Professional Documents
Culture Documents
Page 2
Page 3
Page 5
Page
Page
Page
Page
Page
Page
Page
Page
Page
Page
Page
Page
7
8
11
16
25
27
30
33
35
39
40
41
Battle Armor
When I started to make plans to put out small Mini-Games I sat down and
made a list of what sort of games I would like to create for the series. The only
criteria for these games were that they had to be small, fast to learn and play
and be fun. On that list was Star Ship Troopers, which was a game produced
by Avalon Hill back in the day, which was itself a tactical simulation of Robert
A. Heinlein's novel by the same name.
Smoke!
!
Wow this must have been a terrible battle.
Its all gone,
Mother, the Bots,
everything.
More Smoke.
I guess we will
have to go back to
your factory.
Coral Throne
Interlude VII
Farge had dared to challenge him, and now the fat fool
was dead for that challenge. Farge had tried to lead the
gathered captains in another direction, one that would
deign Wierling his revenge. This Wierling would not
allow, nothing, no one would stand in his way at seeing
the Avieragonian wizards all dead.
Marks Musings
by Mark L. Chance of Spes Magna Games
8
!
!"#$%&'&()*$!"#$+,-'*$
./&($0,12)'/3*$
!"#$%&'(&)$*+'
!"#$%#"&'"()'*+,-"$%.("&'/.01"$'%('2%(%"$3-,'
34%(5'"(6'7%53-,4'"()'4,$$%(5'.7'6.3-'#8..4%(59'
8$$+:;;<<<9=,5%.(("%-,>"0,49#.0'
!""#!""$$$%&'()*++,)-'.,/'0%1*/2
?@A'"()'+-%($'B,-4%.(4'"B"%&"1&,''
10
As I suspected. Carbonate
in enough refined amounts
is very difficult tom obtain.
So what do we do?
Impossible to get
I'm afraid.
Well I might
have a possible
source, but I
will have to do
We have to talk
my dear.
Concerning?
Concerning that
thing which
saved both of
our lives.
So just
what the
hell was
that thing?
Enemy of my
enemy my dear.
We should keep
this to ourselves.
Correct.
Why?
Do I have to start
wearing Garlic
necklace?
Danger?
Ow!!!
What is wrong,
are you all
right?
A scream, in my
mind, god its like
a call for help.
Who,
where?
Roswell.
*******
Elven maiden?
...sounds good. Look, I'm walking up to my door right
now, so give me, say, half an hour to get cleaned up and
then swing by and we can catch dinner...Okay, See ya.
Rothgard hung-up and pocketed his cel phone, then
fumbled out his keys, unlocked the door and started to
open it.
Oh, right, the hat. She pulled off the red cap and held
it politely in front of herself. The tips of her ears reached
the crown of her head, but as she shook her head, tossing
her long, golden lock, her ears relaxed to tilt out and
away from her head.
16
The truth hurt, but right now Rothgard was just glad
Charlie and Haruka were laughing too hard to hear
Mary's reference to his file.
It was natural that Rothgard was the last one as they filed
out the apartment, since he had to lock up. He used the
opportunity to steal a look at Mary's rump. The skirt had
slid back down into place, like magic. Of course he
should have expected nothing less from a witch.
The maintenance man had left his salt barrel on the curb.
Haruka grabbed a handful and tossed it on the road in
front of them. She raised her right foot to the side and
gave an exaggerated stomp, sinking into a crouching
stance.
Are you purifying the road so we'll have a save journey.
Mary asked.
Haruka blushed and stood back up, Actually I was just
fooling around. But you know about sumo wresters
purifying the ring with salt before each match.
Using salt to ward off evil sprits is actually a pretty
widespread practice.
Hold it, Dude. I'm not going to let you ride in the
back with your girlfriend. Even I haven't had a chance
to break in that backseat yet. You're riding shotgun
where I can keep an eye on you.
Mary thrust out her lower lip, You can't call two inches
of snow a blizzard. Besides I've studied more since then,
I'm sure this time I could...
********
Even the bitter cold of that night seem like a pleasant
memory now that the blazing heat of summer had
arrived. The weather forecasters had been reminding
everyone that today was the first official day of
Summer, but the heat had been here for weeks.
Rothgard rolled onto his back and looked at the ceiling,
What's all that noise today? It sounds like a herd of
elephants on the roof.
No, they're reindeer. Mary said walking in. From his
vantage point on the floor Rothgard caught a glimpse
of the floral-print bikini she was wearing under her
powder blue pleated skirt. Her breasts bounced in the
matching bikini top as she knelt down to place an iced
tea on the floor besides Rothgard's notes and textbook,
I'm looking after Comet and Vixen while parents
vacation on the Greenland beaches.
We're keeping your parent's reindeer? Rothgard sat
bolt upright.
Mary bounced over to the door and let herself out onto
the balcony. She rubbed the beast between its wide
antlers. Okay Vixen, lets go get you dinner. I'll even
throw in some carrots, since the two of you have been so
good today.
The elf slipped behind the antlers and pulled herself
sidesaddle up onto the deer's back. Vixen gathered
herself for a leap, then shot strait up out of sight.
The hoof beats on the roof became faster and more
boisterous for several minutes, then settled down to an
occasional pawing and scraping. With another thud,
Mary dropped down onto the balcony. She caught herself
just short of falling on her face. She inspected her
reddened forearms as she let herself back in, Now that
it's getting dark, they'll bed down after they've finished
eating.
How long are they here, Mary?
Just four days.
Rothgard gave a lopsided grin and shrugged, then laid
back down on the floor and buried his nose in the book.
*********
Outside, fireworks were raining down. Mary was still
dangling beneath the erratically swerving broom.
Rainbow colored patterns arced up from her left hand
but bounced off of a shell of clouds surrounding
Morgan. Meanwhile, Morgan's booted foot stomped
on Mary's right hand, clutching the broom.
Mary bit her lip against the pain and pressed her attack.
Neither one of them saw the oak tree until after they
had crashed into the branches. Morgan lost her
balance and fell from the broom. She tumbled down to
the ground through the oak fingers. Mary lost her grip
and tumbled down. The hard roots knocked the wind
out her.
Avalon
Pathfinder
Master Scholar
By David Caffee
The master scholar is a wandering adventurer and jack of all trades who strives for
knowledge and wisdom. He is a student of life who believes that understanding is its own
reward. Bored with academic learning, the master scholar seeks his education among the
stars. He seeks knowledge both through first hand exploration and by exposing himself to
the learning of various cultures. A master scholar seeks to enhanced his own expertise in
fields as various as art, science, history, mathematics, craftsmanship, athletics and
self-defense. A master scholar is a soldier as well as a philosopher. During his search for
wisdom and knowledge a master scholar may often find himself in the service of generals,
politicians and aristocrats. These people are in need of both learned advisors and trusted
guards.
Characteristics: The master scholar is
proficient with simple weapons. He gains
bonus proficiencies with one personal firearm
and one archaic weapon of choice. Master
scholars are proficient with light armor as
well. The master scholar trains hard to
increase his physical and martial prowess as
he also furthers his academic life.
Background: Master scholars can come
from almost any background. Sometimes
they are dropouts from a formal school of
higher learning. Sometimes a scholar who is
retired from wandering will train a small
class of child prodigies. A good portion of
master scholars have personal financial
resources that allow them to focus on
academic study during their younger years.
Others master scholars begin their careers as
military officers and then later devote
themselves to a life of learning. In the end a
master scholar learns most of his skills from
the years he spends wandering from world to
world in the name of research or
enlightenment.
25
Prerequisites:
PerceptionSkillRankof2
TwoormoreKnowledge Skills Ranks of 2
Hit Die: d6
Class Skills
The master scholar's class skills and their related abilities are: Appraise (Int), Bluff (Chr), Craft (any) (Int),
Diplomacy (Cha), Drive (Dex), Handle Animal (Cha), Knowledge (any) Linguistics (Int), Perception (Wis), Sense
Motive (Wis)
Skill Points at 1st Level: (6 + Int modifier) x 4
Skill points at each additional level: 6 + Int modifier
Level BaseAttack Fort
1
+0
+0
Ref
+2
Will
+2
DefenseBonus
+1
2
3
4
5
6
7
8
9
10
+1
+2
+3
+3
+4
+5
+6/+1
+6/+1
+7/+2
+0
+1
+1
+1
+2
+2
+2
+3
+3
+3
+3
+4
+4
+5
+5
+6
+6
+7
+3
+3
+4
+4
+5
+5
+6
+6
+7
+2
+2
+3
+3
+4
+4
+5
+5
+6
Special
Sage talent
Bonus feat
Sage talent
Sage talent
Class Features
All of the following are the class features of the master scholar.
Weapon and Armor Proficiency: A master scholar is proficient with simple weapons, one personal firearm and one
archaic weapon of choice. He is also proficient with light armor.
