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1500 Pts - Orcs & Goblins

Name

Type

Mv

WS BS St To Wo In

At

Ld Sv WSv Mgc Cost

Skarsnik (2 , 275 pts)


Skarsnik, Warlord of 1
In
4
5
3
4 4
6
5
4
8 6+
275
the Eight Peaks Composition: Lord
Sneaky Schemes Each enemy unit rolls a D6 before deploying. On a roll of 6 that unit is
delayed and enters the board from their deployment edge in the first turn.
Tricksy Traps Any Night Goblin unit that flees as a charge reaction and rallies next turn may
reform and take a free move and shoot as normal.; General; Light Armour; Fear Elves; Hatred
(Dwarves)
Gobbla 1
5
6
4
4
[0]
Removed only when Skarsnik is killed. Killing Blow.
Skarsnik's Prodder 1 Bound Spell (Power 5). Use every magic phase. Magic Missile, 24" Range, D3
[0]
S6 hits (no armor save), increased to D6 if within 12" of a Night Goblin horde.

Name

Type

Mv

WS BS St To Wo In

Night Goblin Mob (51 , 250 pts)


Night Goblins 49
In
4
2
3
3
Composition: Core
Animosity; Musician ; Standard Bearer
Hatred (Dwarves)
Night Goblin Boss 1
In
4
2
3
3
Hand Weapon; Short Bow

Fanatics

Name

At
1

Ld Sv WSv Mgc Cost


5

250

; Nets; Hand Weapon; Short Bow; Fear Elves;


3

[3]

1
Uq
2D6
5 3
1
3
D6 10 [25]
Immune to Psychology
Cannot be charged. Release the Fanatics: When unit concealing are within 8" of enemy release
fanatics 2D6" in any direction. Further Movement: 2D6 in random direction. Splat: When
moving through a unit, inflict D6 S5 armor piercing hits. Remove fanatic when: contacting
any terrain, roll double for movement (except on release), unit ends move over (unit takes D6
S5 AP hits)

Type

Mv

WS BS St To Wo In

At

Ld Sv WSv Mgc Cost

Big Boss (2 , 195 pts)


Goblin Big Boss 1
MC
4
4
3 4/6 4
3
3
3
7 3+
195
(Battle Standard Bearer) Composition: Hero
Hand Weapon; Great Weapon; Short Bow; Light Armour; Shield; Battle Standard Bearer; Fear
Elves
Gigantic Spider

1
7
3
4 4
4
3
7
Forest Strider; Obstacle Strider; Cause Fear
Creeping Assault Do not have to dismount to assault building. May not garrison.;
Attacks; Stomp; Swiftstride
Spider Banner 1 Goblins Only. Models in unit gain Poisoned Attacks. If they already have it,
models wound on a 5+

Name

Type

Mv

WS BS St To Wo In

At

[0]

Poisoned
[85]

Ld Sv WSv Mgc Cost

Boyz Mob (26 , 450 pts)


Savage Orc Big'Uns

24
In
4
4
3
4 4
1
2
1/3
7
6+
330
Composition: Core
Animosity; Beserk Rage; Choppas; Size Matters - Orcs; Musician ; Standard Bearer ; Big
Stabbas; Hand Weapon; Extra Hand Weapon; Warpaint; Extra Attack: +1 Attacks; Frenzy
Savage Orc Boss 1
In
4
4
3
4 4
1
2
2/4
7
6+
[11]
Beserk Rage; Choppas; Hand Weapon; Extra Hand Weapon; Warpaint; Extra Attack: +1
Attacks; Frenzy

Savage Orc Shaman

Lucky Shrunken Head

1
In
4
3
3
3 4
2
2
1/2
7
5+
Composition: Hero
Warpaint; Beserk Rage; Choppas; Size Matters - Orcs; Hand Weapon; Frenzy
1 Increases Warpaint save of bearer and unit to 5+, Wurrzag's save increased to 4+

Created with Army Builder - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved.

Download it for FREE at http://www.wolflair.com!

