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If you, or anyone in your family, has an epileptic condition, consult your doctor www.jowood.com
before playing this game.
If you experience any of the following symptoms while playing the game – dizziness,
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movement or convulsions – turn off your equipment IMMEDIATELY and consult
your doctor before resuming play.

© 2002 by Arkane Studios, published by JoWooD Productions Software AG,


Technologiepark 4a, A-8786 Rottenmann, Austria. All rights reserved.

Technical Support and Customer Service All rights reserved.


Software, graphics, music, text, names and manual are protected by copyright. No part
Having trouble installing the software, or are you stuck in the game? of the software or manual may be reproduced, disseminated, published or transferred,
Contact the JoWooD Productions Software AG hotline: in any form or by any means, except with the prior written permission of JoWooD
Productions Software AG.
1-866-4JOWOOD Most of the hard- and software names used in this manual are registered trademarks
support@jowood.com and must be treated as such.

2 3
Installation and System Requirements
Table of Contents Installation
On Windows 9x/2000/ME and XP, the
installation process should start
1. Health Warning and Customer Service . . . . . . . . . . . . . . . . . .2
automatically shortly after inserting the CD
2. Copyrights . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3 into the CD-ROM drive.
3. Table of Contents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 Click “Install” to begin installing the game
4. Installation and System Requirements . . . . . . . . . . . . . . . . . . .5 and follow the on-screen instructions. The
5. A Few Words From The Developers . . . . . . . . . . . . . . . . . . . . .6 default installation directory is ‘C:\Program
6. The Story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 Files\JoWooD\Arxfatalis’, you can, however,
7. The Options Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9 - 13 choose to create a different folder by
8. New Game and Character Generation . . . . . . . . . . . . .14 - 26 entering its name into the text field or using
9. The Game Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27 - 30 the ‘Browse’ function to select a destination.
If the autostart function has been
10. Fighting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .31 - 32
deactivated, please open the Windows Start
11. Interacting with the Environment . . . . . . . . . . . . . . . . .32 -33 menu and choose “Run”. Enter ‘X:\setup.exe’
12. The Quest Log . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .34 - 35 into the text field, replacing ‘X’ with the drive
13. Book of Magic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .36 letter of the CD-ROM drive that contains the
14. The Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .37 game CD. Click ‘OK’ and follow the
15. The Diary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .38 instructions.
16. Friends and Foes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .39 - 45
Note: Arx Fatalis requires DirectX® 8.0 or
17. Weapons and Items . . . . . . . . . . . . . . . . . . . . . . . . . . . .46 - 47 higher. This may require you to update the version on your computer. A suitable version
18. Armour . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .48 - 49 can be found on the CD.
19. Magic and Enchanted Items . . . . . . . . . . . . . . . . . . . . . . . . .50
System Requirements
20. Other Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .51 - 54 Minimum requirements
21. Magic and Spells . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .55 - 61 Pentium ® II 500 MHz or similar
22. Tutorial . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .62 - 63 Microsoft Windows™ XP/2000/ME/98
23. Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .64 - 67 64 MB RAM
24. Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .68 - 69 DirectX® 8 compatible sound and graphic card (16MB)
4 x CD-ROM drive
750 MB free hard disk space
Recommended System
Pentium® III 900MHz or similar
256 MB RAM
DirectX® 8 compatible sound and graphic card (32MB)
8 x CD-ROM drive
750 MB free hard disk space
4 5
A Few Words From The Developers The Story
Arx Fatalis has been dear to our hearts for many years. It was the project that inspired Legends tell of a time, many thousands of years ago, when the world of Exosta was
us to found Arkane Studios. Arx was not created solely to make us a lot of money, it full of life. Humans, Orcs and Ratmen - some claim even a few Goblins – lived on
was created because we are gamers and have a genuine passion for games that carry us the surface, in the open, under a clear blue, and often lightly clouded, sky. No-one
off into dreams of lost worlds. As far as the philosophy of the game is concerned, we really knows what caused the sun to stop shining, but as quickly as the sun died, so
see Arx Fatalis as a profound role playing adventure. So lean back, relax, and start did this golden age come to an abrupt end.
exploring the world of Arx Fatalis – and don’t forget to take the time to experiment. The perpetual darkness and the cold drove the inhabitants of the city of Arx
Arx Fatalis is full of surprises, both small and large, that are just waiting to be underground, into the old and long abandoned Dwarf mines. Goblins, Trolls, Orcs
discovered. We hope that you enjoy the world of Arx – we put our hearts, minds and a and Humans sought shelter in the dark shafts and caverns, and made them their new
lot of work into its creation. home. United by their common plight, the races set aside their differences and, with
“The Team” collossal effort, almost the entire city was rebuilt underground. Within mere months,
however, the first animosities between the races flared up again, contracts, pacts and
treaties rendered void by the darkness and scarceness of resources. Being cramped in
such claustrophic proximity, devoid of natural light, quickly led to malice and
aggression. Still now, many years later, not a day passes in this dark world without
some form of violence or conflict.
This accumulation of hate, anger and violence brought an unspeakable evil, an evil
whose very existance had long been forgotten, into the underground world of Arx:
Akbaa the Lord of Destruction, who took great delight in the suffering and death of
humans. According to the legends, Akbaa allied with the human high priest Iserbius
and founded a cult, a cult bent on worshipping their dark master and spreading his
reign of terror. Their number grew by the hour, and throughout Arx hidden temples
where built and human sacrifices held at secrets altars, until finally, one of king
Lunshire’s astronomers uncovered the evil-doings of the sinister high priest. Shortly
before his death, which most certainly was not of natural causes, he was able to send
a message to the mysterious Sybarta. The Sybarta keep the balance of power between
the gods, and, so the stories tell, sent a guardian to Arx. A guardian to counter the
threat of Akbaa, whose power would be able to restore the bonds that once harnessed
the Lord of Destruction.

To this day, however, no one has seen this guardian. No one knows where or when
this mysterious saviour might appear and lead Arx out of the darkness…

6 7
The Options Screen
Shortly after starting the game by Load / Save
double-clicking on the Arx Selecting this option will open a
Fatalis icon, the options screen sub-menu on the left-hand side of
will appear. Here, you can adjust the screen, and you can load or
technical details such as screen save a game. You may also save
resolution or sound volume to your progress directly from the
your liking and machine game, without first opening this
specifications, as well as modify menu, by using the keyboard
control assignments and start, short-cuts “F5” to quicksave, and
load or save games. This menu “F9” to quickload (default key
can be accessed at any time assignments).
directly from the game by
pressing the “Esc” key.

The options screen contains six menu items.

Resume Game Options


When you open the options screen from the game using the “Esc” key, selecting this Use this menu to adjust graphics,
item will return you to the game. sound and keyboard settings.

New Quest
Select this item to start a new
game and generate a new
character (see also “New Game
and Character Generation”, page
14).

8 9
Graphics Settings Audio Settings
Resolution: Adjusts the screen resolution. The default setting is the Master Volume: This slider adjusts the overall volume of the game.
resolution of your Windows desktop.

Bits per pixel: Choose 16 or 32 bit color (may depend on your SFX Volume: Sets the volume of sound effects such as your hero’s
graphic card). The higher the number, the more colours displayed, but this may lower footsteps, swords clinking, etc.
your frame rate.
Speech Volume: Controls the volume of spoken text.
Textures: Adjust the level of texture detail the game will display to suit
your system. The settings available are Low, Medium and High. Ambience Volume: Adjusts the volume of environmental noises, eg.
the splashing of water or the rustling of leaves.
Level of Detail: Adjusts the amount of graphic details shown. Again,
your can choose between Low, Medium and High details. EAX: If your sound card supports this feature, this checkbox is enabled,
allowing you to turn EAX on or off. When EAX turned on, the sound effects in the
Bump Mapping: Recommended for fast systems – Enabling bump game are positioned in 3D, resulting in a more realistic environment.
mapping displays object surfaces with more detail. Disable this option if the game
seems to be running too slowly.

View Distance: Determines how far you can see details in the
environment. A higher setting may cause performance to deteriorate.

Gamma: Adjusts the gamma value.


Brightness: Determines the
brightness of the display.

Contrast: Use this control


to control display contrast.

Crosshair: If the check-box


is enabled, a cross-hair appears when
in mouselook-mode.

10 11
Control Settings
Customize Controls:
Allows you to change the mouse
and keyboard control assignments.

Invert mouse: If this Credits


checkbox is checked, vertical mouse Click here to see all the great people
movement and screen movement involved in creating this game.
are mirrored, ie. moving the mouse
up causes you to look down.