Bonus Feat: At 1st level the master scholar gains a bonus feat from the combat list. He gains an additional feat at
levels 5 and 10.
Eclectic Knowledge: A master scholar picks up bits and pieces of information from a variety of sources. This means
that in any given situation there is a chance that the master scholar will know something that might be helpful. This
applies even in situations were the master scholar has no formal training. The master scholar can use any skill
untrained. He can also add his master scholar level to all Rumor and Lore checks.
Transcend Technology Level (master scholar exclusive ability): The master scholar has a knack for thinking
beyond the boundaries of current knowledge. This makes him uniquely suited for dealing with technology that is
beyond his own tech level. He can make an Intelligence check in order to use a device from a higher tech level
normally. The master scholar must study the item for 16 hours before attempting to use it. The DC of this check is
15 for common items, 20 for tools and equipment and 25 for highly complex items. A failed rolled means that the
master scholar will have to spend another sixteen hours of concentrated study before attempting to use the item again.
A master scholar who makes his Intelligence roll to use a weapon does not gain proficiency in it but he has the option
of taking the feat Exotic Weapon Proficiency for that specific implement of war.
Sage Talent: At 2nd level a master scholar can choose a sage talent. If the talent chosen is a feat, the master scholar
does not have to meet the prerequisites for that feat. An additional sage talent is gained at levels 4, 6, 8 and 10. Sage
talents can be chosen from the following list; combat martial arts, defense bonus +2*, great fortitude, increase
charisma +1*, increase intelligence +1*, increase wisdom +1*, iron will, lightning reflexes, run, skill focus, telepathic
resistance +2*, toughness, weapon focus, weapon proficiency (any).
*This talent can be taken multiple times, its effects stack.
Multi-Verse
ArenaofFire
AScenarioforWarriorsoftheFourCircles
ThewarriorsofthelandsoftencometothearenaofBire,bothtotesttheirskills
andtheircourage.
ThearenaofBireholdscompactionsonceayearforthebeatwarriorsofthefourlands,the
winninggainsnothingbuttherighttosaytherearethebestofthebest.
Fightthebattleasnormal,butcharactersmust"Jump"fromstonelandingtostonelanding.A
Jumpactionisaspecialmoveactionandrequires2movementpointstojumponesquare.Thusif
thecharacterwishestojump2squaresofBire,thentheymustspend4movementpoints.Atthe
endofeachjumprollasingleD6.Iftherollsoa"6"thecharacterhasmisstimedtheirjumpand
mustspendanAdrenalpointtolandsafelyorfallintotheBirepitbelow.FailtospendtheAdrenal
pointresultsinthecharactertaking2D6hitsandthelustspendtheirnextactionclimbingoutof
theput,returningtotheirladingsquare.(Climbingoutofthepitcostsamoveaction)
27
SpesMagnaGames
AffordablePDFsfor
StrongerGames
Availableat
DriveThruRPGandPaizo.com
29
Battle
Axe
ThismonthwecontinuewithimagesofBiguresyoumaybeabletouseinyourBattleAxegames.
TheRealmforcescanbedeadlyandsomeofthebestwarriorsinthesystemare
foundintheirranks..AlloftheseOiguresareGW,butyoucanOindallsortsof
knightandhumanwarriorsbyothercompanies.
A.ThePriestisastandardBigureinaRealmforce,theirhealingandotherspacial
abilitiesmakethemamusthavecharacter.
B.TheLordisakiller,plainandsimple.Oneofthebestwarriorsinthegame,the
RealmlordcanbeBieldedonfootormounted.
C.TheSeerbringsinabilitiesthatallowsyoutochangethecourseofthebattle.She
isaBineadditiontoanyWarBand,butkeephersafe.
30
D.TheSquireisacheap
knighttobringin,andcan
dealenoughdamageto
yourfoetomakeitwork
thepointshecosts.
E.TheWizardcanbringalotofmagicalpowertothetable,andisaexpensive
Bigures,butwellworththecost.HErehehassomeWOtCFireelementals.
31
F.Fast,hardtohurtanddeadly,theknightispoundforpoundonthethebest
warriorsinthesystem.Theycanbringdownthebiggestfoesorrunoverlittleones
withlittleeffort.
32
Lay Lines
#
!
!
#
!
#
#
!!
!
#
!
!
#
"
#
!
!
#
!
#
!
!
!
!
#
!
#
$
!
!
#
!
!
!
! #
!
#
!
!
#
!
