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DirectX11NodesAlpha
dx11
Credits:dottorefortesting,helping,m4dforallnightsupport,testing...,devvvvsforfixingbugsandadding
features,uncandlecloneurforportingtexturefxmanyotherIforget,pingme:)
Shoutbox
~2dago
tekcor:Monome
Compilationwithhighend
VVVVmusicvideo
http://www.symbioticcube.com/monome
compilation/
~2dago
bjoern:
https://www.youtube.com/watch?
v=KTrgRYa2wbI
~2dago
sunep:Can'twait,itfeels
likeChristmasiscoming
soon.
~2dago
joreg:relatestalpha:
blogpostwithexplanations
imminent..
about
DirectX11prebuildforvvvv(updateb33.7)
~2dago
Seechangeshere:vvvvdx11beta33.7update
sunep:whyisthelatest
alpha230MB?
InstallGuide:
~2dago
Downloadrelevantversion
Copyfolderintovvvvdirectory,likeyouwoulddoforaddonpack
YouMUSTinstallc++2012redistributableforAssimpnodestowork,sorryforgottoasktoadditinvvvv
setup.exe.
https://github.com/mrvux/dx11vvvv/issues
~3dago
joreg:don'tyoutouch
'em
Ifthisisusefultoyouconsidersupportingvuxwithaflattr:
20
~3dago
download
u7angel:thepacksfolder
ispackedwithgoodies:)
vvvvpacksdx11b33.7x86.zip25.04.15[14:09UTC]by
vux|2412downloads
notes:b33.7(32bits)
~3dago
guest:Somethinggoing
oninthenewAlpha...
readmore
followontwitter
other/olderrevisions
vvvvpacksdx11b33.7x64.zip25.04.15[13:55UTC]by
~2dago
microdee:@joreg:itis
beautiful...
Pleasesubmitbugshere:
skyliner:
https://vvvv1.bandcamp.com/
vux|1791downloads
notes:b33.7(64bits)
vvvvpacksdx11b33xx86.zip09.10.14[16:31UTC]by
vux|2278downloads
notes:b33(32bits)
vvvvpacksdx11b33xx64.zip09.10.14[16:17UTC]by
vux|1022downloads
notes:b33(64Bits)
vvvvpacksdx11b32x86.zip13.05.14[14:20UTC]by
vux|1548downloads
notes:b32(32Bits)
vvvvpacksdx11b32x64.zip13.05.14[14:33UTC]by
http://vvvv.org/contribution/directx11nodesalpha
vux|831downloads
1/9
20/12/2015
DirectX11NodesAlpha|vvvv
notes:b32(64Bits)
vvvvpacksdx11b31.2x86.zip04.12.13[21:25UTC]by
vux|1172downloads
notes:b31.2(32bits)
vvvvpacksdx11b31.2x64.zip05.12.13[09:57UTC]by
vux|473downloads
notes:Latestversion(64bits)
vvvvpacksdx11b31x86.zip05.09.13[14:28UTC]by
vux|1068downloads
notes:Beta31build(32bits)
vvvvpacksdx11b31x64.zip05.09.13[14:27UTC]by
vux|401downloads
notes:Latestbuild(64bits)
vvvvpacksdx11b30.2x86.zip05.07.13[15:19UTC]by
vux|653downloads
notes:Beta30.2build(32bits)
vvvvpacksdx11b30x86.zip28.05.13[15:51UTC]by
vux|649downloads
notes:32bitsversion(beta30)
VVVV.Packs_.DX11beta29.2x86novlc.zip02.04.13[13:15UTC]by
vux|675downloads
notes:32bitsversionwithoutvlcplugin
VVVV.Packs_.DX11beta29.2x64.zip02.04.13[13:21UTC]by
vux|453downloads
notes:64bitsversion
vux02/04/201312:27
Removedthatcomment,pathareonb30bydefault.
everyoneishappy02/04/201312:58
LetmebethefirsttosayYay!
