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5th WSEAS / IASME International Conference on ENGINEERING EDUCATION (EE'08), Heraklion, Greece, July 22-24, 2008

Transforming Engineering Learning via Technogogy


ROZHAN M. IDRUS
School of Distance Education
University Sains Malaysia
11800 USM, Penang
MALAYSIA
rozhan@usm.my; http://pppjj.usm.my/page%20prof%20rozhan.html

Abstract: - Technogogy is defined as the convergence of technology, pedagogy and content in the
transformative use of technology to foster learning. The power of multimedia computing makes it possible for
technology to cater for the needs of pedagogical elements that can be viewed from the standpoint of
technology. The application of technogogy will now witness the presentation of content in a continuum rather
than a segmented approach for a specific cohort., each level taking into account the learner characteristics,
learning styles and preferences and the production of a variety of appropriate media components to support,
complement or for the purpose of teaching and knowledge retention in engineering education.

Key-Words: - Technogogy, Technology, Pedagogy, Content, Learner characteristics, Learning styles

1 Introduction
Thus far, the power of multimedia computing has 2 A Matter of Learning Styles
not been exploited to its fullest potential, with usage “Instruction begins when you, the teacher, learn
that merely skimmed the mundane issues such as from the learner. Put yourself in his place so that
patterns of interaction in videoconferencing [1] and you may understand what he learns and the way he
multimedia design for learning [2] and repeated understands it” (Kierkegaard)
works such as in problem-based learning [3, 4], This bring us to the ever crucial area of how do
constructivism principles into online classes [5], we educate on students. Put succinctly, teaching and
why students are not learning in online courses [6] learning do not improve because of improved
and reflective learning practices [7]. technology [8]. Specifically, content is meaningless
Then on, many aspects of the computer mediated without context. And context is not created by
environment were ventured, whether in a stand sitting in front of a computer reading content [9].
alone fashion, online, offline, synchronous, Learning is improved when it is grounded in
asynchronous, virtual reality or any blended model. practical learning theory. By itself, more technology
Educational technology has overtaken us in terms of will not make education more efficient. For these
the provision of a transformative learning reasons, it is imperative that the learning
environment. Learning management systems (LMS) environment of the digital era is developed or the
as well as learning activity management systems are present environment be redesigned so that it is
now made available to us for immediate use, leaving relevant to the power, potential and versatility of the
us to further interject with more transformation in gamut of educational technology available today.
the educational environment to foster learning. It is Different students have different learning styles
time that we apply fully the immense versatility, and this occur in a wide variety of ways, including
diversity and depth that technology can muster and the types of instruction to which they respond best,
honour the very rich interplay from, and intersection the ways they approach their individual studies
of technology, content (the subject-matter) and the (strategies to studying and learning approaches), and
pedagogy (the means of teaching it). Too, e-learning their perception and attitudes about the nature of
which is a vehicle that covers a wide range of knowledge and their role in constructing it
technology-delivered instruction to enhance (cognitive levels). For example, Broberg et al. [10]
traditional approaches to learning can be elevated to found that the learning styles of electrical and
a new level of excellence in the learning engineering technology students are as active, highly
environment. visual, sequential learners.

ISBN: 978-960-6766-86-2 33 ISSN: 1790-2769


5th WSEAS / IASME International Conference on ENGINEERING EDUCATION (EE'08), Heraklion, Greece, July 22-24, 2008

An objective of education should thus be to help (supposedly). There is no concrete direction of


