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Grhr

Trudd

None

Lawful Neutral

Character Name

Player Name

Deity

Region

Alignment

Fighter 6

Dwarf / Humanoid

Medium / 5 ft. x 5 ft. 4' 2" / 185 lbs.

Darkvision (60 ft.)

CLASS

RACE

SIZE / FACE

HEIGHT / WEIGHT

VISION

EYES

HAIR

6 (5)

23000 / 35000

124

Male

Character Level (CR)

EXP/NEXT LEVEL

AGE

GENDER

ABILITY NAME

STR

ABILITY EQUIPPED ABILITY ABILITY PENALTY


SCORE SCORE MODIFIER DAMAGE

WOUNDS/CURRENT HP

HP

18

+4

hit points

DEX 14

+2

armor class

Strength

Dexterity

INT
Intelligence

WIS
Wisdom

12

+1

10

+0

CHA

Charisma

AC

+2

Constitution

SUBDUAL DAMAGE

27

24

10 + 10 + 3

BASE

TOUCH
=

+2

modifier

13

FLAT

INITIATIVE

TOTAL

+2
DEX
MODIFIER

ARMOR
BONUS

MISC
MODIFIER

BASE
SAVE

+8

+5
+3

WILL
(wisdom)

ABILITY

+5

+2

+2

MAGIC

+2

+2

+0

MISC

+1

+1

+1

EPIC

+0

+0

+0

TEMP

+0

+0

TOTAL

+0

BASE ATTACK BONUS

+10/+5

11
SPELL
RESIST

DODGE

STAT

+6/+1

SIZE

+4

+0

MISC

+0

+8/+3

+6/+1

+2

+0

+10/+5

+6/+1

+4

+0

+0

TEMP

EPIC

attack bonus

attack bonus
BULL
RUSH

GRAPPLE

TRIP

DISARM

SUNDER

OVERRUN

CMB

+10/+5

+10/+5

+10/+5

+10/+5

+12

+12

CMD

23

23

23

23

23

23

HAND

*Masterwork Shield

TYPE SIZE

Off-hand

CRITICAL

REACH

20/x2

5 ft.

(Light/Steel/Throwing Shield)
TOTAL ATTACK BONUS

DAMAGE

+2

1d3+2
HAND

Primary

TYPE SIZE

CRITICAL

REACH

20/x3

5 ft.

(Dwarven/Alchemical Silver)
To Hit

Dam

+13/+8
+9/+4
+13/+8

1d10+6
1d10+4
1d10+8

2W-P-(OH)
2W-P-(OL)
2W-OH

Morale

Insight

Sacred

SKILL
MODIFIER

ABILITY
MODIFIER

KEY ABILITY

DEX
DEX
INT
INT
CHA
STR
INT
INT
CHA
CHA
DEX
DEX
CHA
WIS
CHA
INT
INT
INT
WIS
WIS
CHA
WIS
DEX
WIS
DEX
WIS
WIS

Profane

0
MISC

MAX RANKS: 6/6

-1
-5
2
4
-1
5
1
5
-1
-1
-1
-1
3
0
-1
5
5
3
3
5
-1
5
8
0
-1
4
6

=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=

2
2
1
1
-1
4
1
1
-1
-1
2
2
-1
0
-1
1
1
1
0
0
-1
0
2
0
2
0
0

RANKS

MISC
MODIFIER

+
+
+

1
1

-3
-7

-3
-3
3

+
+

1
1
2
3
3

+
+
+
+
+
+

2
3

3
3

3
3

+
+

+
+
+
+

1
1

+
+

-3
3
5

+
+

: can be used untrained. : exclusive skills. *: Skill Mastery.

Special Properties: small 1d4 damage; medium 1d6 damage; range 20 ft., deals bludgeoning damage.

*Masterwork Waraxe

SKILLS

Bluff
Climb
Craft (Untrained)
Craft (Weapons)
Diplomacy
Disguise
Escape Artist
Fly
Handle Animal
Heal
Intimidate
Knowledge (Dungeoneering)
Knowledge (Engineering)
Knowledge (Nobility)
Perception
Perception (Notice unusual stonework)
Perform (Untrained)
Profession (Soldier)
Ride
Sense Motive
Stealth
Survival
Survival (Track Giant)

attack bonus

2H

-3
ARMOR
CHECK
PENALTY

1H-O

40
Arcane
Spell
Failure

0
DEFLECTION

Appraise (Precious metals and gemstones)

1H-P

NATURAL
ARMOR

Conditional Combat Modifiers:


+4 dodge bonus to Armor Class against attacks of opportunity caused when you
move out of or within a threatened area. A condition that makes you lose your
Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
Dodge bonuses stack with each other, unlike most types of bonuses.
+4 dodge bonus to AC against humanoid creatures of the giant subtype.

