Professional Documents
Culture Documents
UNDERGRADUATE
STUDY
GUIDE
2016
Welcome to
Art and Design
Welcome to AUT
E ng mana, e ng reo
E te iti, e te rahi
E ng mtwaka o ng tpito o te ao
Ng mahuetanga iho e kawe nei i ng
moemoe o rtou m
Tn koutou katoa
We are ranked number one in New Zealand, and
top 50 in the world.
We are very proud that the School of Art and
Design has been ranked first in New Zealand, and
42= in the world for art and design education in
the 2015 QS World University Rankings. This very
prestigious ranking reflects the high quality of our
academic programmes and staff, the employability
of our graduates, and our recognition as a world
leader in practice-led, art and design research.
Our wide range of programmes offers a balance
of originality, creative and design thinking, and
conceptual development, along with theoretical
and professional studies. Our students work on
real-world, industry partnered, or entrepreneurial
art and design projects, and we challenge them to
become socially and ethically engaged.
Along with a contemporary learning environment
and studio spaces, we offer our students worldclass facilities including gallery spaces, 3D
workshops, and digital, photographic and moving
image laboratories. Students also have access to
exceptional 3D printing, textile and motion capture
facilities. There are also many opportunities for our
students to go on an international exchange with a
variety of partner universities.
If you have a passion for conceiving, exploring, and
bringing new and innovative ideas to light, and
seeing tangible results, you will find a community
of like-minded students and staff at AUT. The
School of Art and Design will help you develop
the vision, mindsets, skills and capabilities that
underpin creative practice.
If you are considering university-level study in art
and design, come and talk to us.
Andrew Withell
BFA Auck., MFA Illinois
Acting Head of School, Art and Design
Contents
Course information
Bachelor of Design
06 Overview
07 Course planner
08 Communication Design
10 Digital Design
12 Fashion Design
14 Product Design
16 Spatial Design
18 Textile Design
20 Minors
About AUT
02
03
04
36
University entrance
Fees and payment
How to apply
Portfolio guidelines
Image on page 15 by Alyson Young Photography. Images 1 and 3 on pages 4-5 and images 1, 2, 4, 5, 7 on page 21 by Stefan Marks.
The information contained in this study guide is primarily intended for domestic students. International students should visit
www.aut.ac.nz/international or email international.centre@aut.ac.nz
Disclaimer: Although every reasonable effort is made to ensure accuracy, the information in this document is provided as a general guide only for
students and is subject to change. All students enrolling at AUT should consult its official document, the AUT Calendar, which is available online at
www.aut.ac.nz/calendar, to ensure that they are aware of, and comply with, all regulations, requirements and policies.
The information contained in this study guide was correct at the time of print, May 2015.
01
AUT has five faculties and 15 schools. The light orange box in the diagram below shows where the programmes in this
study guide sit within AUT.
Business School
School of Education
Law School
Te Kura Kaipakihi
Te Kura Ture
Te Kura Mtauranga
TE ARA AUAHA
Te Kura Whakapho
TE ARA POUTAMA
02
UNDERGRADUATE
LEVEL 7
Bachelor of
Design
POSTGRADUATE
LEVEL 8
Bachelor of
Art and Design
(Honours)
Postgraduate
Diploma in Art
and Design
Bachelor of
Visual Arts
Postgraduate
Diploma in
Performance
and Media Arts
Double degree:
LEVEL 9
Master of Art
and Design
LEVEL 10
Doctor of
Philosophy
Master of
Performance
and Media Arts
Master of
Philosophy
Master of Design
Master of Arts
Management
Bachelor of
Design &
Bachelor of
Business
Please note:
1) Completion of one qualification doesnt guarantee entry to a higher level qualification.
2) A
pply for the qualification you are best suited for you dont necessarily have to enrol in the qualification that appears at the left of the above
diagram.
3) Some qualifications in the above diagram may be prerequisites to and not credit towards higher level qualifications.
