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Arcane Scribe

HD: D8
Skill-Points per Level: 2 + Intelligence modifier
Class-Skills: Appraise (Int), Craft (Int), Fly (Dex), Knowledge (any) (Int), Linguistics
(Int), Profession (Wis), Spellcraft (Int), Use Magic Device (Cha)
Starting Age: Complex
Starting Wealth: 2d6X10 gp (70 gp)
Alignment: Any
Level
1
2
3
4
5
6
7
8
9
10
11
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14
15
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17
18
19
20

BAB
Fort Ref Will Special
+0
+0 +0 +2 Cantrips, Inscribed Skin, Arcane Insight, Scribe Scroll, Paper Guard
+1
+0 +0 +3 Adept Decipher, Glyph-Finding
+1
+1 +1 +3 Scroll Mastery +1
+2
+1 +1 +4
+2
+1 +1 +4 Mystic Intuition I
+3
+2 +2 +5 Scroll Mastery +2
+3
+2 +2 +5
+4
+2 +2 +6 Paper Grasp
+4
+3 +3 +6 Scroll Mastery +3
+5
+3 +3 +7 Body of Knowledge, Mystic Intuition II
+5
+3 +3 +7 Paper Cloak
+6/+1
+4 +4 +8 Scroll Mastery +4
+6/+1
+4 +4 +8
+7/+2
+4 +4 +9 Advanced Spellbook
+7/+2
+5 +5 +9 Mystic Intuition III, Scroll Mastery +5
+8/+3
+5 +5 +10
+8/+3
+5 +5 +10 Paper Spell
+9/+4
+6 +6 +11 Scroll Mastery +6
+9/+4
+6 +6 +11 Preserve Scroll
+10/+5 +6 +6 +12 Living Parchment, Mystic Spellbook

Spells
0
4
5
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6

1st 2nd 3rd 4th 5th 6th


2
3
4
4 2
4 3
4 4
5 4 2
5 4 3
5 4 4
5 5 4 2 6 5 4 3 6 5 4 4 6 5 5 4 2 6 6 5 4 3 6 6 5 4 4 6 6 5 5 4 2
6 6 6 5 4 3
6 6 6 5 4 4
6 6 6 5 5 4
6 6 6 6 5 5

Spellbook: An arcane scribe starts the play with a spellbook in their possession. This spellbook contains every non-rare 0-level spell and up
to 3 + Intelligence bonus (if any) 1st-level spells of the sorcerer/wizard spell-list. This spellbook has 100 pages, as a normal spellbook.
Spells: An arcane scribe can cast spells from his spellbook in a slightly different way than most other spellcasters do. Instead of preparing a
spell ahead of time, an arcane scribe prepares a spell right before casting it. Casting a spell in this way takes 15 minutes of preparation time
or the casting time of the corresponding spell, whichever duration is higher, and is then casted immediately.
This way of casting a spell can be utilized a number of times per day equal to half the number of spell levels available to the arcane scribe
(minimum 1) for each spell level available as given in the spell table (the 0-level spell level doesn't count to the number of spell levels
available). However, an arcane scribe receives bonus spells for high Intelligence scores as given on the Ability Modifiers and Bonus Spells
table in the Core-Rulebook (p. 17).
To be able to cast a spell, the arcane scribe must have an Intelligence score of 10 + spell level or higher.
The save DC against an arcane scribe's spells is 10 + spell level + Intelligence modifier. As this method of spellcasting isn't practical in
combat, the combat-casting ability of an arcane scribe is further detailed in the Inscribed Skin setion below.
Each time an arcane scribe advances a level, he can add up to 2 additional spells from the sorcerer/wizard spell list of his maximum
available spell level or lower, but if there are any writing-based spells available (e.g. Glyph, Runes, etc.), at least one of the chosen has to
be such a writing-based spell. However, an arcane scribe is free to add an unlimited number of spells from scrolls or other spellbooks from
arcane spellcasting classes as detailed in the Core-Rulebook under Adding Spells to a Wizard's Spellbook (p. 219).
Inscribed Skin: An arcane scribe can store a set number of spells on their skin as given in the Spells table above. This process is similar to
preparing spells for other prepared spellcasting classes, taking 1 hour of time for the writing of spells onto his skin, using pigment and ink
costing 50 gp times the highest spell level inscribed during this process. If the necessary pigments and inks cannot be procured, they can be
created from widely available, mundane ingredients and the contents of a regular Component pouch, which requires a full day of work (8
hours) for a single vial sufficient for writing 6 spell levels, wich costs 300 gp for a full vial. After each such preparation, the arcane scribe
needs a full rest (8 hours) before he can repeat it. To delete any number of spells written on his skin, an arcane scribe has to undertake a
purification ritual taking another hour of time and which is in need of a sufficing amount of water. If no such source of water is available, it
takes the double amount of time to fulltake this ritual. No spells with a casting time greater than a full round can be inscribed on the arcane
scribe's skin.
Each spell inscribed by an arcane scribe can be cast by him at will with the normal casting time, as if he were a normal prepared spellcaster,
but doing so causes a version of non-lethal damage called casting damage. This casting damage is equal to the spell level of the spell cast
and cannot be healed by any other means than the normal healing rate of non-lethal damage by time.
Spells with a material component exceeding 1 gp can't be inscribed on the skin. Every spell cast this way is treated as if the arcane scribe
had the Eschew Materials feat.

