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pber
nert.com).
Make sure you've got a new OGL2 plugin version and at least a pixel shader 2.0 c
ompatible gfx. adapter.
Read the OGL2 plugin documentation for more info.
#===============================================================================
==============================================#
*********Shader usage:**********
Copy the "gpuPeteOGL2.slf" and "gpuPeteOGL2.slv" in the "Shaders" folder. This "
Shaders" folder should be in the same folder
as the emulator main executable file (like ePSXe/Shaders) - between the "regs" a
nd "snap" folders.
The shaders only work with the OGL2 plugin from mr. Bernert.
The plugin needs to be configured before custom shaders can be used. You can do
this by configuring the plugin and setting the
Shader effects to 5:GLSlang files (gpuPeteOGL2.slv/slf). The shader effects chec
kbox must be "chacked".
Some shaders look really nicer with Screen filtering enabled, but this can produ
ce some extra blur. Incerase internal
resolutions to decrease blur.
#===============================================================================
==============================================#
RELEASE NOTES
2.3 version notes (3.11.2007)
- 2xSaL, 2xSaL smart, 4xGLSoft, 4xMSAL shaders added, some removed.
- note: 2xSaL smart, 4xGLSoft look nice with 2D-3D combined games with higher in
ternal resolutions.
- note: 4xMSAL is blurry, but looks much nicer on textures as linear filtering.
2.2 version notes (15.5.2007)
- New folder organization.
- 2xSaI, 2xSaI CR, 2xGLSL 2.0, 2xSuperGLSL, 4xGLSLHqFilter AA, Experimental TV s
haders added.
- Some shader code corrections.
2.1 version notes (11.4.2007)
-
-----------------------------------------------------------------------------------------------------------------------***4xGLSoft shader***
- Looks nice with almost any game.
- Use a 4x resolution (like 1280x960 for 320x240 games) without fullscreen smoot
hing ON.
- They can be nicely used in any other resolution, fullscreen smoothing improove
s the quality,
try different internal x and y resolutins for finding the right combo.
-----------------------------------------------------------------------------------------------------------------------***2xSaL smart shader***
- Looks nice with any game, especially sprite games.
- The fullscreen smoothing is default OFF.
- May look blury in higher display res. (like above 1024x768).
-----------------------------------------------------------------------------------------------------------------------***AA (Bloom, Daisy) Shaders***
- Can be used for the FSAA effect.
- They can remove most of the small jaggies (like on filtered texture edges, pol
ygons).
-----------------------------------------------------------------------------------------------------------------------***SaL shader***
l
-
s.
-----------------------------------------------------------------------------------------------------------------------***2xGLSL shader, 2xGLSLHqFilter shader, 2xGLSLSuper, 2xSaL shader, 2xSaI shader
***
- Can be used with diferent internal resolutions.
- Best suited for 2xresolutions of the PSX native mode. (like 640x480)
***CARTOON SHADERS***
Cartoon shaders are customisable. The shader parameters can be changed by editin
g the values (th, bb...) in the fragment file.
Param. explanation:
- th: if you don't want dark lines on every (subtler) edge then raise th. If you
want every edge to darken then set it to 0.0.
- bb: once the edges get past the "th check", they can be more or less intense,
depending on the bb param.
- pp: the darkening on edges can be gradual or step. (0.0 darkens instantly, 2.0
very slowly)
Prefered settings: shader lvl.2 or 3, texture filtering 2, fullscreen smoothing
Prefered games:games with 3D gfx.