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Introduction

The intention of this guide is to explain the features of FMRTE. There are many so I will try to explain each feature to you to
the best of my knowledge but I will require feedback to make further additions and subtractions. It is strongly recommended
to test the software first to see if you like it and that it works for you before you go onto activation with a valid license key as
that will allow you save any and all changes.
As always, make sure FM and FMRTE are up to date as only then will you be able to fully benefit from all the features.
Please take some time look at the pictures and to read the accompanying text so you can be familiar with the feature in
question.
Main Window
The picture below shows the initial screen that you will come across when you first run FMRTE. On there, you will find
numerous buttons at the top for quick navigation (each button will be explained further in the guide), a search bar which is
self explanatory, a drop-down menu button labelled FMRTE as well as others. You will also come across a page titled
Information which contains a message from the developer.

Quick Navigation Buttons


These buttons are located at the top of the main window and are the hotlinks to quickly navigate through FMRTE. Each
button are briefly explained below.

Opens the FMRTE forums

Shows all future


transfers in your save

Opens Preset Manager so


you can create your own
custom preset

Saves all changes you make

Opens Search Filter to


locate specified fields

Opens Freezer Manager to


manage frozen players set to
freeze upon open

Reloads the current page


displayed in FMRTE

Mass Edit fixed values for


players, staff or clubs

Manage your Notifications


and Subscriptions

Same as the Home button

View all player


retirements in your save
Favourites
This drop-down shows the nation you are managing in,
the team you are managing and the profile you created.
You can bookmark your favourite pages in FMRTE through this feature.
Shortlists
This menu allows you to create shortlists with a combination of players, staff,
clubs, nations, stadiums, etc... that can be shared amongst FMRTE users.
Search Bar
This feature is the alternative to the current screen feature that is currently
disabled. You can search for just about anything in FM through the search bar
but you need to know the exact name of the object you want to edit otherwise
FMRTE will not find it.
Clicking the magnifying glass will allow you to select/deselect categories that
FMRTE will search in.
FMRTE Button
This button has several options built-in namely Settings, Visit Home Page and
About. Visit Home Page is self-explanatory, About opens the Information page
and Settings will be explored further.
Load Game Button
This button is self-explanatory. It loads your save into FMRTE.

Information Message
The illustration below is just a short message from the developer. It is the first group of text you will see upon seeing the
initial window. It can be hidden by clicking the x in the FM - Real Time Editor tab and can be shown again by clicking About
in the FMRTE drop-down menu.

Game Status
This shows the latest FM version that you are running and
the status of your save in FMRTE. It also show
confirmation messages after saving any changes.
This shows the number of values loaded into FMRTE from
your save and the slider can be used to raise/reduce the
editor's font size.
Future Transfers
This window shows by default all of the future transfers waiting to happen in your save. In here, you can edit the transfer
date, transfer fee, destination club, the actual player, the type of contract, and more.
There are two checkboxes near the bottom, one for 'show all future transfers' and the other for 'show unimportant future
transfers'. The show all future transfers is self-explanatory as you can only select future transfers for your team(s) or all of
the teams. The show unimportant future transfers is possibly the same as the other checkbox. It could only apply to leagues
and nations that have a low rep but I need further clarification on this.

Search Filters
This window allows the user to filter any search you perform with different parameters or you can just simply type in something
in the search bar and FMRTE will find the matches for you.
As you can see, the picture below gives you the ability to filter your player search(es) with a range of parameters including
wonderkid status, CA and/or PA rating, rep count, and more. The next two pictures are for the staff and club filters each with
their own set of parameters.
How this works is as follows:
Set the parameters by using the arrow keys, typing in the number or name or by ticking checkboxes.
Click the Search button.
You will be taken to your search filter result in a new tab and the search filter window will close.
The same again applies to the staff and club search filters.

Mass Edits
This feature empowers the user with the capability to batch edit players, backroom staff and clubs without the need to alter
them individually. This feature really helps when you want to edit a large group of players but you don't have the time to do
so.
Just like the Search Filters, Mass Edit has its own group of parameters that you can choose to edit. The screen below is
related to the player values. The corresponding two depictions are for the staff and club batch editors.
The way Mass Edit operates is explained below:
Just like the Search Filters, set the parameters to edit via arrow keys, typing and/or checkboxes.
Click the lower right corner button labelled Press me to filter.
The Search Filter window will open and you do the same as you do in the Search Filter method above.
You will be reverted back to the Mass Edit window with Press me to filter replaced with a number.
Click Apply to apply the changes to the x number of objects you had just made a filter for.
You will receive a confirmation message saying Are you sure? and to backup your save as the changes are
irreversible.
The same again applies to the staff and club batch editors.

