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enough for getting the desired effect, specially in the mesh borders. For this, the
very best solution is to use a "home made" displacement map. VRay offers a
superb look and a short render time.
1.- Create a plane and apply it a standard material. We must check the
"Generate Mapping Coords.".
2.- Next, place a light as in the picture, so it can generate some interesting
shadows.
3.- The light parameters must be this way for a good final effect.
4.- Prepare the VRay for using global illumination as in the 1st tutorial, but with a
multiplier of 0,8 in the environment (now we have a light and with the same
multiplier that in the 1st tutorial we got an extremely burned image) and render
the scene. We must get a plane as this.
5.- Select the plane and add it a "VRayDisplacementMod" modifier.
6.- For a good use of this modifier, we need an image for using as displacement.
A displacement always works in the same way: black = down, white = up. In this
case, I have made with Photoshop a kind of maze painted in black and white..
7.- Oncethe picture is created , go to the material editor and create a "bitmap"
pushing the "Get Material" button, picking "Bitmap" and selecting the image
(maze) previously made.
"Get Material"
If you like this tutorial, please write a comment or a suggestion in the "Suggestions"
section. Thanks