4) The academic year is from February to November
For more information, contact the AUT Student Centre on 0800 AUT UNI (0800 288 864) or visit www.aut.ac.nz/artdesign
03
4
1We Will Work With You by Wellington Media Collective 1978-1998 at ST PAUL St Gallery 2The Textile and Design Labs digital textile printer allows students to
produce customised fabrics 3Anne-Sophie Adelys - Bachelor of Visual Arts 2014 Graduate Exhibition 4Art and Design students in the halls of WE building at AUT
City Campus
05
UNDERGRADUATE
Bachelor of Design
Overview
BACHELOR OF DESIGN
BDes
Code
AK3619
Level of study
Points
Duration
Venue
Start date
29 February 2016
Minimum entry
requirements
Selection criteria
Preferred school
subjects
06
Majors
Communication Design
Digital Design
Fashion Design
Product Design
Spatial Design
Textile Design
Minors
3D Visualisation
Cinematic Arts
Contemporary Pacific**
Creative Entrepreneurship
Creative Sound Design
Design for Sustainability
Design Thinking***
Digital Fabrication
Experimental Textile Design
Game and Play Design
Interaction Design
Motion Capture
Performance and Media Arts
Photographic Practices**
Ttai Aro Rangi Navigating the Oceanic
Temporary Practices/Temporary Publics***
Urban Practices
Visualising Information
Bachelor of Design
360 points
300 points
Communication Design
Product Design
Digital Design
Spatial Design
Fashion Design
Textile Design
PLUS
ADD ONE OF THE FOLLOWING MINORS:
60 points
3D Visualisation
Cinematic Arts
Interaction Design
Contemporary Pacific**
Motion Capture
Creative Entrepreneurship
Photographic Practices**
Design Thinking***
Digital Fabrication
Urban Practices
Visualising Information
1
2
3
SEMESTER 1
SEMESTER 2
** Subject to approval
*** Name change subject to approval
07
UNDERGRADUATE
SEE YOURSELF AS:
Bachelor of Design
Communication Design
Communication design is a creative process of visually
communicating ideas and messages. This includes
the analysis, organisation and presentation of visual
solutions for clients communication problems a
process that requires wide-ranging intellectual,
technical and creative input.
This major focuses on exploring visual forms of
communication through design research and creative
practice. You examine historical and contemporary
concepts of visual design through creative projects in
a number of industry-relevant areas. You work closely
with lecturers and professional designers, and may
even be asked to work on real-world projects.
KEY FEATURES:
Covers a range of tools and materials for print and
digital media
Six pathways: Advertising, Branding, Digital
Media Design, Graphic Design, Illustration and
Photography, Visual Communications
May include real-world projects and live briefs
08
Year 2
Your core studio papers will be focused on your
chosen pathway. Pathways available at the City Campus
are: Advertising, Branding, Digital Media Design,
Graphic Design, and Illustration and Photography.
The pathway available at the South Campus is Visual
Communications. You also study Design Research II
(Design Thinking), Materials and Media III (Design
Software) and two minor papers.
Year 3
You further your understanding of communication
design through Design Studio V and VI. The papers
Design Research III and IV (Design Exegesis) develop
your ability to apply your critical thinking and write
formal reports about your own work. You also study one
paper related to your minor.
Katoanga Finau
09
UNDERGRADUATE
SEE YOURSELF AS:
A story teller
Technologically savvy
Visually creative
A problem-solver
Bachelor of Design
Digital Design
The Digital Design major focuses on the application of
new and emerging technologies in the field of moving
image. It covers everything from 3D animation,
cinema, serious gaming and visual effects to motion
graphics, television commercials and other emerging
technologies. These include mobile phone apps and
interactive installations for performance.
Year 2
Second-year core papers include Digital Design Studio
III, Digital Design Studio IV, Theory and Context III
and Theory and Context IV. Pathways you can follow
are Gaming, Visual Effects, and Animation. You also
undertake two papers from the minor of your choice.
Year 3
In the third year the core papers include Digital Design
Studio V, Digital Design Studio VI, Theory and Context
V with an elective of Serious Gaming, Motion Capture,
or Advanced Digital Cinema. You also complete the last
paper of your chosen minor.
KEY FEATURES:
Growing demand for digital design skills, not just
in the entertainment industry
Animate 3D characters, and create digital
narrative and visual effects
60 hours of work experience in the digital
designindustry
10
Career opportunities
VFX artist
3D animator
Art director
Games artist
Interactive designer
Motion capture artist
Motion designer
Programmer
Screen arts
Shea Melville
11
UNDERGRADUATE
SEE YOURSELF AS:
Cultivated, with a strong grasp of design
and style
A creative problem-solver
Visionary, with an eye for texture, shape
and detail
Bachelor of Design
Fashion Design
Fashion marks time. It responds to the cultural and
political issues that underpin society, and inspires
change. Study fashion design with us, and you
can actively participate in this process. Youll be
encouraged to develop a strong conceptual design
style and practical design skills from drawing and
pattern cutting to an understanding of the business
offashion.
