You are on page 1of 36

Contents

Zoom In

Zoom Out

For navigation instructions please click here

Search Issue

Next Page

I N N O VAT I O N S I N V I S U A L C O M P U T I N G F O R T H E G L O B A L D C C C O M M U N I T Y

Computer
August 2007 www.cgw.com

WORLD

Magically
Made
ILM applies digital
sources to conjure up
Harry Potters latest
creative creatures

$6.00 USA

Contents

Zoom In

Zoom Out

For navigation instructions please click here

Search Issue

$8.25 Canada

Next Page

CW Previous Page

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

HdbZi^bZh!]Vk^c\i]ZWZhiXVgYh
]Vhcdi]^c\idYdl^i]ajX`#

3^]cVP\Q[TfXcWh^daVaP_WXRb0C85XaT6;"3PRRT[TaPc^abUa^\0<3
PaTcWTTbbT]cXP[f^aZbcPcX^]VaP_WXRbRPaSbST[XeTaX]VX]RaTPbTS_TaU^a\P]RT
aT[XPQX[XchP]SeP[dT5TPcdaTSX]_a^UTbbX^]P[f^aZbcPcX^]TeTahfWTaT

5^a\^aTX]U^a\PcX^]eXbXcPcXP\SR^\5XaT6;
!&0SeP]RTS<XRa^3TeXRTb8]R0[[aXVWcbaTbTaeTS0<3cWT0<30aa^f[^V^0C8cWT0C8[^V^5XaT6;P]SR^\QX]PcX^]bcWTaT^UPaTcaPST\PaZb
^U0SeP]RTS<XRa^3TeXRTb8]R>cWTa]P\TbPaTU^aX]U^a\PcX^]P[_da_^bTb^][hP]S\PhQTcaPST\PaZb^UcWTXaaTb_TRcXeT^f]Tab

CW Previous Page

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

CW Previous Page

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

August 2007 Volume 30 Number 8

I N N O VAT I O N S I N V I S U A L C O M P U T I N G F O R T H E G L O B A L D C C C O M M U N I T Y

Computer

See it in Post

____________

www.postmagazine.com

Also see www.cgw.com for computer graphics news,


special surveys and reports, and the online gallery.

The Bourne Ultimatums


director and editor discuss
their approach while making this movie.
The right way to bid a job.
Audio post techniques
for spot work.

WORLD
WORLD

Departments
Editors Note 2
Face Tomorrow
The theme of SIGGRAPH 2007 was
Face Tomorrow, and there was no
better place than Emerging Technologies for this concept to come to life.

Spotlight 4
Products
FogScreens projection screen
14

Cover story

Dark Magic

14

CREATURE MODELING | ILM uses


simulation and other techniques to
conjure up two new creatures for
the latest Harry Potter movie.
By Barbara Robertson

ARTVPSs RenderPipe AV6


SGIs Altix Ice

Digging for Details

N-Sided Quidam 1.5

ARCHITECTURE | An architectural
designer uses digital tools to help
archaeologists solve mysteries of
ancient Maya cities.

Autodesks Inventor LT
AutoDesSyss RenderZone Plus 6.5
User Focus
Evan Almightys digital cast

20

F e a t u re s

20

By Rachael Taggart

Viewpoint 12

Doggie Doubles 24

Best-in-Class Production

SCANNING | Realscan 3D employs a


new technique to acquire digital data
of the canine actors in Underdog.

Studies reveal the importance of digital prototyping as a means to efcient


manufacturing and production.

By Bruce Shutan

Portfolio 28
SIGGRAPH Animation Theaters, Part 2

@cgw.com...
_____________

Knowledge & Career 30


Classieds 31
Products 32

See the latest news and


announcements from
SIGGRAPH 2007 on the
CGW Web site.

24

On the cover:
There was little horsing around when
ILM artists created Thestrals, horselike creatures for Harry Potter and the
Order of the Phoenix, pg. 14.
28
w
ww.cgw.com
___________

CW Previous Page

AUGUST 2007

Computer Graphics World | 1

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

editorsnote

CW Previous Page

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

Karen
Moltenbrey
Chief Editor

Face Tomorrow
SIGGRAPH 2007, held early this month in San Diego, marked the 34th year
for this international conference and expo on computer graphics and interactive techniques. Much has changed since the early days of the show, but one
thing that remains constant is SIGGRAPHs focus on the future. This year,
that concept remained in the forefront, as the conferences, papers, sessions,

Art Gallery, Computer Animation Festival, exhibits, and more featured content that
adhered to the theme Face Tomorrow.
As you might imagine, to summarize the entire event would require far more space
than I have available on this page. Yet, there is one segment of the conference that I
would like to highlight: Emerging Technologies. I have been to a number of SIGGRAPHs,
and in my opinion, this years Emerging Technologies program contained far more
installations with potential for real-world applications than ever before. Indeed, the
focus of this show segment is, and has always has been, on experimental technologies
that offer a look at future capabilities of computer graphics. Yet in the past, Emerging
Technologies has been a showcase of interesting, but not very practical, installations.

K A R E N M O LT E N B R E Y: Chief Editor
______
karen@cgw.com
36 East Nashua Road
Windham, NH 03087
(603) 432-7568
CONTRIBUTING EDITORS:
Courtney Howard, Jenny Donelan,
Audrey Doyle, Evan Marc Hirsch,
George Maestri, Martin McEachern,
Stephen Porter, Barbara Robertson
W I L L I A M R . R I T T WA G E
Publisher
President and CEO, COP Communications

SALES
J E F F V I C T O R: We s t C o a s t S a l e s M a n a g e r
jeffvictor@comcast.net
_________
(847) 367-4073 fax: (847) 920-9206
L I S A Q U I N TA N I L L A: E a s t C o a s t S a l e s
Classieds Education Recruitment
________
lisaq@copcomm.com
(877) CGW-POST [249-7678] fax: (214) 260-1127
M A R I K O H N: S t r a t e g i c / C o r p o r a t e S a l e s
_________
mkohn@copcomm.com
(818) 291-1153 fax: (818) 547-4607
Editorial Ofce / LA Sales Ofce:
620 West Elk Avenue, Glendale, CA 91204
(800) 280-6446

Not so this year, as the program contained a record amount of curated content.
As show-goers stepped inside the e-Tech area, the rst installation they saw was

PRODUCTION

ment of groups at trade shows. This Ambient Intelligence project at the Mitsubishi

K AT H C U N N I N G H A M : Production Director
kcunningham@cgw.com
__________
(818) 291-1113

Electric Research Laboratories is focused on creating sensing platforms and percep-

M I C H A E L V I G G I A N O : Art Director

Buzz, which measured and visualized conference crowds for understanding the move-

tual software that will relay information to the building systems of the future. During

mviggiano@copcomm.com
___________

my visit, Buzz visually displayed an extremely active area within the Emerging

C H R I S S A L C I D O : Account Representative
_________
csalcido@copprints.com
(818) 291-1144

Technologies spacethe Microsoft Surface display.


The belle of e-Tech, Surface turns an ordinary tabletop into a vibrant, interactive
surface on which users interact with digital content through touch and gesture. The
device, which soon will be rolled out in restaurants, hotels, and retail establishments,
allows patrons to place food orders, download music, play games, and morethink of
it as a large iPhone, only in a table form. For example, guests can place a smart card
on the tabletop, and up pops their favorite food and drink items from that particular
establishment. And Surfaces surface is durabledrinks and food can be placed on it
without fear of damage from an unfortunate spill.
Also intriguing was Texas Instruments DLP 3D TV, for displaying high-def 3D stereo
imagery for games and movies at home. Consumer 3D-ready HD TVs already exist, and,
according to Texas Instruments, over one million 3D-ready DLP televisions are expected
to be in homes by mid-2008, making stereo in the home closer than you may realize.
And while there were some novel display concepts this year, I found E Inks technology relevant in terms of the more recent green awareness in our society. The companys reective displays tout a thin, exible form with daylight readability albeit with
low power consumption. So the user still has the experience of reading from paper,
with the ability to update information, but without the negative environmental impact

Computer Graphics World Magazine


is published by Computer Graphics World,
a COP Communications company.
Computer Graphics World does not verify any claims or
other information appearing in any of the advertisements
contained in the publication, and cannot take any
responsibility for any losses or other damages incurred
by readers in reliance on such content.
Computer Graphics World cannot be held responsible for
the safekeeping or return of unsolicited articles,
manuscripts, photographs, illustrations or other materials.
Address all subscription correspondence to: Computer
Graphics World, P.O. Box 3296, Northbrook, IL 60065-3296.
Subscriptions are available free to qualied individuals
within the United States. Non-qualied subscription rates:
USA$72 for 1 year, $98 for 2 years; Canadian
subscriptions $98 for 1 year and $136 for 2 years;
all other countries$150 for 1 year and $208 for 2 years.
Digital subscriptions are available for $27 per year.
Subscribers can also contact customer service by calling
_______
847-559-7310 or sending an email to cgw@omeda.com.
Change of address can be made online at http://www.
omeda.com/cgw/ and click on customer service assistance.

associated with paper. The technology has many uses, such as in electronic readers,
cell phones, signage, electronic books, and more.
In my opinion, the most important goal of Emerging Technologies is to inspire

Postmaster: Send Address Changes to


Computer Graphics World, P.O. Box 3296,
Northbrook, IL 60065-3296

those in our industry to continue to seek innovative technologies so we can better face
tomorrow. And what better theme could there have been for SIGGRAPH 2007?
2

| Computer Graphics World

CW Previous Page

AUGUST 2007

w
ww.cgw.com
___________

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

CW Previous Page

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

Explore
Design
Deliver

When the moon becomes


the morning sun...
by Victor Baran

with new global illumination rendering


and other enhancements...
formZ is the top program we turn to for our 3D modeling needs, because it is exceptionally
suitable for handling the requirements of accurate modeling.
Victor Baran, www.artepolis.net

check it out at formZ.com


_______________

CW Previous Page

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

CW Previous Page

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

spotlight
Your resource for products, user applications, news, and market research

PRODUCTS

DISPLAY

FogScreen Launches New Projection Screen


FogScreen, creators of the rst walk-

projection screen. Both utilize patented

through projection screen, released the

technology to create the rst commer-

FogScreen One projection screen. The

cial walk-through projection screen

1-meter-wide (3-foot, 3-inch) screen

comprising microscopic fog droplets,

seamlessly links to an unlimited num-

enabling vibrant colors and images to

ber of FogScreen One projection units.

literally oat in the air. Furthermore,

The result is a screen of dry fog that is

they operate at room temperature.

