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FEATURES:

Interactive Mind-Driven
Rehabilitation
p 12

The Decade of the


Handheld
p 13

VR in Eating
Disorders and Obesity
p 16

VR Lab Provides Relief for


Warriors and Their Families
p 19

Transcranial Doppler Moni-


toring in Presence Research
p 21

COVER STORY:

New Mobile
Platforms
Launch iRehab Applications
Training Tool for the Future
p 23

PRODUCT
COMPARISON:
Handhelds and Mobile Health
p 10

COUNTRY FOCUS:
South Korea
p 28

I SS N 2 0 3 1 - 2 7 8
Letter from the Publisher
Professor Dr. Brenda K. Wiederhold

“The field of rehabilitation is rapidly improving


with the use of virtual reality, handhelds and
mobile health services...”

Dear Reader, attention not only to Europe and the U.S.


but look further afield to its implementation
I would first like to welcome all our new read- in Asia.
ers and thank our returning readers of
CyberTherapy and Rehabilitation Magazine Our lead article discusses the surge in
(C&R), the official voice of the International mobile platforms and the ways in which they
Association of CyberPsychology, Training and affect handhelds and iRehab applications.
Rehabilitation (iACToR). iACToR, formerly Next, we take a closer look at mobile health
known as the International Association of and handhelds, in particular, in our Product
CyberTherapy and Rehabilitation (IACR), is Comparison Chart. The positive effects of
an international association dedicated to the interactive rehabilitation will be explored
promotion of virtual reality and advanced and the reader will be introduced to the
technologies as an adjunct to more tradition- notion of a “handheld generation” and the
al forms of healthcare. It also addresses effects of technological innovations in this
issues concerning technology’s role in alter- area. Following articles discuss the effects of
ing behavior on both an individual as well as virtual reality exposure on patients with eat-
a societal level. ing disorders and returning war fighters suf- 1
fering from stress and pain. A study measur-
As well as thanking readers for their encour- ing presence in virtual reality environments
agement and support, I would like to special- is presented and lastly, an article on surgical
ly thank C&R’s Editorial Board members’ simulation. I would like to sincerely thank
unending dedication as well as the contributing authors for their time and ener-
Management Board and Founding Members gy. These articles and studies are helping to
of iACToR. With our combined communica- pave the way for new advancements in
tions platform we have successfully formed healthcare and C&R is proud to be a part of
affiliations with several other associations, the movement.
conferences, publications and institutional
partners to further strengthen the goals of Looking to the future, upcoming issues of
the association and reach out to experts, aca- C&R will discuss topics such as robotics,
demic peers, industry leaders and govern- brain imaging, cognitive enhancement with
ment officials. technology and much more. There is a
wealth of advanced technology for health-
This issue we focus on iRehab, specifically care, and C&R will continue to dedicate itself
the way in which new technology is applied to bringing you news of exciting develop-
to rehabilitation, both in the mental and ments in this field.
physical healthcare sectors. Everywhere
around us, we hear of change in this direc- I hope that new and returning readers alike
tion, from phone applications helping users find these topics stimulating and use the
become healthier through tracking food con- material to foster new relevant ideas. We wel-
sumption to medical centers across the come readers’ input so please contact me, or
country using Twittercast to reach out to the C&R Managing Editor, Emily Butcher, at
patients and students. The Twitter medium office@vrphobia.eu, with your comments
has become so popular that it recently and suggestions.
helped lead to the successful bone marrow
transplant of a five-year-old girl in New York
City. As the use of advanced technology in
these fields has become more established Create your own reality!
throughout the world, we now turn our Brenda Wiederhold
GENERAL INFORMATION

CyberTherapy & Rehabilitation Magazine


ISSN: 2031-278
C&R Editorial Board
GTIN-13 (EAN): 9771784993017

CyberTherapy & Rehabilitation Magazine is published quar-


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Rue de la Loi, B-1040 Brussels, Belgium. The magazine ex- Ph.D., MBA, BCIA Hanyang University
plores the uses of advanced technologies for therapy, train- Editor-in-Chief Korea
ing, education, prevention, and rehabilitation. Areas of C&R Magazine
interest include, but are not limited to, psychiatry, psy- Belgium
chology, physical medicine and rehabilitation, neurolo-
gy, occupational therapy, physical therapy, cognitive re- Professor Dragica Kozaric-Kovacic,
habilitation, neurorehabilitation, oncology, obesity, eating M.D., Ph.D.
disorders, and autism, among many others.
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University of Valencia Croatia
Spain
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TABLE OF CONTENTS

EDITORIAL
p1

COVER STORY
New Mobile Platforms Launch iRehab Applications
L. Kong
p6

PRODUCT COMPARISON CHART Handheld Devices


Handhelds and Mobile Health Services
The rate with which the healthcare industry
p 10
is turning to handhelds is growing rapidly.
With iPhone applications becoming more
FEATURES widespread and accessible, healthcare com-
panies are turning to these tiny computers
Interactive Mind-Driven Rehabilitation
and other handheld devices to launch new
D. Jianhua
forms of communication and information
p 12
for both physicians and patients.

The Decade of the Handheld: Optimizing Outcomes for


the Handheld Generation 3
L. Jackson
p 13

Virtual Reality in Eating Disorders and Obesity


G. Riva, E. Molinari
p 16

VR Lab Provides Relief for Warriors and Their Families


M. Stetz, R. Ries, R. Folen
p 19

Transcranial Doppler Monitoring in Presence Research


B. Rey, M. Alcañiz, V. Parkhutik, J. Tembl
p 21

Surgery Simulation: A Training Tool for the Future Interactive Rehabilitation


S. Jia, Z. Pan
p 23 The applications of virtual reality in rehabili-
tation offer a new and exciting field of re-
search. Existing studies have proved promis-
ing effects can be achieved by engaging
COUNTRY FOCUS patients in interactive rehabilitation. The im-
South Korea mersion and presence felt in virtual environ-
E. Butcher ments encourage users to fully participate in
p 28 the experience, yielding better results when
applied to rehabilitation patients.
International Association of CyberPsychology, Training & Rehabilitation (iACToR)
Conference Participation Report Summer/Fall 2009

HSI 2009: Beyond Brain Machine Interface:


Motor, Cognitive, Virtual
Conference on Human System Interaction
Minneapolis, Minnesota, U.S.A. / September 2, 2009
Catania, Italy / May 21-23, 2009
The Interactive Media Institute, along with conference chair Dr.
iACToR and JCR Board Members participated in the Brenda Wiederhold, organized this scientifically rigorous one-day
HSI 2009 Conference on Human System Interaction. symposium on Non-Manual Control Devices, which brought to-
Professor Luciano Gamberini chaired the session on gether eminent experts working to offer a more efficient and in-
Telemedicine and eHealth. In this session, Professors tuitive way of achieving system control than manual manipula-
José Gutiérrez Maldonado and Mariano Alcañiz also tion, and allowed for discourse and product exhibition among
gave presentations. Professors Andrea Gaggioli and academics, members of the scientific community, biomedical de-
Giuseppe Riva chaired the session on Positive Technol- vice engineers, and the clinician user community The scope of
ogy. Additional speakers included Professors Cristina the conference was general in nature to focus on the interdisci-
Botella and Rosa Baños. plinary fields of biomedical engineering and included presenta-
tions on imaging, biosignals, biorobotics, bioinstrumentation,
Topics discussed during the conference included hu- neural rehabilitation, bioinformatics, healthcare IT, and medical
man machine interaction, enabling technology for re- devices.
mote system interaction, human system interactions
in transportation, and control system resilience. This symposium also served to advance the Army Research Of-
fice’s mission as the premier extramural basic research agency
For further information, please visit: in the engineering, physical, information, and life sciences. The
4 http://www3.unict.it/hsi09/ one-day workshop was co-located with the September 3-6, 2009
31st Annual International Conference of the IEEE Engineering in
Medicine and Biology Society (EMBS), which attracts 2,000 atten-
dees from 50 countries.

For further information, please visit:


http://www.interactivemediainstitute.com/
MT3: The Medical Technology, Training
and Treatment Conference
Orlando, Florida, U.S.A./ May 28-30, 2009
In late May 2009, the MT3 conference assembled
prestigious speakers, exhibitors and two workshops
to showcase innovative healthcare technologies, International Symposium on
training and treatment. The Medical Technology,
Training and Treatment conference brings together Rehabilitation
leading physicians, health care providers, technolo- From Basics to Future
gists, educators and industry leaders to stimulate Valencia, Spain / October 15-16, 2009
discussion about current and evolving medical dis-
coveries, training and education. In 2009, MT3, in
partnership with the University of Central Florida, Seeing the need to strengthen the collaboration between tech-
offered CEUs. In 2010, in partnership with the Amer- nical and health related disciplines, the International Sympo-
ican College of Surgeons, the conference will offer sium on Neurorehabilitation: from Basics to Future was held
CMEs (in addition to the CEUs offered by UCF). Con-
in Valencia, Spain and was co-chaired by Professor Mariano Al-
ference attendees will hear discussions about tech-
nological advancements; discuss changes in resident cañiz. The main purpose of the Symposium was to bring togeth-
training requirements; robotic developments; games er engineers, researchers and health care professionals to share
for health; and procedures to improve patient safe- ideas and experiences with the aim of creating a "common lan-
ty and quality of care. The purpose of the conference guage" that will help to increase the efficacy of the neuroreha-
is to improve 21st century medicine. Plan now to par-
ticipate in MT3 2010 May 6-8 in Orlando, Florida. bilitation process and to improve the quality of life of patients.

