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% Weapon Damage
Magazine Size
Gun type +DMG from gloves
Crit Hit Chance
Crit Hit Damage (NOTE: Better scaling at end game as it is multiplicative not
additive)
6. Headshot Damage (If you are marksman, this is MUCH better for you)
7. Rate of Fire (NOTE: Better scaling at end game as it is multiplicative not
additive)
8. Reload Speed
9. Accuracy
10.Hip Fire Accuracy
TOP 10 stats for People who actually play the game, according to Nick:
Assuming a Riflemans role: Strives for highest numerical sustained damage
without regard for aiming for HSs.
1. Crit Hit Damage
2. Crit Hit Chance
3. % Weapon Damage
4. Magazine Size
5. Rate of Fire
6. Reload speed
7. Headshot Damage
8. Gun Type +DMG from gloves
9. Accuracy
10.Hip Fire Accuracy
Assuming a DM role: Strives for the highest numerical damage on sustained
damage (multiple) headshots.
1.
2.
3.
4.
5.
6. Rate of Fire
7. Reload Speed
8. Magazine Size
9. Accuracy
10.Hip Fire Accuracy
Assuming a Rush/Flankers role (SMG/Shotgun ONLY): Strives for highest numerical
damage in shortest possible time. This will carry over to PVP easily.
1. Crit Hit Damage
2. Crit Hit Chance
3. Rate of Fire
4. Magazine Size
5. Gun type +DMG from gloves
6. % Weapon Damage
7. Reload speed
8. Hip Fire Accuracy
9. Accuracy
10.HS Damage
Remember that different types of weapons sort of pigeon hole you into certain
game play styles:
Submachine guns: High crit High ROF
Rifles: Varies
DM: +HS damage
Also,
Here is a spreadsheet for you to play with if you get bored.
Division DPS
Calculation Spreadsheet.xlsx