customizable to any size for any venue,

The new screen weighs just over

with no gaps between the adjoining

130 pounds and consumes 1 to 2.5 gal-

screens. The screens are synchronized

lons of water per hour, depending on

by control units, enabling designers to

fog output.
The new 1-meter FogScreen is avail-

$1100 thereafter. The purchase price

projection

able now. Rental for both the 1-meter

for the Inia is $79,950. For a special,

screen is a follow-up to the companys

and 2-meter offerings is $3500 for the

limited-time promotional price on the

original 2-meter-wide FogScreen Inia

rst day, $1200 for the second day, and

1-meter product, contact FogScreen.

create effects.
The

FogScreen

One

PRODUCTS

RENDERING

ARTVPS Renders New Solution


Faster rendering times and 64-bit support are just two of the
new features available in the RenderPipe AV6 software release,
unveiled recently by ARTVPS.
In addition to enhancing existing elements of its RenderPipe
software, ARTVPS has introduced a number of new tools in
this version, including QuickTime object movie output, which
enables the exploration of 3D objects from multiple viewing
angles, as well as a preview of its hardware-accelerated global
illumination solution.
Optimized to accelerate data transfer between RenderPipe
(the companys raytracing software renderer) and RayBox, AV6
gives users even faster rendering through the new desktop system. This latest release also supports both 3ds Max 9 (64-bit) and
Maya 8.5 (32- and 64-bit) from Autodesk.
AV6 began shipping in June. Existing customers can download updates for free at www.artvps.com. Pricing for new customers is dependent on the users requirements.

| Computer Graphics World

CW Previous Page

AUGUST 2007

w
ww.cgw.com
___________

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

CW Previous Page

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

PRODUCTS

PROCESSING

SGI Unveils Ultra-Dense Altix Ice Blade


SGI has made available its new Altix Ice, a next-generation platform for high-performance computing. Designed to close the gap between performance and user productivity, the Altix Ice 8200 is the rst in a line of cool-running bladed servers built to
handle high-performance computing applications and large scale-out workloads.
According to SGI, the Altix Ice minimizes demands on a data centers space and
power. Its ultra-dense rack architecture is said to deliver up to 40 percent more compute performance per oor tile than competing blades. A single Altix 8200 rack can be
powered by as many as 512 Intel Xeon processor cores and deliver 6 teraops of performance. Moreover, the product comes pre-integrated for easy power-up and start.
The offering includes a version of the Atoka board, which SGI co-developed with
Intel specically for the high-performance computing market. With this, a single
Altix 8200 can be powered by two dual- or quad-core Intel Xeon processors for up to
32GB of memory. For optimal performance and scalability, the platform supports dual
high-speed, low-latency DDR InniBand backplanes, enabling fast communication
between nodes and racks, even across thousands of processors. This integrated blade
format also makes system service and maintenance easier. Last, the diskless blade
architecture offers off-blade centralization of storage resources.
The SGI Altix Ice 8200 is available now in congurations ranging from 8 to 512
processors per rack. Pricing is scalable, starting at $350,000.


    
"!+ "($  (!

!$ +%& % $% "


  ! 
!&$"'
 #!$ "&"!&$$
(!")"!
!")%! !'*

  % & %& ! &(


#!$ &$$ && $&%&% &'$! &"
"$ & "%& !!  %"&%

______________________________

w
w w. c gw. c om
___________

CW Previous Page

AUGUST 2007

Computer Graphics World | 5

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

CW Previous Page

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

PRODUCTS

MODELING

N-Sided Rolls Out Quidam Version 1.5


The young French company N-Sided released a new version of
Quidam, its professional character modeling software. With
an intuitive interface, Quidam is unique in the way it merges
various anatomical elements into one seamless model.
A single Base (Model Pack) of Quidam allows users to generate billions of different characters. Moreover, the product
provides artists with a full set of advanced tools for sculpting and retouching their creations down to the last detail.
Furthermore, Quidam exports multi-resolution 3D characters,
entirely textured and ready to be animated, in all the usual 3D
software. Specically, Quidam 1.5 ships with a number of new
features, including a new tool for placing imported objects,
improvements for painting skinning weights, the addition of

Quidam 1.5 is shipping now for the Mac and PC, and is free

advanced editing and skeleton personalization, and more. The

for previous version holders. Otherwise, the product is priced

version also ships with two complete dynamic bases (Fantasy

at $267. The export plug-in for Maya, LightWave, Cinema 4D,

warrior and Manga man), two variants of the face bases with

Carrara, and 3ds Max costs $101, and the LPA plug-in exten-

articulations, and new textures and accessories.

sion is priced at $403.

RENDERING

Autodesk Goes Light


with Autodesk Inventor
Autodesk announced a technology preview release of

PRODUCTS

PRODUCTS

CAD

AutoDesSys recently introduced FormZ RenderZone


Plus Version 6.5, software that represents an evolutionary step toward global illumination, which is now sup-

Autodesk Inventor LT, a new member of its Inventor fam-

ported by different techniques, including nal gather,

ily of software products for 3D

ambient occlusion, and improved radiosity. These can

mechanical design. Inventor

be used separately or combined to complement one

LT, a streamlined version of

another.

Inventor, will help customers

FormZ RenderZone Plus is now the highest level of

enhance their communica-

built-in rendering that FormZ offers. RadioZity will be

tion with suppliers and man-

retired as a separate product, but its features are incor-

ufacturing partners by mak-

porated in the new rendering software.


The aim is to give designers a product that requires

ing it easy and affordable to

little effort to set up, is easy to control, and produces

create, share, and edit 3D part designs.


Inventor LT helps customers improve communica-

results in a short period of time. Unlike traditional radios-

tion within the supply chain by making editable 3D

ity, which is slow and cumbersome to use, RenderZone

part design data more accessible. Inventor LT enables:

Plus offers an uncomplicated approach to 3D for presen-

multi-CAD translation capabilities for leading native

tations, visualization, and animation.

and neutral 3D CAD le formats, 3D part model cre-

While primarily a rendering development, FormZ 6.5

ation and editing, automated mechanical drawings,

includes additional improvements and enhancements,

genuine DWG interoperability with DWG TrueConnect

such as new methods for correction and new shaders,

technology, photorealistic rendering of 3D part designs,

the majority of which are intended to support architec-

and more.

tural renderings (such as shingles, brick pavers, road

A free downloadable preview license is available


through Autodesk Labs (active through May 1, 2008) at
http://labs.autodesk.com/technologies/inventor_lt.

FormZ gets in the Zone

| Computer Graphics World

CW Previous Page

AUGUST 2007

and sidewalk paving, and frosted glass).


Pricing for the FormZ modeler is $1495; RenderZone
Plus, meanwhile, costs $500.

w
ww.cgw.com
___________

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

CW Previous Page

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

Welcome to your edit suite.

Imagine true broadcast-level HD editing in places you never thought possible.


Io HD, paired up with Apples MacBook Pro and Final Cut Studio 2,
gets you a no-compromises HD editing suite wherever you want to work.
One FireWire cable to the Mac is all you need to work with full-resolution 10-bit
4:2:2 HD and SD video, using the powerful new ProRes 422 codec from Apple,
uniquely integrated directly into Io HDs hardware.
Add in Io HDs 10-bit up/down/cross conversion and unmatched video and audio
connectivity, and youre seamlessly working in any format you want,
anywhere you need it... in a portable, professional package.
Check out Io HD at our website, or give us a call to find an authorized
AJA Desktop Dealer near you.

www.aja.com
800.251.4224

CW Previous Page

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

CW Previous Page

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

spotlight
USER FOCUS

CG MODELING

Digital Animals Serve as Extras in Evan Almighty


Rhythm & Hues, calling on its previous experience with

ber of those animals matched in slightly varied pairs of

creating realistic CG animals, generated a cast of thou-

twomale and femaleas told in the biblical story and

sands of CG birds, mammals, and other members of the

as specied by the director. So we had to limit some of the

animal kingdom, for the modern-day Noahs Ark tale, Evan

randomness in the character placement in order to get ani-

Almighty. Meanwhile, CafeFX created some amusing CG sh for a comedic scene in the movie.
The visual effects facility tapped Massive, an
articial intelligence-driven animation system, to
build large establishing shots of hundreds of lifelike
computer-generated animals paired two-by-two as
described in the biblical story of Noahs Ark.
Evan Almighty stars Steve Carell in a reprise of
his role as newscaster Evan Baxter from the 2003
release Bruce Almighty. In Evan Almighty, Baxter is
a newly elected congressman who moves his family from New York to suburban northern Virginia.
His life gets thrown into a tailspin when he meets
God, played by Morgan Freeman, who instructs
him to build an ark. Mayhem ensues when this
new venture takes over his life, career, and family.

In Massive, character movements are controlled by

terms of the quantity of animals that are wrangled to board

agents or brains, which enable them to interpret and

the ark. These shots were captured with several real ani-

react autonomously to the world around them. R&H used a

mals on set, but not nearly as many as would be required in

team of two artists to complete the Massive shots in just over

the nal image sequences. Mark Welser, Massive Software

ve months. They built 24 agents and applied the agents

supervisor at R&H, oversaw the creation of thousands of

to groupings of anywhere from two to 53 different types

creatures, each milling about with behaviors appropriate to

of animals based on similarities in their overall geometry

its respective species.

and movement. Some shots featured up to 3800 animals

We were able to populate scenes both inside and out-

as individually driven Massive agents. These shots ranged

side the ark, and ll in terrain with animals that are indis-

from placement of a handful of creatures in the background

tinguishable from hero characters and live animals shot on

to shots that were entirely populated by Massive animals,

bluescreen. Massive Software has terrain adaptation and

with several of them appearing very close to the camera.

the ability to command navigation so that we could steer

In addition to the nearly 300 different types of animals,

the creatures where we needed them to go, and deliver the

R&H had to represent male and female versions of each,

diversity of actions for the various types of species we need-

which entailed scale offsets, texture variations, and other


physical differentiators, such as antlers. The scale offsets,

ed to create, explains Welser.


In all, 269 types of unique animals were built into the

texture variations, antlers, and so forth were also needed to

Massive library set up for this project. Everything ranging

distinguish the animal varieties within the 24 agent groups.

from rabbits, badgers, and skunks to elephants and giraffes

Because of this, the artists also added procedural animation

were animated in Massive. The tricky part of this assign-

on top of an agent to maximize the variations they could

ment was that we needed large numbers of animals to

achieve from each of the 24 agent performances.

move about randomly, coupled with having to place a num-

mals paired up with others that had similar geometry.

