Professional Documents
Culture Documents
1/9/15, 3:46 PM
World
About
Contact
Submit
Advertise
SUBSCRIBE TO OUR
DAILY NEWSLETTER
E-MAIL ADDRESS
Sign In
Register
SELECTED
BUILDINGS
MOST
VISITED OF THE WEEK
24 Sep 2014
21 Rules for a
Successful Life in
Architecture
http://www.archdaily.com/549436/21-rules-for-a-successful-life-in-architecture/
28 Dec 2014
Page 1 of 11
1/9/15, 3:46 PM
ArchDaily's 50 Best
Houses of 2014
7 Jan 2015
176-Pound Concrete
Slab Falls From Year-Old
Zaha Hadid Library
7 Jan 2014
Hamburg's Plan to
Eliminate Cars in 20
Years
Make sure emerging professionals are valued in the firms you are interviewing with for
full-time employment.
3. Networking = The Key to Advancement
Get to know everyone in the Architecture community and allied fields (all ages and
experience levels).
CATALOG
Dont underestimate the value of AIA membership and networking opportunities.
Home Projects News Articles Materials Interviews Software Venice Biennale More
18
30530 POSTS
391274 COMMENTS
SEARCH ARCHDAILY
SEP
2014
by Kevin J Singh
Articles Editor's Choice Business
Jobs
499
Tweet
55
218
Networking is the Key to Advancement. Image Courtesy of Wikimedia Commons User Townsville Chamber
4. Dont Get Upset by Clients that Think They Know Everything About Architecture
Be patient.
Educate and show multiple options (divergent thought processes) to open up thinking.
Be a professional.
Remember that you were educated as an ARCHITECT (not him/her).
5. Dont Burn Bridges
The Architectural world is way too small.
Your actions and decisions will be remembered.
6. Look Out for #1
It is your career and yours alone.
Make sure you are getting the appropriate experience (IDP), opportunities and
compensation.
If you arent, MOVE ON!!!
7. Voice Your Opinions
The best ideas are never incorporated into projects unless they are heard, presented,
and defended.
Many processes in firms and details on projects can be improved if you simply point out
a better solution to decision makers.
http://www.archdaily.com/549436/21-rules-for-a-successful-life-in-architecture/
Page 2 of 11
1/9/15, 3:46 PM
http://www.archdaily.com/549436/21-rules-for-a-successful-life-in-architecture/
Page 3 of 11
1/9/15, 3:46 PM
You must educate EVERYONE about sustainability. Image Courtesy of Perkins + Will
http://www.archdaily.com/549436/21-rules-for-a-successful-life-in-architecture/
Page 4 of 11
1/9/15, 3:46 PM
Cite:
Kevin J Singh. "21 Rules for a Successful Life in Architecture" 18 Sep 2014. ArchDaily. Accessed 09 Jan
2015. <http://www.archdaily.com/?p=549436>
58 Comments
ArchDaily
Login
Share Favorite
Sort by Newest
9 hours ago
One important piece of advice missing here: if you're not getting the
salary or experience you're looking for at your current firm, ASK FOR
IT, before you decide to leave and look for it elsewhere. Don't assume
you won't get what you ask for.
http://www.archdaily.com/549436/21-rules-for-a-successful-life-in-architecture/
Page 5 of 11
1/9/15, 3:46 PM
angra
12 hours ago
Reply Share
3 hours ago
Reply Share
14 hours ago
Reply Share
16 hours ago
Have you ever wanted to live in the world of Pokemon? Would you
like to travel with your friends through woods, caves, towns, and
cities to engage in hyper-realistic Pokemon battles? Read more to
realize the potential for a Pokemon Theme Park.
The setting of the theme park would be a pristine island. The Island
would be covered in various terrains, as well as dierent communities
that all have a unique personality. Guests at the park would interact
both with each other and paid actors who play the parts of all the
familiar characters from the Pokemon franchise. The background
story to the Park would be that visitors are competitors in a massive
Pokemon Tournament. They get to travel around the island and stay in
a variety of Hotel accommodations (i.e. campsites, small inns, and
even tall futuristic towers). The Pokemon battles would be held in
special arenas that are spread out through the park. The technology
that would be used to bring the Pokemon to life is already familiar to
concertgoers all over the world--holographic projection. The theme
park experience would be fully integrated with the Pokemon video
games. Visitors to the park would have the opportunity to 'import'
their Pokemon from their Nintendo DSs and Gameboys. Weekly top
scorers in the Park could win prizes and have their battles displayed
on screens in 'battle lounges' throughout the park. There would also
be a variety of side quests for visitors to discover and take part in.
2
ss
Reply Share
18 hours ago
Reply Share
ArchiNeo > ss
13 hours ago
Reply Share
18 hours ago
Reply Share
13 hours ago
Reply Share
http://www.archdaily.com/549436/21-rules-for-a-successful-life-in-architecture/
Page 6 of 11
Artefacts
1/9/15, 3:46 PM
20 hours ago
Reply Share
13 hours ago
Wise words.
Ibo
Reply Share
21 hours ago
Reply Share
13 hours ago
Reply Share
JohnMicah Wandaga
a day ago
Reply Share
13 hours ago
Quit whilst you still have time or persevere for a career which
might not be worthwhile...