In addition to the normal casting components of a spell, an arcane scribe has to touch the writing of the corresponding spell in order to cast
it (this is part of the casting action and doesn't influence the amount of time needed). If he doesn't touch the writing, he must succeed on a
Concentration check against a DC of 15 + spell level. Any other Concentration checks needed while casting (such as being attacked while
casting or casting defensively, etc.) without touching the writing receive a +2 to their DC.
An arcane scribe can also add any metamagic feats he knows to the spells inscribed on his body, increasing their spell levels respectively
but not increasing the casting time like a spontaneous spellcaster would. In addition, the save DC against spells enhanced with metamagic
feats equals 10 + the modified spell level + Intelligence modifier when cast from his body.
If an arcane scribe loses a limb and doesn't get it reattached within 24 hours, for every spell inscribed onto his skin there is a 20% chance of
disappering.
The language in which the spells are written on the arcane scribe's body is Maghavan. As such, only those capable of understanding this
language have a chance to decipher those spells.
Cantrips: Arcane scribes can inscribe a number of cantrips, or 0-level spells, as noted in the Spells table. These spells are cast like any
other spells inscribed on the arcane scribes' skin, but they don't cause casting damage. Cantrips not written on the arcane scribes skin can
still be cast from his spellbook for an unlimited number of times per day, but each such casting takes the normal preparation time of 15
minutes.
Arcane Insight: An arcane scribe can use divine scrolls, as if they were arcane scrolls. To circumvent the needed Use Magic Device check,
he still need to have the corresponding spell on one of his spell lists available. Starting at 14 th level, an arcane scribe treats all spells from
his spell lists, as if they were on his spell list, as long as his class level is high enough (see Advanced Spellbook for details).
Scribe Scroll: At 1st level, an arcane scribe gains Scribe Scroll as a bonus feat.
Paper Guard: An arcane scribe can have a number of up to 2 + twice his arcane scribe level + his Intelligence modifier of specialized
papers called a sutra. Every day, he can invest one hour of work to make enough sutras to fulfill his maximum allotment, investing 7.5 sp
per sutra made this way. He can use one or more of those sutras in the following ways, those actions are standard actions unless otherwise
noted:
Spellbreak: Using a sutra on an ally as a melee touch (doesn't need an attack roll), he grants this ally an immediate saving throw against any
spell or spell-like ability currently affecting this ally, which can be ended by a successful saving throw. If the check succeeds, the spell ends
instanteneously. Spellbreak can't be used against spells with a duration of instanteneous.
Spellcounter: As an immediate reaction, when someone is casting a spell, an arcane scribe can throw one of his sutras (range increment of
10 feet) as a ranged touch attack. If he hits, the target must make a Concentration check against 10 + arcane scribe's level + arcane