For further information, please visit: For further information, please visit:
http://www.mt3.bz. http://www.serviciodc.com/
14th Annual CyberTherapy & Lago Maggiore, Italy
CyberPsychology Conference June 22-23, 2009
The 14th Annual CyberTherapy & CyberPsychology Conference
(CT14) co-organized by Professor Brenda K. Wiederhold from the
Interactive Media Institute and Professor Giuseppe Riva of the Is-
tituto Auxologico Italiano, took place in June 2009 in Verbania, a
picturesque location on Lago Maggiore, Italy. CT14 was hosted in
Villa Caramora, a historical building owned by Istituto Auxologico
Italiano, and attracted researchers from 27 countries around the
world. According to Alessandra Gorini, the Conference Coordina-
tor, “it was a great international success that brought together re-
searchers, clinicians, policy makers and funding agents to share
and discuss advancements in the growing disciplines of cyberpsy-
chology, cybertherapy, training and rehabilitation.”

Under the direction of Professor Stéphane Bouchard, Workshop


Chair, CT14 kicked off with pre-conference workshops on Sunday
the 21st of June, which focused on multiple aspects of cyberther-
apy from introduction classes to specific uses for virtual reality
(VR) and other advanced technologies such as treatment of Post-
The main hall of the Villa Caramora (ground floor) and the the
traumatic Stress Disorder, brain computer interface, presence, cog-
poster exibition (first floor).
nitive and motor rehabilitation and VR for the treatment and pre-
vention of anxiety disorders. 

The conference officially began on Monday the 22nd of June, with


showcased the most advanced interactive exhibits and research
and drew a substantial crowd. The “Cyberfashion for Well-being”
5
welcome remarks from the Conference Chairs, Professor Brenda event included a fashion show of the most innovative wearable
K. Wiederhold and Professor Giuseppe Riva, followed by the fasci- technologies that are becoming part of the everyday fabric of so-
nating keynote lecture entitled “Advances in Technology for Cy- ciety. These wearables are allowing patients access to continuous
bertherapy” by world-renowned speaker Dr. Richard Satava. monitoring as well as allowing individuals who want to prevent
disease to monitor their own health status.
Monday’s program included three plenary sessions and an expert
panel discussion coordinated by Professor James Spira on the fol- The conference ended with a social dinner on the lake and an
lowing topics: advances in telehealth experiences, VR and pain, awards ceremony honoring those who have excelled in the field
VR and the brain, and future directions in the technological ad- of cybertherapy.
vances in prevention, assessment, and treatment for military de-
ployment mental health. Three categories of awards were given for outstanding achieve-
ments in CyberTherapy:
Tuesday’s events included eight parallel sessions whose topics
were: VR for the treatment of anxiety disorders, cognitive and –The 5th Annual CyberTherapy Excellence in Research Award
spatial assessment and rehabilitation, interventions for the treat- –The Annual CRC-Clinical Cyberpsychology New Investigator Award
ment of addictions, the treatment of posttraumatic stress disor- for a presentation of outstanding research quality
der, virtual online interactions and the psychology and psy- –Four student poster awards
chopathology of the web. The conference was closed by the general
assembly of the International Association of CyberPsychology, The 15th Annual CyberTherapy & CyberPsychology Conference
Training, & Rehabilitation (iACToR) coordinated by Secretary Gen- will take place in Seoul, Korea on June 13-15, 2010. Professor Bren-
eral Brenda K. Wiederhold and presided over by President Christi- da K. Wiederhold and Professor Sun Kim of Hanyang University
na Botella. will serve as Co-Chairs.

One of the most attractive and innovative events of the confer-


ence was the “Cyberarium and Cyberfashion for Well-being” that For more information on the conference, please visit the Interac-
took place at lunch time on the 22nd in the main hall of Villa tive Media Institute’s Web site at www.interactivemediainstitute.com..
Caramora. As in the previous CyberTherapy conferences, the Cy- or e-mail the CT15 Conference Coordinator James Cullen at cy-
berarium represented a high-profile event open to the press, which bertherapy@vrphobia.com.
COVER STORY

New Mobile Platforms


Launch iRehab
Applications
mHealth is a term used to describe healthcare services provided by mobile
communications and wireless technologies utilizing technologies such as
mobile computing, medical sensors and wireless communications. mHealth
provides cost effective, easily accessible and overall better solutions for reha-
bilitation efforts.

6 By Lingjun Kong

There is no doubt that the wireless revolu- effective, easily accessible and overall bet- efforts are being undertaken to meet the
tion has had a remarkable impact on soci- ter solutions for rehabilitation efforts. By demand of mHealth and many are joining
ety and people worldwide. Inevitably, this allowing healthcare professionals, hospitals, together in collaboration. For example, the
technological trend has found itself becom- and patients to interact on a more real-time Wireless-Life Sciences Alliance is an organ-
ing an essential progression and is rapidly basis, mHealth is dramatically changing and ization that puts innovators and wireless
spreading through the medical sector. Mo- improving healthcare communications in health companies together with global lead-
bile Healthcare, commonly known as rehabilitation therapy, training, and edu- ers in healthcare and technology to accel-
mHealth, is a term used to describe health- cation. erate business opportunities.
care services provided by mobile commu-
nications and wireless technologies. Exploit- Key Drivers Patients: For many rehabilitation patients,
ing technologies such as mobile the cost of physically traveling to a hospi-
computing, medical sensors, and wireless Value Proposition: Conscious of the value tal for routine check-ups and services is es-
communications, mHealth provides cost proposition and future of this emerging calated by their conditions and prevents
technology, large business corporations are them from getting needed treatments.
jumping on board with mHealth healthcare Those with chronic conditions want to have
services. High profile companies such as GE access to quality healthcare services at the
and Intel, UnitedHealth Group, Cisco, QUAL- convenience of their own homes. By pro-
COMM, and many others are investing and viding wireless tools for better patient care
launching products that help drive the next at home, healthcare professionals will en-
wave of wireless and mobile healthcare tech- hance their management of ill patients with
nology innovations. To provide better com- chronic conditions. According to The De-
munication between patients and health- partment of Health and Human Services
care providers Microsoft’s HealthVault allows of the United States, 60% of individuals be-
patients to store their healthcare informa- low the age of 65 have at least one chron-
tion in one convenient location, Philips ic condition. As for the senior population
Healthcare’s wireless handheld devices of- over 65 years of age, about 77% have two
fer patients in-home medical care services or more chronic conditions. The amount
and GE’s QuietCare gives seniors a moni- of resources spent on chronic disease care
Figure 1: Cell phones have become an toring system that signals emergency situ- accounts for an unnecessarily large propor-
integral tool in mobile health. ations to their healthcare providers. Various tion of healthcare expense in the

T h e O ff ic i a l Vo ice o f t h e I n te rn a t i o n a l Association
7

US–about 90% of the gross domestic prod- Applications devices at remote locations and upload and
uct. The growing number of patients and send the physiological data to their physicians
large amount of expenses spent towards their Innovations in wireless and mobile healthcare where it could be electronically monitored.
treatments makes the convenience of have grown surprisingly fast. By allowing real- Physicians can then evaluate the data and
telecommunications vital. time interaction between clinicians and pa- take action when necessary.
tients, mHealth is enabling a shift in health-
Doctors: Doctors view the wireless capabili- care communications. Many forms of mobile iMAT, Mental Armor Training, is a mobile neu-
ties of mHealth as a way to improve treat- application have existed in the medical sec- ropsychological training program that serves
ment for all patients. mHealth provides physi- tor such as patient scheduled doctor visits, to enhance soldiers' abilities to form accurate
cians with upgraded tools to treat patients. access to copies of patient medical records, interpretations of the events they experience
With wireless technology at their fingertips, remotely monitored patient data and loca- during deployment and in everyday life. The
they are better equipped to manage and di- tions of appropriate hospitals based on re- application permits users to complete a se-
agnose patients to prevent disease. Doctors quirements, rating etc. Presently, a wave of ries of exercises designed to improve judg-
favor these improvements in mHealth that wireless applications is surging including vital ment during stressful situations. The program
allow them to provide treatments and serv- sign monitoring devices that can track weight, provides different levels, each asking the user
ices and efficiently meet overwhelming de- blood pressure, heart rate, and pulse oxime- to apply their training to personal experiences.
mands from patients. try and home health gateways that help bridge iMAT takes advantage of mobile platforms
patients' homes and healthcare providers. during overseas deployment to aid in the
Innovators: Because the mHealth is a rela- From the intricate high-end technologies to study of U.S. Army National Guard to deter-
tively new field, it provides many frontiers the simple free application on the iPhone, mine appropriate physiological and cognitive
for researchers to explore and attracts many mHealth is spreading to both professional and interventions.
researchers who want to improve it. To these casual users. Moreover, mobile devices are ca-
innovators, mobile technology offers chal- pable of playing a key role in remote manage- CardioNet, a mobile cardiac telemetry tech-
lenges for them, pushing them to take the ment of patients with rehabilitation condi- nology provides ambulatory, continuous, real-
existing technologies to the mobile level. tions. Patients can collect data from biometric time outpatient management solutions for
COVER STORY

