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GOBLIIINS 4 WALKTHROUGH AND GUIDE


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Version 1.2
25 April 2009
Bunta126
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Contents
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* Introduction
* Walkthrough
Level 1 - The Detective Agency
Level 2 - Ursula the Turtle
Level 3 - The Dragon
Level 4 - The King's Castle
Level 5 - King Balderone
Level 6 - Riri's Room
Level 7 - The Tunnel
Level 8 - The Mole Station
Level 9 - The Mechanical Chameleon
Level 10 - The Great Saladini
Level 11 - A Bit of Lettuce Between the Teeth
Level 12 - The Port of Wormgard
Level 13 - The Foolweed Field
Level 14 - The Rocket
Level 15 - The End of the World (Bonus Level)
Level 16 - The Great Gnurtz
Level 17 - The Reunion
* Level Codes
* Gold Tooth Locations
* Final Words
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Introduction
============
Gobliiins 4 is a follow on from the three earlier Goblins games
The game is a point and click adventure where you get to control three
different goblins each with their own unique Abilities.
Tchoup is the Goblin you will use the most.
He can pick up items and use them with other objects and he can talk to
(almost) all the creatures in the game.
Stucco is the second goblin you will come upon and he is the strong man of the
team.
Use him to punch things and push heavy objects.
Perluis is the wizard and he uses his magic to manipulate objects in many
different ways.

Because you will be using all three of these goblins in their own unique ways I
have written this walkthrough with that in mind.
Each set of instructions will be preceded by either a T, S or P to show which
goblin you will be using to perform the action.
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Walkthrough
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-----------------------------Level 1 - The Detective Agency
-----------------------------Talk to the BIRD and pick up the LETTER he brought for you.
Grab the BREAD off the table and feed it to the BIRD.
Click on the CURRENT CASES next to the plant and give the FISH BONES to the BIRD
.
Click on the PLANT to find out he's hungry.
Click on the DOOR and the PICTURE of uncle baldi on the very left to find out
what you can write.
Click on the PENCIL to write a letter to uncle baldi and give this LETTER to
the bird to be delivered.
Pick up the MAGNIFYING GLASS and SPOON to the left of the door.
Use the SPOON on the JAR to the right.
Pick up the three GHERKINs that fall to the ground.
Feed the three GHERKINs to the PLANT.
Grab the CARROT the bird brings back and feed it to the PLANT.
Pick up a ROSE from beside the bird and put it in the VASE to the very left.
Use the MAGNIFYING GLASS on the SMALL MOVING OBJECT that comes out of the rose.
You need to talk to the flea twice to find out where your brother STUCCO is.
Now you can leave via the door.
--------------------------Level 2 - Ursula the Turtle
--------------------------T: Talk to BERTHUS and pick up the STEP LADDER he gives you.
T: Pick up the LADYBUG and SMALL POT from the top of the building.
T: Use the STEP LADDER on the FLAT AREA on the turtles shell.
S: Punch the HANDLE OF THE LADDER to make it extend.

T: Click on the POT OF FLOWERS and the BOTTLE on the first floor.
T: Enter the LOWER FLOOR to bring out the vase.
T: Use the JAR on the RESIN in front of the turtle.
T: Use the RESIN on the VASE to mend it then click on it to return it to Berthus
.
T: Give the BOTTLE and LADYBUG to BERTHUS.
S: Punch the HANDLE OF THE LADDER to retract it.
T: Pick up the STEP LADDER.
S: Walk in to the UPPER FLOOR of the house.
S: Keep clicking on the ARMCHAIR until it is in Berthus' wagon.
S: Return to the UPPER FLOOR.
S: Keep clicking the DRAWER until it is in Berthus' wagon.
S: Return to the UPPER FLOOR.
S: Click the WARDROBE until it won't go any further.
T: Pick up the plank behind the wagon.
T: Put the PLANK under the WARDROBE.
S: Jump on the PLANK.
T: Pick up the PLANK again.
T: Put the PLANK on the ROCK in front of the turtle.
T: Give the FLOWER to URSULA
T: Talk to URSULA until you find out where Perluis is.
Click on the DROMEDARY MOUNTAIN SIGN to leave the level.
-------------------Level 3 - The Dragon
-------------------T: Pick up the RUNG to the right.
T: Use the RUNG on the BROKEN LADDER
T: Pick up the JAW BONE under the dragons ribs.
S: Punch the WEDGED BONE in the beam behind the dragon.
T: Pick up the BONE that falls done.
T: Pick up the SKULL to the left of the ladder.

