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Edited dialogue “Gob”; topic “MegGobUnderworld” (end); added result script Added (1001c0d) “CG04TriggerZoneVault101d01” to cell “Vault101d”.

“showmap MuseumAmericanMarker”. Wrote script “CG04TriggerZoneVault101d01Script” for


Edited dialogue “ColinMoriarty”; topic “MQ01GNRTopic” (end); added result “CG04TriggerZoneVault101d01” as follows.
script “showmap GNRMapMarker”; changed condition “GetStage MQ01 >= 20” to Begin OnTriggerEnter Player
“GetQuestVariable MQ01.MoriartyDad == 0”. if CG04Vault101Security02REF.getdead == 0
Edited dialogue “ColinMoriarty”; topics “MegMoriartyChoice3a” (begin), if GetDeadCount CG04RadroachAmbushA != 3
“MegMoriartyChoice3aFavorDone” (begin), “MegMoriartyChoice3c” (#2 begin), if CG04Vault101Security02REF.getitemcount
“MegMoriartyChoice3d” (end); removed result script “set MQ01.MoriartyDad to 1”. Weap10mmPistol == 0 &&
Edited dialogue “ColinMoriarty”; topic “MegTownFatherChoice” (#2 begin, #3 CG04Vault101Security02REF.getitemcount Ammo10mm == 0
begin); added result script “set MQ01.MoriartyDad to 1”. CG04Vault101Security02REF.additemhealthpercent
Edited script “MS11BombScript”; changed “set skillNeeded to 25” to “set Weap10mmPistol 1 .25
skillNeeded to 30”, “set skillNeededDisarm to 25” to “set skillNeededDisarm to 30”, CG04Vault101Security02REF.additem Ammo10mm 8
and “set playerSkill to player.getAv explosives” to “set playerSkill to player.getAv endif
science”. endif
Edited message “MS11BombMessage”; changed “a highly skilled explosives endif
expert” to “some skill with computers, as the only means of interacting with it End
appears to be via a terminal on its side”. Begin OnTriggerEnter CG04Vault101Security02REF
Edited messages “MS11BombMessageNoSkill”, if GetDeadCount CG04RadroachAmbushA == 3
“MS11BombMessageDisarmFail”; changed “Explosives” to “Science”. if CG04Vault101Security02REF.getitemcount
Replaced (2b793) “VaultSchoolDeskRight” with “VaultSchoolDeskLeft” in cell Weap10mmPistol == 0 &&
“Vault101d”. CG04Vault101Security02REF.getitemcount Ammo10mm == 0
Added (1001c0b “CG04XMarkerHeadingVault101a01”) “XMarkerHeading” to CG04Vault101Security02REF.additemhealthpercent
cell “Vault101a”. Weap10mmPistol 1 .25
Added (1001c09) “CG04TriggerZoneVault101a01” to cell “Vault101a”. CG04Vault101Security02REF.additem Ammo10mm 8
Wrote script “CG04TriggerZoneVault101a01Script” for endif
“CG04TriggerZoneVault101a01” as follows. endif
Begin OnTriggerEnter player End
if CG04Vault101Security01REF.getincell Vault101a == 0 && Moved (36bb5 “CG04ButchYellForGuardsMarker”) “XMarkerHeading” in cell
CG04Vault101Security01REF.getdead == 0 “Vault101d”.
CG04Vault101Security01REF.moveto Added (1001c10) “CG04TriggerZoneVault101a02” to cell “Vault101a”.
CG04XMarkerHeadingVault101a01 Wrote script “CG04TriggerZoneVault101a02Script” for cubic activator
endif “CG04TriggerZoneVault101a02” as follows.
if CG04Vault101Security02REF.getincell Vault101a == 0 && Begin OnTriggerEnter CG04Vault101Security07REF
CG04Vault101Security02REF.getdead == 0 if CG04Vault101Security07REF.getitemcount
CG04Vault101Security02REF.moveto Weap10mmPistol == 0 &&
CG04XMarkerHeadingVault101a01 CG04Vault101Security07REF.getitemcount Ammo10mm == 0
endif CG04Vault101Security07REF.additemhealthpercent
End Weap10mmPistol 1 .25
CG04Vault101Security07REF.additem Ammo10mm 8 “MarigoldStation02”.
endif Edited count for (310d0) “Weap32Caliber” in cell “MarigoldStation02” from 1
End to 8.