scribe's Intelligence modifier + spell level of the spell he or she is casting or lose the spell.
Blinding Sutra: The arcane scribe makes a range touch attack against a single target using a sutra (with range increment of 10 feet). If he
hits, the sutra sticks around the eyes of the target and it is blinded for 1 round. This duration extends by 1 round for every five levels of the
arcane scribe (2 round at level 5, etc.) to a maximum of 5 rounds at level 20. Creatures of Huge size or greater are only dazzled and
creatures with aberrant bodies having many eyes or other ways of preventing their eyes from being covered are immune to this attack.
Guardbreak: As a melee touch attack, the arcane scribe can stick a magically enhanced sutra on a target to render it flat-footed for 1 round.
Guiding Sutra: When activating a guiding sutra, this sutra shatters and sticks itself to all weapons (or other kind of physical attacks those
allies are capable of) of allies within a 20 feet radius around the arcane scribe, including himself, granting them a +1 competence bonus on
attack and damage rolls for a number of rounds equal to the arcane scribe's level. At 5 th, and every six level thereafter, this bonus
increases by +1 to a maximum of +4 at level 17th.
Pushing Sutra: An arcane scribe of 3rd level or higher can use a sutra to make a melee touch attack against a target to push it 5 feet away
from him. This distance is increased every six level thereafter by 5 feet to a maximum of 15 feet at level 15.
Enveloping Sutras: An arcane scribe of 6th level or higher can use a sutra against a target already affected by its Blinding Sutra, to add the
entangled condition. This condition lasts as long as the Blinding sutra lasts. Other than the Blinding sutra, this is a melee touch attack.
Sharp Sutra: An arcane scribe of 9th level or higher can use a sutra to make a melee touch attack against a target to cause 1 point of bleeding
damage.
Interrupting Sutra: As an immediate reaction against an melee or ranged attack against himself, an arcane scribe of 14 th level or higher can
use a sutra to force the attacker to make an additional attack roll and use the lower result. This action must be declared before the result of
the attack roll.
Guarding Sutras: An arcane scribe of 15th level or higher can use 2 sutras, to gain a +2 competence bonus to AC (including touch and flatfooted AC) and the improved uncanny dodge ability like a barbarian for 1 minute.
Petrifying Seal: An arcane scribe of 20th level or higher can use any number of sutras to make a melee touch attack against a target. The
target must succeed on a Will save or be permanently petrified. The save DC is 20 + the arcane scribe's Intelligence modifier + the number
of sutras used. If the Will save succeeds, the target must succeed on a Fortitude save or be stunned for a number of days equal to the
number of sutras used, the save DC stays the same. Either way, the target takes force damage equal to the save DC.
At 7th level, he can use his sutras as a move action instead of a standard action. And at 13th level they need only a swift action.
Bonus Language: An arcane scribe also knows Maghavan, an arcane language only known to arcane spellcasters from Kelesh or taught by
Keleshite tradition, which he learns upon becoming a 1 st level arcane scribe. Maghavan is a free language for an arcane scribe; that is, he
knows it in addition to his regular allotment of languages and it doesn't take up a language slot.
Adept Decipher: Starting at 2nd level, an arcane scribe receives a morale bonus on all Craft (calligraphy), Use Magic Device checks to cast

