Professional Documents
Culture Documents
Interactive Mind-Driven
Rehabilitation
p 12
VR in Eating
Disorders and Obesity
p 16
COVER STORY:
New Mobile
Platforms
Launch iRehab Applications
Training Tool for the Future
p 23
PRODUCT
COMPARISON:
Handhelds and Mobile Health
p 10
COUNTRY FOCUS:
South Korea
p 28
I SS N 2 0 3 1 - 2 7 8
Letter from the Publisher
Professor Dr. Brenda K. Wiederhold
COPYRIGHT
Copyright © 2009 by Virtual Reality Medical Institute. All rights
reserved. CyberTherapy & Rehabilitation Magazine is owned
by Virtual Reality Medical Institute BVBA and published by the
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TABLE OF CONTENTS
EDITORIAL
p1
COVER STORY
New Mobile Platforms Launch iRehab Applications
L. Kong
p6
For further information, please visit: For further information, please visit:
http://www.mt3.bz. http://www.serviciodc.com/
14th Annual CyberTherapy & Lago Maggiore, Italy
CyberPsychology Conference June 22-23, 2009
The 14th Annual CyberTherapy & CyberPsychology Conference
(CT14) co-organized by Professor Brenda K. Wiederhold from the
Interactive Media Institute and Professor Giuseppe Riva of the Is-
tituto Auxologico Italiano, took place in June 2009 in Verbania, a
picturesque location on Lago Maggiore, Italy. CT14 was hosted in
Villa Caramora, a historical building owned by Istituto Auxologico
Italiano, and attracted researchers from 27 countries around the
world. According to Alessandra Gorini, the Conference Coordina-
tor, “it was a great international success that brought together re-
searchers, clinicians, policy makers and funding agents to share
and discuss advancements in the growing disciplines of cyberpsy-
chology, cybertherapy, training and rehabilitation.”
6 By Lingjun Kong
There is no doubt that the wireless revolu- effective, easily accessible and overall bet- efforts are being undertaken to meet the
tion has had a remarkable impact on soci- ter solutions for rehabilitation efforts. By demand of mHealth and many are joining
ety and people worldwide. Inevitably, this allowing healthcare professionals, hospitals, together in collaboration. For example, the
technological trend has found itself becom- and patients to interact on a more real-time Wireless-Life Sciences Alliance is an organ-
ing an essential progression and is rapidly basis, mHealth is dramatically changing and ization that puts innovators and wireless
spreading through the medical sector. Mo- improving healthcare communications in health companies together with global lead-
bile Healthcare, commonly known as rehabilitation therapy, training, and edu- ers in healthcare and technology to accel-
mHealth, is a term used to describe health- cation. erate business opportunities.
care services provided by mobile commu-
nications and wireless technologies. Exploit- Key Drivers Patients: For many rehabilitation patients,
ing technologies such as mobile the cost of physically traveling to a hospi-
computing, medical sensors, and wireless Value Proposition: Conscious of the value tal for routine check-ups and services is es-
communications, mHealth provides cost proposition and future of this emerging calated by their conditions and prevents
technology, large business corporations are them from getting needed treatments.
jumping on board with mHealth healthcare Those with chronic conditions want to have
services. High profile companies such as GE access to quality healthcare services at the
and Intel, UnitedHealth Group, Cisco, QUAL- convenience of their own homes. By pro-
COMM, and many others are investing and viding wireless tools for better patient care
launching products that help drive the next at home, healthcare professionals will en-
wave of wireless and mobile healthcare tech- hance their management of ill patients with
nology innovations. To provide better com- chronic conditions. According to The De-
munication between patients and health- partment of Health and Human Services
care providers Microsoft’s HealthVault allows of the United States, 60% of individuals be-
patients to store their healthcare informa- low the age of 65 have at least one chron-
tion in one convenient location, Philips ic condition. As for the senior population
Healthcare’s wireless handheld devices of- over 65 years of age, about 77% have two
fer patients in-home medical care services or more chronic conditions. The amount
and GE’s QuietCare gives seniors a moni- of resources spent on chronic disease care
Figure 1: Cell phones have become an toring system that signals emergency situ- accounts for an unnecessarily large propor-
integral tool in mobile health. ations to their healthcare providers. Various tion of healthcare expense in the
T h e O ff ic i a l Vo ice o f t h e I n te rn a t i o n a l Association
7
US–about 90% of the gross domestic prod- Applications devices at remote locations and upload and
uct. The growing number of patients and send the physiological data to their physicians
large amount of expenses spent towards their Innovations in wireless and mobile healthcare where it could be electronically monitored.
treatments makes the convenience of have grown surprisingly fast. By allowing real- Physicians can then evaluate the data and
telecommunications vital. time interaction between clinicians and pa- take action when necessary.
tients, mHealth is enabling a shift in health-
Doctors: Doctors view the wireless capabili- care communications. Many forms of mobile iMAT, Mental Armor Training, is a mobile neu-
ties of mHealth as a way to improve treat- application have existed in the medical sec- ropsychological training program that serves
ment for all patients. mHealth provides physi- tor such as patient scheduled doctor visits, to enhance soldiers' abilities to form accurate
cians with upgraded tools to treat patients. access to copies of patient medical records, interpretations of the events they experience
With wireless technology at their fingertips, remotely monitored patient data and loca- during deployment and in everyday life. The
they are better equipped to manage and di- tions of appropriate hospitals based on re- application permits users to complete a se-
agnose patients to prevent disease. Doctors quirements, rating etc. Presently, a wave of ries of exercises designed to improve judg-
favor these improvements in mHealth that wireless applications is surging including vital ment during stressful situations. The program
allow them to provide treatments and serv- sign monitoring devices that can track weight, provides different levels, each asking the user
ices and efficiently meet overwhelming de- blood pressure, heart rate, and pulse oxime- to apply their training to personal experiences.