CMB

Acrobatics
Acrobatics (Jump)
Appraise

+2 Will vs. fear

RANGED

0
SIZE

TOTAL SKILLPOINTS: 18

Conditional Save Modifiers:

MELEE

FORTITUDE
(dexterity)

MISS
CHANCE

2
STAT

SKILL NAME

TOTAL

REFLEX

SHIELD
BONUS

+0

Light

Encumbrance

SAVING THROWS

SPEED

Walk 20 ft.

-1

(constitution)

Points
DAMAGE REDUCTION

64
TOTAL

CON 14

20

To Hit

Dam

+7/+2
+9/+4
+3

1d10+6
1d10+6
1d10+4

Conditional Skill Modifiers:


Dwarves receive a +2 bonus on Perception skill checks to notice
unusual stonework, such as traps and hidden doors located in stone
walls or floors.

Special Properties: 10 hp/inch, hardness 8


HAND

Axe (Throwing)
1H-P
1H-O
2H

TH
Dam

Carried

To Hit

Dam

+11/+6
+7/+2
+11/+6

1d6+5
1d6+3
1d6+5

TYPE SIZE

2W-P-(OH)
2W-P-(OL)
2W-OH

CRITICAL

REACH

20/x2

5 ft.

To Hit

Dam

+5/+0
+7/+2
+3

1d6+5
1d6+5
1d6+3

10 ft.

20 ft.

30 ft.

40 ft.

50 ft.

+9/+4
1d6+5

+7/+2
1d6+5

+5/+0
1d6+5

+3/-2
1d6+5

+1/-4
1d6+5

*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR

TYPE

*Full Plate +1
*Masterwork Shield (Light/
Steel/Throwing Shield)

AC

Heavy +10
Light
+1

MAXDEX

CHECK

SPELL FAILURE

+1

-5
+0

35
5

small 1d4 damage; medium 1d6 damage; range 20 ft., deals bludgeoning damage.

*Amulet of Natural Armor +1

Character: Grhr
Player:

+1

+0

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.04.01 on Jun 7, 2015 at 8:47:55 AM

Level:6 (CR:5)
Page 1

Masterwork Longbow

HAND

Carried

TYPE SIZE

CRITICAL

REACH

20/x3

5 ft.

checks made to bull rush or overrun an opponent. This bonus only applies while both
the dwarf and his opponent are standing on the ground.

(Composite/+2)

Range: 30 ft.

To Hit: +9/+4

Damage: 1d8+2

110 ft.

220 ft.

330 ft.

440 ft.

550 ft.

+9/+4
1d8+2

+7/+2
1d8+2

+5/+0
1d8+2

+3/-2
1d8+2

+1/-4
1d8+2

Special Qualities

[Paizo Inc. - Core


Rulebook, p.55]
You are more maneuverable while wearing armor. Whenever you are wearing armor,
660 ft.
770 ft.
880 ft.
990 ft.
1100 ft.
you reduce the armor check penalty by 1 and increase the maximum Dexterity bonus
TH
-1/-6
-3/-8
-5/-10
-7/-12
-9/-14
allowed by your armor by +1
Dam
1d8+2
1d8+2
1d8+2
1d8+2
1d8+2
Bonus Feats
[Paizo Inc. - Core
Special Properties: Strength bonus to damage
Rulebook]
At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition
EQUIPMENT
to those gained from normal advancement (meaning that the fighter gains a feat at
ITEM
LOCATION QTY WT / COST
every level). These bonus feats must be selected from those listed as combat feats,
Equipped
1
0 / 2,000
Amulet of Natural Armor +1
sometimes also called "fighter bonus feats." Upon reaching 4th level, and every four
Equipped
1
2 / 50
Battle Mask
levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus
The wearer gains a +1 bonus on Intimidate checks made to demoralize an opponent.
feat in place of a bonus feat he has already learned. In effect, the fighter loses the
Equipped
1
6
/
209
Masterwork Shield (Light/Steel/Throwing
bonus feat in exchange for the new one. The old feat cannot be one that was used as a
Shield)
prerequisite for another feat, prestige class, or other ability. A fighter can only change
small 1d4 damage; medium 1d6 damage; range 20 ft., deals bludgeoning damage.
one feat at any given level and must choose whether or not to swap the feat at the time
Equipped
1
8 / 510
Masterwork Waraxe (Dwarven/
he gains a new bonus feat for the level.
Alchemical Silver)
Bravery (Ex)
[Paizo Inc. - Core
10 hp/inch, hardness 8
Rulebook, p.55]
Equipped
1
1
/
1,000
Cloak of Resistance +1
You gain a +2 bonus to Will saves against fear effects.
Equipped
1
7/8
Cold-Weather Outfit
Darkvision (Ex)
[Paizo Inc. - Bestiary]
+5 circumstance bonus on Fortitude saves vs cold weather
Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all,
Equipped
1
50 / 2,650
Full Plate +1
out to a range specified for the creature. Darkvision is black and white only (colors
Equipped
1
2/2
cannot be discerned). It does not allow characters to see anything that they could not
Backpack, Common
Equipped
2 0 (0) / 50 (100) see otherwise-invisible objects are still invisible, and illusions are still visible as what
Potion of Cure Light Wounds
they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally.