The movie features a number of shots that set the scale in

| Computer Graphics World

CW Previous Page

AUGUST 2007

While the R&H team had ve months to complete these

w
w w. c gw. c om
___________

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

CW Previous Page

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

Intensity introduces high denition


HDMI editing for only $249
Intensity is the worlds rst HDMI capture and
playback card for Windows and Mac OS X
systems. If you want to go beyond the quality
limits of HDV or you need big screen HDMI
edit monitoring, then only Intensity will let you
upgrade to true Hollywood production quality.

Multi Camera HD Production Studio


Perform live production with 2 Intensity cards
and cameras plugged into your system using
the included On-Air software.* On-Air syncs
HDMI cameras, handles monitoring and recording, plus is so easy to
use, its ideal for education, theater, corporate training and more.

Beyond the Limits of HDV

Use your Favorite Software

Working in HDTV is exciting, however, HDVs heavy compression


and limited 1440 x 1080 resolution can cause problems with quality
and editing. Intensity eliminates these problems using direct HDMI
capture from the camera image sensor, at full 1920 x 1080 HDTV
resolution and uncompressed video quality.

Intensity is fully integrated with both Adobe Premiere Pro on


Windows and Apple Final Cut Pro on Mac OS X, as well as After
Effects, Photoshop and many more. Intensity also works in 1080i
HD, 720p HD, NTSC and PAL for worldwide compatibility.

Cinema Style HDMI Monitoring


If youre editing in DV, HDV, uncompressed
or JPEG video, you can use Intensitys HDMI
output for incredible digital video monitoring.
Now you can use big screen televisions and
video projectors for breathtaking cinema style edit monitoring and
experience the true quality of your work.

Intensity

US$249
Learn more today at www.blackmagic-design.com

*The On-Air software is currently included for Mac OS X with Windows coming soon.

CW Previous Page

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

CW Previous Page

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

shots, it was accommodating test screenings early on. As a


result, the group had to put animals into shots quicklyso
that even before agents were completed, they had to be prepared to assemble shots. With Massive, the artists could
easily build a working locomotion agent and then come in
at a later date and replace it with a more polished, more
sophisticated version of the agent after the fact.
R&H has integrated Massive into its pipeline, and has
used it on a number of projects for everything from building
and populating crowds to adding snakes, soldiers, and more.
SCHOOL OF CG FISH

Meanwhile, CafeFX created a scene-stealing school of computer-generated tropical sh for Universal Pictures Evan
Almighty.
In the lm, Evan discovers it isnt easy being the new
Noah, as animals, sensing the impending ood, ock to

der. Some species of sh dont move much, and some are

him in the most unnerving ways and vie for his atten-

constantly moving their ns. What really makes sh look

tion wherever he goes. When Evan visits the ofce of

like sh is their movement, and its trickier to capture than

Congressman Long, played by actor John Goodman, the

you might expect.

sh in the legislators 100-gallon tank are no exception.

CafeFX wrote automation scripts to allow the anima-

Their response to Evans animal magnetism is a clever and

tors to set up the scenes where the sh hover, swim, meander, and school. The animators tapped all the shaders in

amusing sight gag.


To create the aquarium sequence, CafeFX modeled and

Mental Images Mental Ray to deal with sh scales and iri-

animated 60 CG saltwater tropical sh that exhibit some

descence. A lot of saltwater sh dont look like they have

extremely shy behavior in Evans presence.

scales, Goldman points out. Its almost like they have a

CafeFX ordered 10 different varieties of tropical sh

velvet texture, and we wanted to simulate that velvety look.

through a local shop, so that its digital artists and anima-

Translucency was also critical, as a lot of light is transmit-

tors could observe their appearance and behavior, which

ted through their ns.

they then captured with digital cameras and camcord-

CafeFX cloned bubbles from the actual tank of water and

ers. The reference material provided an aid for textures

added bits of CG debris and sh food suspended to the water.

and lighting purposes, says CafeFX visual effects super- Those minute particles help to ground the sh, otherwise
visor Jeff Goldman. Early in the sequence, we mimicked

Some of the wide shots with the tank in the background

scene plays out, the sh are a counterpoint to Steve Carells

are from the perspective of the sh looking out at Evan from

comedic timing.

inside the aquarium. The sh occupy 80 to 90 percent of

As Evan and the congressman enter the ofce, the sh

the screen, and we had to gure out how to deal with a real-

are meandering realistically around their tank. People

ly wide-angle lens, ironically a sh-eye lens, which warps

cant even tell they are CG sh, Goldman notes. But when

their world. To simulate that warp in 3D requires long ren-

they spot Evan, they move toward him in a ash as a xed

der times, so we ramped up our speed greatly by re-creat-

unit. He tries to get them to disperse, but much to his dis-

ing it in 2D using Krokodove plug-ins for Digital Fusion,

may, they are almost worshipful of him.

Goldman says.

The prop sh tank was photographed in locked-off shots,

CafeFX employed Autodesks Maya for the animation

lled with water and coral, and wrapped in greenscreen

and lighting of the sh, Maya and Pixologics ZBrush for

material. The artists then replaced the greenscreen area

modeling, Mental Ray for rendering, and Eyeons Digital

with the actors in live-action plates, and put the CG sh

Fusion for compositing.


Trying to sell the aquarium joke with all the subtleties

into the tank.


It was pretty straightforward to rig the sh, says

10

theyd look like they were oating in air, Goldman notes.

the actual behavior of the sh in our animation, but as the

of comedic acting, for sh, was a big challenge, concludes

Goldman. But sh dont really move the way you think

CafeFX visual effects producer David Van Dyke. But we

they do. Smaller sh dont use their tail to propel them-

had a great team with a great sense of humor, and they

selves; they use their lateral ns, and the tail acts as a rud-

understood what we were trying to achieve.

| Computer Graphics World

CW Previous Page

AUGUST 2007

w
w w. c gw. c om
___________

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

CW Previous Page

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

Only DeckLink HD Extreme has SDI and analog


connections in HD and SD for only $995!
The new DeckLink HD Extreme features both
SDI and analog I/O connections that instantly
switch between HD and SD. Use with the latest
PCI Express Mac and Windows computers for
the worlds highest quality editing, effects and
broadcast paint solution.

Worlds Highest Quality


DeckLink HD Extreme works natively in 10 bit
4:2:2 and features the industrys only true 14 bit
analog conversion with uncompressed video
capture/playback. With uncompressed 10 bit capture and playback,
youll always retain that pristine lm look.

Connect to any Deck, Camera or Monitor

Compatible with Popular Video Software

DeckLink HD Extreme supports standard and high denition SDI


4:2:2 and analog YUV, as well as NTSC/PAL and S-Video in and out.
DeckLink HD Extreme also features 2 channel AES audio and
professional analog stereo XLR audio in and out. An RS-422 port
is included for controlling broadcast decks and a genlock/HD
tri-sync input for connecting to large broadcast systems.

DeckLink HD Extreme gives you the freedom to move between


platforms with drivers for PCI Express Apple Mac OS X and
Microsoft Windows systems. Use your favorite video software
such as Final Cut Pro, Premiere Pro, After Effects, Photoshop,
Shake, Combustion, Fusion and many more.

High Denition and Standard Denition


If youre moving between SD and HD,
DeckLink HD Extremes SDI and analog
component YUV connections will switch
standards instantly. Work with the widest range of equipment,
such as Betacam SP, HD set top boxes, HDV cameras, Digital
Betacam, HDCAM, D5, HDCAM SR 4:2:2 and more.

CW Previous Page

DeckLink HD Extreme

US$995
Learn more today at www.blackmagic-design.com

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

viewpoint

Digital Prototyping

CW Previous Page

Best-in-Class Production

Just as a top-end calcula-

A Digital Pipeline

tor doesnt make a top-notch

According to Aberdeen,

engineer, 3D solid-model-

best-in-class rms were

ing software does not guar-

more likely to use digital

antee best-in-class manufac-

instead of paper-based

turing. However, industry

communications between

research rm Aberdeen Group debunked

engineering and manufac-

that equation in The Digital Product

turing. In essence, these

Development Benchmark Report, a

manufacturers create

study, published in March, of top-per-

what I like to call a digi-

forming manufacturers.

tal pipeline. This digital

The report cites the ability of best-inclass manufacturers to meet revenue,

pipeline lets information

By Andrew Anagnost

A dynamic simulation of a helicopter using Inventor 2008.

ow freely in both direc-

cost, launch date, and quality targets

tions through all the major phases of design and production. When the design and

for 91 percent or more of their products.

manufacturing information and feedback can be accessed electronically, teams have

Furthermore, these companies were as

greater assurance that theyre working with the latest information and they can get it

much as 22 percent more likely to use

as quickly as its available.

a single digital proto-

That multidirectional ow of information also helps to create a closed-loop cycle

type at every phase of

of efciency. For example, Aberdeen points out that production insights help to

development. And by

assess the manufacturability of a design at its earliest stages.

building one less physi-

Yet, conventions in each of the three major phases of manufacturingideation,

cal prototype, these

engineering, and manufacturingcreate obstacles to the digital pipeline. Clearing

manufacturers gained

communications bottlenecks related to the way designs are conceived and communi-

as much as a 14-week

cated also clears the way for digital prototyping.

edge on time to mar-

Andrew
Anagnost is a vice
president at Autodesk.

ket, and saved any-

Ideation

where from $7600 to

Much of the work thats involved in design conception is done on whiteboards and

more than $1 million,

on paperformats that arent exactly compatible with the spreadsheet, word pro-

depending on product

cessing, or other applications that capture the information that precedes form and

complexity.

substance. Industrial designers often turn to clay models to experience their ideas,

Whats their secret?

By building one

The study reveals

as well.
Then comes the hard work of converting that analog information into data that

that 3D alone doesnt

can be used by others who will create the products structure and systems. When

less physical

account for the marked

styling and visualization is done digitally, the data may or may not be utilized by

difference between top

engineering applications in later phases of development. But through deliberate

prototype,

and average perform-

choices that ensure software interoperability or through some other means of inte-

ers. Rather, solid mod-

gration, manufacturers can unlock the ow of information between ideation and

eling is just one aspect

engineering.

manufacturers

of digital prototyping, a

gain a competitive edge.

This digital pipeline supports the best practices that Aberdeen found to be preva-

practice thats the key

lent among top-performing manufacturers. Specically, they tended to document

to more efcient engi-

engineering deliverables electronically and early on, making them portable across

neering and production

divisions. They also tended to gauge a products manufacturability prior to actual

of goods.

design, when modications dont require formal change orders.