patients with cardiopathy. It utilizes wire- Platforms (Devices): From the mature plat- iPhone: With its numerous applications,
less medical technology to provide a forms such as Symbian, BREW and Win- the iPhone has become a household
portable wireless monitoring device to keep dows Mobile, to the current dominators of name even in the medical world. Current-
track of patients’ heartbeats 24 hours a day the mobile applications such as Android ly, no other phone can compare to its pow-
for an extended period of time. CardioNet's and iPhone, cell phone platforms have pre- erful distribution channel and social im-
initial efforts are focused on the diagnosis sented a diverse environment available to pacts to influence millions of everyday
and monitoring of cardiac arrhythmias or medical researchers (see Table 1). consumers and clinicians. From casual
heart rhythm disorders, with a solution widgets, such as a drug interactive check-
that markets it as Mobile Cardiac Outpa- Android: Growing at a rapid pace, Android er, clinical reference tools, medical news,
tient Telemetry MCOT™. The newer en- is a hot phone platform built on top of the and contact information for physicians,
hanced version allows physicians to access Linux kernel, and has come a long way in pharmacies and hospitals, to more sophis-
more in-depth data to better diagnose atri- a relatively short time. Although at an ear- ticated services such as a stethoscope, a
al fibrillation, abnormal beats, and ventric- ly stage of its life, Android will certainly have game to diagnose diseases and an emer-
ular tachycardia (a potentially dangerous a dominating presence in the near future. gency radio, patients and doctors are en-
fast heartbeat). With the trended heart rate Launched in November 2007, Android, joying these interactive tools at their con-
data provided by MCOT™, physicians are owned by Google, and now under the con- venience. The iPhone has not only evolved
able to make clear and efficient clinical de- trol of the Open Handset Alliance (OHA), into more than a consumer electronics
cisions to their patients based off this nor- promotes a free open-source operating sys- device due to its attractive interface, ap-
mally unattainable data at the hospital. tem based on Linux for mobile devices. As plications marketplace, and consumer ap-
the only full-stack free open source oper- peal, it has also been heavily integrated
The Power of the Cell Phone ating system, opening access to all levels into the medical field via high resolution
of the operating system, Android offers medical images and various software ap-
The mobile phone has become the most third party developers opportunities to plications.
favored platform for innovation in the med- write applications in Java programming by
ical sector. With 4-billion total mobile sub- utilizing Android API. Compared to other Challenges
scribers, cell phones are not only growing platforms, it not only is able to access the
in popularity, but also in computing capa- multitude of Google applications, but also Mobile technology in the healthcare field
bilities. New features are added everyday does not require re-development for port- is still in an early stage and requires a se-
8 making the cell phone a diverse personal- ing among different cellular devices. A sig- lection of hardware upgrades, such as ul-
ized miniature computer. The inventions nificant feature that differentiates Android tra-low power usage, computation, and
of medical professionals and researchers from the iPhone platform is that Android communication for overall extended bat-
are turning the cell phone into a mobile officially supports background processes tery life. However, the main issues revolve
hospital. in third-party applications. around security, interoperability, and regu-
latory compliance areas.
Table 1: Platforms
Security: The privacy of patients’ data be-
comes a pressing issue in the development
Symbian BlackBerry (RIM) iPhone OS Android Windows Mobile BREW of mHealth technology. Since most casu-
al services only offer a username-password
combination to access sensitive data,
Unique Feature Low-Power, Fast Push Email, Long Battery Life, Full Stack Free Easy Disable/Restore
Response Time QWERTY Keyboard Accelerometer Open Source Synchronization
many users are cautious about giving away
the needed information that is required
of them. The relative ease of leaking per-
Programming C++, Java ME Java Objective C Java C++ C/C++
sonal information, including identification
language
and medical histories, makes the need of
well-regulated security policies extremely
Multitasking Yes Yes No Yes Yes Yes important as mHealth continues to pro-
liferate.
Mandatory
Security Symbian Signed Triple DES, AES Device Remote Access Control ActiveSync, Multi-level Interoperability: Due to its fast growth and
Certificate Encryption Wipe (MAC) Remote Wipe App. Signature
relatively new technologies, mHealth serv-
ices do not boast interoperability, mean-
ing services provided by one platform may
Development Slow Fast Fast Fast Medium Slow
not be understood or transferred to serv-
Period
ices offered by another. Medical devices are
Release Time
frequently not configured in the same way
June 1998 April 1999 March 2008 Oct. 2008 June 2003 Sept. 2001
by the device vendors and as they are by
the network infrastructure. Although cel-
Integrated lular, Blue-Tooth, and Wi-fi standards have
Development Carbide C++ Blackberry JDE XCode Eclipse Plug-in Visual Studio Visual Studio
Environment
been well-established, developing tech-
nologies are constantly shifting and stan-
dards will take time to become concrete.

T h e O ff ic i a l Vo ice o f t h e I n te rn a t i o n a l Association
Regulatory compliance: To regulate the flood HIPPA, also need to be taken into consider- proving the quality, convenience and acces-
of new medical services in mHealth, the Fed- ation during any deployment of mHealth sibility of healthcare.
eral Communications Commission (FCC) devices.

[ ]
and the Food and Drug Administration
(FDA) claim jurisdiction over mobile devices Regardless of the challenges facing it, the
in healthcare. The FCC must approve all up- numerous opportunities and medical ben- Lingjun Kong, M.S.
coming mobile devices before they can be efits that the mobile platforms offer will be Virtual Reality Medical Center
released; while the FDA must approve all refined and will provide many advantageous U.S.A.
medical devices before entering the mar- solutions to doctors and patients. The new lkong@vrphobia.com
ket. Other healthcare regulations, such as platforms are significantly shifting and im- www.vrphobia.com

Interactive Mind-Driven
Rehabilitation The combination of virtual reality
and Brain-Computer Interface has
demonstrated a new future for reha-
bilitation. With the development of
By Zheng Xiaoxiang these technologies, rehabilitation 9
training will be more controllable.

Active rehabilitation is a new but widely movements of the limbs by highly inten- riety, both in motor function restoration
recognized solution for patients with neu- sive training in meaningful environments and in space and cognitive ability recov-
rological disorders. In active rehabilita- in order to achieve optimal recovery. ery training. First, research indicated that
tion, patients perform actively in training Amongst the various approaches of ac- patients could modulate operations, such
therapy to ensure the optimal rehabilita- tive rehabilitation, the idea of “mind-driv- as moving, grasping and releasing virtual
tion outcome. The key of the solution lies en” rehabilitation is very new. In the objects, through visual, auditory, tactile
in the active initiation and execution of “mind-driven” approach, a user controls and olfactory feedback in virtual environ-
an actuator ments. Distinct improvements of hand
with his/her dexterity and movement control ability
thoughts so are detected after training. The move-
that the patient ment skills patients picked up in the vir-
is trained with tual environments will be retained in the
their own inten- real-life world. Second, a 3D interactive
tion mostly fo- immersive environment provided by VR
cused on the inspires and maintains training motiva-
t r a i n i n g tion. Last but not least, introduction of
progress, thus VR in rehabilitation helps establish on-
gaining a better line feedback and real-time quantitative
recovery. estimation of function restoration.

To realize Currently, Qiushi Academy for Advanced


“mind-driven” Studies of Zhejiang University (QAAS,
more effective- Hangzhou China) is building an interac-
ly, an interactive tive mind-driven rehabilitation system.
user interface is In order to achieve the goal of optimal re-
essential. Virtu- habilitation, three components are need-
al Reality (VR) is ed to make the “interactive,” “mind-driv-
one of the best en” system fully functional–user
Figure 1: A subject uses a VR system to actively engage in rehabili- choices for its intention decoder, interactive environ-
tation. The combination of VR and Brain-Computer Interface has demon-
interactive com-
strated a new future for rehabilitation.
ponents and va- continued on page 12
PRODUCT COMPARISON

Product Comparison Chart:


Handhelds and Mobile Health Services
With the growing popularity of the ize the way we view and practice health- lined and efficient. From a simple text
iPhone, more and more consumers are care. With new products and software message reminder for medication to an
being exposed to the mobile health literally at their fingertips, patients and implanted device delivering pre-meas-
world. Handhelds and mobile health doctors alike can benefit from the ways ured doses of a drug, the possibilities
services have the ability to revolution- in which care will become more stream- in this field are endless.

DEVICE DESCRIPTION OF PRODUCT MANUFACTURER

HouseCallPlus remote patient monitoring system St. Jude Medical


Epocrates provides drug information on drug interactions, pill identification, iPhone application
peer-reviewed disease management content for on-site diagnosis
iMAT-Mental Armor enhances soldiers' abilities to form accurate interpretations of the iPhone application/Virtual
Training events they experience during deployment and in every day life Reality Medical Center
mCare mobile application that facilitates two-way communication with doc- AllOne
tors and patients-report changes in mood swings/sleeping behaviors
10 CardioMEMS wireless HF miniature implantable sensors use radiofrequency to transmit patient CardioMEMS, Inc.
sensor data to help manage congestive heart failure
Caalyx AAL prototype consisting of mobile roaming monitoring system and a care- Caalyx
taker center; monitors vital signs at all times, alerts to falls
Cardiomessenger external device resembling cell phone receives data from an implant- BIOTRONIK
ed device and forwards information to service center
QuestCare360 HIPAA-compliant e-prescribing drug applications, users can view med- iPhone application
ication history, lab results etc. on the go
Mobile Cardiac Outpa- cardiac monitoring service with beat-to-beat, real time analysis, au- CardioNet
tient Telemetry (MCOT) tomatic arrhythmia detection and wireless ECG transmission, transmits
data directly from patient to physician to constantly monitor the heart
Skyscape Medical Re- mobile medical information and decision support tools, drug guide, iPhone application
sources medical calculator, information on disease symptoms and topics
Health Hero telehealth platform to support remote health monitoring and man- Bosch
agement programs
Quiet Care remote monitor system for seniors, alerting caregivers to changes that GM
may signal potential health issues or emergency situations such as a
fall or emerging health problem
VR Pain Management virtual reality pain distraction system consisting of software products Virtual Reality Medical
System with novel stimuli that guide patients to reduce pain and anxiety Center
Implanted glucose discreet, long-term implanted monitor with alerts and alarms de- MicroCHIPS
monitor signed to wirelessly deliver continuous glucose measurements
iStethoscope Pro phone works as stethoscope to gauge heartbeat, help to diagnose iPhone application
problems and potential abnormalities in heartbeat
FEATURES Interactive Mind-Driven Rehabilitation

ment and actuator. An interactive envi-


ronment is the key to the system in that
it’s the platform where rehabilitation
training takes place, the user intention
decoder detects the user’s subjective in-
tention and interprets it into control sig-
nals and the signals are then fed into the
actuator to improve patients perform-
ing. QAAS chose to use Brain-Computer
Interface (BCI), VR and functional elec-
trical stimulation (FES) as the above-
mentioned three components respec-
tively.