YourockMrVux:)
microdee02/04/201313:49
allhailvux!
m4d02/04/201314:03
everythingweknowiswrongagain\o/
unc02/04/201314:03
yay!
Desaxismundi02/04/201316:13
ungrandmerci!
sebl02/04/201316:49
+++
circuitb02/04/201317:41
c'estcool!
tonfilm02/04/201318:00
OMG,itsreallyhappening!
lecloneur02/04/201318:11
:D
antokhio02/04/201318:52
vvvvvvveeeeee!
metrowave02/04/201318:54
Cheers...
http://vvvv.org/contribution/directx11nodesalpha
2/9
20/12/2015
DirectX11NodesAlpha|vvvv
DuckEater02/04/201320:00
aenvoiedusteak!Merci:)
nissidis02/04/201320:11
newtoolsnewhorizons,thankyouMrVux!
u7angel03/04/201309:16
thanksvux!weoweyousomuch!
dvj_jenda03/04/201318:46
thankyouvuxvvvverymuch!youaregreat!
colorsound03/04/201323:15
yuhuuD
vjc404/04/201314:44
igotitworking,butmyolddx9nodesarenotlistedanymore
butifiopenanoldpatch,theyarethere,andtheywork,icancontrolc+vandusethem,,,isthisnormalori
madeamistakeontheinstallation?
andisthereawaytoconvertadx11textureintoadx9texuturetousetheoldpatches?
colorsound04/04/201315:13
forthedx9nodesnotshowingitisnormal.iwouldlovetohavetheoptiontoactivatethemasmanytimesi
wanttocopypastesomethingfromahelppatchforfastpatchingandihavetogotofilesandsearchthem.
StiX06/04/201321:46
alldx11nodesareredforme:/
m4d07/04/201315:06
@StiX:
IsyourHardwareDX11compatible?
WhatdoesTTYsay?
vux07/04/201319:27
@vjc4@colorsound:Innextreleaseyou'llbeabletofilternormally,soyou'llbeabletoviewthosenodes
again.
@Stix:arenodesappearinginnodelist?
StiX11/04/201306:42
ididsometweakinganditworks,sorrytorushheresofast_
altoughisdx11heavieronperformance?
geometrica12/04/201300:02
@Stixitperformsmuchmorefastingeneral....lookthepipetexample
ft12/04/201311:52
"yay"isexactlywhatIwantedtosaytoo:)
mediadog15/04/201304:45
@geometrica:No"pipet"nodeexceptforOpenCVnow,allDX11stuffseemstobeherefine.IsthereaDX11
pipet?
http://vvvv.org/contribution/directx11nodesalpha
3/9
20/12/2015
DirectX11NodesAlpha|vvvv
antokhio15/04/201305:05
it'sinexamplesfromworkshop
mediadog16/04/201322:40
Sorrytobedense/blind,butIcannotfinditinthenode13workshopDX11renderingtechniquesIzip.AmI
missingit?Thanks!
colorsound17/04/201309:47
@mediadognotsureifalltheDX11stafffromworkshopsit,suploaded,iusedDX11pipetwhileportingthe
vvvv.tutorials.mapping.3dsothereshouldbeacopytherefornow.
ft17/04/201315:52
StrangethingonmylaptopwithAMDRadeonHD6470M:whenItrytosettherenderer'sinputpinsAA
Samplesperpixelto>2orAAQualityto>0vvvv'freezes'(theUIgetsreallyreallyslow),andtherenderer
stopsupdating.WithsomedifficultybecauseoftheunresponsiveUI,Iamabletoresetthesevalues,andthen
everythinggoesbacktonormal.
Anyoneelseexperiencingthesameissue?
antokhio17/04/201319:35
Youhavetobecarefulwiththistwopins.Thousebuggerscanbrakerender.
AAQualityalwaysdefault(notsureitdoessomethingatall)
AASamplesPerPixelareonly0,2,4,8
vux30/04/201315:46
@ft:IchangedAAfornextbuild,soitwillbeeasiertouse(NowAASamplesperpixelisanenum,andi
removedquality,sinceitneverlookedliketomakeanydifference).