The major encourages you to be adept in creative
reasoning and problem-solving. It promotes originality
based on a thorough awareness of your chosen field,
resulting in the ability to create innovative fashion
work destined for a multifaceted global industry. Many
of our graduates have taken up exclusive fashion roles
both locally and internationally.
KEY FEATURES:
Covers all aspects of the fashion industry
Access to leading edge facilities
Present your work to the media and industry in a
showroom environment or at a runway show
Opportunity to showcase your collection at the
AUT Rookie fashion show
Career opportunities
Fashion designer
Assistant designer
Workroom assistant
Fashion and textiles buyer or merchandiser
Fashion management, marketing and public relations
Fashion production manager
Fashion writer or editor
Year 1
You develop practical fashion design skills including
pattern cutting and drawing, and are introduced to
creative design thinking and fashion theory. You also
complete the first paper of your chosen minor.
Year 2
Your first-year skills are put into practice through a
series of challenging industry-orientated projects that
focus on developing design ideas across broad fashion
areas from streetwear to high fashion.
Core papers include Fashion Design Studio III, Fashion
Design Studio IV, Fashion Design Theory II and Industry
Practice. You also undertake a further two papers from
the minor you have chosen.
12
Year 3
Core papers include Fashion Design Studio V,
Fashion Design Studio VI, Fashion Design Theory and
Technologies for Design. Through these final-year
papers, you develop your own self-directed projects
that cover the spectrum of fashion related disciplines,
resulting in a body of work that is selected for a
professional presentation (runway or showroom) at the
end of the year to the fashion media and industry. You
also complete the final paper of the minor you have
chosen.
Jomnarn Dul
13
UNDERGRADUATE
SEE YOURSELF AS:
A visualiser
Environmentally conscious
A design thinker
A practical problem-solver
Bachelor of Design
Product Design
Product design is an exciting and rapidly evolving
profession. At AUT, a great product is defined as
the end result of a design process that explores,
challenges and responds creatively to an identified
problem. Products can be tangible, three-dimensional
manufactured objects like consumer products,
furniture, packaging, medical and sports equipment
or they can be product interfaces and product-related
systems and services. Many products are solutions to
real-world problems.
AUT product design graduates are award-winning and
well-prepared for a changing future. Ethical practices,
along with environmental and social responsibility
underpin all aspects of this major. You work in open
plan design studios and individual student work areas
with wireless networking, and have access to worldclass laboratories and workshops. Throughout your
studies you develop key skills in research, analysis,
critical and creative thinking, design thinking,
ideation, prototyping and communication.
KEY FEATURES:
Real-world projects for our industry partners
Dynamic and collaborative learning environment
World-class facilities including our 3D labs, rapid
prototyping laboratory and the Textile and Design
Laboratory with 3D scanning capabilities
14
Year 3
You work more independently on projects, and start
to more clearly identify your area of specialisation.
Many of these projects are professionally focused, and
undertaken in partnership with industry-based clients.
The projects usually involve a design brief developed in
conjunction with the partner business or organisation,
visits, as well as a final presentation.
Partners include:
Medicine Mondiale
pHd 3
Essenze
Fisher & Paykel Healthcare
Zespri
Trade Aid
Return to Sender Coffins
Consortium
Zephyr Technologies
Kathmandu
Freedom Camping
Snow Planet
Auckland District Health Board
Blender Design
Adept
Auckland Transport
Auckland Council
Core papers include Product Design Studio V, Product
Design Studio VI, 3D Digital Modelling II, Product Design
Theory II alongside the last paper in your chosen minor.
Career opportunities
Antonio Wan
Along with five others, Antonio also had the design for the
Hammer Bag camping product developed into a working
prototype and Freedom Camping considered adding it to their
product line.
These projects have allowed me to grow far more
professionally than I would have ever thought possible. It
makes me feel proud of what Ive achieved.
Outstanding facilities and staff
At AUT you have easy access to a range of technologies,
saysAntonio.
It was one of the reasons why I came to AUT. The facilities are
amazing, and include 3D printing and CNC machining.
