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3D
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3D Skills
ART54.3dsk
Strategies for
lighting
In the second of our two-part series, we take a
look at the intricacies of more advanced lighting
techniques, and offer you tips and alternative
methods for illuminating 3D scenes
he technicalities of lighting
can be highly involved, but
understanding the nature of
each light type in 3D apps
can help you create better lighting setups. Last month we covered some of the
general guidelines you need to follow
now well take that a step further.
Like many aspects of 3D programs, the
virtual objects and tools are designed to
closely mirror their real counterparts. So
we have spot, point and distant lights, as
well as area and tube lights which help
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ART54.3dsk
Depth maps 2
Increasing the resolution of
the depth map render can help
to sharpen the edges of depthmapped shadows. This will
increase render times and
memory requirements.
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Inverse Square 1
The Inverse Square law is useful
to know. It enables you to work
out how bright a light needs to
be to illuminate an object at a
particular brightness and at any
given distance.
Fall-off rates
Not all 3D apps support this falloff rate, and youll find that some
offer alternative rates such as
Linear and Inverse Cubes for
slower or faster decays.
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