VR as the interactive environment pro-


vides two things–one is a supervisor
which indicates the training task the user
needs to conduct, the other is the real-
time feedback of the current status of
the body part being trained. The current tients), the BCI is designed to detect not curate adjustment of this movement and
motion is picked up by sensors in the only the EEG components related to mo- help patients reach toward the target.
form of a goneometer, accelerometer, tion activity, but also the planning or Once the difference between real move-
data glove or cameras. A VR platform even mind intention for non-specific ment and intended task reaches below
sends online data of movement status movement. The FES system, the actua- a threshold, a round of training is con-
to FES so it can adjust assistant intensi- tor, conducts activities initiated by the sidered to have been accomplished. This
ty and pattern accordingly. In the mean- commands from BCI and adjusted by process repeats itself during the whole
time, VR records the user’s performance feedbacks from VR. training session.
12 statistics during the whole training ses-
sion for rehabilitation evaluation. BCI in In training, motion targets appear ran- The ultimate aim of this technology is
QAAS’ system is used to detect the user’s domly in the VR interface, toward which to enable patients to use their own mind
movement-related brain signals from patients are supposed to move the limb. with the help of actuators via enhanced
scalp Electroencephalogram (EEG). Con- After the BCI detects that intention, it VR to play games, cook, learn and live
sidering the fact that patients’ EEG could starts the FES system to assist the limb on their own. The combination of VR
be different from healthy people (espe- movement. The interaction loop be- and BCI has demonstrated a new future
cially in the case of stroke-afflicted pa- tween VR and FES would insure an ac- for rehabilitation. With the development
of these technologies, rehabilitation
training will be more controllable. The
famous movie “Matrix” shows us a dis-
tant (but not remote) future of BCI. To-
day we can use VR and some actuator
equipments such as FES to realize the
wishes of the brain. Patients no longer
need to go to hospital for rehabilitation
training. Rather they can easily finish all
the work at home with the help of a per-
sonal computer. Drawing on the advance-
ment of the Internet, people will be able
to build a community of virtual rehabil-
itation online, and those who have un-
fortunately lost self-care abilities can re-
gain them through interactive
mind-driven rehabilitation. VR, BCI and
other technologies possess infinite pos-
sibilities for rehabilitation.

[ ]
Zheng Xiaoxiang, Ph.D.
Zhejiang University
P. R. of China
zxx@mail.hz.zyi.cn
www.qaas.zju.edu.cn

T h e O ff ic i a l Vo ice o f t h e I n te rn a t i o n a l Association
FEATURES

The Decade of the


Handheld:
Optimizing Outcomes
for the Handheld
Generation
By Linda A. Jackson & Alex Games 13

You see them here. You see them there. It What do we know about handhelds? Judg- etration reached 89% of all U.S. households,
seems you see them everywhere. Some- ing from a Google search entering the word compared to 34% in June 2000. According
times they’re held against the ear, some- “handhelds” on December 20, 2009, we ap- to the Wireless Association, a professional
times they‘re attached to it. Sometimes parently know quite a lot–12,800,000 Web organization that has tracked wireless activ-
they’re held at arm;s length, which seems sites deal in one way or another with hand- ities for the past 25 years, the annualized
to trigger rapid activity in both thumbs helds. A mere 9,500,000 deal with cell total wireless revenues in 2009 was $151.2
against a tiny keyboard. Other times hold- phones. On the other hand, if we search psy- billion compared to $45.3 billion in 2000.
ing them at arm’s length seems to focus the chological literature for professional research Monthly SMS (short message system) activ-
user’s attention on the tiny little screen they articles such as PsychINFO with the word ity, commonly known as text messaging, in-
possess, often evoking emotional reactions “handheld,” that number plummets to 14. creased from 12.2 million in 2000 to 135.2
to what is happening on that screen. Some Change the target word to “cell phones” and billion in 2009. Corresponding to this
can take pictures and save them for you. we’re a bit better off. Sixty-one research ar- change, the annualized minutes of cell
Some can help you find your way around ticles address cell phone effects. Thus, we phone use increased from 194.95 billion in
town. Most make noises¬–funny noises, are sorely in need of research on the psy- 2000 to 2.23 trillion in 2009.
pleasant noises and downright irritating nois- chological effects of using handhelds, which
es. These noises often cause others to look include their social, cognitive, moral and be- The shift to wireless technology is not a U.S.
around with annoyance for the source of havioral effects. Our knowledge of the psy- phenomenon. It is a global trend evident in
the noise, making clear by facial expression chological effects on children, the sure-to- all of the developed world and in much of
alone that the noise is unwelcome and be handheld generation, is abysmally the developing world. More and more appli-
should be stopped, immediately. Welcome limited. cations that once required a clunky comput-
to 2010. Welcome to the decade of the cell er or portable but heavy laptop are migrat-
phone, text messenger, iPod, blackberry or A brief look at the statistics on handhelds ing to the handheld world. Already the
any one of a number of devices we will col- prompts urgent questions about their psy- handheld has encompassed the most pop-
lectively call in this article the “handheld.” chological effects. In June 2009, wireless pen- ular information technology (IT) applications
FEATURES The Decade of the Handheld

for adults–the Internet and e-mail. Hand- phone correlates and effects on children. depend on child characteristics and per-
helds began as cell phones, which remains As of 2007, the global cell phone market haps even parent characteristics, which
their primary use, but text messaging (SMS) contained approximately 1.8 billion sub- will need to be clarified in future research.
is increasing by leaps and bounds, espe- scribers. It is forecasted to reach three bil- At this time the best that can be said for
cially among the under-30 crowd. Most lion by the end of 2010, at which time cell phone use is that it facilitates social
cell phones now also have cameras and nearly half of all human beings on earth connections, including connections with
many have a global positioning system will have and use a cell phone. Although parents, which may outweigh any nega-
(GPS) that is as sophisticated as a stand- voice calls currently account for about 80% tive effects in face-to-face social commu-
alone GPS. And much to the delight of the of cell phone revenue, the short message nication. Indeed, some research shows
under, under-30 crowd, the tweens or teens service (SMS), or text messaging, is becom- that youth use cell phones primarily to
and young adults, videogames are quick- connect with existing real-world social net-
ly becoming part of the handheld world. works to strengthen connections among
For the right price you can indeed have What we need to do now for members.
the world at your fingertips. children of the handheld
generation is to determine Handhelds are not the way of the
The two most studied IT applications of how to maximize the good future–they are here now and here to stay
greatest interest to children that have mi- and minimize the bad poten- until the next wave of technology innova-
grated to the handheld world are tial effects that come with tions renders functions too slow, too de-
videogames and cell phones, including the every technology innovation. manding or simply inadequate. What we
text messaging and picture-taking features need to do now for children of the hand-
of cell phones. Interdisciplinary teams of held generation is to determine how to
researchers have been addressing the ques- ing extremely popular, particularly among maximize the good and minimize the bad
tion of what effects, if any, videogame play- the under-30 crowd. In fact SMS is expect- potential effects that come with every
ing and cell phone use have on children. ed to dominate mobile messaging in both technology innovation. The ease and en-
14 Thus far, more progress has been made on traffic volume and revenue by the end of joyment with which children use hand-
videogame effects than on cell phone ef- this decade. SMS is a favored mode of held devices begs for research on the de-
fects. Videogame playing in adults has been communication among youth who have velopment of games that foster learning,
causally related to visual-spatial skills and access to cell phones especially learning in science, technolo-
correlated with these skills in children. Vi- gy, engineering and mathematics (STEM
sual-spatial skills are viewed by many de- The lack of research on cell phone use ef- areas). A newborn, an infant, a toddler and
velopmental psychologists as the “training fects on children may be partly attributa- a preschooler learn by playing. Why should
wheels” for later performance in science, ble to its lower adoption by this age group it be otherwise in the K-12 child. We and
technology, engineering and mathematics, than other forms of IT such as our colleagues, Jing Lee, at Syracuse Uni-
however, stronger evidence exists for a neg- videogames, but the age at which children versity, and Yong Zhao, also at Michigan
ative relationship between videogame play- receive their own cell phones keeps drop- University, intend to experiment with
ing and psychological outcomes. Children ping and the time to ascertain effects, learning STEM areas wrapped in nanotech-
who play videogame more have more ag- good or bad, is now. On the positive side, nology concepts using handheld devices
gressive cognition, aggressive behavior, cell phones used as communication de- programmed to resemble computer
poorer academic performance, more neg- vices have the potential to increase social games. Our hope is that learning will be
ative teacher ratings of classroom behav- connectedness and even improve parent- as natural an outcome of playing as it is
ior and greater body weight than a com- child relationships with the responsible in the early years, when we learn an en-
parable sample of non-players. To date, no use of the cell phone by both. On the neg- tire language, categorization and social-
distinctions have been made in the litera- ative side, there is the potential for cell ization, among other complex concepts.
ture as to whether the mode of videogame phone use to increase social isolation as We would like to encourage others to join
delivery is over the Internet, through a con- more and more time is devoted to text in the search.