T: Put the SKULL and BONE on the PILE OF BONES down the bottom.
P: Click on the PILE OF BONES.
T: Pick up the SEED that he coughs out.
T: Plant the SEED in the SOFT EARTH above the ladder.
P: Click on the PLANTED SEED to make it grow.
T: Stand on the DRAGONS TAIL
S: Punch the DRAGONS HEAD to flip Tchoup up the top.
S: Punch the JAW BONE stuck in the rock.
T: Pick up the two JAW BONEs on the top level.
T: Put the three JAW BONEs on the skulls to the lower right.
P: Cast on the SKULLS twice to learn how to get the crown.
T: Pick up the RUNG from the Broken Ladder.
P: Click on the MOONSTONE to make it flip up.
T: Put the RUNG in UNDER THE STONE to hold it there.
T: Click UNDER THE STONE to get the plant.
T: Pick up the RUNG again and put it back on the BROKEN LADDER.
T: Use the HERBAL IRRITANT on the DRAGONS HEAD.
P: Click on the DRAGONS HEAD to make him cough up the crown.
T: Pick up the CROWN.
Leave the level by clicking on the entranceway.
--------------------------Level 4 - The King's Castle
--------------------------On this level you need to cross the river several times.
To do this get someone to sit on the FROADS BACK and then have the froad chase
the bee that comes out of the hive.
This can be done by Perluis and Stucco by clicking on the HIVE directly or by
Tchoup using the STICK on the HIVE which he can pick up on the other side of
the river.
To return them back to the close side of the screen have the froad jump across
the river first and then jump on his back to return.
I won't go in to any further detail about crossing the river for the level
walkthru.
T: Pick up the STICK on the other side of the river.
S: Push the BIG STONE on the top right three times to get it in position.

T: Put the STEP LADDER on the FLAT AREA of the big stone.
S: Punch the LADDERS HANDLE to extend it.
T: climb the ladder and click on ANOTHER TOWER.
T: Show the guard that comes out the SUMMONS FROM THE KING.
T: Stand on the FLAT STONE on the left.
P: Click on the FLAT STONE to send Tchoup up the top.
T: Click on the TOWER and show the guard the SUMMONS FROM THE KING.
P: Click on ANOTHER TOWER on the right and have Tchoup click on the TOWER on
the left at the same time to get the guards to open the gate.
S: Punch the LADDERS HANDLE to retract it.
T: Pick up the STEP LADDER.
Leave the level by entering the king's castle.
-----------------------Level 5 - King Balderone
-----------------------T: Talk to the KING to find out he's miserable.
P: Levitate the VASE to the left of the throne.
T: Pick up the KEY underneath the VASE.
S: Punch the ROLLING LADDER to send it to the right.
T: Use the STICK on the GONG above the ladder.
T: Talk to the GRAND STEWARD to find out you need a joke book.
P: Click on the BOOKCASE to locate the joke book.
S: Punch the ROLLING LADDER back to the left.
T: Climb the ladder to retrieve the JOKE BOOK.
T: Use the BOOK OF JOKES on KING BALDERONE to make him laugh.
T: Keep talking to the KING until he asks you to get the photo album.
T: Climb the LADDER.
P: Levitate the LADDER.
T: Give the PHOTO ALBUM to the KING to receive Riri's Photo.
S: Punch the ROLLING LADDER to send it to the right.
T: Use the STICK on the GONG above the ladder.