15
UNDERGRADUATE
SEE YOURSELF AS:
Fascinated with the spaces people live,
work and play in
Someone with a love of exploring and
experimenting
A thinker, maker, or planner
Bachelor of Design
Spatial Design
Spatial design is the design of human environments,
incorporating aspects of interior design, architecture,
urban design, performance, art and visual
technologies. It involves studying the relationships
between people and their environments, and
designing ways to improve those environments. Many
spatial designers work in interior architecture. Others
pursue work in scenography or performance design,
the creation of exhibitions and events, furniture
design or virtual environments.
Our design approach is strongly driven by ideas
and theoretical insights, particularly about the
city, time and detail. We aim to bypass clichs and
creatively question conventions about living, working
andplaying.
Throughout your studies you develop vital industry
skills, as well as the creative capacity to thrive in the
changing world of spatial design. You learn from
staff who are active researchers, often with many
years in design practice. You study in an environment
that encourages active engagement with other
professionals, practitioners, groups and communities.
KEY FEATURES:
Hands-on, studio-based learning
Includes real-world spatial design projects
Work with full-sized prototypes, installations,
moving images and emergent technologies
16
Year 2
You deepen your design skills through Fabrication
Studio II in the first semester and Spatial Design Studio II
in the second semester. Both papers integrate skills from
the second year of your minor. You also complete the
papers Digital Techniques II and Theory II.
Year 3
Fabrication Studio III in the first semester focuses on
creative assembly, innovative fabrication and critical
construction knowledge. In your first semester you
also complete your minor and the paper Digital
TechniquesIII.
In the second semester you complete a design project in
Spatial Design III, integrating knowledge from the minor,
Spatial Theory III and the building expertise provided
by earlier papers. You have the opportunity to exhibit
your design project at the AUT School of Art and Design
Festival, showcasing your work to key representatives
from media, industry and the design professions.
Career opportunities
Spatial designer working in:
Interior/building design
Design for theatre, film, television or digital
environments
Urban design
Event design
Furniture and object design
A career path in spatial design starts with this major and
continues in postgraduate study. A one-year honours
degree or a two-year masters degree enables you to
specialise in particular areas of practice or research.
To ensure our curriculum remains current papers may change from
year to year.
For details visit www.aut.ac.nz/artdesign
Employer comment
His very good drawing skills and design thinking have
certainly impressed us over the last year and a half with our
studio. He has an ability to think and explore projects from a
broad, big picture angle. Originally, after completing his AUT
degree, he joined our practice to work with our Interiors team
but we quickly realised that his skills could potentially be more
effectively utilised in my studio which works with many of our
cultural projects. This has worked out really quite well for
both Rameka and the practice.
Hamish Boyd, Principal, Jasmax
Rameka Alexander-Tuinukuafe
17
UNDERGRADUATE
SEE YOURSELF AS:
Having a good eye for colour, pattern,
texture and detail
Creative and flexible
Having a strong sense of fashion
Bachelor of Design
Textile Design
This major explores methods of developing fabric for
fashion, product and interiors, pushing your creative
ability to explore new areas of textiles in clothing,
furnishing and beyond. Study with us and become
part of the new generation of New Zealand designers,
thinkers and makers. We encourage you to build
your own philosophy of design and create your own
opportunities in this niche field.
With an emphasis on knitted and printed textiles and
apparel, AUTs Textile Design Laboratory has excellent
resources including computer-aided design systems,
digital fabric and garment printing, electronic intarsia
and WholeGarment knitting technology. These new
technologies enable you to take an experimental
approach to design and produce innovative as well as
contemporary work.
AUT has the only facility in New Zealand that houses
design, knitwear and digital printing technology
specifically set up to meet the purposes of design,
product development, sampling and research.
KEY FEATURES:
Strong links with industry partners including
Global Textiles, Private Collection, Optimum
Knitwear, Charles Parsons and Mollers Textiles
Opportunities for work experience and
industryprojects
Access to our leading edge Textile
DesignLaboratory
Present your work to the media and industry in a
showroom environment or at a runway show
18
Year 2
You extend your skills and learn how to use more
advanced specialist print and knit software. You have
the opportunity to engage in live projects with industry
to develop fashion knitwear, and printed fabrics and
textiles for interiors.
Exchange opportunities
The Fashion and Textile department runs an exchange
programme with design schools in San Francisco,
Amsterdam, Toronto and Finland. This is open to
Year2students.
Year 3
You continue to expand your design practice you may
choose to specialise in print or knitwear or you may
prefer to continue to work with a combination of media.
