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Mind Lab is an innovative practical center where we teach children ages four to
fourteen how to think through interactive play.
Using a series of international board game carefully selected children are taught
the basics of planning, problem solving, decision making, teamwork and
communication. These games are an appeal to the hearts and minds alike,
providing inner motivation to expand their thinking skills and strategies for
capitalizing on the daily lives of children. The students love to learn, and parents
love the results.
SCIENTIFIC FOUNDATION
In a research project conducted by Yale University, children who were taught
thinking patterns Mind Laboratory improved their performance in problem solving
tests from 69% to 88%, while the control group improved only point during the
investigation period. The study was conducted in three stages:
• In the first stage, all children were presented with the computerized version of the
game "Rush Hour". This advanced version monitors the performance of children
and inserted into a database.
• In the second stage, children in the research group were taught abstract models
for solving problems and their similarities to real life situations. Then showed how
these models could be directly applied in games. Children in the control group
simply participated in gambling sessions free-play.
• In the third phase, all children were taught a new problem to solve the game,
"freezing moon". Both groups received identical instruction.
The results clearly show that children who were taught in the laboratory of the
mind, meta-cognitive methods significantly improved their performance levels
relative to their counterparts in the control group.
The Laboratory of mind also develops social and emotional skills. The games
involve strategic communication, cooperation, competition and environment 'safe'
practical skills as a graceful way of winning and losing, the ability to manage
emotions, delayed gratification and increased determination, perseverance and
self-discipline effectively.
IN BRIEF:
Mind Lab is a system for development and training of thinking skills and life skills.
It is the notion that the most effective way to learn is through an immediate and
authentic experience (GAME).
The game-playing experience provides a fertile ground for the formation and
application of thinking skills and life skills.
Plato articulates with the educational philosophy of Mind Lab with his words, "not
by force that children learn, but through play."
http://www.mindlab-group.com/index1.php?page_id=203
COMMENT:
After 2010 the Mind Lab system has been implemented in Peru, has trained
teachers for its implementation in the curriculum of educational institutions and its
flagship Peruvian respective execution.
3) PARETO PRINCIPLE
With 20% of the effort is properly directed reach 80% of the desired results.
Initially directing attention outward to the environment, and then inward, through a
process of analysis and consideration of alternative actions.
RED: Stop before you act - Care of the environment - focused awareness.
AMBER: Preparing (stage of insight). Analyze the information and plan an action
plan
GREEN: Go - revise the plan again and Action - Final Decision - Implementation
(stool).
Any life situation can be used to implement the method in new situations as traffics
light.Both in familiar situations.
Children have difficulty in the first stage, because they have lots of energy and
want all the time running out, others will have difficulty to analyze the feelings of
their peers, etc..
RED; impulsivity Beware of the students, working students' impulsivity reiterating
that faced with a problem in any situation the first thing to do is stop.
AMBER: keep in mind the environment and context in which we find (keeping in
mind the other in making decisions).
GREEN: act decisively and value (address issues of shame, laziness, fear or any
other reason that could cancel the action).
Before taking action, we imagine the desirable situation to which we must reach,
such situations are defined as objective situations.
It presents the process as a sequence of images that are derived from one
another.
2) Analysis Stage: After recognizing the failure (or success) we try to analyze what
led us to failure or success.
A) Document the facts: Make a list of everything hiicimos and what were the
assumptions that guided us
We will implement what they learn in introspection, to implement the change with
courage and sincere desire to improve.
Cooperation, teamwork.