Quitedecentamountofotherfixesinnextbuild,including:
Kinectwithalltextures+FaceTracker
SupportforIUserInputWindow(Mouse/Keyboardstate)
DynamicBuffernodesfixincaseofnilinput
Reflectonshaderifgeometrylayoutisinvalid(reportsmissingsemantic)
ReadBackfixonfirstframe
MemoryleakfixonTexture3D
Memoryleakfixondynamicbuffer
TextureFXdoespropercleanupafterfinishing
GeomFXcrashfixwhenattachedtoQuery
ImageshaderhasForceResolutionPin(soitusessizeinputinsteadofinitialtexturesize)
Quad(Layer):replicatingoldquad,withautobatching))
Alsonowferalticisincludedassubmodule,socheckoutshouldbuildoutofthebox.
metrowave30/04/201315:49
Thanksvux...can'twait:)
screamer30/04/201316:51
greatnewsvux:)
colorsound30/04/201320:11
soundsgreatthxvux
sansui28/05/201317:16
!
dannielmach28/05/201320:53
thatbeautiful!
screamer31/05/201318:46
http://vvvv.org/contribution/directx11nodesalpha
4/9
20/12/2015
DirectX11NodesAlpha|vvvv
hi,i'mveryhappyaboutthenewpack,sofinallywecanhavedx9and11withthsamevvvv.Ireallylikeand
appreciateyourhardwork)
theonlythingi'mnotabletouseisthefacetrackingofkinect(nodx9andnodx11).
Thenodebecomesredafteriactivatergb,depthandskeleton(butithinktheyareneededtofacetrack).
amidoingsomethingwrong?orit'snotworking?
cheers,andbigwork.
wasapleasuretomeetyou,vux,inlondonsomedaysago:D
hierro02/06/201320:01
well,icansaycongrats,butisayiteveryday:)
...didanybodyseepinOutforreadbacknode?
Solved:hastobespecifiedlayoutininspector,verystylish:D
Alec08/07/201308:57
Guys,
whereareKinectnodesfordx11listedby vux?Ican'tfindtheminthenodesbrowser.
Edit:IresolvedinstallingKinectSDK1.7.
u7angel08/07/201318:32
incasesomeonestumblesacrossthistoo,verticalsynconlyworkswhenwindows7runsinaeromode
vux18/07/201315:30
Nextreleaseontheway,stillfewbitstosort,buthereislittleteaser:
Optionfornomipsontextureloader
Somedisposeissuesshoudbefixed
Fullx86/x64build,withkinect/textandvlcforeacharchitecture.
CubeTextureRenderer(withoptionforsinglepass/multiplepass,andofcourseaccesstocubedepth
buffer).
TextureArrayRenderer(cubeisabitofaspecialcase,butrendertotexturearrayallowsyoutoset
differentcamerasperslices,soyoucandopanoramicseasilyforexample).Sameasabove,accessto
depthaswell.
Finallyfixedlittlequad
Somebugfixonrenderstates
PreviewNodefixed.
Someothergoodies,staytuned)
microdee18/07/201316:20
ouhyeah!greatstuff!
u7angel19/07/201309:22
lookingforwardtoit
mediadog22/07/201323:23
Themostrecent(30.2)worksfineonWin7x64,buthangsvvvvonstartuponbothWin7x32andWinXPx32.
Justsitsatthegreysplashsquare.Anyoneelseseethis?
klj328/07/201317:07
Hithisisamazing.
AllmyDX11nodesarered.TTYstates:
00:00:36ERR:Exceptionoccuredduringcreationofplugin:Couldnotloadfileorassembly'file:///C:\Program
Files(x86)\vvvv_45beta30.2_x64\packs\DX11\nodes\plugins\VVVV.DX11.Nodes.dll'oroneofitsdependencies.
Anattemptwasmadetoloadaprogramwithanincorrectformat.
