Professional Documents
Culture Documents
TERRARIA
Thanks to the Terraria Online Wiki for Pictures and Statistics
Version 0.17
Throughout Terraria you can either focus your character as a Warrior (hoarding life crystals,
defense-armor, basic weapons), a Ranger (bow & arrows, guns & ammunition, and usually use
the Necro armor set), or a Mage (mana crystals, mana-armor, and magic weapons & spells). At
the current end game, the Warrior and Mage classes become the most distinct. The two main
end game armor sets are the Molten (28 Defense + 10 Defense Set Bonus) and the Cobalt (19
Defense + Reduces Mana cost by 25%) sets. The third armor set is the Necro (19 Defense +
Speed Boost) set which would serve as a viable set for a Ranger. Once a character has acquired
the armor of their choice, they generally start collecting the rare weapons and accessories that
benefit their specialization.
The weapons in Terraria are much less ambiguous than the classes and are easily separated into
three categories. Melee weapons are mostly crafted swords, phaseblades, and the Muramasa
& Blade of Grass. Ranged weapons are mostly crafted bows & arrows, purchases or found guns
and ammunition, boomerangs, and flails. Magic weapons arent crafted (with the exception of
the Space Gun), but rather found in dungeons or chests in the world. Some of the more notable
magic weapons include the Flamelash, Vilethorn, and the Starfury.
If this isnt enough for you, Terraria is still undergoing updates, fixing bugs and adding
CONTENT! In fact, the programmer and designer of Terraria, Andrew Redigit Spinks said, Ive
already thought about some cool ideas for Terrarias replacement, but that will be several years
away. Right now our focus is on Terraria and nothing else. We still have a lot of plans for the
game. It was only in development for four months before it was released, and in another four
months from now you wont recognize it anymore.
The Surface:
The Corruption:
The Goblin Army consists of Goblin Peons, Goblin Warriors, Goblin Thieves, and Goblin
Sorcerers. There are 3 exclusive drops you can obtain from a Goblin Invasion: the Spiky Ball,
Harpoon (Rare), and the Rocket Boots (Uber-Rare). The number of Goblins that spawn depends
on the number of players in the game and the collective health of the players. A goblin army
can max out at 500 units and the total gold obtained from an invasion ranges in between 8 and
10.
Eye of Cthulhu:
The Eye of Cthulhu appearance can only happen once per World. If the player has yet to fight
him, has at least 10 hearts, and has at least 3 NPCs a warning message may appear saying,
You feel an evil presence watching you. Soon after the message the Eye of Cthulhu may
spawn and attack you.
Chapter 4: Bosses
The Eye of Cthulhu:
The Eye of Cthulhu is often dismissed as the easiest boss in Terraria, though he can still be
difficult to overcome as a new character. The boss can appear
through a dynamic event and can also be summoned using a
Suspicious Looking Eye. To craft one, youll need 10 Lenses (dropped
by Demon Eyes at night) and you have to be standing next to a
Demon Altar (often found in the Corruption and sometimes
underground). To summon the boss, use the Eye outside during the
night (will not work during the day).
The boss fight is fairly straightforward and shouldnt take more than
5 minutes. At higher levels, Cthulhu is a viable method for farming
gold due to the common Demonite Ore drops. It can drop Demonite
Ore, Unholy Arrows, Corrupt Seeds, Lesser Healing Potions, and Coin.
Cthulhu has 3000 HP and goes through 2 forms in the battle (Form 1: DMG: 18, DEF: 6/ Form 2:
DMG: 30, DEF: 3). While in his first form, he passively summons Servants of
Cthulhu (HP: 8, DMG: 23, DEF: 0) that act like
smaller Demon Eyes. At 1500 HP (half health),
Cthulhu will begin to spin around its center and the
pupil will turn into a mouth. During his second form, servants are no
longer summoned and he mostly focuses on charging you.
Defeating the boss is much easier with the use of ranged weapons
such as bows or guns. Another early game option is Shurikens. They
are cheap and do more damage than most bows do at the start of
the game. During the first form a melee weapon (or a ranged that
can damage multiple enemies at once such as a flail or boomerang)
is a good choice because you can continually swing and fend off the servants while you try to
steal a few hits on Cthulhu himself. With decent dancing, the first form should be easy to take
down. During his second form it becomes more dangerous to use a melee weapon and its
advised that you switch to a ranged weapon. If you avoid his attacks and constantly shower him
with attacks, he should go down quickly without much trouble.
10
Skeletron:
Skeletron is by far the most powerful boss in Terraria and should not be taken lightly. Soloing
him is very difficult and he can still prove a very formidable opponent even with a group.
Skeletron cannot be summoned and appears only once per world. He is the guardian of each
worlds Dungeon and can be awoken by speaking to the Old Man at night. At daybreak
Skeletron will kill everyone in his sight and disappear giving the player a very small window to
kill such a powerful boss.
The actual boss is
made up of 3 units.
The Skeletron Head
(35 DMG, 6000 HP,
12 DEF) which will
end the boss fight if
killed and 2
Skeletron Hands (30
DMG, 2000 HP, 18
DEF). When soloing
him it is better to
focus down the
head rather than
the hands due to
the large time
constraints. After
Skeletron has been
defeated on a map, he will not
return and players will be free to enter the dungeons as they wish.
The most effective way to fight him is to create a small arena like structure above the Dungeon
with and open top and flattened floor. This allows faster movement and a better view of the
boss. AOE Ranged items are once again your best bet since they let you hit more than one unit.
If youre soloing him you should try to hit the head as much as possible and take advantage of
any opportunity to hit the hand and head simultaneously. Use a flail, a gun, or the Starfury to
take him down and heal constantly throughout the fight. Even if youre only at half health be
sure to pop a potion due to his heads spin attack.
Skeletron drops nothing ;( though the loot within the Dungeon is often more than reward
enough.
11
Chapter 5: Armor
Because most of Terraria revolves around gear progression, the armor you chose will determine
the type of character you play. You can tank with Molten Armor or be a mage with Cobalt
Armor. The way you play is up to you, but you have to have the means to do it. Whether you
wanna light the way with your Molten, or just look like a boss with the Goggles, armor is a
must.
Copper Armor:
The most basic set of armor a character can wear. Copper armor grants 4 DEF with a set bonus
of 2 DEF. It takes a total of 60 Copper Bars to craft a full set.
Iron Armor:
The next set of armor is once again a strict defense set. Iron armor grants 7 DEF with a set
bonus of 2 DEF. It takes a total of 75 Iron Bars to craft a full set.
Silver Armor:
Silver Armor is by far my favorite armor in terms of appearance but still remains unviable late
game. It grants 10 DEF with a set bonus of 3 DEF. It takes a total of 75 Silver Bars to craft a full
set.
Gold Armor:
Golden Armor is the last of the basic defense sets and grants 13 DEF with a set bonus of 3 DEF.
It takes a total of 90 Gold Bars to craft a full set.
Meteor Armor:
If youre looking to Mage it up mid game, the Meteor set is the set for you. It grants 13 DEF
with a set bonus of 20% Spell Cost Reduction and the set also lights up as the player moves. It
takes a total of 90 Meteorite Bars to craft a full set.
Shadow Armor:
Shadow Armor may be difficult to obtain, but it makes for a versatile armor in the mid game. It
grants 19 DEF with a set bonus of 15% Melee Attack Speed Boost and a small mana regen buff.
It takes a total of 60 Demonite Bars and 45 Shadow Scales to craft a full set.
12
Necro Armor:
Necro Armor is difficult to obtain early game-mid game making it less effective when you
actually acquire it. The speed boost it provided is still somewhat beneficial when coupled with
the Anklet of the Wind. It grants 19 DEF with a set bonus of a Constant Speed Boost. It takes a
total of 140 Cobwebs and 90 Bones to craft a full set.
Cobalt Armor:
Cobalt Armor is a must for any caster based character. It serves as a late game replacement for
the Meteor Armor and differs only in the it heightened defense and mana cost reduction. It
grants 19 DEF with a set bonus of 25% Spell Cost Reduction. Coupled with Bands of Starpower,
a caster can have seemingly limitless mana. Cobalt Armor is also very difficult to obtain and is
an uber-rare drop from Hornets in the Underground Jungle.
Molten Armor:
Molten Armor is the tankiest it gets. It grants 28 DEF with a set bonus of 10 DEF and it lights up
while moving. Thats a total of 38 Defense which is massive compared to the other armor sets.
It takes a total of 105 Hellstone Bars to craft a full set.
13
Melee Weapons:
Melee weapons are probably the most common weapon in Terraria. They are easy to craft
when starting out and almost all of the melee weapons can be crafted with the exception of the
Muramasa and the Staff of Regrowth.