mands from patients. try and home health gateways that help bridge iMAT takes advantage of mobile platforms
patients' homes and healthcare providers. during overseas deployment to aid in the
Innovators: Because the mHealth is a rela- From the intricate high-end technologies to study of U.S. Army National Guard to deter-
tively new field, it provides many frontiers the simple free application on the iPhone, mine appropriate physiological and cognitive
for researchers to explore and attracts many mHealth is spreading to both professional and interventions.
researchers who want to improve it. To these casual users. Moreover, mobile devices are ca-
innovators, mobile technology offers chal- pable of playing a key role in remote manage- CardioNet, a mobile cardiac telemetry tech-
lenges for them, pushing them to take the ment of patients with rehabilitation condi- nology provides ambulatory, continuous, real-
existing technologies to the mobile level. tions. Patients can collect data from biometric time outpatient management solutions for
COVER STORY
patients with cardiopathy. It utilizes wire- Platforms (Devices): From the mature plat- iPhone: With its numerous applications,
less medical technology to provide a forms such as Symbian, BREW and Win- the iPhone has become a household
portable wireless monitoring device to keep dows Mobile, to the current dominators of name even in the medical world. Current-
track of patients’ heartbeats 24 hours a day the mobile applications such as Android ly, no other phone can compare to its pow-
for an extended period of time. CardioNet's and iPhone, cell phone platforms have pre- erful distribution channel and social im-
initial efforts are focused on the diagnosis sented a diverse environment available to pacts to influence millions of everyday
and monitoring of cardiac arrhythmias or medical researchers (see Table 1). consumers and clinicians. From casual
heart rhythm disorders, with a solution widgets, such as a drug interactive check-
that markets it as Mobile Cardiac Outpa- Android: Growing at a rapid pace, Android er, clinical reference tools, medical news,
tient Telemetry MCOT™. The newer en- is a hot phone platform built on top of the and contact information for physicians,
hanced version allows physicians to access Linux kernel, and has come a long way in pharmacies and hospitals, to more sophis-
more in-depth data to better diagnose atri- a relatively short time. Although at an ear- ticated services such as a stethoscope, a
al fibrillation, abnormal beats, and ventric- ly stage of its life, Android will certainly have game to diagnose diseases and an emer-
ular tachycardia (a potentially dangerous a dominating presence in the near future. gency radio, patients and doctors are en-
fast heartbeat). With the trended heart rate Launched in November 2007, Android, joying these interactive tools at their con-
data provided by MCOT™, physicians are owned by Google, and now under the con- venience. The iPhone has not only evolved
able to make clear and efficient clinical de- trol of the Open Handset Alliance (OHA), into more than a consumer electronics
cisions to their patients based off this nor- promotes a free open-source operating sys- device due to its attractive interface, ap-
mally unattainable data at the hospital. tem based on Linux for mobile devices. As plications marketplace, and consumer ap-
the only full-stack free open source oper- peal, it has also been heavily integrated
The Power of the Cell Phone ating system, opening access to all levels into the medical field via high resolution
of the operating system, Android offers medical images and various software ap-
The mobile phone has become the most third party developers opportunities to plications.
favored platform for innovation in the med- write applications in Java programming by
ical sector. With 4-billion total mobile sub- utilizing Android API. Compared to other Challenges
scribers, cell phones are not only growing platforms, it not only is able to access the
in popularity, but also in computing capa- multitude of Google applications, but also Mobile technology in the healthcare field
bilities. New features are added everyday does not require re-development for port- is still in an early stage and requires a se-
8 making the cell phone a diverse personal- ing among different cellular devices. A sig- lection of hardware upgrades, such as ul-
ized miniature computer. The inventions nificant feature that differentiates Android tra-low power usage, computation, and
of medical professionals and researchers from the iPhone platform is that Android communication for overall extended bat-
are turning the cell phone into a mobile officially supports background processes tery life. However, the main issues revolve
hospital. in third-party applications. around security, interoperability, and regu-
latory compliance areas.
Table 1: Platforms
Security: The privacy of patients’ data be-
comes a pressing issue in the development
Symbian BlackBerry (RIM) iPhone OS Android Windows Mobile BREW of mHealth technology. Since most casu-
al services only offer a username-password
combination to access sensitive data,
Unique Feature Low-Power, Fast Push Email, Long Battery Life, Full Stack Free Easy Disable/Restore
Response Time QWERTY Keyboard Accelerometer Open Source Synchronization
many users are cautious about giving away
the needed information that is required
of them. The relative ease of leaking per-
Programming C++, Java ME Java Objective C Java C++ C/C++
sonal information, including identification
language
and medical histories, makes the need of
well-regulated security policies extremely
Multitasking Yes Yes No Yes Yes Yes important as mHealth continues to pro-
liferate.
