Technology exerts a high degree of control over the informatio n to which students are exposed and over how students interact with this materia l. Technology provides the means for educators and students to play their r oles more effectively.
Technology exerts a high degree of control over the informatio n to which students are exposed and over how students interact with this materia l. Technology provides the means for educators and students to play their r oles more effectively.
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Technology exerts a high degree of control over the informatio n to which students are exposed and over how students interact with this materia l. Technology provides the means for educators and students to play their r oles more effectively.
Copyright:
Attribution Non-Commercial (BY-NC)
Available Formats
Download as TXT, PDF, TXT or read online from Scribd
Chapter 4: Using Instructional Software and Multimedia for Content-Area Learning
: pg.121 – 145, 153 – 160, 163-165
Computer Based Instruction As tutor: technology exerts a high degree of control over the informatio n to which students are exposed and over how students interact with this materia l Technology provides the means for educators and students to play their r oles more effectively Instructionism v. Constructionism Process of Instruction Exposure to information or learning experiences Initial guidance as the student struggles to understand the information or execute the skill to be learned Extended practice to provide fluency or to ensure retention Assessment of student learning Categories of Instructional Software Tutorials: present information & guide learning Simulations: provide controlled learning environments that replicate key elements of real-world environments o Fidelity: the extent to which a simulation mimics reality o Advantages: Concreteness allows the object of study to be made bigger/sm aller, slower/faster, etc. ; Control over situations with which they would seldo m be allowed to experiment under other circumstance; Cost Effectiveness; Safety Drill and Practice: developed to meet the needs of extended practice; dr ill activities concern factual memorization, and practice concerns the developme nt of skill fluency Educational Games: activities emphasize competition and entertainment, E dutainment o The Oregon Trail o The Carmen Sandiego Series o Sim City Exploratory Environments: provide manageable and responsive computer-bas ed worlds for students to explore and manipulate, Intentional Learning Environme nts o Learner Control o Flexibility o Active Learning in a realistic situation Mutimedia and Hypermedia Multimedia: many formats; more than one modality (visual and auditory), at least two symbol systems (words and pictures), or at least two genres within a symbol system (prose and poetry, still image and video) Hypermedia: allows multimedia to be experienced in a nonlinear fashion; interact ive Advantages: o Support for verbal instruction o Authentic Learning and depth of learning experience o Dual-coding Theory o Meeting individual needs o Motivational benefits Concerns: o Duplication of existing instructional materials; cost effectiveness ques tions o Inadequate student skills The Evaluation of Computer-Assisted Instruction (CAI) o Technology seems to offer a moderate advantage over traditional instruct ion o How can learners be most effectively oriented to important lesson conten t? o What are the most effective ways to use multimedia sources to encourage learning and understanding? o How can learners be assisted in detecting and responding to errors in th eir understanding? o How can the sequencing of content be best adapted to individual learner needs? o How can learners develop the ability to apply what they know? o What factors motivate learners?