Auto ready weapon:


Enabling this option causes your character to automatically draw their weapon as
soon as the action key (default: left mouse button) is pressed. Quit
Exits the game and returns to
Toggle mouselook mode: When this option is enabled, you can Windows. Confirm or cancel your
activate the mouselook mode by pressing the right mouse button once, instead of choice by choosing “Yes” or “No”
having to hold it down. – but is there really a choice?
Why would anyone want to leave
Mouse sensitivity: Using this slider, you can adjust the mouse the game?
sensitivity. The higher the value, the faster the mouse reacts to movement.

Auto Description Mode: Select ON to view object descriptions


whenever the cursor passes over an object. If the option is disabled, you can see the
description by left-clicking the object.

12 13
New Game and Character Generation

Select “New Game” in the options menu (see page 8) to generate a new character. Instant Hero (just add water)
When creating a new hero, you have two choices: You can either enter the character You’d rather get right into the
values manually, or have the computer generate a hero with random attributes. action and not spend time dilly-
dallying about creating your
Manual Hero Creation hero? No problem. Simply select
“Quick generate” and voilà, the
computer takes care of
Saving the world is no easy task. You will have to keep an eye on and balance 19
distributing bonus and skill
different attributes and skills, which are described in more detail in the next chapter.
points. Just pick a face for your
As a new and inexperienced hero, you will have moderate or even low values in all
hero and let the game begin…
areas – which comes as no surprise, really, since you not yet been able to collect any
experience points and have thus not advanced to any new experience levels. The only
values that can be changed initially are the four values in the upper right corner. You
have 16 bonus points at your disposal, to be assigned to Strength, Dexterity,
Intelligence and Constitution attributes. Additionally, you can distribute 18 skill “A word from the wise”
points. Left-clicking an attribute or skill increases the number of points assigned, Of course, it’s not really that easy. Remember that your character will accompany you
right-clicking decreases them. through the world of Arx for their entire virtual life. Rushing things now can make
your life more difficult in the future, so investing some time and care now may pay off
Once all the points have been assigned to your satisfaction, you need only choose a later. We recommed manually generating a character – this enables you to lay a solid
face for your virtual self before selecting “Finished” and starting your adventure. foundation for a successful quest. Try not to distribute the points unevenly; a strong,
but completely brain-dead hero is as much use as a genius who can cast even the most
complex spells from memory, but is hardly strong enough to pick up his food.

“More words from the wise”


When generating your character, take note of values shown in red. These show the
absolute minimum value for a particular attribute or skill. This can be important, as
there are objects in the game that can increase or decrease values – a red number is
the lowest possible value that attribute or skill will drop to, regardless of external
influences.

14 15
Character Attributes and Skills Strength
The following is a detailled description of the various character attributes, skills and The higher this value, the higher your damage bonus and your ability to carry
values. and use heavy weapons. Strength also influences the skills object knowledge, close
combat and distance weapons.
Armour Class
Bonus Object
The higher, the better protected your character is during battle. Strength Bonus Damage Bonus Close Combat
Knowledge
3 0 +6 +1,5
Resistance to Magic
The higher this value, the more immune your character is to spells and other 4 0 +8 +2
magical attacks. 5 0 +10 +2,5
6 0 +12 +3
Resistance to Poison 7 0 +14 +3,5
As this value increases, it becomes increasingly difficult to poison you, and 8 0 +16 +4
you recover from poisoning faster, even without using a potion.
9 0 +18 +4,5
Life Energy 10 0 +20 +5
Represents your health or the amount of damage you can take. If this value 11 +1 +22 +5,5
reaches zero, your hero is effectively dead and you will have to load a saved game or 12 +1 +24 +6
start over. Your energy does regenerate, but to speed things up, find a bite to eat or 13 +2 +26 +6,5
use a healing potion. 14 +2 +28 +7
15 +3 +30 +7,5
Mana
16 +3 +32 +8
No mana, no magic. Each spell you cast requires a certain amount of mana –
the more powerful, the more mana you will need. Similar to your health, your mana 17 +4 +34 +8,5
level regenerates automatically, but you can also use a potion if need be. 18 +4 +36 +9
19 +5 +38 +9,5
Damage
20 +5 +40 +10
The higher this value, the more damage you inflict upon your adversary in
battle. 21 +6 +42 +10,5
22 +6 +44 +11
23 +7 +46 +11,5

16 17
Intelligence Dexterity
A character who’s thick as bricks isn’t likely to get far, a good intelligence value Determines accuracy in battle and increases the chance of a critical blow
not only bolsters the mana reserves, but increases resistance to magic attacks. It also which can take out an enemy instantly. This value influences technical skill, stealth,
influences ethereal link, magic, technical skills, intuition and object knowledge. close combat, distance weapons and object knowledge.

Bonus Bonus Bonus Bonus Bonus Bonus Bonus Bonus


Resistance Bonus Critical Aiming Bonus
Int Mana* Technical Ethereal Object Spell Dex Close Technical Object W/Distance-
to Magic Intuition Hit* Time Stealth
Skills Link Knowledge Casting Combat Skills Knowledge Weapons

3 3 x (lvl+1) +6 +3 +6 +6 +4,5 +6 3 -3 % +140 ms +3 +6 +3 +1,5 +6


4 4 x (lvl+1) +8 +4 +8 +8 +6 +8 4 -2,5 % +120 ms +4 +8 +4 +2 +8
5 5 x (lvl+1) +10 +5 +10 +10 +7,5 +10 5 -2 % +100 ms +5 +10 +5 +2,5 +10
6 6 x (lvl+1) +12 +6 +12 +12 +9 +12 6 -1,5 % +80 ms +6 +12 +6 +3 +12
7 7 x (lvl+1) +14 +7 +14 +14 +10,5 +14 7 -1 % +60 ms +7 +14 +7 +3,5 +14
8 8 x (lvl+1) +16 +8 +16 +16 +13 +16 8 -0,5 % +40 ms +8 +16 +8 +4 +16
9 9 x (lvl+1) +18 +9 +18 +18 +14,5 +18 9 +/-0 % +20 ms +9 +18 +9 +4,5 +18
10 10 x (lvl+1) +20 +10 +20 +20 +16 +20 10 +0,5 % +0 ms +10 +20 +10 +5 +20
11 11 x (lvl+1) +22 +11 +22 +22 +17,5 +22 11 +1 % -20 ms +11 +22 +11 +5 ,5 +22
12 12 x (lvl+1) +24 +12 +24 +24 +19 +24 12 +1,5 % -40 ms +12 +24 +12 +6 +24
13 13 x (lvl+1) +26 +13 +26 +26 +20,5 +26 13 +2 % -60 ms +13 +26 +13 +6,5 +26
14 14 x (lvl+1) +28 +14 +28 +28 +22 +28 14 +2,5 % -80 ms +14 +28 +14 +7 +28
15 15 x (lvl+1) +30 +15 +30 +30 +23,5 +30 15 +3 % -100 ms +15 +30 +15 +7,5 +30
16 16 x (lvl+1) +32 +16 +32 +32 +25 +32 16 +3,5 % -120 ms +16 +32 +16 +8 +32
17 17 x (lvl+1) +34 +17 +34 +34 +26,5 +34 17 +4 % -140 ms +17 +34 +17 +8,5 +34
18 18 x (lvl+1) +36 +18 +36 +36 +28 +36 18 +4,5 % -160 ms +18 +36 +18 +9 +36
19 19 x (lvl+1) +38 +19 +38 +38 +29,5 +38 19 +5 % -180 ms +19 +38 +19 +9,5 +38
20 20 x (lvl+1) +40 +20 +40 +40 +31 +40 20 +5,5 % -200 ms +20 +40 +20 +10 +40
21 21 x (lvl+1) +42 +21 +42 +42 +32,5 +42 21 +6 % -220 ms +21 +42 +21 +10,5 +42
22 22 x (lvl+1) +44 +22 +44 +44 +34 +44 22 +6,5 % -240 ms +22 +44 +22 +11 +44
23 23 x (lvl+1) +46 +23 +46 +46 +35,5 +46 23 +7 % -260 ms +23 +46 +23 +11,5 +46
* An example: If your hero has intelligence 10 and has reached level 4, then he has 10 x ( 4 + 1 ) = 50 mana. * This value indicates the probability (in percent) of dealing a double damage critical hit.
18 19
Constitution Stealth
Influences health and resistance to poison. In addition, the better your Using this skill, you can move silently and hide in the shadows. With a stealth
constitution, the heavier the armour you can wear, and the better your defense value. value that is high enough, you can sneak up on enemies and take them out, or even
try to pickpocket them.