students build their skills in both their preferred and encouraging an individual to engage in practices that
less preferred modes of learning. The learning will result in meaningful learning, due to the
theories provide good frameworks for designing incapability of the students to venture beyond what
instruction with the desired breadth. The goal is to is presented by faculty.
make sure that the learning needs of students in each The primary benefit of educational technologies
model category are met at least part of the time. is not the focus on the content but the focus on the
When mismatches exist between learning styles of learning practices and engagement that technology
most students in a class and the teaching style of the enables. In spite of the blended approaches that are
teacher, the students will ‘disengage’ from the integrating technology in the teaching and learning
educational environment. processes, it could be an ignorant way of viewing
Until today, we are still trying to determine the the possibilities and potentialities of technology. In
exact nature of the learning styles of the learners truth, we should not be using technology to
when their style can change and Felder and Soloman duplicate what we can already do (such as lectures,
[11] even identified that “everybody is active textbooks and courseware’s), but we should design
sometimes and reflective sometimes.” Despite the uses of technology that enables us to participate and
lip service paid to individual differences different engage in teaching and learning practices that we
learning styles of the learners, the instructors are still cannot do given our current constraints. For
ignoring this fact [12]. example, we can create virtual case studies, support
Perhaps we should cease to endure these communication and collaborations among
matching processes as one could never know the geographically distanced individuals and groups and
learning modalities, preferences and styles of a create texts or artifacts from the interaction that take
student, as much as one could never know the place thus fostering more learning. In essence, we
preferences, inclination and approaches of the are moving from mere infusion or integration (as a
teacher. Any one research on the learning natural buy-in) but are approaching the
characteristics of one particular cohort would be transformation of the learning environment in its
rendered useless against the next cohort. We need a entirety. The students (from childhood to
different approach where the direction, preferences adolescence and into adulthood) should benefit from
and development evolves through the facilitation of all known learning theories and models as well as
educational transaction, with technology playing a learning styles and strategies. We should not be the
pivotal function in the integration of the pedagogy, determinant in fixing the recipe for the students as
content, teacher and the learner. We need to work on we do not absolutely know how, when and where
the preferences and strength of the students through students learn.
a variety of learning models. In this way, the
students have the choice to pursue a learning
preference while subtlely being redirected to a 3 Technogogy
higher level on a natural progression; a maneuver The power of technology, as portrayed in a
that require an astute pedagogical approach by the convergent mechanism via multimedia computing
teacher and utilising many forms of information and and the Internet must go beyond presenting facts
communication technologies and learning strategies. with more razzmatazz, colour, audio, visual,
simulation and animation, but must have the
2.1 Transforming Learning capability to converge in the educational
The transformation of the learning environment is a environment transaction, the function of the teacher,
crucial element in the definition of technogogy as it the needs of the students, the learning styles, the
signifies the power and function of information and learning theories and the various pedagogies and the
communication technologies and its use in the different functioning technologies.
teaching and learning process. Coming back to the Idrus [13] initially presented technogogy as the
use of educational technology, we always view the transformative use of technology to foster learning
functionality of technology from the standpoint of to describe the focus on technology-driven
the student on the pretext of it being learner centred. pedagogy in the learning environment. Nonetheless,
Together with this notion, we adopt the concept of it seeks to address the pivotal role of technology in
facilitation and transmission of learning that we presenting a learning object that has taken into
contend are not an effective approach as we account the relevant pedagogies and learning
subsume a lot of the initiative and creative use of modalities.
technology on the student’s characteristics

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5th WSEAS / IASME International Conference on ENGINEERING EDUCATION (EE'08), Heraklion, Greece, July 22-24, 2008

Shulman [14] and Koehler and Mishra [15] its depth and volume in the creation of learning
presented the pedagogical content knowledge (PCK) objects. Hence, the relationship framework is
and the technological pedagogical content visualised in the form of a cube known as the
knowledge (TPCK), respectively in a Venn technogogy cube as shown in Fig. 2.
Diagram, as in Fig. 1, that showed the logical
relationships between the three components of
technology, pedagogy and content. Koehler and
Mishra [16] went on to argue that true technology
integration, is understanding and negotiating the
relationships between these three components of
knowledge.

