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Learning Outcome: After reading this article, you will be able to talk
about augmented reality.
CEFR: Reading for information and argument.
Key Skills: Talking about future trends and predictions.
Key Topic: Advertising and technology.
Soanothertoyfortheboys?
Maybe, but then again maybe not, Oculus is including Oculus Cinema as a free application, which allows the Rift
to be used to view conventional movies and videos from inside a virtual movie cinema environment. As well as
consumer uses, the Rift has attracted considerable interest from professional and industrial areas for
product enhancement, visualization and advertising. There is potential in the spheres of architecture,
surgery, car sales, maintenance and of course in the military. Augmented reality company, Daqri, recently
unveiled a set of glasses built into a helmet designed with industrial use in mind. It will permit the wearer to
effectively peer into the workings of objects and equipment while being relayed an over-lay of information
such as wiring diagrams, schematics and problem areas. The "Smart Helmet" has already been tested by a range
of companies in the fields of aerospace, construction and energy and will be on sale in the early part of 2016. In
our audio feature this week we talk to two people who are using augmented reality to change the way people are
doing their jobs by augmenting the professional's skill.
Conclusion
My prediction? If you haven't seen a virtual reality headset yet, then you soon will.AsforwearingoneIthinkI'llwaitatleast
until they develop a headset that is a little less conspicuous!
Target Language
Over the next decade it (AR) is set to have an impact in many areas of our lives.
It's likely that gaming and entertainment will drive much of the growth.
When the home computer first arrived... few people used them as anything more than a gaming machine.
It certainly seems to have excited consumer interest.
A glimpse of the future.
You're going to be hooked, the experience is so compelling.
Considerable interest... for product enhancement, visualization and advertising.
While being relayed an over-lay of information.
A few issues that need to be solved.
If you haven't seen a virtual reality headset yet, then you soon will.
Top 5
Top 5 Tips to Understand this Area of Technology
1. Augmented Reality (AR) and Virtual Reality (VR) are two different linked concepts.
2. AR supplements the real-world view with computer simulated information.
3. VR replaces the real world with a simulated one.
4. AR technology is likely to be driven by business potential.
5. VR technology will be driven by consumer demand.
LetsTalk!
1. "It's going to be an $80 billion a year business by 2025"
What's your view on this prediction and expert's predictions in
general?
2. What areas of technology excite you?
3. What magazines/blogs/news do you read to keep abreast of developments
in technology?
4. How might AR/VR affect your job/your company's business?
5. Describe how you would feel if your company suddenly distributed these
VR headsets for all employees to wear.
Question 1 Fill-In-The-Gap
Choose the correct word from the alternatives, in brackets, to complete the sentences about predictions:
in 2017 .
We can J envision
We I expect
stronger in October .
Credited Source(s)
http://www.samsung.com/global/galaxy/wearables/gear-vr; http://www.cnbc.com/2016/01/12/google-now-has-an-official-virtual-realityboss-to-take-on-facebooks-oculus.html; https://en.wikipedia.org/wiki/Oculus_Rift; http://www.cnbc.com/2016/01/14/virtual-reality-couldbecome-an-80b-industry-goldman.html; http://www.theguardian.com/technology/2016/jan/06/intel-daqri-smart-helmet-realsense-araugmented-reality-x-ray-glasses-ces;