Player Retirements
This tab shows all of the player retirements in your save. By double-clicking one of the retirements, you will enter his profile.
You then click the Retire Date button, providing it is there, and you will be able to see and edit his retirement date as shown
in the middle picture.

Preset Manager
This mini window shows the conditions that you can choose to create your own or to edit one of the built-in presets. You can
also import presets you had previously made or downloaded.

For the Object Type, you choose from one of the following options:

By doing this, you will set the preset to work only on that particular object and it will not work on the other objects unless you
choose club, club staff members, team, team staff members or team players.
For Attribute underneath Team Number, you will be changing that specified value in your save. I have not provided a screen
as the list is long however I am open to a request for the list should someone desire it.

Freezer Manager
This mini window shows the players that are set to be frozen when your save is loaded into FMRTE. This option can be
found in the 'Settings' screen with an accompanying checkbox.
As the picture suggests, you can freeze and unfreeze the players in this list without the need to search for the player and
click Freeze or Unfreeze on their profile page.

Favourites
The Favourites drop-down menu shows the user what you have selected when you created your save. It will show your
profile, the nation(s) you have loaded and the team(s) you are managing.
This feature allows you to bookmark your favourite pages in FMRTE for much quicker access. By right-clicking an object in
FMRTE, you can click the Add To Favourites button and it will show in here which is almost as good as the current screen
feature.

Shortlists
This feature is something that I am not familiar with and need someone to explain it to me so it can be added.

Settings > General


This page shows the various options for FMRTE. You can change the currency shown in FMRTE, deactivate FMRTE, change
the skin, and more. The Debug Mode checkbox is primarily used for testing purposes and to generate more info in the error
log and possibly the diagnostics log too.

Settings > Club Settings


This screen allows the user to edit the columns shown on every club page and their order too.

Settings > Filter Settings


This is the same as Club Settings but they are for the search filter results.

Settings > Rating Settings


I am not entirely sure what this section does so I need you lot to explain it to me so it can be added.

Settings > Wonderkid Generator


This section of FMRTE deals with the wonderkid button that you see on a player's page. This will allow you to create your
own wonderkid by setting the parameters on which numbers should he be given on which attributes.
The Probabilities page is set to work for all positions and the Attributes page shows the attributes to be affected by the
probabilities.
An explanation on how it works is as follows:
In the Probabilities page, you will see they are divided into three sections: Special Attributes, Additional Attributes
and Normal Attributes.
You will also see the range probabilities i.e. 0-5, 12.14, 19-20 and so on.
Next to each range probability is a percentage which can be altered to your own specification.
You can see that the largest percentage for the Special Attributes is on 15-18 with 12-14 not too far off. These can
be changed to suit your own play style but I will let you figure that out yourself.
On the Additional Attributes, the largest is on 12-14 with 15-18 close behind and on the Normal Attributes, the largest
is on 12-14 with 9-11 not far behind.
On the Attributes page, you will see the positions having their own set of Special and Additional attributes tailored
for that position but they can be altered to your own liking.
The end result of pressing the Wonderkid button on his profile page is dependent on which position the player is.
I will use the goalkeeper as an example. When you press the Wonderkid button, the probability of the player getting
numbers 15-18 on only his Special Attributes is 45% which is quite high, him getting 12-14 on only his Special
Attributes is 32%, him getting 19-20 on only his Special Attributes is 12%.
The same way works for the Additional Attributes but as you can see in the picture below, it is more diverse than the
Special Attributes probabilities and the same goes for the Normal Attributes too.
The above method applies for all of the other positions too.

Settings > Freezer Settings


This section controls the freeze function of FMRTE. In here, you can select which values the freeze feature will ignore and
which values it will freeze. Each column is self-explanatory.
The checkbox at the bottom is for your attributes. By selecting this, your attributes will increase and/or decrease according
to events in your save. However, I need someone to clarify that this actually works if you freeze your attributes.

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