Professional Documents
Culture Documents
day
* target number = local
Ghost Gate W E P V 0 Calling the Crossroad (M) Res + Occ + Dth
Gauntlet strength
Ghostly Object W I L C 0 Night Hallowing (M) Res + Occ/Sci + Dth
Quicken Corpse W I P V 0 Rise and Obey (SL) Pre + Per + Dth
Restore Corpus Pf I L V 0 Spectral Poultice (FC) Com + Occ + Dth
Pf /
Sculpt Ephemera I L V 0 Spirit-smithing (M) Dex + Crf + Dth
W
Sever the Sleeping
F E L V 1 Striping the Wicked (AA) Pre + Int + Dth * resistance is reflexive
Soul
Summon Shadows W I P V 0 Child of Midnight (FC) Wit + Occ + Dth
Descending to the Grave
Suppress Own Life V I P C 0 Com + Sub + Dth
(GV)
Pre + Occ + Dth -
Enervation Ur I P C 0 Weight of the Grave (AA)
Sta
I+ Pre + Per + Dth vs.
Haunting Pt P V 1 Eternal Unrest (SL) * resistance is reflexive
C* Res
Adept of Death
Revenant Pt E P V 0 Duty Before Rest (SL) Man + Per + Dth * resistance is reflexive
Rotting Flesh Ur I L V 1 Teeth of Kali Ma (AA) Str + Int + Dth - Sta
Slay Own Aura Ur I L C 0 Starting Anew (FC) Int + Sub + Dth
* target number = one
Soul Binding Pt E L V 0 Restoration (FC) Com + Emp + Dth for a Sleeper's soul,
Gnosis for a mage's soul
I+ Consign to the Mausoleum Man + Sub + Dth
Suppress Other's Life V P C 0 * resistance is reflexive
C* (GV) vs. Com + Gno
Twilight Shift Pt I P V 1 Stepping Over (M) Sta + Occ + Dth
Man + Int + Dth -
Devouring the Living Ur I L V 1 Spoils to the Victor (AA)
Sta/Res
Master of Death
Gift of Fortune* R E L C -1 True Ownership (M) Int + Inv + Fte * Fate 4 + Space 2
Probable Cause Pf I P V 1 Assured Acquisition (GV) Com + Occ + Fte
Let Their Words Condemn
Sanctify Oaths Pt I L C 0 Pre + Exp + Fte
Them (SL)
I+ Man + Occ + Fte vs.
Sever Oaths Pt L C 0 Magistrate's Rule (SL)
C Oath's Potency
I+ Wit + Occ + Fte vs.
Break the Chains Pt L V 0 The Hidden Clause (FC)
C geas Potency
I+ Anointing the Chosen One Man + Per + Fte vs
Forge Destiny M P C 1
C (GV) Res + Gnosis
Master of Fate
ForCeS SPeLLS
Spell P Ac D A C
Rote Dice Pool Notes
Influence Heat C I P C 0
Radiant Blessing (M) Int + Occ/Sci + Fce
Influence Light C I P C 0
Brilliant Flow (SL) Int + Occ/Sci + Fce
Initiate of
Influence Sound C I P C 0
Fording the River (SL) Int + Occ/Sci + Fce
Forces
Nightsight Uv I P C 0
Night As Day (AA) Wit + Com + Fce
Read Matrices Uv I P C 0
The Electric Invisible (M) Wit + Occ/Sci + Fce
Thunderous Whispers
Receiver Uv I P C 0 Wit + Occ + Fce
(GV)
Tune In Kn I P C 0 Mohammed's Radio Int + Sci + Fce
Control Heat R I P C 0 Subtle Ambience (M) Int + Occ/Sci + Fce
Control Light R I P C 0 Dim Lights (GV) Int + Occ/Sci + Fce
Control Sound R I P C 0 Thunderous Sounds (GV) Int + Occ/Sci + Fce
Apprentice of Force
Upending Expectations
Control Gravity M I T V 0 Int + Occ/Sci + Fce
(M)
Summoning the Dawn
Create Sunlight M I P V 1 Int + Occ/Sci + Fce
(SL)
Earthquake Um I T V 0 Fist of Heaven (AA) Res + Ath + Fce
Electromagnetic
UM I L V 0 Short Circuit (FC) Res + Sci + Fce
Pulse
Eradicate Radiation Um I L V 0 Cleansing (FC) Res + Sci + Fce
Flight M I P V 1 Witch's Broom Dex + Ath + Fce
Increase Gravity M I P V 0 Slowing the Prey (GV) Res + Occ/Sci + Fce
Nullify Gravity Um I P V 0 Moonwalking (M) Int + Occ/Sci + Fce
Radiation Um I P V 0 Door to the Abyss (AA) Sta + Occ/Sci + Fce
M/ I+
Velocity Master L V 0 Motion Control (SL) Res + Ath + Fce
Um C
LIFe SPeLLS
Spell P Ac D A C Rote Dice Pool Notes
Int + Sur
(plants)/AKn
Analyze Life Kn I C C 0 Classify Specimen (SL)
(animals)/Med
(humans) + Lfe
Initiate of Life
Cleanse the Body C I L C 0 Purge the Unbidden (AA) Sta + Med + Lfe
* one roll per turn;
target successes is
Healer's Trance Kn E C C 0 Root Out Illness Int + Med +Lfe
relative to intensity of
disease
Pulse of the Living
Uv I P C 0 Organics Perception (FC) Wit + Med/Sci + Lfe
World
Listening to the Soul's
Sense of Life Kn I P C 0 Wit + Akn + Lfe
Echo
Body Control R I P C 0 Body Mind (AA) Wit + Ath + Lfe
I+ Man + Akn + Lfe vs.