T: Talk to the GRAND STEWARD, give him the KINGS SUMMONS & CROWN and talk to
him again.
P: Click on the BOOKCASE to locate the ledger.
S: Punch the ROLLING LADDER back to the left.
T: Pull the WEIGHTY TOMB out at the bottom of the bookcase.
T: Climb the LADDER.
S: Punch the LADDER.
T: Pick up the LEDGER.
T: Give the LEDGER to the GRAND STEWARD
T: Pick up the WAD OF BILLS dropped by the steward.
T: Ring the GONG again after getting the ladder to the right.
T: Talk to the GRAND STEWARD and use the KEY you picked up at the start on the
DOOR to the back left
Leave the level by the door you just opened.
--------------------Level 6 - Riri's Room
--------------------T: Pick up the FIGURINE OF TCHOUP and the MACHINE KEY from the bottom area.
T: Use the MACHINE KEY on the BEARS NAVEL twice to get the first clue to this
puzzle.
T: Stand on the STORY BOOK in the bears hands.
P: Click on the STORY BOOK to send tchoup up to the shelf.
T: Use the MAGNIFYING GLASS on the smudge on the bottom right of the picture
next to him to get another clue.
T: Pick up the CHESS PIECE on the shelf.
T: Use the SLOPING PLANK on the left to return to the floor.
T: Use the CHESS PIECE on the CHESSBOARD and pick up the FIGURINE OF PERLUIS
that appears.
S: Stand on the Big Domino on the left below the Jack in the Box
P: Click on the Big Domino to send Stucco up to the box
T: Use the MACHINE KEY on the KEYHOLE of the jack in the Box to send Stucco up
to the shelf.
S: Punch the TEDDY BEARS HEAD.

T: Click on the BIT OF PARCHMENT that dropped out for another clue.
P: Levitate the BOTTLE on the table on the left
S: Kick the BALL to break open the bottle.
T: Read the BOTTLE LABEL for another clue.
T: Look at the PICTURE OF RIRI behind the bottle for another clue.
P: Levitate the BALL.
T: Read the INSCRIPTION under the ball for another clue.
T: Stand on the STORY BOOK again.
S: Punch the BEARS NAVEL to send Tchoup to the top right shelf.
T: Pick up the FIGURINE OF STUCCO.
T: Click on the BIT OF PARCHMENT on top of the book to get another clue.
P: Click on the GIRAFFE on the right to extend its neck
S: Climb the giraffe and Punch the PICTURE OF THE KING to reveal the safe.
T: Put the three FIGURINES on the letters of their names on the floor at the
bottom.
T: Read the BIT OF PARCHMENT that appears for the safe combo.
T: Open the SAFE and grab the PENCIL inside.
T: Use the PENCIL on the symbols on the floor to draw an arrow.
T: Use the SPOON on the SLAB to open the tunnel.
Leave the level via the tunnel.
-------------------Level 7 - The Tunnel
-------------------S: Click on the slope to DESCEND.
S: Punch the SHOVEL HEAD to drop it to the ground.
S: Stand on the FLAT STONE.
P: DESCEND the tunnel and click the FLAT STONE to send Stucco back up the slope.
T: DESCEND the slope and pick up the PLANK.
T: Put the PLANK on the log and stand on it.
S: Punch the STONES above to send Tchoup up to the area above.
P: Stand on the PLANK.

S: Punch the STONES above to send Perluis up to the area above.


P: Click on the EMPTY SPACE to descend into the next area.
P: Levitate the ROUND STONE to knock out the spider.
T: Use the STICK on the KEY to lift it out while the spider is gone.
P: Levitate the KEY up to Tchoup.
T: Pick up the KEY and use the RUNGS to descend into the first area.
T: Use the KEY on the WARDROBE and pick up the PARACHUTE.
T: return to the area by the spider and use the PARACHUTE on the EMPTY SPACE to
descend to the other side.
T: Pick up the HANDLE.
S: Cast on the METAL PLATE to open the pipe.
T: Crawl through the PIPE Perluis opens and use the RUNGS to descend to the left
.
T: Use the HANDLE on the SHOVEL HEAD to get the shovel.
T: Use the PARACHUTE again to return to the right and use the SHOVEL on the
PILE OF RUBBLE to dig out the blocked tunnel.
T: Stand on the FLAT STONE
P: Levitate the FLAT STONE to send Tchoup up the slope.
T: Use the SHOVEL to clear out the BLOCKED HOLE.
T: Talk to the MOLE and show him RIRI's PICTURE to get him to give you a present
.
T: DESCEND the slope and pick up the SEED.
T: Use the SEED on the SOFT EARTH to plant it.
P: Cast on the PLANTED SEED to grow your way out of here.
Use the MUSHROOM to exit the level up the ladder to the right.
--------------------------Level 8 - The Mole Station
--------------------------T: Pick up the SLAB next to the tunnel entrance.
T: Use the BELL on the desk and talk to the MOLE STATION MANAGER to find out
you need to feed the worm to get a ticket.
T: Drop the STEP LADDER on the FLAT AREA to the top right.
S: Punch the LADDERS HANDLE to extend it.

