You are on page 1of 14

Archaeology and the Science of Complex Systems

[under construction]
http://www.andywhiteanthropology.com/complexity-science.html
Much of my current research uses a complex systems approach to address anthropological and
archaeological questions. If your first thought is "what's a complex systems approach?" you're not
alone. While complex systems science is no longer a "new" or particularly novel approach in many
discipline, it remains unfamiliar territory for many archaeologists and anthropologists. This is
unfortunate. It is also more than a little ironic considering the basic nature of many of the questions that
anthropologists ask and the nature of the empirical evidence that we must use to address those
questions.
This is doubly true for archaeology, which is essentially a science of explaining phenomena we can
never observe. Is this difficult?
Yes. Yes it is. Would archaeology benefit from having a few more tricks in its arsenal? Yes. Yes it
would. Is complexity science one of those? Yes. Yes it is.
I have three goals in this section:

1. create a short primer describing the science of complex systems


2. explain some of the key concepts that are important to the approach
3. briefly outline how a complex systems approach has the potential to provide insights that
traditional archaeology cannot

Complex Systems Science


Believe it or not, there is no single definition of what constitutes a "complex system." Part of the reason
is that "complex systems science" is an umbrella that can be applied to research in many fields: physics,
chemistry, biology, economics, sociology, and anthropology. What ties it all together is a fundamental
concern with how the relationships and interactions between the constituent parts of a system give rise to
the collective behavior of the system.
Spoiler alert: complex systems behave in ways that are unpredictable and nonlinear, and therefore often
difficult to understand intuitively. The behavior of complex systems emerges "from the bottom" up as a
result of the interactions among the parts of the system (whether those parts are hunter-gatherers, ants,
atoms, birds, stock brokers, whatever). The behaviors and interactions of the parts of the system are, in
turn, influenced "from the top down" by system-level conditions and behaviors. These relationships
between the micro and macrolevels of the system are difficult to understand, making complex systems
resistant to both mathematics and armchair theorizing. You can't just write an equation that solves for
the behavior, and you can't just sit down with a pencil and paper and bowl of potato chips and figure out
what the system is going to do. Complex systems just don't work that way. That's what makes them
complex.
Back to how we define a complex system. Most definitions share a couple of key elements:

a complex system consists of a relatively large number of interacting agents;

a complex systems exhibits emergent behavior (discussed below).

These elements of a definition are a good start, in some ways, all you need: complex systems can be
recognized by a combination of how they are structured (with many interacting parts) and how they
behave (emergent behavior). Complex systems are not difficult to identify - they are everywhere.
Human social systems are undoubtedly complex systems. So are ant colonies. And flocks of birds. And
schools of fish. And the weather. And ecosystems. And immune systems. And galaxies.
The details of these systems are different: their constituent parts (fish, ants, people, water droplets,
planets, etc.) are not the same. Yet there are striking regularities in the patterns of behaviors that these
systems exhibit. This suggests commonalities in where those behaviors come from - perhaps the details
of the system don't matter as much as the interactions between the parts. Ever wonder what schools of
fish and flocks of birds have in common? Where do those patterns come from? Can we identify a
common process or set of behaviors that explains both? Does that explanation apply to the behaviors of
other systems with similar behaviors? How do we know when we've figured it out? Those are questions
for complexity science.

The Tyranny of the Ethnographic Record? The Tyranny of the Archaeological


Record?

Archaeology is tricky. We are ultimately attempting to study things that we can never observe. Yes, we
do plenty of measuring, weighing, describing, gluing, drawing, labeling, mapping, and excavating of
things that we can observe: rocks, pots, features, etc. We are studying those material things, however, as
a path to addressing larger questions about peoples, cultures, societies, and behaviors that we cannot
(and never will be able to) see. At least I am. And this is my web site, so that's what we're going with. If
you want to make an argument that archaeology actually issomething if it is not anthropology, be my
guest. But you'll have to do it on your own web page.
The nature of what we are studying means that archaeology fundamentally has to be a theoretical rather
than experimental science. Just as we cannot simply observe firsthand how primary states formed, or
how culture and biology articulated in human evolution, or how hunter-gatherer systems adjusted to
long-term environmental change, or how human societies colonized empty landscapes, we cannot set up
a controlled, real world experiment designed to determine cause and effect. Of course we can (and do)
collect a lot of firsthand ethnographic information that helps us understand how people in the
present live their lives and make decisions and how societies in the present are put together. But we
cannot watch long-term processes of change unfold among living societies and we cannot perform an
experiment to determine under what conditions a primary state will form. We are dependent upon
building theory (explanations that contain generalized principles) and models (descriptions of how
variables fit together) so understand what happened in the past.

