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Sorcerous Origin

eware the hand of Winter when it comes to


wrap its frigid fingers around your soul. A
freezing touch that make your bones brittle and
your body stiff. Will you succumb to the cold's
embrace and be frozen to the core, or will you
accept the cold as your strength and make
Winter your ally?

Ice Sorcery
Your magic comes from the power of elemental ice. Those
with this power were given strength from the coldest
mountains, a blessing from a frozen spirit, or perhaps they
bear the soul of Winter within.
Ice Sorcerers invoke the cold magic within to impede their
foes and are capable of extinguishing flames to offer safe
passage. Just one touch of their frozen grips can prove fatal to
those who get too close. Upon choosing this archetype you
gain the following cantrip. The cantrip is included in the
Cantrips Known column of the Sorcerer table.

Ice Sorcerer Expanded Spells


Spell Level Spells
1st

Armor of Agathys

4th

Fire Shield (Cold Shield)

6th

Otiluke's Freezing Sphere, Wall of Ice

8th

Control Weather

Winter's Grasp
Evocation Cantrip

Casting Time: 1 action


Range: Touch
Components: V, S
Duration: Instantaneous
You touch becomes as cold as ice and sends chills through a
creature you try to touch. Make a melee spell attack against
the target. On a hit, the target takes 1d8 cold damage, and its
can't take reactions until the start of its next turn.
The spell's damage increases by 1d8 when you reach 5th
level (2d8), 11th level (3d8), and 17th level (4d8).
You can use this cantrip to extinguish small non-magical
flames such as candles and torches without sustaining
damage.

Voice of Winter

The arcane magic you command is infused with elemental


ice. You can speak, read, and write Primodial. (Knowing this
language allows you to understand and be understood by
those who speak its dialects: Aquan, Auran, Ignan, and
Terran)

Frost Skin

As magic flows through your body, you discover you can


create layers of frost upon your clothes and skin. While you
are not wearing armor or wielding a shield, your AC equals
10 + your Dexterity modifier + your Charisma modifier.

Frozen Heart

At 6th level, you gain resistance to cold damage. In addition,


whenever you start casting a spell of 1st level or higher that
deals cold damage, you freeze the ground around you. The
ground in a 5 foot radius around you is turned to ice and is
considered difficult terrain for creatures other than you. This
effect lasts for 1 minute before the ice melts.
Any non-magical fire in the spaces that are turned to ice by
this effect is immediately extinguished.

Winter Guide

At 6th level, you can move across icy surfaces without


needing to make an ability check. Additionally, difficult
terrain composed of ice or snow does not cost extra
movement to you.
When approaching a body of water, you use a bonus action
to freeze the water where you step, creating a platform to
walk or stand on. This ice lasts for 1 minute before melting.

Coldsnap

At 14th level, when you are attacked by a melee weapon


attack, you can use your reaction to send a freezing chill to
the attacker. The attacker takes cold damage equal to your
Sorcerer Level. The attacker must also make a Constitution
saving throw against your sorcerer spell save DC. On a failed
save, the attacker has disadvantage on all attacks, ability
checks, and its speed is reduced by 10 until the end of its
next turn.

Frozen Soul

At 18th level, you gain immunity to cold damage and


resistance to fire damage.
As an action, you can exude an Aura of Winter in a 10ft
radius around you. Creatures that beging their turn in your
aura must make a Constitution saving throw. A creature takes
4d6 cold damage on a failed save, or half as much on a
successful one. A creature that fails its save against this effect
has its speed halved until the start of your next turn. This
aura lasts for 1 minute. This feature automatically ends if you
fall unconscious, drop to 0 hit points, or die.
Once you use this feature, you can't use it again until you
finish a short or long rest

Reference and Thanks


This Sorcerous Origin was referenced and inspired by
the Storm Sorcery Origin in Sword Coast Adventure
Guide in hopes to create an alternate elemental origin.
Thanks to all who have given feedback and
suggestions. I appreciate all of the comments. Artwork
is not owned by me.
Elsa image by theDURRRRIAN; Editted by me.

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