from a scroll, and Spellcraft checks made to learn a spell from a spellbook or scroll, or decipher a scroll equal to their arcane scribe level.
Glyph-Finding: At 2nd level, an Arcane savant can use Spellcraft to find writing-based magical traps (including glyphs, runes, sigils, and
symbols) in the same way a rogue can use Perception to search for traps. However, this doesn't allow to use Disable Device checks to
disarm those traps.
Scroll Mastery: Starting at 3rd level, an arcane scribe can imbue scrolls with his own innate magical power to boost their capabilities by a
certain amount. An arcane scribe can increase the caster level of any scroll he uses by +1. However, this bonus can't exceed his own arcane
scribe level. This bonus to the caster level increases by an additional +1 for every 3 levels thereafter (+2 at 6 th, +3 at 9th and so on) to a
maximum of +6 at 18th level.
Mystic Intuition I: At 5th level, an arcane scribe can choose a spellcasting class with a spell-list of at least a 6-level-progression. He can
cast spells from the list of this class like if they were on his class spell-list, but their spell level is increased by 1. Spells of the class-list
exceeding the 5th level aren't added to his spell-list. If he chooses a divine spellcasting class, the spells are treated as arcane spells instead.
Paper Grasp: At 8th level, an arcane scribe can use his sutras at range. This can be utilized in two different ways. He can use a sutra to cast
a spell with a range of touch as a range of this class feature instead, or he can use his Paper Guard class feature abilities with a range of
touch as a range of this class feature. The range of Paper Grasp is 5 feet per the arcane scribe' levels.
Body of Knowledge: At 10th level, an arcane scribe can cast 1st level spells inscribed onto his skin a number of times equal 3 + Intelligence
modifier without taking casting damage. In addition, the arcane scribe no longer needs to touch the writing on his body to cast the spell.
Instead, if he does touch the spell, any Concentration check needed while casting this spell receives a +2 circumstances bonus.
Furthermore, the chance of losing spells when losing a limb without reattaching it within 24 hours is reduced to 10%.
Mystic Intuition II: At 10th level, an arcane scribe can choose a second spellcasting class. This class can be any class capable of
spellcasting, but the spells are treated, like if they were 2 spell levels higher. Any spells exceeding the 4 th level aren't added to your spelllist. As with Mystic Intuition I, every divine spell is treated as an arcane spell.
Paper Cloak: At 11th level, an arcane scribe can use any number of remaining sutras as a move action to create a so called Paper Cloak,
making the used sutras magically multiplying and shattering, whirling around the arcane scribe in a 5-feet-radius. This Paper Cloak lasts a
number of rounds equal to the number of sutras used to create it and grants the arcane scribe partial concealment (20% miss chance) as well
as a +2 bonus on saves against very hot conditions, severe heat, breath weapons, and saves against cloud vapors and gases (such as

cloudkill, stinking cloud, and inhaled poisons), as well as a +2 AC bonus against ranged attacks (including touch and flat-footed AC). He
can end the Paper Cloak prematurely as a free action.
In addition, as soon as any target enters his threatened range while the Paper Cloak is lasting, he can unleash all the used sutras at once as
an immediate reaction, stopping the Paper Cloak effectively, but the target must make a reflex save against 10 + the arcane scribe's level
+ his Intelligence modifier + the remaining duration of the Paper Cloak in rounds or be grappled for the rest of the duration of the initially
Paper Cloak (it can't free itself of the grappled condition). If the target succeeds on his reflex save, it is pushed 1 square away from the
arcane scribe and tripped prone on the ground.
Advanced Spellbook: At 14th level, an arcane scribe can add spells to his spellbook exceeding the maximum of spell levels he's capable of,
this also includes spells from the spell lists he gains access to through the Mystic Intuition class feature. The spell levels of those spells
can't exceed his arcane scribe level (rounded down) and he can't cast them using his Spellcasting or Inscribe Skin class features, but he's
able to create scrolls of those spells as if he were able to cast them, and is also able to cast those scrolls as if the spell were actually on his
spell list. The modifier to the spell level given be the Mystic Intuition class feature is still applied, so he can't add spells of 9th level from his
Mystic Intuition I class feature, spells of 8th level or higher from Mythic Intuition II or spells of 7th or higher from Mystic Intuition III.
Mystic Intuition III: At 15th level, an arcane scribe can choose a third spellcasting class. This class can be any class capable of
spellcasting, but the spells are treated, like if they were 3 spell levels higher. Any spells exceeding the 3 rd level aren't added to your spelllist. As with Mystic Intuition I, every divine spell is treated as an arcane spell.
Paper Spell: At 17th level, an arcane scribe can use his sutras as a substitution for scrolls. At no time can he have more sutras of this kind
than his class level. The sutras still cost no more than 7.5 gp, but they can function similar to scrolls, with the following alterations: The
crafting of those sutras is part of the preparation time of sutras as described in Paper Guard and as such doesn't take hours. Only spells
inscribed on the arcane scribes skin may be written on those sutras, and the number of sutras needed for a spell equals half the spell level
(rounded up). When the arcane scribe changes the spells inscribed onto his skin, any Paper Spell sutra holding a spell now removed from
the arcane scribe's skin loses its functionality.
Preserve Scroll: At 19th level, an arcane scribe has learned to draw magic from his scrolls without burning them out. When casting a spell
from a scroll, he may attempt a Spellcraft check against 25 + caster level of the scroll (or the enhanced caster level if using the Scroll
Mastery class feature). This check benefits from the Adept Decipher class feature. If the roll succeeds, the scroll isn't consumed when
casting the spell from it. However, this inflicts casting damage equal to half the spell level of the spell cast from the scroll and every scroll
can only be preserved once per day. Any scroll with a material component between 1 and 5,000 gp can only be preserved once a week and
those with material components exceeding 5,000 gp can only be preserved once in a lifetime. Scrolls made by using the Paper Spell class

