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Arcane Wellspring

Level

Features

Cantrips Known

Spells Known

1st 2nd 3rd 4th 5th

1st

Arcane Anchor, Wellspring Spellcasting

+1

+1

+2

2nd

Energy Surge

+1

+1

+2

+1

3rd

Anchor Versatility

+2

+2

+2

+2

+1

4th

Arcane Power

+2

+3

+3

+2

+2

+1

5th

Bottomless Well

+3

+4

+4

+3

+2

+2 +1

Arcane
Wellspring

Arcane Wellspring
Features

The Arcane Wellspring is a magic user that has become so

Hit Points

bonded with the magic that they use that it has manifested
itself in a trinket they possess. This trinket is known to
Arcane Wellsprings as their anchor. Each Arcane

As an Arcane Wellspring, you gain the following features.

Hit Dice: 1d6 per Arcane Wellspring level

Hit Points at Higher Levels: 1d6 (or 4) + your


Constituion modifier per Arcane Wellspring

Wellspring has favored types of spells to cast, and their


anchor reflects this. The Arcane Wellspring can draw upon

Proficiencies

magical energies from their anchor to cast more spells than


any other type of magic user can. As a result, Arcane

Armor: None

Wellsprings keep their anchor closely guarded, often

Weapons: None

concealing its existence from others. This anchor can act as

Tools: None

Saving Throws: Choose one from Wisdom, Charisma,

both a liability and a source of power for the Arcane


Wellspring.

Intelligence

Prerequisites

Skills: None

In order to advance as a Arcane Wellspring, you must

Equipment

meet the following prerequisites (in addition to

When you take your first level in this prestiege class, select

the multiclassing prerequisites for your existing

one non-magical trinket you possess as your Anchor. This

class):

item becomes a magical item and will detect as being of the

The ability to cast 5th level spells

schools you select when you choose your first class feature.

Proficiency in the Arcana skill

Arcane Anchor

Intelligence, Wisdom, or Charisma of 13 or higher

One item in your possession worth at least 25gp and


weighing no more than 5 pounds

At 1st level, you must select on item you possess to become


your anchor. This item must be worth at least 25gp and
weigh no more than 5 pounds. Once this item is selected,
you may only change your selection each time you level up

in this class, transferring the enery from one item to

For the purpose of multiclassing, to determine

another. If your anchor is destroyed, you may create a new

your total spell slots this class counts toward your total

anchor, but doing so takes three days. If your anchor is lost

level the same way that a ranger or paladin would (half of

or stolen, you may destroy it across any distance, but doing

the levels you have in this class, rounded down), as

so takes one hour of mental focus a causes you to lose half

indicated on the chart on page 165 of the player's

your current hit dice, rounded down.

handbook. Thus, a level 4 Arcane Wellspring with 10

Additionally, when you select your anchor, choose two

levels of wizard would have the spells slots of a 12th level

schools of magic. Your anchor will detect as being

character indicated by that chart, in addition to the bonus

enchanted by magic of these two schools. Additionally,

slots given by this class.

choose one of the following benefits to apply to spells you

Energy Surge

cast that belong to a chosen school:

Sometimes, your anchor draws energy from the universe

You may add your Intelligence, Wisdom, or Charisma

faster than usual. The result is both powerful and

modifier to damage rolls you make (maximum of one time

dangerous. When you cast a spell using a 3rd level or lower

per attack spell, even if the spell makes multiple attacks)

spell slot granted by your anchor, roll 1d20. On a result of

for spells from the chosen schools.

19 or 20, the spell slot is not expended and you lose 5

Your save DC increases by 1 for spells from your chosen

hitpoints (this damage cannot be reduced and has no type).

schools

You have advantage on saving throws against spells from

Anchor Versatility

your chosen schools

Your anchor grows as you do. At 3rd level, select another

Your spell attack bonus increases by one for spells from the

school of magic. Your anchor now takes on this school in

chosen schools

addition to the previous two chosen, and you may use spell

You may change your selection each time you complete a

slots of this class to cast spells of the newly chosen school.

long rest.

At 5th level, you may change this additional school of

Wellspring Spellcasting

magic each time you complete a long rest.

Arcane Wellsprings cast spells they have previously

Arcane Power

learned in their magical studies, augmented by their

Your anchor has begun to amplify your spellcasting power

anchors. You gain a number of bonus spell slots as

itself, at the cost of your physical power. At 4th level, your

specified on the Arcane Wellspring table, as well as bonus

spell save DC increases by 2 for spells of schools that

spells known. Spells known through this class are stored in

match your anchor. Your spell attack bonus for these spells

the anchor itself, and thus can only be cast if you possess

also increases by 2. Additionally, you must choose one of

your anchor. They do not count toward spells prepared for

the following:

a day, if you have levels in a class that prepares spells.


The bonus spell slots granted from this class may only be
used to cast spells that belong to the same schools of magic
that your anchor. Bonus spells known from this class must
also belong to the schools of magic that your anchor

Your strength decreases by 2

Your dexterity decreases by 2

Your constitution decreases by 2


You may change the above choice each time you complete
a long rest.

belongs to. They must be of a level you have spell slots for.

Bottomless Well

You may only use spells known from this class and spell

Your anchor is so finely tuned into the arcane that it is

slots granted by this class if you have your anchor on your

never truly empty. Starting at 5th level, whenever you

person.

complete a short rest, you may regain bonus spell slots

granted by this class. The spell slots can have a combined


level that is equal to or less than one-third of your nonArcane Wellspring levels plus 5 (representing your Arcane
Wellspring levels). You may use this feature a number of
times per day equal to your Intelligence, Wisdom, or
Charisma modifier (whichever is highest).

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