You are on page 1of 7

What is Animation?

Animation is the rapid display of a sequence of images of 2-D


artwork or model positions in order to create an illusion of
movement.

The most common method of presenting animation is as a motion


picture or video program, although several other forms of
presenting animation also exist.

Animation is of various types:-

1) Traditional Animation: Also called cell animation, traditional


animation was the process used for most animated films of the
20th century. The individual frames of a traditionally animated
film are photographs of drawings, which are first drawn on
paper. To create the illusion of movement, each drawing
differs slightly from the one before it.

2) Stop-motion Animation: Stop-motion animation is used to


describe animation created by physically manipulating real-
world objects and photographing them one frame of film at a
time to create the illusion of movement. There are many
different types of stop-motion animation, usually named after
the type of media used to create the animation.

3) Computer Animation: Computer animation is the art of creating


moving images via the use of computers.

This report is goes into details of Computer Animation.


Computer
Animation
Computer animation is the art of creating moving images via the use
of computers. It is a subfield of computer graphics and animation.
Increasingly it is created by means of 3D computer graphics,
though 2D computer graphics are still widely used for low
bandwidth and faster real-time rendering needs.

It is also referred to as CGI (Computer-generated imagery or


computer-generated imaging), especially when used in films.

To create the illusion of movement, an image is displayed on the


computer screen then quickly replaced by a new image that is
similar to the previous image, but shifted slightly. This technique is
identical to how the illusion of movement is achieved with television
and motion pictures.

Example of animation creation


The screen is blanked to a background color, such as black. Then a
goat is drawn on the right of the screen. Next the screen is
blanked, but the goat is re-drawn or duplicated slightly to the left
of its original position. This process is repeated, each time moving
the goat a bit to the left. If this process is repeated fast enough
the goat will appear to move smoothly to the left. This basic
procedure is used for all moving pictures in films and television.
The moving goat is an example of shifting the location of an object.
More complex transformations of object properties such as size,
shape, lighting effects and color often require calculations and
computer rendering instead of simple re-drawing or duplication.

Creating characters
and objects on a
computer
Computer animation combines vector graphics with programmed
movement. The starting point is often a stick figure in which the
position of each feature (limb, mouth etc) is defined by as Avars
(animation variable).

The character "Woody" in Toy Story, for example, uses 700 Avars,
with 100 Avars in his face alone. Successive sets of Avars control
all movement of the character from frame to frame. Once the stick
model is moving in the desired way, the avars are incorporated into
a full wire frame model or a model built of polygons. Finally surfaces
are added, requiring a lengthy process of rendering to produce the
final scene.

There are several ways of generating the Avar values to obtain


realistic motion.

Motion tracking-

uses lights or markers on a real person acting out the part, tracked
by a video camera.
Or the Avars may be set manually using a joystick or other form of
input control. Toy Story uses no motion tracking, probably because
only manual control by a skilled animator can produce effects not
easily acted out by a real person.

3D computer animation combines 3D modeling with programmed


movement. Models are constructed out of geometrical vertices,
faces, and edges in a true 3D coordinate system. Objects are
sculpted much like real clay or plaster, working from general forms
to specific details with various sculpting tools. A bone/joint system
is set up to deform the 3d mesh ie. to make a humanoid model walk.
In a process called rigging, the virtual marionette is given various
controllers and handles for an animator to manipulate.

Computer Generated Imagery


Computer-generated imagery (commonly abbreviated as CGI) is the
application of the field of computer graphics (or more specifically,
3D computer graphics) to special effects in films, television
programs, commercials, simulators and simulation generally, and
printed media. Video games usually use real-time computer graphics,
but may also include pre-rendered "cut scenes" and intro movies
that would be typical CGI applications. These are referred to as
FMV.

CGI is used for visual effects because effects are more


controllable than other more physically based processes, such as
constructing miniatures for effects shots or hiring extras for
crowd scenes, and because it allows the creation of images that
would not be feasible using any other technology. It can also allow a
single artist to produce content without the use of actors,
expensive set pieces, or props.

Computer
animation
development
equipment
Computer animation can be created with a computer and animation
software. Some examples of animation software are: Amorphium,
Art of Illusion, Poser, Ray Dream Studio, Bryce, Maya, Blender,
TrueSpace, Lightwave, 3D Studio Max, SoftImage XSI, Alice, and
Adobe Flash (2D).

Uses of Computer
Animation
Computer Animation is used in various areas. Some of them are:-

1) Special Effects- The decade of the 1990s increasing use of


computer technology to enhance both animated sequences and
live-action special effects, allowing lavish computer-animated
sequences to dominate both. This new form of animation soon
dominated the world of Hollywood special effects. The film
Titanic used computer imagery to enhance nearly every scene
in its three-hour length, and this produced a level of realism
that helped propel the film to become the biggest box-office
smash of all time.

2) Movies- In 1995, Disney partnered with Pixar to produce Toy


Story, the first completely computer-generated feature film.
The movie was a phenomenal success, and it created a wild
Hollywood following, as other studios looked into producing
their own computer-animated (or CGI) films. Animation had
become so widely accepted by the beginning of the 21st
century that in 2001, the Academy of Motion Picture Arts and
Sciences introduced a new Academy Award for Best Animated
Feature. Shrek, created by Dreamwork Studios, was the first
movie to claim the award.

3) Video Games- Video games usually use real-time computer


graphics (rarely referred to as CGI), but may also include pre-
rendered "cut scenes" and intro movies that would be typical
CGI applications.

4) Internet Flash Animation- During the late 1990s saw the rise
of Flash animation through the internet. It can be created in
Flash or with other programs capable of writing .swf files. A
Flash animation or Flash cartoon is created using Adobe Flash
animation software and often distributed in the .swf file
format. You can find a large number of games, short cartoons,
interactive guides using flash. Nowadays websites like
cricinfo.com shows replays of cricket matches free-of-charge
using animation.

5) Simulators- Simulators, particularly flight simulators, and


simulation generally, make extensive use of CGI techniques
for representing the Outside World (OTW). Microsoft Flight
Simulator is a game using animation for creating a simulation
of a plane.

6) Digital Grading- One of the less obvious CGI effects in movies


is digital grading. This is a computer process in which sections
of the original image are color-corrected using special
processing software. A detail that was too dark in the original
shot can be lit and enhanced in this post-production process.

7) Computer Games- Animation is used in games as well as to


develop games which can be played on the computers and
mobiles.

You might also like