You develop your own self-directed projects that cover
a range of textile-related disciplines. You showcase your
body of work in a professional presentation to the media
and industry within a dynamic showroom environment
or at an innovative runway show.
Career opportunities
Textile designer
Knitwear designer
Studio/workroom manager
Visual merchandiser
Production manager
Textile product designer
Interior designer or stylist
Homewares designer
Illustrator
Stacy Brett
19
UNDERGRADUATE
3D Visualisation
3D visualisation is relevant to many fields including
film, architecture, urban development and more. Gain
the practical know-how by using advanced mapping
and rendering techniques, as well as user interface and
visualisation methodologies.
Interaction Design
Explore the design of computing technologies, products
and systems that are responsive to human behaviours
and needs. This includes the background to interaction
design, theories of human behaviour and user
experience driven design processes.
Cinematic Arts
Explore cinematic language and production techniques,
then apply your new skills and understanding to create a
masterpiece of your own.
Motion Capture
Uncover a range of exciting MOCAP applications in
state-of-the-art facilities, including 3D animation, digital
visual effects, pre-visualisation, gaming and more.
Become an expert with a range of approaches to motion
capture, including tools and techniques.
Contemporary Pacific*
Learn, explore and innovate concepts in Pacific art,
space and design: patterns that interact with movement,
rituals, connecting people and the environment.
Creative Entrepreneurship
Discover business for creative concepts covering
economics, innovation, creative entrepreneurship,
strategic thinking, branding and marketing.
Creative Sound Design
Work in new sound recording studios to learn skills
in digital audio recording, editing and mixing to be
utilised in moving image, gaming, performance and
installationart.
Design Thinking**
Use your design skills to strategically reframe problems
and help organisations develop new business concepts
and opportunities.
Design for Sustainability
Discover how art and design can contribute to a new
future where both people and our planet will prosper.
Explore ecological and social aspects of design for
sustainability.
Digital Fabrication
Use the latest advanced technologies such as 3D
printing, computer controlled CNC cutting, milling and
routing, and laser cutting to produce work.
Experimental Textile Design
Explore AUTs leading edge textile design facilities to
discover how textiles are made and create your own
innovative and experimental fabrics.
20
4
7
1 Unknown Artist Spatial Design 2014 Graduate Exhibition 2Felix Harris - Bachelor of Visual Arts 2014 Graduate Exhibition 32014 Rookie show with work from Year 3 student
Madeline Walter 4 Christine Yap Bachelor of Visual Arts 2014 Graduate Exhibition 5Daniel Skerlj-Rovers Bachelor of Visual Arts 2014 Graduate Exhibition 6 BDes Fashion
Design Year 2 live industry design project with Zambesi 7 Uncoated Communication Design 2014 Graduate Exhibition 8 Blood-sugar calculator by Mandy Wong
21
UNDERGRADUATE
Code
AK3352
Level of study
Points
Duration
Venue
City Campus
Start date
29 February 2016
Minimum entry
requirements
Selection criteria
Preferred school
subjects
Minors
3D Visualisation
Cinematic Arts
Contemporary Pacific**
Creative Entrepreneurship
Creative Sound Design
Design for Sustainability
Design Thinking***
Digital Fabrication
Experimental Textile Design
Game and Play Design
Interaction Design
Motion Capture
Performance and Media Arts
Photographic Practices**
Ttai Aro Rangi Navigating the Oceanic
Temporary Practices/Temporary Publics***
Urban Practices
Visualising Information
** Subject to approval
*** Name change subject to approval
Core papers:
Visual Arts Core Studio
Visual Arts Theory I
Visual Arts Studio I
Plus one paper from your chosen minor in Semester 2.
Year 2
You explore your individual interests in art-making, and
continue doing a mix of studio and theory. The aim is for
you to become increasingly self-reliant. Core papers this
year are Visual Arts Studio II and Visual Arts Theory II,
plus two papers from your chosen minor.
Year 3
You continue to develop your art practice with advanced
visual, media, method and conceptual skills and
will create a coherent body of art that incorporates
complexity and subtlety. Papers this year are Visual Arts
Studio III, Visual Arts Theory III, Visual Arts Professional
Practice and the final paper from your chosen minor.
Youre expected to be working in a self-reliant way
thisyear.
At the end of Year 3, you have the opportunity to exhibit
your work to the art community, media and industry
through the AUT School of Art and Designfestival.
