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Contents
1 Overview
1.1 Physical Description
1.2 Society
1.3 Relations
1.4 Alignment and Religion
1.5 Adventurers
1.6 Names
2 Pathfinder Version
3 Alternate Racial Traits
4 Favored Class Options
5 Build Notes
5.1 ARG Build
5.2 3.5 Version
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Society
While the Kalashtar can claim the small mountainous
country of Adar as their homeland, they tend to congregate in
any area that has a large enough population to accommodate
different ethnic districts. The largest collection of kalashtar
outside of Adar is in Sharn.
Relations
Kalashtar appreciate all life and respect the harmony that
comes when neighbors are there to help one another. That
said, they don't often understand most of the finer details of
other cultures and come off as a little aloof
or condescending when it comes to cultural matters that have
no direct correlation to their own. Humans are by far the easiest
for them to get along with, but as one moves into stranger
cultures, like the dinosaur riders of the Talenta Plains or the
elves of the Undying Court, the relationship becomes more
formal and less personable. Its important to note that most
kalashtar try very hard to never be rude or disrespectful, but the
confusion caused by tradition for tradition sake often leads to a
simmering sense of frustration.
Adventurers
Given the ingrained opposition to the Dreaming Dark, the
Inspired and all that they stand for, many kalashtar become
adventurers in order to best oppose this pervasive enemy. Most
often, kalashtar will take levels in psionic classes to better
combat this specific threat as well as provide an unsuspected
edge to more traditional combatants in Eberron.
Names
Male Names: Halkhad, Kanatash, Lanamelk, Minharath,
Nevitash, Parmelk, Thakakhad, Thinharath
Female Names: Ganitari, Khashana, Lakashtari, Mevakri,
Novakri, Panitari, Thakashtai, Thatari
Pathfinder Version
Build Notes
ARG Build
Type: Humanoid (Kalashtar): 0 RP
Size: Medium: 0 RP
Speed: Normal (30'): 0 RP
Ability Score Modifier: Human Heritage: 0 RP
Language: Linguist (Common and Quor): 1 RP
Racial Traits:
Skill Bonus (+2 racial bonus to Bluff): 2 RP
Skill Bonus (+2 racial bonus to Intimidate): 2 RP
Skill Bonus (+2 racial bonus to Diplomacy): 2 RP
Resistance (+2 racial bonus on mind affecting effects and
poison, but drop the bonus vs. poison for immunity to dreambased effects): 2 RP
Psi-Like Ability, Lesser as Spell-Like Ability, Lesser (1/day,
Mindlink, Manifester Level at Character Level): 1 RP
Static Bonus Feat (All Kalashtar gain the Wild Talent feat as a
bonus feat. If they ever take a level in class that gives them a
manifester level, that bonus feat is replaced with Psionic Talent
instead): 2 RP
Favored Class Option: Kalashtar can spend their favored class point to
gain 1 additional power point instead of a hit point or skill point.
Total: 12 RP
3.5 Version
Humanoid Type (kalashtar subtype)
Medium Size
Base Speed: 30'
No Attribute modifications
+2 racial bonus vs. mind affecting abilities and possession
+2 racial bonus on Bluff, Diplomacy and Intimidate
Psi-Like ability: Mindlink with ML at 1/2 Character Level
Naturally psionic: +1 power point / character level
Automatic Languages: Common and Quor. Bonus Languages: Draconic
and Reidran
Favored Class: Psion
Source: ECB, pg. 16
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