12 | Computer Graphics World

CW Previous Page

AUGUST 2007

w
w w. c gw. c om
___________

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

CW Previous Page

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

Engineering
For product engineers, the conventional path from concept to design for production
is paved with obstacles. In addition to the compatibility issues typical in the ideation
stage, design engineers for years have been asked to address functional problems
with applications that represent geometry. Often, they solve these problems with one
set of tools and then work with specialists in computer-aided design (CAD) software
to translate their functional solutions into geometry.
Aberdeens research suggests that best-in-class manufacturers equip their engineers with applications that dont require them to adapt their problem solving to
suit their tools. Rather, they use software that automates the creation of models, and
then test designs throughout development. In fact, top performers were four times as
likely to use design models for manufacturing documentation, and also more likely
to forego creation of engineering drawings entirely.
They also used electronic notication to alert multiple stakeholders in the produc-

Using 3D to show suspension stress loads.

tion process when information was available, complementing multidirectional communication and helping to streamline tasks in each phase, such as materials ordering and

ical prototyping in search of design-phase

change orders.

answers. And thats an equation that


adds up to the kind of efciency that

Manufacturing

Aberdeen says is best in class.

Once design drawings make it to the manufacturing phase, production teams often
rely on e-mail or paper-based communications to clarify questions with design teams,

Andrew Anagnost, PhD, is vice president of

and use physical prototypes for insight. Simply capturing more information digitally

CAD/CAE Products, Manufacturing Solutions

and making it more available upstream and downstream opens a digital pipeline that

at Autodesk.

is further enhanced by software tools for data management


in the manufacturing phase.
upstream and downstream from the design process.

%,0,,!")".8

Industrial engineers were able to take advantage of pro-

 8 8
9  



duction teams insight into manufacturability. Best-in-class

".#,.*8!8*,!")&+$8+!
*"/1."*"+0/8),+$83&0%
0"401."8"40. 0&,+8+!
*".8/,)10&,+/8&+
%,0,,!")".8%"+
"4-,.085,1.8!08#,.
!"0&)"!8*,!")&+$8$&+/0
 ($.,1+!8&*$"/8&+
- ($"/8/1 %8/85
 801!&,848
&+"*8 8"0 

Aberdeen found this was benecial for users both

manufacturers had a higher rate of design reuse, which,


in turn, helped them meet product deadlines. And the
advanced tools used by their mechanical and electrical
engineers for functional simulationin addition to 3D solid
modelsprovided additional resources for answering manufacturing teams questions.
So why is digital prototyping still the exception rather
than the norm? According to Chad Jackson, research and

1/"85,1.8 *".80,8!,8!8*,!")&+$88/ ++&+$


,/08"##" 0&2"8*"0%,!8#,.8!8*,!")&+$8,#8.")93,.)!8,'" 0/
3,.(8"03""+8%,0,,!")".8+!8!8*,!")&+$8/,#03."8)&("8583&0%8 1.0")5
*0 %"!8 ($.,1+!8&*$"/

service director for Aberdeens Product Innovation and


Engineering Practice, best-in-class manufacturers may not
even use 3D solid modeling in all aspects of their design process, but they are using digital simulation. Their practices
out conventional wisdom that 3D CAD software is the major

  8  8 7


88
 8  
"00".8*0 %&+$8,#8 ($.,1+!8&*$".58&+8!8- ($"/858488  8"0 
&*-,.08/ +8!08,.8*,!")/8#.,*8"40".+)8!8*,!")&+$8 (8&+0,
%,0,,!")".8#,.80"401.&+$8,.8-.,'" 08."#&+"*"+0
&!")&6"8*,!1)"8#,.8."*,2&+$8))8!&/0,.0&,+/8#.,*8.")9 *".8&*$"/

obstacle to advanced product development techniques.


Adding to common misconceptions about design technology is that most solid-modeling software focuses on 3D
geometryjust one aspect of a digital prototype, and not necessarily the one product engineers need to solve functional

,++!"++!#+#+"++++#!+)+#+
#+' !#+#+(+("+!+"$#++"#++ "+"#+#
#+$#+!+"#!#+#$#+#!+ ."+&+)+$#+#
&$++ ""+#+#+#++$!(+&+&!++#+% 

problems. In contrast, cutting-edge applications that simulate functional 3D designs can complement and contribute to
a digital pipeline, helping to bridge the disconnects among

!+!+!#+%"# +&&&-%,0,*,!")".

ideation, engineering, and manufacturing; carrying insights

 +"" #!++*++#+! +


 

from one stage to the next; and reducing dependence on phys-

w
w w. c gw. c om
___________

CW Previous Page

AUGUST 2007

Computer Graphics World | 13

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

2007 Warner Bros. Ent. CG imagery courtesy Industrial Light & Magic.

CW Previous Page

any of the wizards creating

visor Steve Rawlins led a crew that cre-

ing with a small crew. We became very

Harry Potters magic have

ated Thestrals and Dementors, ew the

efcient, he says. All the supervisors sat

been doing so since Warner

Hogwarts students to London, and cre-

within earshot, so we could talk about

Bros. released Harry Potter

ated the only shots of Askaban prison.

shots right away without having a lot of

and the Sorcerers Stone in

Both had also worked on the fourth

meetings. We didnt have to do dailies.

2001. But, among all the studios that

lm, Harry Potter and the Goblet of Fire.

But that doesnt mean the shots were easy.

have created visual effects for Harry and

And this is the fourth lm for overall

To create the creatures, ILM had to develop

his friends at Hogwarts, Industrial Light

visual effects supervisor Tim Burke. It

new techniques and new technology.

& Magic is the only studio in the US to

was great to have the same team back,

participate in all ve lms.


For the latest, Harry Potter and the
Order of the Phoenix, directed by David

he says. After four lms, the franchise

Dark Horse

operates like the proverbial well-oiled

In the earlier Harry Potter lms, we saw

machine.

Hogwarts students riding in carriages

Yates, both visual effects supervisor

Because ILM had a year to create its

driven by nothing. It turns out that they

Tim Alexander and animation super-

shots, Alexander had the luxury of work-

and we couldnt see the Thestrals, which

14 | Computer Graphics World

CW Previous Page

AUGUST 2007

w
w w. c gw. c om
___________

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

CW Previous Page

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW
Creature Modeling

....

To create the Thestrals, ILM started


with a full-scale maquette and concept
art. The model was the size of a horse,
Alexander says. They shipped it in a
gigantic box, with the full-scale wing
and tail as separate pieces. We scanned it,
so we had a point cloud from which we
built a model, and took lots of pictures,
and then we kept it in our conference
room until the end of production.
Ken Bryan led the modeling crew that
built the Thestrals and textured them.
Lana Lan, one of our modelers, built all
the shapes and took the Thestral all the
way through modeling, painting, and
lighting, says Alexander. Ken did the
same thing for a baby Thestralmodeled and textured it, but someone else lit
it. We had the luxury of having enough
time for them to do that.
The modelers used a variety of software packages. As long as we can
get subdivision surfaces into Zeno,
Alexander says, it doesnt matter where
we get them from.
Because the Thestrals are thin and
emaciated, the modelers created detailed
skeletons to expose all the bones beneath
the skin. We typically just build a shell
and then use shapes to simulate muscles and fat underneath, Alexander says.
But in this case, we built the outer shell
and also the inner pieces, the bones, and
ribs for the skin to slide against.
Skin Deep
Sliding the skin became the challenge for
are horse-like creatures, pulling the car-

the simulation team. The skin needed to

riages. Thestrals appear only to those who

sink into the crevices between the crea-

have witnessed a death, which Harry did

tures ribs, yet still slide. It was dif-

in the last lm. We introduce the crea-

cult, says Alexander. As soon as we got


the skin to suck in between the bones, it

tures in this lm, says Alexander.


The Thestrals resemble emaciated
horses with bat wings; hairless creatures,

For simulation, ILM uses the Phys-

just skin and bones. They have dark

Bam engine developed with Stanford

gray, elephant-like skin that looks eshy

University. PhysBam can simulate the

thanks to subsurface scattering.

movement of elements such as cloth and

When theyre pulling the carriages,

uids interacting and colliding with hard

they walk, Alexander says, but at the

surfaces. Thus, during four months of

end of the lm, the children get on their

preproduction, creature-rigging supervi-

backs and y to London.

sor Eric Wong devised ways to make the

w
w w. c gw. c om
___________

CW Previous Page

didnt want to slide any more.

AUGUST 2007

Computer Graphics World | 15

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

CW Previous Page

....

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

Creature Modeling

skin work within that engine by balanc-

into something thats not believable,

ing how much suction to give the skin

says Burke. We want people to believe

without making the forces so strong that

in these creatures. If they see Thestrals

All told, Industrial Light & Magic built 11 digi-

the skin wouldnt move over the bones.

walking through the forest and think

tal doubles and used all of them, but only in a

theyre real, weve all done our job.

few shotsfor sequences of wizards ying on

With PhysBam, we have an open system that allows us to attempt things like

broomsticks and for the Thestral shots. We

this without rewriting the simulation

Flying to London

scanned all the actors and photographed them,

engine, Alexander says. In our case, we

To create a sequence during which the

says Tim Alexander, visual effects supervisor at

could use PhysBam to collide soft bod-

children y on the backs of the Thestrals

ILM. The doubles are very detailed, with full

ies [the skin] against hard bodies [the

to London, ILM rst created animat-

hair and cloth simulations, subsurface scatter-

bones]. Eric had to do a lot of work to

ics by matchmoving aerial plates and

ing, the whole shebang. But, the director ended

hook things up, but the base engine sup-

then inserting digital doubles and the

up with more close-ups, and for those he used

ported the types of collision and sliding

Thestrals. Rawlins spent four weeks cre-

the bluescreen elements.

we wanted to do.

ating the animatics on location. Then, to

Of all the effects work, creating the digital

The wings were less of a problem.

create the illusion that the actors ew on

doubles was the least painful. Our digital double

The Potter team leaned on the crew that

the backs of Thestrals, the crew lmed

pipeline is very mature, Alexander says. I dont

had recently animated a ying dragon

them riding a motion-control rig.

for Eragon for advice. More difcult was

The animatics told the crew what

making the scary-looking apparitions

angle to use to shoot the bluescreen, says

feel believable and benign.