Mandatory
Security Symbian Signed Triple DES, AES Device Remote Access Control ActiveSync, Multi-level Interoperability: Due to its fast growth and
Certificate Encryption Wipe (MAC) Remote Wipe App. Signature
relatively new technologies, mHealth serv-
ices do not boast interoperability, mean-
ing services provided by one platform may
Development Slow Fast Fast Fast Medium Slow
not be understood or transferred to serv-
Period
ices offered by another. Medical devices are
Release Time
frequently not configured in the same way
June 1998 April 1999 March 2008 Oct. 2008 June 2003 Sept. 2001
by the device vendors and as they are by
the network infrastructure. Although cel-
Integrated lular, Blue-Tooth, and Wi-fi standards have
Development Carbide C++ Blackberry JDE XCode Eclipse Plug-in Visual Studio Visual Studio
Environment
been well-established, developing tech-
nologies are constantly shifting and stan-
dards will take time to become concrete.
T h e O ff ic i a l Vo ice o f t h e I n te rn a t i o n a l Association
Regulatory compliance: To regulate the flood HIPPA, also need to be taken into consider- proving the quality, convenience and acces-
of new medical services in mHealth, the Fed- ation during any deployment of mHealth sibility of healthcare.
eral Communications Commission (FCC) devices.
[ ]
and the Food and Drug Administration
(FDA) claim jurisdiction over mobile devices Regardless of the challenges facing it, the
in healthcare. The FCC must approve all up- numerous opportunities and medical ben- Lingjun Kong, M.S.
coming mobile devices before they can be efits that the mobile platforms offer will be Virtual Reality Medical Center
released; while the FDA must approve all refined and will provide many advantageous U.S.A.
medical devices before entering the mar- solutions to doctors and patients. The new lkong@vrphobia.com
ket. Other healthcare regulations, such as platforms are significantly shifting and im- www.vrphobia.com
Interactive Mind-Driven
Rehabilitation The combination of virtual reality
and Brain-Computer Interface has
demonstrated a new future for reha-
bilitation. With the development of
By Zheng Xiaoxiang these technologies, rehabilitation 9
training will be more controllable.
Active rehabilitation is a new but widely movements of the limbs by highly inten- riety, both in motor function restoration
recognized solution for patients with neu- sive training in meaningful environments and in space and cognitive ability recov-
rological disorders. In active rehabilita- in order to achieve optimal recovery. ery training. First, research indicated that
tion, patients perform actively in training Amongst the various approaches of ac- patients could modulate operations, such
therapy to ensure the optimal rehabilita- tive rehabilitation, the idea of “mind-driv- as moving, grasping and releasing virtual
tion outcome. The key of the solution lies en” rehabilitation is very new. In the objects, through visual, auditory, tactile
in the active initiation and execution of “mind-driven” approach, a user controls and olfactory feedback in virtual environ-
an actuator ments. Distinct improvements of hand
with his/her dexterity and movement control ability
thoughts so are detected after training. The move-
that the patient ment skills patients picked up in the vir-
is trained with tual environments will be retained in the
their own inten- real-life world. Second, a 3D interactive
tion mostly fo- immersive environment provided by VR
cused on the inspires and maintains training motiva-
t r a i n i n g tion. Last but not least, introduction of
progress, thus VR in rehabilitation helps establish on-
gaining a better line feedback and real-time quantitative
recovery. estimation of function restoration.
[ ]
Zheng Xiaoxiang, Ph.D.
Zhejiang University
P. R. of China
zxx@mail.hz.zyi.cn
www.qaas.zju.edu.cn
T h e O ff ic i a l Vo ice o f t h e I n te rn a t i o n a l Association
FEATURES
You see them here. You see them there. It What do we know about handhelds? Judg- etration reached 89% of all U.S. households,
seems you see them everywhere. Some- ing from a Google search entering the word compared to 34% in June 2000. According
times they’re held against the ear, some- “handhelds” on December 20, 2009, we ap- to the Wireless Association, a professional
times they‘re attached to it. Sometimes parently know quite a lot–12,800,000 Web organization that has tracked wireless activ-
they’re held at arm;s length, which seems sites deal in one way or another with hand- ities for the past 25 years, the annualized
to trigger rapid activity in both thumbs helds. A mere 9,500,000 deal with cell total wireless revenues in 2009 was $151.2
against a tiny keyboard. Other times hold- phones. On the other hand, if we search psy- billion compared to $45.3 billion in 2000.
ing them at arm’s length seems to focus the chological literature for professional research Monthly SMS (short message system) activ-
user’s attention on the tiny little screen they articles such as PsychINFO with the word ity, commonly known as text messaging, in-
possess, often evoking emotional reactions “handheld,” that number plummets to 14. creased from 12.2 million in 2000 to 135.2
to what is happening on that screen. Some Change the target word to “cell phones” and billion in 2009. Corresponding to this
can take pictures and save them for you. we’re a bit better off. Sixty-one research ar- change, the annualized minutes of cell
Some can help you find your way around ticles address cell phone effects. Thus, we phone use increased from 194.95 billion in
town. Most make noises¬–funny noises, are sorely in need of research on the psy- 2000 to 2.23 trillion in 2009.
pleasant noises and downright irritating nois- chological effects of using handhelds, which
es. These noises often cause others to look include their social, cognitive, moral and be- The shift to wireless technology is not a U.S.