Control Base Life R P C 0 King of the Beasts (SL)
C Sta
Heal Flora and Fauna R I L C 0 Cellular Regeneration (FC) Int + Med + Lfe
* to extend for whole
Organic Resilience Sh I P C 1* Bones of Steel (GV) Sta + Ath + Lfe
Apprentice of Life
day
Purify Bodies C I L C 0 Antivenin (M) Int + Med + Lfe
Salve the Wounds of
Self Healing R I L C 1 Dex + Med + Lfe
Battle (AA)
* target number =
Self-Purging R E L C 0 Blood of the Lamb (M) Sta + Med + Lfe
virulence of disease
Transfer Basic I+ Int + Akn/Sur + Lfe
R P V 0 DNA Swap (FC) * resistance is reflexive
Features C vs. Sta
I+ Int + Akn/Sur + Lfe
Transform Basic Life R P V 0 Chrysalis (SL) * resistance is reflexive
C vs. Sta
Visions of the Living
Uv I P C 0 Detect Intruders (AA) Int + Akn/Sur + Lfe
World
Banish Plague R I L C 0 Reseal the Tomb (M) Wit + Med + Lfe
I+ Pre + Akn + Lfe vs.
Control Median Life W P C 0 Daniel's Voice (SL) * resistance is reflexive
C Res
Sta + Ath + Lfe -
Degrading the Form F I P V 1 Infirmity (GV)
Sta
Disciple of Life
* prolonged vs.
Greater P/ Sta + Akn + Lfe vs.
M I/C V 1 Hour of the Wolf (AA) Sleepers; Transitory vs.
Shapechanging T Sta + Gno
Supernaturals
I+ Int + Med + Lfe vs.
Hereditary Change M L V 1 The Dragon's Egg (M) * resistance is reflexive
C Sta
I+ Man + Per + Lfe vs.
Human Minion Pt C V 1 Flesh Puppet (SL) * resistance is reflexive
C Res + Gno
* target number is
Regeneration M E P V 1 Salamander's Tail (FC) Int + Med + Life
dependent on body part
I+ Str + Ath + Lfe vs.
Ultimate Degradation Um P V 0 Lay Him Low (AA) * resistance is reflexive
C Res + Gno
Ultimate Honing Pf I P V 1 Perfection of Form (AA) Pre + Med + Lfe
Matter SPeLLS
Spell P Ac D A C Rote Dice Pool Notes
Extinguish the Invisible
Alter Conductivity C I P C 0 Int + Sci +Mtr
Initiate of Matter
Fire (AA)
Craftmans's Eye Kn I C C 0 Rube Goldberg's Brain (M) Int + Inv/Sci + Mtr
Dark Matter Uv I P C 0 Seizing the Threads (GV) Int + Occ/Sci + Mtr
Glimmer in the Shadows
Detect Substance Kn I C C 0 Wit + Com + Mtr
(SL)
Discern Composition Kn I C C 0 Diagnostic Scan (FC) Wit + Cft/Sci + Mtr
Find the Hidden
Uv I C C 0 Mapping the Tomb (M) Wit + Cft + Mtr
Hoard
Com + Cft/Occ +
Alter Accuracy R I P C 1 Sword of the Slayer (AA)
Apprentice of Matter
Mtr
Imparting the Alchemist's
Eyes of the Earth Uv I P C 0 Wit + Occ/Sci + Mtr
Eye (FC)
Shape Liquid R I P C 0 Dredging the Bay (M) Dex + Occ + Mtr
Lesser Transfiguration
Transmute Water R I P V 0 Int + Occ/Sci + Mtr
(GV)
Gaze through the
Steel Windows R I P V 0 Int + Cft/Occ + Mtr
Mountain (GV)
Unseen Aegis Sh I P C 0 Hard Air (FC) Int + Occ/Sci + Mtr
Alter Integrity P/F I L C 0 Sorcerer's Forge (SL) Int + Cft + Mtr
Animate Matter W I P V 0 Helper (SL) Pre + Occ + Mtr (S&S)
Disciple of Matter
MInd SPeLLS
Spell P Ac D A C Rote Dice Pool Notes
Know the Wolf by His
Aura Perception Uv I C C 0 Wit + Emp + Mnd
Initiate of
Stance (AA)
Mind
C Res
or Forces 3 (S&S)
* resistance is reflexive;
I+ P/ Drawing Aside the Inmost Man + Emp + Mnd Prolonged vs. Sleepers,
Read the Depths Pt C 0
C T Veil (SL) vs. Com + Gno Transitory vs.