S: Click on the MUD to sink into it.


T: Click on Stuccos HELMET to cross the mud.
P: Click on Stuccos HELMET to cross the mud.
T: Put the SLAB on the FLAT AREA above and stand on it.
P: Use the SLAB to turn it into a magic ladder.
(This slab can now be used to pass through here by anyone without any further
interaction by Perluis)
T: Use the MAGNIFYING GLASS on the TAG to find out Riri's destination.
T: Use the METAL SLAB to make a bridge.
S: Head over to the other side and use the POWER CYCLE.
T: Pull the lever on the FOOD MACHINE once it powers up.
T: Click on the CLOCK to get the worm to come out.
(If you have already used the clock before and the hand breaks off you can use
the STICK on the GONG to call him)
T: Use the SHOVEL on the FEED TUBE to feed the worm
T: USE the BELL and talk to the MOLE to receive a Ticket.
T: Use the ticket on the TICKET PUNCHING MACHINE and you will find it is broken.
P: Levitate the MOLE MANAGER out of his seat.
T: Put the ticket in the SANDWICH while the manager is occupied.
T: Pick up the PUNCHED TICKET.
T: Use the LADDERS HANDLE and pick up the STEP LADDER.
T: Use the PUNCHED TICKET on the TICKET MACHINE to open the worm's carriage.
Leave the level by jumping in the carriage.
---------------------------------Level 9 - The Mechanical Chameleon
---------------------------------T: Pick up the PIECE OF PLANK and then use the ROCK to the right to move across.
T: Drop the PIECE OF PLANK on the MUD to the right and then click on it to
cross to the other side.
T: Pick up the PIECE OF WOOD and use it on the MUD above to make another
stepping stone.
T: In this area pick up the SIZE 12 WRENCH, the PIECE OF PLANK, the BUCKET, the
SEED, the FISHING ROD and the MAGNET on the back of the chameleon.
T: Use the FISHING ROD to pick up the FLAT PIECE OF METAL to the right above
the worms head.

T: Put the BUCKET on the BIG ROCK on the right island


T: Plant the SEED in the SOFT EARTH to the right.
P: Grow the PLANTED SEED.
S: Climb the plant and punch the PEA BUSH to fill the bucket.
T: Pick up the BUCKET OF PEAS.
T: Cross the mud to the middle stone and use the FISHING POLE on the
CYLINDRICAL PIECE OF METAL to retrieve it.
S: Try to cross the MUD to get to the chameleon area.
T: Use the FISHING POLE on the HELMET to get Stucco out and drop the PIECE OF
WOOD to recreate the pathway.
T: Use the SPOON on the HATCHWAY on top the chameleon.
T: Talk to the CAPTAIN to find out how to cure the worm.
T: Give the CAPTAIN the two pieces of METAL and the WRENCH so he can repair
parts of the chameleon.
Once the chameleon's head and harpoon are fixed they can be controlled by the
button and lever.
The lever can be switched by Tchoup and turns the chameleon's head sideways to
change the target it is pointing at.
The Button can be controlled by Stucco which causes the harpoon to be sent out
of the chameleon's mouth.
What you need to do for the next part is to catch a CARROT.
To do this first lay PEAS from your bucket on to the THREE PLANKS with Tchoup.
Then when a carrot appears get Perluis to levitate it into the sky.
Tchoup can then turn the chameleon's head to face it with the LEVER.
And Stucco can get catch it with the harpoon by pressing the BUTTON.
Once a CARROT is caught in the cage Tchoup can use the MGNET on it to find the
final PIECE OF METAL.
I don't know if it is different for different play throughs or not by I found
the metal in the carrot furthest away.
T: Open the HATCH with the SPOON and give the CAPTAIN the final SQUARE PIECE.
Leave the level by going to CYCLOPS ISLAND. (Don't forget to eject the carrot
first)
----------------------------Level 10 - The Great Saladini
----------------------------T: Talk to the WORM to find you need to pay a toll.
T: Give the WORM the JOKE BOOK to keep him occupied.

