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CHARACTER

Campaign

MALE

OD

EV
IL

L
FU

GO

W
LA

C
TI
AO
CH

Race

Size
Skill Ranks

CLASSES

XP

ABILITIES
Item
Bonus

Ability
Modier

Temp
Score

Temp
Modier

2
3

d
d

STR

STR

STR

DEX

DEX

DEX

CON

CON

CON

INT

INT

INT

Acrobatics

WIS

WIS

WIS

Appraise

CHA

CHA

CHA

Bluff

Ability Modier = (Total Ability Score - 10) 2 (Round down)

FEATS & SPECIAL ABILITIES

Favoured class
+1 per level

Untrained

Climb
Diplomacy
Disable Device
Disguise
Escape Artist
Fly
Handle Animal
Heal
Intimidate
Linguistics
Perception
Locate Traps
Ride
Sense Motive
Sleight of Hand
Spellcraft
Stealth
Survival
Swim
Use Magic Device
Knowledge (arcana)
Knowledge (dungeoneering)
Knowledge (engineering)
Knowledge (geography)
Knowledge (history)
Knowledge (local)
Knowledge (nature)
Knowledge (nobility)
Knowledge (planes)
Knowledge (religion)

LANGUAGES

hp

rks

Level

Effective
Character
Level

+ INT
per level

Level
Adjustment

+ CON
per level

SKILLS

Disarm Traps

Marcus Downing 2015

Hit Die

Class
Skills
+3

Skill
Bonus

DEX
INT
CHA
STR
CHA
DEX
/
CHA
DEX
DEX
CHA
WIS
CHA
INT
WIS
/
DEX
WIS
DEX
INT
DEX
WIS
STR
CHA
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT

Ranks

Racial,
Feats

Armour
Check
Penalty

Misc

larger/
4 ifsmaller

Knowledge - INT
Profession - WIS

Ability
Score

Size
Modier

Craft - INT
Perform - CHA

Player

FEMALE

Name

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This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