around with annoyance for the source of havioral effects. Our knowledge of the psy- phenomenon. It is a global trend evident in
the noise, making clear by facial expression chological effects on children, the sure-to- all of the developed world and in much of
alone that the noise is unwelcome and be handheld generation, is abysmally the developing world. More and more appli-
should be stopped, immediately. Welcome limited. cations that once required a clunky comput-
to 2010. Welcome to the decade of the cell er or portable but heavy laptop are migrat-
phone, text messenger, iPod, blackberry or A brief look at the statistics on handhelds ing to the handheld world. Already the
any one of a number of devices we will col- prompts urgent questions about their psy- handheld has encompassed the most pop-
lectively call in this article the “handheld.” chological effects. In June 2009, wireless pen- ular information technology (IT) applications
FEATURES The Decade of the Handheld
for adults–the Internet and e-mail. Hand- phone correlates and effects on children. depend on child characteristics and per-
helds began as cell phones, which remains As of 2007, the global cell phone market haps even parent characteristics, which
their primary use, but text messaging (SMS) contained approximately 1.8 billion sub- will need to be clarified in future research.
is increasing by leaps and bounds, espe- scribers. It is forecasted to reach three bil- At this time the best that can be said for
cially among the under-30 crowd. Most lion by the end of 2010, at which time cell phone use is that it facilitates social
cell phones now also have cameras and nearly half of all human beings on earth connections, including connections with
many have a global positioning system will have and use a cell phone. Although parents, which may outweigh any nega-
(GPS) that is as sophisticated as a stand- voice calls currently account for about 80% tive effects in face-to-face social commu-
alone GPS. And much to the delight of the of cell phone revenue, the short message nication. Indeed, some research shows
under, under-30 crowd, the tweens or teens service (SMS), or text messaging, is becom- that youth use cell phones primarily to
and young adults, videogames are quick- connect with existing real-world social net-
ly becoming part of the handheld world. works to strengthen connections among
For the right price you can indeed have What we need to do now for members.
the world at your fingertips. children of the handheld
generation is to determine Handhelds are not the way of the
The two most studied IT applications of how to maximize the good future–they are here now and here to stay
greatest interest to children that have mi- and minimize the bad poten- until the next wave of technology innova-
grated to the handheld world are tial effects that come with tions renders functions too slow, too de-
videogames and cell phones, including the every technology innovation. manding or simply inadequate. What we
text messaging and picture-taking features need to do now for children of the hand-
of cell phones. Interdisciplinary teams of held generation is to determine how to
researchers have been addressing the ques- ing extremely popular, particularly among maximize the good and minimize the bad
tion of what effects, if any, videogame play- the under-30 crowd. In fact SMS is expect- potential effects that come with every
ing and cell phone use have on children. ed to dominate mobile messaging in both technology innovation. The ease and en-
14 Thus far, more progress has been made on traffic volume and revenue by the end of joyment with which children use hand-
videogame effects than on cell phone ef- this decade. SMS is a favored mode of held devices begs for research on the de-
fects. Videogame playing in adults has been communication among youth who have velopment of games that foster learning,
causally related to visual-spatial skills and access to cell phones especially learning in science, technolo-
correlated with these skills in children. Vi- gy, engineering and mathematics (STEM
sual-spatial skills are viewed by many de- The lack of research on cell phone use ef- areas). A newborn, an infant, a toddler and
velopmental psychologists as the “training fects on children may be partly attributa- a preschooler learn by playing. Why should
wheels” for later performance in science, ble to its lower adoption by this age group it be otherwise in the K-12 child. We and
technology, engineering and mathematics, than other forms of IT such as our colleagues, Jing Lee, at Syracuse Uni-
however, stronger evidence exists for a neg- videogames, but the age at which children versity, and Yong Zhao, also at Michigan
ative relationship between videogame play- receive their own cell phones keeps drop- University, intend to experiment with
ing and psychological outcomes. Children ping and the time to ascertain effects, learning STEM areas wrapped in nanotech-
who play videogame more have more ag- good or bad, is now. On the positive side, nology concepts using handheld devices
gressive cognition, aggressive behavior, cell phones used as communication de- programmed to resemble computer
poorer academic performance, more neg- vices have the potential to increase social games. Our hope is that learning will be
ative teacher ratings of classroom behav- connectedness and even improve parent- as natural an outcome of playing as it is
ior and greater body weight than a com- child relationships with the responsible in the early years, when we learn an en-
parable sample of non-players. To date, no use of the cell phone by both. On the neg- tire language, categorization and social-
distinctions have been made in the litera- ative side, there is the potential for cell ization, among other complex concepts.
ture as to whether the mode of videogame phone use to increase social isolation as We would like to encourage others to join
delivery is over the Internet, through a con- more and more time is devoted to text in the search.
[ ]
sole or by way of a cell phone, although the messaging and less and less time to face-
commercialization of videogames suggests to-face interaction, with family, friends and Linda Jackson, Ph.D.
that the console is currently the most pop- acquaintances. The effects of videogame Alex Games, Ph.D.
ular mode of videogame delivery. availability on cell phones raises yet an- Michigan University
other set of important research questions U.S.A.
