Edited dialogue “Gob”; topic “MegGobUnderworld” (end); added result script Added (1001c0d) “CG04TriggerZoneVault101d01” to cell “Vault101d”.
“showmap MuseumAmericanMarker”. Wrote script “CG04TriggerZoneVault101d01Script” for
Edited dialogue “ColinMoriarty”; topic “MQ01GNRTopic” (end); added result “CG04TriggerZoneVault101d01” as follows. script “showmap GNRMapMarker”; changed condition “GetStage MQ01 >= 20” to Begin OnTriggerEnter Player “GetQuestVariable MQ01.MoriartyDad == 0”. if CG04Vault101Security02REF.getdead == 0 Edited dialogue “ColinMoriarty”; topics “MegMoriartyChoice3a” (begin), if GetDeadCount CG04RadroachAmbushA != 3 “MegMoriartyChoice3aFavorDone” (begin), “MegMoriartyChoice3c” (#2 begin), if CG04Vault101Security02REF.getitemcount “MegMoriartyChoice3d” (end); removed result script “set MQ01.MoriartyDad to 1”. Weap10mmPistol == 0 && Edited dialogue “ColinMoriarty”; topic “MegTownFatherChoice” (#2 begin, #3 CG04Vault101Security02REF.getitemcount Ammo10mm == 0 begin); added result script “set MQ01.MoriartyDad to 1”. CG04Vault101Security02REF.additemhealthpercent Edited script “MS11BombScript”; changed “set skillNeeded to 25” to “set Weap10mmPistol 1 .25 skillNeeded to 30”, “set skillNeededDisarm to 25” to “set skillNeededDisarm to 30”, CG04Vault101Security02REF.additem Ammo10mm 8 and “set playerSkill to player.getAv explosives” to “set playerSkill to player.getAv endif science”. endif Edited message “MS11BombMessage”; changed “a highly skilled explosives endif expert” to “some skill with computers, as the only means of interacting with it End appears to be via a terminal on its side”. Begin OnTriggerEnter CG04Vault101Security02REF Edited messages “MS11BombMessageNoSkill”, if GetDeadCount CG04RadroachAmbushA == 3 “MS11BombMessageDisarmFail”; changed “Explosives” to “Science”. if CG04Vault101Security02REF.getitemcount Replaced (2b793) “VaultSchoolDeskRight” with “VaultSchoolDeskLeft” in cell Weap10mmPistol == 0 && “Vault101d”. CG04Vault101Security02REF.getitemcount Ammo10mm == 0 Added (1001c0b “CG04XMarkerHeadingVault101a01”) “XMarkerHeading” to CG04Vault101Security02REF.additemhealthpercent cell “Vault101a”. Weap10mmPistol 1 .25 Added (1001c09) “CG04TriggerZoneVault101a01” to cell “Vault101a”. CG04Vault101Security02REF.additem Ammo10mm 8 Wrote script “CG04TriggerZoneVault101a01Script” for endif “CG04TriggerZoneVault101a01” as follows. endif Begin OnTriggerEnter player End if CG04Vault101Security01REF.getincell Vault101a == 0 && Moved (36bb5 “CG04ButchYellForGuardsMarker”) “XMarkerHeading” in cell CG04Vault101Security01REF.getdead == 0 “Vault101d”. CG04Vault101Security01REF.moveto Added (1001c10) “CG04TriggerZoneVault101a02” to cell “Vault101a”. CG04XMarkerHeadingVault101a01 Wrote script “CG04TriggerZoneVault101a02Script” for cubic activator endif “CG04TriggerZoneVault101a02” as follows. if CG04Vault101Security02REF.getincell Vault101a == 0 && Begin OnTriggerEnter CG04Vault101Security07REF CG04Vault101Security02REF.getdead == 0 if CG04Vault101Security07REF.getitemcount CG04Vault101Security02REF.moveto Weap10mmPistol == 0 && CG04XMarkerHeadingVault101a01 CG04Vault101Security07REF.getitemcount Ammo10mm == 0 endif CG04Vault101Security07REF.additemhealthpercent End Weap10mmPistol 1 .25 CG04Vault101Security07REF.additem Ammo10mm 8 “MarigoldStation02”. endif Edited count for (310d0) “Weap32Caliber” in cell “MarigoldStation02” from 1 End to 8. Begin OnTriggerLeave CG04Vault101Security08REF Edited count for (310d1) “Weap32Caliber” in cell “MarigoldStation02” from 1 if CG04Vault101Security08REF.getitemcount to 7. Weap10mmPistol == 0 && Edited base “MS04LeskoPortacomp”; changed base hack difficulty from CG04Vault101Security08REF.getitemcount Ammo10mm == 0 average to unlocked; removed password; added menu items “Disable security CG04Vault101Security08REF.additemhealthpercent screening