Alexander. We exported motion-control

want to make it sound easy. A lot of people pour


time and effort into it. But the technology works;
there are no technical glitches. BR

In terms of animation, the main goal

data for the camera and the rig from the

was to make the Thestrals seem like

animatics. They had used the same pro-

Evil Dementors

peaceful creatures, Alexander explains.

cess for the Hippogriff, but since then, it

In addition to the Thestrals, ILM created

When Harry sees them hanging out


by the water, the director wanted it to
feel like a National Geographic episode.

has gotten more accurate and smoother.

soul-sucking Dementors. The studio had

For the nal shots, ILM combined the

rst developed these creatures for the

rendered Thestrals with the bluescreen

third lm, The Prisoner of Askaban, but


for this lm, Yates wanted the ends to
be more menacing and physical.
In the third movie, they were like
ghosts made from sheets, with wind blowing behind them, says Alexander. This
time, they wanted us to pull the sheets
back to see their skulls and their chests.
Also, at one point in the lm, a Dementor
picks up Harry, slams him against the wall,
and holds him by his neck.
The effects team started with an early
version of the Dementors and used that
skeleton, but redid the sheet so that it
could perform as if the arms of an octopus
reached out for Harry. That was the original concept, Alexander says. But ultimately [Yates and Burke] felt so many arms

ILM needed to mitigate the frightening appearance of the Thestrals with animation that

were too distracting, and they dropped

reminded people of bucolic animals in a nature lm.

back to something similar to the original.


In the nal design, a Dementor has

Using references of horses, animators

elements of the actors and the aerial

gave the Thestrals natural motions, like

plates using Apples Shake for compos-

the cloth, lead creature TD Michael Balog,

little muscle icks, as if they were getting

iting and ILMs own Comptime. Its a

who had rigged the original Dementors,

rid of ies.

drawn-out process that works well when

developed an attractor system that, again,

you stick to the animatic, Alexander

worked within the PhysBam engine. We

says. And they did.

cut the cloth into 12 strips, Alexander

When youre working on lms about


a fantasy world, it would be easy to stray
16 | Computer Graphics World

CW Previous Page

AUGUST 2007

two arms and swirling cloth. To control

w
w w. c gw. c om
___________

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

CW Previous Page

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

Ice Plane image supplied by Saddington & Baynes CGI. Photography by Darran Rees.

EVEN BETTER THAN YOU IMAGINED.


Whether you need faster rendering with mental ray or picture perfect raytracing direct to the desktop, ARTVPS rendering
solutions are even better than you imagined.
Dedicated hardware solutions from the rendering experts.
Find out more about RenderServer and RayBox at www.artvps.com or call +44 (0)1223 424466 for more information.

CW Previous Page

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

CW Previous Page

....

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

Creature Modeling

explains. Animators had 12 balls to

be difcult to lock in exact matches.

animate with; each piece of cloth was

Instead, they faked the neck deforma-

attracted toward one ball. Using this sys-

tions using occlusion passes.

tem, a Dementor could reach for some-

In the digital world, we had Harrys


[Radcliffes] neck, additional shapes

thing with his cloth.


To create the shot with the Dementor

to bulge his skin, and the Dementors


hand right up against that
neck,

says

Alexander.

The shapes made it look


like the hand was making

In addition to ILM, 10 other studios created visual

the neck bulge. So, they

effects for Order of the Phoenix. Among them,

rendered the occlusions

Double Negative created Death Eaters, the char-

on the neckthat is, the

acter Grawp, a veil room, the Hall of Prophecies,

shadows created by the

establishing shots of Hogwarts and Privet Drive,

hand and bulging skinin

and the Patronus effect; MPC created the atrium

grayscale, and used those

battle, a reworks sequence, and a marble stair-

rendering passes as mattes

case; and Framestore CFC worked on Centaurs,

The Dementors, which suck all the happiness out of their

to brighten and darken the

Kreacher, and a talking envelope. BR

victims, set the tone early in the lm. ILM created the crea-

live-action neck in compos-

tures using an innovative attractor system that directed

iting. The shadows created

the studios PhysBam simulation engine.

the illusion that Radcliffes

Dementor is with a Patronus, which

neck changed shape.

embodies such emotions as joy and

Its a shadow gag, says Alexander.

hopethe exact opposite of those of a

actor Daniel Radcliffe hanging from a rig, Without doing any morphing or render-

Dementor. A full-edged Patronus takes

attacking Harry, ILM started with lm of


and then matchimated his neck area. To

ing of textures in the neck, we made it

the form of an ethereal animala differ-

make it look like a Dementor was push-

look like the neck was deforming.

ent animal for each wizard.

ered warping rendered pieces of the neck

Liquid Light

like a stag formed from liquid light. We

and using these CG elements to replace

Ironically, ILM also used cloth to create a

rendered strips of cloth that we took

Radcliffes neck, but they knew it would

Patronus effect. The only way to repel a

into Saber, says Alexander, referring to

ing on his neck, the effects artists consid-

Harrys Patronus, for example, looks

ILMs Inferno-based system. As the stag


ran, the cloth strips trailed behind like
a meteor.
Having a small crew and long schedule allowed people to work on the projThe camera pulls back from the prison to a high, wide angle, and we see the island prison in the middle of

ect almost as if they were in a small stu-

the North Atlantic, with big waves crashing against the rocky shores. Its a great design by [production

dio, and Alexander sees benets in that.

designer] Stuart Craig that ILM created with full-CG architecture and seascapes, says Tim Burke, visual

Often, we overlap painting with mod-

effects supervisor. They did the only shots we see of the prison in these lms. To create the prison and its

eling to gain time, but we were able to

watery surrounds, Industrial Light & Magic used PhysBam, the same uid-simulation technology the studio

give people a linear schedule, he says.

had relied on for Poseidon and Pirates of the Caribbean. We ran a high-resolution water simulation around

We could have one person who knows

the Askaban area that allowed waves to crash up against it and interact with it, says Tim Alexander, visual

a creature and doesnt overdo modeling

effects supervisor at ILM, and a deformed surface for areas where we didnt need the interaction.

when paint would do. We can nd bet-

This is the second time Alexander has used the simulation engine. For Harry Potter and the Goblet of

ter balances. But, its a question of scale.

Fire, he supervised a shot of a boat rising from a lake with digital water pouring off its sails. And, that was

As soon as we start getting more shots,

the rst time ILM had used PhysBam to create a large uid-simulation shot in a lm.

it becomes difcult, and there arent

It took forever to do that shot, Alexander says. We were working from command lines. Now, weve
integrated the engine into Zeno [ILMs proprietary software]. Its still tough to do water simulations, but we

many people who can do all the jobs


equally well.

were able to concentrate more on the look and art of the shot, and not on technical issues. In [Goblet of

Fire], if we thought a splash was too bright and glowy and grainy, we would have had one chance to x it.

Barbara Robertson is an award-winning

On this lm, we could see a render every other day. People have more experience working with the engine

writer and a contributing editor for Com-

now, and its faster and more stable. BR

puter Graphics World. She can be reached


at BarbaraRR@comcast.net.

18 | Computer Graphics World

CW Previous Page

AUGUST 2007

w
w w. c gw. c om
___________

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

CW Previous Page

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

(ARDWARE)MITATES!RT

:RUN6WDWLRQ9HORFLW\'
&RQWHQW&UHDWLRQ

.DWDQD

3HUIRUPDQFH:DUH
$SSOLFDWLRQ 6WUHDPLQJ0HGLD

6WRUDJH'LUHFWRU
,QWHURSHUDEOH6FDODEOH6WRUDJH

+LJK3HUIRUPDQFH &OXVWHULQJ

*}Li}>VL}>`>i]]>`Vv7`v>/i>`
Vi`>>iV}iv}iv>Vi>]ivViii]V>V
L>`iii]>`i>`>Liii>Li>}i`iVi>ii`LiVi`Lii8i*Vi

>*}`>v>i>`Li}L`}}>i

}V

iiVi]>}>]>`-
*}>`>i- v] v9
/}i>i`]V>V>nnnnn*"" iJ}V
*}]Vvi-inx]-i>i]7n{
i]i}]i`i}]*i]8i]>`8i`i>i>`i>i}ii`>`i>viV>L`>ii1i`->i>`iVi
>``>i>`V`i>i}V

CW Previous Page

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

CW Previous Page

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

The nished reconstruction of the ruins, created using archeological data


from the researchers at the site, combined with photographs of the ruins,
establish how the site would have appeared when built.

20 | Computer Graphics World

CW Previous Page

AUGUST 2007

www.cgw.com

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

CW Previous Page

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW
Architecture

Was the layout of ancient Maya cities meticulously planned, or


did it occur haphazardly? Did religious beliefs inuence the

Arranging all this disparate data


in Rhino was easy, says Valla. Once the data was

design? Helping to shed light on these and other questions is

in, I could reconstruct the ruins in 3D. Thats when

Clement Valla, an architectural designer by profession and a

the interesting aspects startedreconstructing the

3D freelance modeler by choice, whose 3D imagery painted the

buildings as they were 1000 years ago.

necessary picture that enabled archaeologists and others to

...

Using extremely detailed notes, the archaeological team and Valla extrapolated what each structure would

more accurately formulate their theories about the cities.


Valla was given the opportunity to record, reconstruct, and

have looked like long ago. The level of detail from the archae-

then create a documentary about a 1000-year-old Maya city.

ologists is amazing, he says. Even the most minute

After more than a year of planning, traveling, and working on

details, based on the tiniest of ndings like a roof

the project, he produced a series of video documentaries that

feature, gave these experts the clues to determine

show the reconstructed city and try to resolve a number of the-

what kind of roof structure was used, how high


the building was built, and so on. I would then

ories about city planning at the ancient site.


PAPAC, or Proyecto Arqueologico para la Planicacion de la
Antigua Copan, is based at the UNESCO World Heritage ruins

reconstruct that in the model.


The second part of the project occurred on a

in the Copan River Valley in western Honduras. Regarded as


one of the most important Maya ruins, the city was abandoned
in the early 10th century after many hundreds of years of habitation. In 2005, the Department of Anthropology and Sociology
at Colgate University (New York), in partnership with PAPAC
and sponsored by the Honduran Ministry of Culture, started a
project to determine if intentional city planning was a part of
the growth of Maya cities. The archaeological team also wanted
to investigate a hunch that the city planning was inuenced by
sociopolitical and religious ideas, especially those centered on
Maya kingship.
This meant the group would have to reconstruct parts of the
city and the valley landscape based on archaeological ndings.
And to achieve that, the project team needed 3D digital technology and expertise, which Valla provided.
On-site Surveys
While planning for the project started in 2005, Vallas work
really started when he visited the ruins in February 2006. For

This reconstruction of the discovered tomb under the ruins, in cross-

the rst part of the project, I was working with information

section, was created using photogrammetry and 3D modeling.

from a completed dig, says Valla. This meant the excavations


had already been covered back up for conservation purposes.

current dig within a different area of the ancient city, where

So I had to work with hand-drawn plans and maps, and was

Valla visited again in March 2006. The ability to survey and


record visible ruins brought up more options for

able to generate some GIS data on-site for referencing.