Conspicuously absent in the developmen- in child development. The benefits and
jackso67@msu.edu
tal and IT literature is research on cell liabilities of the handheld vidoegame may
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Different new technologies have been in- the Cognitive Behavioral Therapy (CBT) the the patient enters the virtual environment
troduced over the last few years that are use of a combination of cognitive and be- and faces a specific critical situation such
increasingly finding application in health havioral procedures to help the patient as a kitchen, supermarket, pub, restaurant
care delivery for patients with eating dis- identify and change the maintaining mech- or gymnasium. Here, the patient is helped
16 orders and obesity. These include self-help
(supervised and unsupervised), telemedi-
anisms. However it is different for: in developing specific strategies for avoid-
ing or coping with the negative emotions
cine, telephone therapy, e-mail, Internet, Its use of Virtual Reality (VR): 10 VR ses- induced by the situation. In the final 20
computer software, CD-ROMs, portable sions are part of the standard protocol. minutes the therapist explores the patient’s
computers, and virtual reality techniques. understanding of what happened in VR
One of the most promising is virtual real- Its focus on the negative emotions relat- and the specific reactions–emotional and
ity (VR), an advanced form of human-com- ed to the body, a major reason patients behavioral–to the different situations ex-
puter interface that allows the user to in- want to lose weight. perienced. If needed, some new strategies
teract with and become immersed in a for coping with the VR situations are pre-
computer-generated environment in a nat- Its focus on supporting the empower- sented and discussed. To support the em-
uralistic fashion. ment process. VR has the right features to powerment process, the therapists follow
support empowerment process, since it is the Socratic style–they use a series of
Distorted body image, negative emotions a special, sheltered setting where patients questions related to the contents of the
and lack of faith in the therapy are typical can start to explore and act without feeling virtual environment to help clients synthe-
features of these disturbances and are the threatened. size information and reach conclusions on
most difficult characteristics to change. their own.
One innovative approach to their treat- During the VR sessions (see Figure 1) they
ment is to enhance traditional cognitive- use the “20/20/20 rule.” During the first 20 The different virtual scenes are included in
behavioral therapy (CBT) with the use of minutes, the therapist focuses on getting an open source virtual environment–Neu-
virtual reality. a clear understanding of the patient's cur- roVR–that can be downloaded for free from
rent concerns, level of general functioning, the NeuroVR Web site: http://www.neurovr.org.
A first approach is the one offered by the and their experiences related to food and Using this software the therapist may also
Experiential Cognitive Therapy (ECT). De- to the body. This part of the session tends customize each environment by adding sig-
veloped by Giuseppe Riva and his group in- to be characterized by patients doing most nificant cues such as images, objects, and
side both the IVT2010 Italian Government of the talking, although the therapist can video related to the story of the patient.
funded project and the VEPSY Updated Eu- guide with questions and reflection to get
ropean funded project is a relatively short- a sense of the patient's current status. The This approach was validated through dif-
term, patient oriented approach that focus- second 20 minutes is devoted to the VR ferent case studies and trials. In the first
es on individual discovery. IET shares with experience. During this part of the session one, uncontrolled, three groups of patients
T h e O ff ic i a l Vo ice o f t h e I n te rn a t i o n a l Association
FEATURES
ish research group led by Gutiérrez-Maldon- ment the researchers evaluated the level of high-calorie food and after visiting the
ado. This group investigated the emotional state anxiety and depression experienced swimming pool than in the neutral room.
potential of food-related VR experiences with by the sample. In a recent study, the re- In contrast, controls only show higher lev-
eating disordered subjects. In a first study, sponse to the same five experimental vir- els of anxiety in the swimming pool.
thirty female patients with eating disorders tual environments plus a neutral room in
were exposed to six virtual environments–a a group of eighty-five eating disordered sub- Overall, these results show that virtual envi-
living-room (neutral situation), a kitchen with jects was compared with a control group of ronments are particularly useful for simulat-
high-calorie food, a kitchen with low-calorie students. Results of several repeated ing everyday situations that may provoke
food, a restaurant with high-calorie food, a measures analyses demonstrated that pa- emotional reactions such as anxiety and de-
restaurant with low-calorie food, and a swim- tients show higher levels of anxiety and a pression, in clinical patients. Specifically, the
ming-pool. After exposure to each environ- more depressed mood after exposure to virtual experiences in which subjects were
Published studies related to the use of VR in obesity and eating disorders (source Medline, accessed November 17, 2009)
Ferrer-García M, Gutiérrez-Maldonado J, Caqueo-Urízar A, Moreno E., The Validity of Virtual Environments for Eliciting Emotional Responses in Patients
With Eating Disorders and in Controls, Behav Modif. 2009 Oct 12. doi:10.1177/0145445509348056
Manzoni GM, Pagnini F, Gorini A, Preziosa A, Castelnuovo G, Molinari E, Riva G., Can relaxation training reduce emotional eating in women with obesity?
An exploratory study with 3 months of follow-up, J Am Diet Assoc. 2009 Aug;109(8):1427-32.
Riva G, Manzoni M, Villani D, Gaggioli A, Molinari E., Why you really eat? Virtual reality in the treatment of obese emotional eaters, Stud Health Technol Inform. 2008;132:417-9.
Gutierrez-Maldonado J, Ferrer-Garcia M, Caqueo-Urizar A, Letosa-Porta A., Assessment of emotional reactivity produced by exposure to virtual
18 environments in patients with eating disorders, Cyberpsychol Behav. 2006 Oct;9(5):507-13.
Emmelkamp PM., Technological innovations in clinical assessment and psychotherapy, Psychother Psychosom. 2005;74(6):336-43. Review.
Myers TC, Swan-Kremeier L, Wonderlich S, Lancaster K, Mitchell JE., The use of alternative delivery systems and new technologies in the treatment of patients
with eating disorders, Int J Eat Disord. 2004 Sep;36(2):123-43. Review.