Bonus
Con HP* Resist Poison Stealth* Backstab Bonus** Step Sounds Volume Visibility
Defense
3 6 x (lvl+1) +6 +9 10 % 5% - 10 % -4%
4 8 x (lvl+1) +8 +12 20 % 10 % - 20 % -8%
5 10 x (lvl+1) +10 +15 30 % 15 % - 30 % - 12 %
6 12 x (lvl+1) +12 +18 40 % 20 % - 40 % - 16 %
7 14 x (lvl+1) +14 +21 50 % 25 % - 50 % - 20 %
8 16 x (lvl+1) +16 +24 60 % 30 % - 60 % - 24 %
9 18 x (lvl+1) +18 +27 70 % 35 % - 70 % - 28 %
10 20 x (lvl+1) +20 +30 80 % 40 % - 80 % - 32 %
11 22 x (lvl+1) +22 +33 90 % 45 % - 90 % - 36 %
12 24 x (lvl+1) +24 +36 100 % 50 % - 100 % - 40 %
13 26 x (lvl+1) +26 +39 * With a stealth value of 50%, you can pickpocket smaller items from other characters. At 100%, you can
steal almost anything!
14 28 x (lvl+1) +28 +42 ** An attack from behind only works if the enemy does not detect you. In this case, the damage is 50% higher
than normal.
15 30 x (lvl+1) +30 +45
16 32 x (lvl+1) +32 +48
17 34 x (lvl+1) +34 +51
18 36 x (lvl+1) +36 +54
19 38 x (lvl+1) +38 +57
20 40 x (lvl+1) +40 +60
21 42 x (lvl+1) +42 +63
22 44 x (lvl+1) +44 +66
23 46 x (lvl+1) +46 +69
* E.g. A constitution of 10 and an experience level of 4 = 20 x ( 4 + 1 ) = 100 health.

20 21
Technical skill Ethereal Link
You’re all thumbs? That’s not going to help you picking locks, breaking open This is no spirtiual new age hocus-pocus, this is the real thing. A strong
doors and disarming traps, but some points in this skill just might. ethereal link warns you of hostile creatures in your vicinity, and if it comes to battle,
informs you of your opponent’s status. This value also determines the rate at which
Intuition your mana reserves replenish.
Intuition is most aptly described as a “sixth sense” that helps you detect hidden
objects, secret passages and traps. Intuition also improves your nose for a good deal, Object knowledge
allowing you to trade more profitably, and allows you to “perceive” enemies that are Object knowledge is needed if you wish to repair armour, weapons or other
using an invisibility spell – but only if the value is high enough! items – though you will need right tools for the job too. Also influenced are your
skills at brewing potions, poisoning weapons and identifying objects.

Intuition Bonus when selling Bonus when buying Object Knowledge Poisoning (number of charges) Repair

10 % +5% -5% 10 % ---- 10 %


20 % + 10 % - 10 % 20 % ---- 20 %
30 % + 15 % - 15 % 30 % 1 30 %
40 % + 20 % - 20 % 40 % 4 40 %
50 % + 25 % - 25 % 50 % 7 50 %
60 % + 30 % - 30 % 60 % 11 60 %
70 % + 35 % - 35 % 70 % 14 70 %
80 % + 40 % - 40 % 80 % 17 80 %
90 % + 45 % - 45 % 90 % 21 90 %
100 % + 50 % - 50 % 100 % 24 100 %

22 23
Magic Close Combat
Without the Magic skill, you'll have no access to the myriad spells that exist in Gives bonus for attack and damage when using a close combat weapon such as
Arx. The magic incantations are divided into 10 levels – the higher the level, the a sword.
more powerful the magic. To use the most intricate spells, you will need a high magic
Close Combat Bonus Damage Bonus Critical Hit*
level. This value also helps build resistance to magic attacks.
10 % +1 +2 %
Casting Bonus Resist Magic Level of Spell Casting
20 % +2 +4 %
10 % +5% 1
30 % +3 +6 %
20 % + 10 % 2
40 % +4 +8 %
30 % + 15 % 3 50 % +5 +10 %
40 % + 20 % 4 60 % +6 +12 %
50 % + 25 % 5 70 % +7 +14 %
60 % + 30 % 6 80 % +16 %
+8
70 % + 35 % 7 90 % +9 +18 %
80 % + 40 % 8 100 % +10 +20 %
90 % + 45 % 9 * This value indicates the probability (in percent) of doubling the damage when dealing a critical hit.
100 % + 50 % 10
Projectiles / long distance weapons
The equivalent value to close combat weapons, except it determines your skill
and accuracy at using long distance weapons such as bows.

Ranged Attack Bonus Damage Bonus Critical Hit*

10 % +1 +2%
20 % +2 +4%
30 % +3 +6%
40 % +4 +8%
50 % +5 +10%
60 % +6 +12%
70 % +7 +14%
80 % +8 +16%
90 % +9 +18%
100 % +10 +20%
* This value indicates the probability (in percent) of doubling the damage when dealing a
critical hit.
24 25
Defense The Game Screen
Of course, combat isn't just about attacking. This value determines your skill This is your window into the world of Arx Fatalis, and is the screen you will see
in using a shield to defend yourself from your opponent's blows. It also increases your almost the entire time you are playing the game. Let’s take a minute and describe the
armour class, further reducing the damage you take during battle. most important features. Note that we choose a particularly dark corner of the world
for this screenshot, so that the stealth icon can be seen. Since many features cannot
Defense Bonus Resist Poison Bonus Armour Class be active simultaneously, not all of the icons are visible, but we will at least show you
where the information can be found.
10 % +3 +0
20 % +5 +1
30 % +8 +2
40 % +10 +3
50 % +13 +4 4
60 % +15 +5 6
3
70 % +18 +6
12
80 % +20 +7
90 % +23 +8
100 % +25 +9

14
7 5
13 15 9
8 10
11

1 2

26 27
Life Energy (1) Status Icon (7)
This glass ball represents your avatar’s life force or health. If it is full of red Indicates the current status of equipment that you are carrying, such as
liquid, you are completely healthy. The more damage you suffer, the lower the clothing, armour and weapons. Different colours signal different states:
level, so take care to not let the level drop to zero; that is the end of your hero Green is intact, orange slightly damaged; whilst red indicates the equipment is badly
and your quest to save Arx, forcing you to load a saved game or start over to continue damaged or worn out – it will need to be replaced or repaired soon, if not right away!
playing. If the liquid turns green, your character has been poisoned.
Stealth Icon (8)
Mana (2) When hiding in shadows, your enemies will not be able to detect you as
Similar to the life energy display, except this blue liquid represents your mana easily – indeed, they may not see you at all! When this icon starts to appear,
reserves. If the ball is empty, you will no longer be able to use magic. To you are hidden – the more you can see of the icon, the less your foes can see of you.
replenish your supply, simply rest or use a mana potion. This gives you a great advantage, in that you can ambush them and start a surprise
attack. Just remember that not all creatures rely on their eyes – certain foes will still
Description (not visible) (3) be able to smell or hear you…
This is where the description of an object is displayed when you pass over it with the
mouse cursor, or, if you have disabled the Auto Description Mode (see 4.3, “Control Purse(9)
Settings”), when you click an object with the left mouse button. It has been said that love of money is the root of all evil. While that is
certainly debatable, it is fairly certain that love of money will help you go
Current Spell (4) far in Arx. Any gold you find is kept in your purse, and holding the mouse cursor
When you have selected a spell from your spellbook, the required runes over the icon will display your current wealth.
are shown here.
Saved Spells (5) Quest Log (10)
You can remember up to three spells for easy access, and their icons are Your quest log contains character information, your spellbook, diary and a
shown here. To activate one of these spells, click the symbol or use the keyboard map of the areas you have explored. You can open it by clicking the icon.
shortcuts (default: 1,2 and 3). For more information, see page 34.

Active Spells (6) Inventory (11)


The effect of many spells, such as an armour spell, can last for quite some Your inventory, which you can open by either clicking this icon or by using
time – when such a spell is active, its symbol is shown here. Remember that the keyboard shortcut (“I”) is where you store your belongings, and whatever
the spells do wear off after a certain period of time. else you may find in the course of your quest. Almost anything and everything you
find may turn out to be useful at some point – the only problem is that your space is
limited. The standard inventory consists of 42 squares, and each item has a certain
size: A mushroom, for example, is only one square in size, but a plate armour might
take up six. You can, however, upgrade the size of your inventory. You should probably
mention here that if you click/press the action key on the inventory icon (default "F")
it will open your full inventory (i.e. if you have a double size inventory, this opens it
all, removing the need for scrolling around it).