00:00:36:Tohelpustrackthiserrordown,enabletheExceptionDialogviathemenuorstartingvvvvwith
/showexceptions.
Couldyouhelpplease.
vux13/08/201314:34
http://vvvv.org/contribution/directx11nodesalpha
5/9
20/12/2015
DirectX11NodesAlpha|vvvv
Ahseemsyouusethe64bitsversionforvvvv,butiguessyoudownloadedthe32bitsfordx11.Pleasenote
that64bitsfor30.2iscomingsoon,justneedcouplemoresortingaround.
pogi09/11/201322:19
ThankYou)
tmp14/11/201311:40
ifoundaprobleminToSharedTextureNode.csline71:
this.FPointer[0]=SharedResource.SharedHandle.ToInt32();
thisoftenfailsandthecatchclauseisfiredwhichsetsthepointerto0.
mr.vux,doyouhaveanideahowtofixthis?
sebl14/11/201317:00
isawthatone,too.andtriedsomewhatfixithttps://github.com/sebllll/dx11
vvvv/commit/a8f0df8e83342e6bbc7dc5a62f69728ab956e51c
shouldberelatedtothisthread:assharedtexturerenderertemptarget
vux02/12/201317:01
@seblahforgotthat,pleasedoapullrequestandi'llintegrateit
catweasel02/12/201318:02
Metaballsismissingdragginganddroppingvvvv.dx11.nodes.dlldoesn'tfixit...
vux02/12/201320:17
32or64?
catweasel03/12/201310:51
32
vux03/12/201318:01
canyouscreenshotandpostongithub?
tekcor04/12/201316:44
hifirstofallthanksagainforthegreatworkallthetime!
Justoneproblem.WhenIupgradetothelatestreleaseallconnectionstoquadsaremissinginmyproject.
IsitsomehowavoidablesothatyoucansmoothlymigrateprojectsovertheupcomingDX11releases?Anyone
elsehadthisproblem?
Cheers
joreg04/12/201317:07
@tekcor:thisisactuallyhandledgrazefully,ifyou:
onlyuseb31withitscorrespondingb31dx11pack
onlyuseb31.2withitscorrespondingb31.2dx11pack
thenodehadsomerenamesandtheyarereflectedinthediffff.xmlofb31.2
alsoijusttestedanditworksasadvertised.
tekcor04/12/201317:29
ahokeyIcheckedandyouarerightIinstalledb31dx11packinb31.2vvvvandreplacedonedaydx9quads
todx11quads.Sothereisnowayarounddoingthesameprocedureagainyouaresaying?
joreg04/12/201317:34
notsurewhatyoumean.anywaythisisnotadx11topic,sopleasemoveintoforumifstillaproblem.
http://vvvv.org/contribution/directx11nodesalpha
6/9
20/12/2015
DirectX11NodesAlpha|vvvv
seltzdesign21/01/201411:17
IkeepgettinganerrorintheTTYrendererfromoneoftheDX11nodes.Notreallysurewhatishappeningbut
thisistheerror:
Stacktrace:
atVVVV.PluginInterfaces.V2.Spread`1.get_Item(Int32index)
atVVVV.DX11.Nodes.Renderers.Graphics.DX11VolumeRendererNode.Update(IPluginIOpin,DX11RenderContextcontext)
atVVVV.DX11.Nodes.Renderers.Graphics.DX11VolumeRendererNode.Render(DX11RenderContextcontext)
atVVVV.DX11.Lib.RenderGraph.DX11DeviceRenderer.ProcessNode(DX11Nodenode)
04:39:39ERR:System.DivideByZeroExceptioninVVVV.PluginInterfaces:Attemptedtodividebyzero.
Itisloggedafewtimespersecondandalsomakes"ML?"blinkconstantlyinthePerfMeter.
Iamusing32.164bitwiththelatestDX11packrelease(05.12.13)andallthisishappeningwhiletherendering
(usingmre.mdmod2.1)isworkingfine.