INITIATIVE
Feats

INITIATIVE BONUS

ATTACKS
Training

INIT = DEX +

Misc

Range

SPEED
SPEED

ft

Speed with Armour

Temp Speed

ft

ft

sq

Swim Speed

ft

sq

Fly Speed

sq

ft

ft

sq

ft

Buffs

sq

Range

ft

ft

Attack Bonus

Critical

Damage

Critical

sq

Range

COMBAT MANOEUVRE
Base
BONUS
Attack Bonus

Misc

CMD = 10 + STR + DEX +


FLAT-FOOTED
CMD

Deflection
Modier

Base
Attack Bonus

+ BAB

Misc

+
Size
Modier

SAVES

Size
Modier

Special Ammo

+ BAB

Special Ammo

Base
Attack Bonus

Critical

Ammo

Deflection
Modier

Damage

sq

+
Dodge
Modier

Attack Bonus

Type

Ammo

Size
Modier

COMBAT MANOEUVRE
DEFENCE

+ CMD

Damage

COMBAT MANOEUVRES

+ CMB

Type

ft

Temp CMD

Attack Bonus

sq

Range

Power
Attack

Conditional Modiers

Temp CMB

Critical

Nerfs

CMD = 10 + STR

Damage

sq

Type

Power
Attack

Nerfs

Buffs

CMB = STR + BAB

Attack Bonus

Type

ft

Morale
Bonus

RANGED
ATTACK

Temp Damage
Bonus

Special Ammo

Climb Speed

MELEE
ATTACK

Morale
Bonus

Critical

sq

Range
Temp Attack
Bonus

Damage

sq

Ammo

BASE ATTACK
BASE
ATTACK BONUS

Attack Bonus

Type

FORTITUDE SAVE

FORT
Misc

= CON +

Base

Racial

Misc

Temp

REFLEX SAVE

REF

= DEX +

WILL SAVE

Conditional Modiers

WILL

= WIS +

Evasion

Improved
Evasion

Endurance

+
Trap
Sense

Conditional Modiers

HEALTH
Dying

HIT POINTS Wounds

Stable

Non-lethal

Unconscious

hp

hp

hp

EFFECTS

ARMOUR CLASS
Dodge
Modier

ARMOUR CLASS

AC

= 10 + DEX +

Deflection
Modier

Armour AC

Natural
Armour

Shield AC

Size
Modier

FLAT-FOOTED ARMOUR CLASS

AC

= 10

TOUCH ARMOUR CLASS

AC
Temp AC

= 10 + DEX +
Spell Resistance

Conditional Modiers

+ AC
Damage Reduction

/
Notes

Marcus Downing 2015

http://charactersheets.minotaur.cc
This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

PREPARED
SPELLS
KNOWN SPELLS

Caster
Level

INQUISITOR

OD

FU

GO

W
LA

DEITY

TI

EV

AO

IL

CH
C

DOMAIN
Domain

Granted Powers

SPELLS
Spell
Save DC

Spells = Base + Bonus Spells


per day
Spells
WIS
WIS - 4
WIS - 8
WIS - 12

Spells
Known

1
2
3
4

5
6
OD

FU

GO

W
LA

Spell Save DC = 10 + WIS + Spell Level

TI

EV

AO

IL

CH

The inquisitor cannot cast spells of an alignment


opposed to her own or her deitys.

SKILLS
MONSTER LORE

= WIS

Knowledge

When identifying the abilities and weaknesses of creatures.

STERN GAZE

Intimidate

Sense Motive

Level

2
JUDGEMENTS
PER DAY

Track

Inquisitor
Level

=(

CUNNING INITIATIVE

Level

TEAMWORK FEATS
Level

CURRENT
FEATS

Inquisitor
Level

Misc

)+

+
3-LEVEL
BONUS

+
Level

Level

16

BANE

Level

12

Weapon
Enhancement
Bonus

+2

+ 2 + 2d6

+2

+ 2 + 4d6

Inquisitor
Level

BANE
PER DAY

Misc

Damage
Bonus

Bane Rounds
Today

DISCERN LIES
DISCERN LIES Inquisitor
PER DAY
Level

=
Marcus Downing 2015

Misc

17

Discern Lies
Today

=1+(

Inquisitor
Level

Inquisitor
Level

Healing

Fast healing per round


Judgements
Today

3)

Level

3-Level
Bonus

3-Level
Bonus

5-Level
+
Bonus
Attack bonus
From level 10, bonus doubles to conrm critical hits
Overcome spell resistance

5)

Justice

Piercing

3-Level
Bonus

Protection

5-Level
+
Bonus
Armour class bonus
From level 10, bonus doubles against critical hits

Purity

5-Level
Bonus

Resilience

5-Level
Bonus

Resistance

3-Level
Bonus 2

Saving throw bonus


Damage reduction

Invoke two judgements at once

Energy resistance bonus

Invoke three judgements at once

Your weapon counts as magical for


bypassing damage resistance.
Level Your weapon also counts as aligned,
6 to an alignment that matches your own.
Level Your weapon also counts as adamantine
10 for overcoming damage resistance.

SLAYER
Select one judgement at start of combat
to apply its bonus at 5 levels higher
TRUE JUDGEMENT

20

rds =

Level

=1+(

Damage bonus

3 )+

Invoke one Judgement on your


foes and receive a bonus
as long as you are in combat.