28 29
Location Inventory (12)
Fighting
When you have taken care of an enemy and wish to see if any of his Not all creatures you meet during
belongings are of interest, or want to take a closer look at a cupboard, barrel or chest, your travels through Arx will be
then click the desired object or corpse. This will open a smaller inventory that will friendly. You had best be prepared
show you what your ex-foe was carrying or what treasures are hidden in a chest. You to defend your virtual self, using
can transfer any of the items to your inventory by dragging them, or click the three- weapons if need be. If and when it
arrowed icon to transfer all items in one go. To close the inventory, click the small comes to fight, you have different
“x” in lower right-hand corner. options. Magic is one; cast a spell
and watch your enemy disappear in
Torch(13) the proverbial cloud of smoke. You
By using a torch, you can light up the darkness and find your way around more might prefer to hide in the shadows
easily. As long as the torch is burning, this icon will be displayed, but remember and eliminate your foes from a safe
that a torch only lasts for a short time before plunging you back into darkness. distance with a handful of arrows
and a bow. Fleeing may seem the cowardly approach, but is often the best choice if
Level-up (14) your adversary is much stronger than you are, or if there are simply too many enemies
Once you have earned enough experience points to advance to a higher to deal with at once.
experience level, a red plus icon will appear here. Clicking it will open the character
information screen, where you can assign the bonus points to your skills and During close combat, you also have many different, but intuitive, choices, starting
attributes. You can assign one point to physical attributes – e.g. strength – and 15 to with your weapon. Using a bone as a makeshift club, you might be able to take out a
skills. rat, a troll on the other hand won’t feel particularly threatened. When nothing else is
available, however, even a bone is preferable to fighting with only your bare hands. A
Cursor (15) real club is a better choice, more effective still are swords and axes. Does size matter?
The Mouse Cursor. Point and click. As simple as that. To a certain degree, yes, but how
you use it is also important: A large
weapon is heavier and does more
damage, but it will take longer to
strike a blow.
No matter the weapon, the basic
system for fighting remains the
same: First, you must draw your
weapon using the “Tab” key (default
setting). How you use the weapon
1
and how effective it is depends
largely on where you are standing and which direction you are facing when you strike
the blow. Holding down the left mouse button can increase the damage level – the
display (1) changes colour and will begin to glow – striking when the display is
brightest will inflict the most damage.

30 31
“A word from the wise” Use: To use an item, hover the mouse over it and tap “F“ or “ENTER“.
Try to attack from the shadows in stealth mode and surprise your enemies from behind This allows you to light torches, drink a potion, eat some rat ribs or devour an apple
pie. Tip: If you have a 3-button/wheel mouse, why not try assigning the middle button to Use? Then
– this can double the damage inflicted. Certain enemies have weak spots that can be you can just middle-click on inventory items to use them
exploited, so aim for those if you can.
In general, the damage inflicted depends on a number of factors such as your strength, Activate / speak: Double-clicking the
the base value of the weapon and any armour your adversary may be wearing. left-mouse button on items such as doors,
Use the environment: Almost anything can be used as a weapon, and throwing tables, chests or barrels will open them – some,
chairs or indeed cutlery at an enemy can be an effective tactic… however, can only be opened if you are in
possession of the right key. Double-clicking a
Interacting with the Environment person will start a conversation if they are
friendly and in the mood, and talking to key
Arx Fatalis offers a fantastic world that is not only full of danger, but one that is also persons will show a story dialogue.
full of interesting things to discover. Utilising all the possibilities that it offers can
really make your life easier (or indeed longer), so take a closer look at items, talk to Combine / give away items: Double-click an
the inhabitants, stop by the local blacksmith’s, bake a cake, brew some potions, try item in your inventory and the combination icon appears.
combining items and reading books. We´ll show you some of the things that are Now click on the item you want to combine with the first,
possible – but there are many more to be discovered. or click another character to give the item away. To fill a
bottle with wine, for example, double-click the bottle and
click on a barrel of wine. Combinations of items are useful
when brewing potions or poisoning a weapon – for some
Look: Click an item to view a detailed description. If more examples, please see pages 52 - 54.
you have “Auto Description Mode” enabled (see page 12),
then simply passing over an item with the cursor will show Shopping: What good is gold if
the description. there is nothing to spend it on? In Arx you
will encounter many situations where some
hard currency will prove useful. The local
shops and dealers bear little resemblance to
the glittering shopping paradises of the real
world, but the wares are nonetheless useful,
Take: Click and hold down the left mouse and many a hidden treasure can be found
button on an object and drag it into your collecting dust in these shops. Some
inventory to take it with you. To throw away an shopkeepers prefer a simple approach and
item, drag it to the top half of the screen until a leave their wares lying around, whereas others – such as the blacksmith in the human
blue arrow appears. When you release the button, city – are more organised and have everything neatly categorised in crates or boxes.
it will be cast away. Clicking on a box shows its contents, and selecting an object shows a description as
well as the price. To buy an item, simply drag it into your inventory.

32 33
The Quest Log The following table shows how many points are needed to progress
through the next level:
Your quest log is automatically updated as you progress through your adventure, and
records important information for easy reference. This book – which you can open
by clicking the book icon on the right side of the screen – is split into four chapters: Level XP needed
Character information, a diary, your personal Book of Magic and a map.
1 2000
Character Information 2 4000
Keyboard shortcut “F1” 3 6000
The character information part of the
4 10000
quest log bears more then a passing
resemblance to the character 5 16000
generation screen, which you may 6 26000
remember from starting the game. The 7 42000
main difference is that the portrait is 8 68000
replaced by a full-body view of your 9 110000
hero. In the beginning, your character
10 178000
has neither armour, nor weapons, nor
are you carrying anything. In fact, you
are nearly naked and, let’s be honest, don’t look much like a hero at all.

The second image is more encouraging. Once you have enough XP to advance in level, you are granted
Any piece of armour you have put on, bonus points to spend on your character's skills and attributes.
and any active weapons you are carrying
are shown in their full splendour. The Character values shown in blue are artificially raised by items
two small fields at the bottom of the such as rings, potions or spells. Values in red, however, have
figure show any magic rings or other been lowered by some external influence.
artefacts that your character is wearing.

Above the skill and attribute values of


your character, you can see the current
experience level and your accumulated experience points.

34 35
Book of Magic The Map
Keyboard shortcut “F2” Keyboard shortcut “F3”
It won’t take long for you to find your The catacombs, corridors and caverns of
first magic runes (more on runes and the subterranean world of Arx are
the secrets of magic on page 56). complex, confusing and, well, huge. To
Initially, though, you have no runes and help you find your way and to stop you
don’t know any spells. None. Nada. from getting lost, the game automatically
Zippo. generates a map showing places you have
visited. As with the other chapters of
As soon as you find runes, they are your quest log, the map is nearly empty
automatically entered into your Book at the beginning of the game.
of Magic, and all the runes you have
collected are shown on the right hand
side of the screen. To find out how to draw a certain rune, click on its symbol and The more you explore, the more complete the map becomes. Just like the Book of
watch the demonstration. Note that on the left-hand side of the screen is a register Magic, the map is divided into levels by the register on the left-hand side of the map,
with numbers 1 through 10. This helps keep the book less cluttered by sorting the one tab for every level in the game. On the right, you can see a close-up view of the
spells according to their level. The higher the level, the more complex and more area you are currently in. The red arrow represents your current position and
powerful the spell – more on this later. On the left side you can see the symbols for direction, and the left side of the screen shows an overview of the selected level.
combinations of runes you have already learned – click a symbol to see a description Areas you have not yet visited are completely invisible, with areas you have already
of the resulting spell and to show which runes are required to cast it. visited are shown as outlines. Anything of particular importance – such as a shop –
is automatically highlighted on the map. Passing over the highlight will show further
information about what you have selected. Please note that you cannot make any
manual additions to the map.

36 37
Diary Friends and Foes
Keyboard shortcut “F4”
Having only just woken up, and having On your travels through the underworld, you will encounter many different creatures:
no recollection of your past, your diary is Humans, Goblins, Trolls, Rat-men and other types of cavern dwellers. Not all of
empty at the beginning of your adventure. these encounters will be friendly, however. The caves and caverns are full of danger,
As you progress, however, events of and many creatures will consider you an enemy or dinner.
particular importance are entered into You might find allies where you least expect them – and enemies where you would
your diary. expect to find friends. The following pages will provide you with some basic
information on most of the inhabitants of Arx. Please note that the records are
rather incomplete – some of the information was collected under extremely
dangerous conditions, and many creatures have not been seen by anyone who lived
long enough to tell the tale – many legends tell of dragons in the deepest caverns, for
instance, but no living soul has ever seen one.