The presence of light does not spoil darkvision.

Defensive Training (Ex)


[Paizo Inc. - Core
Cures 1d8+1 points of damage
Rulebook, p.21]
Equipped
2 0 (0) / 50 (100)
Potion of Jump
Dwarves get a +4 dodge bonus to AC against humanoid creatures of the giant

subtype.

+10 enhancement bonus on Acrobatics checks made to jump for 1 minute


Giant Hunter (Ex)
[Paizo Inc. - Advanced
Equipped
1
0 / 300
Potion of Spider Climb
Race Guide, p.12]
Climb and travel on vertical surfaces for 30 minutes
Dwarves with this racial trait gain a +1 bonus on attack rolls against humanoids with
Equipped
1
0
/
10
Tattoo
the giant subtype. Furthermore, they gain a +2 bonus on Survival checks to find and
Equipped
1
0/1
Waterskin
follow tracks made by humanoids with the giant subtype.
Greed (Ex)
[Paizo Inc. - Core
Carried
3
2 (6) / 8 (24)
Axe (Throwing)
Rulebook, p.21]
Carried
1
3 / 600
Masterwork Longbow (Composite/+2)
Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the
Strength bonus to damage
price of nonmagical goods that contain precious metals and gemstones.
1
20 / 50
Barding (Studded Leather)
Magic Resistant (Ex)
[Paizo Inc. - Advanced
1
20 / 15
Saddle (Exotic/Pack)
Player's Guide, p.11]
TOTAL WEIGHT CARRIED/VALUE
85 lbs.
7,629gp
Some of the older dwarven clans are particularly resistant to magic. Dwarves with
this racial trait gain spell resistance equal to 5 + their character level. This resistance
WEIGHT ALLOWANCE
can be lowered for 1 round as a standard action. Dwarves with this racial trait take a
Light 100
Medium 200
Heavy 300
-2 penalty on all concentration checks made in relation to arcane spells.
Lift over head 300
Lift off ground 600
Push / Drag 1500
Steady (Ex)
[Paizo Inc. - Core
Rulebook, p.21]
MONEY
Dwarves never have their speed reduced by armor or encumbrance.
Total= 0 gp [Unspent Funds = 671 gp] Stonecunning (Ex)
[Paizo Inc. - Core
Rulebook, p.21]
MAGIC
Dwarves receive a +2 bonus on Perception skill checks to notice unusual stonework,
such as traps and hidden doors located in stone walls or floors. They receive a check to
Languages
notice such features whenever they pass within 10 feet of them, regardless of whether
Common, Dwarven, Undercommon
or not they are actively looking.
Weapon Familiarity (Ex)
[Paizo Inc. - Core
Other Companions
Rulebook, p.21]
Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any
Traits
weapon with the word "dwarven" in its name as a martial weapon.
Armor Expert
[Paizo Inc. - Advanced Weapon Training (Ex)
[Paizo Inc. - Core
Player's Guide, p.327]
Rulebook, p.56]
You have worn armor as long as you can remember, either as part of your training
Attacks with a weapon from listed groups, gain a bonus on attack and damage rolls.
to become a knight's squire or simply because you were seeking to emulate a hero. (Included in weapon blocks) Axes +1
When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a
minimum check penalty of 0.
Feats
Ruthless
[Paizo Inc. - Dwarves of Dodge
[Paizo Inc. - Core
Golarion, p.10]
Rulebook, p.122]
You never hesitate to strike a killing blow. You gain a +1 trait bonus on attack rolls
Your training and reflexes allow you to react swiftly to avoid an opponent's attack.
to confirm critical hits.
You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex
bonus to AC also makes you lose the benefits of this feat.
Special Attacks
Endurance
[Paizo Inc. - Core
Relentless (Ex)
[Paizo Inc. - Advanced
Rulebook, p.112]
Player's Guide, p.11]
Harsh conditions or long exertions do not easily tire you.
Dwarves are skilled at pushing their way through a battlefield, tossing aside lesser
You gain a +4 bonus on the following checks and saves: Swim checks made to resist
foes with ease. Dwarves with this racial trait receive a +2 bonus on Combat Maneuver
nonlethal damage from exhaustion; Constitution checks made to continue running;
Constitution checks made to avoid nonlethal damage from a forced march; Constitution
checks made to hold your breath; Constitution checks made to avoid nonlethal damage
from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or
TH
Dam