Fig.2 The technogogy cube

Each dot in the technogogy cube will represent its


own triple-point parameter of (x,y,z) of pedagogy,
Fig.1 The components of technological technology and content resulting in the design of a
pedagogical content knowledge by M.J. specific learning object taking into account the
Koehler & P. Mishra [16] learner-focused content, relevant pedagogy and
appropriate technologies. The y-technology axis is
Technogogy is the three-dimensional intersection of labeled with the very basic technology to the
pedagogy, technology and content (learner focused), emerging e-learning technologies and learning tools;
the meeting point would result in a technogogically the x-pedagogy axis is labeled with all known
articulated learning object or a technology pivoted pedagogies, traditional end electronic and the z-
learning object. This learning object is in fact akin to content axis is labeled with content focusing on the
the pedagogical content knowledge, where Shulman learner cohort-inherent learning theories and
[14] proposed that a conceptual analysis of teacher strategies.
knowledge would incorporate both the categories of
teacher knowledge, and the forms for representing
that knowledge. Further, Mishra and Koehler [17] 4 Implications of Technogogy
incorporated technology into the pedagogical The application of technogogy will now witness the
content knowledge, calling it the technological presentation of content in a continuum rather than a
pedagogical content knowledge (TPCK), proposing segmented approach for a specific cohort., each
the interplay of the three main components of level taking into account the learner characteristics,
learning environments: content, pedagogy, and learning styles and preferences and the production of
technology. a variety of appropriate media components to
Since we are pivoting from the viewpoint of support, complement or for the purpose of teaching
technology, we are able to peruse the learners in a and knowledge retention. We can now witness the
continuum, from childhood to adolescence and into design of content (learning object) for the learning
adulthood. Appropriate technologies can be environment that is based on many learning theories
empowered to facilitate for the design of a learning such as situated learning, multiple intelligences,
object based on learner characteristics. Then, experiential learning, constructivist theory, cognitive
technogogy as the convergence of technology, load theory as well as connectionism, to name a few.
pedagogy and content [18] will give rise to a techno- The technogogy cube can also be viewed from
centric learner continuum environment. The many different parameters, by keeping one of the
relationship between technology, pedagogy and axis as a constant. Let us consider a scenario on the
content in a converging role must be deliberated cube with constant content, as shown in Fig. 3. We
from a three-dimensional perspective to give rise to

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5th WSEAS / IASME International Conference on ENGINEERING EDUCATION (EE'08), Heraklion, Greece, July 22-24, 2008

can then formulate how this content can be situation and learning style, notwithstanding. This
presented in various pedagogies utilizing the will give rise to new paradigm in the design of the
appropriate technologies available. This will enrich learning environment and experiences in technogogy
the learning environment and conform to the needs that pivots on technology for the presentation of a
of the students. pedagogy-rich learning environment. Among the
paradigms and focus that will be in play are (to
name a few);
• The use of intelligent and pedagogical agents
• More robust pre-and post test/assessment
softwares
• Preparation of learning objects
• Design of artificial intelligence
• Multiple/cross disciplines
• New learning theories
• Interoperability of systems
• Sharable/Reusable learning objects
Fig.3 Constant content relationship • Resource repositories
• Intelligent tutoring system
Conversely, we can also keep the technology • Innovative portal development
constant which will give rise to the teaching of a • Collaboration softwares and webwares
course employing various pedagogies by using the • Data management and data mining
same technology. A constant pedagogy scene is Stephenson [19] pinpointed the technical
shown in Fig. 4 with positions of points in space as innovations that are likely to push the next
learning objects and the plane of learning generation of online teaching and learning more
environment to describe the relationship at a given towards learner managed learning where technogogy
pedagogy. fits the bill as the learning support environments will
now provide easy access to online support from
tutors, mentors or external specialists, open chat
facilities, special interest groups, one-to-one
exchanges with a personal supervisor, tracking and
personal log services and links with other
frameworks and activities; altogether a
transformation to foster learning. Ally [20]
identified among the use of strategies to allow
students to process the information at a higher level,
include activities for students to transfer the
knowledge and skills to new situations, provide
opportunities for real life applications and specify
activities for constant upgrading.
There are already many endeavours that conform
Fig. 4 Constant pedagogy, learning objects and to the concepts of technogogy; a concept that seek to
plane of learning environment converge content, pedagogy, learning styles and
preferences as well as interactive technologies. This
idea has been captured to some extent by Harmelan
5 Technogogy Learning Environment [21] in his presentation of the personal learning
environment. Assis, et al [22] investigated
Imagine a scenario where a student logs on to the
optimising instruction via adaptive hypermedia and
computer and is assessed for his learning style
Bourguet [23] is testing the prowess of technology
before being directed to the most appropriate
with bilingual education in mainstream classroom.
learning environment design based on the learners’
However, technogogy is not limited to the computer
preferences. There the student is served with a buffet
mediated communications; whether synchronous or
of learning that has been laid out to choose or try in
asynchronous, but seek to redress the application of
his educational transaction; the logistical difficulties
educational technologies by reinventing, upgrading
in creating learning experiences to suit every
or blending multiple traditional technologies such as

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5th WSEAS / IASME International Conference on ENGINEERING EDUCATION (EE'08), Heraklion, Greece, July 22-24, 2008

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