Career opportunities
Artist
Arts administrator, manager or director
Art consultant
Art critic, historian, commentator or writer
Art gallery manager or owner
Curator
Educator
Darcell Apelu
23
UNDERGRADUATE
360 points
300 points
PLUS
ADD ONE OF THE FOLLOWING MINORS:
60 points
3D Visualisation
Cinematic Arts
Interaction Design
Contemporary Pacific*
Motion Capture
Creative Entrepreneurship
Photographic Practices*
Design Thinking**
Digital Fabrication
Urban Practices
Visualising Information
1
2
3
SEMESTER 1
Visual Arts Core Studio (45 pts)
* Subject to approval
** Name change subject to approval
24
SEMESTER 2
3D Visualisation
3D visualisation is relevant to many fields including
film, architecture, urban development and more. Gain
the practical know-how by using advanced mapping
and rendering techniques, as well as user interface and
visualisation methodologies.
Interaction Design
Explore the design of computing technologies, products
and systems that are responsive to human behaviours
and needs. This includes the background to interaction
design, theories of human behaviour and user
experience driven design processes.
Cinematic Arts
Explore cinematic language and production techniques,
then apply your new skills and understanding to create a
masterpiece of your own.
Motion Capture
Uncover a range of exciting MOCAP applications in
state-of-the-art facilities, including 3D animation, digital
visual effects, pre-visualisation, gaming and more.
Become an expert with a range of approaches to motion
capture, including tools and techniques.
Contemporary Pacific*
Learn, explore and innovate concepts in Pacific art,
space and design: patterns that interact with movement,
rituals, connecting people and the environment.
Creative Entrepreneurship
Discover business for creative concepts covering
economics, innovation, creative entrepreneurship,
strategic thinking, branding and marketing.
Creative Sound Design
Work in new sound recording studios to learn skills
in digital audio recording, editing and mixing to be
utilised in moving image, gaming, performance and
installationart.
Design Thinking**
Use your design skills to strategically reframe problems
and help organisations develop new business concepts
and opportunities.
Design for Sustainability
Discover how art and design can contribute to a new
future where both people and our planet will prosper.
Explore ecological and social aspects of design for
sustainability.
Digital Fabrication
Use the latest advanced technologies such as 3D
printing, computer controlled CNC cutting, milling and
routing, and laser cutting to produce work.
Experimental Textile Design
Explore AUTs leading edge textile design facilities to
discover how textiles are made and create your own
innovative and experimental fabrics.
25
UNDERGRADUATE
Double degree:
Bachelor of Design/
Bachelor of Business
Combine your creative talents with business acumen
through this double degree. If youre looking for a
career in design, this double degree helps you gain a
solid foundation in business as part of your studies
essential if youre planning to run your own business
or advance a product or service in the marketplace. The
combination is offered in response to enquiries from
students wanting to do both degrees.
KEY FEATURES:
Combines creativity with business acumen, great
preparation for running a design business
Complete two degrees in as little as four years
Includes a 9-week industry placement and
opportunities to work on live design briefs
26
Career opportunities
By studying both degrees you develop design skills for
roles in business. This includes the ability to create high
value products, services and brands, and to balance
creative design and strategic thinking to complement
design and business.
* Subject to approval
For more details about the Bachelor of Business visit
www.aut.ac.nz/business
1
2
(Double Degree)
SEMESTER 1
SEMESTER 2
Business in Context
Economic Principles 1
Design Studio I
Design Studio II
Design Studio IV
Design Studio V
Design Studio VI
4
5
Design Studio IV
Design Studio V
Design Studio VI
4
5
** Bachelor of Design major paper
In Year 1 you choose one level 5 paper
depending on your BDes major
L6 = Level 6
L7 = Level 7
Design Studio IV
Design Studio V
Design Studio VI
Communication Design
Materials & Media I
Product Design
Product Design Drawing & Communication
Digital Design
Introduction to 3D Animation
Spatial Design
Digital Techniques I
Fashion Design
Human View
Textile Design
Textile View
27
UNDERGRADUATE
SEE YOURSELF AS:
Having a creative mindset
A highly capable problem-solver and
lateral thinker
Visually aware
Bachelor of Business
Design
BACHELOR OF BUSINESS
BBus
Code
AK3693
Level of study
Points
360
Duration
3 years full-time/
equivalent part-time
Venue
Start date
Minimum entry
requirements
Other
requirements
28
Part 3
Co-operative Education is the final part of the BBus and
takes a full semester of study. This is a supervised work
placement related to your major(s) in an organisation
of your choice. You apply what you have learnt in
a real-world business, not-for profit organisation,
entrepreneurial venture or an applied project. You can
do your placement in New Zealand or overseas.
