Professional Documents
Culture Documents
4/26/2014
SPACE
CHARACTERISTICS
M
W
S
B
S
MARINE
T
Chaplai
n
Chaplai
n Hero
Chaplai
n
Mighty
Hero
L
d
Space
4
4
4 4 4 1 4 1
8
Marine
Veteran 4
5
5 4 4 1 5 1
9
Hero
4
6
6 5 5 2 6 2
9
Mighty
1
4
7
7 5 5 3 7 3
Hero
0
Rapid Fire Special Rule: if a space marine
squad does not move during the movement
phase, they may fire twice during the
shooting phase. This rule applies only to
bolters, bolt pistols, and storm bolters.
1
0
45 points
60 points
L
d
9
1
0
VETERAN SERGEANT
30
points
Any space marine squad may replace its
sergeant with a veteran sergeant. The
veteran sergeant is equipped with bolt
pistol, bolter, and power armour (3+ save).
The veteran sergeant may replace his bolter
with a chainsword for free and may select
any additional weapons and 1 wargear item.
CHAPLAIN
Chaplain
65 points
Chaplain Hero
80 points
Chaplain Mighty Hero95 points
Chaplains are equipped with Crozius
Arcanum, bolt pistol, power armour, and
Rosarius. A Chaplain may select any
additional weapons and up to 2 wargear
items. Any unit within 8 of a chaplain may
retake a failed moral or break test.
M W B S T W I A L
S
S
d
LIBRARIAN
Lexiconian
Codicier
Epistolary
Chief Librarian
65 points
90 points
115 points
140 points
APOTHECARY
35
points
Any space marine squad may include an
apothecary model. An apothecary is a
veteran space marine equipped with bolt
pistol, narthecium, and power armour (3+
save). The medic may select any additional
weapons and up to 1 wargear item.
STANDARD BEARER
55
points
One space marine squad may include an
army standard bearer. The standard bearer
is a veteran space marine equipped with
bolt pistol, power armour (3+ save), and
unit standard. The standard bearer may
select any additional weapons and up to 1
wargear item.
TACTICAL SQUAD
15 points per
model
The squad consists of a sergeant and 4
space marines. The squad is equipped with
bolters, bolt pistols, frag grenades, and
power armour (3+ save). Any member of
the squad may exchange their bolter with a
chainsword for free. The Sergeant may be
equipped with any additional assault
weapons. Up to 2 models may be equipped
with a special weapon or heavy weapon.
Additional marines and character models
may be included in the squad for the
appropriate point value.
M W B S T W I A L
Space
Marine
d
4
ASSAULT SQUAD
15 points per
model
The squad consists of a sergeant and 4
space marines. The squad is equipped with
bolt pistols, chainswords, frag grenades, and
power armour (3+ save). Any model may be
equipped with additional assault weapons
and up to two models may be equipped with
a special weapon. The entire squad may be
equipped with blind grenades (+2 points per
model), melta bombs (+5 points per model),
and/or jump packs (+10 points per model).
Additional marines and character models
may be included in the squad for the
appropriate point value.
M W B S T W I A L
S
S
d
Space
4
4
4 4 4 1 4 1
8
Marine
30
20
35
TERMINATOR SQUAD
55 points per model
Squad consists of a veteran sergeant and 4
veteran space marines with terminator
armour (3+ save on 2D6). Models must
select their weapons from the terminator
weapons list. The veteran sergeant may
select any additional weapons and up to 1
wargear item. Additional terminators and
character models may be included in the
squad for the appropriate point value
(character
models
must
purchase
terminator armour for +25 points). Note: the
veteran sergeant and other additional
character models may not choose assault
cannons or heavy weapons.
Terminator squads may teleport onto the
battlefield for 50% of their point cost.
Models in terminator armour may not ride in
Rhino or Razorback transport vehicles
M W B S T W I A L
S
S
d
Terminator 4
5
5 4 4 1 5 1 9
Terminator Weapons
Models must have terminator
armour to select from this list
Assault cannon and chain fist
Assault cannon and power fist
Heavy flamer and chain fist
Heavy flamer and power fist
Lightning claws (pair)
Storm bolter and chain fist
point
s
55
50
55
50
35
35
DREADNOUGHT
45
points
Dreadnoughts are armed with two selections
from the dreadnought armament list.
Dreadnoughts with close combat weapons
have Strength 10. Each close combat
weapon
selected
modifies
the
dreadnoughts Attack characteristic by +1
(e.g. a dreadnought with 1 close combat
weapon has an Attack characteristic of 3).
