Professional Documents
Culture Documents
22 October 2015
Better Mixes
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T4.2
Static Mix
A static mix is one which uses panning but does not use any
automation.
Out of the three mixes i created, automation was used on all mixes and
therefore i did not create a static mix. Reasons for this include;
On mix 1, within the football stadium, once the performers had sung
For mix 2, Brotherhood war scene, it would have been a static mix if
the original audio was desired for the majority of the piece,
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beginning and middle, and faded out just before the end to have an
effect on the audience. As automation was used to achieve this, it
cannot be a static mix.
For mix three, Africa, automation was used to bring in the guitars
during the chorus as even with the use of compression and EQ, the
guitars took over the mix and other instruments such as vocals could
not be heard.
Automation
frequency of
the kick drum,
roughly 30Hz
to 200 Hz , this
removed the
unwanted
noise. This
allowed me to
carry on with the
mix as the kick drum would have been overpowering.
Using automation is another effective way to remove unwanted noise.
Examples of background noise or disturbances could be heavy
breathing, scuffling of paper, squeaking chairs. These noises can be
removed this way without removing too much from the mix like if you
were to cut frequencies using EQ.
It would have been better if the instruments were recorded
individually as this would reduce the amount of unwanted background
noise and bleeding from other instruments.
dBFS stands for decibels relative to full scale in the digital world.
In a digital system, the highest value we can have without any
distortion or clipping occurring is 0 dBFS. As 0 dBFS is the highest
value in digital terms, all other numbers will be negative.
Headroom is the space between the signal level being received
and the maximum level the signal can be without distortion or clipping
occurring (0dBFS). Looking to the faders on logic, you want the
recording levels to stay in the yellow zone which is roughly inbetween -6dBFS and -12dBFS, which is classed a having good
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control on the apollo (vocals and keyboard) and the focus rite (drums)
to alter the signal levels. This would have caused problems for me
when i started mixing, as this would mean that it would have been
harder to create a mix without potential distortion.
Dynamic Range
Lowest Points
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the mix. Looking at the sine wave, it makes it easier to understand why
digital distortion is avoided as there will now be a very noticeable
fuzzy, raspy sound.
EQ / Frequency Spectrum
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A digital signal contains breaks and can only have two values, 1
(on) and 0 (off). A digital signal is sent in a series of pulses containing
ones and zeros.
Digital distortion can result in a raspy and fuzzy sound. Digital
distortion occurs when the signals shape is altered in some way. This
can occur when a system such as an amplifier cannot cope with the full
signal and so cuts come of it off called clipping. This results in a
change within the dynamic range. Software will have some kind of
indictor which tells you its dBFS limit and as to where clipping starts to
happen.
When talking about analogue distortion, this is referring to the
character that the analogue processing/recording equipment and the
recording medium add to the sound [1]. http://
www.soundonsound.com/sos/feb10/articles/analoguewarmth.htm
Looking at the mixes sine wave it is clear that no distortion took place.
As for my third mix, Africa, looking at the sine wave, it is obvious
that so much distortion is taking place. Avoiding this is key to a good
mix.
Compression
Threshold
Compression is used to make loud sounds appear softer and can
reduce an audio files dynamic range.
Threshold can be called the ceiling as when the signal hits the
threshold ceiling, this is the set point where automatic volume
reduction starts. This means that everything above that signal becomes
quieter. A threshold of -10 is much lower and will not have as much of
an effect ton the audio signal as one of -40. Below the threshold, the
compressor has no affect as the compressor only acts on signal on the
other side of the threshold. The compressor reduces the volume to
stop the input signal from getting louder and potentially avoiding
digital distortion.
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Ratio
The ratio indicates how much the audio is compressed or turned
down by. For example if the ratio is 2:1, anything above the threshold
is turned down. This means that if there is 2dB above the threshold,
then only 1dB is allowed through. An alternative way of looking at it is
that it has been turned down my 1dB, or 1dB gain reduction. 4dB
above threshold then 2 dB are allowed through, 8dB above, only 4dB
allowed and if 10dB the 5dB are allowed through. Essentially 2:1 ratio
means half.
If we had a ratio of 3:1, every 3dB above the threshold we go,
only 1dB is allowed through and so we will have 2dB gain reduction. If
the ratio was 10:1, then the gain reduction would be 9dB, meaning
that only 1dB is allowed through. If the compressor has a ratio of 1:1
then this means the compressor is doing nothing (neutral).
I set the ratio at 2:1:1 for the kick drum in mix 1. It took me a
number of times to set, what i thought to be, a good ratio as i didn't
want a large amount of volume to be lost.
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For the release time, referring to the accompanying video, it was best
to have a higher release time, of 68.0ms, to help add to the
atmosphere of the piece as having a slow attack time and a low release
time would cancel out the attack time resulting in a snare sound that is
undesired and does not work for the piece.
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I found it hard to get the electric guitars to sit right within my mix
as i felt that despite playing around with automation, compression and
EQ, they were still very dominant within the mix although their
recording levels were good. I think it did not help that other
instruments were clipping and the guitars had analogue distortion as i
think this made them seem too loud.
gain on the pre amps, apollo and focus rite to set the right levels for
recording by leaving enough headroom to avoid distortion and
therefore making it easier to mix the songs as i would now have space
to work with.
Bibliography
Image 1.1
From - http://www.planetanalog.com/
document.asp?doc_id=527307
Acesses: 20th October 2015/ Copyright
2013 UBM Tech, All rights reserved
___________________________________________________________
[1] http://www.soundonsound.com/sos/feb10/articles/
analoguewarmth.htm - Accessed: 18th October 2015/ All contents
copyright SOS Publications Group and/or its licensors, 1985-2015.
___________________________________________________________
All screenshots were taken from my work by me and all
information is my own unless stated.
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