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2000 Pts - Orcs & Goblins

Name
Gorbad Ironclaw (15 , 933 pts)
Gorbad Ironclaw

Morglor the Mangler


Gnarla
Savage Orc Shaman

War Boar
Dispel Scroll
Opal Amulet
Gorbad's Big'Uns

Gorbad's Big'Uns

Type

Mv

WS BS St To Wo In

Ld Sv WSv Mgc Cost

1
Ca
4
7
3
5 5
3
5
4
10 3+
375
Composition: Lord
Da Boss 'as a Plan! General and Battle Standard Bearer. Inspiring Presence and Hold Your
Ground! increased to 18"
Da Great Leader Friendly units within 18" that fail Animosity add Gorbad's current Wounds
to Animosity table.
Orcs are da Best Any number of units of Orc Boyz and/or Orc Boar Boyz may be upgraded
to Big'Uns; Choppas; General; Size Matters - Orcs; Waaagh!; Heavy Armour
1 Always Strikes First. Multiple Wounds (D3). No armor save.
[0]
1
WB
7
3
- 3/4 4
1
3
1
3
[0]
Tusker Charge: +2 Strength when charging; Swiftstride
1
Ca
4
3
3
3 4
2
2
1/2
7 5+ 4+*,
2
161
6+
Composition: Hero
Warpaint; Beserk Rage; Choppas; Size Matters - Orcs; Level 2 Upgrade; Hand Weapon;
Frenzy
1
WB
7
3
3 4
1
3
1
3
[0]
Tusker Charge: +2 Strength when charging; Swiftstride
1 Once per battle, automatically dispels an enemy spell.
[25]
1 4+ ward against first wound
[15]
12
Ca
4
4
3
4 4
1
2
1
7 3+
397
Composition: Special
Animosity; Choppas; Size Matters - Orcs; Musician ; Standard Bearer ; Hand Weapon;
Spear; Light Armour; Shield
1
Ca
4
5
3
5 4
1
2
2
7 3+
[24]
Choppas; Hand Weapon; Spear; Light Armour; Shield

War Boar 13
WB
7
3
3 4
1
3
Tusker Charge: +2 Strength when charging; Swiftstride
Ranger's Standard 1 Unit has the Strider special rule

Name

At

Type

Mv

WS BS St To Wo In

[0]
[50]

At

Ld Sv WSv Mgc Cost

Boar Boyz Mob (9 , 251 pts)


Gorbad's Big'Uns

8
Ca
4
4
3
4 4
1
2
1
7 3+
251
Composition: Special
Animosity; Choppas; Size Matters - Orcs; Musician ; Standard Bearer ; Hand Weapon;
Spear; Light Armour; Shield
Gorbad's Big'Uns 1
Ca
4
5
3
5 4
1
2
2
7 3+
[24]
Choppas; Hand Weapon; Spear; Light Armour; Shield

War Boar

Name
Wolf Rider Mob (5 , 60 pts)
Goblin Wolf Riders

Giant Wolf

Name
Wolf Rider Mob (5 , 60 pts)
Goblin Wolf Riders

Giant Wolf

9
WB
7
3
3 4
1
3
Tusker Charge: +2 Strength when charging; Swiftstride

Type

Mv

WS BS St To Wo In

At

[0]

Ld Sv WSv Mgc Cost

5
Ca
4
2
3
3 3
1
2
1
6 5+
Composition: Core
Animosity; Hand Weapon; Short Bow; Spear; Light Armour; Fast Cavalry; Fear Elves

60

5
WB
Swiftstride

[0]

Type

Mv

WS BS St To Wo In

At

Ld Sv WSv Mgc Cost

5
Ca
4
2
3
3 3
1
2
1
6 5+
Composition: Core
Animosity; Hand Weapon; Short Bow; Spear; Light Armour; Fast Cavalry; Fear Elves

60

5
WB
Swiftstride

[0]

Created with Army Builder - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved.

Download it for FREE at http://www.wolflair.com!