[ ]
sole or by way of a cell phone, although the messaging and less and less time to face-
commercialization of videogames suggests to-face interaction, with family, friends and Linda Jackson, Ph.D.
that the console is currently the most pop- acquaintances. The effects of videogame Alex Games, Ph.D.
ular mode of videogame delivery. availability on cell phones raises yet an- Michigan University
other set of important research questions U.S.A.
Conspicuously absent in the developmen- in child development. The benefits and
jackso67@msu.edu
tal and IT literature is research on cell liabilities of the handheld vidoegame may
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FEATURES

Virtual Reality in Eating


Disorders and Obesity
This review describes how virtual exposure was used to improve the negative
emotions related to food and the body in subjects with obesity and eating disor-
ders. With the aid of a therapist, they learned how to better deal with the nega-
tive emotions and in turn, to develop healthier behaviors.

By Giuseppe Riva & Enrico Molinari

Different new technologies have been in- the Cognitive Behavioral Therapy (CBT) the the patient enters the virtual environment
troduced over the last few years that are use of a combination of cognitive and be- and faces a specific critical situation such
increasingly finding application in health havioral procedures to help the patient as a kitchen, supermarket, pub, restaurant
care delivery for patients with eating dis- identify and change the maintaining mech- or gymnasium. Here, the patient is helped
16 orders and obesity. These include self-help
(supervised and unsupervised), telemedi-
anisms. However it is different for: in developing specific strategies for avoid-
ing or coping with the negative emotions
cine, telephone therapy, e-mail, Internet, Its use of Virtual Reality (VR): 10 VR ses- induced by the situation. In the final 20
computer software, CD-ROMs, portable sions are part of the standard protocol. minutes the therapist explores the patient’s
computers, and virtual reality techniques. understanding of what happened in VR
One of the most promising is virtual real- Its focus on the negative emotions relat- and the specific reactions–emotional and
ity (VR), an advanced form of human-com- ed to the body, a major reason patients behavioral–to the different situations ex-
puter interface that allows the user to in- want to lose weight. perienced. If needed, some new strategies
teract with and become immersed in a for coping with the VR situations are pre-
computer-generated environment in a nat- Its focus on supporting the empower- sented and discussed. To support the em-
uralistic fashion. ment process. VR has the right features to powerment process, the therapists follow
support empowerment process, since it is the Socratic style–they use a series of
Distorted body image, negative emotions a special, sheltered setting where patients questions related to the contents of the
and lack of faith in the therapy are typical can start to explore and act without feeling virtual environment to help clients synthe-
features of these disturbances and are the threatened. size information and reach conclusions on
most difficult characteristics to change. their own.
One innovative approach to their treat- During the VR sessions (see Figure 1) they
ment is to enhance traditional cognitive- use the “20/20/20 rule.” During the first 20 The different virtual scenes are included in
behavioral therapy (CBT) with the use of minutes, the therapist focuses on getting an open source virtual environment–Neu-
virtual reality. a clear understanding of the patient's cur- roVR–that can be downloaded for free from
rent concerns, level of general functioning, the NeuroVR Web site: http://www.neurovr.org.
A first approach is the one offered by the and their experiences related to food and Using this software the therapist may also
Experiential Cognitive Therapy (ECT). De- to the body. This part of the session tends customize each environment by adding sig-
veloped by Giuseppe Riva and his group in- to be characterized by patients doing most nificant cues such as images, objects, and
side both the IVT2010 Italian Government of the talking, although the therapist can video related to the story of the patient.
funded project and the VEPSY Updated Eu- guide with questions and reflection to get
ropean funded project is a relatively short- a sense of the patient's current status. The This approach was validated through dif-
term, patient oriented approach that focus- second 20 minutes is devoted to the VR ferent case studies and trials. In the first
es on individual discovery. IET shares with experience. During this part of the session one, uncontrolled, three groups of patients

T h e O ff ic i a l Vo ice o f t h e I n te rn a t i o n a l Association
FEATURES

were used–patients with Binge Eating Dis-


orders, patients with Eating Disorders Not
Otherwise Specified, and obese patients
with a body mass index higher than 35.
All patients participated in five biweekly
sessions of the therapy. All the groups
showed improvements in overall body sat-
isfaction, disordered eating, and related so-
cial behaviors, although these changes were
less noticeable in the Eating Disorders Not
Otherwise Specified group.

More recently, the approach was tested in


different controlled studies. The first one in-
volved twenty women with Binge Eating Dis-
orders who were seeking residential treat-
ment. The sample was assigned randomly
to ECT or to CBT based nutritional therapy.
Both groups were prescribed a 1,200-calo-
rie per day diet and minimal physical activ-
ity. Analyses revealed that although both
groups were binge free at one-month follow-
up, ECT was significantly better at increas-
ing body satisfaction. In addition, ECT par-
ticipants were more likely to report increased
17
self-efficacy and motivation to change. Figure 1: A patient undergoes experiential cognitive therapy.

In a second study, the same randomized ap-


proach was used with a sample of 36 women A second approach was investigated by weight, how the person thinks others see
with Binge Eating Disorders. The results the Spanish research group led by Cristi- her/him, etc.
showed that 77% of the ECT group quit na Botella. Her group compared the ef-
bingeing after six months versus 56% for fectiveness of VR to traditional Cognitive In the published trial eighteen outpatients,
the CBT sample and 22% for the nutrition- Behavior Treatment for body image im- who had been diagnosed as suffering from
al group sample. Moreover, the ECT sample provement (based on the protocol devel- eating disorders (anorexia nervosa or bu-
reported better scores in most psychomet- oped by Cash) in a controlled study with limia nervosa), were randomly assigned to
ric tests including EDI-2 and body image a clinical population. Specifically, they de- one of the two treatment conditions–the
scores. veloped six different virtual environments, VR condition (cognitive-behavioral treat-
including a 3D figure whose body parts ment plus VR) and the standard body im-
In the final study, ECT was compared with (arms, thighs, legs, breasts, stomach, but- age treatment condition (cognitive-behav-
nutritional and cognitive-behavioral treat- tocks, etc.) could be enlarged or dimin- ioral treatment plus relaxation). Thirteen of
ments, using a randomized controlled trial, ished (see Figure 2). The proposed ap- the initial 18 participants completed the
in a sample of 211 female obese patients. proach addressed several of the body treatment. Results showed that following
Both ECT and cognitive-behavioral treat- image dimensions–the body could be treatment, all patients had improved signif-
ments produced a better weight loss than evaluated wholly or in parts, the body icantly. However, those who had been treat-
the nutritional treatment after a six-month could be placed in different contexts, for ed with the VR component showed a sig-
follow-up. However, ECT was able to signif- instance, in the kitchen, before eating, af- nificantly greater improvement in general
icantly improve, over nutritional and cogni- ter eating, facing attractive persons, etc., psychopathology, eating disorders psy-
tive-behavioral treatments, both body im- behavioral tests could be performed in chopathology, and specific body image vari-
age satisfaction and self-efficacy. This change these contexts, and several discrepancy ables. Since then, the group has also devel-
produced a reduction in the number of indices related to weight and figure could oped a VR simulator of food and eating
avoidance behaviors as well as an improve- be combined such as actual weight, sub- currently under evaluation with patients.
ment in adaptive behaviors. jective weight, desired weight, healthy A final approach was proposed by the Span-
FEATURES Virtual Reality in Eating Disorders and Obesity

ish research group led by Gutiérrez-Maldon- ment the researchers evaluated the level of high-calorie food and after visiting the
ado. This group investigated the emotional state anxiety and depression experienced swimming pool than in the neutral room.
potential of food-related VR experiences with by the sample. In a recent study, the re- In contrast, controls only show higher lev-
eating disordered subjects. In a first study, sponse to the same five experimental vir- els of anxiety in the swimming pool.
thirty female patients with eating disorders tual environments plus a neutral room in
were exposed to six virtual environments–a a group of eighty-five eating disordered sub- Overall, these results show that virtual envi-
living-room (neutral situation), a kitchen with jects was compared with a control group of ronments are particularly useful for simulat-
high-calorie food, a kitchen with low-calorie students. Results of several repeated ing everyday situations that may provoke
food, a restaurant with high-calorie food, a measures analyses demonstrated that pa- emotional reactions such as anxiety and de-
restaurant with low-calorie food, and a swim- tients show higher levels of anxiety and a pression, in clinical patients. Specifically, the
ming-pool. After exposure to each environ- more depressed mood after exposure to virtual experiences in which subjects were

Published studies related to the use of VR in obesity and eating disorders (source Medline, accessed November 17, 2009)

Ferrer-García M, Gutiérrez-Maldonado J, Caqueo-Urízar A, Moreno E., The Validity of Virtual Environments for Eliciting Emotional Responses in Patients
With Eating Disorders and in Controls, Behav Modif. 2009 Oct 12. doi:10.1177/0145445509348056

Manzoni GM, Pagnini F, Gorini A, Preziosa A, Castelnuovo G, Molinari E, Riva G., Can relaxation training reduce emotional eating in women with obesity?
An exploratory study with 3 months of follow-up, J Am Diet Assoc. 2009 Aug;109(8):1427-32.

Riva G, Manzoni M, Villani D, Gaggioli A, Molinari E., Why you really eat? Virtual reality in the treatment of obese emotional eaters, Stud Health Technol Inform. 2008;132:417-9.

Gutierrez-Maldonado J, Ferrer-Garcia M, Caqueo-Urizar A, Letosa-Porta A., Assessment of emotional reactivity produced by exposure to virtual
18 environments in patients with eating disorders, Cyberpsychol Behav. 2006 Oct;9(5):507-13.