120

[50]

Name
Shaman (1 , 50 pts)
Night Goblin Shaman

Name
Mangler Squig (1 , 65 pts)
Mangler Squig

Name

Type

Mv

WS BS St To Wo In

Name

Ld Sv WSv Mgc Cost

1
In
4
2
3
3 3
2
3
1
5
1
Composition: Hero
Magic Mushrooms Roll D6 when spell is cast. Add to casting result, but does not count
towards Irrisistible Force. If a 1 is rolled, roll a further D6. on a 1-3, the Shaman suffers a
wound with no saves allowed and, unless cast with Irrisistible Force, spell fails.;
Hand
Weapon; Fear Elves; Hatred (Dwarves)

Type

Mv

WS BS St To Wo In

At

50

Ld Sv WSv Mgc Cost

1
Uq
3D6
6 4
3
3
*
3
65
Composition: Rare
Random Movement (3D6)
Ker-splat: If move brings them into contact with unit, move through placing 1" beyond unit.
Inflicts 2D6 S6 Armour Piercing hits.
Gone Crazy : Once a Ker-splat attack is made, they move in a random direction in the
Cumpulsory Move phase.
Force of Total Destruction : Cannot be charged. Any unit moving into contact takes 2D6 S6
hits, and a further D6 S6 hits. Mangler Squig removed, and unit can continue move. Count as
in soft cover when taegeted with shooting attacks.
Completely Out of Control : Removed when they contact another Mangler Squig, roll triple
for movement, or a unit moves into contact.
Watch Out!: Take Dangerous Terrain test when moving over Forests, Marshland, Obstacles or
Mystical Monuments. If movement would take them into contact with a Building, Impassable
Terrain or off table, take Dangerous Terrain testt and stop 1" short.; Immune to Psychology

Type

Mv

WS BS St To Wo In

Shooty Things (4 , 80 pts)


Goblin Doom Diver 1
WM
7
3
Catapult Composition: Rare
See Orc & Goblin rulebook p48 for Doom Diver rules
12-60", S5, Ignores Armour Saves
Goblin Crew 3
4
2
3
3 3
1
Hand Weapon; Fear Elves
Warboss (2 , 100 pts)
Night Goblin Warboss

At

Type

Mv

Ld Sv WSv Mgc Cost


80

WS BS St To Wo In

1
MC
4
5
3
4 4
Composition: Lord
Hand Weapon; Fear Elves; Hatred (Dwarves)

At

At
4

[0]

Ld Sv WSv Mgc Cost


7

4+

100

Great Cave Squig

1
3D6
4
5 4
3
3
3
Extra Boingy : Gains Impact Hits (1) if you roll three 6s. Loners: May only join Squig
Hopper units. Supreme Bounder : May re-roll Random Movement as long as character still
alive. If in unit, re-roll for whole unit.; Hatred (Dwarves); Stomp; Swiftstride
Enchanted Shield 1 Shield. 5+ Armour save.

Name

Type

Mv

WS BS St To Wo In

At

[0]

[5]

Ld Sv WSv Mgc Cost

Shooty Things (4 , 35 pts)


Goblin Spear Chukka

1
WM
7
3
Composition: Special
See rulebook p111 for Bolt Thrower rules
48", S6, Multiple Wounds (D3), Ignores Armour Saves.
Slipshod: If you roll a 1 To-Hit, roll on Stone Thrower Misfire table.
Goblin Crew 3
4
2
3
3 3
1
2
1
6
Hand Weapon; Fear Elves

35

[0]
Total Cost:

1500

Option Footnotes
Big Stabbas
Extra Hand Weapon
Great Weapon
Hand Weapon
Light Armour
Musician
Nets
Shield
Short Bow

Options
A unit with 2+ ranks of 5 models has the Impact Hits (D3) rule. Strength 5. Against Large Targets causes
Multiple Wounds (D3).
+1 Attack. Requires two hands.
+2 Strength; Always strikes last. Two-handed.
6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted.
6+ Armour save.
+1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). Allows Swift
Reform.
Roll a D6 at the start of each close combat phase - on a 2-6, choose an enemy unit to net, which receives -1
to strength until the end of the phase. On a 1 the goblins net themselves, and suffer -1 strength instead.
+1 Armour save bonus.
18" Range, Strength 3. Volley Fire

Created with Army Builder - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved.

Download it for FREE at http://www.wolflair.com!

Standard Bearer
Warpaint

+1 to Combat Resolution; Standard can be captured if unit Flees.


6+ Ward Save.

Beserk Rage
Choppas
Size Matters - Orcs
Stomp
Swiftstride

Special
Must declare charge if able to unless a Leadership test is passed. Cannot choose to restrain pursuit.
+1S in first round of each combat.
Do not take Panic tests caused by Snotlings, Squigs, or Goblins.
1 automatic hit at creature's strength, Always strikes last
When charging / fleeing, units made entirely of models with Swiftstride roll 3D6 and discard the lowest
instead of 2D6 for distance.

Created with Army Builder - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved.

Download it for FREE at http://www.wolflair.com!

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