Professional Documents
Culture Documents
Hand-to-Hand Weapons
Weapons Table
Name
Skill
Damage
Base Range
Uses per
Round
Bullets in
Gun (Mag)
Cost 20s/
Modern
Malfunction
Common in
Era
Bow and
Arrows
Firearms
(Bow)
1D6+half DB
30 yards
$7/$75
97
1920s,
Modern
Brass
Knuckles
Fighting
(Brawl)
1D3+1+DB
Touch
$1/$10
1920s,
Modern
Bullwhip
Fighting
(Whip)
1D3+half DB
10 feet
$5/$50
1920s
Burning Torch
Fighting
(Brawl)
1D6+burn
Touch
$0.05/$0.50
1920s,
Modern
Chainsaw* (i)
Fighting
(Chainsaw)
2D8
Touch
-/$300
95
Modern
Blackjack
(Cosh, lifepreserver)
Fighting
(Brawl)
1D8+DB
Touch
$2/$15
1920s,
Modern
Club, large
(baseball,
cricket bat,
poker)
Fighting
(Brawl)
1D8+DB
Touch
$3/$35
1920s,
Modern
Club,small
(nightstick)
Fighting
(Brawl)
1D6+DB
Touch
$3/$35
1920s,
Modern
Crossbow (i)
Firearms
(Bow)
1D8+2
50 yards
1/2
$10/$100
96
1920s,
Modern
Garrote*(i)
Fighting
(Garrote)
1D6+DB
Touch
$0.50/$3
1920s,
Modern
Hatchet/Sickle
(i)
Fighting (Axe)
1D6+1+DB
Touch
$3/$9
1920s,
Modern
Knife, Large
(machete,
etc.) (i)
Fighting
(Brawl)
1D8+DB
Touch
$4/$50
1920s,
Modern
Knife,
Medium
(carving knife,
etc.) (i)
Fighting
(Brawl)
1D4+2+DB
Touch
$2/$15
1920s,
Modern
Knife, Small
(switchblade,
etc.) (i)
Fighting
(Brawl)
1D4+DB
Touch
$2/$6
1920s,
Modern
Live Wire,
220-volt
charge
Fighting
(Brawl)
2D8+Stun
Touch
95
Modern
Mace Spray*
Fighting
(Brawl)
Stun
6 feet
25 Squirts
-/$10
1920s,
Modern
Nunchaku
Fighting
(Flail)
1D8+DB
Touch
$1/$10
1920s,
Modern
Rock, Thrown
Throw
1D4+half DB
STR feet
1920s,
Modern
Shuriken (i)
Throw
1D3+half DB
20 yards
One Use
$0.50/$3
100
1920s,
Modern
Spear (cavalry
lance)*
Fighting
(Spear)
1D8+1
Touch
$25/$150
1920s,
Modern
Spear,
Thrown (i)
Throw
1D8+half DB
STR yards
$1/$25
Rare
250
Skill
Damage
Base Range
Uses per
Round
Bullets in
Gun (Mag)
Cost 20s/
Modern
Malfunction
Common in
Era
Sword, heavy
(cavalry
saber)
Fighting
(sword)
1D8+1+DB
Touch
$30/$75
1920s,
Modern
Sword,
medium
(rapier, heavy
epee)(i)
Fighting
(Sword)
1D6+1+DB
Touch
$15/$100
1920s,
Modern
Sword, light
(sharpened
fencing foil,
sword cane) (i)
Fighting
(Sword)
1D6+DB
Touch
$25/$100
1920s,
Modern
Taser
(contact)*
Fighting
(Brawl)
1D3+stun
Touch
Varies
-/$200
97
Modern
Taser (dart)
Firearms
(Handgun)
1D3+stun
15 feet
_/$400
95
Modern
War
Boomerang
Throw
1D8+half STR
STR yards
$2/$4
Rare
Fighting (Axe)
1D8+2+DB
Touch
$5/$10
1920s,
Modern
Handguns (i)*
Name
Skill
Damage
Base Range
Uses per
Round
Bullets in
Gun (Mag)
Cost 20s/
Modern
Malfunction
Common in
Era
Flintlock
Firearms
(handgun)
1D6+1
10 yards
1/4
$30/$300
95
Rare
.22 Short
Automatic
Firearms
(handgun)
1D6
10 yards
1 (3)
$25/$190
100
1920s,
Modern
.25 Derringer
(1B)
Firearms
(handgun)
1D6
3 yards
$12/$55
100
1920a
.32 or 7.65mm
Revolver
Firearms
(handgun)
1D8
15 yards
1 (3)
$15/$200
100
1920s,
Modern
.32 or 7.65mm
Automatic
Firearms
(handgun)
1D8
15 yards
1 (3)
$20/$350
99
1920s,
Modern
.357 Magnum
Revolver
Firearms
(handgun)
1D8+1D4
15 yards
1 (3)
-/$425
100
Modern
.38 or 9mm
Revolver
Firearms
(handgun)
1D10
15 yards
1 (3)
$25/$200
100
1920s,
Modern
.38 Automatic
Firearms
(handgun)
1D10
15 yards
1 (3)
$30/$375
99
1920s,
Modern
Beretta M9
Firearms
(handgun)
1D10
15 yards
1 (3)
15
-/$500
98
Modern
Glock 17
9mm Auto
Firearms
(handgun)
1D10
15 yards
1 (3)
17
-/$500
98
Modern
Model P08
Luger
Firearms
(handgun)
1D10
15 yards
1 (3)
$75/$600
99
1920s,
Modern
.41 Revolver
Firearms
(handgun)
1D10
15 yards
1 (3)
$30/-
100
1920s, Rare
.44 Magnum
Revolver
Firearms
(handgun)
1D10+1D4+2
15 yards
1 (3)
-/$475
100
Modern
.45 Revolver
Firearms
(handgun)
1D10+2
15 yards
1 (3)
$30/$300
100
1920S,
Modern
.45 Automatic
Firearms
(handgun)
1D10+2
15 yards
1 (3)
$40/$375
100
1920s,
Modern
IMI Desert
Eagle
Firearms
(handgun)
1D10+1D6+3
15 yards
1 (3)
-/$650
94
Modern
251
investigator's handbook
Rifles(i)*, see also Assault Rifles
Name
Skill
Damage
Base Range
Uses per
Round
Bullets in
Gun (Mag)
Cost 20s/
Modern
Malfunction
Common in
Era
.58 Springfield
Rifle Musket
Firearms
(rifle)
1D10+4
60 yards
1/4
$25/$350
95
Rare
Firearms
(rifle)
1D6+1
30 yards
$13/$70
99
1920S,
Modern
.30 LeverAction
Carbine
Firearms
(rifle)
2D6
50 yards
$19/$150
98
1920s,
Modern
Firearms
(rifle)
1D8+1D6+3
80 yards
1/3
$20/$200
100
1920s
Col. Moran's
Air Rifle
Firearms
(rifle)
2D6+1
20 yards
1/3
$200
88
1920s
Garand M1,
M2 Rifle
Firearms
(rifle)
2D6+4
110 yards
$400
100
WWII, Later
SKS Carbine
Firearms
(rifle)
2D6+1
90 yards
1 (2)
10
$500
97
Modern
.303 LeeEnfield
Firearms
(rifle)
2D6+4
110 yards
$50/$300
100
1920s,
Modern
Firearms
(rifle)).
2D6+4
110 yards
$75/ $175
100
1920s,
Modern
.30-06 SemiAutomatic
Rifle
Firearms
(rifle)
2D6+4
110 yards
$275
100
Modern
.444 Marlin
Rifle
Firearms
(rifle)
2D8+4
110 yards
$400
98
Modern
Elephant Gun
(2B)
Firearms
(rifle)
3D6+4
100 yards
1 or 2
$400/$1,800
100
1920s,
Modern
Name
Skill
Damage
Base Range
Uses per
Round
Bullets in
Gun (Mag)
Cost 20s/
Modern
Malfunction
Common in
Era
20-gauge
Shotgun (2B)
Firearms
(shotgun)
2D6/1D6/1D3
10/20/50
yards
1 or 2
$35/Rare
100
1920s
16-gauge
Shotgun (2B)
Firearms
(shotgun)
2D6+2/
1D6+1/1D4
10/20/50
yards
1 or 2
$40/Rare
100
1920s
12-gauge
Shotgun (2B)
Firearms
(shotgun)
4D6/2D6/1D6
10/20/50
yards
1 or 2
$40/$200
100
1920s,
Modern
12-gauge
Shotgun
(Pump)
Firearms
(shotgun)
4D6/2D6/1D6
10/20/50
yards
$45/$100
100
Modern
12-gauge
Shotgun
(semi-auto)
Firearms
(shotgun)
4D6/2D6/1D6
10/20/50
yeards
$45/$100
100
Modern
12-gauge
Shotgun (2B
sawed off)
Firearms
(shotgun)
4D6/1D6
5/10 yards
1 or 2
N/A
100
1920s
10-gauge
Shotgun (2B)
Firearms
(shotgun)
4D6+2/
2D6+1/1D4
10/20/50
yards
1 or 2
Rare
100
1920s Rare
12-gauge
Benelli M3
(folding
stock)
Firearms
(shotgun)
4D6/2D6/1D6
10/20/50
yards
1 or 2
-/$895
100
Modern
12-gauge
SPAS (folding
stock)
Firearms
(shotgun)
4D6/2D6/1D6
10/20/50
yards
-/$600
98
Modern
Shotguns*
252
Skill
Damage
Base Range
Uses per
Round
Bullets in
Gun (Mag)
Cost 20s/
Modern
Malfunction
Common in
Era
AK-47 or
AKM
Firearms
(rifle)
2D6+1
100 yards
1 (2) or full
auto
30
-/$200
100
Modern
AK-74
Firearms
(rifle)
2D6
110 yards
1 (2) or full
auto
30
-/$1,000
97
Modern
Barrett Model
82
Firearms
(rifle)
2D10+1D8+6
250 yards
11
-/$3,000
96
Modern
FN FAL Light
Automatic
Firearms
(rifle)
2D6+4
110 yards
1 (2) or
burst 3
20
-/$1,500
97
Modern
Galil Assault
Rifle
Firearms
(rifle)
2D6
110 yards
1 or full auto
20
-/$2,000
98
Modern
M16A2
Firearms
(rifle)
2D6
110 yards
1 (2) or
burst 3
30
N/A
97
Modern
M4
Firearms
(rifle)
2D6
90 yards
1 or burst 3
30
N/A
97
Modern
Steyr AUG
Firearms
(rifle)
2D6
110 yards
1 (2) or full
auto
30
-/$1,100
99
Modern
Beretta
M70/90
Firearms
(rifle)
2D6
110 yards
1 or full auto
30
-/$2,800
99
Modern
Skill
Damage
Base Range
Uses per
Round
Bullets in
Gun (Mag)
Cost 20s/
Modern
Malfunction
Common in
Era
Bergmann
MP181/
MP2811
Firearms
(SMG)
1D10
20 yards
1 (2) or full
auto
20/30/32
$1,000/
$20,000
96
1920s
Heckler &
Koch MP5
Firearms
(SMG)
1D10
20 yards
1 (2) or full
auto
15/30
N/A
97
Modern
Ingram
MAC-11
Firearms
(SMG)
1D10
15 yards
1 (3) or full
auto
32
-/$750
96
Modern
Skorpion
SMG
Firearms
(SMG)
1D8
15 yards
1 (3) or full
auto
20
N/A
96
Modern
Thompson
Firearms
(SMG)
1D10+2
20 yards
1 or full auto
20/30/50
$200/$1,600
96
1920s
Uzi SMG
Firearms
(SMG)
1D10
20 yards
1 (2) or full
auto
32
-/$1,000
98
Modern
Skill
Damage
Base Range
Uses per