Emmelkamp PM., Technological innovations in clinical assessment and psychotherapy, Psychother Psychosom. 2005;74(6):336-43. Review.

Myers TC, Swan-Kremeier L, Wonderlich S, Lancaster K, Mitchell JE., The use of alternative delivery systems and new technologies in the treatment of patients
with eating disorders, Int J Eat Disord. 2004 Sep;36(2):123-43. Review.

Riva G, Bacchetta M, Cesa G, Conti S, Molinari E., Six-month follow-up of in-patient experiential cognitive therapy for binge eating disorders, Cyberpsychol Behav. 2003 Jun;6(3):2

Perpiña C., Botella C., Baños RM., Virtual reality in eating disorders, European Eating Disorders Review 2003;11(3):261-278.

Lozano JA, Alcaniz M, Gil JA, Moserrat C, Juan MC, Grau V, Varvaro H., Virtual food in virtual environments for the treatment of eating disorders, Stud Health Technol Inform.
2002;85:268-73.

Riva G, Bacchetta M, Baruffi M, Molinari E., Virtual-reality-based multidimensional therapy for the treatment of body image disturbances in binge eating disorders:
a preliminary controlled study, IEEE Trans Inf Technol Biomed. 2002 Sep;6(3):224-34.

Riva G, Bacchetta M, Baruffi M, Molinari E. , Virtual reality-based multidimensional therapy for the treatment of body image disturbances in obesity: a controlled study,
Cyberpsychol Behav. 2001 Aug;4(4):511-26

Perpiña C, Botella C, Baños RM, Marco JH, Alcañiz M, Quero S., Body image and virtual reality in eating disorders: Exposure by virtual reality is more
effective than the classical body image treatment? CyberPsychology & Behavior 1999;3(2):149-159.

Riva G, Bacchetta M, Baruffi M, Rinaldi S, Molinari E.,Virtual reality based experiential cognitive treatment of anorexia nervosa,
J Behav Ther Exp Psychiatry. 1999 Sep;30(3):221-30.

Riva G, Bacchetta M, Baruffi M, Rinaldi S, Molinari E., Experiential cognitive therapy in anorexia nervosa.
Eat Weight Disord. 1998 Sep;3(3):141-50

Riva G. , Modifications of body-image induced by virtual reality., Percept Mot Skills. 1998 Feb;86(1):163-70.

T h e O ff ic i a l Vo ice o f t h e I n te rn a t i o n a l Association
FEATURES

forced to ingest high-calorie food induced the tions, although in our experience, it seems Finally, the papers published by the Gutiér-
highest levels of state anxiety and depression. that many patients continue to struggle with rez-Maldonado group suggest that VR may
negative body image post-treatment. be useful, too, for simulating everyday situ-
In conclusion, the data available on scientif- ations to assess emotional reactions in clin-
ic journals (see Table 1) suggest that VR can Second, as emphasized by social cognitive ical patients.
help in addressing two key features of eating theory, performance-based methods are the

[ ]
disorders and obesity not always adequate- most effective in producing therapeutic
ly addressed by existing approaches–body change across behavioral, cognitive, and af-
Giuseppe Riva, Ph.D.
experience disturbances and self-efficacy. VR fective modalities. The proposed experien-
Enrico Molinari, Ph.D.
technology offers an innovative approach to tial approaches could help patients in dis- Istituto Auxlogico Italiano
the treatment of body image disturbance, a covering that difficulties can be defeated, Italy
difficult concept to address in therapy. Pre- so improving their cognitive and behavioral
viously, cognitive-behavioral and feminist ap- skills for coping with stressful situations re- giuseppe.riva@unicatt.it
proaches have been the standard interven- lated both to food and to their body. auxo.psylab@auxologico.it

VR Lab Provides Relief for


19
Warriors and Their Families
Tripler Army Medical Center Uses Next Generation Treatments for Stress and Pain

By Melba C. Stetz et al.


It is estimated that 3-15% of deployed war fighters
involved in current conflicts are affected by posttra-
The National Institute of Mental Health re- benefits. In fact, a matic stress disorder. New studies show promising
ports that over five million individuals in the study on OIF veter-
United States suffer annually from stress. In ans suggested that signs that virtual reality may be able to help.
2007, the American Psychological Associa- about one-third of
tion conducted a survey study. Specifically, those that received care from 2001 to 2005 Nevertheless, the U.S. military can be a very
many participants reported experiencing were diagnosed with general mental health stressful organization. It imposes rigid rules
psychological symptoms related to stress as or psychosocial problems. That said, being and expectations. The rationale behind this
anger (50 %), nervousness (45 %). low ener- diagnosed with combat stress problems also modus operandi is that, in the moment of
gy (45 %), and wanting to cry (35 %). It is also involves a spillover of other problems that truth, an automatic “right” decision can make
estimated that stress in the form of post- impact the readjustment to life out of the the difference between life or death.
traumatic stress disorder, for example, im- battle-zone.
pacts 3-15% of deployed war fighters in- Psychotherapy can have positive outcomes for
volved in the current conflicts. About one Mental Health help in the Battlezone a war fighter, but also casts a shadow of nega-
out of every 10 veterans from Operation Iraqi tive social outcomes. War fighters who experi-
Freedom/ Operation Enduring Freedom The U.S. military is currently a voluntary force. ence combat stress symptoms such as hyper-
(OIF/OEF) might suffer some type of stress Some individuals join to follow a family tra- vigilance and nightmares end up without many
disorder. Coming back from the battle-zone dition, to seek an adventure, to show patriot- options. They can live in denial trying to avoid
with a combat-stress diagnosis might facili- ism, such as joining after 9/11, and even to their worst memories, or seek help. If a warrior
tate access-to-care and potential financial avoid jail. wants help, she or he will likely have to ask su-
FEATURES Virtual Reality and Stress Disorders in Returning Troops

pervisors for time to see a doctor, making


public their inner feelings of vulnerability.

In the battle-zone, this truth can be even


worse. A war fighter identified as “having
mental problems” will probably have to be F
removed from the battle-zone if not treat-
ed on site. If treated on site, she or he might
restricted from carrying a weapon. The in-
dividual might be asked to do things differ-
ently from peers, such as sleep in a specific
area under supervision, remove the bolt
Figure 3:
from the weapon or other actions. In addi-
tion to the potential
Two patients mak-
ingstigma,
logical help is a itation
motor getting
“luxury.”
rehabil-psycho-
(left) andare not
There
M
enough mental health
to take patients back
speechproviders
therapyor
habilitation
re-vehicles
(right)
and forth
sions or meetings.exercise using the
from ses-
Figure 1. Mental Health Specialist (SGT Meyers) simultaneously monitor (a) what a partici-
pant sees via an HMD as well as (2) his stress marker's levels.
R
N-concept work-
stations
While deployed to OIF, the author, Stetz, sur-
veyed deployed warriors to learn that their
ful memories is then followed by relaxation,
with the hope that reduction of associated
Spectrum Operations.” This manual explic-
itly references technology and gaming as a
T
preferred forms of relaxation were listening psychosocial impairments will be mitigated. needed military tool. Considering the stig-
Another technique is called “in vivo” expo- ma that war fighters and shortcomings with
My
to music (65%), watching movies (62%), and
tre
20 playing computer games (39%). In conso- sure. In these sessions, individuals are placed
in situations that they find stressful, such as
current therapeutic approaches, virtual re-
ality (VR) seems to be a keystone point be-
nance with previous studies, these individ- su
uals reported preferring to chat with peers, facing a crowded marketplace. Most clini- tween all roads. That is, there is no need to
cians add positive coping strategies in the depend directly upon imagination or to risk
tra
chaplains, and military leaders about per-
sonal difficulties rather than go to therapists. form of progressive muscular relaxation and exposing a patient to a traumatic stressor. It ing
controlled breathing in these sessions. The can also present immersive environments
Therapies for the Digital Generation of goal with these approaches is to help the that can be experienced simultaneously by
Warriors client to re-engage in their daily living activ- both the therapist/researcher and the indi-
ities. Nevertheless, imaginal exposure can- vidual in need. Furthermore, stimuli can be
One of the preferred methods to help war not be effective if the patient has problems presented within a measured and succes-
Rec
fighters in distress involves cognitive-behav- imagining things. Similarly, while in vivo ex- sive manner to suit treatment goals.
ioral therapeutic approaches. A prized tech- posure does not depend on imagination, it
nique is called “imaginal” exposure. Patients can risk further distress when exposing clients
to situations that they want to avoid.
Virtual Reality at Tripler Army Medical
Center
17
repeatedly imagine their worst traumatic
event(s) in therapy to habituate to the men-
Interestingly, the U.S. Army has recently re- Tripler Army Medical Center’s Department pro
tal and emotional experience. The pairing of
leased a new Field Manual “Training for Full of Psychology is considered a "Center of Ex- com
autonomic arousal with recounting of stress-
sho
car
im
Figure 3. Re-
He
search Fellow
pat
Ries (author),
mo
and RA Kaloi-
pit
Chen testing
tien
the VR system
and relaxation
script for a
Figure 2. Research Assistants (Koliani chronic pain
and McDermott) test one of the VR systems session.
Fig
to be used during a cystoscopy session. Con
UI T
tele
pla
Sen