#
By Megan Robertson
The Stars our Destination
by
Posthuman Studios
Diving straight in, the work opens with a brief note
about how it provides a ready-made, populated
location for gamemasters to use, or useful
background for players whose characters are
scumborn or belong to a scum faction... and just in
case you are not sure what that means, it then
launches into an introduction to the whole concept.
Briefly, a scum swarm is a space-faring community
with a very democratic - even anarchic - approach
to everything: collective decision-making,
concensus... and little regard for rules or reverence
to what more settled societies may find important.
From such generalities, the narrative turns to a
specific group, the Stars swarm. Born out of
industrial unrest in turbulent times, the swarm
began with workers in lunar orbital facilities taking
control of the resources around them... just when
the situation back at headquarters took a turn for
the worse, and so nobody was in a position to
object as the collective upgraded propulsion
systems and took off, gathering many other refugees as they departed. Rather more ordered than
some swarms, they now follow a set route around
the system, trading as they go but still adhering to
their original libertarian collectivist lifestyle.
Looking at the swarm's relations with others also
provides ideas for how they may feature in your
game. Provided you are not in a hurry, for example,
hitching a ride can be an interesting way of
relocating to a different habitat or planet. Some
habitats send those they don't want around any
more to the swarm in a form of exile. The swarm
does the same in reverse, dropping off those unable
to conform to their particular way of doing things.
There are plenty of examples of specific collectives
and individual ship crews for you to select one
35
Next comes descriptions of some of the actual vessels that comprise the physical swarm, sufficient for
any interaction or character visits you may have in mind. This is followed by a selection of NPCs to
populate the vessels, or act as representatives of the swarm wherever your characters meet them.
Finally, if what has come before hasn't already given you plenty of ideas, a selection of plot hooks is
presented to help you interweave the Stars swarm into what is going on in your campaign.
Overall, this adds an extra, fascinating element to the already rich tapestry of life in this setting. If you
are happy with a lot of adaptation, you could retool the swarm to provide a really unusual encounter
for any other spacefaring game that you play.
Far Avalon
Far Avalon
Book 2: Star Systems
Far Avalon
Book 3: Conversion for
36
"#$%$&'!(!)*+',$%!*-,'./$!)0!1.+/*12!30!)*,#$%!,*4/!
)$!,#$%$!.'!+*!'-5#!,#.+6!('!)*+',$%'2!7!,#.+8!.,&'!(!
/%(6*+9!:-,!7&)!+*,!5$%,(.+2!7,!#('+&,!(,,(58$/!)$2!7,!
#('+&,!%$(5#$/!,#%*-6#!)0!1.+/*1!(+/!6%(::$/!)$!,*!
$(,!)$!-;2!7,!<-',!'*%,!*=>',(%$'2!"#(,&'!)*%$!'5(%09!.=!
0*-!('8!)$2!7,&'!4.8$!.,&'!1(.,.+6!=*%!)$!,*!5*)$!,*!.,2!
3(0:$!.,!#('!(!)$''(6$!=*%!)$2!3(0:$!.=!7!6*!*-,!,#$%$!.,!
1.44!'#*1!)$!#*1!,*!-'$!)(6.5!(+/!,#$+!7!5*-4/!:$5*)$!
(!6%$(,!)(6.5.(+2!3(0:$!.,&'!(!=.%$!'(4()(+/$%!(+/!.,!1.44!
)(8$!)$!.))-+$!,*!=.%$?!
!
@%!)(0:$!.,&44!$(,!)$2!7!:$,!/%(6*+'!(%$!A$%0!;(,.$+,2!
!
!"#$%"$&'#"(#)%&
!"#$%"$&'#"(#)%&
*)+$,
*)+$,-+./#%0&
-+./#%0&
1%&(2$&'.3&'4(43$&
1%&(2$&'.3&'4(43$&
38
Cool Stuff
Roger Zelazny
39
41
Book One
978-0-9796901-9-8
Book Two
978-0-9796901-5-0
Book Three
978-0-9830993-5-2
Book Four
978-1-937051-02-0
Iits easy to imagine yourself at the off-base bar on a deep-space transfer station,
overhearing the tales of passing space marines, naval officers, and assorted other soldiers.
If you enjoy a well-told story in the military SF genre, this is the book for you.
Don Sakers, Analog
'
Warlord Grom
Weapons
Scimitar
Dagger
Damage mod
+1
-1
Notes____
-
Special Abilities
(
'
)
As mod
-1
+0
Health
(
*#&
)
)
)
Lamia
Major
Glory
Gyea
Fantastic artwork, wonderfully created and well thought out
as well as a beautiful addition to any fantasy RPG.