Goblins
During the course of the game, more and In days of old, the goblins had the largest population of all races
more entries will be added; they will not – more due to their extreme fertility than planning. Despite their
only contain hints and tips about the huge numbers, however, they never managed to establish a
game controls, but will often be a source kingdom on the surface. Goblins speak a simple language that is
of vital information about people you quite simliar to the human tongue. They are not the friendliest
meet and quests you receive. Whenever species, and often spend most of their time looking to pick a
you uncover a secret or meet a new fight. Only during the time of the golden pact were the Goblins
inhabitant of Arx, it will be stored here. in any way loyal to humans, and for a short time, they supressed
If you are ever uncertain about what you their aggressive nature and helped create the underground
are expected to accomplish or what your kingdom. Goblins control the extremely important jewel supply –
current mission is, simply take a look in which is actually rather strange, since they are by nature lazy and
your diary. most certainly do not mine the stones themselves. To this day,
however, no-one has uncovered their secret…

38 39
Trolls The Sisters of Edurneum
A troll is indeed an imposing sight, and a sight best viewed from a The origins of the Sisters of Edurneum are another great
safe distance. Their huge size and immense strength are enough to mystery. They appear to be a cross between women and huge
frighten not only small children, but scare grown men. Despite their snakes. Their skin is covered in scales, and there does not appear
physical attributes, they are not particularly aggressive, at least as to be any male of their species – how they reproduce will likely
long as they are not provoked. Their simple intellect won’t win a remain a mystery and subject of much discussion. According to
battle of wits, but is enough let them survive. Mostly, their thoughts many tales, the Sisters were instrumental in the discovery of
center on two topics: Sleep and food. magic, which would explain why they are thought by many to be
the most skilled in the use of spells and runes. The sisters of
Edurneum are close to the humans, and were of great help
during the migration underground – they even created plants
that grow without sunlight and can be used for food.
Rat-men
The exact origin of this species is unknown and in general, not much
is known about this strange race. The main reasons may be that the
Rat-men have always kept their contact with other races to a minimum,
Giant Rats
and that they have always lived in the subterranean caverns, even when One of the most common animals to be found in the
others were prospering on the surface. Rat-men are very intelligent caverns of Arx are rats. These rats are somewhat
and worthy opponents in battle. They are quick and extremely devious, bigger than you may be used to, however, and an
and are considered by most to be the best assassins. unwary traveller can be seriously injured by these
rodents – especially if said traveller is not wearing any
armour or protection. However, rats have also
provided wary traveller with an unexpected addition to their diet. Supposedly,
roasted rat ribs are considered a delicacy.
Dwarves Spiders
If not for the dwarves, the inhabitants of Arx would not have had the
Spiders are extremely aggressive and will attack as
chance to retreat underground, for the entire kingdom moved into the
soon as they see an enemy. There are various types
subterranean caverns and shafts of an old mine. Dwarves have always
of spider that can be distinguished by their
had a knack for building, and are particularly passionate about
markings and colouring. They will often attack in
engineering and anything mechanical. It is rumoured that you will not
groups, which usually consist of an older specimen
find a better blacksmith than a Dwarf – if you can find a Dwarf at all,
and many younger ones. A spider’s bite is
that is. Not a single Dwarf has been seen for many years, despite the
particularly dangerous, as they inject a potent poison into their victim – if not
fact that their relationship with humans was always good. Dwarves
enough time is spent resting, or no potion is used as an antidote, even a strong and
and goblins, however, are a different matter entirely: They have always
healthy human can be killed by such a bite.
been at loggerheads, which might explain why when furnishing the underground
complex, the Goblin caves were “overlooked”. Neither race ever did manage to
conquer the other, however, though not for lack of trying – bloody war was waged
between these cave dwellers.
40 41
Undead Bat
Recently, there have been increased sightings of undead walking the A cave wouldn’t be a cave without bats. These
crypt, where the human inhabitants of Arx bury their dead. No one winged mammals are often encountered in dark
knows who has magically resurrected these corpses, nor why. They are corridors and caverns. Many are aggressive and will
slow, and do not cause much damage, but being dead they are by nature attack anything that moves. They are small and
very hard to kill: As soon as they are slain, they rise again. Only one fast, making them very hard to hit. Keep on your
method of stopping such a creature and setting the trapped soul free is toes.
known – a wooden stake through the monster’s heart.
Golem
Golems are brought to life by magic, and can consist of different
materials, such as clay or iron. To create a golem, a golem heart is
placed on a pile of clay or a lump of iron and brought to life by
magic incantation. It is said that golem hearts also have other
Mummies magical properties.
Like the undead, mummies are creatures that have been
awakened from the sleep of the dead by magic. Unlike other
undead, however, they are easily defeated with conventional
weapons. What makes them more dangerous is their ability to
paralyse an attacker…

Demon
Demons come from another dimension. They are usually quite
powerful, and are brought into the world of Arx by magic.
Demons come in all shapes and sizes, and because they vary so
much in appearance and power, very little is known about them.
Lich One thing, however, is certain: They cannot remain in Arx for
These enemies are as dangerous as rare they are; they are the most very long, since it requires immense amounts of mana to
powerful of the undead creatures, and can summon other undead. summon a demon and manifest him in our dimension.
They command powerful spells, and are very hard to kill. Lichs
often appear in special places and guard mysterious artefacts.

42 43
Giant worm
Legends tell of huge, worm-like creatures that exist only in
Name HP Armour Damage Special XP
the deepest depths of the subterranean world, and can
devour a man with a single bite. And not only are they Human Villager 32 10 5 ---- 40
(Male)
supposed to be gigantic, but also very hard to kill. Human Villager
(Female) 16 3 3 ---- 30
Arx City 60 40 15 ---- 100
Guard
Priest 25 5 12 Spell Caster 70
Dragon High Priest 35 5 16 Spell Caster 100
Mythical creatures from a long-ago age. Hardly anything is
Ghost 60 40 15 Invisible 100
known about dragons, although supposedly some scholars
have determined that every dragon has the same number of
scales – exactly 4815. Why? Who knows…
Troll 40 30 18 ---- 100

Golem 70 80 20 Immunity to Poison 200


The following table shows the details of most of the creatures you will encounter on
your travels through the underworld. As mentioned previously, a lot of this Giant Worm 200 40 20 ---- 800
information is incomplete, so it is likely that you will meet other creatures in the Undead 35 30 12 Poison Attack 120
Resurrection
course of your adventure – but let’s be honest: It wouldn’t be much of an adventure if
Mummy 45 30 30 Poison Attack 40
you knew everything in advance, would it? Immunity to Poison
Lich 120 40 12 High Level, Spell Caster 800
Summon Undead
Snake Woman 35 10 5 High Level 400
Name HP Armour Damage Special XP Spell Caster
Rat-man 25 30 10 Poison Attack/Teleport Ability 400
Chicken 2 1 0 Provide Food 1 Thief Ability
Dog 15 1 3 Poison Attack 4
Giant Rat 5 10 2 Provide Food 12 Immunity to Poison
Poison Attack Pig 18 10 5 Provide Food 6
Giant Spider (baby) 4 10 2 Immunity to Poison 10

Giant Spider 8 10 4 Poison Attack 20


Immunity to Poison
Were Spider 45 50 20 Poison Attack 100
Immunity to Poison
Goblin 12 10 3 ---- 40
Goblin Lord 25 20 10 ---- 70

44 45
Weapons and Items
Aiming
Name Damage Special Required Skills Durability Price
A role playing game without a multitude of armour, swords, helmets, rings and other Time
items or utensils that can make an adventurer’s life easier and help him battle evil? One
without “must have” special items that take all your skill or patience to acquire? 2 Handed Axe 12 ---- ST: 14 / CC: 50 4000 60 1700
Inconceivable!
2 Handed
Arx Fatalis is no exception, and the number of different items that you can find, buy, 10 AC + 3 ---- 3000 60 1500
Sword
steal or otherwise bring into your possession and their uses is almost boundless. Thus, we Poisonous
will only present a few select items. To make things easier, we have organised the objects Assassin Attack Obj. knowledge: 35
5 500 50 750
into a handy table where you can easily find weapons, armour, items and magical Dagger Critical +50% DEX: 14
Stealth +10%
artefacts. The information contained in the tables may prove invaluable, since many
Bejeweled 5 ---- Obj. knowledge: 20 90 60 400
items can only be used once your hero has reached a certain level of experience, has a
Dagger
certain level of strength or fulfils some other requirement. It does not make much sense
to buy a huge, heavy sword if its bearer hardly has the strength to lift it. Hammer 4 ---- ST: 8 900 50 100
“A word from the wise”
Many items cannot be used indefinitely. If you don’t want to (or can’t) constantly pay for 2 Handed Obj. knowledge: 30
9 ST: 40 / CC: 40 4000 60 900
repairs, you can learn the necessary skills (Object knowledge) and repair your equipment Hammer ST: 14
yourself.
AC+3 Obj. knowledge: 40
Giant Slayer 12 Critical +10% 2000 80 2000
Stealth - 10% ST: 14 / CC: 40
ST+1
Ciprian Long Obj. knowledge: 40
Aiming 7 CO+1 1100 60 1000
Name Damage Special Required Skills Durability Price Sword ST: 10 / CC: 40
Time AC+1
Bone 1 ---- ---- 700 4 --- Feather Long Obj. knowledge: 30
6 Critical +20% 1000 60 750
Dagger 2 ---- ---- 500 50 75 Sword ST: 10 / CC: 40