T: Use the FISHING ROD on the SEED to retrieve it.


T: Plant the SEED in the SOFT EARTH.
P: Click on the PLANTED SEED to make it grow.
S: Punch the SHELL to drop it to the ground
T: Use the SHELL to cross the bridge unharmed.
T: Pick up the RUNG and the FLAT STONE from the right side.
T: Drop the FLAT STONE on the SLOPE above, leave the BUCKET on the BIG ROCK and
then return to the left side by using the SHELL.
S: Use the SHELL to head to the right and punch the BLUE SEED BAG to fill the
bucket and return to the left side.
T: Grab the BUCKET OF SEEDS from the right and return.
T: Use the RUNG on the BROKEN LADDER on the left.
T: Use the BUCKET OF SEEDS on the BIG POT OF FLOWERS.
P: Cast on the PLANTED BLUE SEED to make a flower grow.
S: When Saladini picks the flower grab onto the SHOOT to be carried to the
right side.
S: Go and stand on the FLAT STONE.
P: Use the SHELL to get to the right and cast on the FLAT STONE to send Stucco
up the slope.
S: Punch the PILE OF STONES to get rid of them and take the SHELL back to the le
ft.
T: Head to the right and stand on the FLAT STONE.
P: Cast on the FLAT STONE to send Tchoup upwards.
T: Pick up the SEASHELL and go back to the left side.
T: Use the SEASHELL on the ECHO SPEAKER to stun Saladini.
P: Click on the YOUNG LETTUCE LEAVES to make one grow.
T: Try to pick up the LETTUCE and you will get eaten by Saladini.
P: Click on the YOUNG LETTUCE LEAVES to get eaten.
S: Click on the YOUNG LETTUCE LEAVES to get eaten.
--------------------------------------------Level 11 - A Bit of Lettuce Between the Teeth
--------------------------------------------T: Pick up the LETTUCE in the tooth to the left for your worm.

S: Help the BIRD out from between the teeth.


T: Talk to the BIRD to find out what needs to be done.
S: Punch the ROTTEN TOOTH to make it drop away.
T: Open the FLAT TOOTH to the left of the tongue.
T: Use the STICK to remove the ROOT.
S: Punch the WEDGED BONE on the left to remove it.
T: Use the SEASHELL on the ROTTEN TOOTH to fill the hole.
T: Use the FISHING ROD on TO THE STOMACH to pull up the Metal Plate.
T: Use the METAL PLATE on the RECTANGULAR PRINT on front of his tongue.
T: Use the STEP LADDER on the FLAT AREA to put it down.
S: Punch the LADDERS HANDLE to extend the ladder.
T: Click on the DRIVEN-IN-NAIL to pull it out.
T: Use the MADGNIFYING GLASS on the FINE GROOVE around the BROKEN TOOTH on the
right side of his mouth.
S: Punch the BROKEN TOOTH to make it open up.
T: Talk to REGGIE THE RABBIT to fix Saladini's headaches.
T: Talk to the BIRD to receive his FEATHER
T: Climb the LADDER and use the FEATHER on the UVULA to make Saladini open his
mouth.
T: Quickly run down and use the SHOVEL on the NOTCH on the right side of
Saladini's mouth.
T: Use the LADDERS HANDLE and pick the STEP LADDER back up again.
Exit the level via the open tooth on the left.
------------------------------Level 12 - The Port of Wormgard
------------------------------T: Go through the BAR ENTRANCE in the back right panel.
T: Pick up the MATCHES off the bar.
T: Talk to the pirate to find out he needs his hiccups cured.
T: Pick up the HAT and the MASK from the bottom panel.
T: Give the HAT to the WORM in the top panel.
T: Use the FISHING ROD to retrieve the CORN KERNEL from behind the worm.