5-LEVEL
BONUS

Temporary feat

Level

JUDGEMENT
Destruction

Misc

(Round up)

= WIS

Initiative

Inquisitor
Level

Invoke True Judgement before one attack


If the attack is successful, the target
must pass a Fortitude save or die
Whether successful or not, that target is
then immune to True Judgement for 24 hours

FORTITUDE
SAVE DC

=(

Inquisitor
Level

2 ) + WIS

Smiting

+
+
+

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This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

ARMOUR

INVENTORY
Value

Hat / Mask

Weight
Properties

EQUIPMENT

Properties
Max Speed

Type

ft
Check Penalty

Weight

sq

Spell Failure

lb

Max AC DEX
Armour AC

AC

Headband
Properties

SHIELD
Eyes

Properties
Check Penalty

Weight

Spell Failure

lb

Shield AC

Properties

AC
Neck / Throat
Properties

Shoulders
Properties

Chest

Properties

#
Belts

Properties
Carried Items

lb

Weapons, Ammo

lb

Medium Load

Armour, Shield

lb

lb

Worn Items

lb

Light Load

lb

Heavy Load

Scrolls, Potions,
Wands, Components

lb

lb

MONEY

Copper
,

Platinum
Total

,
,

gp

Properties

Ring

Arms / Wrists

Properties

Properties

Ring

Feet

Properties

Properties

pp

,
,

sp

Properties

cp

Gold

Clothes / Body

lb

Total Weight

Silver

Hands

SCROLLS

POTIONS

Marcus Downing 2015

CHARGES

CHARGES

CHARGES

CHARGES

WANDS

http://charactersheets.minotaur.cc
This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

SPELL BOOK

Level

Level

School
Casting time
Range:
Short

Duration

Medium

Long

Casting time

Area / Target

Range:
Short

Saving throw

Spell Y
Resistance N
Book Page

Focus

Components
V S M

School

Medium

Duration
Long

Area / Target

Saving throw
Focus

Components
V S M

Spell Y
Resistance N
Book Page

School
Casting time
Range:
Short

Duration

Medium

Long

Casting time

Area / Target

Range:
Short

Saving throw

Spell Y
Resistance N
Book Page

Focus

Components
V S M

School

Medium

Duration
Long

Area / Target

Saving throw
Focus

Components
V S M

Spell Y
Resistance N
Book Page

School
Casting time
Range:
Short

Duration

Medium

Long

Casting time

Area / Target

Range:
Short

Saving throw

Spell Y
Resistance N
Book Page

Focus

Components
V S M

School

Medium

Duration
Long

Area / Target

Saving throw
Focus

Components
V S M

Spell Y
Resistance N
Book Page

School
Casting time
Range:
Short

Duration

Medium

Long

Casting time

Area / Target

Range:
Short

Saving throw

Spell Y
Resistance N
Book Page

Focus

Components
V S M

School

Medium

Duration
Long

Area / Target

Saving throw
Focus

Components
V S M

Spell Y
Resistance N
Book Page

School
Casting time
Range:
Short

Duration

Medium

Long

Range:
Short

Saving throw

SAVING
THROW

Spell Y
Resistance N
Book Page

Focus

Medium

Marcus Downing 2015

ft

sq

http://charactersheets.minotaur.cc

ft

sq

LONG RANGE
400+ 40 Level

ft

Area / Target

Focus

Components
V S M
Casting
Stat

Saving throw = 10 + Casting Stat + Spell Level

MEDIUM RANGE
100+ 10 Level

Long

Saving throw

Concentration

CLOSE RANGE
25+ 5 (Level 2)

Duration

sq

Caster
Level

Spell Y
Resistance N
Book Page

INT
WIS
CHA
Caster Levels

SPELL
RANGE

Casting time

Area / Target

Components
V S M

School

This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Rogue
Level

ROGUE

ROGUE TALENTS
TALENTS
KNOWN

ROGUE
Rogue
Level

Trapnding
Sneak Attack

Evasion

Uncanny Dodge

Improved Uncanny Dodge


Advanced Talents

20

Master Strike

4
Rogue
Level

Perception

+(

=
Disable
Device

2)
Rogue
Level

+(

Rogue
Level

2)
Misc

)+

d6 =

Rogue
Level

)+

5
6
7
8

SNEAK ATTACK
SNEAK DAMAGE
BONUS

(Round down)

TRAPS

TRAP SENSE
Level REFLEX BONUS

)+

From level 10, a Rogue


can take Advanced Talents

10

Disable Traps

Misc

Locate Traps

Rogue
Level

Misc

9
(Round up)

Sneak attack damage can be applied when a target is flanked or


is denied their DEX bonus to AC.
On ranged attacks, it only applies within 30 ft.
It is not multiplied by critical hits.
It cannot be non-lethal unless using a non-lethal weapon.