Riva G, Bacchetta M, Cesa G, Conti S, Molinari E., Six-month follow-up of in-patient experiential cognitive therapy for binge eating disorders, Cyberpsychol Behav. 2003 Jun;6(3):2
Perpiña C., Botella C., Baños RM., Virtual reality in eating disorders, European Eating Disorders Review 2003;11(3):261-278.
Lozano JA, Alcaniz M, Gil JA, Moserrat C, Juan MC, Grau V, Varvaro H., Virtual food in virtual environments for the treatment of eating disorders, Stud Health Technol Inform.
2002;85:268-73.
Riva G, Bacchetta M, Baruffi M, Molinari E., Virtual-reality-based multidimensional therapy for the treatment of body image disturbances in binge eating disorders:
a preliminary controlled study, IEEE Trans Inf Technol Biomed. 2002 Sep;6(3):224-34.
Riva G, Bacchetta M, Baruffi M, Molinari E. , Virtual reality-based multidimensional therapy for the treatment of body image disturbances in obesity: a controlled study,
Cyberpsychol Behav. 2001 Aug;4(4):511-26
Perpiña C, Botella C, Baños RM, Marco JH, Alcañiz M, Quero S., Body image and virtual reality in eating disorders: Exposure by virtual reality is more
effective than the classical body image treatment? CyberPsychology & Behavior 1999;3(2):149-159.
Riva G, Bacchetta M, Baruffi M, Rinaldi S, Molinari E.,Virtual reality based experiential cognitive treatment of anorexia nervosa,
J Behav Ther Exp Psychiatry. 1999 Sep;30(3):221-30.
Riva G, Bacchetta M, Baruffi M, Rinaldi S, Molinari E., Experiential cognitive therapy in anorexia nervosa.
Eat Weight Disord. 1998 Sep;3(3):141-50
Riva G. , Modifications of body-image induced by virtual reality., Percept Mot Skills. 1998 Feb;86(1):163-70.
T h e O ff ic i a l Vo ice o f t h e I n te rn a t i o n a l Association
FEATURES
forced to ingest high-calorie food induced the tions, although in our experience, it seems Finally, the papers published by the Gutiér-
highest levels of state anxiety and depression. that many patients continue to struggle with rez-Maldonado group suggest that VR may
negative body image post-treatment. be useful, too, for simulating everyday situ-
In conclusion, the data available on scientif- ations to assess emotional reactions in clin-
ic journals (see Table 1) suggest that VR can Second, as emphasized by social cognitive ical patients.
help in addressing two key features of eating theory, performance-based methods are the
[ ]
disorders and obesity not always adequate- most effective in producing therapeutic
ly addressed by existing approaches–body change across behavioral, cognitive, and af-
Giuseppe Riva, Ph.D.
experience disturbances and self-efficacy. VR fective modalities. The proposed experien-
Enrico Molinari, Ph.D.
technology offers an innovative approach to tial approaches could help patients in dis- Istituto Auxlogico Italiano
the treatment of body image disturbance, a covering that difficulties can be defeated, Italy
difficult concept to address in therapy. Pre- so improving their cognitive and behavioral
viously, cognitive-behavioral and feminist ap- skills for coping with stressful situations re- giuseppe.riva@unicatt.it
proaches have been the standard interven- lated both to food and to their body. auxo.psylab@auxologico.it
Pati
Gym
T h e O ff ic i a l Vo ice o f t h e I n te rn a t i o n a l Association
FEATURES
cellence in Professional Psychology” serv- yelling at them had higher levels of sub- wide range of possibilities, offering
icing the Pacific Region. It offers psychol- jective “presence” and emotional reac- broader access to self-care adjuncts and
ogy services to help the local community tivity than those watching the videos on psychotherapy tools. New explorations
and offers top-rated training experiences a flat screen. In another study, anecdot- of applications for VR in mental health
to develop the new generation of mental al data suggests effective pain distrac- portend fruitful growth in psychology-
health professionals. Considering the tion by VR for the urology patients that related fields and new frontiers for indi-
[ ]
above-mentioned stigma experienced by played a videogame while wearing a viduals’ healing.
many war fighters and their attraction to HMD (Figure 2). Similarly, chronic pain
computers and videogames, this depart- patients involved with another study are MAJ Melba C. Stetz, Ph.D.
ment has launched several VR clinical re- reporting more distraction/ immersion Richard I. Ries, MSEd
search projects. when using HMDs to play a relaxing Raymond A. Folen, Ph.D.
game while listening to relaxation scripts Department of Pyschology
Tripler Army Medical Center
Preliminary data from one of these VR (Figure 3).
U.S.A.
studies (see Figure 1) suggests deeper
immersion when wearing a head mount- As evidenced by studies such as these, Melba.Stetz@us.army.mil
ed display (HMD). That is, participants embracing the values presented by VR www.tamc.amedd.army.mil/of-
that watched videos of angry bosses mental health technology can unfurl a fices/Psychology/research.html
21
Transcranial Doppler Monitoring
in Presence Research
In this study, presence is measured in patients exposed to virtual envi-
ronments using a method implementing non-invase brain monitoring.
