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Hit Dice:
Initiative:
Speed:
Armor Class:
Base
Attack/Grapple:
Attack:
Full Attack:
Space/Reach:
Special Attacks:
Special Qualities:
Saves:
Abilities:
Skills:
Feats:
Environment:
Challenge Rating:
Treasure:
Alignment:
Advancement:
Level Adjustment:
Half-Dragon/Half-Celestial Gnome
1st-Level Warrior
Small dragon/native outsider
1d8+7 (11 hp)
+1
20 ft. (4 squares), fly 40 ft. (good)
21 (+1 size, +1 dexterity, +4 chain shirt,
+5 natural), touch 12, flat-footed 20
+1/+0
+1/+2
Gnome 1: I added the winged template to the standard gnome, then added the half-dragon template.
According to the templates, this should bring this creature to a +5 level adjustment, CR of 4. I'm
reducing the level adjustment to +3 and the CR to 2, primarily due to low hit points and attack bonus.
Gnome 2: I added the half-celestial template to the standard gnome, then added the half-dragon
template. Again the level adjustment feels excessive. I reduced the level adjustment from +7 to +5.
I hesitated bringing the CR's and level adjustments so low in light of that breath weapon, but as it's
only usable once a day, so I don't think it's an excessive drop. I might suggest to the DM that this
breath weapon be either lower powered (say 2d8/hit dice max 6d8), or less reliable (40% failure rate
level 1, 20% failure rate level 2) to help balance this aspect. These results and conclusions are open to
debate.
bugbears).
+4 dodge bonus to Armor Class vs creatures of the giant type (such as ogres, trolls, and hill
giants).
+2 racial bonus on Listen checks.
+2 racial bonus on Craft (alchemy) checks.
Automatic Languages: Common, Gnome, Draconic. Bonus Languages: Dwarven, Elven,
Giant, Goblin, Orc.
Special Attacks: Cone of cold. (30' cone, 6d8 damage, reflex save DC 12 [DC= 10+1/2 hit dice
+ constitution modifier] for half damage.), Smite Evil 1/day (Add hit dice to damage vs evil
opponent.)
Spell-Like Abilities: At will: daylight. 1/dayspeak with animals (burrowing mammal only,
duration 1 minute), 1/daybless, dancing lights, ghost sound, prestidigitation. Caster level
equals hit dice; save DC 10 + Charisma modifier + spell level.
CR: 3
Level Adjustment: +5
Favored Class: Any
The half-dragon gnome warriors presented have the following ability scores before racial
adjustments: Str 10, Dex 11, Con 11, Int 10, Wis 11, Cha 10.