Begin OnTriggerLeave CG04Vault101Security08REF Edited count for (310d1) “Weap32Caliber” in cell “MarigoldStation02” from 1
if CG04Vault101Security08REF.getitemcount to 7.
Weap10mmPistol == 0 && Edited base “MS04LeskoPortacomp”; changed base hack difficulty from
CG04Vault101Security08REF.getitemcount Ammo10mm == 0 average to unlocked; removed password; added menu items “Disable security
CG04Vault101Security08REF.additemhealthpercent screening parameters”, “Enable security screening parameters”, “Deactivate guard
Weap10mmPistol 1 .25 robot”, and “Reactivate guard robot”.
CG04Vault101Security08REF.additem Ammo10mm 8 Added result script “LeskoRobotREF.modav braincondition -100”, condition
endif “LeskoRobotREF.getav braincondition > 0”, and result text “Parameters disabled,
End please stand clear…” to menu item “Disable security screening parameters” on
Moved (68dac) and (68dad) “XMarkerHeading” in cell “Vault101b”. terminal “MS04LeskoPortacomp”.
Edited patrol data for (68dac) “XMarkerHeading” in cell “Vault101b”; added Added result script “LeskoRobotREF.modav braincondition 100”, condition
idle time 2 seconds. “LeskoRobotREF.getav braincondition >= 0”, and result text “Parameters enabled,
Edited enable parents for (60c8e) “CG04Radroach” in cell “Vault101b”; stand by…” to menu item “Enable security screening parameters” on terminal
removed enable parent “CG04AllenMackREF”. “MS04LeskoPortacomp”.
Made (60c8e) “CG04Radroach” in cell “Vault101b” persistent reference Added result script “LeskoRobotREF.setunconscious 1”, condition
“CG04RadroachVault101b01” and initially disabled. “LeskoRobotREF.getunconscious == 0”, and result text “Guard robot deactivated” to
Edited script “CG04OverseersOfficeTriggerSCRIPT”; added menu item “Deactivate guard robot” on terminal “MS04LeskoPortacomp”.
“CG04RadroachVault101b01.enable” after “setstage CG04 60”. Added result script “LeskoRobotREF.setunconscious 0”, condition
Moved (4160d), (41601), (41607), (41608), (6d924), (41603), (41605), (41613), “LeskoRobotREF.getunconscious == 1”, and result text “Guard robot booting up…”
and (41612) “XMarkerHeading” in cell “SuperDuperMart”. to menu item “Reactivate guard robot” on terminal “MS04LeskoPortacomp”.
Created (10022ce) “XMarkerHeading” in cell “SuperDuperMart”; edited patrol Moved (c8e23 “MS04LugNutREF”) “LugNut” in cell “MarigoldStation01”.
data; added idle time 5 seconds. Moved (c6dfc) “Weap44MagnumScoped” in cell “MarigoldStation01”.
Edited (41605) “XMarkerHeading” in cell “SuperDuperMart”; added linked ref Corrected navmesh in cell “MarigoldStation02”.
(10022ce) “XMarkerHeading”. Moved (40875) “LvlFeralGhoul” and (b2996 “TaftGhoulsMarker01”), (b299a
Moved (41611) “LvlRaiderGun” in cell “SuperDuperMart”. “TaftGhoulsMarker02”), and (b299e “TaftGhoulsMarker03”) “XMarkerHeading” in
Moved (31819) “TableVaultR01”, (3181c “MS04LeskoPortacompRef”) cell “TaftTunnel01”.