Valla then digitally scanned several hundred hand-drawn

Valla to create rapid and accurate 3D data for the

plans of the dig, and imported them into Rhinoceros, 3D NURBS

model; he opted to use photogrammetry soft-

modeling software from Robert McNeel & Associates. This

ware that would allow the fast creation of 3D data

enabled him to arrange the 2D scans into 3D layers, thereby

from photos. Valla selected PhotoModeler from

creating a set of working reference points for constructing a

Eos Software because the per-

3D model. The GIS data that Valla had recorded likewise was

formance was high and the cost

imported directly into the 3D software, allowing him to scale

suited our budget. Using a Nikon

the model and produce accurate topological models directly in

SLR camera, Valla took detailed

the software.

photos of the open trenches and

w
w w. c gw. c om
___________

CW Previous Page

AUGUST 2007

Computer Graphics World | 21

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

CW Previous Page

....

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

Architecture

Valla, with a personal

government and public about the impor-

fear of spiders, faced his

tance of ruins located on private lands

own fears as he entered

and the need to protect the sites from

the tomb.

looting. In fact, the team is working on

I was apprehensive

securing government protection for ruins

about going into the

that they see as endangered by using the

vault, for all the rea-

3D models.

sons

abovenot

just

Finally, Clements work, based on

the fearsome spiders in

multiple sources of data, raised the team

Honduras, but the fact

members awareness of the importance

that we were only there

of the data they produce, Maca points

for a week and needed

out. Clements focus on detail helped

to record as much data

bring us together as a close-knit team,

as possible, Valla says.

whereby each of us realized the impor-

The

resulting

model

tance of every aspect of our work and

Above shows the original 3D wire-frame reconstruction of the

used about 60 photos of

ruins prior to being re-created in 3D solids for the video work.

the tomb and turned out

Maca described the painstaking level

to be highly accurate

of detail and research that Valla engaged

and a superb recording of the artifact.

ruins to record the details.

how it could be used by Clement later.

in. Clements work is both accurate and


provocative, but is the result of months

While we were there, an incredible


tomb was discovered, and taking pho-

The Past Comes to Life

of reading and research that Clement

tos allowed us to record exactly how it

After Valla turned all the data into 3D

himself did, as well as the close work


with myself and the rest of the team, to

looked when it was opened as well as

and performed the reconstruction work

gave us usable data for creating the 3D

in Rhino, he exported the model into

be able to understand the intricacies of

model, says Valla.

Autodesks 3ds Max, where it was ani-

Maya architecture. As a result, the 3D

mated and rendered. This past February,

reconstruction is accurate and allows us

of photos to determine a series of 3D

he again returned to the area to acquire

to develop our thinking in ways we never

reference points, which can then be

more digital information. The animations

thought possible. We hope this is an

imported into 3D CAD systems for a vari-

are the basis of the documentary work,

experience we will repeat with Clement

ety of applications, including reconstruc-

which will be nished this year.

as the project continues.

PhotoModeler works by using scans

tion of events or scenes. With the photo-

Professor Allan Maca, an archaeolo-

Having spent years working on archi-

grammetry, we could take away photos

gist from Colgate University and direc-

tectural 3D models, renderings for presen-

and come out with a very precise 3D data

tor of the PAPAC project, commented that

tations, and more, Valla found this project

model, says Valla. We then imported

the benets of the 3D reconstructions are

to be entirely consuming, validating, and

the information directly into Rhino,

multiple, and had high praise for Vallas

satisfying, he says. But I could not have

where we could work on the 3D model,

contribution. There are many ways that

done this project in just any software, he

render it, and animate it.

Clements work helpedtoo many to dis-

adds. Rhino was versatile in its 3D com-

The tomb apparently was in danger

cuss in detail. For instance, the recon-

mands and became the glue that tied all

of caving in when it was discovered, so

struction of the hypothetical city is

this disparate data together into a usable

the team recorded exactly how it looked

highly detailed and quite true to form.

model for the investigation.

before

construction

We can now see the city in ways that

work that would ensure the safety of the

performing

the

were otherwise impossible with 2D scale

The

PAPAC

project,

funded

by

National Geographic and Colgate, can be

archaeologists as they entered the tomb.

drawings, which heightens our under-

seen at www.papacweb.org. The subse-

The tomb was well below the ground

standing and knowledge, now allowing

quent documentary, titled Kuhul Copan

and about 3x2x2 meters in volume,

us to test other hypotheses on the ruins.

Ajaw, is expected to be used as a part of

which made photography quite chal-

Maca adds that the reconstructions

the archaeological program at Colgate as

lenging, but really the only option, says

go beyond science to an educational level,

well as a key part of negotiations with a

Valla. Moreover, the challenges of the

allowing him to teach students and col-

cable channel to air the series.

vault were numerousthe team could

leagues about the goals and results of

not risk touching the walls, as the plaster

the projects. Maca points out that Vallas

Rachael Taggart has been an industry writer

would fall off. In addition, lighting was

work on various projects has already

for more than 15 years in the CAD, AEC, and

poor, given a weak power source. Finally,

been used to directly teach the Honduran

PLM elds. She is based in Denver.

22 | Computer Graphics World

CW Previous Page

AUGUST 2007

w
ww.cgw.com
___________

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

CW Previous Page

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

A n y o n e o f t h e 1 2 m a j o r s ava i l a b l e f r o m t h e A c a d e my o f A r t U n ive r s i t y,
San Francisco will give you more than a degree. Theyll give you the skill, the vision
and the experience necessary to build your portfolio. So, whether you study online or
on campus, youll be ready to pursue the career youre passionate about.

www.academyart.edu
______________________________

CW Previous Page

1.800.544.2787

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

CW Previous Page
Scanning

Images 2007 Disney

....

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

24 | Computer Graphics World

CW Previous Page

AUGUST 2007

w
w w. c gw. c om
___________

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

CW Previous Page

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW
Scanning

howing at the local multiplex: a new method in the cre-

unprecedented levels of detail and color in the pack of dogs on

ation of digital animal doubles that not only makes the

which the digital doggie doubles were based. With the tech-

characters indistinguishable from their real-life coun-

nology, an animal stands on a table, just as it has been trained

terparts, but saves the studio considerable time and money.

....

to do in other camera shoots. The process also cut painstak-

This latest feat in photorealism can be seen in Underdog,

ing creative and approval processes from months to weeks and

Spyglass Entertainment and Walt Disney Pictures live-action

even days because the models are built using real, exact infor-

adaptation of the 2D cartoon of the same name that ran on

mation. The economical approach enabled Yeatman, who has

television from 1964 to 1973. In a throwback to the premise

worked on more than 100 motion-picture, television, and com-

of Superman, an unassuming beagle named Shoeshine Boy

mercial projects, and won an Oscar for The Abyss, to focus on

(voiced by actor-comedian Jason Lee) develops an extraordi-

more strategic issues rather than worry about perfecting the

nary ability to speak following an accident in the mysterious

animal likeness.

The difcult task at hand involved


translating a stylized 2D lead character into a live-action photoreal
action star. Yeatman was concerned
that the jerry-rigging associated
with previous automated attempts
at creating digital animal doubles
would prove too difcult for use at
the time of principal photography or
too time-consuming in postproduction. Such techniques included body
casts or laser scans of the talent,
which required lling in the undercuts with inexact data, or creating
all the geometry directly from refRealscan digitized a number of dogs for the lm Underdog. The companys mobile scanning

erence shots, resulting in an embel-

device captured high levels of detail and color, allowing animators to substitute the CG canines

lished rendition rather than exact

into scenes that would have been impossible for a real animal to handle, such as the one above.

replica of the subject.


Also, modelers often faced an

lab of maniacal scientist Dr. Simon Barsinister (Peter Dinklage).

approval process involving CG versions of the animal that was

He transforms into a rhyming canine superhero that goes by

lengthy, expensive, and prone to varying degrees of success.

the moniker Underdog and vows to protect the beleaguered citi-

Knowing that it can take up to half a year to build, fur, groom,

zens of Capitol City by proclaiming in doggone earnest bravado:

light, animate, and capture the persona of a CG canine model


before it is put into production, Yeatman sought to avoid a half-

Theres no need to fear. Underdog is here!


Hoyt Yeatman served as the lms visual effects supervisor; he teamed with Realscan 3D in Redondo Beach, California,

baked solution that could pose creative and logistical problems


as revisions were made.

a mobile 3D scanning house whose proprietary technology is

Digitally scanning live animals has always proven difcult

used to build exact digital doubles of talent and objects that

in the past. For example, some automated scanners required

can be matched quickly to live-action plates. The partnership

an animal to stand completely still for at least 30 to 60 seconds.

was born of necessity. Director Frederik Du Chaus vision for

Using laser scanners meant wetting the critters with water and

Underdog was to create a photoreal canine that could y, in

covering them with white chalk or baby powder, or both. So

hopes of wooing a younger audience for whom realism is criti-

studios often opted to hire sculptors or creature shops to build

cal. I think kids will love the way he looks, talks, and moves,

scale or life-size animal replicas. Not so on this project.


When the Realscan crew came aboard in December 2005,

Yeatman says.
To this end, the group used Realscans portable, suitcase-

Yeatman had the luxury of plugging Realscan into the VFX

sized RealCapture NexGen 3D scanning technology to capture

pipeline before the animal or human talent had been cast. In

w
w w. c gw. c om
___________

CW Previous Page

AUGUST 2007

Computer Graphics World | 25

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

CW Previous Page

....

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

Scanning

imagination, the chief creative challenge for Yeatman and his VFX crew
was to visually bring the scripts action
to life with regard to crashing through
walls or scaling impossibly large objects
so that it would be both believable and
breathtaking.
Realscans use of multiple customcamera calibrations to more accurately
capture the details of each animal won
over Yeatman when he put the VFX services out to bid. Tests showed the realism that could be acquired for hybrid
lmmaking involving CG and live action,
making this technology well worth the
investment in his eyes.
Artists paid close attention to the details of the dogs mouth, especially how his teeth,
tongue, and throat worked, particularly during speaking scenes. Elaborate face controls

As a result, Yeatman was able to


spend more time on an HDRI lighting rig
he developed to speed the lighting and

allowed the group to achieve subtle motions for the digital dogs.

compositing. Yeatman recruited a for-

the initial scanning session at Boones

mer partner from Dream Quest Images


and his brother in Switzerland, whose

Animals for Hollywood (Castaic, CA),


full-body animal scans were done of

Realscans portability factor came in

specialty is programming computer sys-

Shoeshine (a cooperative beagle named

handy for scenes that introduced new

tems for equipment, to create a custom-

Leo), Sweet Polly Purebred (his love

dogs from Rhode Island. In general, scan-

ized solution. Together, they built a pro-

interest, voiced by Academy Award nom-

ning live animals is similar to scan-

totype unit to capture HDRI at the time of

inee Amy Adams), and one other prom-

ning human toddlers in that the process

photography, while the lms VFX facili-

inent canine (voiced by Brad Garrett).

involves indirect communication. So it

ties, Cinesite and Framestore CFC, came

Other work included a head scan of a

was imperative to establish a friendly

up with various postproduction pipelines

Rottweiler named Riff Raff. Shoeshine,

rapport to help the dogs relax, given

using the HDRI information.

the rst such model, was delivered in just

their sensitivity to industrial equipment.