TheproblemisthatitsmakingtheTTYrenderuselessfordebugging,asthiserrorgetsloggedsooften.
vux23/01/201419:13
@seltzdesign:stillneedahelppatchifpossible,sincegivingmeexceptionisnotmuchhelp(soundslikeyou
sendanilsomewheretho).
Andpleaseasmentioned)
https://github.com/mrvux/dx11vvvv/issues?state=open
KX19/05/201414:26
Hi,
IwantedtouseDX11videoininb32butitmissed.
Doyouknowwhy?
Thanks
KX
tekcor15/08/201419:31
sorrybutcanibumbthis?itsonpage100orsomething
milo09/10/201416:05
seemsthatthe64Bit(33.3)versionhasaproblemfindigassimp.dll
milo09/10/201416:29
alright.youneedtoinstallvc2012c++redisteither32or64bittomakeitwork
jzzxh23/10/201402:49
hiallv4s
Igottheproblemwith"DX9toDx11"nodeissue,hadanyonehappened?
igotblinkeffects!!!!
http://youtu.be/KIy4xkCq0I
thx..^^
ujif30/10/201418:00
hi
Firsttimeinstallvvvv32bitonwin864,thanaddDirectX11NodesAlpha
Nowcantopenvvvv.Justgreysquerofvvvvopeningpermonentlyandnothing.
Neverusevvvvbefortoday.Maybei`amdoingsmthwrong?
thnx
joreg02/11/201413:52
@ujif:firsttrystartingvvvvwithoutdx11packandseeifthatworks.thentrytroubleshooting#logstartup
http://vvvv.org/contribution/directx11nodesalpha
7/9
20/12/2015
DirectX11NodesAlpha|vvvv
mediadog03/11/201421:19
@ujif:That'swhathappenstomeifItryandrunonaPCthatthegfxcarddoesnotsupportDX11,likean
olderlaptop.Whatgraphicsdoyouhave?
StiX14/11/201400:45
anybodyhaveaflatdirectionalshaderlyingaround?:3
antokhio15/11/201408:31
ucandoGSFXPervertexnormalsfromcontribsanduwillhaveflatshadingonanydirectionalshader
mediadog04/05/201521:03
Withthenewb33.7x85vs.b33x86pack,Iamgettingabouthalftheframerate,andfrequentsystemcrashes
andstacktraceswhenIhaverenderersonoutputsoftwographicscards(GTX780s).With33x,Igetroughly
70fps,and33.7Igetabout32fps.Buttheworstpartisthehardsystemcrashes,whichcanhappeninminutes
tohours,butalmostalwayswithin1224hours.WhileIusuallygetacrash,sometimesvvvvjuststartsgetting
stacktraces:
ERR:Exceptioncausedbynodeduringrender:/1000/73/77/0/51
ERR:SlimDX.DXGI.DXGIExceptioninSlimDX:DXGI_ERROR_DEVICE_REMOVED:Hardwaredeviceremoved.(2005270523
Stacktrace:
atSlimDX.Result.Throw[T](ObjectdataKey,ObjectdataValue)
atSlimDX.Result.Record[T](Int32hr,Booleanfailed,ObjectdataKey,ObjectdataValue)
atSlimDX.DXGI.SwapChain..ctor(Factoryfactory,ComObjectdevice,SwapChainDescriptiondescription
atFeralTic.DX11.Resources.DX11SwapChain..ctor(DX11RenderContextcontext,IntPtrhandle,Formatformat,SampleDescriptionsampledesc,Int32rate,Int32b
atVVVV.DX11.Nodes.DX11RendererNode.Update(IPluginIOpin,DX11RenderContextcontext)
atVVVV.DX11.Nodes.DX11RendererNode.Render(DX11RenderContextcontext)
atVVVV.DX11.Lib.RenderGraph.DX11DeviceRenderer.ProcessNode(DX11Nodenode)
:StackTrace
:atSlimDX.Result.Throw[T](ObjectdataKey,ObjectdataValue)
atSlimDX.Result.Record[T](Int32hr,Booleanfailed,ObjectdataKey,ObjectdataValue)
atSlimDX.DXGI.SwapChain..ctor(Factoryfactory,ComObjectdevice,SwapChainDescriptiondescription
atFeralTic.DX11.Resources.DX11SwapChain..ctor(DX11RenderContextcontext,IntPtrhandle,Formatformat,SampleDescriptionsampledesc,Int32rate,Int32b
atVVVV.DX11.Nodes.DX11RendererNode.Update(IPluginIOpin,DX11RenderContextcontext)
atVVVV.DX11.Nodes.DX11RendererNode.Render(DX11RenderContextcontext)
atVVVV.DX11.Lib.RenderGraph.DX11DeviceRenderer.ProcessNode(DX11Nodenode)
Thisishappeninginapatchthatissendingonelayertosixrenderers,threeoneachgraphicscard,usingthe
ViewPortnodetomapthedisplays.Theabovehappensforeachofallsixrenderernodes,notjustthesecond
card.