There are two main kinds of empirical information that we can use to understand the past: ethnographic
data and archaeological data. Neither, unfortunately, is satisfactory on its own. Ethnographic data,
while potentially very rich, provide only a very narrow time-space window into human behavior.
Archaeological data can be expansive in terms of time and space, but are just the material residues of
what we actually want to understand (i.e., the footprints of the animal instead of the animal itself). This
is a mismatch in scale. These two kinds of information are not telling us the same things, and cannot
easily be translated back and forth.
Lyman's (2007) distinction between operational processes and evolutionary processes is useful here.
Operational processes operate on human time scales - days, weeks, years, lifetimes. Do we move camp
or not move camp? Should we have another child? Which resources do we expend effort to procure?
How much food should we store for the lean season? Do we move the family to a different group or do
we stay with this one? How do we choose where to go next? Operational processes are associated with
short scales of time and space as a result of behaviors and decisions made by individuals and families
based on their limited knowledge, goals, and connection to society.

Evolutionary processes, in contrast, unfold over larger scales of time and space. These are the processes
that underlie changes in system states: the transformation from "simple" to "complex" hunter-gatherers;
the domestication of plants and animals; intensification; etc. Many classic questions of anthropology
and archaeology concern evolutionary processes. Where does social complexity come from? How and
why do states emerge from non-state societies? Evolutionary processes may unfold over generations or
millennia across human societies spanning large areas of space, far outside the scales of observation
possible with ethnography. That is why explanations of evolutionary processes must be addressed using
archaeological data.
Ethnography can tell us a lot about operational processes but very little about evolutionary processes.
Archaeological data give us insight into sequences of evolutionary change, but rarely have the resolution
to get at operational scales. Alone, neither is sufficient for understanding the past. How do we make use
of both in a way that gives us a chance to construct explanations in which we can have some degree of
confidence?
One simple way to combine archaeology and ethnography is to create a quasi-longitudinal line-up of
ethnographic cases that are meant to represent a developmental sequence. We know that there is some
value in doing this. This can be helpful in identifying constraints (complex hunter-gatherer systems do
not occur under conditions of low population pressure, for example Keeley 1988) and broad trends and
inter-relationships. Indeed, the non-random co-occurrence of constellations of attributes in the
ethnographic and ethnohistorical records is what lets us identify and classify system types such as
tribes, chiefdoms, states. Most complex hunter-gatherers have higher population densities, are more
sedentary, used stored foods, have more complicated technologies and fancier status markers, etc. This
lets us identify different systems, put them in an order, and ask the question what is new in this state
that was not here before? Why did it arise? This is one avenue towards model-building. It is not a
great one, however.
Use of the ethnographic record in this way presents several problems:

1. much of the variation in the ethnographic record may be caused by historical or environmental
particularities rather than process;
2. the range of ethnographic cases does not necessarily exhaust the possible range of systems that
may have existed in the prehistoric past (this is the so-called tyranny of the ethnographic record
[Wobst 1978]);
3. the uniformitarian assumptions that underlie our models are difficulty to justify as we move
farther back into prehistory, where ethnographically-documented systems and modern human
cognitive capacities are not guaranteed;
4. in complex systems, initial conditions, history, and process matter to an evolutionary outcome or
sequence of change.

Another way is to use ethnographic societies as analogies for archaeological ones. Without going into
detail about why, I will just state for now that this is a bad idea.
There is another way.