Supernaturals
Treading the Invisible Way
Psychic Projection Pt I P V 1 Res + Occ + Mnd
(M)
Pre + Int + Mnd -
Psychic Sword Ur I L C 0 Unseen Blade (GV)
Res
Supreme
Pf I P C 1 Acquired Genius (M) Res + Aca + Mnd
Augmentation
* resistance is reflexive;
I+ P/ Man + Per + Mnd Prolonged vs. Sleepers,
Telepathic Control Pt C 1 Crown of Kings (SL)
C T vs. Res + Gno Transitory vs.
Supernaturals
Network M I P C 0 Tactical Coordination (AA) Pre + Emp + Mnd
* resistance is reflexive;
I+ P/ Man + Per + Mnd Prolonged vs. Sleepers,
Possession M V 1 Driving the Chariot (SL)
C T vs. Res + Gno Transitory vs.
Supernaturals
Master of Mind
* resistance is reflexive;
I+ P/ Pre + Int + Mnd vs. Prolonged vs. Sleepers,
Psychic Domination M c 0 Your Will Is Mine (SL)
C T Res + Gno Transitory vs.
Supernaturals
Psychic Genesis M E P V 1 Artificial Intelligence (FC) Int + Emp + Mnd
* resistance is reflexive;
Psychic E+ L/ Man + Per + Mnd Lasting vs. Sleepers,
M V 1 Mindscaping (GV)
Reprogramming C P vs. Com + Gno Prolonged vs.
Supernaturals
Shadow Projection M I P V 1 Walking with Gods (M) Res + Occ + Mnd
Twilight Temple M I * V 0 Castles of the Mind (FC) Com + Occ + Mnd
PrIme SPeLLS
Spell P Ac D A C Rote Dice Pool Notes
Analyze Enchanted
Kn I P C 0 Artifact Hunt (AA) Int + Occ + Prm
Item
Initiate of Prime
SPaCe SPeLLS
Spell P Ac D A C Rote Dice Pool Notes
Revelation of the Unseen
Correspondence Kn I C C 0 Wit + Occ + Spa
Initiate of Space
Thread (GV)
Finder Kn I P C 0 Eyes on the Prize Int + Inv + Spa
* target number =
Portal W E* T V 1 Escape Hatch (M) Man + Inv + Spa degrees of sympathetic
separation
Manifold Presence* M I P V * Walking with the Sun (AA) Int + Occ + Spa optional Matter 5 and/or
Mind 1 or 3
* Space 5 + Forces 3,
M+ I+ Int + Occ + Spa vs.
Oubliette* P V 1 Hell of Many Mirrors (M) Mind 4, Time 4 -
U C Com + Gno
resistance is reflexive
SPIrIt SPeLLS
Spell P Ac D A C Rote Dice Pool Notes
Coaxing the Spirit C I P C 0 Helping Hand (FC) Man + Soc + Spr
Initiate of
Spirit
C* Res
Spirit
rank
* resistance is reflexive;
E+ Res + Per + Spr vs.
Create Fetish Pt P V 1 Blade of The Gods (AA) target number = spirit's
C* Res
rank
Essence Gift* Pt I L C 0 Word of Honor (M) Pre + Soc + Spr * spirit 4 + Prime 4
* resistance is reflexive;
Grant Familiar Pt E* P C 1 Mentor's Gift (SL) Pre + Per + Spr target number = Merit
dots
* target number =
Medicine Bag Pt E* P C 1 Palm of Plenty (GV) Int + Cft + Spr
Essence capacity
Man + Occ + Spr -
Sacramental Chain Pt I L C 0 Spirit Gold (M)
Res
Pre + Per + Spr vs. * target number =
Spirit Guardian Pt E* P V 0 Watch Over My House (M)
Res spirit's rank
I+ Pre + Per + Spr vs.
Spirit Possession Pt P V 0 Breaking the Horse (SL) * resistance is reflexive
C Res
Road Master Pt I L C 1 Shadow Gate (M) Wit + Occ + Spr
Watchman Between
Control Gauntlet M I P V 0 Res + Sur + Spr
Worlds
Master of Spirit
TIme SPeLLS
Spell P Ac D A C Rote Dice Pool Notes
Initiate of Time
required to activate
effects during duration
Shifting Sands W I * V 1 Turn Back the Page (SL) Res + Occ + Tme * see spell description
C* Com + Gno
M/
Rewrite History E P V 1 Theif of Years (SL) Man + Inv + Tme
Um
I+ Int + Occ + Tme vs.
Stop Time Um T C 1 Hand of Glory (FC)
C Com + Gno