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Poor
Going
Bad
Going
Road
Infantry
6
Infantry Support
Slow
6
+2
Medium
6
+3
10
+5
Road Vehicles
6
1
+2D6
Cross Country
Vehicles
10
+1D6
Unit Types
Fast
Amphibious
movement
Boats & Landing
Craft
Helicopter
50
AcquisitionVisual
SuccessElectronic
SuccessInfantry in the open3+3+Infantry in
cover5+5+Vehicle in the open3+2+Vehicle in cover
4+2+Incoming Anti Tank Missile6+4+Helicopter /
Aircraft3+3+Factor ModifiersTarget fired last turn-1Target fired last
turn -1Target close range or less-1Target at short range or less
-1Target long or greater range+1Acquirer moving+1Target is dug in
infantry+1Target is dug in infantry+1Target is obscured+1Target is
obscured+1Vehicle hull down+1Vehicle hull down+1Target
camouflaged+1Observing through artillery zone+1Target out of
Visibility Arc+1Observing through bombing zone+1Small Infantry
Target+1Small Infantry Target+1Helicopter Performed PopUp+1Helicopter Performed Pop-Up+1Spotting at night+2Spotting at
night+1
Weapon
9-18
18-27
27-36
3+
4+
5+
6+
Flame
2+
3+
3+
4+
5+
AT round
1+
2+
2+
3+
HEAT round
2+
2+
3+
AT Missile
2+
2+
3+
Support
3+
Autocannon
3 6 - 4 5
45-54
54-83
63-72
3+
4+
4+
5+
3+
4+
5+
5+
6+
3+
4+
4+
5+
5+
AA Missile
TO HIT MODIFIERS
(HE, AT, HEAT and AT Missile only)
Firer moved
+1
+1
Target obscured
+1
Target in cover
+1
+1
+1
+1
+1
2
-1
nd
or 3 Generation ATGW
rd
Multiple Autocannon
-1
Firepower TableWeaponFire
powerAreaMaximum
Gun1D6336EffectiveAutocannon 336EffectiveTank
Observer
Height (A)Intervening Contour (B)123456X X
X1X2X55X1/3 X X1 X4-4X X1X3 --3X X2 ---2X1
----
Dice RollFirepower12345678910111213141516171819201-----HHHHHHHHHHHSSFBFB2----HHHHHHHHSSSSSFBFBFB3--HHHHSSSSSSFBFBFBFBFBFBD4--HHHHSSSSFBFBFBFBFBDDDDD5HHHSSSSFBFBFBDDDDDDDDD6HSSSSFBFBFBFBDDDDDDDDDDD
Combat ExperienceMoralTo HitNations & UnitsConscripts-11African, Arab & some Far East Trained-0E. European, N. African, S.
American Experienced-0Soviet, NATO trained Veteran-+1Israeli and
High readiness Russians Elite-+1SAS, Delta and Spetnatz
10
11
12
13
14
15
16
17
18
19
20
11
12
12
10
11
12
12
12
10
11
12
12
12
12
10
11
12
12
12
12
12
10
11
12
12
12
12
12
12
10
11
12
12
12
12
12
12
12
10
11
12
12
12
12
12
12
12
12
10
11
12
12
12
12
12
12
12
12
12
10
11
12
12
12
12
12
12
12
12
12
10
10
11
12
12
12
12
12
12
12
12
12
11
10
11
12
12
12
12
12
12
12
12
12
12
10
11
12
12
12
12
12
12
12
12
13
10
11
12
12
12
12
12
12
12
14
10
11
12
12
12
12
12
12
15
10
11
12
12
12
12
12
16
10
11
12
12
12
12
17
10
11
12
12
12
18
10
11
12
12
19
10
11
12
20
10
11
21
10
22
23
24
25
Any unit in close range (18) of a resupply vehicle/ammo dump can conduct up to THREE combat actions per turn
Any unit in short range (27) of a resupply vehicle/ammo dump can conduct up to TWO combat actions per turn
Any unit outside of short range (27) of a resupply vehicle/ammo dump or non are on table only ONE combat action per turn is
possible