Club 3 ---- ---- 1000 20 40 Bejeweled Obj. knowledge: 20


8 AC+1 1000 80 900
Short Sword 4 ---- ---- 800 50 150 Long Sword ST: 10 / CC: 40
Long Sword 5 ---- ST: 8 / CC: 40 1000 60 500
Obj. knowledge: 20
Achanta Sword 6 Life Drain 1100 40 800
Axe 5 ---- ST: 8 900 50 500 ST: 10 / CC: 40

Sabre 6 ---- ST: 8 / CC: 50 500 50 600 MithrilSabre 10 Unbreakable ST: 8 / CC: 30 500 ---- 2500

Mithril 2 Unbreakable
Bow 6 ---- Projectile: 30 2000 ---- 250 20 AC+5 ST: 10 / CC: 40 3000 ---- 2500
Handed Sword Stealth - 10%

46 47
Armour
Type Protection Special Required Skills Durability Price Type Protection Special Required Skills Durability Price

Leather Chest +3 ---- Obj. knowledge:15 60 550


Casting +2%
Mithril Chest +10 Obj. knowledge: 30 90 1800
Leather Leggings +2 ---- Obj. knowledge:15 60 400 Prot. f. Magic +2%
Stealth Chest +2 Stealth +5% Obj. knowledge:15 90 900
Casting +2%
Stealth Leggings +2 Stealth +5% Obj. knowledge:15 90 700 Mithril Leggings +8 Obj. knowledge: 30 90 1600
Prot. f. Magic +2%
Stealth Helmet +2 Stealth +5% Obj. knowledge:15 90 750
Chain Chest +6 Stealth/Casting/ Obj. knowledge:15 80 1100 Casting +1%
Prot. f. Magic -2% ST: 8 Mithril Helmet +9 Obj. knowledge: 30 90 1100
Prot. f. Magic +1%
Stealth -2%
Casting -2% Obj. knowledge:15
Chain Leggings +5 80 850
Prot. f. Magic -2% ST: 8
Wooden Shield +2 ---- ST: 8 50 300
Stealth -2%
Chain Helmet +4 Casting -2% Obj. knowledge:35 80 550
Prot. f. Magic -2%
Magic Leather Metal Shield +3 Stealth -5% ST: 10 70 700
Chest +6 ---- Obj. knowledge:35 80 1300
Magic Leather +4 ---- ---- 70 950
Leggings Stealth -5%
Tower Shield +5 ST: 14 70 1100
Stealth -5% Prot. f. Magic +30%
Obj. knowledge:15
Plate Chest +7 Casting -4% 90 1600
Prot. f. Magic -4% ST: 14
Stealth -5% Obj. knowledge:15
Plate Leggings +7 Casting -4% 90 1300
Prot. f. Magic -4% ST: 14
Stealth -5% Obj. knowledge:15
Plate Helmet +7 Casting -3% 90 900
Prot. f. Magic -3% ST: 14
Stealth -5% Obj. knowledge:35
Magic Plate Chest +10 Casting -4% ---- 1800
Prot. f. Magic -4% ST: 14

Magic Plate Stealth -5% Obj. knowledge:30


+10 Casting -4% 90 1600
Leggings Prot. f. Magic -4% ST: 14

Magic Plate Stealth -5% Obj. knowledge:15


+10 Casting -4% 90 1100
Helmet Prot. f. Magic -4% ST: 14

48 49
Magic and enchanted items Other items
Scrolls
Scrolls are spells that can be used instantly, with no need to collect runes or wait until
you reach the required magic level – simply read it and go. Scrolls will usually be
found in shops, where they are sold for a pretty penny, and sealed with a colour-coded
banderole that shows how powerful they are.

Colour Level of Magic

White Level 1
Yellow Level 2
Orange Level 3
Green Level 4
Light blue Level 5
Red Level 6
Purple Level 7
Dark blue Level 8
Brown Level 9
Black Level 10

Food
Adventure is hard work, and even the greatest hero can’t quest on an empty stomach.
Aside from fruit, vegetables, grilled chicken, pies, cheese and many other delights, you
will find raw products that need to be cooked or prepared before they can be eaten.
An example: Having defeated a giant rat, double-click the corpse and you will “find”
some rat ribs – raw, of course. Eating uncooked food, especially from a scavenger, is
not a good idea, and so you’ll need to find a fireplace where you can roast the ribs over
an open flame. Delicious!

50 51
Potions, Bottles and Wine
During the course of your adventure, you will stumble upon many potions which can Pie
cure all manner of ills. From a simple health potion that replenishes your energy, the + = + fire =
popular mana potion to the infamous invisibility potion, there is something for pie crust
dough rolling pin raw pie
almost any occasion or need. Once you have used a potion, you will be left with an
empty bottle that can be re-filled, either by brewing your own potion, or by filling it
with water, blood or wine. Try to take it easy on the booze, though: It numbs your Apple pie*
wits, slows your reactions and may confuse your senses.
+ = + fire =
The key ring dough apple raw apple pie apple pie
A mysterious object whose roots are unknown. Rumour has it that this ring can *Apparently, an apple pie can be improved with wine
absorb any key, allowing it to be used in its place – saving its owner the tedious
search for the right key. It is a very highly sought after item, and only a select few
know where it can be found…
+ fire =
Combinations raw fish roasted fish
One of the fascinating features of Arx Fatalis is the ability to combine almost any
object with another to create something new. This is not just a neat gimmick, it is in + fire =
fact an important element of the game. With the right ingredients, the right objects,
and the right knowledge, it is possible to brew all kinds of potions or create many rat ribs roasted rat ribs
different types of tool. It is even supposed to be possible to enchant certain objects by
combining them with special runes, while weapons can be poisoned and made into
even more deadly instruments of death. More peaceful natures might want to try Life potion*
baking their own pies or making a fishing rod.
We will only show you a small excerpt of the possibilities the game offers; we suggest
+ =
you take the time to experiment and see what combinations you can come up with… + = + distilling apparatus =
* To brew most potions, you will need a distilling apparatus. A good place to look for
one might be the lab in the human king’s castle.
Bakin’ bread
+ = Invisibility potion
water flour empty bottle dough + =

+ fire + = + distilling apparatus =


=
dough bread

52 53
Magic and Spells
Poison
The origins of magic
+ = In Exosta, there exist many different types of magic. The magic that you will learn is
a special kind – it is the magic of Erduneum. Using the omnipresent magical energy,
+ = + distilling apparatus = a wizard calls upon the power of the elements by uttering words of power and
drawing magic symbols in the air. These symbols are stored on runes, and activating
the power of the runes in the right order casts the spell. To start, you will learn some
of the lesser spells that are made up of only a few runes, but as you progress, you will
Antidote
learn to master more and more powerful spells – if you find the right runes, that is.
+ =
Any runes you find are stored in your Book of Magic (see page 36), as are the
+ = + distilling apparatus = various spells, where they can be viewed at any time. To easily and quickly
distinguish between the spells, each has its own unique symbol that is used both in
the book and on-screen. For instance, if you cast a night vision spell, its symbol will
Mana potion be shown while the effect lasts.

+ = Always having to remember or look up the correct symbols for a spell is tedious and
time-consuming, and would put a wizard at a serious disadvantage in battle. To this
+ = + distilling apparatus = end, you can pre-select three spells that can be cast with a single click at a moment’s
notice. The Erduneum magic system consists of twenty runes and the number of
runes needed for a spell varies; some may require only two, others four. Each rune
represents a particular power or magic command, e.g. the “Yok” rune represents the
element fire. Any spell that deals with fire will therefore contain the “Yok” rune.
+ = + =

Fishing rod and back again

Stake
+ =

54 55
This is a list of most runes and their power. So how does it work?
Press and hold down the “CTRL” key to switch to magic mode. You will see your
Name RUNE Command hand on-screen and the cursor will change to a pentagram. Holding down the left
mouse button, draw the required symbol with the hand. If the rune is recognised, its
Aam Create
symbol will appear in the upper right-hand corner of the screen. Try this with a
Nhi Negate simple rune, e.g. “Raan” – drag the cursor from left to right and let go of the mouse
Mega Improve button (while still keeping the "CTRL" key down!). Now trace a second rune – “Yok”.
Once the spell is complete, release "CTRL" to cast the spell.
Yok Fire
Memorise spell
Taar Projectile
As before, trace the runes in the air, but before releasing, press and hold the "Shift”
Kaom Protection key then release "CTRL“ to commit the spell to memory. Once the spell is cast, a
small symbol will appear next to your life energy display. You can store up to three
Vitaé Life
spells, and activate these “instant” spells by either clicking the symbol or by using the
Vista Sight keyboard short-cuts, which by default are the numbers 1, 2 and 3.
Stregnum Magic

Morte Death Three types of spell


There are three different types of spell.
Cosum Object
Communicatum Communication Instant spell: These are activated as soon as the spell is completed, and the effect is
instantaneous. Examples: Fireball, find trap, light flame.
Movis Movement
Tempus Time Persistant spell: Once activated, the effect lasts for a certain amount of time,
consuming mana for its entire duration. Examples: Invisibility, speed, telekinesis.
Folgora Storm
Targeted spell: After completion of the spell, the cursor changes, allowing you to
Spacium Space choose a target (or victim). Examples: Paralysis, confusion.
Tera Earth
The individual spell's symbols and their required runes are shown in the table
Cetrius Poison overleaf. Please note that this list is by no means complete; many spells are such
Rhaa Weakness well-kept secrets that only a master of the game will be able to track them down…

The table overleaf in it, to imply it's referring to the table on the next page.