Dreadnoughts
may
select
from
the
Dreadnought Upgrades list.
M
Dreadnought
Armour Value
W
B
S
S
6
6
Front
21
Ld
7
5 2
Side/Rear
19
10
Dreadnought Armament
List
Assault cannon
Close combat weapon
with heavy flamer
Close combat weapon
with meltagun
Close combat weapon
with storm bolter
Missile launcher
Multi-melta (variable focus)
Plasma cannon
Twin-linked autocannons
Twin-linked heavy bolters
Twin-linked lascannons
point
s
30
50
35
30
20
30
30
40
40
60
Dreadnought Upgrades
Ablative armour
Auto launchers
Reinforced-armour
Searchlight
10
10
10
1
RHINO APC
40 points
Unit Type: Tank. The Rhino may transport up
to 10 models, but may not transport models
in terminator armour. The vehicle may be
equipped with defensive weapons and may
select any items from the vehicle upgrades
list.
Armour
capacity
B
fron side/rear
S
t
10 models
4
20
18
Vehicle Upgrades
Ablative armour
Auto launchers
Dozer blade
Hunter-killer missile
Pintle-mounted storm bolter
Reinforced armour
Searchlight
RAZORBACK APC
Defensive Weapons
40 points
Unit Type: Tank. The Razorback may
transport up to 6 models, but may not
transport models in terminator armour. The
vehicle is equipped with one turret weapon
and may select any items from the vehicle
upgrades list.
Armour
capacity
B
fron side/rear
S
t
6 models
4
20
18
Assault cannon
Heavy bolter
Heavy flamer
Meltagun
Missile launcher
Plasma gun
Storm bolter
Twin-linked meltagun
Twin-linked plasma gun
250
points
Unit Type: Tank. The Land Raider may
transport up to 12 modelsterminator
models count as 2 models. The vehicle is
equipped with twin-linked heavy bolters and
2 twin-linked lascannons, and may select
any items from the vehicle upgrades list.
Armour
capacity
B
fron side/rear
S
t
12 models
4
22
20
Turret Weapons
Autocannon
Lascannon
and twin-linked plasma guns
Multi-melta
Plasma cannon
Twin-linked assault cannons
Twin-linked heavy bolters
Twin-linked lascannons
point
s
10
10
5
15
10
10
1
point
s
30
20
30
15
20
15
10
30
30
point
s
20
60
30
30
60
20
60
Two-Handed Weapons
Bolter
Combi-flamer
Combi-melta gun
Combi-plasma gun
Storm bolter
Assault Weapons
Bolt pistol
Chainsword
Combat shield
Hand flamer
Inferno pistol
Lightning claw (single)
Plasma pistol
Power fist
Power weapon
Storm shield
Thunder hammer
point
s
1
20
20
20
10
point
s
1
1
10
15
15
25
15
20
10
15
30
Bolter
Flamer
Meltagun
Plasma gun
point
s
1
15
15
15
Heavy Weapons
point
s
20
20
30
20
8
15
Free
Free
20
5
30
30
Special Weapons
Wargear
Aegis suit
Auspex Scanner
Auxiliary grenade launcher
Bike*
Bionic arm
Bionic eye
Bionic leg
Cameleoline
Combat drugs
Conversion Field
Digital lasers
Displacer Field
Familiar (Librarians only)
Infra goggles
Jump pack*
Master-crafted weapon
Power Field
Psychic hood (Librarians only)
Purity seals
Refractor Field
Targeter
Teleport homer
Teleport jammer
Terminator armour
Warp jump generator
point
s
18
2
8
35
3
5
3
20
50
20
6
30
10
5
20
15
50
25
5
15
5
10
20
25
30
Grenades
point
s
Blind
8
Choke
15
Frag
2
Krak
3
Melta-bomb (single grenade)
5
Plasma (single grenade)
20
Smoke
5
* A model may not select both a jump pack
and bike. Models with terminator armour
may not select a jump pack or bike.
Terminator Weapons
Models must have terminator
armour to select from this list
Assault cannon and chain fist
Assault cannon and power fist
Heavy flamer and chain fist
Heavy flamer and power fist
Lightning claws (pair)
Storm bolter and chain fist
Storm bolter and power fist
Storm bolter and power sword
Thunder hammer and storm shield
point
s
55
50
55
50
35
35
30
20
35