., Interactive Entertainment Programming Tack

2012

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