parameters”, “Enable security screening parameters”, “Deactivate guard Weap10mmPistol 1 .25 robot”, and “Reactivate guard robot”. CG04Vault101Security08REF.additem Ammo10mm 8 Added result script “LeskoRobotREF.modav braincondition -100”, condition endif “LeskoRobotREF.getav braincondition > 0”, and result text “Parameters disabled, End please stand clear…” to menu item “Disable security screening parameters” on Moved (68dac) and (68dad) “XMarkerHeading” in cell “Vault101b”. terminal “MS04LeskoPortacomp”. Edited patrol data for (68dac) “XMarkerHeading” in cell “Vault101b”; added Added result script “LeskoRobotREF.modav braincondition 100”, condition idle time 2 seconds. “LeskoRobotREF.getav braincondition >= 0”, and result text “Parameters enabled, Edited enable parents for (60c8e) “CG04Radroach” in cell “Vault101b”; stand by…” to menu item “Enable security screening parameters” on terminal removed enable parent “CG04AllenMackREF”. “MS04LeskoPortacomp”. Made (60c8e) “CG04Radroach” in cell “Vault101b” persistent reference Added result script “LeskoRobotREF.setunconscious 1”, condition “CG04RadroachVault101b01” and initially disabled. “LeskoRobotREF.getunconscious == 0”, and result text “Guard robot deactivated” to Edited script “CG04OverseersOfficeTriggerSCRIPT”; added menu item “Deactivate guard robot” on terminal “MS04LeskoPortacomp”. “CG04RadroachVault101b01.enable” after “setstage CG04 60”. Added result script “LeskoRobotREF.setunconscious 0”, condition Moved (4160d), (41601), (41607), (41608), (6d924), (41603), (41605), (41613), “LeskoRobotREF.getunconscious == 1”, and result text “Guard robot booting up…” and (41612) “XMarkerHeading” in cell “SuperDuperMart”. to menu item “Reactivate guard robot” on terminal “MS04LeskoPortacomp”. Created (10022ce) “XMarkerHeading” in cell “SuperDuperMart”; edited patrol Moved (c8e23 “MS04LugNutREF”) “LugNut” in cell “MarigoldStation01”. data; added idle time 5 seconds. Moved (c6dfc) “Weap44MagnumScoped” in cell “MarigoldStation01”. Edited (41605) “XMarkerHeading” in cell “SuperDuperMart”; added linked ref Corrected navmesh in cell “MarigoldStation02”. (10022ce) “XMarkerHeading”. Moved (40875) “LvlFeralGhoul” and (b2996 “TaftGhoulsMarker01”), (b299a Moved (41611) “LvlRaiderGun” in cell “SuperDuperMart”. “TaftGhoulsMarker02”), and (b299e “TaftGhoulsMarker03”) “XMarkerHeading” in Moved (31819) “TableVaultR01”, (3181c “MS04LeskoPortacompRef”) cell “TaftTunnel01”. “MS04LeskoPortacomp”, (c3124 “MS04LeskoCompChair”) “ComputerChair01L”, Made (3dcf7) “UtlDoor01” in cell “TaftTunnel01” persistent reference (cb5af) “BookSkillScience”, (2e2b9) “MS04MutagenTank”, (bce65 “MQ05UtlDoor01TaftTunnel0101”. “MS04MutagenRedRef01”) and (bce64 “MS04MutagenRedRef02”) Added lock for (3dcf7 “MQ05UtlDoor01TaftTunnel0101”) “UtlDoor01” at level “MS04MutagenGelRed”, (2e2bb “MS04MutagenRef01”) and (2e2c1 “Requires key” in cell “TaftTunnel01”. “MS04MutagenRef02”) “MS04MutagenGelGreen”, (2e4ba) Changed lock level for (3dcf6 “TaftGhoulDoor”) “UtlDoor01” from “Hard” to “MS04MutagenWire01”, and (310cf) “WeapHuntingRifle” in cell “Requires key” in cell “TaftTunnel01”. “MarigoldStation02”. Edited script “MQ05TaftCheckpointAttackSCRIPT”; added Deleted (221de) “GeneratorWire” from cell “MarigoldStation02”. “MQ05UtlDoor01TaftTunnel0101.unlock” and Changed (310d0) and (310d1) “Ammo10mm” to “Ammo32Caliber” in cell “MQ05UtlDoor01TaftTunnel0101.setopenstate 1” after “TaftGhoulDoor.unlock”. Moved (bde8b) “Clipboard02” and (bde8c) “LootAmmoBox10mm” in cell “MQ05OpenWallTerminalMarker”, and (6a912) and (af6b5 “TaftTunnel01”. “MQ05GarzaWaveWaitMarker”) “XMarkerHeading” in cell “TaftTunnel02”. Replaced (bde8c) “LootAmmoBox10mm” with “LootAmmoBox556mm” in cell Moved (b876c) “LootFirstAidKit” and (bdefb) “RaiderGutsDressing07” in cell “TaftTunnel01”. “TaftTunnel02”. Moved (b5c50) “MQ05VictimSceneTrig” in cell “TaftTunnel01”. Moved (6b95e “MQ05LDwaveTrigREF”) “MQ05LDWaveTrig” in cell Edited script “MQ05FollowerCatchupTrigSCRIPT”; added “if CharonREF.getincell “TaftTunnel02”. TaftTunnel02 == 1 || CharonREF.getincell PPurity == 1” before “CharonREF.moveto Edited script “MQ05LDEnclaveWaveSCRIPT”; changed “set timerMax to 45” to MQ05FollowerCatchUpMarker”, “if MQ08FawkesREF.getincell TaftTunnel02 == 1 || “set timerMax to 450”, “MQ05BacktrackDoorREF.lock 5” to MQ08FawkesREF.getincell PPurity == 1” before “MQ08FawkesREF.moveto “MQ05BacktrackDoorREF.lock 100”. MQ05FollowerCatchUpMarker”, “if JerichoREF.getincell TaftTunnel02 == 1 || Moved (af6b6 “MQ05DanWaveWaitMarker”) and (af6b7 JerichoREF.getincell PPurity == 1” before “JerichoREF.moveto “MQ05AlexWaveWaitMarker”) “XMarkerHeading” in cell “TaftTunnel02”. MQ05FollowerCatchUpMarker”, “if StarPaladinCrossREF.getincell TaftTunnel02 == 1 Edited scale for (b5c32) “RWDoorwayFree01” in cell “TaftTunnel02” from 0.67 || StarPaladinCrossREF.getincell PPurity == 1” before “StarPaladinCrossREF.moveto to 0.82. MQ05FollowerCatchUpMarker”, “if ButchREF.getincell TaftTunnel02 == 1 || Moved (b5c33) “OffDoorMetalDoor01EXTERIORMinUse” and (b5c32) ButchREF.getincell PPurity == 1” before “ButchREF.moveto “RWDoorwayFree01” in cell “TaftTunnel02”. MQ05FollowerCatchUpMarker”, “if RL3REF.getincell TaftTunnel02 == 1 || Replaced (6a9ed) “UtlHallSm1WayReg01” with “UtlHallSmStairsSht01” and RL3REF.getincell PPurity == 1” before “RL3REF.moveto (6a9ef) “UtlHallSm1WayReg01” with “UtlHallSm1WayExSmReg01” in cell MQ05FollowerCatchUpMarker”, “if CloverREF.getincell TaftTunnel02 == 1 || “TaftTunnel02”. CloverREF.getincell PPurity == 1” before “CloverREF.moveto Added (100301b) and (100301d) “UtlHallSm2WayReg01”, (100301c) MQ05FollowerCatchUpMarker”, and “if DogmeatREF.getincell TaftTunnel02 == 1 || “UtlHallSmStairsReg01”, and (100301e) “UtlHallSm1WayReg01” in cell DogmeatREF.getincell PPurity == 1” before “DogmeatREF.moveto “TaftTunnel02”. MQ05FollowerCatchUpMarker”, and added the following after line 99. Moved (b5ef6) “UtlHallSmEndExSmReg01” and (b5eff) “UtlDoor01” in cell if MS15SydneyREF.getdead == 0 && “TaftTunnel02”. MS15SydneyREF.getincell TaftTunnel01 == 0 Added (100301f) “VacuumTubeLight” and (1003020) “IndLightFillWarm” in cell if MS15SydneyREF.getincell TaftTunnel02 == 1 “TaftTunnel02”. || MS15SydneyREF.getincell PPurity == 1 Added lock for (6a92a) “UtlHallBgEndSewerExLad01” at level “Requires key” in MS15SydneyREF.moveto cell “TaftTunnel02”. MQ05FollowerCatchupMarker Removed inaccessible flag for (b5eff) and (6aa21 “MQ05BacktrackDoorREF”) endif “UtlDoor01” in cell “TaftTunnel02”. endif Moved (b2976) “DefaultEnableLinkedRef” in cell “TaftTunnel02”. if RedREF.getdead == 0 && RedREF.getincell Corrected navmesh in cell “TaftTunnel02”. TaftTunnel01 == 0 Removed essential flag for “MQ04ChineseSoldier”. if RedREF.getincell TaftTunnel02 == 1 || Added (10036ca) “MS08TriggerZoneRivetCityExterior0301” to cell RedREF.getincell PPurity == 1 “RivetCityExterior03”. RedREF.moveto MQ05FollowerCatchupMarker Wrote script “MS08TriggerZoneRivetCityExterior0301Script” for endif “MS08TriggerZoneRivetCityExterior0301” as follows. endif Begin OnTriggerEnter VictoriaWattsREF Moved (6aa1d “MQ05LDwaveTerminalREF”) “MQ05WaveTerminal”, (be881) if VictoriaWattsREF.isessential == 1 VictoriaWattsREF.moveto MS08XMarkerHeadingRCHangar01 SetEssential VictoriaWatts 0 VictoriaWattsREF.kill endif End Added (10036cc “MS08XMarkerHeadingRCHangar01”) “XMarkerHeading” to cell “RCHangar”. Added (10036ce) and (10036d0) “MS08TriggerZoneRCHangar01” to cell “RCHangar”. Added (10036d3) “MS08TriggerZoneRCHangar01” to cell “RCUpperDeckMid”. Wrote script “MS08TriggerZoneRCHangar01Script” for “MS08TriggerZoneRCHangar01” as follows. Begin OnTriggerEnter player if VictoriaWattsREF.getdead == 1 VictoriaWattsREF.resurrect endif End