T: Use the BUCKET on the EARTHEN SEA behind where the worm was.
P: Click on the TABLE in the bar to make the pirate leave the bar.
T: Use the MASK on the NICHE next to the bar to lay in wait to scare the pirate.
T: Show the pirate RIRS PICTURE and he will tell you to find some red confetti.
T: The RED CONFETTI is in the middle of the bottom panel. Click on it and talk
to the pirate to find your destination.
T: Use the KEY on the LARGE DOOR to the left to find the hen.
T: Empty the BUCKET OF SOIL into the HOLE in the bottom panel.
T: Plant the SEED in the FILLED HOLE.
P: Cast on the PLANTED SEED to grow an ear of corn and get the hen out.
Leave the level by clicking on the hen.
----------------------------Level 13 - The Foolweed Field
----------------------------T: Show the farmer RIRIS PICTURE and talk to him until he gives you the score.
T: Pick up the SEED on the right of the screen near the sausage shed.
T: Plant the SEED in the SOFT EARTH on the right side of the plot.
P: Make the PLANTED SEED grow.
S: Climb the SEED and kick the PLANK down to the plot below.
S: Punch the FOOLWEED standing up at the front to knock him down.
P: Cast on the knocked down foolweed and he will stand up and jump into the plot
.
T: Pick up the SEED that was left behind.
T: Pick up the FIRECRACKER in the front of the plot
T: Plant the SEED in the SOFT EARTH in front of the tree.
P: Make the PLANTED SEED grow into a mushroom.
T: Click on the MUSHROOM to jump into the tree and talk to the FOOLWEED on the
branch.
T: Put the FIRECRACKER down next to the FOOLWEED and light it with the MATCHES
to send the foolweed down to his hole.
T: DESCEND to the bottom by clicking the end of the branch.
T: Use the FISHING ROD to pull up the dug in Foolweed at the top right.

S: Punch the sleeping Foolweed on the right to wake him up.


T: Give the top left Foolweed your MASK to hide his bruise.
T: Use the MAGNET on the FOOLWEED HAIR to the right of the house to get the
SUNGLASSES to give to the top middle foolweed.
T: Use the SCORE on the CONSOLE and use the STICK on the CONSOLE to start the
foolweeds singing.
T: Talk to the new foolweed to get Riri's Sock.
P: Use the MUSHROOM to get into the tree and click on the CORK to open the Entra
nce
T: Go up to the tree and go into the ENTRANCE to talk to the Elf and get the
Magic Pencil.
T: Use the MAGIC PENCIL on the FLAT STONE to create your exit from this level.
Get everyone to stand on the MAGIC CROSS to leave the level.
--------------------Level 14 - The Rocket
--------------------This level has another Froad transport which works the same as the last time.
To use it initially get Tchoup to pick up the pebbles behind where they start
off and throw them at the hive.
Once one of the other two are across they can use the hive directly to move the
others.
T: Pick up the DOCUMENTS WITH SPACE COORDINATES to the bottom right of the scree
n.
P: Levitate the top BOX on top of the tower.
S: Push the rest of the BOXES out of the way to open up the bottom section of
the base.
P: Levitate the BOX down on the bottom right.
T: Pick up the DOCUMENT under the box as well as the other DOCUMENT and click
on the STAFF.
T: Click on the box of MAGIC STONES to pick two of the up.
T: Go up to the top of the tower and use all three COORDINATE DOCUMENTS on the
TELESCOPE then look through it to find Riri.
T: Use the FISHING POLE on the sage to pull his mask off.
P: Cast on the GRAND STEWARD to turn him upside down so he drops his key.
T: Pick up the KEY and unlock the LOCKED BOX under the tower.
T: Talk to REINETTE after she's been let free and you are ready to leave.
T: Use the STAFF on the BROKEN LADDER to fix it.

T: Use a MGIC STONE on the ROCKET to start it.