10
11

MASTER STRIKE
Level

20

A successful sneak attack can also deliver one of:


Sleep for 1d4 hours
Paralysed for 2d6 rounds
Slain

MASTER STRIKE
FORTITUDE DC

= 10 +

13

Rogue
Level

) + INT

Master strike cannot be used again on the same target within


24 hours, whether they pass the Fortitude save or not.

Marcus Downing 2015

12

14

http://charactersheets.minotaur.cc
This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

ORIGINS
FU

GO

OD

Parents

W
LA

CHARACTER
BACKGROUND

AO
TI

EV

CH

FRIENDLY

IL

Name

HOSTILE

Origin
/ Region

/ Town
FU

GO

W
LA

OD

Country

TI

EV

AO

IL

CH

FRIENDLY

HOSTILE

AFFILIATIONS

PORTRAIT

FU

GO

W
LA

OD

Religion

TI

EV

AO

IL

CH

FRIENDLY

HOSTILE

FU

GO

W
LA

OD

Employer

TI

EV

AO

IL

CH

FRIENDLY

HOSTILE

/ Region

/ Town
FU

GO

W
LA

OD

Current Country

TI

EV

AO

IL

CH

FRIENDLY

HOSTILE

FU

GO

W
LA

OD

Afliation

TI

EV

AO

IL

CH

FRIENDLY

HOSTILE

FU

GO

W
LA

OD

Afliation

TI

EV

AO

IL

CH

FRIENDLY

HOSTILE

APPEARANCE

FRIENDS AND FOES


OD
GO

FU

MALE

W
LA

FEMALE

Race

TI

EV

FRIENDLY

IL

Weight

AO

Height

CH

Age

HOSTILE

Hair
FU

GO

W
LA

OD

Eyes

TI

EV

IL

AO

FRIENDLY

CH

Dening Features

C
FU

GO

W
LA

OD

HOSTILE

TI

EV

IL

AO

FRIENDLY

CH

Preferred Clothing

C
FU

GO

W
LA

OD

HOSTILE

TI

EV

IL

AO
C

Motivations

FRIENDLY

CH

PERSONALITY

FU

GO

W
LA

OD

HOSTILE

TI

EV

AO

IL

CH

FRIENDLY

Fears

C
FU

GO

W
LA

OD

HOSTILE

TI

EV

IL

AO

FRIENDLY

CH

Likes

C
FU

GO

Dislikes

W
LA

OD

HOSTILE

TI

EV

AO

IL

CH

FRIENDLY

HOSTILE

OD

FU

GO

W
LA

Quirks

TI

EV

AO

IL

CH

FRIENDLY

HOSTILE

Marcus Downing 2015

http://charactersheets.minotaur.cc

This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

Name
Name
STR

DEX

CON

INT

WIS

CHA

STR DEX CON INT WIS CHA


AC

AC
CMB

CMB

Touch

Flat-footed

AC

AC

CMD

Flat-footed

CMD

CMD

SAVING THROWS
Fortitude

Reflex

Will

FORT

REF

WILL

INITIATIVE

1.

Cut out carefully with a sharp knife or scissors,


using the

2.

Fold along the dotted lines, making sure


the

3.

marks as guides

hatched areas are hidden or face down

Optionally, x it with glue

Marcus Downing 2015

http://charactersheets.minotaur.cc
This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

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