Applications of Complex Systems Science to Archaeology: A Few Thoughts


Complex systems science can contribute to archaeology in several ways. As mentioned above,
complexity science is a broad approach that encompasses many different ways of understanding natural
and cultural phenomena. I am by no means an expert in all of them (or even one of them). I was
initially attracted to complexity science as a tool for doing archaeology because of the many ways I saw
that it could be used to address issues central to understanding hunter-gatherers. It was central to
my dissertation work, which integrated ethnographic data, computational modeling, and archaeological
data to understand the social networks of early hunter-gatherers in the American Midwest.

In my opinion, a general failure to demonstrate how the results of model-based analysis can be directly
compared to archaeological data (the empirical data about the past) underlies some of the skepticism and
suspicion of applying complexity science to archaeology. I tried to make those comparisons in
my dissertation as well as in my JAA paper and a recent paper in AJPA. Archaeological data (or fossil
data, as the case may be) are the direct evidence of the past. For an explanation to be satisfactory, it has
to accommodate that evidence.
These are just a few thoughts, to be better organized and presented in the future.

The ability to set models in motion allows us to view the outcomes in terms of both the end
results and the emergent properties of systems at their operational level. Long term processes of
domestication, intensification, the emergence of social inequalities, etc. can be explored by
setting initial system parameters (conditions) and operational processes and then letting the
system run. What is necessary to cause change? What is necessary to ensure stability?

The act of creating a computational model causes the creator to precisely specify attributes and
variables. In order for a computer to crunch numbers and produce outcomes, it must have
specific inputs. This forces the creator to clarify his or her thinking and eliminates the
contribution of black box variables or processes. You just can't have something in a computer
model unless it is spelled out in code.

A computational model lets you determine whether a certain set of operational processes can
produce a particular outcome
from a given set of initial conditions, giving us some basis for evaluating whether a particular
explanation is plausible. This
is a central methodological goal of archaeological systems theory (cf. Clarke 1968; Flannery
1968; van der Leeuw, 1981:232).

In addition to helping us understand how a system behaves, working with model systems may
allow us to derive critical archaeological test implications that were not previously considered.
When confronted with a process that occurs over archaeologically short time scales (such as
chiefly cycling), problems developing the fine-scale chronological framework required to
evaluate models of the process could be overcome if additional criteria were developed that
could be recognized archaeologically.

Model-based analysis will help overcome equifinality problems.

Complex systems science has shown that general principles of emergence and evolution are
often generalizable to radically different classes of phenomena, regardless of the details.
Similar network properties arise from similar structures (connections between parts) in the
neurons of worms, the electrical power grid, and human social networks. The appearance of
hierarchical organization (where one part is the boss of more numerous other parts) leads to a
speeding up of the rate of evolution in many different contexts multicellular organisms as well
as human systems. Compare how quickly human social systems tend to change after
hierarchical social structures develop, for example, to the apparent rate of change during the
preceding millions of years. Hierarchy means the breaking of equivalence between parts, which
allows for many more combinations of interactions. Similar ideas may apply to changes in
the rates of technological evolution: the presence of more building blocks allows for more

different combinations, which begins to produce a ratchet effect. Insights from fields other than
archaeology may have a tremendous value in helping us understand the past. Human systems
are "special" in that they are cultural, but that does not mean that all of the aspects of cultural
systems are unique to cultural systems.
Through systematic experimentation with an ABM, cause-effect relationships between human-level
behaviors and emergent, system-level phenomena can be investigated as an empirical problem rather
than simply assumed. That is something that cannot be accomplished with archaeological data or
ethnographic data alone. This kind of work, according to Robert Axelrod, is part of what makes
complexity science a third way of doing science, positioned between experiment and theory. It is a
new way of doing archaeology, and it can do things that other avenues of analysis and model-building
simply cannot. It is our new kung fu - an incredibly useful set of tools that we can use to address a host
of issues in archaeology and anthropology in new way.

The Authority Card


Finally, Im going to play the authority card again. If you dont believe that this approach is useful for
generating scientific insights about the world around us, ask Murray Gell-Mann, Kenneth Arrow, Martin
Karplus, Thomas Schelling, and Ilya Prigogine. The alert will note two commonalities among the
individuals in this group. First, they have all been involved in the development and use of complexity
science. Second, they have all won Nobel Prizes. That's not bad company to be in when you're looking
for ways to push the boundaries of what we know and what we can know.

You might also like