Ingredients
7 Wood
Damage
7
Knockback
4
Speed
Average
Copper Broadsword
8 Copper Bars
Average
Copper Shortsword
7 Copper Bars
Very Fast
Iron Broadsword
8 Iron Bars
10
Average
Iron Shortsword
7 Iron Bars
Very Fast
Silver Broadsword
8 Silver Bars
11
Average
Gold Broadsword
8 Gold Bars
13
Average
Gold Shortsword
7 Gold Bars
11
Very Fast
Lights Bane
10 Demonite Bars
16
Average
The Breaker
10 Demonite Bars + 5
Shadow Scales
10 Demonite Bars
28
6.5
Very Slow
21
Slow
Picture
14
15
Basic Bows:
Note: Ammunitions Damage is applied on top of a ranged weapons base damage.
Weapon
Wooden Bow
Ingredients
10 Wood
Damage
5
Speed
Slow
Iron Bow
7 Iron Bars
Slow
Silver Bow
7 Silver Bars
10
Slow
Gold Bow
7 Gold Bars
11
Slow
Demon Bow
8 Demonite Bars
13
Average
Molten Fury
25 Hellstone Bars
29
Average
Ingredients
Dropped by Shadow
Orbs
Sold by Arms Dealer (5
Gold)
Dungeon chests
Damage
14
Speed
Extreme
ly Slow
Fast
Picture
The Molten
Fury lights
wooden arrows
on fire
automatically.
Basic Guns:
Weapon
Musket
Flintlock Pistol
Handgun
Minishark
Phoenix Blaster
7
12
28
Picture
Very
Fast
Insanely
Fast
Very
Fast
Unique Guns:
Star Cannon: The Star Cannon is by far the most powerful weapon in Terraria, dealing 75
damage per shot! It shoots extremely fast and can wreck bosses easily. The Star Cannon is
16
crafted using 1 Minishark, 5 Fallen Stars, and 20 Meteorite Bars. The only
useable ammunition for the Star Cannon however is Fallen Stars making it
quite difficult to carelessly spam.
Ammunition:
Shot
Wooden Arrow
Ingredients
1 Stone Block, 1 Wood
Damage
5
Knockback Picture
2
5 Wooden Arrows, 1
Torch
2 Wooden Arrows, 1
Worm Tooth
Found in Chests
Flails:
Though there are only 4 flails in Terraria, one of the most damaging weapons in the game the,
Sunfury, falls into the category.
Ball O Hurt: This flail will probably be the first one you obtain in Terraria. It can be
found by either breaking a Shadow Orb or by killing The Eater of Worlds. It deals 15
DMG and has a knockback of 7. The Ball O Hurt (like other flails) is useful when
fighting serpents such as the Eater of Worlds because it can deal damage to more than one unit
in one shot.
Blue Moon: The next step up from the Ball O Hurt is the Blue Moon. It is found in
Dungeon chests making it a late game weapon. Usually by the point the player
obtains one however they usually have already found a Sunfury (which is vastly
superior). The Blue Moon deals 30 DMG and has a knockback of 7.
Sunfury: The Sunfury is one of the most powerful weapons in Terraria. It deals 40
DMG and has a knockback of 7. It is difficult to obtain however due to its extremely
low drop rate from Bone Serpents (1% Drop Chance).
17
Harpoon: The Harpoon is a flail that acts very similar to a Bow without the need
for ammunition. It deals 15 DMG with a knockback of 6. It is a very rare drop from
the Goblin Sorcerer during a Goblin Invasion.
Boomerangs:
One of the first ranged weapons (other than the bow) youll be likely to find is the Enchanted
Boomerang. Theyre easy to use, but dont really seem to have a place in late game PvP asides
from the Flamarang.
Enchanted Boomerang: Early game, the Enchanted Boomerang is a very useful replacement for
a bow & arrow. Once thrown the boomerang will strike through multiple enemies and come
back to the thrower. The boomerang can be found in chests throughout the world. It deals
13 DMG and has a knockback of 8. The boomerang also emits light when thrown making it
useful for cave hunting.
Thorn Chakrum: The Thorn Chakrum is a mid-late game boomerang crafted with 40 Jungles
Roses and 30 Stingers. It deals 25 DMG and has a knockback of 8. One of the benefits to the
Thorn Chakrum is that it can bounce more than once off of a wall. This makes it exception
while clearing out small spaces of mobs.
Flamarang: The Flamarang is the most powerful boomerang in Terraria. When thrown it emits
light and light particles and acts like an Enchanted Boomerang. It deals 32 DMG and has a
knockback of 8. Because it requires no ammunition it makes a great alternative to a bow and
can be a great weapon for a ranged PvP character. The Flamarang is crafted using 1 Enchanted
Boomerang and 15 Hellstone Bars.
Magic Weapons:
18
Copper
19