Character: Grhr
Player:

Armor Training (Ex)

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.04.01 on Jun 7, 2015 at 8:47:55 AM

Level:6 (CR:5)
Page 2

cold environments; and Fortitude saves made to resist damage from suffocation. You
may sleep in light or medium armor without becoming fatigued.
Mobility
[Paizo Inc. - Core
Rulebook, p.130]
You can easily move through a dangerous melee.
You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when
you move out of or within a threatened area. A condition that makes you lose your
Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Dodge
bonuses stack with each other, unlike most types of bonuses.
Shield Focus
[Paizo Inc. - Core
Rulebook, p.133]
You are skilled at deflecting blows with your shield.
Increase the AC bonus granted by any shield you are using by 1.
Toughness
[Paizo Inc. - Core
Rulebook, p.135]
You have enhanced physical stamina.
You gain +6 hit points.
Weapon Focus (Waraxe (Dwarven))
[Paizo Inc. - Core
Rulebook, p.136]
You are especially good at using your chosen weapon.
You gain a +1 bonus on all attack rolls you make using the selected weapon.
Weapon Specialization (Waraxe (Dwarven))
[Paizo Inc. - Core
Rulebook, p.137]
You deal extra damage when using your chosen weapon.
You gain a +2 bonus on all damage rolls you make using the selected weapon.

Proficiencies
Aldori Dueling Sword, Amentum, Amentum (Javelin), Atlatl, Axe (Boarding),
Axe (Throwing), Bardiche, Battle Aspergillum, Battleaxe, Bayonet, Bec de
Corbin, Bill, Blowgun, Boar Spear, Boarding Pike, Brass Knife, Brass Knuckles,
Broadsword (Nine Ring), Butterfly Sword, Cat-O'-Nine-Tails, Cestus, Chakram,
Club, Crossbow (Heavy), Crossbow (Light), Cutlass, Dagger, Dagger (Chain),
Dagger (Punching), Dart, Dogslicer, Dorn-Dergar (Dwarven), Double Chicken
Saber, Earth Breaker, Falchion, Flail, Flail (Heavy), Gaff, Gauntlet, Gauntlet
(Spiked), Gladius, Glaive, Glaive-Guisarme, Grapple, Great Terbutje, Greataxe,
Greatclub, Greatsword, Guisarme, Hair, Halberd, Hammer (Light), Handaxe,
Helmet (Dwarven Boulder), Hook Hand, Hooked Lance, Horsechopper, Hunga
Munga, Iron Brush, Javelin, Jutte, Katana, Kerambit, Klar, Kukri, Lance, Longaxe
(Dwarven), Longbow, Longhammer (Dwarven), Longspear, Longsword, Lucerne
Hammer, Lungchuan Tamo, Mace (Heavy), Mace (Light), Mattock, Mere Club, Monk's
Spade, Morningstar, Naginata, Nodachi, Ogre Hook, Pick (Heavy), Pick (Light),
Pilum, Poisoned Sand Tube, Quarterstaff, Ranseur, Rapier, Rhomphaia, Rock,
Sansetsukon, Sap, Scimitar, Scizore, Scythe, Sea-Knife, Shang Gou, Shieldbash,
Shortbow, Shortspear, Sibat, Sickle, Sling, Spear, Spear (Boar), Spells (Ray),
Spells (Touch), Spiked Armor, Splash Weapon, Stake, Starknife, Sword (Bastard),
Sword (Short), Sword (Tri-Point Double-Edged), Sword Cane, Tepoztopilli, Terbutje,
Tiger Fork, Tonfa, Trident, Tube Arrow Shooter, Unarmed Strike, Underwater
Crossbow (Heavy), Underwater Crossbow (Light), Urgrosh (Dwarven), War
Razor, Waraxe (Dwarven Double), Waraxe (Dwarven), Warhammer, Wushu Dart

Character: Grhr
Player:

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.04.01 on Jun 7, 2015 at 8:47:55 AM

Level:6 (CR:5)
Page 3

Grhr
Dwarf
RACE

123
AGE

Male
GENDER

Darkvision (60 ft.)


VISION

Lawful Neutral
ALIGNMENT

Right
DOMINANT HAND

4' 2"
HEIGHT

185 lbs.
WEIGHT
EYE COLOUR
SKIN COLOUR

,
HAIR / HAIR STYLE
PHOBIAS

,
PERSONALITY TRAITS
INTERESTS

,
SPOKEN STYLE / CATCH PHRASE
RESIDENCE
LOCATION

None
REGION

Trudd
DEITY

Humanoid
Race Type
Race Sub Type

Description:
Biography:

Character: Grhr
Player:

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.04.01 on Jun 7, 2015 at 8:47:55 AM

Level:6 (CR:5)
Page 4

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