“MS04LeskoPortacomp”, (c3124 “MS04LeskoCompChair”) “ComputerChair01L”, Made (3dcf7) “UtlDoor01” in cell “TaftTunnel01” persistent reference
(cb5af) “BookSkillScience”, (2e2b9) “MS04MutagenTank”, (bce65 “MQ05UtlDoor01TaftTunnel0101”.
“MS04MutagenRedRef01”) and (bce64 “MS04MutagenRedRef02”) Added lock for (3dcf7 “MQ05UtlDoor01TaftTunnel0101”) “UtlDoor01” at level
“MS04MutagenGelRed”, (2e2bb “MS04MutagenRef01”) and (2e2c1 “Requires key” in cell “TaftTunnel01”.
“MS04MutagenRef02”) “MS04MutagenGelGreen”, (2e4ba) Changed lock level for (3dcf6 “TaftGhoulDoor”) “UtlDoor01” from “Hard” to
“MS04MutagenWire01”, and (310cf) “WeapHuntingRifle” in cell “Requires key” in cell “TaftTunnel01”.
“MarigoldStation02”. Edited script “MQ05TaftCheckpointAttackSCRIPT”; added
Deleted (221de) “GeneratorWire” from cell “MarigoldStation02”. “MQ05UtlDoor01TaftTunnel0101.unlock” and
Changed (310d0) and (310d1) “Ammo10mm” to “Ammo32Caliber” in cell “MQ05UtlDoor01TaftTunnel0101.setopenstate 1” after “TaftGhoulDoor.unlock”.
Moved (bde8b) “Clipboard02” and (bde8c) “LootAmmoBox10mm” in cell “MQ05OpenWallTerminalMarker”, and (6a912) and (af6b5
“TaftTunnel01”. “MQ05GarzaWaveWaitMarker”) “XMarkerHeading” in cell “TaftTunnel02”.
Replaced (bde8c) “LootAmmoBox10mm” with “LootAmmoBox556mm” in cell Moved (b876c) “LootFirstAidKit” and (bdefb) “RaiderGutsDressing07” in cell
“TaftTunnel01”. “TaftTunnel02”.
Moved (b5c50) “MQ05VictimSceneTrig” in cell “TaftTunnel01”. Moved (6b95e “MQ05LDwaveTrigREF”) “MQ05LDWaveTrig” in cell
Edited script “MQ05FollowerCatchupTrigSCRIPT”; added “if CharonREF.getincell “TaftTunnel02”.
TaftTunnel02 == 1 || CharonREF.getincell PPurity == 1” before “CharonREF.moveto Edited script “MQ05LDEnclaveWaveSCRIPT”; changed “set timerMax to 45” to
MQ05FollowerCatchUpMarker”, “if MQ08FawkesREF.getincell TaftTunnel02 == 1 || “set timerMax to 450”, “MQ05BacktrackDoorREF.lock 5” to
MQ08FawkesREF.getincell PPurity == 1” before “MQ08FawkesREF.moveto “MQ05BacktrackDoorREF.lock 100”.
MQ05FollowerCatchUpMarker”, “if JerichoREF.getincell TaftTunnel02 == 1 || Moved (af6b6 “MQ05DanWaveWaitMarker”) and (af6b7
JerichoREF.getincell PPurity == 1” before “JerichoREF.moveto “MQ05AlexWaveWaitMarker”) “XMarkerHeading” in cell “TaftTunnel02”.
MQ05FollowerCatchUpMarker”, “if StarPaladinCrossREF.getincell TaftTunnel02 == 1 Edited scale for (b5c32) “RWDoorwayFree01” in cell “TaftTunnel02” from 0.67
|| StarPaladinCrossREF.getincell PPurity == 1” before “StarPaladinCrossREF.moveto to 0.82.
