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Abstract: - Technogogy is defined as the convergence of technology, pedagogy and content in the
transformative use of technology to foster learning. The power of multimedia computing makes it possible for
technology to cater for the needs of pedagogical elements that can be viewed from the standpoint of
technology. The application of technogogy will now witness the presentation of content in a continuum rather
than a segmented approach for a specific cohort., each level taking into account the learner characteristics,
learning styles and preferences and the production of a variety of appropriate media components to support,
complement or for the purpose of teaching and knowledge retention in engineering education.
1 Introduction
Thus far, the power of multimedia computing has 2 A Matter of Learning Styles
not been exploited to its fullest potential, with usage “Instruction begins when you, the teacher, learn
that merely skimmed the mundane issues such as from the learner. Put yourself in his place so that
patterns of interaction in videoconferencing [1] and you may understand what he learns and the way he
multimedia design for learning [2] and repeated understands it” (Kierkegaard)
works such as in problem-based learning [3, 4], This bring us to the ever crucial area of how do
constructivism principles into online classes [5], we educate on students. Put succinctly, teaching and
why students are not learning in online courses [6] learning do not improve because of improved
and reflective learning practices [7]. technology [8]. Specifically, content is meaningless
Then on, many aspects of the computer mediated without context. And context is not created by
environment were ventured, whether in a stand sitting in front of a computer reading content [9].
alone fashion, online, offline, synchronous, Learning is improved when it is grounded in
asynchronous, virtual reality or any blended model. practical learning theory. By itself, more technology
Educational technology has overtaken us in terms of will not make education more efficient. For these
the provision of a transformative learning reasons, it is imperative that the learning
environment. Learning management systems (LMS) environment of the digital era is developed or the
as well as learning activity management systems are present environment be redesigned so that it is
now made available to us for immediate use, leaving relevant to the power, potential and versatility of the
us to further interject with more transformation in gamut of educational technology available today.
the educational environment to foster learning. It is Different students have different learning styles
time that we apply fully the immense versatility, and this occur in a wide variety of ways, including
diversity and depth that technology can muster and the types of instruction to which they respond best,
honour the very rich interplay from, and intersection the ways they approach their individual studies
of technology, content (the subject-matter) and the (strategies to studying and learning approaches), and
pedagogy (the means of teaching it). Too, e-learning their perception and attitudes about the nature of
which is a vehicle that covers a wide range of knowledge and their role in constructing it
technology-delivered instruction to enhance (cognitive levels). For example, Broberg et al. [10]
traditional approaches to learning can be elevated to found that the learning styles of electrical and
a new level of excellence in the learning engineering technology students are as active, highly
environment. visual, sequential learners.
Shulman [14] and Koehler and Mishra [15] its depth and volume in the creation of learning
presented the pedagogical content knowledge (PCK) objects. Hence, the relationship framework is
and the technological pedagogical content visualised in the form of a cube known as the
knowledge (TPCK), respectively in a Venn technogogy cube as shown in Fig. 2.
Diagram, as in Fig. 1, that showed the logical
relationships between the three components of
technology, pedagogy and content. Koehler and
Mishra [16] went on to argue that true technology
integration, is understanding and negotiating the
relationships between these three components of
knowledge.
can then formulate how this content can be situation and learning style, notwithstanding. This
presented in various pedagogies utilizing the will give rise to new paradigm in the design of the
appropriate technologies available. This will enrich learning environment and experiences in technogogy
the learning environment and conform to the needs that pivots on technology for the presentation of a
of the students. pedagogy-rich learning environment. Among the
paradigms and focus that will be in play are (to
name a few);
• The use of intelligent and pedagogical agents
• More robust pre-and post test/assessment
softwares
• Preparation of learning objects
• Design of artificial intelligence
• Multiple/cross disciplines
• New learning theories
• Interoperability of systems
• Sharable/Reusable learning objects
Fig.3 Constant content relationship • Resource repositories
• Intelligent tutoring system
Conversely, we can also keep the technology • Innovative portal development
constant which will give rise to the teaching of a • Collaboration softwares and webwares
course employing various pedagogies by using the • Data management and data mining
same technology. A constant pedagogy scene is Stephenson [19] pinpointed the technical
shown in Fig. 4 with positions of points in space as innovations that are likely to push the next
learning objects and the plane of learning generation of online teaching and learning more
environment to describe the relationship at a given towards learner managed learning where technogogy
pedagogy. fits the bill as the learning support environments will
now provide easy access to online support from
tutors, mentors or external specialists, open chat
facilities, special interest groups, one-to-one
exchanges with a personal supervisor, tracking and
personal log services and links with other
frameworks and activities; altogether a
transformation to foster learning. Ally [20]
identified among the use of strategies to allow
students to process the information at a higher level,
include activities for students to transfer the
knowledge and skills to new situations, provide
opportunities for real life applications and specify
activities for constant upgrading.
There are already many endeavours that conform
Fig. 4 Constant pedagogy, learning objects and to the concepts of technogogy; a concept that seek to
plane of learning environment converge content, pedagogy, learning styles and
preferences as well as interactive technologies. This
idea has been captured to some extent by Harmelan
5 Technogogy Learning Environment [21] in his presentation of the personal learning
environment. Assis, et al [22] investigated
Imagine a scenario where a student logs on to the
optimising instruction via adaptive hypermedia and
computer and is assessed for his learning style
Bourguet [23] is testing the prowess of technology
before being directed to the most appropriate
with bilingual education in mainstream classroom.
learning environment design based on the learners’
However, technogogy is not limited to the computer
preferences. There the student is served with a buffet
mediated communications; whether synchronous or
of learning that has been laid out to choose or try in
asynchronous, but seek to redress the application of
his educational transaction; the logistical difficulties
educational technologies by reinventing, upgrading
in creating learning experiences to suit every
or blending multiple traditional technologies such as
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