Get everyone across to the rocket and use it to leave this level.
--------------------------------------------Level 15 - The End of the World (Bonus Level)
--------------------------------------------T: Pick up the three SEEDs in this area.
T: Plant the three SEEDs in the SOFT EARTH to the left.
P: Click on the PLANTED SEEDs to make them grow.
S: Punch the three BAMBOO SHOOTS to make them wilt and show the rest of the scre
en.
P: Click on the SKETCH to the left of the keyboard to find his feet are stuck.
P: Click on the ERASER and the PENCIL to shrink them both.
T: Pick up the shrunken PENCIL and ERASER.
T: Use the ERASER on the SKETCH to free his feet.
P: Click on the SKETCH to bring the drawing to life.
T: Talk to the DRAWING and pick up the SEED he gives you.
T: Use the PENCIL on ANOTHER SKETCH to the right of the creator's hand.
P: Click on the ANOTHER SKETCH to talk to the drawing and learn about a hole in
the table.
S: Punch the CAN on the right side of the table to reveal the hole.
T: Use the FISHING ROD on the PLANT IN A POT to the left of the monitor.
T: Drop the CLUMP OF EARTH into the HOLE IN THE TABLE and put the SEED into it.
P: Cast on the PLANTED SEED to make it grow.
S: Punch the BOOK off the shelf to make a ramp.
S: Punch the SPOON out of the cup.
P: Click on the SPOON to shrink it.
T: Pick up the shrunken SPOON.
T: Use the SPOON on the ESC KEY and then pick it up.
T: Put the ESC KEY on to the keyboard in the space of the MISSING CTRL KEY.
T: Use the MAGNET on the ADJUSTABLE WRENCH on the top shelf to lift yourself up.
P: Click on the COIN to send it up to Tchoup.

T: Use the COIN to jump across to the top of the monitor and then click on the
CELL PHONE to wake up the creator.
T: Head back over to the shelf on the right and use the PIECE OF STRING to
return to the ground.
P: Click on the CREATORS HAND to make him turn it over.
Get all three guys to stand on the CREATORS HAND to be told what to do next.
After being put back down have each of the goblins click on the CREATORS HAND
to receive their Magic Words.
Get each of them to use the KEY that corresponds to their magic words and the
level will end.
--------------------------Level 16 - The Great Gnurtz
--------------------------T: Head down the SLOPE and pick up the GLONZ PLANK and LARGE SUGARY DEW DROP.
T: Head up to the left and pick up the FLAT POINIOZE.
S: Click on the PROPELLED CHBLIK to make it come out of its hole.
T: Search the CHBLICK HOLE to get the Eggs.
T: Talk to THE GREAT GNURTZ and he will tell you he will give you Riri if you
make him a Goblin Cake.
T: Click on the DREULAN GLABZ to make the Large Eye appear.
S: Punch the LARGE EYE to knock the Shell into position.
P: Click on the ZNIRKEE HEAD on the top right to make it extend upwards.
S: Climb the extended head and Punch the CYLINDRICAL ZIBDUUL to drop it off the
ledge.
T: Place the PLANK on to the ZIBDUUL and stand on it.
S: Punch THE GREAT GNURTZ to make a rock fall down and flip Tchoup up to the led
ge.
T: Talk to RIRI to find out about his wheat.
P: Stand on the PLANK.
S: Punch THE GREAT GNURTZ to make a rock fall down and flip Perluis up to the
ledge then climb up with him.
P: Click on the GNARFOLZ GREASE to levitate it out of its hole.
S: Punch the GREASE when it's out and it will drop to the ground.
T: Pick up the GREASE.
S: Punch the HAIRY ZNIRKEE HEAD at the bottom of the screen.

T: Jump over the HEAD that rose up and grab the BONE and METAL PLATE from the
right side.
T: Click on RIRIS ROCKET to earn an Inversion Polariser and the Wheat then
return to the left.
T: Use the WHEAT on the FLAT SURFACE to the left then use the VORZ BALL to turn
it to Flour.
T: Pick up the FLOUR by using the BUCKET on it.
T: Put the FLOUR, EGGS, GREASE and DEW into the SHELL then use the FLAT-ENDED
BONE on them to mix them up by giving it to THE GREAT GNURTZ.
T: Put the WAD OF BILLS in the PILE OF FLOZ to act as kindling and then light
the fire using the MATCHES.
T: Click on the SHELL to get the Cake and then give the CAKE to THE GREAT GNURTZ
.
T: Place the FLAT PINIOZE down on the slope and stand on it.
P: Send Tchoup and Stucco back up the slope by clicking on the FLAT STONE.
P: Click on THE GREAT GNURTZ to get back to the others.
T: Place the METAL PLATE in the RECTANGULAR HOLE and place the STEP LADDER on
the FLAT AREA formed.
S: Punch the LADDERS HANDLE to extend it.
P: Click on the ROCKET to levitate it upwards.
S: Punch the ROCKET to knock it down.
P: Click the ROCKET again to move it outwards.
T: Use the FISHING POLE on the ROCKET to pull it to the ground.
T: Put the INVERSION POLARISER and MAGIC STONE into the ROCKET and you are
ready to leave.
Click everyone on to the Rocket to exit the level.
---------------------Level 17 - The Reunion
---------------------Now just sit back and watch the end movie.
===========
LEVEL CODES
===========
2: NUXAZOZAPA - Ursula the Turtle
3: NOJUNUNUXU - The Dragon
4: TUNOKAFUBU - The King's Castle

