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College of Nature

Bards of the College of Nature have delved deep into the


mysteries of the wilderness. While they have primarily
absorbed the knowledge of druidic magic, they are also
deeply versed in the lore of the fey, the gods of nature
and the beasts of the natural world.
Some of those following the College of Nature gain full
membership in a druidic circle, while others prefer to
wander the wilderness or serve a god or goddess of
nature.
While they are less deeply engaged with the world of
politics than other bards, they nonetheless often serve
as intermediaries connecting the world of kings and
rulers with the druids, fey and spirits that have chosen
to protect the wilderness.
Initiate of Nature
When you join the College of Nature at 3rd level you
learn one druid cantrip. Whenever you can gain a new
bard cantrip you may instead choose one cantrip from
the druid spell list.
You also gain proficiency in one of the following skills of
your choice: Animal Handling, Nature, Religion or
Survival.
Avert the Elements
Also at 3rd level, you learn how to protect others from
harm through the elements. A creature that has a
Bardic Inspiration die from you can use its reaction to
roll it when it takes acid, cold, fire, lightning, or thunder
damage. The damage taken by the creature is reduced
by the amount rolled on the Bardic Inspiration die.
Druidic
At 3rd Level you also know Druidic, the secret language
of druids. You can speak the language and use it to
leave hidden messages. You and others who know this
language automatically spot such a message. Others
spot the messages presence with a successful DC 15
Wisdom (Perception) check but cant decipher it without
magic.

Song of Harmony
Starting at 6th level, you can perform a magical song to
calm all creatures around you. You can use your action
to perform the Song of Harmony. All creatures that can
hear you and are within 60 feet of you must make a
Charisma saving throw against your bard spell save DC.
Creatures of the Beast or Plant type with a challenge
rating lower than your bard level fail their saving throw
automatically. Creatures that are immune against being
charmed are also immune against the Song of Harmony.
If they fail the saving throw they cant attack or take any
other hostile action against any other creature as long
as you play the Song of Harmony. If a creature has been
subjected to the Song of Harmony continuously for one
minute the effect lasts for one hour.
The effect also ends if any hostile action is taken against
an affected creature or if an affected creature notices
hostile actions against any other affected creature.
You must finish a long rest before using this feature
again.
Mysteries of Nature
At 14th Level you have gained insight into the deep
power of natures magic. You can now expend a bard
spell slot of 6th or lower level to cast a druid spell of one
level lower as a bard spell. You can still cast the druid
spell with a higher level spell slot, but you must also
expend a spell slot one level higher. For example you
could use a 5th level bard spell slot to cast Call Lightning
as a 4th level spell.
You can use this feature twice. You regain all expended
uses after finishing a long rest.

created by /u/Spiral_Fox, charakter art by Bob Kehl, landscape art by Alan Tsuei, design template by /u/Barkalot

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