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DIRECT
3DArtDirect.com
SYLVAIN CHEVALLIER
ANDY WELDER
ISSUE 31
July 2013
BRYCE VUE TERRAGEN POSER MOJOWORLD CARRARA DAZ STUDIO CINEMA 4D 3DS MAX BLENDER LIGHTWAVE
3D Art
FANTASY & SCI-FI ARTIST IN-DEPTH INTERVIEWS
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THE CITADEL
ANNO 1713
BAVIERE
THE MACHINES
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CHRONICAL OF DARKNESS
SC: Me too, I like it! For this one, I've used the
classical photography rule who want the focus on
SC: Indeed, as you said, sometimes the power is the eyes, I've just duplicated the iris and I've
in simplicity! I've wanted a really minimal picture locked to camera to it, the blur is done entirely
without to many colors, I had this cyborg and
with Vue.
this vehicle. The composition and the picture
3DA: I like The Little. This tiny droid seems a bit
came alone.
weathered. Is that something you did or did the
3DA: A really nice composition is Japonisant.
model come that way? How did you do the blur
What was your inspiration and how did you put
in Photoshop?
this one together?
THE LITTLE
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EXTRACTION SITE
THE HOLE
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BIRMANIE
www.3dartdirect.com/sylvain
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TEMPLE OF SERENITY
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RUST IN PEACE
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19
DRIVE
DEUDEUCHE
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LITTLE ITALY
COPS
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CITY OF DELUSION
BLIND F AITH
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PEREGRINE FALCONCYROGENIC
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very carefully, depending on functions and needs. You have to experience with materials to get it
3DA: Ionizer Silos is an extraordinary piece with exactly how you would like to see it. And there
so much going on. Its practically photo-realistic. are some pre-made materials in Mental Ray that
The subtle glass reflections I think is what really works great without any frantic efforts as well.
sets this work off. How difficult was it to achieve So when you do all this, it may look like
photorealistic if you want it to look photorealistic.
such realistic reflections in the glass objects?
Post-process is also an important matter in
TK: It is all about experimenting with different
photorealism by the way.
materials. That's a technical aspect of the work.
3DA: The Taurus IV Meeting Room is another
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PEREGRINE FALCONLIBRARY
IONIZER SILOS
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BIO-RESEARCH
siamon89.deviantart.com/
www.tarikkeskin.co/
www.facebook.com/tarikkeskinofficial
Tarik also chases a music career.
He is the drummer for the band Manto:
www.myspace.com/mantoband
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EDEN ARCHIVES 1
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EDEN ARCHIVES 3
EDEN ARCHIVES 2
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C HELIDONIA
SPACE DOCK
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Andy Wachelder
LIGHTEN UP
Born 1954 in
Scheveningen, The
Netherlands, my very
early years were
spent at the beach
and the dunes: They
were right across the
street! At the age of four my parents moved to
the coalmining region in the south -east of the
Netherlands. Most of my teenage years were
spent in the bookstore to town, with comfy seats
and folks that did ask if you did like the book,
instead of asking "Do you want to buy it?" There,
on sheer endless afternoons, I discovered Sci-Fi
and Surrealism...Writers like Jack Vance, Larry
Niven and Isaac Asimov, painters like Salvador
Dali, Rene Magritte, Carel Willink and Escher
presented me an alternate reality that somehow
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LAICHZEIT
URCHIN VALLEY
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DER RAMMSTEIN
SANDBLASTED
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41
42
Naboo Palace
STONGAE BEACH
hours looking at
those industrious creatures.
And I combined
that all with the
observation that
things in glass
displays look
like so much
more... The
glass in the render is mimicked
by adding a water shader to a
simple plane objects' surface
and setting everything involving
displacement to
zero and everything concerning
transparency to
the max. You
get good "glass"
that way and extremely long render times....
MOJO CANYONS
3DAD: We talked earlier about Terragen Classics limitations in terms of detailed terrain generation; this is certainly not the case with version
2. Where once the gods did roam is proof of
3DAD: Mojocanyons and Mojolith Moon have
this.. Talk us through its creation.
some wild Mojoworld type displacements. You
mention at your gallery at Renderosity that these
AW: Like with so many of my renders the base is are modifications to a displacement node armerely a matter of associating and playing
rangearrangement created by Richard Street aka
'round with elements Terragen 2 is offering: In
Rich2.Tell us about this.
this case it's the 'Planet' object and the 'Fake
Stones' shader. While playing with TG2 I comAW: Like so many TG enthusiasts I'm scared by
bined the fact you can scale down planets and
those blue nodes and have no real clue on what
scale up stones so I did combine small planets
they do, leave alone how to use them. So I'm
with large fake stones. And isn't toying with
very glad if there's someone who can put them
planets and their inhabitants what gods are sup- to use and does share this with the community.
posed to be doing to kill time? At least, that's
Rich2 did a lot of "field work" and combined blue
what is told in the ancient Greek and Roman reli- nodes in such a way that even a mathematical
gion. That's also why there is that classic temple. nitwit like me could create those fantastic terrain
And the clouds are there because a lot of things features by adjusting a few values The fact he
that do concern gods are shrouded for/to (?) us
grouped nodes on function and result and labeled
mortals, isnt it? From this example I think it is
them accordingly was very helpful too, a kind of
clear free association is an important ingredient
"... For Dummies". Like with the Moog synthesizin my renders. The fact that the clouds did help
er: You didnt need to understand how the ma45
MOJOLITH MOON
TOY SHOP 1
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BACKROAD BLUES
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Issue 30