This allowed David Eggby, the lms

a matter of days. The group returned to

In the end, the scanning sessions were

director of photography, to light scenes

Boones a few months later to shoot head

completed in a matter of minutes for both

not only in the physical world, but also to

scans of the entire Riff Raff Gang consist-

head and full-body scans.

a large extent in the CG realm. Color tem-

ing of an old basset hound, Shoeshines

CG techniques were used to augment

perature, exposure value, and other vari-

Mother, Riff Raff Dog No. 1, and Riff Raff

Leos image whenever Shoeshine Boy

ables lose their meaning in a CG environ-

spoke or ew through the air as his altar

ment because of the virtual technology

The next step came in April 2006,

ego, Underdog. To facilitate the construc-

used to replicate the live actionwhich

when a full-body people scan of Dinklage,

tion of his digital double, Leo had to be

means most, if not all, of the assessments

the lms villain, and a head scan of a

properly scanned. Quite a bit of attention

are done by the naked eye. That takes


a lot of time, and it doesnt always cap-

Dog No. 2.

Chinese crested crescent pooch known

was paid to the inside of the dogs mouth

as The Crazy Dog were done on loca-

and how his tongue, teeth, and throat

tion in Rhode Island between takes so

worked, for the speaking scenes. A

that they wouldnt interfere with princi-

digital mask featuring elaborate

pal photography. The scan team returned

face controls captured subtle-

in August 2006 to capture digital repli-

ties such as frowning. It was

cas of four 12-foot statues that were part

important to get an accurate

of the set in order to match certain live-

model, says Yeatman.

action footage. A nal trip was made to

with musculature and pivot points

scan a cat during additional shoots this

that mirrored a real pooch. Caught

past February.

between the worlds of physics and

CW Previous Page

with global illumination,


observes

Yeatman,

The CG dog had to be designed

the Disney lot in Burbank, California, to

26 | Computer Graphics World

ture the subtleties, especially

AUGUST 2007

w
w w. c gw. c om
___________

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

CW Previous Page

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW
Scanning

who is building eight more HDRI com-

various crashing, ghting, landing, and

NewTeks LightWave and Maya for all

posite units made of much lighter carbon

takeoff sequences.

of its modeling work. The studio also

ber material for future projects.

Since Du Chau wanted the canine

used Maya for animation and lighting,

mouths to be as exible as a 2D anima-

along with many proprietary plug-ins.

tors line while staying within the realm

Texturing was achieved with a combina-

of realism, Cinesites detailed anatomi-

tion of Photoshop and Maxons BodyPaint

what typically would have been a six-day

cal model dened and limited movement

3D, and compositing was done using

process to approximately three hours.

appropriately. A bespoke system was used

RenderMan and Shake.

For the lm, Cinesite handled the muz-

to blend animation between different mus-

zle-replacement shots, while Framestore

cle shapes and form phonemes. Animation

turned its attention to the 3D CGI full-

details in the dogs eyebrows, subtle move-

body double shots. Cinesite replaced the

ments, and 2D warps matched the dialog,

Once all the elements were brought

nose, lips, teeth, and lower jaw, as well

thereby enhancing and improving the

together, Leo and his digital double were

as patches above those features and eye-

dogs original performances.

indistinguishable as they ran around in

According to Yeatman, Cinesite reduced

....

brows, for each of the dogs. The studio

Cinesite also used photogramme-

completed 372 shots (a dozen of which

try to derive the 3D model from origi-

must for todays audiences, which are

were of the full-CG dog, and the rest CG

nal footage of each dog, which was inde-

growing more sophisticated and demand-

muzzles), created using a blend of the

pendently modeled using the naked eye.

ing more convincing digital doubles. The

original tracked plates with the match-

The modeling team studied anatomi-

aim for Underdog was to please not only

moved CG performancea process that

cal references to create highly realistic

kids who routinely expect to be dazzled

circles on a front lawn, for examplea

unfolded with the help of Pixel Farms


PFTrack software.
Framestore, which turned in more
than 300 fully CG shots (about 250
involving the dogs), received cyberscans
of Shoeshine, Polly, and SuperShep, from
which the facility created and animated
fully CG versions of Polly and the three
German super shepherds.
Given the digital stunt-double nature
of the shots, one popular effect Cinesite
worked on, known by the production
as a whoosh, captured Underdog ying through the air at breakneck speed
to a point where he appears as a blur
on the screen. Nevertheless, he needed
to be modeled accurately and animated
to match subsequent sequences that cut

To better integrate the digital dogs into the scenes, Realscan captured HDRI lighting that

back to the real dog.

could be used by Cinesite and Framestore CFC, two facilities that handled everything from

Framestore also created three action

muzzle replacements all the way through to all-CG dog replacements in the lm.

sequences in fully CG environments.


They involved ying German shep-

skeletal and muscle systems for the dogs,

by imagery, but also their nostalgic par-

herds chasing Underdog at the top of the

which were rigged and ready for ani-

ents who grew up watching the cartoon

Capitol, Underdog ying away from an

mating. In terms of tools, Cinesite used

on which this lm is based.

explosion after being buried in a tunnel

Autodesks Maya for animation and light-

Our technical and creative contribu-

deep inside the Earth, and Underdog

ing, while the programs particle system

tion to lms is so much more important

blasting into space by the force

handled a fur-explosion shot. Adobes

than it was ve or six years ago, says

of an explosion before falling

Photoshop and Right Hemispheres Deep

Yeatman. These characters coming out

back to Earth as part of a re-

Paint 3D were used for texture, Pixars

now are doing amazing things.

entry effect. Other shots

RenderMan for rendering, and Apples

that required a CG stunt


double for Leo involved

Shake for compositing.

w
w w. c gw. c om
___________

CW Previous Page

Bruce Shutan is a freelance writer based in

Framestore used a combination of

the Los Angeles area.

AUGUST 2007

Computer Graphics World | 27

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

CW Previous Page

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

SIGGRAPH Animation Theaters, Part 2

Portfolio

Clockwise from top left:

There is often a misconception that the SIGGRAPH Animation Theaters are looked upon as a

Flight to the Center of the Milky Way This visualization, produced by Donna Cox at the National Center for
Supercomputing Applications, was featured in the 4K
Animation Theater.

truth, says Computer Animation Festival chair Paul Debevec of the USC Institute for Creative

Alter Ego This animated short, shown in the Storytelling


themed theater, was created by Kuba Gryglicki from Studio
Mansarda in Poland.
Jet Production from a Rotating Black Hole This still,
from an animation submitted by Donna Cox at the National
Center for Supercomputing Applications, debuted in the
Science theater.

28

| Computer Graphics World

CW Previous Page

second-place prize for those not selected for the Electronic Theater, but that is far from the
Technologies. This year, even if every single piece in the Electronic Theater were to disappear and we had to build a new one, we could do it [from the Animation Theaters], and it
would still be great.
The Animation Theaters featured amazing reels that were organized by theme. One highlight was an entire reel of scientic visualization, including space imagery, among them SolarTerrestrial Interaction from Cosmic Collisions by the American Museum of Natural History.
In all, 905 pieces were submitted to the festival. One reason for this record number,

AUGUST 2007

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

CW Previous Page

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

Debevec notes, was due to SIGGRAPHs electronic submission system. Last year, electronic

Clockwise from top:

submission was a successful experiment; this year it was an established way of getting

Physics on GPUs Featured within the Science theater, this


animation is presented by Takahiro Harada, Seiichi Koshizuka, and
Yoichiro Kawaguchi from The University of Tokyo in Japan.

movies to the jury, which was magnied by an enormous international outreach effort, he
says. As a result, the nal content of the show reects that larger pool of content to draw
from; the jury could be more choosy about what it put into the show. This years content
is the strongest I have seen going into the show, and I hope we have put it together and in
front of people in a way that is worthy of the submissions, says Debevec.

Chaos Theory This presentation is from Barna Buza, Zoltan Szabo,


and Gergely Szelei from Conspiracy in Hungary. The animation
appeared as part of the Music theater.
LOdyssee de la Vie An animation from director Niels Tavernier
from Mac Guff in France, debuted in the Science theater.

In last months Portfolio, we featured a number of selections from the Animation


Theaters. This month we are once again devoting these pages to images from this grand
event. Karen Moltenbrey
AUGUST 2007

CW Previous Page

Computer Graphics World | 29

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

Knowledge&Career

CW Previous Page

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

Digital-Tutors Demysties
Maya Quadrupeds

Telestream Bundles Class


on Demand Title

Digital-Tutors (www.digitaltutors.com), a provider of video- Telestream is now bundling Class on Demands (www.
___
based training solutions, has released two new titles for

classondemand.net) self-paced training title, Complete

those looking to expand their knowledge of Autodesk Maya. Training for Episode and Episode Pro with its Macintosh
Rigging Quadrupeds in Maya provides six hours of proj- encoding Episode Pro product. The video is hosted by
ect-based training and guides artists through rigging tech- Class on Demand instructor Nate Caplin and covers both
niques and the principles of building solution-based rigs.

the fundamentals and advanced features of the Episode

Rigging is priced at $69.99 and includes details on con- products.


structing effective hierarchies, developing broken hierar-

According to Barbara DeHart, VP of Telestream

chy systems, building rigs from reference skeletons, build- Flip4Mac Products, the training tool offers an in-depth
ing an FK spline system, incorporating MEL for speed, look at Episodes extensive compression settings, preset
custom shelves for tools, Characters Sets, Sub-Character

templates, and ne-tuning lters to ensure optimum out-

Sets, set-driven keys, and IK solvers for proper limb func- put quality.
tionality, among other highlights.