5:
6:
7:
8:
9:
10:
11:
12:
13:
14:
15:
16:
17:

RANALAMOJU
MOMULILUNO
LORUJIZANA
KOJUNILONU
ZUXONUBUJO
PIRUNUMUMI
PINITABARU
RAJONUKUDA
NUTUMOROLI
MINUJIKUNO
NUJOFOFOPO
ZULANUZUTA
NURONUNUTO

King Balderone
Riri's Room
The Tunnel
The Mole Station
The Mechanical Chameleon
The Great Saladini
A Bit of Lettuce Between the Teeth
The Port of Wormgard
The Foolweed Field
The Rocket
The End of the World (Bonus Level)
The Great Gnurtz
The Reunion

====================
Gold Teeth Locations
====================
-----------------------------Level 1 - The Detective Agency
-----------------------------On the table on the left side of the room.
--------------------------Level 2 - Ursula the Turtle
--------------------------In the distance behind the turtle to the right.
-------------------Level 3 - The Dragon
-------------------On the top level to the right after getting Tchoup up there from bouncing off
the dragons tail.
--------------------------Level 4 - The King's Castle
--------------------------In the distance on the right behind the big stone.
-----------------------Level 5 - King Balderone
-----------------------Get Perluis to lift the VASE on the right and the Gold Tooth is underneath it.
--------------------Level 6 - Riri's Room
--------------------After sending Stucco up to the top left shelf by using the Jack in the Box use
the box again to bring jack out.
Get Stucco to punch JACK from the top shelf and the gold tooth will pop out of
the picture to be picked up.
--------------------

Level 7 - The Tunnel


-------------------After clearing out the blocked tunnel between the two areas the gold tooth can
be found inside the tunnel.
--------------------------Level 8 - The Mole Station
--------------------------Use Perluis to lift up the SLAB next to the service desk and Tchoup can pick up
the Tooth underneath it.
---------------------------------Level 9 - The Mechanical Chameleon
---------------------------------When drawing the carrots out of the mud with the peas if you get Stucco to
punch the third one the Gold Tooth will fall out.
----------------------------Level 10 - The Great Saladini
----------------------------On the ground at the top of the slope on the right.
--------------------------------------------Level 11 - A Bit of Lettuce Between the Teeth
--------------------------------------------Use the step ladder to give Stucco access to punch the UVULA.
This causes the tongue to move out of the way so Tchoup can pick up the Gold
Tooth to the top right.
------------------------------Level 12 - The Port of Wormgard
------------------------------The tooth is behind the bar next to the pirate in plain sight and only needs to
be retrieved by using the FISHING ROD.
----------------------------Level 13 - The Foolweed Field
----------------------------In the grass in front of the tree in the bottom left corner of the screen.
--------------------Level 14 - The Rocket
--------------------Don't forget to put all 13 of the Gold Teeth you have collected into the Sages
Cup to activate the bonus level.
===========
Final Words
===========
I hope you enjoyed my first ever walkthrough.

If you find any problems or have any suggestions or comments feel free to send
me an email at grantbrunton@hotmail.com
This guide may not be reproduced under any circumstances except for personal,
private use.
It may not be placed on any web site or otherwise distributed publicly without
advance written permission.
Use of this guide on any other web site or as a part of any public display is
strictly prohibited, and a violation of copyright.
At this stage the guide has only been authorised for use on the following sites:
www.gamefaqs.com
www.ign.com
Copyright 2009 by Grant Brunton

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