Name

Type

Mv

WS BS St To Wo In

At

Ld Sv WSv Mgc Cost

Boyz Mob (23 , 452 pts)


Savage Orc Big'Uns

21
In
4
4
3
4 4
1
2
1/3
7
6+
297
Composition: Core
Animosity; Beserk Rage; Choppas; Size Matters - Orcs; Musician ; Standard Bearer ; Big
Stabbas; Hand Weapon; Extra Hand Weapon; Warpaint; Extra Attack: +1 Attacks; Frenzy
Savage Orc Boss 1
In
4
4
3
4 4
1
2
2/4
7
6+
[11]
Beserk Rage; Choppas; Hand Weapon; Extra Hand Weapon; Warpaint; Extra Attack: +1
Attacks; Frenzy

Savage Orc Shaman

1
In
4
3
3
3 4
2
2
1/2
7
5+
2
Composition: Hero
Warpaint; Beserk Rage; Choppas; Size Matters - Orcs; Level 2 Upgrade; Hand Weapon;
Frenzy
Lucky Shrunken Head 1 Increases Warpaint save of bearer and unit to 5+, Wurrzag's save increased to 4+

Name
Warboss (2 , 125 pts)
Night Goblin Warboss

Type

Mv

WS BS St To Wo In

1
MC
4
5
3
4 4
Composition: Lord
Hand Weapon; Fear Elves; Hatred (Dwarves)

At
4

155

[50]

Ld Sv WSv Mgc Cost


7

4+

125

Great Cave Squig

1
3D6
4
5 4
3
3
3
Extra Boingy : Gains Impact Hits (1) if you roll three 6s. Loners: May only join Squig
Hopper units. Supreme Bounder : May re-roll Random Movement as long as character still
alive. If in unit, re-roll for whole unit.; Hatred (Dwarves); Stomp; Swiftstride
Sword of Striking 1 Bearer has +1 to hit enemies in close combat.
Enchanted Shield 1 Shield. 5+ Armour save.
Seed of Rebirth 1 6+ Regeneration

Name

Type

Mv

WS BS St To Wo In

Night Goblin Mob (21 , 83 pts)


Night Goblins 21
In
4
2
3
3
Composition: Core
Animosity; Musician ; Standard Bearer
(Dwarves)

Name

Type

Mv

At
1

[0]

[15]
[5]
[10]

Ld Sv WSv Mgc Cost


5

83

; Hand Weapon; Short Bow; Fear Elves; Hatred

WS BS St To Wo In

At

Ld Sv WSv Mgc Cost

Shooty Things (4 , 35 pts)


Goblin Spear Chukka

1
WM
7
3
Composition: Special
See rulebook p111 for Bolt Thrower rules
48", S6, Multiple Wounds (D3), Ignores Armour Saves.
Slipshod: If you roll a 1 To-Hit, roll on Stone Thrower Misfire table.
Goblin Crew 3
4
2
3
3 3
1
2
1
6
Hand Weapon; Fear Elves

35

[0]
Total Cost:

1999

Option Footnotes
Big Stabbas
Extra Hand Weapon
Hand Weapon
Heavy Armour
Light Armour
Musician
Shield
Short Bow
Spear
Standard Bearer
Warpaint
Beserk Rage
Choppas
Size Matters - Orcs
Stomp
Swiftstride

Options
A unit with 2+ ranks of 5 models has the Impact Hits (D3) rule. Strength 5. Against Large Targets causes
Multiple Wounds (D3).
+1 Attack. Requires two hands.
6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted.
5+ Armour save.
6+ Armour save.
+1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). Allows Swift
Reform.
+1 Armour save bonus.
18" Range, Strength 3. Volley Fire
Fight in Extra Rank (does not apply if charging); +1 Strength when mounted and charging.
+1 to Combat Resolution; Standard can be captured if unit Flees.
6+ Ward Save.
Special
Must declare charge if able to unless a Leadership test is passed. Cannot choose to restrain pursuit.
+1S in first round of each combat.
Do not take Panic tests caused by Snotlings, Squigs, or Goblins.
1 automatic hit at creature's strength, Always strikes last
When charging / fleeing, units made entirely of models with Swiftstride roll 3D6 and discard the lowest
instead of 2D6 for distance.

Created with Army Builder - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved.

Download it for FREE at http://www.wolflair.com!

Waaagh!

If a Warboss is your General, may call once per game. Must declare charge first, and before reaction. Every
unit of 5+ Orc Boyz, Savage Orc Boyz, Black Orcs, Boar Boyz and Savage Orc Boar Boyz (including
Big'Uns) adds +1 to combat resolution. The General and his unit add +D3.

Created with Army Builder - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved.

Download it for FREE at http://www.wolflair.com!

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