Pati
Gym
T h e O ff ic i a l Vo ice o f t h e I n te rn a t i o n a l Association
FEATURES

cellence in Professional Psychology” serv- yelling at them had higher levels of sub- wide range of possibilities, offering
icing the Pacific Region. It offers psychol- jective “presence” and emotional reac- broader access to self-care adjuncts and
ogy services to help the local community tivity than those watching the videos on psychotherapy tools. New explorations
and offers top-rated training experiences a flat screen. In another study, anecdot- of applications for VR in mental health
to develop the new generation of mental al data suggests effective pain distrac- portend fruitful growth in psychology-
health professionals. Considering the tion by VR for the urology patients that related fields and new frontiers for indi-

[ ]
above-mentioned stigma experienced by played a videogame while wearing a viduals’ healing.
many war fighters and their attraction to HMD (Figure 2). Similarly, chronic pain
computers and videogames, this depart- patients involved with another study are MAJ Melba C. Stetz, Ph.D.
ment has launched several VR clinical re- reporting more distraction/ immersion Richard I. Ries, MSEd
search projects. when using HMDs to play a relaxing Raymond A. Folen, Ph.D.
game while listening to relaxation scripts Department of Pyschology
Tripler Army Medical Center
Preliminary data from one of these VR (Figure 3).
U.S.A.
studies (see Figure 1) suggests deeper
immersion when wearing a head mount- As evidenced by studies such as these, Melba.Stetz@us.army.mil
ed display (HMD). That is, participants embracing the values presented by VR www.tamc.amedd.army.mil/of-
that watched videos of angry bosses mental health technology can unfurl a fices/Psychology/research.html

21
Transcranial Doppler Monitoring
in Presence Research
In this study, presence is measured in patients exposed to virtual envi-
ronments using a method implementing non-invase brain monitoring.

By Beatriz Rey et al.

In order to study the psychological mech- are promising because they potentially An alternative brain activity measurement
anisms underlying experiences in virtu- provide data that is not influenced by the technique has been proposed recently:
al environments (VE), one of the concepts participant’s interpretation. However, the Transcranial Doppler Monitoring (TCD).
that are analyzed is presence. A common- analysis of these measures can be diffi-
ly accepted definition of this concept in- cult since very little is known about the Transcranial Doppler Monitoring
dicates that presence is the subjective ex- neural processes that are involved in the
perience of being in one place, even when complex experience of presence. The TCD is a technique of diagnosis by ultra-
you are physically located in another. brain activity measures that have been sound. It requires two probes to be placed
proposed for presence research are the on the head of the subject using a head-
One of the possible indicators of pres- electroencephalogram (EEG) and the band or a similar object. It allows us to di-
ence that have been proposed is neuro- functional magnetic resonance imaging rectly register the information of blood
logical activity. Brain activity measures (fMRI). flow velocity from the Middle Cerebral Ar-
FEATURES Transcranial Doppler Monitoring

tery (MCA), Anterior Cerebral Artery (ACA) have shown that mean BFV obtained from under study (MCAs and ACAs). Significant
and Posterior Cerebral Artery (PCA). The TCD signals increases when users are do- differences occurred only in the left arter-
probe direction, the reference volume ing a cognitive activity when compared to ies. The variations in MCA-L could be due
depth and the flow direction identify each baseline periods. to the motor tasks with the right hand to
cerebral artery. control the joystick. However, the variations
TCD and Presence in ACA-L can only be explained by other
TCD has important advantages when com- factors such as differences in the emotion-
pared to other techniques. First of all, it We have used TCD to analyze cognitive al state or the level of presence that the
has a high temporal resolution, which al- states related with presence during the ex- user is experiencing during the VE expo-
lows instantaneous monitoring of cerebral posure to VE in different immersion and sure in the different navigation conditions.
responses to specific events. Furthermore, navigation conditions. Presence questionnaires confirmed that
it is non-invasive, so it is possible to use it In the first study, two different navigation the level of presence was different between
in an ecological way in a great variety of conditions were compared (user-controlled experimental conditions.
environments. That constitutes its main vs. system-controlled navigation). The per-
advantage when compared with other centage variations between baseline and The second study compared the same nav-
techniques such as fMRI. The main disad- navigation were positive in all the arteries igation conditions but in two different im-
vantage of TCD is its mersion configurations (CAVE-
spatial resolution, like vs. projection screen). In this
which is limited by the case, only MCAs were consid-
size of the cortical ar- ered. The navigation factor had
eas supplied by the ar- significant influence in BFV vari-
teries under study. ations in both MCA.

TCD has been widely Discussion


used to monitor cere-
bral hemodynamics The studies that have been de-
22 during the perform- scribed show that it is possible
ance of cognitive tasks to use TCD monitoring during
in psychophysiological exposure to VE. TCD is a tool
research. These studies that can be easily integrated in
VR settings to monitor brain ac-
tivity during the VR experience,
so it is possible to obtain reliable
Figure 1. Screen
Figure 2. The Transcranial Doppler unit used in the experiments TCD signals during the exposure
capture of the virtual
(Doppler-Box Compumedics Germany GmbH) is connected to a to VE. On the other hand, the
environment used
PC in which BFV signal can be visualized. use of TCD does not interfere
in the experiments.
with the capability of the sub-
jects to focus their attention on
the VE.

Further research may contribute to discern


the role of each variable in the differences
in the blood flow velocity that have been

[ ]
observed in these studies.

Beatriz Rey, Ph.D.


Mariano Alcañiz, Ph.D.
Universidad Politécnica de
Valencia
Vera Parkhutik, Ph.D.
Jose Tembl, Ph.D.
Hospital Universitari La Fe
Spain

brey@labhuman.i3bh.es
www.labhuman.com

T h e O ff ic i a l Vo ice o f t h e I n te rn a t i o n a l Association
FEATURES

Surgery Simulation:
Training Tool of the Future
The advantages of teaching surgery using virtual reality simulations
provide motivation to further develop this field. In the following arti-
cle, the authors describe methods they have implemented to make
Shiyu Jia & Zhenkuan Pan
this training tool more realistic and
efficient for training surgeons.
Surgery simulation simulates sur- al modules, including user inter-
gery processes in a computer-gen- face, a graphics renderer, haptic de-
erated virtual environment. It is an vice manager, collision detection,
Figure 1. Surgery
simulation on a test
application of virtual reality tech- deformation calculation, cutting 23
nologies in the field of medicine. tool, touching and grasping tool.
model.
Non-real-time surgery simulations The system is designed to be mul-
are usually used for surgery plan- ti-threaded, and thus can take ad-
(a) Test model ning while real-time surgery simu- vantage of multi-CPU or multi-core
lations are used for surgery train- CPU. Graphics rendering is imple-
ing. Compared to conventional mented using OpenGL 2.0 with
surgery training methods, such as GLSL shaders and currently PHAN-
using corpses and dummies, real- ToM haptic devices from SensAble
time surgery simulation is more Technologies are supported using
cost-effective, can be more immer- GHOST SDK. The haptic update
sive and interactive, can be repeat- loop is implemented in a separate
(b) Touching (c) Grasping ed unlimited times without any thread to decouple it from collision
real harm, and can easily adapt to detection and deformation calcu-
different physiological parameters lation.
of different patients. Our research
focuses on designing and imple- To facilitate algorithm implemen-
menting mathematical models tation, we designed a sophisticat-
and algorithms for real-time sur- ed data structure to store geomet-
(d) Cutting in progress (e) Cutting finished gery simulation, including defor- rical, topological and mechanical
mation of deformable objects, user information of a target object. The
interaction with haptic devices and object is represented by tetrahe-
simulating surgical operations such dral mesh. The mesh is composed
as cutting. of vertices, edges, triangular faces
and tetrahedrons. Each element
We have developed a surgery sim- has relational information about
ulation software system using C++. its neighboring elements. For ex-
(f) Opening cutting wound by grasping
The system is composed of sever- ample, each edge has two point-
FEATURES Surgery Simulation

Mamagoose technology for SIDS


ersdetection.
pointing toPhotos
its twocourtesy
verticesVERHAERT
and a list of mation modes under unit force vectors and tion and knot tying of the suture.
pointers pointing to tetrahedrons that con- uses super-position to calculate displacements
tain this edge. Each tetrahedron also stores of vertices under external forces. The other al- Interaction between two deformable ob-
mechanical properties such as density, gorithm is based on a tensor-mass model. The jects. Currently we can only simulate interac-
Young’s modulus and Poisson’s ratio. stiffness matrix is distributed to vertices and tion between one surgical tool and one target
edges as tensors while the mass of each tetra- object. Real surgical operations often involve
Detecting collisions between surgical tools and hedron is distributed to its vertices. The algo- multiple tissues and organs. Collision detec-
the target object is the first step of interaction. rithm dynamically calculates changes of ve- tion and response algorithms for two de-
We use AABB tree for the target object. Since locities and positions of vertices and is formable objects are more difficult to design
the object can deform, the AABB tree needs computationally more intensive, but does not than two rigid bodies since both objects can
to be updated in real-time. To reduce compu- need pre-computation. deform, and deformation affects collision re-
tational cost, a top-down updating algorithm sults conversely.
is implemented. Each AABB is enlarged by a Cutting is one of the most basic operations in
small amount so that updating is not needed surgery. To make cutting realistic, the cutting Non-linear deformation. Our current de-
if all the vertices still lie within its bound. The wound has to form gradually following the cut- formation algorithms use linear-elasticity. But
touching and grasping tool is treated as a point ting tool movement in the target object. The real human tissues are highly non-linear and
while the cutting tool is treated as a line seg- consistency of the mesh data structure has to anisotropic. Non-linear finite element theo-
ment. Once collision is detected, the penetra- be maintained during cutting. We implement ry is much more complex than linear finite
tion depth is used for calculating interaction two cutting methods. The first one uses a min- element. Also super-position principle no
force. This force is applied to the object sur- imal element subdivision method to split tetra- longer applies in non-linear case. Designing
face for deformation while the opposite force hedrons swept by cutting tools into smaller efficient non-linear deformation algorithms
is sent to the haptic device. For the cutting tetrahedrons. This method requires classifica- is a challenge.
tool, the cutting process begins once the in- tion of tetrahedron cutting state and can some-
24 teraction force exceeds a certain limit, and an times run into invalid states due to irregular Using GPGPU. GPU has been used in gen-
alternative neighboring search algorithm us- movements of the cutting tool. The second eral-purpose computation for quite some time
ing spatial coherence is used for collision de- method forgoes cutting state classifications. now. With the recent driver support from both
tection instead of AABB tree. It is divided into two stages–subdivision and NVidia and AMD, using OpenCL to write plat-
splitting. In the subdivision stage, tetrahedrons form-independent programs to directly har-
Target objects in surgery simulation are usu- swept by the cutting tool are subdivided to ness the parallel processing power of GPU with-
ally human tissues and organs. These objects eliminate face and edge intersections. No cut- out going through the rendering pipeline finally
deform considerably under external force, and ting wound is formed in this stage, but after becomes a reality. There has been very little re-
are thus referred to as “deformable objects.” subdivision, the cutting path is composed sole- search on using GPGPU in surgery simulation.
Simulating deformation of deformable objects ly of tetrahedron faces. In the splitting stage, We will explore the possibility of using GPGPU
is what differentiates surgery simulation from these faces on the cutting path are split into to accelerate deformation and collision detec-
other virtual reality applications involving only two to form cutting wound. tion algorithms of deformable objects.
rigid bodies. Deformation calculation usually