Recent placements included:
Lightening Lab
Orange Telecom
Conscious Consumers
Resilio
Career opportunities
Jess Howell
29
POSTGRADUATE
Overview of our
postgraduate qualifications
Bachelor of Art and Design (Honours)
The Bachelor of Art and Design (Honours) is mainly
aimed at high-achieving bachelors degree students who
want to advance their skills and make their CV stand out.
It can also serve as a pathway to advanced research at
masters or doctoral level.
You can specialise in one of these areas:
Communication design (typography, illustration,
animation and short film, photography and
graphicnovel)
Digital design (animation, moving image, gaming, web,
post-production and film)
Fashion and textile design (knit, print, textile, fashion
and costume design)
Product design (product and furniture)
Spatial design (interior, furniture, urbanism,
performance, installation, moving image, digital
environments, exhibition design and spatial theory)
Visual arts (painting, print, photography, sculpture,
drawing, moving image, installation, sound
andperformance)
30
Master of Philosophy
Master of Design
The Master of Design is a one-year degree aimed at
developing innovative and strategic leadership for
the design and business environment. The focus is
on improving creativity and understanding about the
design of products, environments, services and brands
within market contexts. This involves user-centred
design of products and services, and exploring how
design thinking and the power of design can deliver new
forms of value, experience and competitive advantage
for business as well as environmental sustainability.
You will be exposed to a range of design research, and
innovation methods and practices.
Doctor of Philosophy
The Doctor of Philosophy is a thesis-based research
degree that leads to advanced academic and theoretical
knowledge in a specialist area. The programme enables
you to make an original contribution to knowledge or
understanding in the field of art and design, and meet
recognised international standards for such work. You
work closely with a supervisor to prepare a thesis, which
is then examined by independent experts applying
contemporary international standards.
For more details visit www.aut.ac.nz/art-design/postgraduate or
email pgartdes@aut.ac.nz
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Admission categories
You may be granted University Entrance under one of
the following categories:
NCEA
CIE*
IB****
Overall
Numeracy
Literacy
* Different regulations if CIE is taken outside of NZ or UK. See the AUT Calendar which is available online at www.aut.ac.nz/calendar
** UCAS (Universities and Colleges Admissions Services for the UK) Tariff = system which converts AS and A level grades into points.
*** IGCSE = International General Certificate of Secondary Education.
**** New Zealand residents who have taken IB but have not been awarded the Diploma may apply for discretionary entrance.
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Discretionary Entrance
Discretionary Entrance is available to applicants who
have attained a high level of achievement in Year 12 and
want to undertake university study.
International students cant apply for Discretionary
Entrance.
Please note: There is a non-refundable assessment fee.
English language
requirements
International students studying at secondary school
and applying for University Entrance must achieve
UE Literacy through New Zealand secondary school
qualifications NCEA, CIE or IB. IELTS cannot be
substituted.
For more details, please refer to the English
language requirements in the General Academic
Regulations section of the AUT Calendar or
visitwww.aut.ac.nz/calendar
International students
Contact the International Centre for information
regarding studying at AUT, if youre not a citizen or
permanent resident of New Zealand or Australia, or a
citizen of the Cook Islands, Niue or Tokelau islands.
Tel: +64 9 921 9637
Email: international.centre@aut.ac.nz
33
Please note that you have to pay your fees in full by the
date specified on your fees invoice.
OR
Bank transfer: You can make a direct fee
payment into AUT's bank account. Visit
www.aut.ac.nz/payment-options
POST
FAX
IN PERSON
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How to apply
Portfolio guidelines
1 Apply early
Please note:
Ensure that your portfolio demonstrates both a breadth
and depth of creative work, i.e. you should include
images of a range of drawings, sketches, models and
finished examples of work in your portfolio.
Submit only one portfolio, regardless of how many
programmes or majors you may apply for.
You cant re-submit or update your portfolio once it has
been received by AUT.
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Campus maps
City Campus
55 Wellesley Street East, Auckland Central
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AUT Student Centre
Student lounge
Cafs
Conference facility
Intercampus shuttle bus stop
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Pedestrian access
Mobility parks
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South Campus
640 Great South Road, Manukau, Auckland
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www.aut.ac.nz/social