In order to study the psychological mech- are promising because they potentially An alternative brain activity measurement
anisms underlying experiences in virtu- provide data that is not influenced by the technique has been proposed recently:
al environments (VE), one of the concepts participant’s interpretation. However, the Transcranial Doppler Monitoring (TCD).
that are analyzed is presence. A common- analysis of these measures can be diffi-
ly accepted definition of this concept in- cult since very little is known about the Transcranial Doppler Monitoring
dicates that presence is the subjective ex- neural processes that are involved in the
perience of being in one place, even when complex experience of presence. The TCD is a technique of diagnosis by ultra-
you are physically located in another. brain activity measures that have been sound. It requires two probes to be placed
proposed for presence research are the on the head of the subject using a head-
One of the possible indicators of pres- electroencephalogram (EEG) and the band or a similar object. It allows us to di-
ence that have been proposed is neuro- functional magnetic resonance imaging rectly register the information of blood
logical activity. Brain activity measures (fMRI). flow velocity from the Middle Cerebral Ar-
FEATURES Transcranial Doppler Monitoring
tery (MCA), Anterior Cerebral Artery (ACA) have shown that mean BFV obtained from under study (MCAs and ACAs). Significant
and Posterior Cerebral Artery (PCA). The TCD signals increases when users are do- differences occurred only in the left arter-
probe direction, the reference volume ing a cognitive activity when compared to ies. The variations in MCA-L could be due
depth and the flow direction identify each baseline periods. to the motor tasks with the right hand to
cerebral artery. control the joystick. However, the variations
TCD and Presence in ACA-L can only be explained by other
TCD has important advantages when com- factors such as differences in the emotion-
pared to other techniques. First of all, it We have used TCD to analyze cognitive al state or the level of presence that the
has a high temporal resolution, which al- states related with presence during the ex- user is experiencing during the VE expo-
lows instantaneous monitoring of cerebral posure to VE in different immersion and sure in the different navigation conditions.
responses to specific events. Furthermore, navigation conditions. Presence questionnaires confirmed that
it is non-invasive, so it is possible to use it In the first study, two different navigation the level of presence was different between
in an ecological way in a great variety of conditions were compared (user-controlled experimental conditions.
environments. That constitutes its main vs. system-controlled navigation). The per-
advantage when compared with other centage variations between baseline and The second study compared the same nav-
techniques such as fMRI. The main disad- navigation were positive in all the arteries igation conditions but in two different im-
vantage of TCD is its mersion configurations (CAVE-
spatial resolution, like vs. projection screen). In this
which is limited by the case, only MCAs were consid-
size of the cortical ar- ered. The navigation factor had
eas supplied by the ar- significant influence in BFV vari-
teries under study. ations in both MCA.
[ ]
observed in these studies.
brey@labhuman.i3bh.es
www.labhuman.com
T h e O ff ic i a l Vo ice o f t h e I n te rn a t i o n a l Association
FEATURES
Surgery Simulation:
Training Tool of the Future
The advantages of teaching surgery using virtual reality simulations
provide motivation to further develop this field. In the following arti-
cle, the authors describe methods they have implemented to make
Shiyu Jia & Zhenkuan Pan
this training tool more realistic and
efficient for training surgeons.
Surgery simulation simulates sur- al modules, including user inter-
gery processes in a computer-gen- face, a graphics renderer, haptic de-
erated virtual environment. It is an vice manager, collision detection,
Figure 1. Surgery
simulation on a test
application of virtual reality tech- deformation calculation, cutting 23
nologies in the field of medicine. tool, touching and grasping tool.
model.
Non-real-time surgery simulations The system is designed to be mul-
are usually used for surgery plan- ti-threaded, and thus can take ad-
(a) Test model ning while real-time surgery simu- vantage of multi-CPU or multi-core
lations are used for surgery train- CPU. Graphics rendering is imple-
ing. Compared to conventional mented using OpenGL 2.0 with
surgery training methods, such as GLSL shaders and currently PHAN-
using corpses and dummies, real- ToM haptic devices from SensAble
time surgery simulation is more Technologies are supported using
cost-effective, can be more immer- GHOST SDK. The haptic update
sive and interactive, can be repeat- loop is implemented in a separate
(b) Touching (c) Grasping ed unlimited times without any thread to decouple it from collision
real harm, and can easily adapt to detection and deformation calcu-
different physiological parameters lation.
of different patients. Our research
focuses on designing and imple- To facilitate algorithm implemen-
menting mathematical models tation, we designed a sophisticat-
and algorithms for real-time sur- ed data structure to store geomet-
(d) Cutting in progress (e) Cutting finished gery simulation, including defor- rical, topological and mechanical
mation of deformable objects, user information of a target object. The
interaction with haptic devices and object is represented by tetrahe-
simulating surgical operations such dral mesh. The mesh is composed
as cutting. of vertices, edges, triangular faces
and tetrahedrons. Each element
We have developed a surgery sim- has relational information about
ulation software system using C++. its neighboring elements. For ex-
(f) Opening cutting wound by grasping
The system is composed of sever- ample, each edge has two point-
FEATURES Surgery Simulation
[ ]
consumes a large amount of computational Our future research will focus on the follow-
time, so efficient algorithms and implemen- ing aspects: Shiyu Jia, Ph.D.
tations are essential to meet real-time require- Zhenkuan Pan, Ph.D.
Qingdao University
ments. We implement two deformation algo- Simulating sewing operation. This involves
P.R. of China
rithms, both based on the Finite Element simulating interaction between the needle,
Method. One algorithm pre-computes defor- suture and target objects, as well as deforma- shiyu.jia@yahoo.com.cn
Figure 2.
Surgery simula-
tion on a liver
model.
(a) Liver model (b) Opening cutting wound by grasping (a) Wireframe
Coming in February 2010
Special Issue on PTSD
www.liebertpub.com/cpb
New IOS Press Publication!
