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Name
Type
Mv
WS BS St To Wo In
At
Name
Type
Mv
WS BS St To Wo In
Fanatics
Name
At
1
250
[3]
1
Uq
2D6
5 3
1
3
D6 10 [25]
Immune to Psychology
Cannot be charged. Release the Fanatics: When unit concealing are within 8" of enemy release
fanatics 2D6" in any direction. Further Movement: 2D6 in random direction. Splat: When
moving through a unit, inflict D6 S5 armor piercing hits. Remove fanatic when: contacting
any terrain, roll double for movement (except on release), unit ends move over (unit takes D6
S5 AP hits)
Type
Mv
WS BS St To Wo In
At
1
7
3
4 4
4
3
7
Forest Strider; Obstacle Strider; Cause Fear
Creeping Assault Do not have to dismount to assault building. May not garrison.;
Attacks; Stomp; Swiftstride
Spider Banner 1 Goblins Only. Models in unit gain Poisoned Attacks. If they already have it,
models wound on a 5+
Name
Type
Mv
WS BS St To Wo In
At
[0]
Poisoned
[85]
24
In
4
4
3
4 4
1
2
1/3
7
6+
330
Composition: Core
Animosity; Beserk Rage; Choppas; Size Matters - Orcs; Musician ; Standard Bearer ; Big
Stabbas; Hand Weapon; Extra Hand Weapon; Warpaint; Extra Attack: +1 Attacks; Frenzy
Savage Orc Boss 1
In
4
4
3
4 4
1
2
2/4
7
6+
[11]
Beserk Rage; Choppas; Hand Weapon; Extra Hand Weapon; Warpaint; Extra Attack: +1
Attacks; Frenzy
1
In
4
3
3
3 4
2
2
1/2
7
5+
Composition: Hero
Warpaint; Beserk Rage; Choppas; Size Matters - Orcs; Hand Weapon; Frenzy
1 Increases Warpaint save of bearer and unit to 5+, Wurrzag's save increased to 4+
Created with Army Builder - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved.
120
[50]
Name
Shaman (1 , 50 pts)
Night Goblin Shaman
Name
Mangler Squig (1 , 65 pts)
Mangler Squig
Name
Type
Mv
WS BS St To Wo In
Name
1
In
4
2
3
3 3
2
3
1
5
1
Composition: Hero
Magic Mushrooms Roll D6 when spell is cast. Add to casting result, but does not count
towards Irrisistible Force. If a 1 is rolled, roll a further D6. on a 1-3, the Shaman suffers a
wound with no saves allowed and, unless cast with Irrisistible Force, spell fails.;
Hand
Weapon; Fear Elves; Hatred (Dwarves)
Type
Mv
WS BS St To Wo In
At
50
1
Uq
3D6
6 4
3
3
*
3
65
Composition: Rare
Random Movement (3D6)
Ker-splat: If move brings them into contact with unit, move through placing 1" beyond unit.
Inflicts 2D6 S6 Armour Piercing hits.
Gone Crazy : Once a Ker-splat attack is made, they move in a random direction in the
Cumpulsory Move phase.
Force of Total Destruction : Cannot be charged. Any unit moving into contact takes 2D6 S6
hits, and a further D6 S6 hits. Mangler Squig removed, and unit can continue move. Count as
in soft cover when taegeted with shooting attacks.
Completely Out of Control : Removed when they contact another Mangler Squig, roll triple
for movement, or a unit moves into contact.
Watch Out!: Take Dangerous Terrain test when moving over Forests, Marshland, Obstacles or
Mystical Monuments. If movement would take them into contact with a Building, Impassable
Terrain or off table, take Dangerous Terrain testt and stop 1" short.; Immune to Psychology
Type
Mv
WS BS St To Wo In
At
Type
Mv
WS BS St To Wo In
1
MC
4
5
3
4 4
Composition: Lord
Hand Weapon; Fear Elves; Hatred (Dwarves)
At
At
4
[0]
4+
100
1
3D6
4
5 4
3
3
3
Extra Boingy : Gains Impact Hits (1) if you roll three 6s. Loners: May only join Squig
Hopper units. Supreme Bounder : May re-roll Random Movement as long as character still
alive. If in unit, re-roll for whole unit.; Hatred (Dwarves); Stomp; Swiftstride
Enchanted Shield 1 Shield. 5+ Armour save.
Name
Type
Mv
WS BS St To Wo In
At
[0]
[5]
1
WM
7
3
Composition: Special
See rulebook p111 for Bolt Thrower rules
48", S6, Multiple Wounds (D3), Ignores Armour Saves.
Slipshod: If you roll a 1 To-Hit, roll on Stone Thrower Misfire table.
Goblin Crew 3
4
2
3
3 3
1
2
1
6
Hand Weapon; Fear Elves
35
[0]
Total Cost:
1500
Option Footnotes
Big Stabbas
Extra Hand Weapon
Great Weapon
Hand Weapon
Light Armour
Musician
Nets
Shield
Short Bow
Options
A unit with 2+ ranks of 5 models has the Impact Hits (D3) rule. Strength 5. Against Large Targets causes
Multiple Wounds (D3).
+1 Attack. Requires two hands.
+2 Strength; Always strikes last. Two-handed.
6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted.
6+ Armour save.
+1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). Allows Swift
Reform.
Roll a D6 at the start of each close combat phase - on a 2-6, choose an enemy unit to net, which receives -1
to strength until the end of the phase. On a 1 the goblins net themselves, and suffer -1 strength instead.
+1 Armour save bonus.
18" Range, Strength 3. Volley Fire
Created with Army Builder - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved.
Standard Bearer
Warpaint
Beserk Rage
Choppas
Size Matters - Orcs
Stomp
Swiftstride
Special
Must declare charge if able to unless a Leadership test is passed. Cannot choose to restrain pursuit.
+1S in first round of each combat.
Do not take Panic tests caused by Snotlings, Squigs, or Goblins.
1 automatic hit at creature's strength, Always strikes last
When charging / fleeing, units made entirely of models with Swiftstride roll 3D6 and discard the lowest
instead of 2D6 for distance.
Created with Army Builder - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved.