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Development of Multimedia Learning Package

Multimedia
Definition

multi- : more than one, many (Oxford Advanced Learner's Dictionary 8th Edition, 2010)
multimedia : the integration of multiple forms of media / using sound, pictures and film in
addition to text on a screen
multimedia presentation : audio + video clips
multimedia presentation/educational software : involves animations, sound and text
multimedia formats : CDs, DVDs save a lot of data
multimedia material : an integration of a variety of multimedia elements including text,
graphics, audio, video and animation
hypermedia : multimedia elements + hyperlink
multimedia package : a package that combines the learning strategy with learning
contents and is presented using a variety of multimedia elements
to enable the learning objectives to be achieved by the pupils

Use of Interactive Media in Teaching and Learning


Interactive
Media

Interactive
Multimedia

The integration of a variety of media in a structured environment so that users can

o
o

interact for a specific purpose.


Now using digital technologies.
Examples: websites, digital video recorder (DVR), computer games, online forum,
E-mail, social networking

When users are able to control the type, time and manner of elements, it will become

an interactive multimedia.
Specific uses of interactive multimedia
(i) Drill and exercise to master basic skills
(ii) Development of writing skills
(iii) Problem solving
(iv) Understanding the concepts of Mathematics and Science
(v) Data manipulation
(vi) Mastering computer skills
(vii) Access and communication
(viii) Remote access by teachers and pupils
(ix) Individual and cooperative learning
(x) Administration and management of classroom activity

Development of Multimedia Interactive Learning Package


Working Process
Analysis

a.
b.
c.
d.
e.
f.
g.
h.
i.

Analyse your pupils.


Think about the pupils attitude, previous knowledge, skills and learning styles.
Analyse the syllabus, topic and sub-topic.
Examine the structure of the titles concept.
Think about the sequence that should be mastered by pupils.
Think about the support materials needed.
Ensure the learning outcomes of the subject is comply with curriculum.
Discuss the way of learning suppose to be conduct.
Think about the appropriate activities and assignments to develop a meaning
and relevant learning in order to achieve the learning outcomes.

Design

Development

a.
b.
c.
d.

Consider aspects.
Build navigation plan.
Build storyboard.
Define the interactivity level.

a.
b.
c.
d.
e.
f.
g.
h.
i.

Find and select the appropriate materials.


Modify the existing media if necessary.
Build your own media.
Use appropriate software to edit graphics, audio, video, etc.
Convert all media materials into digital form.
Choose an appropriate authoring tool.
Input the element multimedia.
Build a menu to access the topics, activities, training and resources.
Create a link from title, activities or other resources, and then link back to the
menu.

Implementation

I
Evaluation

Pupilcentered
learning

a. Alpha Testing : run the multimedia packages that have been developed to find
bugs.
b. Beta Testing : apply your multimedia package to your pupils and correct the
bugs.
a. Conduct an assessment about the effectiveness of the media you had
prepared.
b. Conduct an assessment about the teaching and learning process that you have
planned.

Advantages of Motivate
Using Interactive Media
interaction,
Fulfill the
Help the
experimentation
requirement
learning
and
pupils
of a variety
process
cooperation
learning
learning
styles

Enhance
constructivist
learning

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