Annual Review of Cybertherapy
and Telemedicine 2009
Advanced Technologies in the Behavioral, Social and Neurosciences
Cybertherapy – the provision of healthcare services using advanced tech-
nologies – can help improve the lives of many of us, both patients and
health professionals, while tackling the challenges to healthcare systems.
Despite the potential of cybertherapy, its benefits and the technical ma-
turity of the applications, the use of cybertherapy services is still limit-
ed, and the market remains highly fragmented. Although many coun-
tries – including USA, Europe, Korea and Japan – have expressed their
commitment to wider deployment of cybertherapy, most cybertherapy
initiatives are no more than one-off, small-scale projects that are not
integrated into healthcare systems.
Contents:
• Critical Reviews: They summarize and evaluate emerging cyberther-
apy topics, including Interreality, CyberAddiction and Telemedicine;
• Evaluation Studies: They are generally undertaken to solve some spe- Volume 144 Studies in Health
cific practical problems and yield decisions about the value of cyberther- Technology and Informatics
apy interventions;
Editors: B.K. Wiederhold and G. Riva
• Original Research: They presents research studies addressing new June 2009, 304 pp., hardcover
cybertherapy methods or approaches; ISBN: 978-1-60750-017-9
Price: US $167 / Euro 115 / £104
• Clinical Observations: They include case studies or research protocols
with a long-term potential
28
C
urrently experts in the mental Troubling suicide rates young people in South Korea view suicide
health area in South Korea are fo- as a right.
cused on implementing changes In 2008 South Korea had the highest sui-
that will result in heightened awareness cide rate out of the 30 nations that make Everyday stress in a fast-paced society that
and a broader scope of treatment options. up the Organization for Economic Cooper- pressures young people to become suc-
Stigmatization of mental illness in Asian ation and Development (OECD). Between cessful is trying as well. Suicide rates spike
societies has made treatment difficult, as 1995 and 2005 the suicide rate more than around midterm exams for high school
many individuals are hesitant to seek treat- doubled from 11.8 per 100,000 to 26.1 per students–a time in their life that may de-
ment and instead suffer in silence rather 100,000. Currently, an average of 38 peo- termine whether or not they will get into
than bring shame to themselves and their ple commit suicide each day in South Ko- a prestigious university. Stress in the work-
families. rea, making it the fourth cause of death in place, as well as competition among peers,
the country. has also been steadily rising, according to
The stigma attached to various mental ill- studies, and has resulted in a higher num-
nesses has resulted in a lack of a well-de- One concern is the “glorification” of sui- ber of workers suffering from depression
veloped concept of mental illness, a com- cide committed by prominent celebrities and mental illness.
mon trait to most Asian nations. The such as popular actress Choi Jin-sil, who
treatment used in the West, of a recovery- killed herself in 2008. Copycat suicides have To explain these numbers, the National Sta-
based consumer-driven system, has not been recorded throughout the country, tistics Office, for example, blamed the bad
been implemented in South Korea. With- such as five reenactments of a protestor, economic climate resulting from the 1997
out a solid understanding of different Chun Se, who set himself on fire and financial crisis. Social dislocations during a
types of mental disease, the results have plunged 15 feet to his death to symbolical- period of rabid urbanization in the 1980’s
become apparent in disheartening statis- ly protest the beating deaths of student have also been given as a cause for increased
tics like a high suicide rate. demonstrators. Surveys have shown that incidence of mental illness and in 2005, the
T h e O ff ic i a l Vo ice o f t h e I n te rn a t i o n a l Association
> COUNTRY FOCUS
30
Kim believes that the future of ICT will such as virtual reality simulations, renowned researchers from around the
consist of a more multimodal environ- videogames, telehealth, video-confer- world, experts within its borders are tak-
ment and the use of bidirectional me- encing, the internet, robotics, brain com- ing steps to bring attention to topics that
dia. He says, “Technology based on a puter interfaces, wearable computing, have long been considered taboo. To con-
better understanding of the human psy- non-invasive physiological monitoring front these problems head on, the first
che will play a crucial role.” With increas- devices, in diagnosis, assessment, and steps are awareness and acceptance of
ing funding and a focus on intercultur- prevention of mental and physical dis- mental health disease. By acknowledg-
al research and international projects, orders. In addition, interactive media in ing these problems and implementing
South Korea is working to change the training, education, rehabilitation, and tools to improve treatment, South Korea
way that mental healthcare is both therapeutic interventions will be ex- is well on the way to improving the over-
viewed and treated. plored. A second focus will also include all mental health of its population.
how new technologies are influencing
A Bright Future behavior and society through cyberad-
vertising, cyberfashion, and cyberstalk-
For the first time in 15 years, The An- ing to name a few. Sources:
nual CyberTherapy & CyberPsychology
conference will be held in Asia. The con- The time has come for change in the Personal communication with Profes-
ference will be hosted in Seoul on June treatment of mental and physical illness- sors Sun Kim and Jang-Han Lee, World
13-15, 2010. Topics to be discussed in- es in South Korea. Along with a presti- Health Organization and countrystud-
clude uses of advanced technologies gious conference bringing world- ies.us.
subscribe to the Journal of
Cybertherapy & rehabilitation (JCr)
What is the JCr?
The JCR is a scientific, peer-reviewed journal that allows subscribers to take advantage of a growing quantity and quality of
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ogy, physical medicine and rehabilitation, neurology, occupational therapy, physical therapy, cognitive rehabilitation, neurology,
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