Round
Bullets in
Gun (Mag)
Cost 20s/
Modern
Malfunction
Common in
Era
Model 1882
Gatling Gun
Firearms
(MG)
2D6+4
100 yards
Full auto
200
$2,000/
$14,000
96
1920s Rare
Browning Auto
Rifle M1918
Firearms
(MG)
2D6+4
90 yards
1 (2) or full
auto
20
$800/$1,500
100
1920s
.30 Browning
M1917A1
Firearms
(MG)
2D6+4
150 yards
Full auto
250
$3,000/
$30,000
96
1920s
Bren Gun
Firearms
(MG)
2D6+4
110 yards
1 or full auto
30/100
$3,000/
$50,000
96
1920s
Mark I Lewis
Gun
Firearms
(MG)
2D6+4
110 yards
Full auto
27/97
$3,000/
$20,000
96
1920s
Minigun*
Firearms
(MG)
2D6+4
200 yards
Full auto
4000
N/A
98
Modern
FN Minimi,
5.56mm,
Firearms
(MG)
2D6
110 yards
Full auto
30/200
N/A
99
Modern
Vickers .303
Machine Gun
Firearms
(MG)
2D6+4
110 yards
Full auto
250
N/A
99
1920s
253
investigator's handbook
Explosives, Heavy Weapons, Misc. (i)
Name
Skill
Damage
Base Range
Uses per
Round
Bullets in
Gun (Mag)
Cost 20s/
Modern
Malfunction
Common in
Era
Molotov
Cocktail
Throw
2D6+burn
STR feet
1/2
1 only
N/A
95
1920s,
Modern
Signal
Handgun
(Flare gun)
Firearms
(HG)
1D10+1D3
burn
10
1/2
$15/$75
100
1920s,
Modern
M79 Grenade
Launcher
Firearms
(Heavy)
3D10/2 yards
20
1/3
N/A
99
Modern
Dynamite
Stick*
Throw
4D10/ 3 yards
STR feet
1/2
1 only
$2/$5
99
1920s,
Modern
Blasting Cap
Electrical
Repair
2D10/ 1 yard
N/A
N/A
One use
$20/box
100
1920s,
Modern
Pipe Bomb
Demolitions
1D10/ 3 yards
In place
One use
1 only
N/A
95
1920s,
Modern
Plastique
(C-4), 4 oz.
Demolitions
6D10/ 3 yards
In place
One use
1 only
N/A
99
Modern
Hand
Grenade*
Throw
4D10/ 3 yards
STR feet
1/2
1 only
N/A
99
1920s,
Modern
81mm Mortar
Artillery
6D10/ 6 yards
500 yards
Separate
N/A
100
Modern
75mm Field
Gun
Artillery
10D10/ 2
yards
500 yards
1/4
Separate
$1,500/-
99
1920s,
Modern
120mm
Tank Gun
(stabilized)
Artillery
15D10/ 4
yards
2,000 yards
Separate
N/A
100
Modern
Ship-mounted
5-inch rifle,
stabilized
Artillery
12D10/ 4
yards
3,000 yards
Automagazine
N/A
98
Modern
AntiPersonnel
Mine
Demolitions
4D10/ 5 yards
In place
In place
One use
N/A
99
1920s,
Modern
Claymore
Mine*
Demolitions
6D6/ 20 yards
In place
In place
One use
N/A
99
Modern
Flamethrower
Firearms
(Flamethrower)
2D6+burn
25 yards
At least 10
N/A
93
1920s,
Modern
LAW*
Firearms
(Heavy)
8D10/ 1 yard
150 yards
N/A
98
Modern
Key
Acronyms:
G (HG): Handgun
G (R/S): Rifle/Shotgun
G (SMG): Submachine Gun
G (MG): Machine Gun
254
Handguns: If firing more than one shot per round all rolls
are made with one penalty die. Number in brackets denotes
maximum number of shots that may be fired in one round.
Mace spray: Do not use the point-blank range rule for this
weapon. The target should roll one-fifth or less of their DEX
on 1D100 to avoid being temporarily blinded. Effective only
against human (or similar) opponents.
255