feature cannot be preserved at all. Other than normal skill checks, the check made using this class feature is victim to the rules of natural
1 and natural 20. A natural 20 results in the preserve not counting against the limit of preservings for this specific scroll, and a natural 1
results in a scroll mishap (no save).
Living Parchment: The bonus on Concentration checks from Body of Knowledge increases to a +4 circumstances bonus. In addition, the
arcane scribe can now cast a number of 2 nd level spells per day without taking casting damage equal to 3 + his Intelligence modifier.
Furthermore, there isn't any chance of a spell disappearing when losing a limb without reattaching it within 24 hours.
Mystic Spellbook: The spellbooks of an arcane scribe can now contain every spells from a spell-list of the classes chosen through his
Mystic Intuition class feature. Every spell exceeding the 9 th spell level as part of the increased spell level by the Mystic Intuition class
feature is treated as if it were a 9th level spell.

New Feats
Scroll User: You are trained in casting from scrolls outside your spell-list.
Prerequisite: Use Magic Device, 3 ranks
Benefit: You add your Intelligence bonus (if any) to your Use Magic Device
checks used to cast from scrolls not on your spell-list. If your Charisma
modifier is negative, you may treat it as if it were a plain +0 modifier. In
addition, if Use Magic Device isn't a class-skill for you, it becomes a
class-skill. If it is, you receive a +2 feat bonus on Use Magic Device
checks used to cast from scrolls.
Normal: You only add your Charisma modifier to Use Magic Device checks.
Extra Papers: You have more sutras than other arcane scribes of your level.
Prerequisite: Paper Guard class feature
Benefit: Increase the number of sutras usable per day by 3.
Special: You can take this feat multiple times. Its effects stack.