The Episode Series comprises desktop media encod-

Animating Quadrupeds in Maya teaches artists time- ing applications for the Mac. The tool is designed for consaving animation techniques, the mechanics of quadrupeds, tent repurposing and distribution to new media channels,
and principles for creating convincing quadruped anima- including the Web, DVD, and portable devices such as
tions. The training solution ($69.99) provides three hours

Apples video-enabled iPod, Apple TV, Sonys PlayStation

of project-based training and is designed for both new and

Portable, and mobile phones.

experienced animators and riggers. Highlights include ref-

The video covers topics that include Episode windows

erencing footage and images, mechanics of quadruped

layout, compression settings, video and audio preprocess-

animation, quadruped anatomy for animators, ghosting,

ing, pre-processing strategies, telecine and reverse telecine,

character sets, adding follow-through, translating cycles

and output format for iPhone, iPod, Apple TV, QuickTime,

forward, proper timing and spacing using rhythm, and

H.264, Flash, and Windows Media.

achieving believable weight.

Existing Episode owners can purchase Complete Training


for Episode and Episode Pro ($99) at a discounted rate.

WIF & GM sponsoring


Latina Filmmakers Grant
Women In Film (WIF) and the General Motors Corporation
(GM) are teaming up to sponsor the second-annual WIF/GM

Luxology Intros New


Site License for Schools

2007 Opening Doors/Abriendo Puertas: The Acceleration

Luxology LLC (www.luxology.com), maker of 3D content cre-

Grant for Emerging Latina Filmmakers. The grant is a proj-

ation software, has introduced a new educational site license pro-

ect of the WIF/GM Alliance, the goal of which is to support

gram that allows schools and training institutions to implement

talented lmmakers from Latina/Hispanic communities

the companys Modo modeling, painting, and rendering software

and other under-represented groups.

throughout a learning facility.

The WIF/GM grant (www.nywift.org) will be presented

Available for an annual subscription fee of $4500, the exible

to ve up-and-coming Latina lmmakers. The grant will

site-license program guarantees that schools always have the lat-

provide recipients with a broad understanding of the busi-

est version of the application. The program also lets educational

ness of lmmaking through a six-day mentoring program,

institutions deploy an unlimited number of licenses across both

headed by members of NYWIFT.

Macs and PCs.

Selected participants will receive round-trip transportation to New York City and will be hosted by NYWIFT this
October. The grant will begin with two days of meetings
and seminars with leaders and executives in the lm and
television industries.
30

| Computer Graphics World

CW Previous Page

AUGUST 2007

www.cgw.com

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

CW Previous Page

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

classi f ieds

PRODUCTS SERVICES EMPLOYMENT


For Advertising Rates & Schedules Contact: Lisa Quintanilla, 877-CGW-POST, lisaq@copcomm.com
_________________
WANT TO REACH A TARGET AUDIENCE OF
70,000 working professionals in Production,
Film/TV, Broadcast, Cable Special Effects,
Audio Recording Engineers, Animators, Game
Developers, Graphic Artist, Creative
Production, Industrial Designers, and
Entertainment?
We have print and online combination
packages that can help you fill those open
positions. Avoid those high cost
agency and headhunter fees,
with a targeted ad!

Contact
Lisa Quintanilla
Advertising Manager
lisaq@copcomm.com
___________
ph: 877-CGW-POST

+
a winning combination!

For sales email Lisa Quintanilla


lisaq@copcomm.com
_________________

EMPLOYMENT

CONFIDENTIAL FIRM
Senior Editor / Avid DS Artist
Northern Virginia
Broadcast post-production firm based in
suburban Washington, DC has an immediate
need for a creative Avid DS Nitris editor.
This is a full-time, permanent position that
requires a passion for creativity and knowledge of the entire post-production process.
Responsibilities include editing TV and radio
commercials, long format media, and new
media projects. The ability to oversee the
post-production facility, coordinate freelancers and post-production workflow a plus.
Qualified candidates must be proficient in
Avid DS Nitris & Media Composer,
AfterEffects, PhotoShop, and DVD authoring
(knowledge of Flash a plus).
To apply, please send resume, salary
requirements, and samples of your work to
DSeditor_VA@yahoo.com
______________

ACOUSTIC EQUIPMENT

Toll-Free
Number:

888-765-2900

Full product line for sound control


and noise elimination.
www.acousticsfirst.com

MUSIC LIBRARY

________________________

Color

increases sales
its a fact...

SERVICES

F OR R EPRINTS AND
ON - DEMAND PRINTING

COP Communications

www.copprints.com

California Offset Printers


Interactive Color Inc. Digital
Computer Graphics World
Post Magazine

(800) 280-6446

August 2007, Volume 30, Number 8: COMPUTER GRAPHICS WORLD (USPS 665-250) (ISSN-0271-4159) is published monthly (12 issues) by COP Communications,
Inc. Corporate offices: 620 West Elk Avenue, Glendale, CA 91204, Tel: 818-291-1100; FAX: 818-291-1190; Web Address: __________
info@copprints.com. Periodicals postage
paid at Glendale, CA, 91205 & additional mailing offices. COMPUTER GRAPHICS WORLD is distributed worldwide. Annual subscription prices are $72, USA; $98,
Canada & Mexico; $150 International airfreight. To order subscriptions, call 847-559-7310.
2007 CGW by COP Communications, Inc. All rights reserved. No material may be reprinted without permission. Authorization to photocopy items for internal or
personal use, or the internal or personal use of specific clients, is granted by Computer Graphics World, ISSN-0271-4159, provided that the appropriate fee is paid
directly to Copyright Clearance Center Inc., 222 Rosewood Drive, Danvers, MA 01923 USA 508-750-8400. Prior to photocopying items for educational classroom
use, please contact Copyright Clearance Center Inc., 222 Rosewood Drive, Danvers, MA 01923 USA 508-750-8400. For further information check Copyright
Clearance Center Inc. online at: www.copyright.com. The COMPUTER GRAPHICS WORLD fee code for users of the Transactional Reporting Services is 02714159/96 $1.00 + .35.
POSTMASTER: Send change of address form to Computer Graphics World, P.O. Box 3296, Northbrook, IL 60065-3296.

Computer Graphics World

CW Previous Page

AUGUST 2007

w
ww.cgw.com
___________

| 31

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

CW Previous Page

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

products
For additional product news and information, visit

SOFTWARE

CAD

w
ww.cgw.com
__________________________

AutoSolids features a constraint-free archi-

2007 incorporates new modeling functions for

tecture for increased exibility, access to the

power plants, pharmaceutical, and offshore

solids construction history, user-friendly cre-

projects. SmartPlant Enterprise 2007 features

ation and editing tools, and a QuickDraw util-

improved information mapping and schema

ity for instantly creating multiview 2D geom-

editing tools, enhanced modeling capabili-

Streamlining Solution

etry. AutoSolids supports AutoCAD Versions

ties, the ability to read Aveva PDMS mod-

Win Autodsys has released AcceliCAD2CAM,

2007 through 14.01, as well as all editions

els, increased productivity, a trimmed-down

a CAD platform that combines with Solustans

of Autodesks AutoCAD Mechanical and

SmartPlant Basic Integrator version, and more.

LinkMotion to provide direct-to-CAM output.

Architectural Desktop applications. AutoSolids

Intergraph; www.intergraph.com

Using the new solution, professionals no lon-

2007 and AutoSolids Express 2007 are priced

ger need to import CAD designs into CAM

at $495 and $295, respectively.

software before they are sent to a machine for

AutoSolids; www.autosolids.com

S O F T WA R E D R I V E R S

milling; rather, designers use the LinkMotion

DirectX Drivers

driver to send CAD drawings directly to a cutter.


AcceliCAD2CAM supports two- or three-axis

PLM

Win Nvidia has released WHQL-certied driv-

machines with step or servo motors and laser


machines with step, servo, or Galvanometric

ers for Microsoft DirectX 10, making the Nvidia

SmartPlant Update

GeForce 8-series the rst DirectX 10-capable

motors. AcceliCAD2CAM is priced at $499.

Win Intergraph, having rebranded its Marian

GPUs available. The ForceWare 100.65 drivers,

Autodsys; www.autodsys.com

materials management solutions for the plant

now available for download, support the com-

design industry to SmartPlant Materials, has

panys GeForce 6, 7, and 8 series cards. Nvidia

Solid System

released SmartPlant 3D 2007 and SmartPlant

GeForce 8-series GPUs provide the hardware

AutoSolids has unveiled AutoSolids

Enterprise 2007. SmartPlant 3D provides tools

functionality dened in the Microsoft Direct3D

2007 and AutoSolids Express 2007, designed

for 3D plant design, including initial modeling,

10 specications and offer support for the

Win

to add parametric 3D solid modeling, advanced

detail design, and design modication pro-

DirectX 10 unied shader instruction set and

visualization, and 3D-to-2D automation capa-

cesses. In addition to tight integration with the

Shader Model 4 capabilities.

bilities to AutoCAD 2007 from Autodesk.

SmartPlant Enterprise portfolio, SmartPlant 3D

Nvidia; www.nvidia.com

_______________

32

| Computer Graphics World

CW Previous Page

AUGUST 2007

____________

w
ww.cgw.com
___________

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

CW Previous Page

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

CASE IN POINT: XEROX LIMITED


THE DIMENSION 3D PRINTER ARRIVED

Printers start at just*

$18,900

IN THE U.K. JUST IN TIME FOR THE CANADIANS TO GET SOME SLEEP.

Xerox uses a Dimension 3D printer to design prototype parts to


save a lot of time and money and get parts to the market much
faster. How? By having the Xerox Toronto office e-mail design files
to the U.K. office on a Friday, so they could print all the models over
night for meetings on Monday. Amazing! Get all the details, more
astonishing success stories, a free working sample and the location
of your nearest dealer at www.dimensionprinting.com/cg
*Manufacturers worldwide list price. Additional options, shipping, applicable taxes/duties not included. Printer cart is not
included. Xerox is a registered trademark of Xerox Corporation. 2007 Dimension.

CW Previous Page

#1 IN 3D PRINTERS

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

CW Previous Page

In Assassins Creed,
Ubisoft used
Autodesk 3ds Max
software to create
a hero character so
real you can almost
feel the coarseness
of his tunic.

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

Autodesk
MotionBuilder
software enabled
the assassin to
uidly jump
from rooftops to
cobblestone
streets with ease.

Using Autodesk
HumanIK middleware, Ubisoft
grounded the
assassin in his
12th century boots
and his run-time
environment.

HOW UBISOFT GAVE


AN ASSASSIN HIS SOUL.
autodesk.com/Games
___________

Autodesk, MotionBuilder, HumanIK and 3ds Max are registered trademarks of Autodesk, Inc., in the USA and/or other countries.
All other brand names, product names, or trademarks belong to their respective holders. 2007 Autodesk, Inc. All rights reserved.

CW Previous Page

Contents Zoom In Zoom Out Front Cover Search Issue Next Page CW

You might also like