[ ]
consumes a large amount of computational Our future research will focus on the follow-
time, so efficient algorithms and implemen- ing aspects: Shiyu Jia, Ph.D.
tations are essential to meet real-time require- Zhenkuan Pan, Ph.D.
Qingdao University
ments. We implement two deformation algo- Simulating sewing operation. This involves
P.R. of China
rithms, both based on the Finite Element simulating interaction between the needle,
Method. One algorithm pre-computes defor- suture and target objects, as well as deforma- shiyu.jia@yahoo.com.cn

Figure 2.
Surgery simula-
tion on a liver
model.

(a) Liver model (b) Opening cutting wound by grasping (a) Wireframe
Coming in February 2010
Special Issue on PTSD

www.liebertpub.com/cpb
New IOS Press Publication!
Annual Review of Cybertherapy
and Telemedicine 2009
Advanced Technologies in the Behavioral, Social and Neurosciences
Cybertherapy – the provision of healthcare services using advanced tech-
nologies – can help improve the lives of many of us, both patients and
health professionals, while tackling the challenges to healthcare systems.

Despite the potential of cybertherapy, its benefits and the technical ma-
turity of the applications, the use of cybertherapy services is still limit-
ed, and the market remains highly fragmented. Although many coun-
tries – including USA, Europe, Korea and Japan – have expressed their
commitment to wider deployment of cybertherapy, most cybertherapy
initiatives are no more than one-off, small-scale projects that are not
integrated into healthcare systems.

It is recognized that integrating these new types of services in health-


care systems is a challenging task. The aim of this book is to support
26 and encourage all the interested countries in this endeavor, by identify-
ing and helping to address the main barriers hindering the wider use of
cybertherapy and by providing evidence to build trust and acceptance.

Healthcare systems focus on meeting the needs of patients. Achieving


cybertherapy’s potential, therefore, depends on patients being convinced
of its ability to satisfy their healthcare needs. Acceptance by patients de-
pends crucially on acceptance by the health professionals treating them,
given the high degree of trust the former place in the latter. An impor-
tant factor for ensuring the confidence and acceptance of health profes-
sionals is enhanced dissemination of the evidence base regarding the
effectiveness of cybertherapy services, their safety features and user-
friendliness.

Contents:
• Critical Reviews: They summarize and evaluate emerging cyberther-
apy topics, including Interreality, CyberAddiction and Telemedicine;

• Evaluation Studies: They are generally undertaken to solve some spe- Volume 144 Studies in Health
cific practical problems and yield decisions about the value of cyberther- Technology and Informatics
apy interventions;
Editors: B.K. Wiederhold and G. Riva
• Original Research: They presents research studies addressing new June 2009, 304 pp., hardcover
cybertherapy methods or approaches; ISBN: 978-1-60750-017-9
Price: US $167 / Euro 115 / £104
• Clinical Observations: They include case studies or research protocols
with a long-term potential

Visit our Web site for more information or order online at


www.iospress.nl or www.booksonline.iospress.nl
> COUNTRY FOCUS

C&R in South Kore


[ ]
Mental illness has long been stigmatized among Asian
AUTHOR:
Emily Butcher societies and South Korea proves to be no exception.
Managing Editor, Because of this reason, it is extremely difficult to treat
C&R Magazine
due to denial and the fear that admitting mental ill-
www.vrphobia.eu
ebutcher@vrphobia.com ness will bring shame. The hope is that by doing away
with this stigma, more may seek treatment.

28

C
urrently experts in the mental Troubling suicide rates young people in South Korea view suicide
health area in South Korea are fo- as a right.
cused on implementing changes In 2008 South Korea had the highest sui-
that will result in heightened awareness cide rate out of the 30 nations that make Everyday stress in a fast-paced society that
and a broader scope of treatment options. up the Organization for Economic Cooper- pressures young people to become suc-
Stigmatization of mental illness in Asian ation and Development (OECD). Between cessful is trying as well. Suicide rates spike
societies has made treatment difficult, as 1995 and 2005 the suicide rate more than around midterm exams for high school
many individuals are hesitant to seek treat- doubled from 11.8 per 100,000 to 26.1 per students–a time in their life that may de-
ment and instead suffer in silence rather 100,000. Currently, an average of 38 peo- termine whether or not they will get into
than bring shame to themselves and their ple commit suicide each day in South Ko- a prestigious university. Stress in the work-
families. rea, making it the fourth cause of death in place, as well as competition among peers,
the country. has also been steadily rising, according to
The stigma attached to various mental ill- studies, and has resulted in a higher num-
nesses has resulted in a lack of a well-de- One concern is the “glorification” of sui- ber of workers suffering from depression
veloped concept of mental illness, a com- cide committed by prominent celebrities and mental illness.
mon trait to most Asian nations. The such as popular actress Choi Jin-sil, who
treatment used in the West, of a recovery- killed herself in 2008. Copycat suicides have To explain these numbers, the National Sta-
based consumer-driven system, has not been recorded throughout the country, tistics Office, for example, blamed the bad
been implemented in South Korea. With- such as five reenactments of a protestor, economic climate resulting from the 1997
out a solid understanding of different Chun Se, who set himself on fire and financial crisis. Social dislocations during a
types of mental disease, the results have plunged 15 feet to his death to symbolical- period of rabid urbanization in the 1980’s
become apparent in disheartening statis- ly protest the beating deaths of student have also been given as a cause for increased
tics like a high suicide rate. demonstrators. Surveys have shown that incidence of mental illness and in 2005, the

T h e O ff ic i a l Vo ice o f t h e I n te rn a t i o n a l Association
> COUNTRY FOCUS

Population (Million) 48.8


Urban Population (Million) 10.0
Unemployment Rate 3.3%
Life Expectancy (years) 79.2
Psychiatrists 5.1
(per 100,000 Inhabitants)
Number of Universities Offering
36
Psychology Programs
Population Median Age (years) 35.4
Population Self-Assessing Health 51%
as Good
Suicide Rate (per 100,000) 26.0
Psychiatric Hospital Beds 75.78
(per 100,000)
Fertility Rate 1.2
Extrapolated Prevalence to 0.1%
Eating Disorders (total)
Extrapolated Prevalence 0.1%
to Schizophrenia (total)
Extrapolated Prevalence 6.4%
to Anxiety Disorders (total)
29
> COUNTRY FOCUS

30

Kim believes that the future of ICT will such as virtual reality simulations, renowned researchers from around the
consist of a more multimodal environ- videogames, telehealth, video-confer- world, experts within its borders are tak-
ment and the use of bidirectional me- encing, the internet, robotics, brain com- ing steps to bring attention to topics that
dia. He says, “Technology based on a puter interfaces, wearable computing, have long been considered taboo. To con-
better understanding of the human psy- non-invasive physiological monitoring front these problems head on, the first
che will play a crucial role.” With increas- devices, in diagnosis, assessment, and steps are awareness and acceptance of
ing funding and a focus on intercultur- prevention of mental and physical dis- mental health disease. By acknowledg-
al research and international projects, orders. In addition, interactive media in ing these problems and implementing
South Korea is working to change the training, education, rehabilitation, and tools to improve treatment, South Korea
way that mental healthcare is both therapeutic interventions will be ex- is well on the way to improving the over-
viewed and treated. plored. A second focus will also include all mental health of its population.
how new technologies are influencing
A Bright Future behavior and society through cyberad-
vertising, cyberfashion, and cyberstalk-
For the first time in 15 years, The An- ing to name a few. Sources:
nual CyberTherapy & CyberPsychology
conference will be held in Asia. The con- The time has come for change in the Personal communication with Profes-
ference will be hosted in Seoul on June treatment of mental and physical illness- sors Sun Kim and Jang-Han Lee, World
13-15, 2010. Topics to be discussed in- es in South Korea. Along with a presti- Health Organization and countrystud-
clude uses of advanced technologies gious conference bringing world- ies.us.
subscribe to the Journal of
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JCR is the official journal of the International Association of CyberTherapy & Rehabilitation (iACToR). Its mission is to explore
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