IhaveupdatednVidiadrivers,andtriedSLIon,off,andactivatealldisplayswithnochange.Byjustchanging
theDX11packbackto33x,Idonotseetheproblem(butthenseespuriousblacktexturesfromDX9>DX11
video).
IfneededIcantrytoisolatetheproblemintoapatch,butasitcantakehourstoseetheproblemitmaytake
abit.
Thisisatotalandliteralshowstopperanyhelpgreatlyappreciated!
milo05/05/201509:27
ialreadystartedarelatedpostguessitsthesamebehavior
dx1133.7renderer(dx11)performancedrop
juanferrari26/10/201518:57
WherecanIfindc++2012redistributableforAssimp????
Iknowitsasimplequestion,butIvebeenstrugglingforalongtimetofindit..AllDX11nodesarenotworking,
soIhopethiscouldsolveit..
joreg26/10/201518:59
@juanifyourunsetup.exeitwilltellyouifyouhavethatinstalledandifnotyoucaninstallitfromthere.it
reallyonlyfortheassimpnodesthough.soifallothersarenotworking,thatwillnothelp.
mediadog28/11/201502:39
Inthelatestversion(33.7)TextnodesareredontwosystemsthathaveneverhadVisualStudioinstalledon
http://vvvv.org/contribution/directx11nodesalpha
8/9
20/12/2015
DirectX11NodesAlpha|vvvv
them,theyareOKonsystemsthathave.Thisiswith33.7_x86and34.2_x86,inallcasessetup.exeisall
green.
RunningDependencyWalkeronVVVV.DX11.Nodes.Text.dllshowstwoDLLsasmissing:MSVCP120D.DLLand
MSVCR120D.DLL.NotethesearedebugversionoftheCruntimelibraries.
Lookslikethispackageisdistributedasadebugbuild,andshouldnotbe?
mediadog28/11/201502:45
OKthisisweirdIwenttocheckiftherewasthesameproblemwith33.7_x64,andtherewasnot.Wentback
andtriedthex86version,andtheproblemwasgonetheretoo.Soafterinstallingthex64CRTs,theproblem
withthex86versionwentaway.
Soitlookslikethex86DX11versionofthetextDLLisdependentonsomeDLLsinstalledwiththex64CRTs.
EDIT
SotheimportantdifferencewasnotthatVShadneverbeeninstalled,butthemachinesshowingtherednodes
hadneverhadanx64versionofvvvvinstalledbefore.
TremensS04/12/201520:31
Heythere!
@vux:anychance/planofa
FrameDelay(DX11.Texture3D)anysoon?(...oranysmartcheatworkaroundtill
then?)
Juststartedtoexperimentwith3DtexturesinshadersbutfearIwillbestuckuntilthisonelittleguypopsout!
:)
Thanksfortheinfo!
impressum
http://vvvv.org/contribution/directx11nodesalpha
9/9