Designing Justifications
This class is a bit less powerful than the previous Pathfinder-port and more so than the first, as such, it should be closer to a legally class
in Pathfinder. In accordance to the design guidelines from the Advanced Class Guide, this class has a (somewhat) medium spellcasting
ability ranging from 0 to 6th level, but is also capable of more or less freely scribe scrolls up to the 9 th. The fact it has only low base attack
bonuses and just good will Saves although it isn't (practically) a full caster, is due to its sheer seemingly endlessly broad spell list, as well as
its semi-free versatility while actually casting a spell.
Although the arcane scribe has only a 6 spell level progression, he is still a somewhat full caster and as such I thought it necessary to reduce
his skill points per level from 4 to 2, especially since he is a Intelligence-based caster and as such should have more than enough skill
points to invest. Sense Motive and Diplomacy were omitted because I see him more as a bookworm than a social person and as such they
didn't fit in the list. Furthermore, with the non-restricted Knowledge (any), there are already far more than 10 skills on his list and due to the
Advanced Class Guide, this is a appropriate number.
The reduced number of out-of-combat cast spells per day until level 16 (when the 6 th spell level becomes available and as such the
number of spell levels equals 3) is in accordance to the fact, that the other spellcasters also have to start low and the number of spells per
day on level 1 cast this way doesn't differentiate from the wizard.
The preparation rules for Inscribe Skin were adjusted mostly due to playability. Removing a character from active play for a few days or
even weeks, just to change his combat capability, is just totally game-breaking, and as such the amount of time needed were reduced to an
acceptable level. Likewise, the costs for changing the spells prepared were also changed just because of economics. A preparing spellcaster
needs already great amounts of gp just to fill their spellbooks and to have their material components ready. As such (and due to the fact of
the slightly less versatile combat capabilities with non-wizard-spell-lists) the amount of gold needed for this second preparation were
decreased. Now, arcane scribes still need gold to inscribe spells on their skin, but it is hold in a reasonably degree. The DCs of metamagicenhanced spells is increased due to the fact, that the arcane scribe is paying it with his own life force (in other words casting damage).
The class is still capable of creating scrolls of nearly any spell existing in the game, but its combat-casting ability is somewhat reduced to
the level near the bard, while utilizing many tricks with scrolls. This limitation to combat-casting is due to the fact, that the class has many
abilities more or less apart of its pure spellcasting abilities, like the Paper Guard.
As stated under Remaining Issues in the previous port, Paper Guard is somewhat the primary ability of this class. As such (and as said in
the Advanced Class Guide) it is now gained at 1st level instead of at 4th, and while much to powerful before, it is now somewhat nerfed to a
decent degree (inspired by the bard's primary ability Bardic Performance), improving over the full course of the 20 levels, like any
primary ability should. The change of some levels for the improvements like Paper Spell is mostly due to the avoidance of dead levels.
The addition of Maghavan as a Bonus Language similar to Druidic as a bonus language for druids is a simple trick to utilize the idea of

spells (or writings) on the arcane scribe's skin as secret messages, but still not so allmighty to be hard to decipher by any non-arcane
scribe as Maghavan isn't an exclusive language like Druidic is and as such CAN be deciphered by others, but the have to put in more efforts
to do so.
The Adept Decipher class feature was added due to the fact that the arcane scribe is mostly based around the usage of scrolls and as such
should have less a failure rate than other classes using scrolls. The Glyph-Finding class feature, on the other hand, doesn't hurt to much and
as such should be granted at 2nd level.
The Scroll Mastery in place of the proposed Scroll Master as a feature covering multiple of those previously dead levels is slightly less
powerful than its predecessor because of three facts: first, its a secondary ability (which is a bit inspired by the fighter's bravery, advancing
over levels), second, the original Scroll Master is from a prestige class and because of that it shouldn't be as powerful as a class feature for a
core class, and third, again, it's for the avoidance of dead levels.
The Mystic Intuition featured quite some changes to the previous installment because of the thoughts behind the mechanic of spellcasting
featured by the arcane scribe. First, it was extended from two additional spell lists to three, mostly because it is more evenly distributed
among the level progression of the arcane scribe, and second, it doesn't really make a great impact, if the arcane scribe has access to three
spell lists or four, especially since there are just three really versatile spell lists and most of the others are just small refluffs of those. On the
other side, because of the increase in spell level for every spell lists except the sorcerer/wizard one, the sheer versatility of spell selection is
somewhat hold in a tolerable degree and the high level spells become available only at the end of the class' career.
Body of Knowledge were much to powerful in my opinion as a level 10 class feature, and as such were largely modified.
Preserve Scroll needed just a few alterations to work more or less properly, but because of first, a dead level at 19 th and second, the
somewhat noticeable change in economics, it were changed to a slightly higher level.
For Living Parchment, as a capstone ability it was more or less okay, but due to the changed rules of Mystic Intuition and the corresponding
necessity of a second capstone ability, namely Mystic Spellbook, the initially single capstone ability had to be slightly nerfed.
What is (at least momentarily) left out is the transformation from spells to slas, as I'm more than careful before allowing a class to have
such a freely access to spell-like abilities.
The additional feat Scroll User is just their to help utilizing the arcane scribe his scroll using abilities before he gains access to spells of the
high levels, but is hindered to take it until at least level 3 because of the 3 ranks prerequisite.
All parts of the class feature description of the previous installment untouched in this ruleset are more or less flavour and can keep as are.

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