MQ05FollowerCatchUpMarker”, “if ButchREF.getincell TaftTunnel02 == 1 || Moved (b5c33) “OffDoorMetalDoor01EXTERIORMinUse” and (b5c32)
ButchREF.getincell PPurity == 1” before “ButchREF.moveto “RWDoorwayFree01” in cell “TaftTunnel02”.
MQ05FollowerCatchUpMarker”, “if RL3REF.getincell TaftTunnel02 == 1 || Replaced (6a9ed) “UtlHallSm1WayReg01” with “UtlHallSmStairsSht01” and
RL3REF.getincell PPurity == 1” before “RL3REF.moveto (6a9ef) “UtlHallSm1WayReg01” with “UtlHallSm1WayExSmReg01” in cell
MQ05FollowerCatchUpMarker”, “if CloverREF.getincell TaftTunnel02 == 1 || “TaftTunnel02”.
CloverREF.getincell PPurity == 1” before “CloverREF.moveto Added (100301b) and (100301d) “UtlHallSm2WayReg01”, (100301c)
MQ05FollowerCatchUpMarker”, and “if DogmeatREF.getincell TaftTunnel02 == 1 || “UtlHallSmStairsReg01”, and (100301e) “UtlHallSm1WayReg01” in cell
DogmeatREF.getincell PPurity == 1” before “DogmeatREF.moveto “TaftTunnel02”.
MQ05FollowerCatchUpMarker”, and added the following after line 99. Moved (b5ef6) “UtlHallSmEndExSmReg01” and (b5eff) “UtlDoor01” in cell
if MS15SydneyREF.getdead == 0 && “TaftTunnel02”.
MS15SydneyREF.getincell TaftTunnel01 == 0 Added (100301f) “VacuumTubeLight” and (1003020) “IndLightFillWarm” in cell
if MS15SydneyREF.getincell TaftTunnel02 == 1 “TaftTunnel02”.
|| MS15SydneyREF.getincell PPurity == 1 Added lock for (6a92a) “UtlHallBgEndSewerExLad01” at level “Requires key” in
MS15SydneyREF.moveto cell “TaftTunnel02”.
MQ05FollowerCatchupMarker Removed inaccessible flag for (b5eff) and (6aa21 “MQ05BacktrackDoorREF”)
endif “UtlDoor01” in cell “TaftTunnel02”.
endif Moved (b2976) “DefaultEnableLinkedRef” in cell “TaftTunnel02”.
if RedREF.getdead == 0 && RedREF.getincell Corrected navmesh in cell “TaftTunnel02”.
TaftTunnel01 == 0 Removed essential flag for “MQ04ChineseSoldier”.
if RedREF.getincell TaftTunnel02 == 1 || Added (10036ca) “MS08TriggerZoneRivetCityExterior0301” to cell
RedREF.getincell PPurity == 1 “RivetCityExterior03”.
RedREF.moveto MQ05FollowerCatchupMarker Wrote script “MS08TriggerZoneRivetCityExterior0301Script” for
endif “MS08TriggerZoneRivetCityExterior0301” as follows.
endif Begin OnTriggerEnter VictoriaWattsREF
Moved (6aa1d “MQ05LDwaveTerminalREF”) “MQ05WaveTerminal”, (be881) if VictoriaWattsREF.isessential == 1
VictoriaWattsREF.moveto MS08XMarkerHeadingRCHangar01
SetEssential VictoriaWatts 0
VictoriaWattsREF.kill
endif
End
Added (10036cc “MS08XMarkerHeadingRCHangar01”) “XMarkerHeading” to
cell “RCHangar”.
Added (10036ce) and (10036d0) “MS08TriggerZoneRCHangar01” to cell
“RCHangar”.
Added (10036d3) “MS08TriggerZoneRCHangar01” to cell “RCUpperDeckMid”.
Wrote script “MS08TriggerZoneRCHangar01Script” for
“MS08TriggerZoneRCHangar01” as follows.
Begin OnTriggerEnter player
if VictoriaWattsREF.getdead == 1
VictoriaWattsREF.resurrect
endif
End

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