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Song of Harmony
Starting at 6th level, you can perform a magical song to
calm all creatures around you. You can use your action
to perform the Song of Harmony. All creatures that can
hear you and are within 60 feet of you must make a
Charisma saving throw against your bard spell save DC.
Creatures of the Beast or Plant type with a challenge
rating lower than your bard level fail their saving throw
automatically. Creatures that are immune against being
charmed are also immune against the Song of Harmony.
If they fail the saving throw they cant attack or take any
other hostile action against any other creature as long
as you play the Song of Harmony. If a creature has been
subjected to the Song of Harmony continuously for one
minute the effect lasts for one hour.
The effect also ends if any hostile action is taken against
an affected creature or if an affected creature notices
hostile actions against any other affected creature.
You must finish a long rest before using this feature
again.
Mysteries of Nature
At 14th Level you have gained insight into the deep
power of natures magic. You can now expend a bard
spell slot of 6th or lower level to cast a druid spell of one
level lower as a bard spell. You can still cast the druid
spell with a higher level spell slot, but you must also
expend a spell slot one level higher. For example you
could use a 5th level bard spell slot to cast Call Lightning
as a 4th level spell.
You can use this feature twice. You regain all expended
uses after finishing a long rest.
created by /u/Spiral_Fox, charakter art by Bob Kehl, landscape art by Alan Tsuei, design template by /u/Barkalot