56 57
(A) = audio sound (RM) = resist magic (RF) = resist fire
LEVEL 1 EFFECT MANA COST FORMULA LEVEL 4 EFFECT MANA COST FORMULA

Bless +1 partout x (lvl+1) 5 duration Improve


Magic Sight Grants night vision 3 duration for 10 s Improve Vision Magic Life
Magic Missile Create Magic Field Magic fields 7 Negate Space
1d4 x lvl 1 x lvl Projectile
(A)(RM)

Ignite Light all torches, 2 Create Fire Fire Protection ---- 10 duration Fire Protection
fireplace (radius)

2 proportional to Pick up/activate Space


Douse Counter fire Negate Fire Telekinesis from a distance 9 duration Communication
the countered fire
LEVEL 2 EFFECT MANA COST FORMULA LEVEL 5 EFFECT MANA COST FORMULA

1d4 HP x lvl heal Create rune of creature close


enough 9 Create Death
Heal the caster and 2 x lvl Improve Life guarding (RM) Object
others in a radius = 10 damage
Death Object Levitate Levitate Improve Space
Detect Traps ---- 5 duration Vision 10 duration Movement

Armour +1 to AC x Lvl 4 duration Improve Remove poison Negate


Cure Poison (charges x lvl) 10
Protection Poison
Weaken Armour - 1 x lvl to enemy AC Weakness Repel Undead Some undead Death
4 duration Protection will flee 9 duration Protection
(RM)
LEVEL 3 EFFECT MANA COST FORMULA LEVEL 6 EFFECT MANA COST FORMULA

Speed Accelerates your 20 duration Improve Creates a Skeleton Create Death


movement (duration) Movement Raise dead (A) 12 duration
(1 at a time) Life

Dispell Illusion Reveal fake walls 7 duration Negate Magic Negate


(reveal) Vision Paralyse (RM) Paralyse 1s x lvl 3 x lvl Movement

Fireball 1d6 x lvl (bigger Create Create


3 x lvl Projectile Create Field Spawn an 12 duration Protection
(A)(RM)(RF) and bigger fireball) energy field
Fire Space

Create Food Sates hunger 5 Create Life Disarms detected Negate Death
Object Disarm Trap traps 15 Object

58 59
LEVEL 7 EFFECT MANA COST FORMULA LEVEL 10 EFFECT MANA COST FORMULA
Can explore 16 Vision Mass Lightning Improve Create
Flying Eye a place Movement 4d6 x lvl damage 8 x lvl
Strike (A)(RM) Projectile Storm
(20 damage) 14 duration Create Fire Movement
Fire Field (RM)(RF) x seconds Space Control Demon Only demons 40 Communication
Lightning Strike 3d4 x lvl damage 6 x lvl Create Storm Negate
(A)(RM) Projectile Freeze Time ---- 60 duration Time
NPCs will not detect
Confuse* (RM) you during Weakness Mass Incinerate Improve Create
3 x lvl Sight Damage 5d4 200 duration
one second x lvl." (A)(RM)(RF) Improve Fire
* depends on the intelligence and
level of the caster

LEVEL 8 EFFECT MANA COST FORMULA

Invisibility** ---- 30 duration Negate Vision

Mana Drain 1d4 x seconds 10 duration Magic


(A)(RM) Movement
3d8 on all monsters Improve
Chaos (A)(RM) in radius 30 Create Fire

Enchant Weapon Gives bonus to Improve


a weapon* 35 Magic Object
** Invisibility stops when you equip * the bonus level is according to
an item or a weapon or when you the item you are combining
pick up an item from a chest

LEVEL 9 EFFECT MANA COST FORMULA

Summon Depending on Create Life


Creature (A) caster´s Int* 20 duration Earth

Negate Magic No magic can be 20 duration Negate Magic


casted (duration) Space

Incinerate Create
(A)(RM)(RF) Damage 5d4 100 duration Improve
Fire

Mass Paralyze Improve


(RM) Paralyse 1s x lvl 3 x lvl x NPC Negate
Movement
* A Demon can only appear when
you have 90 or more in magic

60 61
Tutorial
So here you are, locked in a stuffy goblin cell. No key, no weapon, no recollection of Leave the chamber and continue
how you got here, and no clothes – a pretty sorry sight. Well, at least they gave you a to the left. Keep right and kill
loin cloth, but still, this isn´t exactly a great way for a hero to start his adventure. The the spider, then keep going right,
next couple of pages will help you take your first steps in the underworld of Arx. where you will encounter two
Once you are properly awake and have got your bearings, turn to your right and look more spiders. Dispatch them and
through the bars to your neighbour. Have a chat with him. examine the skeleton and the
barrel in the corner. Remember
Turn around and pick up the stone (left click) (drag & drop) lying on the ground in to rest and regain your health if
front of the bars separating your cell from the next. Double-click on the bars to bitten by a spider, lest the poison
widen the gap so you can get through. will slowly kill you.
Take the rope and make your way
Slip through the opening and use "F" or "ENTER" on the bone to pick it up and arm back to the broken elevator and
yourself with it. Not much of a weapon, but better than nothing. Turn around and use the rope "F" or "ENTER". Well done – you should have enough experience points
follow the left-hand corridor – stand still in the shadows and wait for the goblin to to reach level one! Distribute the additional points as you see fit before getting on the
turn around. Sneak up on him and take him out with your makeshift club. Search the elevator and pulling the lever. Once you have arrived, go to your right.
corpse and collect everything that is lying on the table. Use the lever on the right-
hand side of the cell – by double-clicking it – to free the other prisoner.
The goblin lord will want to put
After the conversation, crouch down and smash the grating in the floor. Jump down you right back in the cell you just
into the hole and follow the left-hand corridor, making sure to search the skeleton fled from; there’s just one – well,
on the left wall. You will find some armour and your first rune. two – things he didn’t count on:
Your courage, and your cell mate.
Follow the corridor and take care of Remember the magic projectile?
any rats you might encounter. At the Good: Use it against the goblin
first intersection, you will find a lord. Once he has been defeated,
room with an elevator which, examine the corpse. Take the
unfortunately, is broken. lever and insert it into the
opening next to the bars. Pull the
Exit the room and take the first left lever to open the way, and
behind the spider web. Jump into the continue through. You destiny
water and continue to the left. On awaits, hero...
the left, you will find a stair leading
to a small chamber. Search the skeleton, you will find a magic projectile, an antidote,
some gold and a health potion.

62 63
ADDITIONAL -Tafiok
CREDITS 3D-ARTISTS
Etranges Libellules SARL ENGLISH WRITING -Gary
ARKANE STUDIOS CREW Floodgate Entertainment: -Noden servant
Graphic coordinator
LEAD DESIGNER/ Jean-Christophe Blanc Rick Ernst Joe Owens
GAME DIRECTOR Daniel Ballage -Am Shaegar
Raphael Colantonio Olivier Renaudat FRENCH VERSION Frank Mitchell
Francois Beudin Olivier Grassini -The King Lord Lunshire
LEAD PROGRAMMER Benjamin Fleury Marco Mele David Wallace
Cyril Meynier Catherine Fusier -Ortiern
Yannick Gombart ENGLISH VERSION -Pog, king of the Trolls
LEAD ARTIST David Cros Fishtank Sheryl Rabinovitz
Olivier Enselme-Trichard David Digiacomo Rick Ernst -Alia
Yoann Lori -Snake women generic
LEVEL DESIGN / Stephane Mehay SPEECH RECORDING Kate Lohman
LEVEL PROGRAMMING Nathalie Michaud Recorded at Futura Production, -Zalnashh
Marco Mele Olivier Roos Boston USA -Shany the little girl
Christophe Carrier Jean-christian Sauvaget Owner / Engineer - John Weston Kim Crocker
Raphael Colantonio -Tizzy
Julien Roby ADDITIONAL ART DIRECTORS -Maria
Pascal Dubois Frédérique Blanc Steven Russell - Casting Director -Alicia
Thomas Girard Kemal Amarasingham - Director -female Villagers
ADDITIONAL GAME DESIGN -Chinkashh
Olivier Grassini 2D-CINEMATICS ILLUSTRATIONS ACTORS George LeDoux
Daniel Ballage Steven Russell -Goblin Polsius, Izak, Atok
PROGRAMMERS -Fallan Orbiplanax -Troll Greu, Burwaka and generic
Nicolas Schaller BESTIARY SKETCHES AND -the undeads Trolls
Sebastien Scieux ADDITIONAL WORLD SKETCHES -Goblins -Ghost Gladivir
Didier Pedreno Humbert Chabuel -Enoill calpale Lisa Tucker
Pierre Alain Chartier -sacred dagger -Queen Florence
3D-ANIMATOR Ron Hayden -The Ice Dragon
Alain Maindron SOUND DIRECTOR -Iguk, Adepts of Akbaa Ray Childs
Christophe Carrier -Carlo -Fellnor
ADDITIONAL -Goblin generic -Sylib Nurath
3D-ANIMATIONS AMBIENT MUSIC / MUSIC CUES -Anuk Sam Donato
Christophe Carrier Floodgate Entertainment: Tom Clark -Mopak
Kemal Amarasingham -Iserbius -Thief
Simon Amarasingham -Kultar