2
Reply Share
18 hours ago
Reply Share
18 hours ago
Don't listen to Ibo. If you love it you'll stick with it. If you don't,
oh well, change you're major. Every profession in the world will
have a love/hate relationship, no matter what. If you don't hate
it with your guts, then it's worth doing.
4
Reply Share
19 hours ago
get really good at all the technology, it will help you meet your
deadlines for studio. Keep your eyes open to work outside of
traditional architect practice. Its a wonderful calling and its
HARD but worth it if its what you really want to do.
2
Reply Share
21 hours ago
Reply Share
a day ago
Ali McI
Reply Share
a day ago
Reply Share
AMRO BAOTHMAN
a month ago
NICE TIPS
David
Reply Share
4 months ago
BIM has not much to with architecture directly. BIM is a method not a
tool and not a goal.
http://www.archdaily.com/549436/21-rules-for-a-successful-life-in-architecture/
Page 7 of 11
1/9/15, 3:46 PM
Reply Share
6 days ago
Reply Share
4 months ago
David
4 months ago
Very courageous post and thank you for initiating the discussion.
However, I did not find it that inspiring. What constitutes success as
an architect? While many of the points are valid, many roads lead to
Rome. Courses for horses and all that. In my opinion, a better
discussion around the topic is 'How to be a happy architect' by Irene
Baumann. I teach professionalism in an architecture school, and I try
to open students to the idea that there are many career paths in
architecture and dierent types of success. How can we, as
architects, build a profession that serves stakeholders, clients and us
better than it currently does? That would be a good question.
9
Reply Share
Kangwa
4 months ago
Cyndy
Reply Share
4 months ago
Passion - don't forget what made you start in this profession, keep
that passion with you and funnel it into everything you do even if it's
stair details and toilet plans. That passion will keep you going past the
seemingly mundane tasks we all must do along the way.
3
George
Reply Share
4 months ago
One advice to the recent graduates: study for the ARE while you are
young enough to have energy after work. I have 15 years experience,
consider myself quite knowledgeable, but have left the ARE aside
after several failed mistakes. The result? I cannot aord the exams
due to slow business, and I've had to pass by great business
opportunities b/c I am not licensed!
Mike
Reply Share
4 months ago
Point 11. BIM does not mean Revit only.... Revit is software that can
be used to communicate via the method of BIM. I suggest you
understand the dierence before promoting a product
Reply Share
g. orr
4 months ago
Page 8 of 11
1/9/15, 3:46 PM
19
Reply Share
a day ago
Now, these are true words of advice! Not the mumbo jumbo of
the article...
Reply Share
Eric in Colorado
4 months ago
20 loads of crap.
2
Reply Share
Beatha kitula
4 months ago
Reply Share
a day ago
Kim
Reply Share
4 months ago
Reply Share
Cotomo Tang
4 months ago
Reply Share
milaoshu
4 months ago
John Park
Reply Share
4 months ago
Brian
Reply Share
4 months ago
Reply Share
11 hours ago
Page 9 of 11
1/9/15, 3:46 PM
happiness
Reply Share
Brian
4 months ago
Love how this article's cover photo is a view inside the oce of BIG, a
firm known for working its employees to the bone with 80-hour work
week and terrible salaries (at least in their NYC oce). But please, tell
me more about how to be "successful."
4
Douglas
Reply Share
4 months ago
The minutes I spent reading this "advice column" I will never get
back. And this upsets me Kevin Singh.
Serina
Reply Share
4 months ago
Very inspiring; I agree that you learn more with people actually in
practice rather than school.
Tim
Reply Share
4 months ago
People have been building for millenia, do don't assume that new
software is a substitute or you'll end up on the helpdesk. Leverage the
helpdesk, don't pursue it; Technology is a tool for creating buildings.
All the "networking" advice is true, but falls under the "communicate
clearly with your peers" moniker. That's especially true in your oce,
every day.
15 & 21: Sometimes the best solution is the box. Borrow from startup
mentality: the 70% right solution now is better than the 80% solution
tomorrow. There is no 100%. Getting things done on time and on
budget is critically important to demonstrating the usefulness of the
profession.
Finally: It's hard to say, but if you're not successful as a business you
won't be helping anyone. For a successful career, you must
remember that Architects need clients.
patrick
Reply Share
4 months ago
Circle
Reply Share
4 months ago
Flamur
Reply Share
4 months ago
Reply Share
Quang CHi?n
4 months ago
r?t b? i?ch
Reply Share
Bertrand Parent
4 months ago
The 98% say they don't need architects. Lines on paper have no
value???
1
Reply
Share
http://www.archdaily.com/549436/21-rules-for-a-successful-life-in-architecture/
Page 10 of 11
1/9/15, 3:46 PM
Reply Share
Subscribe
Privacy
OUR PARTNERS
RECENT
PROJECTS
MOST
BOOKMARKED
RECENT
NEWS
FOLLOW US IN
CONTACT INFORMATION
Contact
Advertising
Terms of Use
Privacy Policy
http://www.archdaily.com/549436/21-rules-for-a-successful-life-in-architecture/
Page 11 of 11