64 65
-Rinco JoWooD Productions Software AG International Localisation Manager Marketing Manager
-Akbaa CTO Nikolaus Gregorcic Colin Grant
Will MacDonald Thomas Kirchenkamp
-Kacel Bem International Security & Protection PR Manager
-Alotar, the King of the Goblins Head of Development Manager Becky Lindon
Erik Simon Gerhard Neuhofer
ADMIN: Product Assistants
Veronique Chaumont Production Supervisor Art Director James Russell
Boris Kunkel Christian Glatz Robin Clarke
SPECIAL THANKS
GEFEN sound libraries Executive Producer Graphic Artist
TTLG Ralf Adam Anke Marold
Daniel Todd
Saam Tariverdi Associate Producer QA Manager
Florence Henry Tami Otto Gregor Wilkenloh
Samy Boussoukaya
Pierre Bracconi International Production & Lead Testers
Paul Neurath Purchasing Director Thorsten Röpke
GameSquad Fritz Neuhofer Stefan Spill
Mathilde Remy Nicolai Porsche
Maillou International Marketing Manager
John Georg Klotzberg New Manual
Alexander the great Michael Hengst
International Product PR
Petra Mesaric English Manual Translation
Patrick Dowling
Director Product Management James Russell
Michael Hengst
UK Team
Product Manager
Stefan Berger JoWooD Productions UK Ltd.
P.O. Box 1025
Development Marketing Manager Bushey
Reinhard Döpfer Hertfordshire
WD23 3ZZ
Email: support@jowood.com

66 67
INDEX
Aam 56 Distant combat 25 Mana 16 Spider 41
Activate 33 Dragon 44 Mana display 28 Status display 28
Active spell display 28 Dwarf 40 Map 37 Stealth 21
Akbaa 7 EAX 11 Mega 56 Stealth icon 28
Armour 48 Enemies 39 Morte 56 Story 7
Auto description mode 12 Environment 32 Mouse sensitivity 12 Stregnum 56
Auto ready weapon 12 Ethereal link 23 Mouselook 9 Strength 17
Bat 43 Exit 9 Movis 56 System requirements 4
Book of magic 36 Fighting 31 Mummy 42 Taar 56
Bottle 52 Folgora 56 New game 14 Take 32
Bread 52 Food 51 Nhi 56 Team 6
Brightness 10 Game screen 27 Object description 28 Technical skill 22
Bump mapping 10 Gamma 10 Object knowledge 23 Tempus 56
Cetrius 56 Goblins 39 Options screen 9 Tera 56
Character generation 14 Golem 43 Pie 53 Textures 10
Character information 34 Hotline 2 Projectiles 25 Torch 21
Close combat 25 Installation 5 Potion 52 Troll 40
Colour depth 10 Intelligence 18 Purse 29 Tutorial 62
Combinations 52 Intuition 22 Quest log 34 Undead 42
Combine 33 Inventory 29 Quest log icon 29 Use 33
Comunicatum 56 Invert mouse 12 Quick generate 14 View distance 10
Constitution 20 Items 46 Rat 41 Vista 56
Constrast 10 Kaom 56 Rat-men 40 Vitaé 56
Continue 8 Key ring 52 Resistance to magic 16 Volume 11
Cosum 56 Keyboard layout 72 Resistance to poison 16 Weapons 46
Credits 13, 64 Level of detail 10 Resolution 10 Wine 53
Crosshair 10 Level-up 58 Rhaa 56 Worm 44
Current spell display 28 Lich 42 Runes 56 Yok 56
Customer service 1 Life energy 16 Save game 9
Customize controls 12 Life energy display 28 Saved spells display 28
Damage 16 Load game 9 Scroll 51
Defense 26 Location inventory 30 Shopping 33
Demon 43 Look 32 Sisters of Edurneum 41
Dexterity 19 Magic 24 Spacium 56
Diary 38 Magic and spells 55 Speak 23

68 69
END-USER LICENSE AGREEMENT (EULA) Other warranty rights will remain unaffected

This original software is protected by copyright and trademark law. The above warranty is given by JoWooD Productions Software AG as manufacturer of the software product.
It may only be sold by authorized dealers and only be used for private purposes. Any legal warranty or liability claims to which you are entitled toward the dealer from whom you bought your
Please read this license carefully before using the software. version of the software product are neither replaced nor limited by this warranty.
By installing or using this software product you agree to be bound by the provisions of this EULA.

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liability for any special, accidental, indirect or consequential damages resulting from the utilization of, or
This End-User License Agreement is a legally valid agreement between you (either as a natural or as a legal inability to utilize, the software product. This includes any instances in which JoWooD Productions Software
person ) and JoWooD Productions Software AG. AG has previously pointed out the possiblity of such damages.

By purchasing this original software you are granted the right to install and use the software on a single
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JoWooD Productions Software AG does not grant you any right of ownership to the software, and this license
does not represent a "sale" of the software. This End-User License Agreement does not grant you any rights in connection with trademarks of JoWooD
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remains the sole owner of the software on the CD-ROM, and of the pertinent documentation, and remains
the proprietor of any and all intellectual and industrial property rights contained therein. End of contract / Termination

This non-exclusive and personal license grants you the right to install, use, and display a copy of this software This license will apply until it is terminated by either one of the parties. You may terminate this license at any
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Every other use, especially the unauthorized leasing, public display or other demonstration (e.g. in schools or were drawn up in accordance with this license or not. This License Agreement will be terminated
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written consent is prohibited. product.
Description of other rights and limitations
Safeguarding clause
Safety copy
Should any provisions of this agreement be or become invalid or unenforceable, the remainder of this
One single copy of the software product may be stored for safety or archiving purposes only. agreement will remain unaffected.

Limited warranty Choice of law

JoWooD Productions Software AG warrants for a period of 90 days starting from the date of purchase that The laws of Austria will be applied to all legal issues arising out of or in connection with this contract.
the software will essentially work in accordance with the accompanying printed materials.
The complete liability of JoWooD Productions Software AG and your only claim consists, at the option of If this software enables you to print pictures containing characters of JoWooD Productions Software AG
JoWooD Productions Software AG, of a reimbursement of the paid purchase price or of repairing or which are protected by trademark law, this license only allows you to print the pictures on paper and to use
substituting the software product which is not in accordance with JoWooD’s limited warranty, insofar as it is them as printouts solely for personal, non-commercial and non-governmental purposes (for example, you
returned to JoWooD Productions Software AG together with a copy of the invoice. may not display or sell those pictures in public), provided that you abide by all copyright instructions
This limited warranty will not apply if the failure of the software product is due to an accident, misuse or contained in the pictures generated by the software.
faulty application.

70 71
Default Keyboard layout
Quick overview of the default keyboard commands.

Use F
Action Left mouse button
Jump Space
Magic mode CTRL
Stealth mode Shift
Forward W / Cursor up
Backwards S / Cursor down
Step left A
Step right D
Lean left Q
Lean right E
Crawl X
Toggle crawl C
Move sideways ALT
Center view End
Mouselook L
Turn left Cursor left
Turn right Cursor right
Look up Page up
Look down Page down
Open inventory I
Open log Backspace
Character profile F1
Book of Magic F2
Map F3
Diary F4
Health potion H
Mana potion G
Torch T
Instant spell 1 1
Instant spell 2 2
Instant spell 3 3
Abort spell 4
Battle mode Tab, Numpad 0
Put down weapon B
Quickload F9
Quicksave F5

ROARXFATAL0002MAN

© 2002 by Arkane Studios, published by JoWooD Productions Software AG, Technologiepark


4a, A-8786 Rottenmann, Austria. All rights reserved.

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